Mario Kart World

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Mario Kart World
North American box art for Mario Kart World
American box art
For alternate box art, see therelated gallery.
DevelopersNintendo EPD[1]
Monolith Soft
1-UP Studio
Bandai Namco Studios
PublisherNintendo
PlatformNintendo Switch 2
Release datesAustralia June 5, 2025[2]
Japan June 5, 2025[3]
South Korea June 5, 2025[4]
HK June 5, 2025[5]
Saudi Arabia June 5, 2025[6]
Israel June 5, 2025[7]
Europe June 5, 2025[8]
South Africa June 5, 2025[9]
Switzerland June 5, 2025[10]
UK June 5, 2025[11]
Brazil June 5, 2025[12]
Argentina June 5, 2025[13]
Canada June 5, 2025[14][15]
Chile June 5, 2025[16]
Colombia June 5, 2025[17]
Mexico June 5, 2025[18]
Peru June 5, 2025[19]
USA June 5, 2025[20]
Philippines June 26, 2025[21]
Singapore June 26, 2025[22]
Thailand June 26, 2025[23]
Malaysia July 3, 2025[24]
ROC July 10, 2025[25]
UAE September 17, 2025[26]
LanguagesEnglish (United States)
English (United Kingdom)
Japanese
Chinese (Simplified)
Chinese (Traditional)
Dutch
French (Canada)
French (Europe)
German
Italian
Korean
Polish[A]
Portuguese (Brazil)
Portuguese (Europe)
Russian
Spanish (Latin America)
Spanish (Europe)
GenreRacing
Ratings
ESRB:E - Everyone[27]
CERO:A - All ages[3]
PEGI:3 - Three years and older[8]
USK:0 - All ages[28]
ClassInd:L - General audience[29]
SMECCV:A - All ages[30]
Gmedia:3 - Three years and older[31]
GRAC:All - All ages[4]
GSRR:P - Six years and older[25]
UAEMC:3 - Three years and older[32]
ACB:G - General[33]
FPB:PG - Parental guidance[34]
ModesSingle player
Multiplayer (2–4 players)
Local Wireless Play (2–16 players)
Online Play (2–24 players)
LAN Play (2–24 players)
Format
Nintendo Switch 2:
Game Card
Digital download
Input
Nintendo Switch 2:
Joy-Con 2 (horizontal)
Joy-Con (horizontal)
“A world of racing awaits”
Game tagline

Mario Kart World is a racing game in theMario Kart series, released worldwide for theNintendo Switch 2 on June 5, 2025. Initially teased during the Nintendo Switch 2's reveal trailer on January 16, 2025, the game was properly revealed during the Nintendo Switch 2 Direct presentation on April 2, 2025. It is the sixteenth entry in theMario Kart series, the first newMario Kart title since 2020'sMario Kart Live: Home Circuit, as well as the first original flagship entry in the series for a console since 2014'sMario Kart 8. It is also the firstMario Kart game to be a launch title for its console.

The game's roster marked the playable debut of many enemies from across the series, includingCataquack,Swoop, andConkdor, among many more. Altogether, this game features the most brand new playable character additions to theMario Kart series to date. Two new in-game modes were also added: Knockout Tour and Free Roam. The art style of the game's characters has changed to further resemble 2D illustrations drawn byShigehisa Nakaue, much like the in-game look ofSuper Mario Bros. Wonder.

The game was covered during the Nintendo Treehouse: Live events on April 3 and 4, 2025.[35][36] A dedicated Nintendo Direct for the game titled the "Mario Kart World Direct" broadcast on April 17, 2025 at 1:00 p.m. UTC / 6:00 a.m. PT / 9:00 a.m. ET.[37]

Mario Kart World is one of the first two Nintendo-published games to be localized in Polish (the other beingDonkey Kong Bananza), with support added in version 1.5.0 on January 21, 2026.[38][39]

Contents

Gameplay

New features

Races now have 24 racers, doubling from the 12 seen inMario Kart Wii,Mario Kart 8, andMario Kart 8 Deluxe, tripling from the eight seen in the other entries, and quadrupling the six from the arcade series. Players receive points in racing as before, with some positions receiving the same number of points, makingMario Kart World the firstMario Kart game where racers who finished in different places received the same number of points sinceMario Kart: Super Circuit, when 5th-8th place were all awarded zero points.

Althoughunderwater driving (introduced inMario Kart 7) andanti-gravity (fromMario Kart 8 andMario Kart 8 Deluxe) do not return, gliding does, withgliders being replaced by retractable wings on the vehicles. When going over water, the wheels of all vehicles change into water skis, allowing them to float on the surface of the water. Both of these mechanics create a comparable vehicle system toDiddy Kong Racing andDiddy Kong Racing DS.

Many new mechanics are introduced in this game: when holding down the button after ahop without turning, players can charge up aCharge Jump instead of initiating adrift. After such a jump, the player is granted a small speed boost similar to aMini-Turbo. The jumps can be charged, yielding blue, then yellow, then rainbow sparks, with longer charges granting a longer-lasting boost after landing, similarly to drifting. Vehicles can nowWall Ride byJump Boosting or Charge Jumping onto walls, andRail Ride ongrindrails[conjectural] and other thin platforms to quickly charge upMini-Turbos. A newRewind feature has also been added, which allows the player to rewind their position to where they were before. However, this feature does not rewind the other racers and can only be used in Free Roam or in solo races and Time Trials.

Unlike previous installments, all of the courses in the game take place in a large, open world, connected via the newly introducedroutes, which are long, non-looping tracks filled with various hazards that connect from one course to another during races.

Players are able to enter large vehicles scattered around the world marked with question marks, and temporarily control them from the inside. The vehicles available to control arecargo trucks, boats, helicopters, andUFOs.

Visually, the game is the first entry in the series, and the firstSuper Mario game overall, that can be played in resolutions higher than 1080p.

Controls

Action(s)
Joy-Con 2 /Nintendo Switch 2 Pro ControllerJoy-Con 2 (horizontal)
SteerLeft StickControl Stick
Accelerate /Rocket StartA ButtonSingle Joy-Con Right Button
Brake / ReverseB ButtonSingle Joy-Con Bottom Button
Item / Horn / TauntL Button /ZL ButtonSL Button
Drift / Hop /Trick /Charge JumpR Button /ZR ButtonSR Button
Rear viewX ButtonSingle Joy-Con Top Button
Pause menuPlus ButtonPlus Button or Minus Button
Photo ModeMinus Button
RewindDown Button
Move cameraRight Stick
Retry Mission(Free Roam)Left Stick ButtonControl Stick Button
Open map(Free Roam)Y ButtonSingle Joy-Con Left Button

Game modes

Grand Prix

The icon for the Grand Prix mode in Mario Kart World

Grand Prix returns as the main game mode from previous games, where the player races through four courses of a cup in a chosen engine class (50cc, 100cc, 150cc, or the unlockable Mirror Mode) to attain the most points, with higher placements yielding more points. However, the format of the Grand Prix has been changed significantly from previous games. Now, only the first race of a cup follows the traditional multiple-lap format. The last three races follow a sectioned format instead, with the first two sections (or more in certain cases) of the race taking place acrossroutes that transition from the previous course to the next, while the final section consists of one lap of that next course.

Initially, only seven out of the eight cups are available in Grand Prix. Once a trophy has been obtained in all of them, a cutscene will play showing the seven trophies appearing atAcorn Heights and combining into theSpecial Cup trophy. The trophy will then fly across the sky with a rainbow trail behind it, much to the surprise of some of the racers. The trophy will then fly towards the Crown Bridge and immediately upwards, where it materializes into Rainbow Road offscreen. The Special Cup will then be unlocked for play.

Like in past games, the player is able to get up to three stars in addition to a trophy in a Grand Prix. LikeMario Kart 7,Mario Kart 8, andMario Kart 8 Deluxe, the stars are purely based on points, with the player getting all three stars by getting 60 points, which is done by getting first place in all four races.

As officially confirmed by Nintendo in a "Thank you for playing!" email sent to players,[40] Mirror Mode is unlocked by:

  • Playing the first seven cups in Grand Prix on 150cc (Nintendo's email erroneously states that all eight cups must be played in Grand Prix before replaying the Special Cup)
  • Playing all eight rallies in Knockout Tour on 150cc (with clearing checkpoints being optional)
  • Completing 10P Switch missions in Free Roam
  • Activating 10? Panels in Free Roam
  • Collecting 10Peach Medallions in Free Roam
  • Only after all of the above have been completed, the player must finish the Special Cup on 150cc to unlock it, including replaying the Special Cup if it has already been completed.

Once all of the criteria have been fulfilled, a cutscene will play where a rainbow-colored light will travel into the stained glass onthe castle inPeach Stadium. After a flash of light, the design on the stained glass will appear mirrored, and Mario will notice that the "L" on Luigi's cap is mirrored as well, and the two will then celebrate. Mirror Mode will then be unlocked.

UnlikeMario Kart 8 andMario Kart 8 Deluxe, progress made on a cup in Mirror Mode counts for other engine classes as well, a feature that only applied to 100cc and 150cc in the aforementioned two games.

Due to the increased racer count, 7th, 8th and 9th place are not considered losing places. Below is a chart of the point spread inMario Kart World:

Game1st2nd3rd4th5th6th7th8th9th10th11th12th13th14th15th16th17th18th19th20th21st22nd23rd24th
Mario Kart World15[a]12[b]10[b]9[b]9[b]8[b]8[b]7[b]7[b]6[c]6[c]6[c]5[c]5[c]5[c]4[c]4[c]4[c]333221
a.Signifies victory results (great clapping, character(s) cheering), unique finish music, and the best after-race music.
b.Signifies moderate results (mild clapping, moderate character reaction) and the same music in Wi-Fi as the winner (different inMario Kart DS's Grand Prix).
c.Signifies mediocre results (minimal character reactions) and music.
No note signifies losing results (no clapping, character(s) showing a sad expression) and music.

Knockout Tour

The icon for the Knockout Tour mode in Mario Kart World

Knockout Tour is a new all-out battle mode where players race over consecutive courses and routes across the open world and are eliminated at a specific checkpoint if they are in the last four places. Unlike races, there are no breaks in between, as players who qualify for the next race will simply continue in it.

Knockout Tour consists ofrallies rather than cups, with each of the eight rallies having six checkpoints within. Unlike the Grand Prix, Knockout Tour focuses primarily on the routes between the courses. The first five races take place on a continuous path, with each checkpoint eliminating the players that place in the bottom four of the group. For the final race, the last four players standing will race a lap around the final course.

Like in Grand Prix, there are up to three stars that can be obtained in each rally. Similar to Grand Prix requiring a first-place finish in every race to obtain three stars, the player must place first at every checkpoint of a rally to get three stars in it.

Names in other languages

LanguageNameMeaningNotes
Japaneseサバイバル[3]
Sabaibaru
Survival
Chinese(Simplified)生存赛[41]
Shēngcún Sài(Mandarin)
Sāngchyùhn Choi(Cantonese)
Survival Match
Chinese(Traditional)生存賽[5]
Shēngcún Sài(Mandarin)
Sāngchyùhn Choi(Cantonese)
Survival Match
DutchKnock-outrally[42]Knockout Rally
FrenchSurvie[43][44]Survival
GermanK.-o.-Tour[45]K.O. Tour
ItalianSopravvivenza[46]Survival
Korean서바이벌[4]
Seobaibeol
Survival
PolishNokaut[47]Knockout
PortugueseEliminatória[48][49]Elimination
RussianМарафон на выбывание[50]
Marafon na vybyvaniye
Elimination marathon
SpanishSupervivencia[51][52]Survival

Free Roam

A map of all the roads used for routes and tracks (black), water areas used for routes (blue), used only in Free Roam (green), and train paths (red)
A map of all the roads used for courses,routes, andrallies (black), water areas used for routes (light blue), roads exclusively used in Free Roam (light green), andtrain tracks (red)

Free Roam is an open-world adventure mode where one or multiple players can freely explore any course, both on- and off-road. As displayed in the HUD when viewing the world map in this mode,P Switches,? Panels, andPeach Medallions appear as discoverable objects, all of which award the player with stickers. P Switches activatemissions reminiscent of the Missions mode fromMario Kart DS and bonus challenges fromMario Kart Tour. In total, Free Roam contains 394 P Switches, 150 ? Panels, and 200 Peach Medallions. CPU drivers can also be encountered in Free Roam; the main characters drive around locations indicated by the map, and three random NPC characters can be found driving around the race courses. CPUs also appear as challengers in certain P Switch missions. Once Mirror Mode is unlocked, the player can drive through the stained glass on either the front or back of the castle inPeach Stadium to mirror the entire world map in Free Roam.

Names in other languages

LanguageNameMeaningNotes
Japaneseフリーラン[3]
Furīran
Free Run
Chinese(Simplified)自由行驶[41]
Zìyóu Xíngshǐ(Mandarin)
Jihyàuh Hàahngsái(Cantonese)
Free Drive
Chinese(Traditional)自由行駛[53]
Zìyóu Xíngshǐ(Mandarin)
Jihyàuh Hàahngsái(Cantonese)
Free Drive
DutchRondrijden[42]Driving Around
FrenchBalade[43][44]Stroll
GermanFreies Fahren[45]Free Drive
ItalianCorsa libera[46]Free run
Korean프리 런[4]
Peuri Reon
Free Run
PolishSwobodna jazda[54]Free drive
PortugueseModo livre[48][49]Free mode
RussianСвободная езда[55]
Svobodnaya ezda
Free riding
Spanish(Latin American)Paseo libre[51]Free drive
Spanish(European)Modo libre[52]Free mode

Time Trials

Icon of the Time Trial mode in Mario Kart World

Time Trials return and function the same as they have previously. Players drive through a selected course to complete it as fast as possible. Like in previous games, players can race againstghost times set by other players online. Staff ghosts return under the same name prefixes as inMario Kart 8 Deluxe, those being "Nin★". Like withMario Kart Tour, lap/section splits are no longer available on the results screen, and are only shown on the timer after each lap/section, with the final split never shown.

VS Race

Icon of the "VS." mode in Mario Kart World

VS Race allows up to four players to play together locally and sixteen players to play wirelessly with custom rules.

The settings available in VS Race are:

  • Class: The engine class the races will be played in.
  • Teams: Determines whether races are played in teams or individually. Unlike previous games, it is now possible to play in three teams of eight racers each or four teams of six, in addition to only two teams of 12.
  • Items: Sets the item balance, with "Normal" containing regular item balance and "Frantic" giving chaotic items more frequently. The version 1.2.0 update also added the "Mushrooms Only" option, which only gives Mushroom-based items. The version 1.4.0 update reintroduced "Custom Items" fromMario Kart 8 Deluxe, allowing players to manually select which items appear, though unlike last time, items cannot be set for specific teams in team races.
  • COM Difficulty: Sets the difficulty of computer racers, with the available options being "Easy", "Normal", and "Hard", or "No COM", which removes all computer racers. The latter option was initially only available in multiplayer, but was made available for single player as well, starting in version 1.2.0.
  • Course Selection: Determines how courses are selected:
    • "Open" allows the player to select any course, including whether to play with routes or not.
    • In "Connected", the first race is chosen similarly to "Open", but after that, the player can only select from three courses that connect from the previous course, and the race will involve traversing the route to the next course. Occasionally, one to two of those options will be replaced by the option to play a track in the traditional lap-style. The player can also select a random course, which may pick from one of the previously given courses with routes, or select a random course without routes.
    • "Random" has racers playing on a random course, which will also randomly choose whether it is played with laps or routes.
  • Race Count: Select the number of races played. The player is able to select three, four, five, six, eight, 12, 16, or 32 races.

Several of the routes in VS Race give the destination course unique layouts compared to Grand Prix, Knockout Tour, and Time Trials, such as reverse layouts, combined layouts, or completely new layouts.

Battle

The Battle Mode icon of Mario Kart World.

Battle modes return, though as inMario Kart Wii andMario Kart 7, there are only two battle modes to choose from:Balloon Battle andCoin Runners. The settings for Battle mode are similar to VS Race, but engine class cannot be set (as all battles are played in 50cc), only "Open" and "Random" are available in course selection, and the number of rounds has a maximum of eight, as opposed to the 32 races in VS Race. Additionally, when using "Custom Items", turning off every item causes theMushroom to automatically turn on, while turning off every item except for theBlooper and/orDash Food causes theGreen Shell to automatically turn on. Matches have a set three-minute timer present during battles, which is non-adjustable like inMario Kart Wii.

Balloon Battle

Icon of the Balloon Battle mode in Mario Kart World

Balloon Battle has been reverted to the elimination/point hybrid system used inMario Kart 8, where players gain points by hitting other opponents, and all of the points they gained will be added to their total score if they survive until the end. UnlikeMario Kart 8, if the player loses all of their balloons, they are not only eliminated from the game, but their score is also nullified, meaning that they get last place and do not get any points for the round.

Like inMario Kart 8 Deluxe, players start with five balloons rather than three like in other games. Defeated players do not continue being able to use items like inMario Kart 8. In local and online multiplayer, players can instead continue watching their opponents play, much like if they get eliminated in Knockout Tour.

Coin Runners

Icon of the Coin Runners mode in Mario Kart World

Coin Runners functions similarly to its previous appearances, where the objective is to collect the most coins when the time limit expires while avoiding getting hit, which will cause the player to lose coins. However, similar toMario Kart 7's version of Coin Runners, there is a limit to the number of coins the player can collect, that being 20. Once the time is up, the number of coins the player collected will be added to their total point tally.

Online Play

The Online Play icon of Mario Kart World.

Online multiplayer returns from previousMario Kart games and allows one or two people to play with others over the Internet. Four modes are available: Race, Knockout Tour, Battle, and Friends. Race, Knockout Tour, and Battle feature random match-ups with players from around the world. The player has a separate score (similar toVersus Rating from previous titles) for each mode, starting with 3000 and gaining points for their performance in each race or battle. If playing with two players, the second player will not have a score kept.

  • In Race, course selection is based on the "Connected" option seen in VS Race. After all players in the room have chosen a course, one player's choice is selected at random along with a random engine class.
  • In Knockout Tour, a random rally in a random engine class is chosen and played.
  • In Battle, the player can select from one of three battle courses, after which a course, along with either Balloon Battle or Coin Runners, is selected at random.

