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Mario Party 9

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Mario Party 9
Mario Party 9 box art
North American box cover
For alternate box art, see therelated gallery.
DevelopersNDcube
CAProduction
Nintendo SPD Group No.4
PublisherNintendo
PlatformWii
Release datesOriginal release:
Europe March 2, 2012[1]
Australia March 8, 2012[2]
South Africa March 9, 2012[3]
Mexico March 10, 2012[4]
USA March 11, 2012[5]
Japan April 26, 2012[6]
ROC June 29, 2012[7]
HK June 29, 2012[8]
South Korea April 11, 2013[9]
Nintendo Selects:
Europe November 6, 2014[?]
LanguagesEnglish (United States)
English (United Kingdom)
Japanese
Chinese (Traditional)
French (Canada)
French (Europe)
German
Italian
Korean
Spanish (Latin America)
Spanish (Europe)
GenreParty
Ratings
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:6 - Six years and older[?]
RARS:0+ - All ages[10]
ClassInd:L - General audience[?]
GRAC:All - All ages[?]
GSRR:G - All ages[?]
ACB:G - General[?]
FPB:PG - Parental guidance[?]
ModesSingle-player, multiplayer
Format
Wii:
Optical disc
Input
Wii:
Serial codesJapan TSA-RVL-SSQJ-JPN (box); MAA-RVL-SSQJ-JPN (manual)
USA RVL-SSQE-USA
Europe RVL-SSQP-EUR

Mario Party 9 is the ninth home console installment of theMario Party series, the sixteenth in the series overall, and the second and final installment for theWii. It was released on March 2012 in Europe, Australia and North America, and on April 26, 2012 in Japan. This was the firstMario Party game developed byNDcube, succeeding previous developerHudson Soft. It is also the final game of theSuper Mario franchise overall to be released for the Wii console.

The host of the game is a yellowToad for the boards, while a blue Toad is the host for minigames, and a green Toad appears near the end of boards to initiate theAlmost There! event, similarly to the Last Five Turns event from pastMario Party games.

Story[edit]

Bowser and Bowser Jr. stealing the Mini Stars
Bowser stealing the Mini Stars using a vacuum machine

On a night outside ofPeach's Castle,Mario and his friends are gathered to watch theMini Stars glitter in the sky. As Mario peers though the telescope, he is shocked as he notices that the stars are suddenly being sucked through a vortex. It is then revealed to beBowser andBowser Jr. on a spacecraft, who are using a vacuum-like machine to suck the Mini Stars out of the sky and into containers. Witnessing this, the player's character rallies everyone into setting out to defeat Bowser and save the Mini Stars. As they start their journey,Shy Guy andKamek appear from the woods and infiltrate their group as part of Bowser's plan.

Before each board, there is a cutscene that features Bowser admiring his collection of Mini Stars (or fuming in the last two). Bowser Jr. then runs over to inform his father the progression of the player's group. Bowser is enraged, but confidently summons two of his minions to stop the group before they can take all the Mini Stars. Eventually, however, the group reaches Bowser's space lair,Bowser Station, and face Bowser Jr. before battling his father.

After the final battle with Bowser, the player looks out from the stadium at Bowser's other platform, where the canisters containing all the Mini Stars burst and release them back to where they once were. As this happens, Bowser and Bowser Jr. are flying off. Bowser is mourning over the failure of his plan, which he reveals was to decorate his castle using the Mini Stars. However, upon seeing the released Mini Stars, Bowser is enraged and chases off the ones that fly near him. However, this only results in him falling out of his Koopa Clown Car; Bowser Jr. flies down to save him. Back at Peach's Castle, Mario and friends are once again gathered around the telescope to admire the Mini Stars as they glisten in the night sky.

Gameplay[edit]

Bob-omb Factory screenshot from Mario Party 9
Waluigi, about to lose half of his Mini Stars atBob-omb Factory.

InMario Party 9, a new form of gameplay was introduced in this game, instead of the old format seen in the first eight console titles: players move all at once through the board in a vehicle (a car in Toad Road, a magic carpet in Boo's Horror Castle and a legged machine in Bob-omb Factory, for example), still taking turns rolling, moving from a starting point to an ending point. Instead of rolling a die with a 1-10 on it like in the previous games, players can only roll a dice block with a 1-6 on it; however, there are other dice blocks that can be collected, which includes a dice block that allows a 1-10 roll. Instead of trying to collect coins to buy stars, players receiveMini Stars if they pass by them. While doing so, players must also try to avoidMini Ztars, which deduct their current amount of Mini Stars. The player who collects the most Mini Stars by the end of the game is declared the winner.

New minigame types are introduced in theMario Party series, one example being 1 vs. 2 minigames againstBowser Jr. Unlike in previous games, players do not compete in minigames after every player has moved, instead only when a minigame is triggered from the space that is landed upon. Also, when receiving dice blocks, a minigame may pop up afterwards. Unlike previousMario Party games, where often only the winner(s) of a minigame receives a reward, allminigames are ranked from first to last place and generally all players receive Mini Stars, with players in a higher position earning more Mini Stars.

During a party, there are two board events that are required to occur before advancing: Captain Events and Boss Battles. The former occurs whenever a player arrives on a Captain Event Space. The event differs for each board, but they all allow the players to earn more Mini Stars, though the player that has started the event always has some form of control over the event, putting him or her in an advantage state. As for Boss Battles, there are two Boss Battle Spaces on every board, one near a fortress and one at the end. During the Boss Battle minigames, players must work together to defeat a boss while attempting to increase their own individual scores, as the player with the highest score wins the minigame, which gives more Mini Stars than normal.

Modes[edit]

Main Menu
The main menu

Party mode[edit]

This section is astub. Please considerexpanding it to include any missing information.Specifics: It's noted what the minimum amount of Party Points you can get is, but not what maximum amount is. There also needs to be more depth and information in this section about how Party Mode really works in this game compared to previous games

Once again returning from previousMario Party games, Party Mode involves the players going around the board like with the previous games, but changed due to the new gameplay mechanics ofMario Party 9. The amount of Party Points that the players earns is determined by how many Mini Stars they have at the end of the game. However, if handicaps are used, the handicap amount does not count towards the Party Point total; for example, if a player has a 50 Mini Star handicap, and finishes with 100 Mini Stars, they only earn 50 Party Points. Notably, should a player end a game with less than 10 Mini Stars, 10 Party Points are added regardless of how low their Mini Star count is. This is independent for each player that ends with under 10 Mini Stars (for example, a 4-player game that ends with Mini Star counts of 105, 67, 60 and 3 without any handicaps gives a total of 242 Party Points although the Mini Star total is only 235).

