Merlee's Mansion

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Level
Merlee's Mansion
Merlee's Mansion
Level code2-2, 2-3
GameSuper Paper Mario
Music track"Merlee's Mansion"
Music sample
Level progression
← Previous
Gloam Valley
Next →
Merlee's Basement
Beautiful, mysterious Merlee! Mistress of the house, it's me! So glad it's you I see!
Merlee,Super Paper Mario

Merlee's Mansion is the home ofMerlee inSuper Paper Mario. It is the setting of Chapters 2-2, 2-3, and 2-4. Merlee's Mansion is a large manor that lies in the perpetually twilitGloam Valley. During Chapter 2, Merlee's Mansion was taken over byMimi, one ofCount Bleck's minions. The main part of the mansion has no enemies, though the traps and basement are full of them.

Chapter 2-2: Tricks, Treats, Traps[edit]

Storyline text

On the far-side of a beast-ridden swamp, Mario and Co. found an imposing residence.

"This must be Merlee's Mansion!" squealed Princess Peach with glee.

If our friends could only find the Pure Heart quickly, their quest here would end.

But when has fate ever set Mario on such a simple path?

Brimming with anticipation, our plucky heroes plunged into Merlee's Mansion...

Merlees Mansion Entry Room
Merlee is gone.

In the twilitGloam Valley,Mario andPeach discover Merlee's Mansion. Outside, Mario can find aCoin Block behind the bushes byFlipping, as well as a sign in front of the mansion reading:

"Believers, open the door!

Non-Believers open it NOW!

--Mysterious MagicalMerlee"

On the right of the mansion is a hard block on the ground. Above it is an Invisible Block that reveals a ladder up to a platform. Using Peach's parasol, the player can float to the mansion's roof to find a chest containing aStop Watch. From there, they can jump to the balcony to get aCursyaCard.

The mansion's entryway is protected by twoGnips, who will throw Mario and Peach out of the house if they catch them. Beyond them is Merlee's crystal ball and some curtains. Mario's flip reveals a door behind the curtains. In the next room, there is aSave Block andMimi, as well as two groups of doors, three on the bottom floor and three on the top floor. The door on the far right bottom is locked.Gnaw, a giant Gnip, is chained to this door. Mimi tells Mario that Merlee is on the top far right door and warns him not to go into any other rooms. The other rooms are filled with traps that get Mario nowhere. The far right room is empty except for a button on the far right of it. The button activates bars on the windows and causes the spiky ceiling to descend. Using Mario's flip, the player must ride the ceiling up like an elevator.

The area the elevator leads to has a? Block on the right and a platform leading up to another level on the left. The top level has alternating walls ofBrick Blocks and hard blocks.Boomer can destroy the bricks, but Mario's flip must be used to get past the hard blocks. At the far right is a chest with the key to the locked door in the main room. Unlocking the door also frees Gnaw, who goes after Mimi, much to the surprise and confusion of Mario and co.. They enter the door and continue into the mansion.

Enemies[edit]

  • Gnaw (Growl in PAL versions) (not actually fought; will throw the player out of the mansion)

    Gnaw (Growl in PAL versions) (not actually fought; will throw the player out of the mansion)

  • Gnip (Howl in PAL versions) (not actually fought; will throw the player out of the mansion)

    Gnip (Howl in PAL versions) (not actually fought; will throw the player out of the mansion)

  • Megabite (front yard)

    Megabite (front yard)

Collectibles[edit]

Field Items[edit]

ItemLocationImage
43xArtwork of a Coin from Super Paper Mario
43 Coins
There are five doors to be found in the third scene. Behind the middle upper door is 40 (43 in 3D) Coins to be found. After getting to the middle of the coins, the trap door is activated.Mario standing in front of the row of 43 Coins in Merlee's Mansion of Chapter 2-2 of Super Paper Mario.
A Mushroom from Super Paper Mario.
Mushroom
There are five doors to be found in the third scene. This Mushroom can be found hanging from a rope behind the upper left door. Collecting it activates the trap door.Princess Peach finding a Mushroom in Merlee's Mansion of Chapter 2-2 of Super Paper Mario.