Friends

The Friends mode allows the player(s) to create or join a room, or view their battle history with people in their friends list. When creating a friend room, the host is able to set the rules of the room, including whether the mode played is a VS Race, Knockout Tour, Balloon Battle, or Coin Runners. In the settings, players can determine how long they will wait on the Free Roam map between races/battles through the "intermission" setting, with the options being 10 seconds, one minute, or five minutes. Course selection in VS Race will initially appear as in worldwide matches. However, pressingPlus Button on the course selection screen will instead toggle the "Open" course selection screen seen in offline VS Race. In Knockout Tour and Battle, the player is able to select any rally or battle course, respectively, they want to play on, which will then be chosen randomly among the players' choices.

In all online modes, players can roam the world before and between matches. Unlike in the offline Free Roam mode, P Switches do not appear in these free roam lobbies, though players can still collect ? Panels and Peach Medallions, which will count towards their own totals.

Characters

The game has a total of 50 racers, with 32 being available from the start and 18 being unlockable. Of the total racers, 30 return from past installments and 20 are new (labeled inbold), most of whom are also playable for the first time in a video game overall, excludingGoomba,Piranha Plant,Pianta,Spike, andDolphin, as well asCheep Cheep andCoin Coffer ifcaptures inSuper Mario Odyssey are counted, andSidestepper ifMystery Mushroomcostumes inSuper Mario Maker are counted. Additionally,Nabbit,Hammer Bro,Chargin' Chuck, andMonty Mole are playable for the first time in a consoleMario Kart game following their debuts inMario Kart Tour. Excluding arcade games andMario Kart Live: Home Circuit, this is the first game in theMario Kart series since the introduction ofMii characters on theWii to not feature them as playable characters. This is also the first game to featureDonkey Kong's 2025 redesign outside of profile icons.

Twenty-six drivers in this game are part of a sub-category of drivers referred to as "NPC drivers"[56] during development. These consist of all twenty newcomers, as well as six returning characters:Dry Bones,Wiggler, Hammer Bro, Chargin' Chuck, Nabbit, and Monty Mole. All appear in the game as either background characters, obstacles during races, or hazards in Free Roam. During races, theKamek item can transform drivers into various characters from this group, while in some cases, many members of that species will appear on the race track. Unlike the main roster, NPC drivers lack any alternate outfits, with Dash Food only providing them with a speed boost.

Default drivers

* - Originally unlockable, but made default starting in Version 1.1.0

Unlockable drivers

Character outfits

For a list of outfit names in other languages, seeList of Mario Kart World outfit names in other languages.

Returning fromMario Kart Tour is the ability to equip the main 24 characters with various types of outfits. 103 total outfits are included in the game, with some outfits using designs seen previously in games such asMario Kart Tour andSuper Mario Odyssey. Outfits are obtained after eatingDash Food, with characters having up to nine outfits. Outfits have their own slot on the character selection screen, unlike inMario Kart 8 and itsport (except forTanooki Mario andCat Peach). Consuming Dash Food unlocks outfits for use anytime, and the type of food the player uses determines the outfit the character wears.

Mario
  • Touring

    Touring

  • Pro Racer

    Pro Racer

  • Mechanic

    Mechanic

  • Dune Rider

    Dune Rider

  • Cowboy

    Cowboy

  • Sightseeing

    Sightseeing

  • Aviator

    Aviator

  • Happi

    Happi

  • All-Terrain

    All-Terrain

Luigi
  • Touring

    Touring

  • Pro Racer

    Pro Racer

  • Mechanic

    Mechanic

  • Oasis

    Oasis

  • Farmer

    Farmer

  • Happi

    Happi

  • All-Terrain

    All-Terrain

  • Gondolier

    Gondolier

Peach
  • Touring

    Touring

  • Pro Racer

    Pro Racer

  • Farmer

    Farmer

  • Sightseeing

    Sightseeing

  • Aviator

    Aviator

  • Yukata

    Yukata

  • Aero

    Aero

  • Vacation

    Vacation

Daisy
  • Touring

    Touring

  • Pro Racer

    Pro Racer

  • Oasis

    Oasis

  • Swimwear

    Swimwear

  • Aero

    Aero

  • Vacation

    Vacation

Yoshi
  • Touring

    Touring

  • Pro Racer

    Pro Racer

  • Aristocrat

    Aristocrat

  • Soft Server

    Soft Server

  • Biker

    Biker

  • Swimwear

    Swimwear

  • Matsuri

    Matsuri

  • Food Slinger

    Food Slinger

Donkey Kong
  • All-Terrain

    All-Terrain

Bowser
  • Pro Racer

    Pro Racer

  • Supercharged

    Supercharged

  • Biker

    Biker

  • All-Terrain

    All-Terrain

Bowser Jr.
  • Pro Racer

    Pro Racer

  • Biker Jr.

    Biker Jr.

  • Explorer

    Explorer

Koopa Troopa
  • Runner

    Runner

  • Pro Racer

    Pro Racer

  • Sailor

    Sailor

  • All-Terrain

    All-Terrain

  • Work Crew

    Work Crew

Toad
  • Pro Racer

    Pro Racer

  • Engineer

    Engineer

  • Burger Bud

    Burger Bud

  • Explorer

    Explorer

Toadette
  • Pro Racer

    Pro Racer

  • Conductor

    Conductor

  • Soft Server

    Soft Server

  • Explorer

    Explorer

Lakitu
  • Pit Crew

    Pit Crew

  • Fisherman

    Fisherman

King Boo
  • Pro Racer

    Pro Racer

  • Aristocrat

    Aristocrat

  • Pirate

    Pirate

Shy Guy
  • Pit Crew

    Pit Crew

  • Slope Styler

    Slope Styler

Wario
  • Pro Racer

    Pro Racer

  • Oasis

    Oasis

  • Wicked Wasp

    Wicked Wasp

  • Biker

    Biker

  • Pirate

    Pirate

  • Road Ruffian

    Road Ruffian

  • Work Crew

    Work Crew

Waluigi
  • Pro Racer

    Pro Racer

  • Wampire

    Wampire

  • Mariachi

    Mariachi

  • Biker

    Biker

  • Road Ruffian

    Road Ruffian

Birdo
  • Pro Racer

    Pro Racer

  • Vacation

    Vacation

Pauline
  • Aero

    Aero

Rosalina
  • Touring

    Touring

  • Pro Racer

    Pro Racer

  • Aurora

    Aurora

  • Aero

    Aero

Baby Mario
  • Pro Racer

    Pro Racer

  • Swimwear

    Swimwear

  • Work Crew

    Work Crew

Baby Luigi
  • Pro Racer

    Pro Racer

  • Work Crew

    Work Crew

Baby Peach
  • Touring

    Touring

  • Pro Racer

    Pro Racer

  • Sailor

    Sailor

  • Explorer

    Explorer

Baby Daisy
  • Touring

    Touring

  • Pro Racer

    Pro Racer

  • Sailor

    Sailor

  • Explorer

    Explorer

Baby Rosalina
  • Touring

    Touring

  • Pro Racer

    Pro Racer

  • Sailor

    Sailor

  • Explorer

    Explorer

Unlock criteria

CharacterCriteria
Donkey KongClear theMushroom Cup
DaisyClear theFlower Cup
RosalinaClear theStar Cup
LakituClear theShell Cup
BirdoClear theBanana Cup
King BooClear theLeaf Cup
Bowser Jr.Clear theLightning Cup
CataquackBe summoned by theKamek item for the first time / Abduct using theUFO for the first time
Chargin' Chuck
Coin Coffer
Conkdor
Dolphin
Fish Bone
Peepa
Pianta
Rocky Wrench
Spike
Swoop
Character outfitsConsume correspondingDash Food for the first time

Vehicles

Luigi Mechanic
A sticker on Luigi'sBaby Blooper kart
The stickers menu in Mario Kart World
The stickers menu

Karts,bikes, andATVs all return inMario Kart World, the latter two following their absence inMario Kart Tour. In the case of bikes,standard bikes return whilesport bikes do not. Kart customization as seen inMario Kart 7 andMario Kart 8 does not return, with the vehicles in this game instead sporting a unique wheel design, and some lacking wheels entirely in favor oftreads orskis. Like the aforementioned two games, however, vehicles are unlocked by collecting a certain number of coins. Despite ATVs returning, theStandard ATV does not. TheGold Standard fromMario Kart 7,Mario Kart 8,Mario Kart 8 Deluxe, andMario Kart Tour does not return.

Players can also customize vehicles withstickers, decals that can be earned by completing certain objectives and placed on a specific spot on their vehicle, indicated by a pair of checkered flags as depicted in the vehicle's selection icon. There are 1,056 stickers, 39 of which are available from the start.

There are 40 vehicles in the game, including 23 karts, 11 bikes, and six ATVs, allowing for a total of 6,120 character-vehicle combinations. Vehicles returning from previous installments are marked with their corresponding game in parentheses.

11 vehicles (six karts, four bikes, and one ATV) are available from the start, while the rest, labeled inbold, must be unlocked.

Karts

Bikes

ATVs

CPU combinations

All characters in the game, including character outfits, can be used by CPUs. Each of these characters has four different vehicles that they can use as CPUs, two of which are always theStandard Kart andStandard Bike. Here are the remaining two vehicles used by each character as a CPU.

CPU combinations
DriverVehicle 1Vehicle 2
Mario,Luigi,GoombaHyper PipeB Dasher
Mario (Touring),Luigi (Touring)Rally KartR.O.B. H.O.G.
Mario (Pro Racer),Luigi (Pro Racer),Yoshi (Pro Racer),Baby Mario (Pro Racer),Baby Luigi (Pro Racer)Hot RodTiny Titan
Mario (Mechanic),Luigi (Mechanic)Hyper PipeR.O.B. H.O.G.
Mario (Dune Rider),Luigi (Oasis),Daisy (Oasis),Wario (Oasis),PokeyZoom BuggyCarpet Flyer
Mario (Cowboy)Loco MotoBig Horn
Mario (Sightseeing),DolphinFunky DorrieDolphin Dasher
Mario (Aviator)Blastronaut IIIBilldozer
Mario (Happi),Luigi (Happi),Peach (Yukata),Yoshi (Matsuri)Lobster RollerFin Twin
Mario (All-Terrain),Pauline (Aero)Rally BikeMach Rocket
Luigi (Farmer),Peach (Farmer)Ribbit RevsterJunkyard Hog
Luigi (All-Terrain)Rally BikeFunky Dorrie
Luigi (Gondolier)Ribbit RevsterDolphin Dasher
PeachPlushbuggyRoadster Royale
Peach (Touring)Rally BikeCute Scoot
Peach (Pro Racer),Daisy (Pro Racer)Roadster RoyaleB Dasher
Peach (Sightseeing)Lobster RollerDolphin Dasher
Peach (Aviator)Loco MotoBilldozer
Peach (Aero),Daisy (Aero)Rally BikeRoadster Royale
Peach (Vacation),Birdo (Vacation)PlushbuggyDolphin Dasher
DaisyRoadster RoyaleCarpet Flyer
Daisy (Touring),Bowser (All-Terrain)Rally BikeChargin' Truck
Daisy (Swimwear),Yoshi (Swimwear),Koopa Troopa (Runner),Baby Mario (Swimwear)Cute ScootFunky Dorrie
Daisy (Vacation)Tune ThumperDolphin Dasher
YoshiCute ScootRibbit Revster
Yoshi (Touring)Rally BikeRibbit Revster
Yoshi (Aristocrat),King Boo (Aristocrat),Waluigi (Wampire)Reel RacerLoco Moto
Yoshi (Soft Server),Toadette (Soft Server),SwoopCute ScootMach Rocket
Yoshi (Biker)W-Twin ChopperBilldozer
Yoshi (Food Slinger)Cute ScootTune Thumper
Donkey KongCute ScootBig Horn
Donkey Kong (All-Terrain)Mach RocketBlastronaut III
Bowser,Bowser (Supercharged)Mecha TrikeBowser Bruiser
Bowser (Pro Racer),Bowser Jr. (Pro Racer),Birdo (Pro Racer)Mach RocketHot Rod
Bowser (Biker)W-Twin ChopperBowser Bruiser
Bowser Jr.,Monty MoleChargin' TruckMecha Trike
Bowser Jr. (Biker Jr.),Dry Bones,Hammer BroCute ScootMecha Trike
Bowser Jr. (Explorer),Toad (Explorer),Toadette (Explorer),Baby Peach (Explorer),Baby Rosalina (Explorer),CowJunkyard HogBig Horn
Koopa Troopa,CataquackCute ScootZoom Buggy
Koopa Troopa (Pro Racer)Zoom BuggyB Dasher
Koopa Troopa (Sailor),Baby Peach (Sailor),Baby Daisy (Sailor),Baby Rosalina (Sailor)Baby BlooperDolphin Dasher
Koopa Troopa (All-Terrain)Rally BikeZoom Buggy
Koopa Troopa (Work Crew),Baby Mario (Work Crew),Baby Luigi (Work Crew)Li'l DumpyPipe Frame
ToadCute ScootLi'l Dumpy
Toad (Pro Racer),Toadette (Pro Racer),Shy Guy (Pit Crew)Hot RodB Dasher
Toad (Engineer),Toadette (Conductor)Blastronaut IIILoco Moto
Toad (Burger Bud)Hyper PipeJunkyard Hog
Toadette,BirdoPlushbuggyCute Scoot
LakituCute ScootCloud 9
Lakitu (Pit Crew)B DasherCloud 9
Lakitu (Fisherman)Fin TwinCloud 9
King Boo,ConkdorCute ScootW-Twin Chopper
King Boo (Pro Racer)B DasherRallygator
King Boo (Pirate),Wario (Pirate)BilldozerRallygator
Shy GuyCute ScootCarpet Flyer
Shy Guy (Slope Styler)Tiny TitanDread Sled
WarioCute ScootChargin' Truck
Wario (Pro Racer)Zoom BuggyBumble V
Wario (Wicked Wasp)Bumble VCloud 9
Wario (Biker),Waluigi (Biker)Dread SledW-Twin Chopper
Wario (Road Ruffian)W-Twin ChopperMecha Trike
Wario (Work Crew)BiddybuggyLi'l Dumpy
WaluigiFunky DorrieW-Twin Chopper
Waluigi (Pro Racer)B DasherW-Twin Chopper
Waluigi (Mariachi)W-Twin ChopperLoco Moto
Waluigi (Road Ruffian)W-Twin ChopperRallygator
PaulineReel RacerBlastronaut III
Rosalina,Rosalina (Pro Racer),Rosalina (Aurora)Roadster RoyaleStellar Sled
Rosalina (Touring)Rally BikeJunkyard Hog
Rosalina (Aero),Baby Rosalina (Pro Racer)Mach RocketRoadster Royale
Baby MarioHyper PipeBiddybuggy
Baby LuigiRibbit RevsterBiddybuggy
Baby PeachPlushbuggyBiddybuggy
Baby Peach (Touring),Baby Rosalina (Touring)PlushbuggyTune Thumper
Baby Peach (Pro Racer),Baby Daisy (Pro Racer)Roadster RoyaleBiddybuggy
Baby Daisy,StingbyBiddybuggyBumble V
Baby Daisy (Touring)Chargin' TruckTune Thumper
Baby Daisy (Explorer)Zoom BuggyBig Horn
Baby Rosalina,PenguinBiddybuggyStellar Sled
NabbitCute ScootPipe Frame
Piranha PlantCute ScootHot Rod
SpikeBiddybuggyMecha Trike
WigglerB DasherBumble V
SidestepperCute ScootLobster Roller
Cheep CheepBiddybuggyFin Twin
PiantaCute ScootDolphin Dasher
Rocky WrenchBilldozerBowser Bruiser
PeepaReel RacerBilldozer
Fish BoneRallygatorBowser Bruiser
Coin CofferRibbit RevsterHot Rod
SnowmanMach RocketStellar Sled
Para-BiddybudBiddybuggyPipe Frame
Chargin' ChuckMach RocketChargin' Truck

Drivers' and vehicles' statistics

UnlikeMario Kart 7,Mario Kart 8, andMario Kart 8 Deluxe, 1 statistic point equals 0.2 statistic bars in-game instead of 0.25 bars, making 5 points instead of 4 points equal 1 bar. The statistics below are listed in points.

Drivers' statistics
DriverSpeedAccelerationWeightHandlingVehicle size
Baby Peach*,Baby Daisy*,Para-Biddybud*,Swoop*31029Small
Baby Mario,Baby Luigi,Baby Rosalina,Goomba,Dry Bones,Sidestepper,Spike,Fish Bone,Peepa3939Small
Toad,Toadette,Koopa Troopa,Shy Guy,Lakitu,Nabbit,Cheep Cheep,Stingby4848Small
Peach,Daisy,Yoshi,Bowser Jr.,Monty Mole,Coin Coffer,Dolphin5757Medium
Mario,Luigi,Birdo,Hammer Bro,Penguin,Rocky Wrench,Pokey6666Medium
Rosalina,Pauline,King Boo,Piranha Plant,Snowman,Cataquack,Conkdor7575Large
Wario,Waluigi,Donkey Kong,Wiggler,Cow,Chargin' Chuck,Pianta8484Large
Bowser*9393Large


Vehicles' statistics
VehicleSpeedAccelerationWeightHandling
Standard Bike,Cute Scoot,Tune Thumper0916
Rally Bike,Hyper Pipe,Fin Twin,Dolphin Dasher1816
Pipe Frame1825
Mach Rocket,R.O.B. H.O.G.2716
Biddybuggy2725
Baby Blooper,Loco Moto3625
Standard Kart,Plushbuggy4534
Blastronaut III4642
Dread Sled5344
Rally Kart*,Zoom Buggy*,Hot Rod*,Ribbit Revster*,Roadster Royale*,B Dasher*,Bumble V*,Carpet Flyer*,Cloud 9*5443
Funky Dorrie*5551
Big Horn,Billdozer6262
W-Twin Chopper6334
Rallygator6370
Chargin' Truck,Tiny Titan,Li'l Dumpy,Mecha Trike,Bowser Bruiser7162
Reel Racer7243
Lobster Roller7270
Junkyard Hog7351
Stellar Sled*8062

*The lightest (Baby Peach,Baby Daisy,Para-Biddybud, andSwoop) and heaviest (Bowser) driver weight classes receive adjustments to their statistics of -1 point (-0.2 bars) of speed and +1 point (+0.2 bars) of handling when using theRally Kart,Zoom Buggy,Hot Rod,Ribbit Revster,Roadster Royale,B Dasher,Bumble V,Carpet Flyer,Cloud 9,Funky Dorrie, orStellar Sled.[57] It is unknown if the aforementioned adjustments are applied to the driver and/or vehicle, but here are the adjustments applied to the vehicles:

Vehicles' statistics (Baby Peach,Baby Daisy,Para-Biddybud,Swoop,Bowser)
VehicleSpeedAccelerationWeightHandling
Rally Kart,Zoom Buggy,Hot Rod,Ribbit Revster,Roadster Royale,B Dasher,Bumble V,Carpet Flyer,Cloud 94444
Funky Dorrie4552
Stellar Sled7063

Courses

Map for Mario Kart World posted by Nintendo of Korea featuring Rainbow Road
The game's interconnected world map. Clicking on a course icon will lead to its respective article.
Mario Kart World world map
An overhead shot of the full map.