Solo mode[edit]

The game's story mode, Solo Mode, involves the players traveling across all six boards to defeat Bowser, Bowser Jr., Kamek, and Shy Guy and save the Mini Stars. Completing Solo Mode awards the player 500 Party Points, and the Mini Star grand total is also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars awards the player 1000 Party Points. Shy Guy and Kamek or both appear in all six boards as CPU players competing against the player.

Also, instead of always playing against three other computer players in a 4-Player match on each board, sometimes, the player plays a 3-Player match against two computers, or a 2-Player (also known as Duel) match against one computer (either Kamek or Shy Guy, which ensures the player must be the Superstar or tie to move on). The minigames for the 3-Player matches are Free-for-All minigames and 1-vs.-2 minigames, and all minigames in 2-Player matches are Free-for-All minigames, adapted for duels. The award system for minigames in a 3-Player match is five stars for first place, three stars for second place, and one star for third place, and the award system for minigames in a 2-Player (Duel) match is five stars for first place and one star for second place. The player often has at least one ally on four boards; if they win instead of the player, then they can still continue to the next board regardless of their final position. If Kamek or Shy Guy wins, then they take all the Mini Stars from the other players and the player must replay the board, similar to aGame Over, and the results screen does not show up. If Kamek or Shy Guy ties with the player or an ally, the player still continues to the next stage.

Minigame mode[edit]

In the minigame mode, players can play various different game modes involving minigames. A blueToad is the host of Minigame Mode. When finished, all game modes award 10 Party Points, except for Free Play, which awards just 1 Party Point per finished minigame.

Free Play[edit]
Free Play
Free Play mode

In the Free Play mode, the players can freely play any minigames they already unlocked in Party Mode.

Step It Up[edit]
“Be the first player to win a certain number of minigames to become the champion!”
In-game description,Mario Party 9
Step It Up
Birdo playing Step It Up

Step It Up is a returning game mode fromMario Party DS. As before, players must climb to the top of a staircase by winning minigames; however, inMario Party 9, this mode can be played with only two or three players instead of requiring four, players advance upwards four steps when winning a minigame as opposed to one, and the last place player selects a random minigame from a roulette wheel. Some minigames, such asLogger Heads,10 to Win,Snow Go andPizza Me, Mario, have unique versions in this mode. In these minigames, once a player completes the goal, the minigame ends; in other modes, other players are still active even after the goal is completed. If everyone wins, everyone gets to climb the stairs. If a minigame ends in a draw, no one climbs up any stairs. Players can select whether they want 3, 5, or 7 minigame wins required for victory. Whoever gets to the top first wins and is greeted by a number of celebratingWhittles if they get first to 3 wins. If the player gets first to 5 wins, a large silver statue of the winning character is seen. If the player gets first to 7 wins, the statue is gold.

The background of Step It Up resemblesTall Trunk Galaxy fromSuper Mario Galaxy 2, with more Whittles clapping in the background.

Names in other languages
LanguageNameMeaningNotes
Japaneseかちぬきバトル[?]
Kachinuki Batoru
Knockout Battle
Chinese(Traditional)爬梯對戰[?]
Pátī Duìzhàn(Mandarin)
Pàhtāi Deuijin(Cantonese)
Ladder Battle
FrenchCourse à l'escalier[?]Stair Race
GermanKletterkampf[?]Climbing Fight
ItalianLa scalata[?]The Climb
Korean승자진출전[?]
Seungja Jinchuljeon
Winner Advance
SpanishEscalera hacia el éxito[?]Stairway to Success
Garden Battle[edit]
Garden Battle from Mario Party 9
Garden Battle

Garden Battle is a mode that can be played by up to four players. The objective in this mode is the players must fill up their garden with groups of colored plant blocks. The plant groups are randomly chosen from a large cart, and the player who places in first in the previous minigame chooses their plant groups first, followed by second place, then third, then last. If everyone is tied for either first or last place, no one puts any plant blocks. A minigame starts when a player chooses one in the minigame wheel. The player who picks the minigame is at first chosen at random, and then the succeeding choices are made by the player who places in last at the preceding minigame.

The plant groups must be able to fit in their garden, or the player does not have a chance to place one in the patch. The game is won when a player completely fills their garden with plants.

The winner has their flowers bloom with the middle one being the biggest. They then do their victory animation and the losers, as well as the yellow and blue Toad, applaud the winner. If the game is played with fewer than four players, the green Toad applauds the winner too.

Names in other languages
LanguageNameMeaningNotes
Japaneseガーデンバトル[?]
Gāden Batoru
Garden Battle
Chinese(Traditional)花園對戰[?]
Huāyuán Duìzhàn(Mandarin)
Fāyún Deuijin(Cantonese)
Garden Battle
French(Canadian)Bataille de jardin[?]Garden Battle
French(European)Bataille de pousses[?]"Sprout battle", pun onBataille de pouces ("thumb war")
GermanGartengerangel[?]Garden Tussle
ItalianGiardinieri in erba[?]Budding Gardeners
Korean가든 배틀[?]
Gadeun Baeteul
Garden Battle
SpanishBatalla de jardines[?]Gardens Battle
Choice Challenge[edit]
"Choice Challenge" redirects here. For its musical theme, seeUnderground BGM (Super Mario Bros.) § Mario Party 9.
“Players choose three out of five minigames. Points are awarded based on the results of each minigame. The player with the highest total at the end is the champion!”
In-game description,Mario Party 9
Choice Challenge from Mario Party 9
Choice Challenge

Choice Challenge is a game mode that can be played by up to four players. Five free-for-all minigames are randomly chosen, and each player selects three that they would like to play by pressing a corresponding button on theWii remote. One minigame is announced before the players make their selection as the Chance Minigame; this minigame is worth extra points for the first place player, but normal points for other players.

The players hide inWarp Pipes and emerge only when a minigame they are playing is announced, so it is not clear who is competing in each until then.

The minigames are played in the order of how many players selected it, starting at the least and working up to the most. If only one player selects a minigame, that player is automatically awarded first place points without competing. Sometimes, a character appears out of a pipe when they are not participating in the minigame. If that happens, the blue Toad apologizes for his error and corrects the mistake.

Points are awarded for place in minigames, and standings are announced after each minigame. The players with the most points at the end win. The most points a player can score is 350, while the least is 30. It is possible for all four players to win. The losing players emerge out of their pipes in the order of their point totals (from lowest to highest) and perform their losing animation as their points are displayed. The winning players jump out of the golden pipe and perform their victory animation.