Blocks[edit]

ItemLocationImage
12xArtwork of a Coin from Super Paper Mario
12 Coins
In the Coin Block found in the outside scene, found right away to the left after flipping to 3-D.First ? Block in Merlee's Mansion of Chapter 2-2 of Super Paper Mario.
Slow Flower from Super Paper Mario
Slow Flower
In the room with a spike ceiling trap (accessed by a door on the second floor in the second room of the mansion), after flipping to 3-D and jumping on top of the trap, then flipping back and reaching its east end.Last ? Block in Merlee's Mansion of Chapter 2-2 of Super Paper Mario.

Map Treasures[edit]

ItemLocationImage
Icon of an item from Super Paper Mario
Catch Card SP
(Map 13), use Fleep on the first window eastward from the front door of Merlee's Mansion. Available after Chapter 5.Bowser using Fleep to uncover a Catch Card SP in Merlee's Mansion of Chapter 2-2 of Super Paper Mario.
Catch Card sprite from Super Paper Mario
GnipCaught Card
(Map 14), use Fleep on the elongated picture frame, same area where the Gnaw was. Available after Chapter 5.Bowser using Fleep to uncover the Gnip Caught Card in Merlee's Mansion of Chapter 2-2 of Super Paper Mario.

Treasure Chests[edit]

ItemLocationImage
A Stop Watch from Super Paper Mario.
Stop Watch
In the chest on top of Merlee's Mansion.First treasure chest in Merlee's Mansion of Chapter 2-2 of Super Paper Mario.
Catch Card sprite from Super Paper Mario
CursyaCaught Card
In the chest on the balcony above the front door of Merlee's Mansion.Second treasure chest in Merlee's Mansion of Chapter 2-2 of Super Paper Mario.
A Door Key in Gloam Valley from Super Paper Mario.
House Key
After reaching the room with spike ceiling trap (last door on the second floor of the second room), found at the end of the path above the trap.Last treasure chest in Merlee's Mansion of Chapter 2-2 of Super Paper Mario.

Menu description[edit]

  • "A mysterious fog hangs about Merlee's sprawling mansion. But where's Merlee? The only one here is Mimi. Oh, and some guard dogs that throw you out of the mansion."

Chapter 2-3: Breaking theBank[edit]

Storyline text

Mario and friends kept up their search, delving ever deeper into the mansion.

Wherever they looked, though, they found no sign of Merlee.

Where was this mysterious woman?

"Ah, maybe...this way..." So said Tippi, trying to sense the Pure Heart's location...

With dread dangling like a broken chandelier, our heroes hurried through corridors...

One of the three wheels in the VIP generator room
Mario being used for slave labor to pay off the debt he owes Mimi.
Merlee's Mansion
Mario seeking faster methods to reach 1,000,000 Rubees.

As Mario and Peach delve deeper intoMerlee's Mansion, they come upon a? Block with aShy Guy-themed vase on it. They hit or jump onto theblock, but the vase falls off and breaks.Mimi rushes in and forcesMario andPeach to pay her 1,000,000Rubees as a consequence for breaking the vase. Unable to pay, they are forced to work off their debt. They also discover some other men who fell for the same trick and so becameMimi's prisoners. There is a normal generator room where workers should hit blocks repeatedly to earn Rubees, and another VIP room where workers can run in wheels to make volts to earn Rubees faster. The rate at which the "sparks" are produced from the wheel spinning at various speeds does not affect the Rubees earned. That meansMario will earn the same amount of Rubees by running, sliding, or usingDashell; Rubees gained only depend on the amount of time spent.

The password to the VIP room is 5963. This password can be traded from a worker for 100 Rubees. Mario and Peach soon learn of a secretRubee vault hidden away in the attic. With the help of a newly-acquiredPixl,Slim, Mario and Peach reach the vault, which contains 1,000,000 Rubees. These Rubees are held in a safe with the password 41262816. This password is heard from Mimi sleeptalking by a worker and can be traded for 10,000 Rubees. Eventually Mario and Peach pay off their debt to a shocked Mimi, who explodes out of anger. Mario and Peach now advance further into the mansion by enteringMerlee's Basement, hoping to find Merlee.

The debt can also be paid off without ever stealing from Mimi's safe, but Slim is required to reach the Star Block to end the chapter.

Much later on in the game, inChapter 8-3,Mario andLuigi chaseDimentio through this area to where the safe is located.