Counting courses with multiple variants together,Mario Kart World has 30 courses, 16 of which arenew, while 14return from previous entries. In addition to the 30 courses, there are 202routes connecting them all. Routes cause a track to function similarly to sectioned courses, driving two to four sections to the track before playing one lap of the destination course. The 14 returning courses consist of one course that debuted in bothMario Kart Tour and theMario Kart 8 Deluxe – Booster Course Pass, two courses each fromSuper Mario Kart,Mario Kart 64,Mario Kart: Double Dash!!,Mario Kart Wii, andMario Kart 7, and three courses fromMario Kart DS. One of the courses fromSuper Mario Kart,Mario Circuit, is a combined version of multiple courses from that game, which can be driven through individually from certain routes. No courses from eitherMario Kart: Super Circuit orMario Kart 8 return, marking a series first for the former game, and the second instance for the latter game afterMario Kart Tour. This is the firstMario Kart game sinceMario Kart Wii to not have a classic Rainbow Road, and the first game where Mario Circuit is only present as a classic course.

Two new courses,Crown City andPeach Stadium, are used twice in Grand Prix with different layouts; when played without routes, Crown City combines both of its Grand Prix layouts (with its Shell Cup and third layouts being significantly cut and the former driven in reverse), while Peach Stadium exclusively uses its Special Cup layout. Certain routes may cause Peach Stadium's Shell Cup layout to be mirrored.Shy Guy Bazaar and the aforementioned Crown City have additional layouts exclusive to VS Races when approaching from certain routes; approaching Shy Guy Bazaar fromWario Stadium orAirship Fortress will take players onto a layout featuring a palace withDaisy's emblem adjacent to the bazaar, while Crown City has a third layout in the nearby water if approached from Peach Stadium (except in theIce Rally), as well asMoo Moo Meadows, orChoco Mountain.

Peach Beach returns as a lap-section hybrid course, with lap 1 taking place through the original layout, with a new layout for sections 2 and 3; all routes leading to Peach Beach only utilize the new sections. Certain routes toMario Bros. Circuit,Desert Hills, Wario Stadium,DK Pass,Koopa Troopa Beach, and Moo Moo Meadows lead to the course being driven backwards, similarly to reverse courses fromMario Kart Tour; in these cases, the minimap for the destination course will be flipped upside-down (except for Desert Hills and Moo Moo Meadows in the case of their routes from Mario Bros. Circuit and Peach Stadium respectively). Unlike previous games having a set skybox for each course, each course in the game (exceptRainbow Road) has four different skyboxes for sunrise, daytime, sunset, and nighttime, which may progress when driving through routes and laps.

Classic courses in this game (marked with their origin game's prefix below) have been revamped to an even greater extent than that ofMario Kart 8, with some bearing even less resemblance to the original courses as they appeared in previous games. While most of the classic courses present had already appeared as such in previous games,Wario Stadium,Sky-High Sundae, andToad's Factory appear as classic courses for the first time in the series. Unlike inMario Kart 8 andMario Kart Tour, all classic courses use the modernMario Kart logo for their finish lines, regardless of what game they originated from. This is the firstMario Kart game sinceMario Kart: Super Circuit to not have prefixes appended to the names of any of the classic race courses, and the first for battle courses sinceMario Kart DS.

Main section:Course (Mario Kart series) § Mission courses

While not playable as traditional race courses, nineteenP Switchmissions, found in Free Roam have the player complete one to three laps around a dedicated path before the time runs out, with rings along the way to increase time. Seven of these courses come fromSuper Mario Kart, and are referred to as "tributes" in their descriptions.

Courses with differing names between British English and American English (i.e.Wario Shipyard) once again use their respective name depending on the game's region, unlike inMario Kart Tour.

Grand Prix

The cups are ordered slightly differently compared to previous entries; the Special Cup is the eighth and last cup in the game, rather than the fourth. Unlike previous games sinceMario Kart DS, the cups are also not separated between new and classic courses and instead feature a varying amount of both types of courses, similar toMario Kart 8 andMario Kart 8 Deluxe's DLC cups, making this the firstMario Kart game to lack the distinction between cups, excludingMario Kart Live: Home Circuit. Apart from the rotating cups inMario Kart Tour, this is the secondMario Kart game afterMario Kart 8 Deluxe to have cups with multiple classic courses from the same game, as theFlower,Banana, andLightning Cups have two tracks fromMario Kart DS,Mario Kart: Double Dash!!, andMario Kart Wii, respectively, and it is the first entry to have this distinction from launch.

In Grand Prix, the first course in each cup is driven for three laps, while the remaining three utilize routes from the previous course. The backgrounds of the cup icons correspond to the region that some of the cup's courses are located in; for example, the Star Cup's icon has an icy background, as its courses are near or within the snow region. Unlike inMario Kart 7 and8, Grand Prix rivals are based on the cup the player is racing on, rather than the character they chose, and they will always use a specific vehicle. If the player is playing as the cup's rival character, however, then a random character will serve as the primary rival instead. The rivals are unlocked as characters after receiving a trophy in their respective cups.

CupCourse 1Course 2Course 3Course 4Rival/unlockable character + Used vehicle
The icon for the Mushroom Cup in Mario Kart World.
Mushroom Cup
Icon for Mario Bros. Circuit in Mario Kart World
Mario Bros. Circuit
Icon for Crown City in Mario Kart World
Crown City
Icon for Whistlestop Summit in Mario Kart World
Whistlestop Summit
Icon for DK Spaceport in Mario Kart World
DK Spaceport
DK’s unlock screen in Mario Kart World
Donkey Kong +Big Horn
The icon for the Flower Cup in Mario Kart World.
Flower Cup
Icon for Desert Hills in Mario Kart World
Desert Hills(DS)
Icon for Shy Guy Bazaar in Mario Kart World
Shy Guy Bazaar(3DS)
Icon for Wario Stadium in Mario Kart World
Wario Stadium(N64)
Icon for Airship Fortress in Mario Kart World
Airship Fortress(DS)
Daisy’s unlock screen in Mario Kart World
Daisy +Rally Bike
The icon for the Star Cup in Mario Kart World.
Star Cup
Icon for DK Pass in Mario Kart World
DK Pass(DS)
Icon for Starview Peak in Mario Kart World
Starview Peak
Icon for Sky-High Sundae in Mario Kart World
Sky-High Sundae(Switch/Tour)
Icon for Wario Shipyard in Mario Kart World
Wario Shipyard(3DS)
Wario's Galleon
Rosalina unlocked in Mario Kart World
Rosalina +Stellar Sled
The icon for the Shell Cup in Mario Kart World.
Shell Cup
Icon for Koopa Troopa Beach in Mario Kart World
Koopa Troopa Beach(SNES)
Icon for Faraway Oasis in Mario Kart World
Faraway Oasis
Icon for Crown City in Mario Kart World (Shell Cup)
Crown City
Icon for Peach Stadium in Mario Kart World
Peach Stadium
Lakitu unlocked in Mario Kart World
Lakitu +Cloud 9
The icon for the Banana Cup in Mario Kart World.
Banana Cup
Shows an image of Peach Beach, a track in Mario Kart World
Peach Beach(GCN)
Depicts Salty Salty Speedway’s thumbnail, a track in Mario Kart World's Banana Cup.
Salty Salty Speedway
Depicts Dino Dino Jungle’s thumbnail, a track in Mario Kart World's Banana Cup.
Dino Dino Jungle(GCN)
Icon of Great ? Block Ruins in Mario Kart World
Great ? Block Ruins
Birdo unlocked in Mario Kart World
Birdo +Plushbuggy
The icon for the Leaf Cup in Mario Kart World.
Leaf Cup
The icon for Cheep Cheep Falls Mario Kart World.
Cheep Cheep Falls
DD Icon
Dandelion Depths
Boo Cinema icon in Mario Kart World
Boo Cinema
DDB Icon
Dry Bones Burnout
King Boo unlocked in Mario Kart Wolrd
King Boo +Reel Racer
The icon for the Lightning Cup in Mario Kart World.
Lightning Cup
The icon for Moo Moo Meadows Mario Kart World.
Moo Moo Meadows(Wii)
Icon for Choco Mountain in Mario Kart World
Choco Mountain(N64)
TF Icon
Toad's Factory(Wii)
Bowser's Castle icon in Mario Kart World
Bowser's Castle
Bowser Jr unlocked in Mario Kart World
Bowser Jr. +Mecha Trike
The Icon for the Special Cup
Special Cup
Acorn Heights icon in Mario Kart World
Acorn Heights
Mario Circuit Icon
Mario Circuit(SNES)
The icon for Peach Stadium in Mario Kart World, when selected in VS Race.
Peach Stadium
Icon for Rainbow Road in Mario Kart World
Rainbow Road
N/A

Knockout Tour

The icons for each of the rallies correspond to a cup in Grand Prix in order, such as theIce Rally matching the Flower Cup using a flower, theCherry Rally matching the Banana Cup using fruit items, and theCloud Rally matching the Lightning Cup using sky-themed items. Apart from the Ice, Cloud, andHeart Rallies, the icons for the other rallies were previously used as cup icons in theMario Kart 8 Deluxe – Booster Course Pass. Of the courses available, Moo Moo Meadows, Cheep Cheep Falls, and Peach Stadium are visited the most frequently (three times each), while Rainbow Road is not visited at all.

RallyLandmarksStarting pointCheckpoint 1Checkpoint 2Checkpoint 3Checkpoint 4Final course
The icon for the Golden Rally in Mario Kart World.
Golden Rally
The icon for Desert Hills during the Golden Rally in Mario Kart World.The icon for Mario Bros. Circuit during the Golden Rally in Mario Kart World.
The icon for  Moo Moo Meadows during the Golden Rally in Mario Kart World.The icon for Acorn Heights during the Golden Rally in Mario Kart World.
Desert Hills course icon from Mario Kart World
Desert Hills(DS)
Mario Bros. Circuit course icon from Mario Kart World
Mario Bros. Circuit
Choco Mountain course icon from Mario Kart World
Choco Mountain(N64)
Moo Moo Meadows course icon from Mario Kart World
Moo Moo Meadows(Wii)
Mario Circuit course icon from Mario Kart World
Mario Circuit(SNES)
Acorn Heights course icon from Mario Kart World
Acorn Heights
The icon for the Ice Rally in Mario Kart World.
Ice Rally
The icon for Sky-High Sundae during the Ice Rally in Mario Kart World.The icon for the portion inbetween Dandelion Depths and Cheep Cheep Falls during the Ice Rally in Mario Kart World.
The icon for Peach Stadium during the Ice Rally in Mario Kart World.The icon for Crown City during the Ice Rally in Mario Kart World.
Sky-High Sundae course icon from Mario Kart World
Sky-High Sundae(Switch/Tour)
Starview Peak course icon from Mario Kart World
Starview Peak
Dandelion Depths course icon from Mario Kart World
Dandelion Depths
Unnamed autumn course icon from Mario Kart World
Cheep Cheep Falls
Peach Stadium course icon from Mario Kart World
Peach Stadium
Crown City course icon from Mario Kart World
Crown City
The icon for the Moon Rally in Mario Kart World.
Moon Rally
The icon for Bowser's Castle during the Moon Rally in Mario Kart World.The icon for Moo Moo Meadows during the Moon Rally in Mario Kart World.
The icon for Cheep Cheep Falls during the Moon Rally in Mario Kart World.The icon for Faraway Oasis during the Moon Rally in Mario Kart World.
Bowser's Castle course icon from Mario Kart World
Bowser's Castle
Toad's Factory course icon from Mario Kart World
Toad's Factory(Wii)
Moo Moo Meadows course icon from Mario Kart World
Moo Moo Meadows(Wii)
Dandelion Depths course icon from Mario Kart World
Dandelion Depths
Unnamed autumn course icon from Mario Kart World
Cheep Cheep Falls
Faraway Oasis course icon from Mario Kart World
Faraway Oasis
The icon for the Spiny Rally in Mario Kart World.
Spiny Rally
The icon for Boo Cinema during the Spiny Rally in Mario Kart World.The icon for Starview Peak during the Spiny Rally in Mario Kart World.
The icon for Salty Salty Speedway during the Spiny Rally in Mario Kart World.The icon for Wario Shipyard during the Spiny Rally in Mario Kart World.
Boo Cinema course icon from Mario Kart World
Boo Cinema
Starview Peak course icon from Mario Kart World
Starview Peak
DK Pass course icon from Mario Kart World
DK Pass(DS)
Salty Salty Speedway course icon from Mario Kart World
Salty Salty Speedway
The "Peach Resort" course icon from Mario Kart World
Peach Beach(GCN)
Wario Shipyard course icon from Mario Kart World
Wario Shipyard(3DS)
The icon for the Cherry Rally in Mario Kart World.
Cherry Rally
The icon for Dino Dino Jungle during the Cherry Rally in Mario Kart World.The icon for Koopa Troopa Beach during the Cherry Rally in Mario Kart World.
The icon for Whistlestop Summit during the Cherry Rally in Mario Kart World.The icon for Desert Hills during the Cherry Rally in Mario Kart World.
The "Peach Resort" course icon from Mario Kart World
Peach Beach(GCN)
Dino Dino Jungle course icon from Mario Kart World
Dino Dino Jungle(GCN)
Koopa Troopa Beach course icon from Mario Kart World
Koopa Troopa Beach(SNES)
DK Spaceport course icon from Mario Kart World
DK Spaceport
Whistlestop Summit course icon from Mario Kart World
Whistlestop Summit
Desert Hills course icon from Mario Kart World
Desert Hills(DS)
The icon for the Acorn Rally in Mario Kart World.
Acorn Rally
1st Landmark of Acorn Rally2nd Landmark of Acorn Rally
3rd Landmark of Acorn Rally4th Landmark of Acorn Rally
Toad's Factory course icon from Mario Kart World
Toad's Factory(Wii)
Wario Stadium course icon from Mario Kart World
Wario Stadium(N64)
Choco Mountain course icon from Mario Kart World
Choco Mountain(N64)
Peach Stadium course icon from Mario Kart World
Peach Stadium
Unnamed autumn course icon from Mario Kart World
Cheep Cheep Falls
DK Pass course icon from Mario Kart World
DK Pass(DS)
The icon for the Cloud Rally in Mario Kart World.
Cloud Rally
The icon for Shy Guy Bazaar during the Cloud Rally in Mario Kart World.The icon for Mario Bros. Circuit during the Cloud Rally in Mario Kart World.
The icon for Crown City during the Cloud Rally in Mario Kart World.The icon for Great ? Block Ruins during the Cloud Rally in Mario Kart World.
Airship Fortress course icon from Mario Kart World
Airship Fortress(DS)
Shy Guy Bazaar course icon from Mario Kart World
Shy Guy Bazaar(3DS)
Mario Bros. Circuit course icon from Mario Kart World
Mario Bros. Circuit
Crown City course icon from Mario Kart World
Crown City
Faraway Oasis course icon from Mario Kart World
Faraway Oasis
Great ? Block Ruins course icon from Mario Kart World
Great ? Block Ruins
The icon for the Heart Rally in Mario Kart World.
Heart Rally
The icon for Shy Guy Bazaar during the Heart Rally in Mario Kart World.The icon for Dry Bones Burnout during the Heart Rally in Mario Kart World.
The icon for Moo Moo Meadows during the Heart Rally in Mario Kart World.The icon for Peach Stadium during the Heart Rally in Mario Kart World.
Shy Guy Bazaar course icon from Mario Kart World
Shy Guy Bazaar(3DS)
Airship Fortress course icon from Mario Kart World
Airship Fortress(DS)
Dry Bones Burnout course icon from Mario Kart World
Dry Bones Burnout
Mario Circuit course icon from Mario Kart World
Mario Circuit(SNES)
Moo Moo Meadows course icon from Mario Kart World
Moo Moo Meadows(Wii)
Peach Stadium course icon from Mario Kart World
Peach Stadium

Battle courses

Mario Kart World features eight battle courses, six of which are named after and derived from race tracks.Moo Moo Meadows features a new layout compared to its appearance inMario Kart 8's Battle mode. Two battle courses are not named after race courses:Big Donut, returning fromMario Kart 64, andChain Chomp Desert, a new course that functionally combinesThwomp Desert andChain Chomp Wheel fromMario Kart Wii. The top row of battle courses function like the B variants of courses fromMario Kart Tour, taking place in the main race courses with additional pathways and areas opened up compared to their regular counterparts in order to be designed akin to older battle courses.DK Pass andDino Dino Jungle instead take place on routes near their racing counterparts, and, alongside Big Donut and Chain Chomp Desert, also appear on the world map and are driven across during Grand Prix, marking the first time battle courses appear in a Grand Prix, though they are only driven across briefly.

Rather than sharing their music with their racing counterparts, all of the battle courses use arrangements of battle themes from past games:Mario Bros. Circuit usesSuper Mario Kart's battle theme; Big Donut, Dino Dino Jungle, and DK Pass use their respective games' (64,Double Dash!!, andDS respectively) battle themes; Moo Moo Meadows,Salty Salty Speedway, and Chain Chomp Desert respectively use Chain Chomp Wheel,Delfino Pier, and Thwomp Desert's themes fromMario Kart Wii; and Peach Stadium usesBattle Stadium's theme fromMario Kart 8 Deluxe.

Unlike the battle courses inMario Kart 8, the battle courses in this game have unique icons, rather than sharing them with their racing counterparts.