Names in other languages
LanguageNameMeaningNotes
Japaneseえらんでバトル[?]
Erande Batoru
Choose Battle
Chinese(Traditional)選擇對戰[?]
Xuǎnzé Duìzhàn(Mandarin)
Syúnjaahk Deuijin(Cantonese)
Choose Battle
FrenchLe bon choix[?]The right choice
GermanQual der Wahl[?]Agony of Choice
ItalianArdua scelta[?]Hard Choice
Korean골라서 배틀[?]
Gollaseo Baeteul
Choose Battle
SpanishTriple elección[?]Triple choice
High Rollers[edit]
“Play minigames to determine the order in which players roll around the board to pick up points. The first player to reach 500 points is the champion!”
In-game description,Mario Party 9
High Rollers in Mario Party 9
High Rollers

High Rollers is a game mode that can be played with up to four players. In this mode, players compete in a series of minigames to gain up to 500 points by rolling their cube over the panels worth 30, 20 or 10 points. The board is composed of 20 panels and thePOW Space in the center. When a player rolls over a number panel, the amount of points it gives a player decreases by 10. When a panel reaches zero, after everyone moves, the blue Toad resets the panel's value to 30.

The number of spaces the player can move depends on what place they get in the previous minigame. First place is allowed to move four spaces, second place moves three, third place moves two, and last place only moves one. The selected player chooses a minigame by stopping the Minigame Wheel. The player who picks first is selected at random, then the succeeding choices are made by the player who finished last place in the last minigame. Any ties are settled by rolls viaDice Blocks. When there are four players, if there are ties for both first place and last place, the first place players roll first and the players in last place roll next. However, if everyone finished first or last in a minigame, no one moves any spaces.

When a player rolls over the POW Space in the center of the board, every panel's point value is decreased by 10. If a block is at zero, then its value resets to 30. The POW Space can only be used by one player per turn, and is first active when everyone has taken their first turn.

Finally, when there is a 100-point gap in between players, the losing players gain a Boost item, which allows them to dash across the board, rolling over number panels and pushing off other players in their way, without using up a space to move. Players who are knocked off the board are unable to take their turn. When they do get a turn again, they land on the POW Space, activating it if it hasn't already been. If a player is blocked by other players and cannot move, they are teleported to the POW Space.

The game ends when one player gets 500 points or more.

The winner gets to go in the hot-air balloon with the blue, yellow, and green Toads while the others hang on to the string underneath the balloon.

Names in other languages
LanguageNameMeaningNotes
Japaneseコロコロバトル[?]
Korokoro Batoru
Rolling Battle
Chinese(Traditional)滾滾對戰[?]
Gǔngǔn Duìzhàn(Mandarin)
Gwán'gwán Deuijin(Cantonese)
Rolling Battle
French(Canadian)Défi au cubes[?]Cube Challenge
French(European)Jeu de cubes[?]Cube game
GermanWolkenwürfel[?]Cloud Cube
ItalianIl dado è tratto![?]The Die is Cast!
Korean데굴데굴 배틀[?]
Deguldegul Baeteul
Rolling Battle
SpanishBloques rodantes[?]Rolling blocks
Time Attack[edit]
Main article:Time Attack (Mario Party series)

Time Attack is a single player mode. The objective of this mode is to beat the ten given minigames in the quickest amount of time, while earning Challenge Bonuses from completing the Bonus Objectives in each minigame. Earning a Challenge Bonus cuts three seconds off the player's completion time for that minigame.

Boss Rush[edit]
“Compete for Points in a series of six or twelve Boss Battles. The Player with the most points at the end is the champion.”
In-game description,Mario Party 9
The hub of the minigame mode, Boss Rush.
The hub of the Boss Rush game mode

Boss Rush is a game mode that can be unlocked by purchasing it for 500 Party Points in the museum after the player beats Solo mode, and allows up to four players. In this mode, players compete against each other in six or twelve boss minigames to see who can receive the most points at the end of the game. If the player finishes first in a minigame, they receive five points; finishing second gives them three points; third gives the player two, and fourth gives the player one.

The player has the option to play against either the mid-bosses, the stage bosses, or all bosses. The bosses are fought in the same order as Solo Mode.Diddy's Banana Blast andDK's Banana Bonus are not fought in Boss Rush, due to the fact that despite being categorized as boss minigames, they are just bonus minigames, and Donkey Kong and Diddy Kong are not faced during them. The player with the most points at the end is the winner.

Names in other languages
LanguageNameMeaningNotes
Japaneseボスゲートバトル[?]
Bosu Gēto Batoru
Boss Gate Battle
Chinese(Traditional)首領之門對戰[?]
Shǒulǐng zhī Mén Duìzhàn(Mandarin)
Sáulíhng jī Mùhn Deuijin(Cantonese)
Boss Gate Battle
FrenchGalerie des boss[?]Bosses gallery
GermanBoss-Marathon[?]Boss Marathon
ItalianCorsa allo scontro[?]Race to Clash
Korean보스 게이트 배틀[?]
Boseu Geiteu Baeteul
Boss Gate Battle
SpanishLa guarida de los jefes[?]Bosses hideout

Museum[edit]

Players can purchase constellations to view in the sky.
Players can purchase constellations at the Museum, and then view them in the sky.

The Museum is where the players can spend Party Points to buy various things such asMini Star constellations, game sounds, vehicles or extra game modes. They can also watch the credits from here. Once they return a constellation into the sky, the players can go to see it in the sky.

Extras[edit]

In Extras, the player can play through various extra minigames such asCastle Clearout,Shell Soccer or an extended version ofGoomba Bowling. There is also a mode calledPerspective Mode, in which the player plays through ten minigames that have a modified camera angle, making them harder to win.

Characters[edit]

The character selection screen
The boss match-up screen
The character selection and boss matchup screens.

Playable characters[edit]

There are a total of 12 playable characters inMario Party 9, consisting of ten default characters and two unlockable characters,Shy Guy andKamek, who must be unlocked by completing Solo Mode.Koopa is fully playable for the first time in the series, while Kamek also makes his playableMario Party debut. Due to their roles as opponents in Solo Mode, neitherShy Guy nor Kamek are playable in that mode. Shy Guy, previously playable inMario Party 4'sBeach Volley Folly minigame, is also considered a new playable character.

Mario's face icon.MarioLuigi's face icon.LuigiPrincess Peach's face icon.PeachDaisy's face icon.DaisyWario's face icon.WarioWaluigi's face icon.Waluigi
A character select sprite from Mario Party 9A character select sprite from Mario Party 9A character select sprite from Mario Party 9A character select sprite from Mario Party 9A character select sprite from Mario Party 9A character select sprite from Mario Party 9
Yoshi's face icon.YoshiBirdo's face icon.BirdoToad's face icon.ToadKoopa Troopa's face icon.Koopa*Shy Guy's face icon.Shy Guy*Magikoopa's face icon.Kamek*
A character select sprite from Mario Party 9A character select sprite from Mario Party 9A character select sprite from Mario Party 9A character select sprite from Mario Party 9A character select sprite from Mario Party 9A character select sprite from Mario Party 9
*Newcomer
Note: Kamek is referred to simply asMagikoopa exclusively in North America.