Collectibles[edit]

Not seen here are the Rubees, which are the main collectible of the chapter and are not seen as collectibles afterwards.

Blocks[edit]

ItemLocationImage
Artwork of a Coin from Super Paper Mario
Coin
In the middle of the first floor on the first room. Also accessible during the Dimentio chase in chapter 8-3.First ? Block in Merlee's Mansion of Chapter 2-3 of Super Paper Mario.
A Mushroom from Super Paper Mario.
Mushroom
In the room behind the door on the second floor. Contents of the block depend on if the group has at least 10 Rubees: If they don't have them, striking this block does nothing. But if they have them, striking this block spawns a Mushroom. Leaving the room respawns the block.Last ? Block in Merlee's Mansion of Chapter 2-3 of Super Paper Mario.

Map Treasure[edit]

ItemLocationImage
Sprite of the 2-Star Catch Card from Super Paper Mario
MimiSuper Card
(Map 15), use Fleep on the poster with an image of Mimi in her own office. Available after Chapter 8.Luigi using Fleep to uncover the Mimi Super Card in Merlee's Mansion of Chapter 2-3 of Super Paper Mario.

Treasure Chests[edit]

ItemLocationImage
Catch Card sprite from Super Paper Mario
BooCaught Card
In the chest via a 3D-accessible but bricked-up area above the door to Mimi's office.First treasure chest in Merlee's Mansion of Chapter 2-3 of Super Paper Mario.
Slim
Slim
In the secret section of the first room found after going to west part of the second floor and flipping into 3-D.Last treasure chest in Merlee's Mansion of Chapter 2-3 of Super Paper Mario.

Menu description[edit]

  • "What's going on in this mansion? Are these captives?" (before ending the chapter segment)
  • "Mimi ran a sweatshop in the back of the mansion. Looking back, the hard labor wasn't all that bad. Maybe that's because this is where you met Slim." (after ending the segment)

Names in other languages[edit]

Merlee's Mansion
LanguageNameMeaningNotes
Japaneseサンデールの館[1]
Sandēru no Yakata
Merlee's Mansion
French(European)Manoir de Merlie[1]Merlee's Mansion
GermanMerlees Villa[1]Merlee's Mansion
ItalianLa Villa di Merluna[1]Merlee's Mansion
Korean선데르의 저택[1]
Seondereu-ui Jeotaek
Merlee's Mansion
Spanish(European)Mansión de Merlí[1]Merlee's Mansion
Tricks, Treats, Traps
LanguageNameMeaningNotes
Japaneseきみょうでおかしな館[2]
Kimyō de Okashi na Yakata
The Strange and Peculiar Mansion
French(European)Merlie-mélo[2]A pun with the expression "Méli-mélo" (mishmash) and "Merlie" (Merlee)
GermanKniffe, Fallen und Vergnügen[2]Tricks, traps and fun
ItalianTrucchi, trappole e tradimenti[2]Tricks, traps and treasons
Korean기묘하고도 이상한 저택[2]
Gimyohagodo isanghan jeotaek
The Strange and Unusual Mansion
Spanish(European)Trucos, tratos y trampas[2]Tricks, treats and traps
Breaking the Bank
LanguageNameMeaningNotes
Japaneseマネー!マネー!マネー![3]
Manē! Manē! Manē!
Money! Money! Money! (can also be interpreted as Mimi's quotes in spider form)
French(European)Le casse du siècle[3]The Heist of the Century (an expression that refers to big robberies)
GermanKnack den Tresor[3]Crack the Safe
ItalianRapina in Banca[3]Bank Heist
Korean루빙! 루빙! 루빙![3]
Rubing! Rubing! Rubing!
Money! Money! Money!
Spanish(European)Atraco[3]Heist

Notes[edit]

  • The music of Merlee's Mansion has several interludes full of altered versions of Mimi's theme, however, the theme of Merlee herself is never heard throughout Chapter 2.
  • In the area outside of Merlee's Mansion, an eerie, music box-like arrangement of its theme can be heard. This arrangement is not played byThe InterNed inthe Underwhere bar.
  • The password 5963 can be read as「ご苦労くろうさま」in Japanese, which means "You've been working very hard". Similarly, 41262816 can be read as「風呂ふろはいる」, which means "Take a good bath".
  • The code for Mimi's vault in the Korean version was changed to 20000982,[4] which can be read as a phrase that means "Time to say goodbye".