Battle icon for Mario Bros. Circuit from Mario Kart World
Mario Bros. Circuit
Battle icon for Moo Moo Meadows from Mario Kart World
Moo Moo Meadows
Battle icon for Peach Stadium from Mario Kart World
Peach Stadium
Battle icon for Salty Salty Speedway from Mario Kart World
Salty Salty Speedway
Battle icon for Chain Chomp Desert from Mario Kart World
Chain Chomp Desert
Battle icon for Dino Dino Jungle from Mario Kart World
Dino Dino Jungle
Battle icon for Big Donut from Mario Kart World
Big Donut(N64)
Battle icon for DK Pass from Mario Kart World
DK Pass

Staff ghosts

CourseStaff NameTimeCharacterVehicle
Mario Bros. CircuitNin★Erick2:04.488MarioB-Dasher
Crown CityNin★Rui2:24.487LuigiTune Thumper
Whistlestop SummitNin★Yunyun2:09.443YoshiLoco Moto
DK SpaceportNin★Anna1:41.918PaulineBlastronaut III
Desert HillsNin★Matt1:48.580PokeyRally Kart
Shy Guy BazaarNin★Sophia2:12.875DaisyCarpet Flyer
Wario StadiumNin★Steven2:21.272WaluigiW-Twin Chopper
Airship FortressNin★David2:15.972Bowser Jr.Mecha Trike
DK PassNin★Bowen2:24.033Shy GuyDread Sled
Starview PeakNin★Rie2:32.873RosalinaStellar Sled
Sky-High SundaeNin★Clara2:08.490SnowmanCute Scoot
Wario ShipyardNin★Sho2:42.276WarioLobster Roller
Koopa Troopa BeachNin★Hiromi1:40.002Koopa TroopaZoom Buggy
Faraway OasisNin★Maria2:15.096Donkey KongBig Horn
Peach BeachNin★Susie1:53.839Baby PeachBaby Blooper
Salty Salty SpeedwayNin★Gerald2:17.065BirdoPlushbuggy
Dino Dino JungleNin★Paula2:01.040Baby RosalinaJunkyard Hog
Great ? Block RuinsNin★Frank2:27.687LakituCloud 9
Cheep Cheep FallsNin★Masako2:25.189Cheep CheepFin Twin
Dandelion DepthsNin★Joseph2:38.460Para-BiddybudBiddybuggy
Boo CinemaNin★Jeff2:21.551King BooReel Racer
Dry Bones BurnoutNin★Leonel2:24.264Dry BonesRallygator
Moo Moo MeadowsNin★Chris2:15.382CowRally Bike
Choco MountainNin★Skip2:22.696Baby MarioTiny Titan
Toad's FactoryNin★Joana2:07.530ToadLi'l Dumpy
Bowser's CastleNin★Carlo2:37.113BowserBowser Bruiser
Acorn HeightsNin★Alice2:14.534Baby DaisyBumble V
Mario CircuitNin★Elena1:15.312Baby LuigiPipe Frame
Peach StadiumNin★John2:37.688ToadetteMach Rocket
Rainbow RoadNin★Akira4:21.295PeachRoadster Royale

Course elements

Mario Kart World has significantly more unique course elements compared to previousMario Kart titles due to its interconnected, expanded world and new game mechanics. Several new course elements appear alongside a plethora of returning course elements taken from across theSuper Mario franchise. Some species, such asStingbies, appear both as enemies and as background characters.

Enemies, animals, and other species

SpeciesLocationDescription
An armadillo in Mario Kart World
Armadillo[58]
Savanna and desert regions; mostly found on routes to Faraway OasisArmadillos that wander about in groups. They ball up and charge at racers as they approach.
Batadon in Mario Kart World
Batadon
Desert region; mostly found on Desert HillsLarge, wingedmoai heads that slowly bounce around an area.
A Bob-omb Car in Mario Kart World
Bob-omb Car
On roadsMega Bob-ombs that are strapped to two-wheeled platforms resembling the ones seen inMario Kart: Double Dash!! and theBooster Course Pass forMario Kart 8 Deluxe. They drive along the track and explode when something collides with them.
A Bomber Bill appearing in Mario Kart World.
Bomber Bill
On roadsLarge missiles that fly along straight paths and explode when something collides with them. They are shot fromBanzai Bill Cannons.
A Boom Boom seen in Mario Kart World
Boom Boom
Near Bowser's CastleA largeKoopa that stands in place. It will spin wildly in an attempt to fist oncoming racers, as inSuper Mario 3D Land andSuper Mario 3D World. Unlike in most previous appearances, sometimes multiple Boom Booms can be found in an area.
A brachiosaurus resembling Noshi in Mario Kart World
Brachiosaurus
Dino Dino JungleA largebrachiosaurid replacingNoshi. Racers driving under it risk getting stomped, but its back acts like a grind rail, aiding racers in reaching high platforms by driving on its back.
A buffalo in Mario Kart World
Buffalo[59]
Savanna region, near Faraway OasisBuffalo that run along the track in herds.
A Bulber seen in Mario Kart World
Bulber
Near Wario ShipyardLarge anglerfish enemies that slowly move in circles at the surface of the water.
Screenshot of a Bully in Mario Kart World
Bully
Certain roads and castle wallsLarge, metallic enemies that walk in circles. They charge at oncoming racers.
A butterfly seen in Mario Kart World
Butterfly
Large butterflies that carryrings.
A Camel from Mario Kart World
Camel
[conjectural]
Desert regionDromedaries that walk across the track in groups.
A Cataquack seen in Mario Kart World
Cataquack
Peach BeachDuck-like enemies that walk in circles. They charge at oncoming racers in an attempt to grab and toss them into the air.
A Chain Chomp seen in Mario Kart World
Chain Chomp (chained)
Hopping, metallic enemies bound by stakes that lunge at racers to attack. A free-roaming Chain Chomp can be found hopping in a circle outsidePeach Stadium, in reference toPeach Gardens.
An unchained Chain Chomp seen in Mario Kart World
Chain Chomp (unchained)
Unbound Chain Chomps that roll along set paths or aimlessly on the track.
A Chargin' Chuck appearing as an obstacle in Mario Kart World
Chargin' Chuck
Found mostly in Choco MountainKoopafootball players that charge back and forth between the sides of the track or at racers as they approach.
A Clappin' Chuck hopping on a course in Mario Kart World
Clappin' Chuck
Choco MountainVariants of Chargin' Chucks that jump horizontally between the sides of the track or jump in place, clapping in midair.
A Passin' Chuck kicking gridiron footballs towards the track
Passin' Chuck
Choco MountainVariants of Chargin' Chucks that stand past the edge of the track and periodically toss footballs at oncoming racers.
A Splittin' Chuck seen in Mario Kart World
Splittin' Chuck
Choco MountainVariants of Chargin' Chucks that stand in lines and jump out to charge at racers.
A Charvaargh seen in Mario Kart World
Charvaargh
In lava; in Big DonutLarge, magmatic dragons that leap fromlava in arcs.
A Charvaargh made of sand, resembling a Sandmaargh, in Mario Kart World.
Charvaargh (sand)
Found on the route between Desert Hills and Shy Guy BazaarEnormous, worm-like dragons made of sand, taking design elements from Charvaarghs andSandmaarghs, that repeatedly dive in and out of the desert along sine-wave-like paths.
A Cheep Cheep seen in Mario Kart World
Cheep Cheep
Cheep Cheep Falls and Koopa Troopa BeachSmall fish that are typically found swimming in groups, either slowly in circles or along straight paths at the surface ofwater. If they are in water too shallow to swim in, they will flop as they do inSuper Mario Kart andMario Kart DS.
A Cheep Chomp seen in Mario Kart World
Cheep Chomp
Near Koopa Troopa BeachLarge variants of Cheep Cheeps that swim at the surface of water and periodically leap into the air to attack racers, akin toBoss Bass fromSuper Mario Bros. 3. They create waves upon landing that racers cantrick off of.
A Chill Bully appearing in Mario Kart World
Chill Bully
On routes near Starview PeakFrozen variants of Bullies with identical behavior: walking in circles and charging at oncoming racers.
A Coin Coffer seen in Mario Kart World
Coin Coffer
Coin purse enemies that wander about. They evade oncoming racers.
A Conkdor seen in Mario Kart World
Conkdor
Desert region; near Desert HillsBird enemies with long necks that stand at the edge of the track and periodically slam their heads into the ground to attack racers.
A Cow seen in Mario Kart World
Cow
Meadow region; mostly in Moo Moo MeadowsCows that stay in groups and walk across the track or stay in place and hop occasionally.
A crocodile from Mario Kart World
Crocodile
Between Faraway Oasis and Great ? Block RuinsLarge reptilians that bask in the sun. Racers can jump from them to receive a speed boost.
A Dolphin seen in Mario Kart World
Dolphin
Oceans; mostly near Koopa Troopa Beach and Wario ShipyardDolphins that appear in groups and occasionally breach the water's surface.
A Dragoneel appearing in Mario Kart World
Dragoneel
Between Peach Beach and Wario ShipyardLong, slender eels that repeatedly leap from the water along a sine-wave-like path. Their dorsal fins can be used similarly to a rail.
An NPC Dry Bones in Mario Kart World
Dry Bones
Near Dry Bones BurnoutUndead variants ofKoopa Troopas that rise from the ground as racers approach and walk onto the track.
An eagle seen in Mario Kart World

An eagle seen in Mario Kart World
Eagle
[conjectural]

Eagles that soar through the air.
An elephant ridden by a Shy Guy in Mario Kart World
An elephant in Mario Kart World.
Elephant
[conjectural]
Near Faraway Oasis (wild)
Near Shy Guy Bazaar and Desert Hills (tamed)
Elephants that walk across the track in groups. Some are ridden byShy Guys.
A Fire Snake seen in Mario Kart World
Fire Snake
DK Spaceport and near Desert HillsLiving chains of fireballs that hop around in an area. Their placement next toDonkey Kong-styledoil drums recallsFireballs.
A Fish Bone seen in Mario Kart World
Fish Bone
Hot springs near Dry Bones BurnoutUndead variants of Cheep Cheeps that behave identically to Cheep Chomps, swimming at the surface of water and periodically leaping into the air to attack racers. Unlike Cheep Chomps, they do not create waves upon landing.
Freezie
Freezie
Snow regionFrozen, stationary enemies.
A Fuzzy seen in Mario Kart World
Fuzzy
Pulsating, inky enemies that ride alonggrindrails.
A giraffe seen in Mario Kart World
Giraffe[60]
Savanna region; near Faraway OasisGiraffes that walk across the track.
A Goomba in Mario Kart World.
Goomba
Mushroom enemies that stand in place, shuffling their feet as if sidestepping like in earlySuper Mario titles and previousMario Kart titles. They charge at oncoming racers. They are significantly larger than usual, like inMario Kart 7.
A Goomba Tower appearing in Mario Kart World

A Goomba Tower of fifteen in Mario Kart World
Goomba Tower

Linear and triangular stacks of mushroom enemies that stand in place, shuffling their feet.
An Innertube Goomba seen in Mario Kart World
Innertube Goomba
Certain riversVariants of Goombas that float motionlessly on the surface of water. They charge at oncoming racers.
A Shoe Goomba seen in Mario Kart World
Shoe Goomba
Goomba's Shoe-wearing variants of Goombas that hop in circles. Their shoes take the yellow coloration of Ice Skates, like inMario Kart Tour and theBooster Course Pass forMario Kart 8 Deluxe.
A Skating Goomba seen in Mario Kart World
Skating Goomba
Snow regionIce Skate-wearing variants of Goombas that travel along the track.
A Hammer Bro throwing hammers onto the track in Mario Kart World
Hammer Bro
Near Shy Guy Bazaar and Airship FortressStationary, lanky Koopas that periodically throwhammers that travel in arcs. These hammers break instantly upon touching the ground, unlike those racers can throw using theHammer item.
A Boomerang Bro in Mario Kart World
Boomerang Bro
Stationary variants of Hammer Bros. that periodically throwboomerangs, which travel a short distance before returning to their thrower.
A Fire Bro in Mario Kart World
Fire Bro
Stationary variants of Hammer Bros. that periodically hurlfireballs, which bounce along the track until they hit an obstacle.
An Ice Bro seen in Mario Kart World
Ice Bro
Stationary variants of Hammer Bros. that periodically hurlIce Balls, which bounce along the track until they hit an obstacle.
A Hermity Cone in Mario Kart World
Hermity Cone
Small creatures that hide intraffic cones, which they occasionally peek out from.
A Jellybeam seen in Mario Kart World
Jellybeam
Near Peach StadiumGlowing jellyfish that float motionlessly on the surface of water. They bounce racers who drive into them into the air and can be tricked off of, likeMushroom Trampolines.
A Lava Bubble in Mario Kart World.
Lava Bubble
Fireballs that periodically jump out of lava. Unlike in previousMario Kart titles, they now possess eyes as they do in most other appearances.
A yellow Manta-like creature from Mario Kart World
Manta Ramp
Near Koopa Troopa BeachYellowManta-like creatures that periodically breach from the surface of water and can be used as ramps.
A Monty Mole appearing as a course hazard in Mario Kart World.
Monty Mole
Moo Moo MeadowsFossorial enemies that burrow through the ground before leaping into the air to attack racers. The temporary dirt trails they leave behind by burrowing can be tricked off.
A moose seen in Mario Kart World
Moose[61]
Near Acorn Heights and Boo CinemaBullmoose that walk across the track.
Nabbit seen in Mario Kart World
Nabbit
Free Roam in various regionsA rabbit-like entity that walks in circles. Nabbit evades approaching racers, running over land or water to keep his distance. He explodes intocoins when caught.
An ostrich in Mario Kart World
Ostrich
[conjectural]
Savanna region; near Faraway OasisOstriches that run across the track.
Para-Biddybuds seen in Mario Kart World
Para-Biddybud
Dandelion Depths and certain routesMulticolored, low-flying, ladybug-like enemies that slowly cross the track in processions of three or more.
A Peepa seen in Mario Kart World
Peepa
Near Boo CinemaIncorporeal enemies that appear in groups and float in circles close to the ground. Rather than slowing racers down when hit, they instead drop a coin.
A Penguin in Mario Kart World.
Penguin
Snow region near Sky-High SundaePenguins that can be found tobogganing downicy slopes or waddling together in groups.
A Piranha Plant in a pipe, as seen in Mario Kart World

A Piranha Plant seen in Mario Kart World
Piranha Plant

Carnivorous plants of which two varieties exist: a variant that lunges at racers to attack, which can appear inWarp Pipes and in holes in the ground, and a grounded, passive variant.
A Bone Piranha Plant appearing in Mario Kart World
Bone Piranha Plant
Near Dry Bones BurnoutWarp Pipe-dwelling, undead variants of Piranha Plants with identical behavior: lunging at racers to attack.
A Fire Piranha Plant in Mario Kart World
Fire Piranha Plant
Desert regionWarp Pipe-dwelling variants of Piranha Plants that periodically spit fireballs, which bounce along the track until they hit an obstacle.
A Frost Piranha from Mario Kart World
Frost Piranha
Snow regionWarp Pipe-dwelling variants of Fire Piranha Plants that, in place of fireballs, periodically spitIce Balls, which bounce along the track until they hit an obstacle.
A Ptooie seen in Mario Kart World
Ptooie
Meadow regionLegged variants of Piranha Plants that shuffle in place and suspend items and hazards above themselves with jets of air.
A Plesiosaur-like reptile in Mario Kart World
Plesiosaur
[conjectural]
Dino Dino JungleA large plesiosaur-like reptile that replaces one of the bridges in Dino Dino Jungle. Like the brachiosaurus, its back acts like a grindrail.
An NPC Pokey in Mario Kart World
Pokey
Desert regionTall, segmented cactus enemies that slide between the sides of the track while oscillating.
A Snow Pokey appearing in Mario Kart World
Snow Pokey
Snow regionTall, segmented, snowman variants of Pokeys that stand in place and oscillate.
A Porcupuffer seen in Mario Kart World
Porcupuffer
Near Koopa Troopa BeachSpherical porcupinefish that float motionlessly on the surface of water in groups.
A pterosaur seen in Mario Kart World
Pterosaurs
Dino Dino JungleLarge, winged reptiles that soar through the air.
Robo DK seen in Mario Kart World
Robo DK
DK SpaceportA large, mechanized version ofDonkey Kong who gestures angrily at racers and travels ahead of them to toss rollingbarrels onto the track.
A Rocky Wrench appearing as a course hazard in Mario Kart World.
Rocky Wrench
Airship Fortress and certain roadsMole-like Koopas that periodically pop out ofmanhole covers to ambush racers.
A Shy Guy on a jet ski seen in Mario Kart World
Shy Guys piloting jet skis
Peach Beach and certain riversShy Guys riding Jet Skis across waterways.
Icon for DK Pass in Mario Kart World
Snowboarding Shy Guy
DK PassShy Guys wearing winter clothing similar to the Slope Styler outfit that ride down snowy slopes on snowboards.
A Flying Shy Guy in Mario Kart World
Flying Shy Guy
Shy Guy BazaarShy Guys ridingmagic carpets in the air.[3]
A Sidestepper seen in Mario Kart World
Sidestepper
Near Salty Salty Speedway and Peach BeachEnemycrabs that scuttle sideways between the sides of the track, bouncing several times before switching directions.
A Signal Bug from Mario Kart World
Signal Bug
Metallic variants ofBramballs that flip across the road in aSlinky-like fashion. They act like rings when they are motionless, and their traffic light-esque faces are illuminated, providing racers that pass between their legs with a speed boost.
A Skeeter from Mario Kart World
Skeeter
On water near Acorn Heights and Toad's FactoryWater skeeters that skim on the surface of water, momentarily staying in one spot before propelling themselves to a nearby location. Their design is based on how they appear inSuper Mario Galaxy 2.
A snake jar seen in Mario Kart World
Snake jar
Shy Guy BazaarJars controlled by snakes that camouflage themselves among other jars and sometimes move around. They now take design elements fromCobrats andHisstocrat's minions.
Snowmen seen in Mario Kart World
Snowman
Snow regionLarge, stationary snowmen.
A Spike appearing as a course hazard in Mario Kart World.
Spike
Stout, stationary Koopas that periodically regurgitateSpike Balls which they hurl at racers.
A Spiny in Mario Kart World
Spiny
Koopas that bear spikes on their shells and slowly walk across the track.
A Star Thwomp seen in Mario Kart World
Star Thwomp
Rainbow RoadRainbow variants of Thwomps with identical behavior: periodically shaking before crashing into the ground to squash racers underneath them.
A Stingby in Mario Kart World.
Stingby
Forest region; near Acorn HeightsLow-flying bee enemies that hover motionlessly. They charge at oncoming racers.
A Sumo Bro in Mario Kart World.
Sumo Bro
Castle wall between Airship Fortress and Dry Bones BurnoutLarge, stationary Koopas that stand atop floatingblocks. They occasionally pound their feet to send balls of electricity onto the track below them.
Super Koopas in Mario Kart World
Super Koopa
Capedunshelled Koopas that fly above the track while periodically droppingFeathers.
A Swoop seen in Mario Kart World
Swoop
Near Boo CinemaLow-flying bat enemies that follow set paths in groups.
A Thwomp in Mario Kart World
Thwomp
Grimacing stone enemies that are suspended in the air. They periodically begin shaking, crash into the ground to squash racers underneath them, and rise back to their original position.
Tokotoko as seen in Mario Kart World
Tokotoko
Desert region; mostly found on Desert HillsLarge, sunglasses-wearing moai heads that stand motionlessly. They run along the track as racers approach.
Treaded Grrrols
Treaded Grrrol
Tire-wearing, metallicGrrrols that roll between the sides of the track.
A T. rex seen in Mario Kart World
T. rex
Dino Dino JungleLargeTyrannosaurus rexes that run along the track to squash oncoming racers.
Triceratops
Triceratops
Dino Dino JungleA largeceratopsian that slowly walks along the track. Racers can drive up its face and neck frill like aramp.
Ty-foo in Mario Kart World
Ty-foo
Near Starview Peak and Wario ShipyardLarge, floating cloud enemies that periodically blow powerful gusts of wind.
A whale in Mario Kart World.
Whale
Between Koopa Troopa Beach and Peach StadiumLarge baleen whales that either float at the surface of water, periodically creating trickable spouts from their blowholes, or breach from the water, creating trickable waves upon landing. Their dorsal fins can be tricked off.
A Whamp in Mario Kart World.
Whamp
Near Dry Bones Burnout and Bowser's CastleWedge-shapedWhomps that stand in place, shuffling their feet. They fall over in an attempt to squash oncoming racers; while toppled over, racers can drive over them like ramps.
A Wiggler in Mario Kart World
Wiggler
Acorn Heights and routes leading to/from itLarge caterpillar enemies that walk along the track. They may become angered, causing them to turn red and begin charging.
A zebra seen in Mario Kart World
Zebra
Savanna region; near Faraway OasisZebras that run along the track in herds. They are visually similar to thehorses inMario Sports Superstars.