Bosses[edit]

Toad RoadBob-omb FactoryBoo's Horror CastleBlooper BeachMagma MineBowser StationDK's Jungle Ruins
Mid-bosses
LakituLakituWhompWhompDry BonesDry BonesCheep Cheep iconCheep CheepSpikeSpikeBowser Jr.Bowser Jr.Diddy KongDiddy Kong
A boss bust from Mario Party 9A boss bust from Mario Party 9A boss bust from Mario Party 9A boss bust from Mario Party 9A boss bust from Mario Party 9A boss bust from Mario Party 9Diddy Kong
Stage bosses
WigglerWigglerKing Bob-ombKing Bob-ombKing BooKing BooBlooperBlooperChain ChompChain ChompBowser's face icon.BowserDonkey KongDonkey Kong
A boss bust from Mario Party 9King Bob-omb's sprite in the pre-battle screen in Mario Party 9A boss bust from Mario Party 9A boss bust from Mario Party 9A boss bust from Mario Party 9Bowser artwork from Mario Party 9Donkey Kong
Note #1:King Bob-omb is called Big Bob-omb in the British English version.
Note #2: In the case of Donkey Kong and Diddy Kong, they are not featured in the Boss Rush because they are not actual bosses, but their respective minigames (DK's Banana Bonus and Diddy's Banana Blast) are considered to be Boss Minigames for the respective board.

Other characters[edit]

Boards[edit]

Note: There are three different exclusive vehicles for each board, one available from the start and the other two purchasable from the Museum for 200 Party Points each. They all function identically, but their type depends on the board (for example, cars are used throughout Toad Road). The third vehicle is based on the stage boss.

StageDescriptionCaptain Event(s)
Toad RoadToad Road is the first stage in the game, and thus it is a simple stage with almost no gimmicks. It is designed afterWorld 1 fromNew Super Mario Bros. Wii, and features lush grassland, flowers and windmills. A broken bridge prevents players from moving forward, and if the players fail to roll a certain total number, they fall to a lower route filled withMini Ztar Spaces.
Vehicles (cars)
A vehicle from Mario Party 9A vehicle from Mario Party 9A vehicle from Mario Party 9
Toad MobileRickety RideWiggler Wagon
9 Island
Toad Road
Bob-omb FactoryBob-omb Factory is the second stage inMario Party 9. Players move around a room full of conveyor belts, and if the Captain lands on an Event Space, the conveyor belts move the group of players around, but also the various spaces.Bob-ombs occasionally intrude the players' game. Whenever a Bob-omb explodes, the Captain loses half of their Mini Stars.
Vehicles (quadruped vehicles)
A vehicle from Mario Party 9A vehicle from Mario Party 9A vehicle from Mario Party 9
Factory WalkerGear ShifterKing Bob-omb Bus
Side-by-Side Zone
Bob-omb Factory
Boo's Horror CastleBoo's Horror Castle is the third stage inMario Party 9. Players move throughout a big castle, which is haunted withBoos. After a Captain passes a Boo Portrait, a Boo comes out of it. If a Captain is caught by a Boo, the Boo will steal half of their Mini Stars. Boos follow the players until they leave the current hallway, or enter an alternative room with lights. Before the players can face the boss, the Captain must roll a higher number than the specified numeral on the gate.
Vehicles (floating carriers)
A vehicle from Mario Party 9A vehicle from Mario Party 9A vehicle from Mario Party 9
Flying CarpetFloat MattressBoo Blanket
Scaredy Rat Race
Boo's Horror Castle
Blooper BeachBlooper Beach is the fourth stage inMario Party 9. Players travel along an ocean to reach the end goal. If a Captain passes by aDolphin, they get five Mini Stars. However, aSushi takes away half of the Captain's Mini Stars.Huckit Crabs turn all the Mini Stars on the stage into Mini Ztars if a Captain lands on anEvent Space, and vice versa if they land on it again.
Vehicles (boats)
A vehicle from Mario Party 9A vehicle from Mario Party 9A vehicle from Mario Party 9
Sub Baleen[a]Coral ExplorerBlooper Boat
Sunken Treasure
Blooper Beach
Magma MineMagma Mine is the fifth stage inMario Party 9. This stage takes place in an active volcano where players mainly travel up and out of the vent. Players must escape rising magma that rises two spaces each turn, and is increased further if a Captain lands on a Magma Space. The Captain must avoid getting hit by magma, or they lose half of their Mini Stars. In Solo Mode, bothKamek andShy Guy will appear; if they are the only opponents, the player must win or tie for first place to move on.
Vehicles (wagons)
A vehicle from Mario Party 9A vehicle from Mario Party 9A vehicle from Mario Party 9
Shaky Mine CartBone Barrow[b]Chain Chomp Coupe
Dice Block Chicken
Magma Mine
Bowser StationBowser Station is the sixth stage inMario Party 9.Bowser Jr. andBowser are the stage's mid-boss and boss, respectively. A Jackpot Machine here increases in Mini Stars if a Captain lands on a Jackpot+ Space. If the Jackpot Machine happens to have 20 or more Mini Stars, a Jackpot Minigame commences, with the total prize being the Mini Stars in the machine. Oddly enough, this stage has no actual hazards. In Solo Mode, bothKamek andShy Guy appear; if they are the only opponents, the player must win or tie for first place to complete the game.
Vehicles (spaceships)
A vehicle from Mario Party 9A vehicle from Mario Party 9A vehicle from Mario Party 9
Space Scuttle[c]Shiny SaucerStarship Bowser
Heart Star Colony
Bingo Colony
Speed Star Colony
Bowser Station (unlockable)
DK's Jungle RuinsDK's Jungle Ruins is the seventh stage inMario Party 9, which can be purchased from the Museum for 500 Party Points. Instead of collecting Mini Stars, players collectBananas while trying to avoidZ-Bananas. Players must make two laps around the stage to complete a game. Bananas and Z-Bananas are placed on each space rather than between them. The actual Boss Minigames in this stage are done in form of a bonus minigame to collect Bananas. These games are hosted byDiddy Kong andDonkey Kong respectively.
Vehicles (four-wheel drive)
A vehicle from Mario Party 9A vehicle from Mario Party 9A vehicle from Mario Party 9
Barrel RollerJungle JunkerDK's Banana Slider
Barrel Choice
DK's Jungle Ruins (unlockable)
  1. ^Pun on "submarine" and "baleen"
  2. ^Pun on "bone marrow" and "barrow"
  3. ^Pun on "space shuttle" and "scuttle"

Minigames[edit]

Logger Heads from Mario Party 9
Logger Heads, one of the minigames inMario Party 9
Main article:List of Mario Party 9 minigames

Mario Party 9 has a total of 78 main minigames, as well asCastle Clearout,Shell Soccer and an extended version ofGoomba Bowling playable only in Extra Mode. There are 44 Free-for-all minigames, 10 1-vs-Rivals minigames, 14 Boss Minigames (IncludingDiddy's Banana Blast andDK's Banana Bonus), and 10 newly-introduced Bowser Jr. minigames, in which two players team up againstBowser Jr. All of the minigames, apart from the extra ones, are playable during various events in the parties, in the various modes of Minigame Mode and a select ten with a single player in the newPerspective Mode, which uses a different camera angle from the one normally seen when playing the minigames.