References[edit]

  1. ^abcdefChapter list. "Super Paper Mario".Nintendo.
  2. ^abcdefLevel subtitle. "Super Paper Mario".Nintendo.
  3. ^abcdefLevel subtitle. "Super Paper Mario".Nintendo.
  4. ^러너사이다 (March 13, 2021).슈퍼 페이퍼 마리오 2-3 루빙! 루빙! 루빙!.YouTube. Retrieved January 7, 2025.
Super Paper Mario
Main charactersMarioLuigiPeachBowserPixls (Tippi ·Tiptron ·Thoreau ·Boomer ·Slim ·Thudley ·Carrie ·Fleep ·Cudge ·Dottie ·Barry ·Dashell ·Piccolo)
Major charactersNastasiaMerlonMerleeNolremSquirpsLuvbi
Minor charactersAckpowBabsBestoviusBetsyBizzyBlappyBlarfleBleuBlollopBlubiBlumiere's fatherBoodinBozzoBuffyCadeCapCaptain GillsCarsonChap (blue)Chap (green)CharoldChazCherieChertChetChipConnCottCragnonCyrrusDittoD-ManDorguy the FirstDorguy the SecondDorguy the ThirdDuppDyllisEllieFallbiFlammFlimmFlint CragleyFlora Kingdom royaltyFretFribiGabbroGaramondGarsonGaryGertrudeGladysGnawGoombaGrambiGreenHammer Bro captainHaroldHatchHelveticaHeronicusHoodinHornfelsHortHowzitIngaThe InterChetThe InterNedJanbiJasperoidJohnsonJuppiKarlaKerrieKing SammerLedgerLilyLockLucyMarbaldMarbiMaybiMerluminaMerluvleeMinnieMitsyMonbiMonzoMortMuffy (1F)Muffy (2F)NimbiNolremNoraNoriteNotsoNovbiOld Man WatchittOttoPatchPattaPearlPetePittaPookPrivate KoopaPuckQueen JaydesRainbiRebbiRedRubySacreSaffronSaturbiSipsiSkarnSkeetSlimSprinbiSquirpina XIVStockSumbiSunbiThree hagsThurbiTibTingaToadTribe of AncientsTribe of DarknessTuff (citizen)Tuff (guard)VicWalterWebsteriteWelderbergWenbiWhackaWhibbiWinbiWinnieYebbi
ChaptersChapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8
BossesFracktailMimiFrancisMr. LBrobotKing Croacus IVBrobot L-typeBonechillCount BleckSuper DimentioO'ChunksBowserBig BlooperDimentioUnderchompEnd BossWracktailShadoo
LocationsMario Bros.' HouseFlipside(Flipside Arcade ·Flipside Pit of 100 Trials)Flopside(Flopside Pit of 100 Trials)Lineland(Lineland Road ·Mount Lineland ·Yold Town ·Yold Desert ·Yold Ruins)Gloam Valley(Merlee's Mansion ·Rubee Savings and Loan ·Merlee's Basement)The Bitlands(The Tile Pool ·The Dotwood Tree ·Fort Francis)Outer Space(Planet Blobule ·Outer Limits ·Whoa Zone)Land of the Cragnons(Downtown of Crag ·Gap of Crag ·Floro Caverns)Sammer's Kingdom(Early Duels ·Proving Grounds ·Endgame)The Underwhere(Underwhere Road)The Overthere(Overthere Stair)Castle Bleck(Entry ·Foyer ·Interior ·Inner Sanctum)Itty BitsThe VoidWorld of NothingDimension D