Obstacles

ObstacleLocationDescription
An acorn seen in Mario Kart World
Acorn[62]
Acorn HeightsLarge acorns that fall out of the treetops and roll down the track.
An anchor seen in Mario Kart World
Anchor
Wario ShipyardA large anchor suspended above the track that rocks from side to side like apendulum.
A Banzai Bill Cannon appearing in Mario Kart World
Banzai Bill Cannon
On roadsEnlargedBill Blasters that periodically shootBomber Bills. They often appear on the backs of trucks driving along roads. The Banzai Bill Cannon onAirship Fortress has the added ability to move side to side.
A floating barrel from Mario Kart World

A Barrel seen in Mario Kart World
Barrel

Barrels of which two varieties exist: a smaller, stationary variant found on land or floating in water, which breaks and may release various items when hit, and a larger, rolling variant thrown byRobo DK and dispensed by barrel cannons.
Barrel-dispensing cannons seen in Mario Kart World
Barrel-dispensing cannons
[conjectural]
DK SpaceportRocket engine-esqueCannons that dispense rolling barrels periodically inDK Spaceport.
A boulder from Mario Kart World
Boulder
Choco MountainLarge, spherical rocks that roll down the track and break when they hit an obstacle.
A Bouncy Cloud seen in Mario Kart World
Bouncy Cloud
Great ? Block RuinsFlat, floating clouds that bounce racers who drive onto them into the air and can betricked off of, like Mushroom Trampolines.
An official screenshot of Bowser in Mario Kart World.
Giant Bowser cloud
[conjectural]
Bowser's CastleA cloud of volcanic ash resemblingLava Bowser that shoots Bowser's Flames from its mouth.
Bowser's Flame from Mario Kart World
Bowser's Flame
Bowser's CastleSlow-movingFireballs shot by the giant Bowser cloud that rain from the sky, akin tovolcanic debris. Red cursors, like those seen during theflying battleship Wonder Effect, indicate where they will crash into and break apart on the track.
A Brick Block seen in Mario Kart World
Brick Block
Blocks that break instantly upon contact without slowing racers down, unlike crates.
Bubbles seen in Mario Kart World
Bubble
Floating bubbles that carry various items within them and drop them by popping randomly.
A Burner seen in Mario Kart World
Burner
Airship FortressFlamethrowers hanging offBolt Lifts that move between the sides of the track and constantly blast racers below with jets offire.
A Gashapon full of items seen in Mario Kart World
Capsule
[conjectural]
Toad's FactoryGiantgashapon capsules that break and release various items when hit.
A Cloud Lift seen in Mario Kart World
Cloud Lift
Elongated, floating clouds that typically carry background characters and enemies but can also be summoned as platforms duringmissions.
Conveyor Belts seen in Mario Kart World
Conveyor Belt
Toad's FactoryPlatforms that either move parallel or horizontally to the direction of the track, periodically flashing before switching directions. Depending on the direction of the Conveyor Belt, racers driving on top of it may receive a speed boost or speed reduction or be pushed off-course.
A crate seen in Mario Kart World
Crate
Wooden boxes found on land or floating in water. They break and release various items when hit.
A crusher in Mario Kart World
Crusher
Toad's FactoryHydraulic presses used to transformBrick Blocks intoItem Boxes. They can squash racers that get caught below them as they periodically lower.
Flowing water seen in Mario Kart World
Current
Faraway Oasis; route between Salty Salty Speedway and Dino Dino JungleFlowingwater that can push racers off-course if it moves perpendicular to the track or push racers forward if it moves with the track.
A dinosaur egg from Mario Kart World
Dinosaur egg
[conjectural]
Dino Dino JungleLarge coloreddinosaur eggs that can be knocked around by racers
An Empty Block seen in Mario Kart World
Empty Block
Blocks that typically carry enemies but can also be summoned as platforms or as obstacles during missions.
A gridiron football seen in Mario Kart World
Football
[conjectural]
Gridiron footballs kicked byPassin' Chucks that bounce several times before coming to a stop and vanishing.
A Water Geyser from Mario Kart World

A Water Geyser seen in Mario Kart World
Geyser[63]

Jets of water that periodically rise from fractures in the ground, which can be tricked off, or frommanholes.
A large flower seen in Mario Kart World
Hat Trampoline-esque flower
Large flowers that bounce racers who drive onto them into the air and can be tricked off of, like Mushroom Trampolines.
Photo of a newly flowered Ivy Piranha Plant in Mario Kart World.
Ivy Piranha Plant
Bulbs that extend into vines when touched, acting asgrindrails. They flower when fully grown. They resemble the design Vines have commonly used sinceNew Super Mario Bros. Wii, though with twisted stems.
Jars seen in Mario Kart World
Jar
Shy Guy BazaarJars with various designs, which are found in clusters. Green jars occasionally havesnake jars concealed among them.
Lava in Mario Kart World
Lava
Near Dry Bones Burnout and Bowser's CastleA glowing, molten liquid hazard that forms puddles and lakes. In a similar fashion to deep water inSuper Mario Kart andMario Kart: Super Circuit, racers that drive through lava are slowed and begin struggling; they are saved byLakitu if they do not escape fast enough.
A Lava Geyser seen in Mario Kart World
Lava Geyser
Bowser's CastleGeysers that periodically rise from lava.
Mud seen in Mario Kart World
Mud
Choco MountainA liquid hazard of which two varieties exist: a light variant that merely slows racers that drive through it and a dark variant that, in a similar fashion to deep water inSuper Mario Kart andMario Kart: Super Circuit, also causes racers to begin struggling and to be saved byLakitu if they do not escape fast enough.
A Mushroom Trampoline seen in Mario Kart World
Mushroom Trampoline
Acorn HeightsFlat mushrooms that bounce racers who drive onto them into the air and can be tricked off of.
Note Blocks appearing in the background of Mario Kart World
Note Block
Blocks floating close to the ground that bounce racers who drive onto them into the air.
Poison seen in Mario Kart World
Poison swamp
Near Boo CinemaA purple liquid hazard. In a similar fashion to deep water inSuper Mario Kart andMario Kart: Super Circuit, racers that drive through poison are slowed and begin struggling; they are saved byLakitu if they do not escape fast enough.
A quicksand pit seen in Mario Kart World
Quicksand
[conjectural]
Chain Chomp DesertEnormous, sandy depressions resemblingantlion pits that drag racers and other objects toward their central holes.
A Snowball appearing in Mario Kart World
Snowball
Variants of boulders with identical behavior: rolling down the track and breaking when they hit an obstacle.
A Spike Ball seen in Mario Kart World
Spike Ball
Metallic, spike-covered balls. They are regurgitated bySpikes and tumble down the track or exist separately and roll aimlessly, disappearing or getting knocked away when they hit an obstacle.
Rain seen in Mario Kart World
Storm
Weather phenomena that shower racers with different items depending on the storm. They can occur randomly or during specificmissions.
A straw bale seen in Mario Kart World
Straw bale
[conjectural]
Meadow region; mostly in Moo Moo MeadowsLarge bales of straw that appear alone or in heaps, which can be knocked around by racers.
A tire stack in Mario Kart World
Tire stack
Tires found in stacks, which can be toppled over. They knock back racers who drive into them.
A tornado seen in Mario Kart World
Tornado
Enormous vortices that sweep up objects off the ground. Racers that drive into a tornado will be immobilized for a few seconds while they are moved around in the tornado before being released. When released, racers will start or retain their flying state. Flying just outside their wind will give gliding racers a boost upwards from the tailwinds.
A trampoline seen in Mario Kart World

Trampolines seen in Mario Kart World
Trampoline

Trampolines of multiple shapes and sizes that bounce racers and objects that touch them into the air and can be tricked off of, like Mushroom Trampolines.
A tumbleweed seen in Mario Kart World
Tumbleweed
[conjectural]
Tumbling desert plants that can jump over obstacles.
Photo of an uprooted Turnip in Mario Kart World.
Turnip
Central regionPlants that can be uprooted by driving into them. Occasionally, uprooting a turnip releases a Mushroom.
Water seen in Mario Kart World
Water
A widespread liquid that interacts with its environment. Storms and disturbances cause waves to form in the water, which can be tricked off of. Unlike in previousMario Kart titles, water can now be ridden on top of; doing so transforms the racer's wheels into water skis.
A whirlpool seen in Mario Kart World
Whirlpool
Large vortices that appear on the surface of water and suck racers towards their centers.

Vehicles

ObstacleLocationDescription
A bus from Mario Kart World
Bus
Large vehicles that drive along the track.
A car from Mario Kart World
Car
Common vehicles that drive along the track.
A truck belonging to Yoshi's seen in Mario Kart WorldA ramp truck seen in Mario Kart World
Dash panel ramp truck
[conjectural]
Trucks that drive along the track, which bear ramps that end inDash Panels orGlide Ramps. Some, resembling the hat-wearingYoshi employees ofYoshi's, carry Dash Food bags.
A gondola seen in Mario Kart World
Gondola
[conjectural]
Gondolas manned and ridden byToads on waterways.
An item-dispensing car seen in Mario Kart WorldAn item-dispensing car seen in Mario Kart World
Item-dispensing car
Swerving cars that rapidly dispense items and obstacles behind them.
A mushroom car seen in Mario Kart World
Mushroom truck
[conjectural]
Mushroom-shapedbox trucks that periodically dropDash Mushrooms behind them onto the track.
A small blue truck carrying a Lift from Mario Kart World
Pickup truck
[conjectural]
Smaller trucks that drive along the track. They typically carry an assortment of enemies and obstacles on their beds, a feature brought over fromMario Kart Tour. Some carry surfboards,small pipes, orLifts based on theirSuper Mario 3D Land design, which act asramps.
A Toad riding a raft seen in Mario Kart World
Raft
[conjectural]
Smallrafts manned by Toads that float down waterways.
A red truck from Mario Kart World
Truck
[conjectural]
Trucks with one or two containers that drive along the track. They are different from trucks that can be controlled.
A seaplane seen in Mario Kart World
Floatplane
[conjectural]
Amphibious aircraft whose wings can be driven on, including when they fly.
Icon for Whistlestop Summit in Mario Kart World
Train
Steam locomotives that travel along railroads. Their rear cars are sometimes sloped, allowing racers to drive on top of them.

Utility objects

ObjectLocationDescription
A ? Block seen in Mario Kart World
? Block
Blocks floating close to the ground. If a racer hits one from below, severalcoins are added to their own coin counter, while four additional coins will pop out of the top of the block.
A ? Panel seen in Mario Kart World
? Panel
Hidden panels, resembling those fromSuper Mario Kart, scattered across the map.
An arrow field on Whistlestop Summit in Mario Kart World
Arrow field
Barriers that typically direct the player in the right direction, though they sometimes displayadvertisements instead. They are intangible to obstacles likecars.
A set of binoculars with their Super Mario Odyssey design appearing in Mario Kart World
Binoculars
Binoculars that, when touched, provide racers with a bird's eye view of their surroundings and allow them to zoom in on areas of interest.
A boat seen in Mario Kart World
Boat
[conjectural]
Boats that can be temporarily hijacked for a speed boost onwater and to plow through obstacles. They are used on routes betweenPeach Beach andWario Shipyard, as well as the route fromDK Spaceport toPeach Stadium andWhistlestop Summit toKoopa Troopa Beach.
A cannon seen in Mario Kart World

A cannon strapped to a pickup truck in Mario Kart World
Cannon

Cannons of which two varieties exist: a more typical, larger variant that launches racers who enter it into the air over large distances and a smaller variant that launches racers over shorter distances, which can be strapped topickup trucks or float in the air likeBarrel Cannons.
A cargo truck seen in Mario Kart World
Cargo truck
Large vehicles that can be temporarily hijacked for a speed boost on land and to plow through obstacles. They are used on three pairs of routes: betweenCrown City andFaraway Oasis, Toad's Factory and Mario Bros. Circuit, and Peach Stadium and Toad's Factory. Smaller cargo trucks also appear as obstacles.
A mission guide ring seen in Mario Kart World

A mission guide ring seen in Mario Kart World
Checkpoint ring
[conjectural]

Rings that give the player more time to complete atimedmission, like the+ Clock.
A Dash Panel seen in Mario Kart World
Dash Panel
Panels that provide racers who drive over them with a temporary speed boost.
A yellow flying guide with a head resembling a Topman in Mario Kart World
Flying guide
[conjectural]
Yellow flying guides that direct racers as they glide. They resembleFlopters andTopmen.
A Glide Ramp seen in Mario Kart World
Glide Ramp
Panels that deploy the wings of racers that drive over them, allowing them to glide.
A Goal Pole in Mario Kart World
Goal Pole
A flagpole that marks the end goal of a timed mission, which is completed by touching the flagpole.
A mission goal ring seen in Mario Kart World
Goal ring
[conjectural]
Rings that mark the end goals of timed missions, which are completed by passing through the rings.
A mission guide seen in Mario Kart World
Guide
[conjectural]
Traffic pylon-like guides that direct the player during missions.
A helicopter seen in Mario Kart World
Helicopter
[conjectural]
Helicopters that can be temporarily hijacked to fly and to plow through obstacles. They are used on routes betweenMario Bros. Circuit andToad's Factory, as well as the routes fromDK Spaceport toPeach Stadium andDesert Hills to Koopa Troopa Beach. Racers leave helicopters in their gliding state. Text that is only visible on their rotating blades reads "MARIOKART".
An Item Ring from Mario Kart World
Item Ring
[conjectural]
At the start of a lap section on routes leading to/fromStarview Peak.Large rainbow-colored rings, similar to the checkpoints in Knockout Tour, that summon large walls ofItem Boxes when approached.
A Cloud Block seen in Mario Kart World
Lakitu's Cloud
Small, floating clouds. Circling groups of Lakitu's Clouds can form rings, providing racers that pass through them with a speed boost. They can also be summoned during missions, holdingArrow Signs to guide racers.
A Pipe Cannon seen in Mario Kart World
Pipe Cannon
L-shaped Warp Pipe junctions like those seen inSuper Mario Bros. Racers enter through the lower opening and are launched into the air at an angle through the upper opening.
A P Switch, as seen in Mario Kart World

A gray P Switch seen in Mario Kart World
P Switch

Switches scattered across the map that each provide a unique mission when pressed. After the mission is complete, it turns gray.
A yellow ring, as seen in Mario Kart World
Ring
Circular, floating or grounded hoops with a wide variety of designs. They provide racers that pass through them with a speed boost.
A road flare seen in Mario Kart World
Road flare
[conjectural]
Road flares that release red smoke to alert racers at a distance. They mark areas of interest during missions.
A driveable UFO from Mario Kart World
UFO
UFOs that can be temporarily hijacked to fly and abduct objects. Racers leave UFOs in their gliding state. They are exclusive to Free Roam.
A vending machine seen in Mario Kart World
Vending machine
[conjectural]
Vending machines that periodically cough upDash Food bags.
A Warp Pipe seen in Mario Kart World
Warp Pipe
Giant and regularly-sized pipes. They are mainly used as obstacles, but some of them can warp the player to nearby locations or spit the player out in the opposite direction they entered.
A Koopa Clown Car in Mario Kart World
Koopa Clown Car
Flying machines that produce updrafts, like how they function inMario Kart 7.

Background characters

Items

A total of 27 items appear inMario Kart World, 28 if includingDash Food. As withMario Kart Tour, items are automatically held behind racers in this game.

Of the returning items, the Ice Flower and Hammer make their first appearance in a home consoleMario Kart game following their initial debut inMario Kart Tour. The Mega Mushroom also makes its first home console appearance since its debut inMario Kart Wii. Additionally, the Feather is now usable during races like inSuper Mario Kart, rather than being exclusive to theBattle mode like inMario Kart 8 Deluxe andMario Kart Tour. Despite being returning items, the Ice Flower, Hammer, Feather, and Mega Mushroom are all classified as new items on the game's website and/or in theMario Kart World Direct.[64][37]

During Free Roam, the only available items outside of certain missions are the Mushroom, Triple Mushroom, Golden Mushroom, Star, Feather, and Dash Food.