Items[edit]

Instead of more traditional items,Mario Party 9's items consist entirely ofDice Blocks, allowing the user to roll a specific number more easily from a specific range of values. These can be obtained by landing on aDice Block Space.

ItemImageDescription
Dice BlockDice BlockDice Block numbered 1 to 6. The dice rolled if no items are used. (1, 2, 3, 4, 5, 6)
Slow Dice BlockA Slow Dice Block from Mario Party 9.Dice Block numbered 1 to 6 that rolls slowly to allow for ease of rolling a specific number. (1, 2, 3, 4, 5, 6)
0-1 Dice Block0-1 Dice Block.Dice Block numbered 0 to 1. (0, 0, 0, 1, 1, 1)
1-2-3 Dice Block1-2-3 Dice BlockDice Block numbered 1 to 3. (1, 1, 2, 2, 3, 3)
4-5-6 Dice Block4-5-6 Dice Block.Dice Block numbered 4 to 6. (4, 4, 5, 5, 6, 6)
1-10 Dice Block1-10 Dice BlockDice Block numbered 1 to 10. (1, 2, 3, 4, 5, 6, 7, 8, 9, 10)

Spaces[edit]

When a player lands on a space, something is going to happen. Each space has its own effect, but like in previousMario Party games, every space is color-coded. The color of the space tells what kind of event is going to happen.

  • Normal Spaces
    • Blue Spaces - Triggers good events and helps the player who landed on it.
    • Red Spaces - Trigger bad events and hinders the player who landed on it.
    • Green Spaces - Neutral spaces that often lets one or all players attend an event that can either help or hinder the player.
    • Yellow Spaces - Trigger minigames when landed on.
    • White Spaces - Adds Mini Stars to the Jackpot on the Bowser Station board.
  • Star Spaces
    • Mini Star Spaces - Gives Mini Stars to the player who landed on it.
    • Mini Ztar Spaces - Takes Mini Stars from the player who landed on it.

If the player moves over a space with a prohibitory sign on it, they automatically stops at that space and an event starts. The only two spaces of this kind are the Boss Space and the Captain Event Space.

Because of the new rules inMario Party 9, there are many new spaces introduced. Some old spaces returned as well, but some have a different effect (for example theBlue Space). With a total of 21 different kind of spaces,Mario Party 9 has the most spaces of the series. Also for the first time in theMario Party series, some spaces are unique for a specific board. Here is a list of all the spaces in the game, with what kind of effect they have.

SpaceEffectRarity
Appears on all boards
Green SpaceGreen SpaceNothing happens when the player lands here.Common
Dice Block SpaceDice SpaceThe player landing here receives a specialDice Block.Common
Lucky SpaceLucky SpaceSomething good happens to the player landing here.Semi-Common
Unlucky SpaceUnlucky SpaceSomething bad happens if the player lands here.Rare
Event SpaceHappening SpaceAs the player lands here, a special event occurs.Uncommon
Shuffle SpaceShuffle SpaceThe players' order to become Captain changes.Semi-Common (None when playing with 2 players)
Dash SpaceForward SpaceThe player landing here can move again by hitting another Dice Block.Uncommon
Back SpaceBack SpaceThe player landing here has to move backwards by hitting a Dice Block again.Uncommon
Spin SpaceSpin SpaceSomething special happens to the player landing here, helping them.Uncommon
Bowser SpaceBowser SpaceIf the player lands here, they summon Bowser to hinder them.Uncommon (Common near the end of stages)
Mini Star SpaceA space from Mario Party 9The player landing here receives the number of Mini Stars over the space.Rare
A space from Mario Party 9If the player lands here, they get 2 Mini Stars.
A space from Mario Party 9If the player lands here, they get 3 Mini Stars.
A space from Mario Party 9If the player lands here, they get 5 Mini Stars.
Mini Ztar SpaceA space from Mario Party 9If the player lands here, they lose Mini Stars.Rare
A space from Mario Party 9If the player lands here, they lose 2 Mini Stars.
A space from Mario Party 9If the player lands here, they lose 3 Mini Stars.
A space from Mario Party 9If the player lands here, they lose 5 Mini Stars.
Captain Event SpaceCaptain Event SpaceArriving at or landing on this space triggers a Captain Event and will automatically end the Captain's turn on this space.1 on each stage except forBlooper Beach andMagma Mine, which have 2, andBowser Station, which has 3.
Boss Battle SpaceBoss SpaceArriving at or landing on this space triggers a Boss Battle and will automatically end the Captain's turn on this space.2 on each stage
Free-for-All SpaceFree-for-All SpaceIf the player lands here, everyone competes in a minigame.Semi-Common
1-vs-Rival Space1-Vs-3 SpaceIf the player lands here, they trigger a 1-vs-Rival minigame with them being the solo player.Uncommon (None when playing with 2 players)
Bowser Jr. SpaceBowser Jr. SpaceIf the player lands here, they and another randomly-chosen player take part in a Bowser Jr. minigame.Uncommon (None when playing with 2 players)
Battle SpaceCompetition SpaceA minigame commences in which all players must participate. Mini Stars are distributed differently from regular minigames.Semi-Common (None when playing with 2 players)
Board-specific Spaces
Magma SpaceA space from Mario Party 9Raises the lava level by 2 on theMagma Mine board.Common
A space from Mario Party 9Raises the lava level by 3 on theMagma Mine board.Semi-Common
A space from Mario Party 9Raises the lava level by 4 on theMagma Mine board.Uncommon
Jackpot+ SpaceA space from Mario Party 9Adds 5 Mini Stars to the Jackpot Machine onBowser Station.Common
A space from Mario Party 9Adds 8 Mini Stars to the Jackpot Machine onBowser Station.
DK SpaceA space from Mario Party 9If the player lands here, DK starts an activity where they try to collect the most Bananas spinning in a circle around the board.Common
Jackpot SpaceLucky SpaceGives the Captain all the Mini Stars stored on the Jackpot Machine.Rare