EnemiesBarribad(Dark ·Sobarribad)Bill BlasterBittacudaBlooperBoo(Atomic ·Dark (Dark))Boomboxer(Dark ·Beep ·Blast)Bullet BillBuzzy Beetle(Para (Spiky) ·Spike Top (Dark) ·Stone (Dark))Chain Chomp(Dark ·Red)Cheep CheepCherbil(Dark ·Ice ·Poison)Choppa(Dark ·Copta) • Cleft(Bald ·Moon ·Dark)Clubba(Dark)Crazee Dayzee(Amazy ·Dark)Cursya(Dark ·Back ·Heavy (Dark) ·Reversya (Dark) ·Tech (Dark))Dimentio (copy)Dry Bones(Dull (Dark))Eeligon(Dark ·Hooligon)Floro CragnienFloro SapienFotonFrackle(Wrackle)Fuzzy(Dark ·Pink)Goomba(Gloomba ·Dark ·Headbonk (Dark) ·Para (Dark) ·Spiked (Dark))Growmeba(Dark ·Blomeba ·Chromeba)Hammer Bro(DarkBoomerang (Dark) ·Fire (Dark))HedronJawbus(Dark ·Gawbus ·Rawbus)JellienKoopa Troopa(Dark ·Koopatrol (Dark) ·Mega ·Para (Dark) ·Striker (Dark ·Soopa ·Toopa))LakituLava BubbleLongator(Dark ·Longadile)Magiblot(Dark ·Blue ·Red ·Yellow)Magikoopa(Dark)Megabite(Dark ·Gigabite)Meowmaid(AirMeow ·BigMeow ·PatrolMeow ·Meowbomb ·SecuriMeow ·SurpriseMeow)Mister I(Red)Muth(Mega ·Dark)Ninjoe(Dark ·Ninjohn ·Ninjerry)Pigarithm(Dark ·Hogarithm)Piranha Plant(Frost ·Putrid)Pokey(Dark ·Poison)Ruff Puff(Dark)Sammer Guy(Big ·Small)Shlurp(Dark ·Shlorp)Skellobit(Dark ·Spiky (Dark) ·Bomber ·Skellobait (Spiky)Spania(Dark)Spiny(Dark)Sproing-Oing(Dark ·Boing ·Zoing)Squiglet(Dark ·Squig ·Squog ·Squoinker)SwooperThwomp(Spiky Tromp ·Spiny Tromp)Tileoid(B ·Dark ·G ·R ·Y)UnderhandWarpidZombie Shroom(Ghoul)
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Music"Today's Story" • "The Wedding Begins" • "Wedding Waltz" • "Birth of the Chaos Heart" • "Champion of Destruction" • "Super Paper Mario" • "Mario Bros.' House" • "Evil King Bowser Here" • "The Evil Count Bleck" • "Flipside" ("Flopside") • "Open the Next Door" • "Count Bleck's Plan" • "And Then... And Then" • "Lineland Road" • "Underground Room" • "Mount Lineland" • "Strange Company" • "O'Chunks, Warrior" • "Ready, Go" • "Yold Ruins" • "Fracktail Appears" • "One Shot" • "Fracktail Battle" • "Soft Light" • "In the Darkness" • "Memory" ("Memory 1" • "Memory 2" • "Memory 3" • "Memory 4") • "Goodnight" • "The Road for the Lost" • "Get Cooking" • "Tokens, Please" • "Forget Me Not" • "Mansion Patrol" • "Tilt Island" • "Gloam Valley" • "Merlee's Mansion" ("Mimi the Copycat" • "Mimi Battle" • "I'm Not Nice") • "Look Out for Me" • "Fight Fight" • "And the Question Is" • "Pit of 100 Trials" • "The Open Plane" • "A Powerful Enemy Emerges" • "The Tile Pool" • "Dimentio, Charming Magician" • "It's Showtime" • "Butterfly ☆ Collecting" • "Fort Francis" • "Swoon.exe" • "Francis Battle" • "Outer Space" • "Whoa Zone" • "Mr. L, Green Thunder!" • "Brobot Battle" • "Hammer Whacker" • "Gap of Crag" • "Floro Sapien Caverns" • "Flint Cragley, Cragtrotter" • "Truck GO" • "King Croacus Appears" • "King Croacus Battle" • "Sammer's Kingdom" • "Battle Time" • "World of Nothing" • "Brobot L-type Battle" • "The Underwhere" • "River Twygz Bed" • "Overthere Stair" • "Bonechill Appears" • "Bonechill Battle" • "Castle Bleck" • "Closing Battle" • "The Ultimate Show" • "Promise" • "End of the World" • "Bounding through Time" • "Proof of Existence" • "Staff Credits"
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