Items found on the track

An Item Box from Mario Kart World
Item Box
Gives the player a random item. Some are released from flying vehicles attached toparachutes.
A Double Item Box from Mario Kart World
Double Item Box
Gives the player two random items as opposed to one.
A coin appearing in Mario Kart World
Coin
Gives the player a small boost and increases top speed when more are collected, up to a maximum of 20.
A coin pile in Mario Kart World
Coin pile
Piles of coins that can be found exclusively in Free Roam that provide a large amount of coins at once.
Blue Coins, as seen in Mario Kart World
Blue coin
Appears in certain areas upon pressing aP Switch.
A Dash Food bag from Mario Kart World
Dash Food
A smiling, golden fast food bag that provides a random food item that changes the player's outfit when eaten, with a visual transformation effect similar to that of aWonder Flower.
A Peach Medallion seen in Mario Kart World
Peach Medallion
New coin collectables imprinted with a portrait of Peach, resemblingPrincess Coins.

New items

The icon for the Coin Shell from Mario Kart World
Coin Shell
Travels along the track and leaves a trail of coins behind before exploding, leaving eight coins in a ring shape on the track. Gold-colored shells previously appeared inMario Kart Arcade GP DX, though they functioned differently.
The icon for the ? Block item in Mario Kart World
? Block
Temporarily places a ? Block above the player's head, which they can repeatedly hit, giving them coins while also scattering more coins behind them. A similar item, theCoin Box, previously appeared inMario Kart Tour.
Artwork of the Kamek item from Mario Kart World
Kamek
A crystal ball withKamek's magic symbols on it that summons him, who then proceeds to summon many of a certain type of enemy ahead of all the racers in front of the player who used it, as well as turning them into that enemy temporarily.
Second tier of the burger Dash Food
Dash Food
Various food items obtained from the smiling bags that give the player a speed boost and may change the character's outfit.

Returning items

The icon for the coin item in Mario Kart World
Coin
Grants the player two extra coins and a small boost.
The Icon for the Green Shell from Mario Kart World
Green Shell
Travels in a straight line and knocks over a kart it hits.
The icon for the Triple Green Shells in Mario Kart World
Triple Green Shells
Three Green Shells that orbit the player's kart, protecting them from incoming attacks.
The icon for the Red Shell in Mario Kart World
Red Shell
Homes in on the closest kart in front of the player and knocks it over.
The icon for the Triple Red Shells in Mario Kart World
Triple Red Shells
Three Red Shells that orbit the player's kart, protecting them from incoming attacks.
The icon for the blue Spiny Shell in Mario Kart World
Spiny Shell
Targets the racer in first place, knocking over all other karts in its path.
Banana Peel
Banana Peel
Protects the player from incoming items and spins out other racers that hit it.
The icon for the Triple Bananas from Mario Kart World
Triple Bananas
Three bananas that orbit the player's kart, protecting them from incoming attacks.
The icon for the mushroom item in Mario Kart World
Mushroom
Provides the player's kart with a small speed boost.
The icon for the Triple Mushrooms from Mario Kart World
Triple Mushrooms
Orbits the player's kart, providing them with three separate speed boosts.
The icon for the Golden Mushroom in Mario Kart World
Golden Mushroom
Provides the player's kart with continuous speed boosts for a short time.
The icon for the Mega Mushroom from Mario Kart World
Mega Mushroom
Increases the player's size, allowing them to flatten any player they hit.
The icon for the Feather in Mario Kart World
Feather
Causes the player to spin and leap in the air, allowing them to reach high areas, avoid attacks, and even drive on walls.
The icon for the Fire Flower in Mario Kart World
Fire Flower
Allows the player to throw up to eight fireballs for a short time that cause other karts to spin out on impact.
The icon for the Ice Flower in Mario Kart World
Ice Flower
Allows the player to throw up to eight ice balls for a short time that cause other karts to temporarily lose control on impact.
The icon for the Boomerang Flower in Mario Kart World
Boomerang Flower
Grants the player aBoomerang that can be thrown up to four times, hitting racers forward/backward and returning to its user before the final use.
The icon for the Super Star from Mario Kart World
Star
Provides the player with invincibility from all terrain and items, and also gives a speed boost.
The icon for the Super Horn in Mario Kart World
Super Horn
Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
The icon for the Lightning in Mario Kart World
Lightning
Causes all opponents in front of the player to drop their items, shrink, and drive slowly for a short time, in addition to summoning a temporary storm.
The icon for the returning Hammer item in Mario Kart World
Hammer
For a limited time, allows the player to throw multiple bursts of five hammers each, which travel in an arc and stick to the track, spinning out any player that comes into contact with them.
The icon for the Blooper in Mario Kart World
Blooper
Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
The icon for the Bob-omb in Mario Kart World
Bob-omb
Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
A Bullet Bill in the item roulette from Mario Kart World
Bullet Bill
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
The icon for the Boo in Mario Kart World
Boo
Steals an item from a randomly selected racer in front of the player, while granting temporary invisibility, making the player invulnerable and able to pass through hazards.

Missions

Main article:List of Mario Kart World missions

In Free Roam, the player can activate short missions in the open world by driving overP Switches. Once activated, the player has a time limit to complete a certain task. If they complete the task, they will briefly celebrate, accompanied by an abridged arrangement of the "Finish! (1st − 4th Place)" jingle fromSuper Mario Kart. If not, they fail and have to redo it. After a mission is completed, its P Switch turns gray.

Music

An "X" icon with sound waves, used to indicate missing media files.It has been requested thatmore audio and/or video files related to this section beuploaded.Specifics: Samples for all arrangements
Please upload music, sound effects, voice clips, or any videos for this section. See thehelp page for help getting started.

Mario Kart World has 227 newly arranged music tracks that can play on the main menu, in Free Roam, or duringroutes in Grand Prix or VS Race; they consist of 108 arrangements from theMario Kart series, 103 from theSuper Mario series, 10 from theYoshi series, 2 fromMario Paint, and 1 each fromWario Land: Super Mario Land 3,Donkey Kong Country,Luigi's Mansion,WarioWare, Inc.: Mega Microgame$!, andFlipnote Studio. This selection of music was referred to as the "jukebox" in development.[65]

Routes in Grand Prix have three to five dedicated arrangements that usually fit the theme of the source and/or the destination. Routes in VS Race have a completely random list of arrangements that do not necessarily fit the theme of the route, even if one used in Grand Prix is selected; all Grand Prix arrangements play in this mode, plus a few more exclusive ones. Most VS Race arrangements can play in Free Roam, along with a few calmer and slower-paced arrangements exclusive to that mode. Some tracks also play in a certain order, usually matching one of a game's soundtracks, and feature longer intros than in VS Race.

Additionally, certain arrangements incorporate the melodies of other themes at certain points, such as the "Underground BGM" arrangement fromSuper Mario Bros. 2 also including part of "Ground BGM", or "Mario Drawing Song" having a nod to "Jump Up, Super Star!" While the arrangements for the returning courses usually stay true to the lengths of the original tracks, the battle course themes follow these arrangements and include improvised additional sections, except that they loop.

The following list does not include arrangements of themes for classic race courses and battle courses present in the game. "Koopa Beach" fromSuper Mario Kart is the only theme that was arranged for both one of the game's courses and Free Roam.

Mario Kart arrangements

TrackGameGenreLocationSampleNotes
Grand PrixVS RaceFree Roam
"Title Screen (Fusion Ver.)"Super Mario KartJazz fusionCrown CityPeach StadiumAny route during nighttimeDuring the day
"Title Screen (Latin Jazz Ver.)"Latin jazzN/ADuring the day
"Donut Plains"Latin jazzMario Circuit → Peach StadiumAny routeDuring the day
"Ghost Valley"Drum and bassBoo CinemaDry Bones BurnoutRoutes coming from Boo CinemaN/A
"Bowser Castle"MetalstepN/ARoutes coming fromAirship Fortress,Wario Shipyard, Dry Bones Burnout andBowser's CastleN/A
"Choco Island (Samba Ver.)"Samba-jazzChoco MountainToad's FactoryAny routeDuring the day
"Choco Island (Bossa Nova Ver.)"Bossa novaN/ADuring the day
"Koopa Beach"Bossa novaN/ADuring the day
"Vanilla Lake"Jazz-funkN/ADuring nighttime
"Rainbow Road"Funky houseN/ADuring nighttime
"Staff Credits"Latin jazzN/ADuring the day
"Title Screen"Mario Kart 64Jazz fusionN/AAny routeDuring the day
"Character Select"ElectroN/ADuring nighttime
"Moo Moo Farm"BluegrassMoo Moo Meadows → Choco MountainAny routeDuring the day
"Koopa Troopa Beach (Rock Ver.)"Pop-punkKoopa Troopa BeachFaraway OasisRoutes coming from Koopa Troopa Beach,Peach Beach andSalty Salty SpeedwayDuring the day
"Koopa Troopa Beach (Electro Ver.)"ElectroN/ADuring nighttime
"Kalimari Desert"Western swingDesert HillsShy Guy BazaarAny routeDuring the day
"Toad's Turnpike"Jazz-funkN/AAny route during nighttimeDuring nighttime
"Frappe Snowland (Jazz Fusion Ver.)"Jazz fusionDK PassStarview PeakRoutes coming from DK Pass, Starview Peak andSky-High SundaeDuring the day
"Frappe Snowland (Soul Ver.)"Soul jazzN/ADuring nighttime
"DK's Jungle Parkway"Samba-jazzFaraway Oasis → Crown CityRoutes coming fromDino Dino Jungle andAcorn HeightsDuring the day
"Rainbow Road"Electronic rockN/ADuring nighttime
"Results Screen"Jazz-funkN/ADuring nighttime
"Peach Circuit"Mario Kart: Super CircuitFunkMario Circuit → Peach StadiumAny routeDuring the dayTakes elements from theprototype version of the theme
"Shy Guy Beach"Soul jazzN/ADuring the day
"Riverside Park"RockabillyFaraway Oasis → Crown CityRoutes coming from Dino Dino Jungle and Acorn HeightsDuring the day
"Bowser Castle"Progressive metalN/ARoutes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's CastleN/A
"Cheese Land"Jazz fusionN/AAny routeDuring the day
"Ribbon Road"Blues rockWhistlestop SummitDK SpaceportAny routeDuring the dayTakes elements from its arrangement inMario Kart 8
"Yoshi Desert"Oriental metalShy Guy Bazaar →Wario StadiumRoutes coming from Desert Hills and Shy Guy BazaarDuring the day
"Rainbow Road"Liquid funkN/AAny route during nighttimeN/A
"Luigi Circuit"Mario Kart: Double Dash!!New jack swingN/ADuring the day
"Baby Park"Happy hardcore /DubstepKoopa Troopa Beach → Faraway OasisAny route during nighttimeDuring the day
"Dry Dry Desert"Folk jazzN/ADuring the day
"Mushroom Bridge"Jazz fusionN/AAny routeDuring the day
"Sherbet Land"Jazz fusionStarview Peak → Sky-High SundaeRoutes coming from DK Pass, Starview Peak and Sky-High SundaeDuring the day
"Bowser's Castle"Industrial metalToad's Factory → Bowser's CastleRoutes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's CastleN/A
"Rainbow Road"Minneapolis soundN/AAny route during nighttimeN/A
"Staff Credits"Soft rockN/ADuring the day
"Figure-8 Circuit"Mario Kart DSJazz-funkN/ADuring the day
"Yoshi Falls"Old-timeN/ADuring the day
"Cheep Cheep Beach"Bossa novaN/ADuring the day
"Luigi's Mansion"Progressive metal / MetalstepBoo Cinema → Dry Bones BurnoutRoutes coming from Boo CinemaN/ATakes elements from its arrangement forGCN Luigi's Mansion inMario Kart 8 Deluxe
"Delfino Square"Jazz manoucheSalty Salty Speedway → Dino Dino JungleRoutes coming from Koopa Troopa Beach, Peach Beach and Salty Salty SpeedwayDuring the day
"Waluigi Pinball (Rock Ver.)"Funk rockWario Stadium → Airship FortressAny route during nighttimeDuring the day
"Waluigi Pinball (Funk Ver.)"Jazz-funkN/ADuring nighttime
"Shroom Ridge"SynthwaveN/ADuring nighttime
"Tick-Tock Clock"Avant-garde jazzN/AAny routeDuring the day
"Peach Gardens"Cool jazzN/AAny time of day
"Rainbow Road"Jazz fusionN/AAny route during nighttimeN/A
"Staff Credits"Soft rockN/ADuring nighttime
"Luigi Circuit"Mario Kart WiiJazz fusionN/ADuring the day
"Mushroom Gorge"ChoroN/AAny routeDuring the day
"Coconut Mall"Dixieland jazzN/ARoutes coming from Koopa Troopa Beach, Peach Beach and Salty Salty SpeedwayDuring the day
"DK Summit"Blues rockStarview Peak → Sky-High SundaeRoutes coming from DK Pass, Starview Peak and Sky-High SundaeDuring the day
"Wario's Gold Mine"Western swingN/AAny routeDuring the day
"Daisy Circuit (Electro Ver.)"Shibuya-keiSalty Salty Speedway → Dino Dino JungleAny routeDuring the day
"Daisy Circuit (Acoustic Ver.)"Samba / Bossa novaN/ADuring the day
"Maple Treeway"Cool jazzN/AAny time of day
"Grumble Volcano"MetalstepN/ARoutes coming from Desert Hills and Shy Guy BazaarDuring the day
"Dry Dry Ruins"Funk rockN/ADuring the dayQuotes the version that plays inside the course's pyramid
"Moonview Highway"Jazz fusionWario Stadium → Airship FortressAny route during nighttimeAny time of day
"Rainbow Road"Progressive rockN/AAny route during nighttimeN/A
"Staff Credits A"Jazz-funkN/AAny time of day
"Toad Circuit"Mario Kart 7Jazz fusionN/AAny routeDuring the day
"Daisy Hills"PolkaN/ARoutes coming from Dino Dino Jungle and Acorn HeightsDuring the day
"Music Park"FunkN/ADuring nighttime
"Rock Rock Mountain"Jazz fusionN/AAny routeDuring the day
"Piranha Plant Slide"Jazz-funkChoco Mountain → Toad's FactoryAny routesDuring the day
"DK Jungle"Hard bopFaraway Oasis → Crown CityRoutes from Dino Dino Jungle and Acorn HeightsDuring the day
"Rosalina's Ice World"Synth-popDK Pass → Starview PeakRoutes from DK Pass, Starview Peak and Sky-High SundaeDuring the day
"Rainbow Road"Power balladN/ADuring the day
"Staff Credits"Jazz fusionN/AAny routeDuring the day
"Mario Kart 8 (Jazz Fusion Ver. 1)"Mario Kart 8 DeluxeJazz fusionCrown City → Peach StadiumAny routeDuring the day
"Mario Kart 8 (Jazz Fusion Ver. 2)"Jazz-funkN/ADuring nighttime
"Mario Circuit"[a]BebopN/AAny route during nighttimeDuring the day
"Water Park"CalypsoKoopa Troopa Beach → Faraway OasisRoutes coming from Koopa Troopa Beach, Peach Beach and Salty Salty SpeedwayDuring the day
"Sweet Sweet Canyon (Jazz Ver.)"SambaN/ADuring the day
"Sweet Sweet Canyon (Electro Ver.)"Lofi hip-hopN/ADuring nighttimeQuotes "Ground BGM" fromSuper Mario Bros.
"Thwomp Ruins"Groove metalDino Dino Jungle →Great ? Block RuinsAny routeDuring the day
"Toad Harbor (Rock Ver.)"Pop rockCrown City → Whistlestop SummitRoutes coming from Koopa Troopa Beach, Peach Beach and Salty Salty SpeedwayDuring the day
"Toad Harbor (Electro Ver.)"Deep houseN/ADuring nighttimeQuotes "Dolphin Shoals"
"Twisted Mansion"Electro swingBoo Cinema → Dry Bones BurnoutRoutes coming from Boo CinemaN/A
"Shy Guy Falls"Western swingN/AAny routeDuring the day
"Sunshine Airport (Lounge Pop Ver.)"Lounge / Shibuya-keiPeach Beach → Salty Salty SpeedwayAny routeDuring the day
"Sunshine Airport (Electro Ver.)"ElectroN/ADuring nighttime
"Dolphin Shoals (Jazz Fusion Ver.)"Jazz fusionSalty Salty Speedway → Dino Dino JungleRoutes coming from Koopa Troopa Beach, Peach Beach and Salty Salty SpeedwayDuring the day
"Dolphin Shoals (Electro Ver.)"VaporwaveN/ADuring nighttime
"Electrodrome"Progressive countryN/AAny route during nighttimeAny time of day
"Mount Wario"Progressive metalSky-High Sundae →Wario ShipyardRoutes coming from DK Pass, Starview Peak and Sky-High SundaeDuring the day
"Cloudtop Cruise"Acid jazzCrown City → Peach StadiumAny routeDuring the day
"Bone-Dry Dunes"Progressive metalShy Guy Bazaar → Wario StadiumRoutes coming from Desert Hills and Shy Guy BazaarDuring the day
"Bowser's Castle"DiscoN/ARoutes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during any time of day, any route during nighttimeN/A
"Rainbow Road"Jazz fusionN/AAny route during nighttimeDuring the dayQuotes the bassline from "Mario Kart 8 Title Screen"
"Dragon Driftway"Italo discoCheep Cheep FallsDandelion DepthsRoutes coming from Cheep Cheep FallsDuring the day
"Ice Ice Outpost"Progressive metalSky-High Sundae → Wario ShipyardRoutes coming from DK Pass, Starview Park and Sky High SundaeDuring the day
"Wild Woods"Cool jazzAcorn Heights → Mario CircuitRoutes coming from Dino Dino Jungle and Acorn HeightsDuring the day
"Super Bell Subway"Jazz-funkN/ADuring the day
"Tokyo Blur"Mario Kart TourJazz fusionCrown City → Whistlestop SummitAny routeDuring the day
"Vancouver Velocity"Nu-discoDK Pass → Starview PeakRoutes coming from DK Pass, Starview Peak and Sky-High Sundae during any time of day, any other route during nighttimeAny time of day
"Los Angeles Laps"Lofi hip-hopN/ADuring nighttime
"Merry Mountain"Nu jazzN/ADuring nighttime
"Ninja Hideaway"Progressive metalCheep Cheep Falls → Dandelion DepthsRoutes coming from Cheep Cheep FallsN/A
"Singapore Speedway"Nu-discoCrown City → Whistlestop SummitAny route during nighttimeAny time of day
"Bangkok Rush"Jazz fusionAcorn Heights → Mario CircuitRoutes coming from Dino Dino Jungle and Acorn HeightsDuring the day
"Piranha Plant Pipeline"Jazz fusionChoco Mountain → Toad's FactoryAny routeAny time of day
"Squeaky Clean Sprint"[b]Mario Kart 8 DeluxeLoungeN/ADuring the day
"Title Screen"Mario Kart Live: Home CircuitProgressive rockN/AAny routeDuring the day
  1. ^Despite being based on "Mario Circuit", as evidenced by the B section, the default order that can play in Free Roam and on the main menu has the theme grouped between "Mario Kart 8 (Jazz Fusion Ver. 1)" and "Water Park".
  2. ^Although "Squeaky Clean Sprint" is labeled as aMario Kart 8 Deluxe theme, it is grouped with the arrangements fromMario Kart Tour.