Differences from previousMario Party games[edit]

This is the first game in theMario Party series:

  • to not be developed byHudson Soft, which was dissolved before its release.
  • to be officially localized into Latin American Spanish and Canadian French.
  • to haveMini Stars instead ofcoins andPower Stars.
  • to change the core board gameplay by having all the players together in one vehicle.
  • to not haveRed Spaces, replacing them with Mini Ztar Spaces.
  • to not include Advice or Hints in the Minigame Rules Screen.
  • to not include a category of 2-vs-2-Minigames, and the first sinceMario Party 2 to not include a category of Duel Minigames (if the 1-vs.-1 Story Minigames and/or the etc. Minigames fromMario Party 4 are counted as Duel Minigames). Additionally, it does not have the team battle mode first introduced inMario Party 4.
  • sinceMario Party 2 to have only one save file instead of three.
  • sinceMario Party 6 to not featureToadette in any capacity.
  • to not use the usualMario Party font for larger in-game text in any way.
  • to use themodern font for larger in-game text, first used inSuper Mario 3D Land.
  • to not save game progress after every turn, instead saving after the game is over.
  • to not start out with a 1-10 Dice Block.
  • to have fewer playable characters than its numbered predecessor.
  • to have a flexible amount of players participating per game (2-4 players) instead of just four players.
  • sinceMario Party 3 to have a unique Superstar animation.
  • to allow more than one player to win a match if a tie for 1st occurs, without having to use dice blocks to determine the final winner.
  • to allow the player to progress in the Solo Mode without winning on a board (as the player can still progress when achieving a tie or when an ally wins on a board).
  • to have a separate win screen after a minigame ends, instead of the traditional minigame endings.

Regional differences[edit]

  • Kamek and Big Bob-omb are renamed to Magikoopa and King Bob-omb in the American English version respectively.
    • This causes "Bombard Big Bob-omb" to be renamed to "Bombard King Bob-omb" in the American English version.

Staff[edit]

Main article:List of Mario Party 9 staff

Mario Party 9 is developed by NDcube, the same company that has developedWii Party. NDcube consists of former employees ofHudson Soft, the company involved in the previousMario Party titles. Shuichiro Nishiya and Tatsumitsu Watanabe are the main directors of this game. The programming director is Shinji Shibasaki. The sound director is Hiroyuki Tsuboguchi, while the music director is Masayoshi "Chamy." Ishi. Meanwhile, NOA Product Testing has been involved in debugging the game.

Pre-release and unused content[edit]

Main article:List of Mario Party 9 pre-release and unused content

The design of the Toad Road board for the build presented during the E3 trailer had a somewhat simpler design. While an early version features the same layout and many of the same features, the "9 Island" seen in the final game is not present, featuring a circular island in its place. The circle island on the final board also replaces a mountain with a waterfall in an early version. The in-game font for the E3 build was based off theMario Kart: Double Dash!! in-game font, but was changed to the font used in the newer games on the final version.

Reception[edit]

Reviews forMario Party 9 have been generally mixed to positive. It has received a 73 from Metacritic based on 45 reviews.[11] and a 75.05% from GameRankings based on 30 reviews.[12] IGN gave it a 7/10 explaining that the graphics are good but the music is repetitive and the luck plays a big role in determining a player's fate in the game. GameSpot gave it a 6.0 explaining that it is too familiar and that Solo mode is tedious and required for unlocks. Game Informer gave the game a 5.75/10, explaining that the game relies far too heavily on luck and can make for a "disheartening experience."[13] Destructoid gave the game a 7.5/10, praising the reduction of motion-control minigames, and saying that many of the minigames feel like trueSuper Mario experiences and notSuper Mario versions of party games, and that the influence ofNew Super Mario Bros. Wii andSuper Mario Galaxy, and to a lesser extent,Super Mario Sunshine, is "pretty much the game's central theme," and that it feels more like an "honest-to-god"Super Mario game than the other entries, but complained that the game is still determined a lot by chance.[14]

Reviews
ReleaseReviewer, PublicationScoreComment
WiiSamuel Claiborn,IGN7.0/10"The Mario Party games are meant to be played with a room of friends (and the total lack of online play reflects this). But every party will always be subverted by this entry's reliance on randomness to 'shake things up,' as Bowser puts it when he is about to do something awful to you. This is especially irksome for me because I can envision what Mario Party 9 could be -- a clever, strategic board game with mini-games interspersed would be truly awesome."
WiiAshton Raze,GameSpot6/10"Overall, Mario Party 9 is a decent package with a lot of content, even if the Story mode is something you'll wish you could avoid. It's colorful, good looking, and fun with others, but after so many games, the appeal just isn't going to last for many people. There's no denying that what Mario Party 9 does, it largely does well; it's just that it's largely been doing it well for nine console games and two handheld games. Once you've spent a few hours with mates, seen all the different boards, and played all the minigames, there's very little incentive to return. Much like that high school reunion, it is fun for a night, but you won't have any hesitation about moving on."
WiiJonathan Holmes,Destructoid7.5/10"Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun."
WiiKyle Hilliard,Game Informer5.75/10"There are things about Mario Party 9 that make it a better experience than previous entries, but overall it's still a disheartening experience. The best times I experienced with the game were the times when co-workers and I were laughing at each other’s stupid mistakes while playing, but you really don't need a video game to fuel stupid mistakes worth laughing at."
WiiTom Orry,VideoGamer.com7/10"The Wii has always been about bringing people together to play, and Mario Party 9 does that considerably better than I thought it would."
Aggregators
CompilerPlatform / Score
Metacritic73
GameRankings75.05%

Sales[edit]

Mario Party 9 is the 26th best-selling game for the Wii, having sold 2.24 million copies worldwide, as of September 2012.[15]

Promotion[edit]

Mario Party 9 Party Crashers Contest[edit]

TheMario Party 9 Party Crashers Contest was a contest sponsored by Nintendo of America from March 1, 2012 at 10:00 EST until March 7, 2012 at 23:59 EST. Participants were required to organize a party of 25 confirmed guests at a location of their choosing within theUnited States (excludingHawaii), follow Nintendo of America on Twitter, and, using thehashtag "#1UPMyParty", tweet in 140 characters or less why they would want tohave their party crashed. The company then judged the tweets based on "how uniquely, creatively and enthusiastically [they show] love forMario Party 9" and selected six winning entries, the authors of which would receive a Wii, a copy ofMario Party 9, and a 30-minute visit from Mario and Luigi at the author's party.[16]

Gallery[edit]

For this subject's image gallery, seeGallery:Mario Party 9.

