Mecha Jr.
| Mario + Rabbids Kingdom Battle enemy | |
|---|---|
| Mecha Jr. | |
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| Health Points | 2000 /4000 |
| Area of Movement | 6 Cells |
| Pipe Exit Range | None |
| Chase Range | 6 Cells |
| Team Jump | None |
| Dash | None |
| Primary Weapon | Melee |
| 240 DMG /335 DMG | |
| Secondary Weapon | Sentry |
| 135 DMG /185 DMG | |
| Primary Technique | Magnet Dance |
| Draws opponents | |
| Secondary Technique | |
| None | |
| Tertiary Technique | |
| None | |
| Jr.'s Fave B-day Gift! | |
Mecha Jr. is the midboss of theLava Pit inMario + Rabbids Kingdom Battle. As its name suggests, it is a mecha operated byBowser Jr., resembling a large roboticRabbid. It has long, relatively thin limbs supporting its cylindrical body; the feet have rocket boosters and the arms end in pincers. It is armed with a massive cow-like hammer. It also has a compartment in its chest, used to storeSpawny and deploy mobile bombs during the battle.
Mecha Jr.'s behavior is similar to that of aSmasher; it charges at the heroes in an attempt to smash them with its hammer, which can inflictBurn on contact in addition to massive damage. Like a Smasher, it moves prematurely towards its attacker when attacked at range; unlike a Smasher, it is immune to movement-based attacks such as Dashes and Team Jumps. It has two additional abilities: a variation of Magnet Dance to draw characters towards it, and mobile bombs (similar to Luigi and Rabbid Peach's Sentry weapons) that also head towards the heroes; if set off, they inflict high damage with a chance of theBounce effect. A pair of LavaValkyries are present to support Mecha Jr.
When Mecha Jr. is defeated, it malfunctions and bops itself on the "head" with its own hammer. Bowser Jr. narrowly escapes his mech's destruction, but drops Spawny in the process as he flees from the heroes. Luckily,Yoshi rescues Spawny, and both join the group.
Mecha Jr. has the least amount of boss fights out of any midboss (excluding challenges) with two, while other midbosses have three. Mecha Jr. is also one of the two bosses to have a secondary weapon in the main game, the other boss being theIcicle Golem. It also has the highest HP in the game, with 2000 HP during its initial boss fight.
Gallery[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Italian | Mecha Junior[?] | Mecha Junior | |
| Russian | Меха-младший[?] Mekha-mladshiy | Mecha Junior | |
| Spanish(European) | Robowsy[?] | Robowser Jr. |
Notes[edit]
- A diagram of what appears to be Mecha Jr. (albeit with a slightly different appearance) can be seen on a chalkboard in the background of the battle arena.[1]
- Mecha Jr. is the only midboss who is not affected by a Dash,Mario's Stomp Jump, orRabbid Mario andRabbid Yoshi's Magnet Dance and Scaredy Rabbid techniques.
- When Mecha Jr. is defeated outside of its initial boss fight, it emits the same death sound as thePirabbid Plant. It also does not have a death animation, despite the standard death effects appearing upon its defeat.