Super Mario arrangements

TrackGameGenreLocationSampleNotes
Grand PrixVS RaceFree Roam
"Ground BGM (Latin Ver.)"Super Mario Bros.CalypsoN/ADuring the day
"Ground BGM (Acoustic Ver.)"SambaN/ADuring nighttimeIncorporates "Game Over" in the outro
"Underground BGM (Jazz Fusion Ver.)"Free jazzDandelion DepthsBoo CinemaAny routeDuring nighttimeBased on its arrangement fromSuper Mario 3D Land
"Underground BGM (Acoustic Ver.)"FlamencoN/ADuring the day
"Underwater BGM"Smooth jazzN/ADuring nighttime
"Please Select Player"Super Mario Bros. 2Dixieland jazzMario CircuitPeach StadiumAny routeDuring the day
"Ground BGM"SwingN/ADuring the day
"Underground BGM"Free jazzDandelion Depths → Boo CinemaAny route during nighttimeDuring the dayIncorporates "Ground BGM" halfway through the track
"Overworld Medley"Super Mario Bros. 3Acid jazzN/ADuring the dayMedley of "World 1 Map (Grass Land)", "World 2 Map (Desert Land)", "World 5 Map (Sky Land) - In the Sky", "World 7 Map (Pipe Land)" and "World 3 Map (Water Land)"
"Ground BGM"ReggaeN/ADuring the dayTakes elements from its editor theme fromSuper Mario Maker
"Athletic BGM"Two-toneMario Bros. CircuitCrown CityAny routeDuring the dayIncorporates "Course Clear"
"Underwater BGM"BebopPeach BeachSalty Salty SpeedwayRoutes coming from Koopa Troopa Beach, Peach Beach and Salty Salty SpeedwayDuring the day
"Fortress Boss BGM"Progressive metalN/ARoutes coming fromAirship Fortress,Wario Shipyard,Dry Bones Burnout andBowser's Castle during any time of day, any route during nighttimeN/A
"Airship BGM"DjentToad's Factory → Bowser's CastleRoutes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's CastleN/A
"Ending"MamboN/ADuring the dayBased on its arrangement from the "Mario & Zelda Big Band Live" concert series
"Ground BGM"Super Mario LandSwingN/ADuring the dayBased on its arrangement from the "Super Mario Land" album
"Underground BGM"Funk metalN/ARoutes coming fromDesert Hills andShy Guy BazaarDuring the day
"Title BGM"Super Mario WorldDixieland jazzN/ADuring the day
"Ground BGM (Rock 'n' Roll Ver. 1)"Rock and rollN/AAny routeN/A
"Ground BGM (Rock 'n' Roll Ver. 2)"Rock and rollN/ADuring the dayThis version is shorter and has some slight changes in the melody.
"Ground BGM (Ska Ver.)"Two-toneN/AAny routeDuring the day
"Ground BGM (Country Ver.)"BluegrassMoo Moo MeadowsChoco MountainAny routeDuring the day
"Underground BGM"Punk bluesDandelion Depths → Boo CinemaRoutes coming from Boo Cinema during any time of day, any route during nighttimeDuring the day
"Underwater BGM"WaltzN/ADuring the day
"Bonus Game BGM"BitpopN/AAny routeDuring the day
"Overworld Medley"Progressive popN/ADuring the dayMedley of "Yoshi's Island (Map Screen)", "Star World (Map Screen)" "Donut Plains (Map Screen)", "Forest of Illusion (Map Screen)" and "Special World (Map Screen)"
"Castle BGM"Groove metalN/ARoutes coming from Airship Fortress, Wario Shipyard, Boo Cinema, Dry Bones Burnout and Bowser's CastleN/A
"Koopalings BGM"FlamencoN/ARoutes coming from Mario Bros. Circuit, Whistlestop Summit, Airship Fortress, Wario Shipyard,Cheep Cheep Falls, Dandelion Depths, Dry Bones Burnout and Bowser's CastleDuring the day
"Ending"Dixieland jazzN/ADuring the day
"Main Theme"Super Mario Land 2 - 6 Golden CoinsBluegrassN/AAny routeDuring the day
"File Select"Super Mario 64Nu jazzN/ADuring nighttime
"Title Theme (Big Band Ver.)"Philadelphia soulN/ADuring the dayBased on its arrangement from the "Super Mario Bros. 30th Anniversary Live" concert series
"Title Theme (Latin Ver.)"MariachiN/ADuring the day
"Peach's Castle"LoungeN/ADuring the day
"Piranha Plant's Lullaby"Country bluesN/ADuring nighttime
"Dire, Dire Docks"Soft rockN/ADuring the day
"Cool, Cool Mountain"BluegrassMoo Moo Meadows → Choco MountainRoutes coming fromDK Pass,Starview Peak andSky-High SundaeDuring the day
"Slider"Ska punkStarview Peak → Sky-High SundaeAny routeDuring the day
"Bowser's Road"Symphonic metalToad's Factory → Bowser's CastleRoutes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's CastleDuring the day
"Bowser's Theme"Doom metalN/ADuring the day
"Staff Roll"Jangle popN/ADuring the day
"Delfino Plaza"Super Mario SunshineJazz manoucheN/ARoutes coming from Mario Bros. Circuit, Whistlestop Summit, Koopa Troopa Beach, Peach Beach, Salty Salty Speedway and Dandelion DepthsDuring the dayBased on its arrangement from the "Mario & Zelda Big Band Live" concert series
"Bianco Hills"Surf popWhistlestop Summit → DK SpaceportAny routeDuring the day
"Ricco Harbor"SkaN/ADuring the day
"Secret Course - Sky and Sea"Drill 'n' bassN/AAny routeDuring the dayIncorporates "Shine!" in the outro.
"Ground BGM"[a]New Super Mario Bros.Samba funkN/AAny routeDuring the day
"Castle BGM"Thrash metalN/ARoutes coming from Airship Fortress, Wario Shipyard, Boo Cinema, Dry Bones Burnout and Bowser's CastleN/A
"Egg Planet"Super Mario GalaxyProgressive rockN/AAny routeDuring the day
"Rosalina in the Observatory 3"SwingN/ADuring the dayIncorporates nods to "Luma"
"Space Junk Road"ChillhopN/ADuring nighttime
"Enter Bowser Jr.!"Funk metalN/ARoutes coming from Airship Fortress, Wario Shipyard, Cheep Cheep Falls, Dry Bones Burnout and Bowser's CastleDuring the day
"Buoy Base Galaxy"Progressive rockN/AAny routeDuring the day
"Gusty Garden Galaxy"Jazz fusionCrown City → Peach StadiumAny routeDuring the day
"Final Battle with Bowser"Symphonic metalToad's Factory → Bowser's CastleRoutes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's CastleDuring the day
"Purple Comet"Jazz fusionN/ARoutes coming from Dino Dino Jungle and Acorn Heights during any time of day, any route during nighttimeDuring the day
"Underwater BGM"New Super Mario Bros. WiiSwingN/ADuring the day
"Desert BGM"Jazz-funkN/ADuring the dayIncorporates percussion from the remix heard while riding Yoshi
"Castle BGM"Progressive metalN/ARoutes coming from Airship Fortress, Wario Shipyard, Cheep Cheep Falls, Boo Cinema, Dry Bones Burnout and Bowser's CastleN/A
"Castle Boss"Jazz fusionSky-High Sundae →Wario ShipyardRoutes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during any time of day, any route during nighttimeDuring the day
"Beach Theme"Latin jazzN/ARoutes coming from Koopa Troopa Beach, Peach Beach and Salty Salty SpeedwayDuring the dayTakes elements from its arrangement from theWii version ofMario & Sonic at the London 2012 Olympic Games
"Volcano BGM"Funk metalShy Guy Bazaar →Wario StadiumRoutes coming from Desert Hills and Shy Guy BazaarDuring the day
"Credits Theme 1"Jazz fusionN/ADuring the day
"Sky Station Galaxy"Super Mario Galaxy 2Pop-punkMario Bros. Circuit → Crown CityAny routeDuring the day
"Starship Mario 1"Jazz-funkN/ADuring nighttime
"Yoshi Star Galaxy"Funk rockN/ADuring the day
"The Starship's Journey"Progressive rockN/AAny routeDuring the day
"Digga-Leg"Jazz-funkN/ARoutes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during any time of day, any route during nighttimeDuring the day
"Puzzle Plank Galaxy"ReelN/ADuring the day
"Wild Glide Galaxy"Jazz fusionN/ADuring the dayBased on its arrangement from the "Super Mario Bros. 30th Anniversary Live" concert series
"Cloudy Court Galaxy"Progressive rockN/AAny routeDuring the day
"Melty Monster Galaxy"Flamenco jazzDesert Hills → Shy Guy BazaarRoutes coming from Desert Hills and Shy Guy BazaarDuring the day
"Bowser's Galaxy Generator"Jazz fusionToad's Factory → Bowser's CastleRoutes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during any time of day, any route during nighttimeDuring the day
"Ground Theme"Super Mario 3D LandPhiladelphia soulN/ADuring the dayBased on its arrangement from the "Super Mario Bros. 30th Anniversary Live" concert series, which takes elements from the theme played during the staff roll
"Beach Theme (Jazz Ver.)"Cool jazzPeach Beach → Salty Salty SpeedwayRoutes coming from Koopa Troopa Beach, Peach Beach and Salty Salty SpeedwayN/A
"Beach Theme (Bossa Nova Ver.)"Bossa novaN/ADuring the day
"Snow Mountain Theme"Latin jazzN/ADuring the day
"Ground Theme"New Super Mario Bros. UCalypsoN/ADuring the day
"Super Bell Hill"Super Mario 3D WorldPhiladelphia soulN/ADuring the dayBased on its arrangement played by theSuper Mario Super Big Band at Nintendo Live 2023, which also arranges "The Credits Roll".
"Captain Toad Goes Forth"Two-toneN/AAny routeDuring the day
"Bowser's Highway Showdown"Hard bopWario Stadium →Airship FortressAny route during nighttimeDuring the day
"Double Cherry Pass"Lounge /Shibuya-keiN/ADuring the day
"Shifty Boo Mansion"NeotangoBoo Cinema →Dry Bones BurnoutRoutes coming from Boo CinemaN/A
"Athletic Theme (Jazz Ver.)"BebopN/AAny route during nighttimeDuring the day
"Athletic Theme (Soul Ver.)"Soul jazzN/ADuring nighttimeTakes elements from "Sunshine Seaside"
"Hisstocrat"Jazz-funkDesert Hills → Shy Guy BazaarRoutes coming from Desert Hills and Shy Guy BazaarDuring the day
"Sprawling Savanna"Jazz fusionAcorn Heights → Mario CircuitAny routeDuring the day
"Piranha Creeper Creek"Pop-punkDino Dino Jungle → Great ? Block RuinsRoutes coming from Dino Dino Jungle and Acorn HeightsDuring the day
"Hands-On Hall"Jazz fusion / Japanese-style rock (和ロック)Cheep Cheep Falls → Dandelion DepthsRoutes coming from Cheep Cheep FallsDuring the day
"World 8"FunkN/ADuring the day
"Title Screen"Super Mario MakerJazz fusionN/ADuring the day
"Fossil Falls"Super Mario OdysseySoft rockN/ADuring the day
"Tostarena Ruins"Latin rockN/ARoutes coming from Desert Hills and Shy Guy BazaarDuring the day
"Steam Gardens (Rock Ver.)"Blues rockChoco Mountain → Toad's FactoryAny routeDuring the day
"Steam Gardens (Soul Ver.)"Southern soulN/ADuring the day
"Lake Lamode"ChillwaveN/ADuring nighttime
"Peronza Plaza"Jazz manoucheSalty Salty Speedway → Dino Dino JungleAny routeDuring the day
"Shiveria Town"Celtic rockSky-High Sundae → Wario ShipyardRoutes coming from DK Pass, Starview Peak and Sky-High SundaeDuring the day
"Bowser's Castle: Main Courtyard"Hard bopCheep Cheep Falls → Dandelion DepthsRoutes coming from Cheep Cheep FallsN/A
"Jump Up, Super Star!"SwingMario Bros. Circuit → Crown CityAny routeDuring the day
"Break Free (Lead The Way)"Pop-punkN/AAny routeDuring the day
"Plessie Ride!"Super Mario 3D World + Bowser's FuryLatin jazzN/AAny routeDuring the day
"Attack! Bowser's Fury"Death metalN/ARoutes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during any time of day, or any route track during nighttimeN/A
  1. ^Despite being based on the "Ground Theme" fromNew Super Mario Bros., as evidenced by the intro melody, the default order that can play in Free Roam and on the main menu groups it with the tracks fromNew Super Mario Bros. Wii.

Other arrangements

TrackGameGenreLocationSampleNotes
Grand PrixVS RaceFree Roam
"Painting Mode 1"Mario PaintJazz fusionN/ADuring the day
"Flyswatter Level 1"Acid jazzN/ARoutes coming fromBoo Cinema during any time of day, any route during nighttimeN/A
"Main Theme"Wario Land: Super Mario Land 3Blues rockN/AAny routeDuring the day
"DK Island Swing"Donkey Kong CountrySwingN/ADuring the day
"Opening Melody"Super Mario World 2: Yoshi's IslandSoft rockN/ADuring nighttime
"Flower Field BGM (Ska Ver.)"Two-toneDino Dino JungleGreat ? Block RuinsAny routeDuring the day
"Flower Field BGM (Jazz Ver.)"Cool jazzN/AAny time of day
"Athletic BGM"Samba funkDino Dino Jungle → Great ? Block RuinsAny routeDuring the dayIncorporates "Stage Start" at the end of the A section
"Stage Boss (Rock 'n' Roll Ver.)"Surf popWhistlestop SummitDK SpaceportRoutes coming fromMario Bros. Circuit, Whistlestop Summit,Airship Fortress,Wario Shipyard,Dandelion Depths,Dry Bones Burnout andBowser's CastleDuring the day
"Stage Boss (Jazz Ver.)"Soul jazzN/ADuring the day
"Bowser"Progressive metalToad's Factory → Bowser's CastleRoutes coming from Airship Fortress, Wario Shipyard, Dry Bones Burnout and Bowser's Castle during any time of day, or any route track during nighttimeN/A
"Yoshi's Song (Latin Ver.)"Yoshi's StoryDanzón-mamboN/ADuring the day
"Yoshi's Song (Bossa Nova Ver.)"Bossa novaN/ADuring the day
"Yoshi's Tale"Samba-jazzN/ADuring nighttime
"Title Theme (Humming)"Luigi's MansionSwingN/ADuring the day
"Voices Being Carried on the Waves"WarioWare, Inc.: Mega Microgame$!Funk rock /ReggaeN/ADuring the dayBased on theNintendo Sound Selection Vol.3: B-Side Music arrangement that alternates between the "Spring" and "Summer" variants
"Mario Drawing Song"Flipnote StudioJazz-funkN/ADuring the dayIncorporates elements from the theme forWorld Special 8 fromSuper Mario 3D Land, as well as a nod to "Jump Up, Super Star!" in the ending

Brands

Main article:List of brands debuting in Mario Kart World
Pattern graphic of a map with logos of various sponsors from Mario Kart World
Pattern graphic with logos of various sponsors from Mario Kart World
Graphics depicting various sponsors seen in the game

New

Returning

Update history

This is a detailed list of updatesMario Kart World has received since launch. To play online, players must have downloaded the most recent software update.[39]

Ver. 1.1.0

The first update, also known as the "Day 1 patch", was released on June 4, 2025 (June 5 in some time zones). The following changes were made:

General
  • EnabledCameraPlay.
    • A compatible USB camera (sold separately) is required for CameraPlay.
    • Players can turn camera ON or OFF in Multiplayer and Online Play modes.
    • When the camera is ON, the player's face is displayed during the race.
  • Enabled Online Play.
  • Enabled LAN Play.
    • From the title screen if you press the L Stick and hold both the L Button and R Button, Wireless Play will change to LAN Play.
  • Enabled players to upload and download ghost data in Time Trials.
  • Enabled display of icons of players in close proximity in Free Roam.
  • Increased number of characters you can select from the start.
  • Improved operability when 3 or more players are playing in Multiplayer.
  • Eliminated time limit for choosing courses when playing Wireless Play or LAN Play.
  • Enabled display of update version on title screen.
Note

Ver. 1.1.1

An update was released on June 18, 2025 to fix various bugs.

Fixed Issues
  • Fixed an issue where items were no longer able to be used.
  • Fixed an issue where sometimes controls were inoperable when selecting a character and trying to start Free Roam from the "Free Roam" map.
  • Fixed an issue where sometimes the game shut down when watching replay after a race.
  • Fixed an issue where sometimes the game shut down after a race in "Online Play".
  • Fixed an issue where rate fluctuations were sometimes displayed incorrectly in "Knockout Tour" and "Online Play".
  • Fixed an issue where it was easy for a communication error to occur when trying to join Friends playing "VS Race" or "Battle" in "Online Play".
  • Fixed an issue where you sometimes slipped through the wall before the finish line of "DK Spaceport".
  • Fixed an issue where you sometimes couldn't return to correct position after falling of[sic] the course between "Airship Fortress" and "Bowser's Castle" while gliding.

Ver. 1.1.2

An update was released on June 25, 2025. The following changes were made:

General
  • Adjusted courses selected in "Random" when selecting next course in a wireless "VS Race."
Fixed Issues
  • Made readjustments to fix an issue where rate fluctuations were sometimes displayed incorrectly in "Online Play" and "Knockout Tour."
  • Fixed an issue where you sometimes can't recover quickly after falling off the course in "Dino Dino Jungle".
  • Fixed an issue where you continually hit the wall near the finish line of "Boo Cinema" when transformed into Bullet Bill.
Note
  • The Random option in wireless, LAN, and online VS Races now also selects courses that can be picked as options, including ones withroutes.