Multimedia[edit]

For the complete list of media files for this subject, seeMultimedia:Mario Party 9. For this subject's sound test, seeMario Party 9 sound test.
Icon of a film clapperboard.Mario Party 9 - The game's trailer.
File info
1:21
Icon of an audio speaker.Mario Party 9 Main Theme - The game's main theme, as heard in both the Title Screen and the E3 2011 trailer.
File info
0:30
Icon of an audio speaker.Fluff - The theme that plays in the minigamesBuddy Bounce andBumper Bubbles.
File info
0:30
Icon of an audio speaker.Battle with Bowser Jr.! - The music forBowser Jr. Breakdown first half.
File info
0:30
Icon of an audio speaker.Bowser Jr.'s Mad! - The music for Bowser Jr. Breakdown, second half.
File info
0:30
Icon of an audio speaker.Results Screen - The music for the results screen.
File info
0:30
Help:Media fileHaving trouble playing?

References to other games[edit]

Super Mario Bros.
  • An extract of theGround BGM is incorporated into the song "Freshen Up!" (played in the minigameSpeeding Bullets), while the song "Super-Duper Mario Bros." features the complete theme (played inCastle Clearout andShell Soccer). Another arrangement of the Ground Theme plays in the Museum. The title theme features the Ground Theme's first six notes halfway through.
  • The music in the minigame mode Choice Challenge is an arrangement of theUnderground BGM.
  • The bridge tiles duringGoomba Bowling are very similar to the stones in the overworld levels
  • A portrait in Boo's Horror Castle features Mario from this game jumping out of a Warp Pipe.
Super Mario World
  • An extract from the music of the Results screen of the boards is an arrangement of theGround Theme.
  • Bowser appears with hisKoopa Clown Car.
  • Fortresses self-destruct once the mid-boss is defeated.
Mario Kart series
Super Mario 64
  • The music whenBowser appears to trigger a Boss Battle is the beginning of the Koopa's Road theme.
  • The constellation for theBob-omb referencesBob-omb Buddies.
  • The concept of underwater shell riding (used in theCheep Cheep Boss Battle) is taken from this game.
Luigi's Mansion
Super Mario Sunshine
Mario Kart: Double Dash!!
Mario Party Advance
  • The game uses a vehicle to move on the board.
  • Toad Mobile, the default vehicle from Toad Road, resembles the car from this game.
Super Mario Galaxy
  • Theground-pound switch icon appears on Wiggler's body segments and on Whomp's back.
  • The music of someBowser Jr. Minigames is an arrangement of Bowser Jr.'s theme of the game.
Mario Party DS
  • TheStep It Up minigame mode and boss minigames return, the latter of which would become a series staple and reappear in future installments of the series.
New Super Mario Bros. Wii
  • Many of the environments and minigames in the game are based on the worlds of this game, including the background of the minigameUpward Mobility.
  • The design of theIce Flower of this game appears inKing Boo's Puzzle Attack.
  • Bowser Jr. appears in hisJunior Clown Car.
  • Some of the Bowser Jr. Minigame music is an arrangement of Bowser Jr.'s battle music in this game.
  • Toad Houses appear in the same style as those in this game.
  • The character stances are from this game.
  • The jumping sound effect is the same from this game.
Super Mario Galaxy 2
  • In the minigameLogger Heads, a group ofWhittles appear. They also appear in theStep It Up minigame mode in the background of the tree, and they congratulate the winner when they reach the top of the tree.
  • The setting of the boss minigameBowser's Block Battle is similar to the areas where Mario meets Bowser in the game.
  • The hammers Bowser Jr. uses inBowser Jr. Breakdown are similar to the ones used byMegahammer.
Wii Party
  • Many minigames inMario Party 9 have similar gameplay to those of this game, which was also developed byNintendo Cube.
  • The rules, control and result screens ofMario Party 9 resemble those of this game.
  • The 1st-4th place formula of this game is reused.
Super Mario 3D Land
  • In the minigameGoomba Spotting, theGoomba Tower enemy returns and the binoculars interface resembles the one used when Mario or Luigi looks through thebinoculars.
  • Graphics and a few elements, as well as the font used in this game are borrowed as well.

References in later games[edit]

Mario Party: Island Tour
  • The minigame victory music and all of the veteran characters' voice clips are reused here.
Mario Party 10
  • The vehicle gameplay mechanic returns.
  • A rearranged version ofMario Party 9's minigame victory music is used.
Mario Party: The Top 100
  • Ten minigames and rearrangements of their respective music return.
Super Mario Party
  • Shy Guy's and Koopa Troopa's victory animations are reused for this game.
  • King Bob-omb's profile artwork is reused for this game, although he does not hold a Bob-omb in his right hand and Koopa Troopa and Toad are absent.
  • Shy Guy's artwork is reused.
Mario Party Superstars
  • Four minigames and rearrangements of their respective music return.
  • Birdo's 2nd and 4th place animations are reused as her "neutral" and losing animations respectively, and her artwork is reused from this game.
  • Bowser and theKoopa Clown Car's artwork is an updated version of their artwork from the game's boxart.
Super Mario Bros. Wonder
  • Yoshi's artwork is reused in this game's boxart, except recolored for Yellow Yoshi.
Super Mario Party Jamboree
  • The theme after completing a minigame in Free Play is an arrangement of "Good Job!" Shy Guy's artwork is reused.
LaterMario Party games
  • The 1st-4th place formula is reused in later games up toThe Top 100.
  • The playable characters' Blue Space and Red Space animations are also reused in later games, though they are animated slightly different due to different engines.

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseマリオパーティ9[17]
Mario Pāti 9
Mario Party 9
Chinese(Traditional)瑪利歐派對9[18]
Mǎlì'ōu Pàiduì 9(Mandarin)
Máhleih'āu Paaideui 9(Cantonese)
Mario Party 9
Korean마리오 파티 9[19]
Mario Pati 9
Mario Party 9

Notes[edit]

  • This is the onlySuper Mario game on theWii to usethe modernSuper Mario font for the in-game text, includingMini Star counts.
  • This is the only Traditional Chinese Wii game that does not mention iQue in its credits. All Chinese localization was done by Nintendo Hong Kong and Taiwan personnel.
  • This is the onlyMario Party game developed byNintendo Cube to not be localized in Dutch.
  • This is the onlyMario Party game developed by Nintendo Cube whereRosalina does not make an appearance.
  • When playing Party Mode or Solo Mode, when Toad or Shy Guy are the captain, they stand on a circle stand due to their height.
  • If the player shakes the Wii Remote on the title screen, the stars with the characters on them move faster and their voice clips play.
  • This is the lastSuper Mario game to support theDolby Pro Logic II standard, which allows home console video games to output5.1 surround sound when fed through an appropriate decoder. Nintendo had included Pro Logic II encoding in numerousSuper Mario titles sinceSuper Mario Sunshine in 2002.

References[edit]

  1. ^Mario Party 9 | Wii | Games | Nintendo UK. British English. Retrieved January 19, 2026. (Archived January 5, 2026, 15:48:59 UTC via Wayback Machine.)
  2. ^February 21, 2012.FAMILY FUN WITH MARIO AND FRIENDS!.Nintendo Australia. Archived January 18, 2013, 00:07:22 UTC from theoriginal via Wayback Machine. Retrieved January 19, 2026.
  3. ^https://www.nintendo.com/en-za/Games/Wii/Mario-Party-9-281870.html
  4. ^Mario Party 9 para Wii.LevelUp.
  5. ^Wii - Mario Party 9 - Official Site.Nintendo of America. Archived February 27, 2012, 04:26:51 UTC from theoriginal via Wayback Machine. Retrieved January 19, 2026.
  6. ^[1]
  7. ^Wii遊戯軟體.Nintendo of Taiwan (Traditional Chinese). Retrieved December 26, 2025. (Archived April 15, 2022, 13:24:51 UTC via Wayback Machine.)
  8. ^Wii遊戯軟體.Nintendo Hong Kong (Traditional Chinese). Retrieved December 26, 2025. (Archived March 2, 2021, 01:48:51 UTC via Wayback Machine.)
  9. ^Warmuth, Christopher (March 11, 2013).South Korea Gets Release Dates For MP9 And MTO.Mario Party Legacy.
  10. ^Mario Party 9 | Wii | Игры | Nintendo.Nintendo of Europe GmbH (Russian). Archived July 21, 2014, 15:29:56 UTC from the original via Wayback Machine. Retrieved November 11, 2025.
  11. ^Metacritic score forMario Party 9.Metacritic. Retrieved June 10, 2017.
  12. ^GameRankings score forMario Party 9.GameRankings. Retrieved June 10, 2017.
  13. ^Game Informer Score forMario Party 9.Game Informer. Retrieved June 29, 2017.
  14. ^Destructiod score forMario Party 9.Destructoid. Retrieved June 29, 2017.
  15. ^Financial Results Briefing for the Six Month Period Ended September 2012 (Briefing Date: 2012/10/25).Nintendo.co.jp. Retrieved June 28, 2022.
  16. ^Official Rules for Mario Party 9 Party Crashers Contest.marioparty9.nintendo.com. Archived February 26, 2015, 23:34:41 UTC from theoriginal via Wayback Machine. Retrieved August 9, 2024.
  17. ^マリオパーティ9.Nintendo Co., Ltd. (Japanese). Retrieved January 19, 2026. (Archived January 7, 2026, 22:49:42 UTC via Wayback Machine.)
  18. ^瑪利歐派對9.Nintendo of Taiwan. Retrieved January 19, 2026. (Archived July 9, 2025, 20:30:36 UTC via Wayback Machine.)
  19. ^마리오 파티 9.Nintendo of Korea. Archived April 4, 2015, 00:37:32 UTC from theoriginal via Wayback Machine. Retrieved January 19, 2026.

External links[edit]

Mario Party 9 coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onMario Party 9.
Mario Party 9
Main charactersMarioLuigiPrincess PeachPrincess DaisyWarioWaluigiYoshiBirdoToadKoopaShy GuyKamek
Other charactersBowserBowser Jr.ToadsGoombasWhittlesPiantasBob-ombsUrchinsBoosGoomba TowersDolphinsMechakoopasBullet BillsPiranha PlantsSpiniesSushiHuckit CrabsSwoopsMonty MolesHammer Bros. •Fire Bros. •Buzzy BeetlesPenguinsMr. BlizzardsFish BonesDeep-CheepsThwompsScaredy RatBig Spiny
Mid-bossesLakituWhompDry BonesCheep CheepSpikeBowser Jr.Diddy Kong
Stage bossesWigglerKing Bob-ombKing BooBlooperChain ChompBowserDonkey Kong
ItemsBananaDice BlockMini StarMini ZtarSlow Dice BlockZ-Banana0-1 Dice Block1-2-3 Dice Block4-5-6 Dice Block1-10 Dice Block
Spaces1-vs-Rival SpaceAlmost There!Back SpaceBattle SpaceBoss Battle SpaceBowser SpaceBowser Jr. SpaceCaptain Event SpaceDash SpaceDice Block SpaceDK SpaceEvent SpaceFree-for-All SpaceGreen SpaceJackpot+ SpaceLucky SpaceMagma SpaceMini Star SpaceMini Ztar SpacePOW SpaceShuffle SpaceSpin SpaceUnlucky Space
BoardsToad RoadBob-omb FactoryBoo's Horror CastleBlooper BeachMagma MineBowser StationDK's Jungle Ruins
Minigame modesStep It UpGarden BattleChoice ChallengeHigh RollersTime AttackBoss Rush
Music"Can You Do It?" • "Fluff" • "Freshen Up!" • "Good Job!" • "Heart-Pounding Thrills" • "Hit the Field" • "Hurry Up!" • "Island Activities" • "Pandemonium" • "Think About It"
Further infoBowser GateGalleryMario Party 9 Collector's PuzzleMinigamesMultimediaPre-release and unused contentQuotesSound testStaff
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Wiigames
Super Mario franchiseSuper Paper Mario (2007) •Mario Strikers Charged (2007) •Mario Party 8 (2007) •Super Mario Galaxy (2007) •Mario & Sonic at the Olympic Games (2007) •Mario Kart Wii (2008) •Mario Super Sluggers (2008) •Mario & Sonic at the Olympic Winter Games (2009) •New Super Mario Bros. Wii (2009) •Super Mario Galaxy 2 (2010) •Super Mario All-Stars Limited Edition (2010) •Mario Sports Mix (2010) •Mario & Sonic at the London 2012 Olympic Games (2011) •Mario Party 9 (2012)
Donkey Kong franchiseDonkey Kong: Barrel Blast (2007) •Donkey Kong Country Returns (2010)
Wario franchiseWarioWare: Smooth Moves (2006) •Wario Land: Shake It! (2008)
OtherSuper Smash Bros. Brawl (2008) •Captain Rainbow (2008) •Punch-Out!! (2009) •Rhythm Heaven Fever (2011) •Fortune Street (2011) •Skylanders: SuperChargers Racing (2015)
New Play Control!Donkey Kong Jungle Beat (2008) •Mario Power Tennis (2009)
DownloadableDr. Mario Online Rx (2008) •WarioWare: D.I.Y. Showcase (2009) •Virtual Console games (2006–2010)