Ver. 1.2.0

An update was released on July 29, 2025. The following changes were made:

General
  • In the "VS Race" of "Single Player", added "No COM" to the COM rules.
  • In the "VS Race" of "Single Player" and "Multiplayer", added "Mushrooms only" to the item rules.
  • You can now choose "View Replay" after downloading ghost data in "Time Trials".
  • You can now choose whom to watch when spectating in "Knockout Tour" and "Balloon Battle" in "Online Play", "Wireless Play", and "LAN Play".
  • You can now see the waiting time until the next race or battle starts in "Online Play", "Wireless Play", and "LAN Play".
  • When using CameraPlay in "Multiplayer" and "Online Play", the game will now remember the camera cursor position and size until the player closes the game.
    • If you change the number of people playing, the cursor position and size will return to their original settings.
  • On the "Free Roam" map, when you gather all of the P Switches, ? Panels, and Peach Medallions, the colors of the various numbers will now change.
  • Made COM weaker in everything other than "Battle".
  • Made homing of Boomerang weaker.
  • Decreased the probability of getting a Triple Dash Mushroom in the low position, whenever the item rules in a race are anything other than "Frantic".
  • Changed it so order of getting ? Block is higher than in the past, whenever the item rules in a race are anything other than "Frantic".
  • Made it so there is a wheel spinning animation if the player presses the A button (acceleration) too early when starting a race while driving.
    • Player will not lose speed even when spinning wheels.
  • Increased the frequency of lap-type courses appearing in the selection when choosing the next course in "VS Race" and wireless races.
Fixed Issues
  • Fixed an issue where the rate fluctuations were sometimes displayed incorrectly in wireless races.
  • Fixed an issue where the vehicle would stay floating in air when jumping off a half pipe.
  • Fixed an issue where, when a player crashes while gliding and uses Bullet Bill, they go out of the course.
  • Fixed an issue where, if a player quits a Rewind in the location where they were wall riding, the driver's posture would not return to what it was before.
  • Fixed an issue where the item that was displayed in the item slot would turn into something else when using it.
  • Fixed an issue where in "Online Play", the player would not dash even when getting on a Dash Panel.
  • Fixed an issue where the points in a team race in "Wireless Play" would display incorrectly.
  • Fixed an issue where sometimes controls were inoperable on the menu screen after the player was retired in "Balloon Battle" in "Wireless Play".
  • Fixed an issue where a Peach Medallion would sometimes disappear when doing Rewind in "Free Roam".
  • Fixed an issue where sometimes controls were inoperable when the player pointed the cursor at their own character or course and pressed A on the "Free Roam" map.
  • Fixed an issue where sometimes controls were inoperable when the player quit a mission in "Free Roam" right before entering a pipe.
  • Fixed an issue where the player would slip through some drift ice around "Sky-High Sundae".
  • Fixed an issue where the player would get caught on the outside of a handrail on the left and right sides right after the start of "Airship Fortress".
  • Fixed an issue where the player would get caught on the fence and not be able to move forward in "Bowser's Castle".
  • Fixed an issue where, when the player used a Bullet Bill in "Bowser's Castle", they would not be able to glide and fell into the abyss.
  • Fixed an issue where the player would go out of the course when using a Mega Mushroom on the last turn of "Whistlestop Summit".
  • Fixed an issue where the player could not get out of the location where they fell from a railroad when "Smart Steering" is on in "Whistlestop Summit".
  • Fixed an issue where the player would slip through the ground at a ramp near the goal at "Choco Mountain".
  • Fixed an issue where the player would get caught on a block when using a Bullet Bill on the road that enters "Choco Mountain".
  • Fixed an issue where the player would get caught on a plank of wood laid on the road when throwing a green shell on the road between "DK Spaceport" and "Whistlestop Summit".
  • Fixed an issue where the last place would be sometimes incorrect in the wireless races of "Dino Dino Jungle".
  • Fixed an issue where the player would get caught on the back of a leaf when using a Bullet Bill in "Acorn Heights".
  • Fixed an issue where the player would not be able to slip through a vase that is placed on the road in "Shy Guy Bazaar", when using a Boo.
  • Fixed an issue where the player would slip through the ceiling in "Dry Bones Burnout".
  • Fixed an issue where the player would sometimes hit a fence when throwing a red shell on the first turn in "Moo Moo Meadows".
  • Fixed an issue where one part of the effects that take place for the bridge transforming when heading toward "Rainbow Road" did not display.
  • Fixed an issue where the player would slip through the ground on the road between "Starview Peak" and "Sky-High Sundae".
  • Fixed an issue where some of the item boxes would not have appeared in "Wario Shipyard".
  • Fixed an issue where the player would slip through the bottom of a rock near the goal of "Wario Shipyard".
  • Fixed an issue where the player would go out of the course when using a Mega Mushroom on a turn inside "Wario Stadium".
  • Fixed an issue where the player gets caught on a tree in the middle of a shortcut if they have "Smart Steering" on when heading from "Starview Peak" to "Dandelion Depths" in "Ice Rally" of "Knockout Tour".
  • Several other issues have been addressed to improve the gameplay experience.
Unlisted changes
  • The speed boost given when landing on the ground now happens immediately with higher acceleration.[66]
  • The item probability for the ? Block has been changed so it is now possible for 1st place to hold a ? Block and Coin at the same time. This update makes 1st place no longer guaranteed to get at least one defensive item with Normal item rules when the maximum item slots are filled (outside of online rooms with high lag), likeMario Kart 8 for the Wii U, and unlikeMario Kart 8 Deluxe,Mario Kart Tour (when using three item slots), andMario Kart World before version 1.2.0.[67]

Ver. 1.2.1

An update was released on August 18, 2025 to fix a bug.

Fixed Issues
  • Fixed an issue where, if the player chose "Race against Ghost" or "View Replay" right after downloading ghost data in "View Rankings" in "Time Trials," a ghost that was different from the one that was downloaded would play.

Ver. 1.3.0

An update was released on September 23, 2025. The following changes were made:

General
  • You can now join friends playing "Knockout Tour" by selecting "Friends" from "Online Play" "1p".
  • Up to 2 players can now play "Free Roam" while waiting if the game was full when trying to join friends playing "Race", "Knockout Tour" or "Battle" in "Online Play".
  • The "Free Roam" map now displays the locations of P Switches you've run over and Peach Medallions you've obtained.
    • You can now select a P Switch from the map and move to a location near the P Switch.
  • In "Free Roam", you can now transform into the character pulled into the UFO.
    • If "Dash Food" in "Settings/Controller" is set to "Doesn't transform" then you will not transform.
  • It is now easier to encounter UFOs in "Free Roam".
  • The conditions for the appearance of some Peach Medallions in "Free Roam" have been adjusted.
  • When spectating in "Knockout Tour" or "Balloon Battle" in "Online Play" or "Wireless Play", you can now choose who to watch, even if you are holding the Joy-Con 2 or Joy-Con horizontally.
  • Decreased the time between when an item box is taken by someone and the next time it is revived.
  • Increased the invincible time after spinning or crashing during a race.
  • Reduced the force of jumps when landing on a rival from above.
  • Decreased the amount of time between when you finish and when spectating begins in "Knockout Tour" or "Balloon Battle" in "Online Play" or "Wireless Play".
  • Decreased the amount of time between passing through the checkpoint and when the ranking is displayed in "Knockout Tour" in "Wireless Play" and "LAN Play".
  • Further increased the frequency of lap-type courses appearing in the selection when choosing the next course in "VS Race" and wireless races.
Fixed Issues
  • Fixed an issue in "Online Play" and "Wireless Play" where the ranking would sometimes become incorrect if a player went off course at the same time as reaching the finish line.
  • Fixed an issue in "Grand Prix", "Knockout Tour", and "VS Race", where the CPU's ranking would sometimes drop after reaching the finish line.
  • Fixed an issue in "Knockout Tour" in "Online Play" where other players' ratings would sometimes appear as "0" on the results screen.
  • Fixed an issue where a Spiny Shell would sometimes pass the first place player in "Wireless Play" or "Online Play".
  • Fixed an issue where players would sometimes be sent flying backwards a great distance when hit by a Spiny Shell.
  • Fixed an issue where the second item in an item slot would sometimes not disappear when hit by Lightning.
  • Fixed an issue where hitting the base of a pillar in mid-air would sometimes cause a large jump.
  • Fixed an issue that sometimes caused movement to become unstable when doing a wall ride on water.
  • Fixed an issue where players would sometimes be swept away strongly after landing when doing a mini jump while going up a river.
  • Fixed an issue where players would sometimes pass through the ground when hit by a car driving on the road.
  • Fixed an issue in "Free Roam" where players would sometimes be unable to enter pipes correctly after exiting a trailer.
  • Fixed an issue where the results screen would sometimes become distorted after spectating "Balloon Battle" in "Online Play".
  • Fixed an issue where the game would sometimes not proceed to the course selection screen after exiting a pipe during "Free Roam" in "Online Play".
  • Fixed an issue where Bullet Bill would sometimes slip through walls when used in "Sky-High Sundae".
  • Fixed an issue where players would sometimes get stuck on a wall at the start of the race heading from "Airship Fortress" to "Shy Guy Bazaar".
  • Fixed an issue where players would sometimes get stuck in walls when using a Bullet Bill in "Bowser's Castle".
  • Fixed an issue in "Cheep Cheep Falls" where item boxes were sometimes difficult to pick up when Smart Steering was turned on.
  • Fixed an issue in "Knockout Tour" "Spiny Rally" where sometimes there was an item box buried in the ground.
  • Several other issues have been addressed to improve the gameplay experience.

Ver. 1.4.0

An update was released on December 2, 2025. The following changes were made:

General
  • Added "Custom Items" to the item rules.
    • This is a feature that lets you set which items appear.
    • This is supported in "VS Race", "Balloon Battle", "Coin Runners", and "Room" in "Online Play" or "Wireless Play".
  • Made it so that music track name and source title of the track that is playing will be displayed on the Pause Menu.
  • Added "Music Volume" to "Settings/Controller".
  • Made it so players who gathered in a "Room" of "Online Play" can participate in "Race", "Knockout Tour", and "Battle".
    • Up to 4 players can participate in "Race", "Knockout Tour", and "Battle".
  • Made it so you can join in with friends who are playing "Knockout Tour" from "Friends" in "2p", "Online Play" as well.
  • Added "Restart" and "Next Race" in the Pause Menu for "VS Race" in "Single Player".
  • Made it so you can select "Photo Mode" from the Pause Menu in "Race against Ghost" in "Time Trials".
  • Changed the course layout of below courses for "VS Race", or "Race" in "Online Play" or "Wireless Play".
    • Race that heads from "Koopa Troopa Beach" to "DK Spaceport".
    • Race that heads from "Koopa Troopa Beach" to "Crown City".
    • Race that heads from "Koopa Troopa Beach" to "Peach Stadium".
    • Race that heads from "Whistlestop Summit" to "Koopa Troopa Beach".
    • Race that heads from "Desert Hills" to "Koopa Troopa Beach".
    • Race that heads from "DK Spaceport" to "Koopa Troopa Beach".
    • Race that heads from "Crown City" to "Koopa Troopa Beach".
    • Race that heads from "Peach Stadium" to "Koopa Troopa Beach".

*Changed it so that, in all races heading toward "Koopa Troopa Beach", including the above courses, you will cross the finish line after two laps once you arrive at "Koopa Troopa Beach".

  • You will now dash when riding on Manta Ramp's back.
  • Made it so the player will not hit Dragoneel when transformed into Bullet Bill.
  • Made it so the player cannot use a second Boo while already using a Boo, when holding two Boos.
  • When Dash Food is taken by someone, shortened the time until that Dash Food reappears.
  • When a coin placed on water is taken by someone, shortened the time until that coin reappears.
Fixed Issues
  • Fixed an issue where the dash time was not correct after a Charge Jump.
  • Fixed an issue where the player would slip through a wall when being stomped on from above by a vehicle driving on the road.
  • Fixed an issue where a player would be squashed when touching a Thwomp that had landed.
  • Fixed an issue where a Bullet Bill would not be displayed after using it.
  • Fixed an issue where a character would be blurry even when making "Focus" "Character" when taking a photo in "Photo Mode" on the Pause Menu.
  • Fixed an issue where the screen would look distorted if entering a pipe at the same time as joining a Free Roam in "Online Play".
  • Fixed an issue where player could not get in a UFO when multiple players tried to get in a UFO at the same time in Free Roam in "Online Play".
  • Fixed an issue where a friend's information would not be updated when looking at the list of friends in "Friends" in "Online Play".
  • Fixed an issue where there would be a communication error when looking at a group ID in "View Room Info" when participating in a group in "Friends" in "Online Play".
  • Fixed an issue where a player's place would go down if retiring during "Knockout Tour" in "Online Play".
  • Fixed an issue where a player that is seen when spectating looks like they are going off the course over and over during "Knockout Tour" in "Online Play" or "Wireless Play".
  • Fixed an issue where the player's own character or vehicle would change when starting "Online Play" or "Wireless Play" again after quitting a game after "Knockout Tour" in "Online Play" or "Wireless Play".
  • Fixed an issue where a player would get stuck on a wall when using a Bullet Bill while falling off the course in "Sky-High Sundae".
  • Fixed an issue where a Bullet Bill would go outside the course when using it on the final curve in "Boo Cinema".
  • Fixed an issue where the player would slip through a bulldozer in "Toad's Factory".
  • Fixed an issue where the player would get stuck on a spotlight in the race that heads from "Toad's Factory" to "Bowser's Castle" when transformed into Bullet Bill.
  • Fixed an issue where if the player used a Bullet Bill or Spiny Shell in the first curve of "Desert Hills", it would get stuck on a rock.
  • Fixed an issue where the player would get stuck on a tree when using a Bullet Bill on "DK Pass".
  • Fixed an issue where, when the player was small because of Lightning, they would slip through the wall on the final curve of "DK Pass.
  • Fixed an issue where the player would get stuck on a billboard when transforming into Bullet Bill in the race that heads from "Crown City" to "Desert Hills".
  • Fixed an issue where the player would slip through the ring of stone when using a Bullet Bill or Mega Mushroom while falling in "Great ? Block Ruins" right before the final curve.
  • Fixed an issue where the player would get stuck on the ground on the meadows near "Big Donut".
  • Fixed an issue where the player would slip through the wall if rewinding after wall riding in the special room you can go to from a pipe in "Shy Guy Bazaar".
  • Fixed an issue where the player would still fall into the lava even though they have "Smart Steering" ON in "Dry Bones Burnout".
  • Fixed an issue where the player would go off the course when using a Bullet Bill while rail riding in "Wario Stadium".
  • Fixed an issue where the player would not be able to glide if getting on a glide panel while gliding in the race that heads from "Wario Stadium" to "Airship Fortress".
  • Fixed an issue where the player would get stuck on the ground while heading from "Wario Stadium" to "Airship Fortress".
  • Fixed an issue where the vehicle would float up from the rail when the player did a rail ride after a wall ride in a bike-type vehicle in "Wario Stadium".
  • Fixed an issue where the player would go off the course when using a Bullet Bill on the shortcut while heading from "Dandelion Depths" to "Cheep Cheep Falls" in the "Ice Rally" of "Knockout Tour".
  • Fixed an issue where the player would go off the course while gliding, while heading from "Dandelion Depths" to "Cheep Cheep Falls" in the "Moon Rally" of "Knockout Tour".
  • Fixed an issue where a green shell would get stuck on the ground while heading from "Airship Fortress" to "Dry Bones Burnout" in the "Heart Rally" of "Knockout Tour".
  • Fixed an issue where the player would go off the course when they transformed into Bullet Bill on top of a building in "Crown City" in the below races:
    • Race that heads from "DK Spaceport" to "Crown City".
    • Race that heads from "Koopa Troopa Beach" to "Crown City".
    • Race that heads from "Faraway Oasis" to "Crown City".
  • Several other issues have been addressed to improve the gameplay experience.

Ver. 1.4.1

An update was released on December 15, 2025. The following changes were made:

Fixed Issues
  • Fixed an issue where, if a player disconnects and reconnects a controller, the game may not progress as normal.
    • When this issue occurs, there are times when ghost data from Time Trials will be deleted without warning from "View Rankings."

Ver. 1.5.0

An update was released on January 21, 2026. The following changes were made:

General
  • Added team races to Knockout Tour when playing in a room during "Online Play" and "Wireless Play".
  • The game now supports the Polish language.
    • Note: You can change your selected language using the "Language" setting in the "System" menu of "System Settings."
Fixed Issues
  • Fixed an issue where the game would sometimes end if a player uses the Kamek item on Choco Mountain.
  • Fixed an issue where the displayed rating would sometimes be incorrect when joining "Everyone" in "Online Play" while in a room.
  • Several other issues have been addressed to improve the gameplay experience.

In the initial English notes for this update, the first fixed issue was written as "if a player plays as Kamek",[68] before being corrected later to the one republished above.

Differences from previousMario Kart games

Gameplay

  • Races now consist of 24 racers compared to the eight or 12 from previous games.
  • In races where the player travels along aroute, including Knockout Tour, racers will automatically begin moving before the starting countdown, thoughRocket Starts can still be performed.
  • Getting hit by a car or train at certain angles causes the player to become unbalanced as opposed to spinning out.
  • Rather than using hang-gliders like in games sinceMario Kart 7, vehicles now use retractable wings to glide.
  • Several changes made inMario Kart 8 have been reverted back:
    • Lakitu has mostly been reverted to his pre–Mario Kart 8 behavior, where instead of immediately picking up a racer who falls off of a course, the screen will briefly fade to black before fading back in to him dropping the racer. However, Lakitu does appear briefly before the screen fades.
    • Players can once again receive a speed boost when being dropped off by Lakitu by pressing the drive button before hitting the ground when Lakitu drops them.
    • Falling off the course causes the player to lose their items.
    • Players can no longer see the items of other players (unless they are defensive items or Mushrooms).
  • If a racer falls off a course in the middle of a gliding section, Lakitu will place them back in the air so they continue gliding rather than bringing them to the nearest road.
  • Vehicles no longerdrive underwater, and instead continue along the surface of the water.
  • The traction stat is no longer visible on the vehicle selection screen.
  • Unlike inMario Kart 8 Deluxe, theMini-Turbo boost charge thresholds when drifting are once again identical across all character and vehicle combinations, like they were inMario Kart Wii,Mario Kart 7 and the Wii U version ofMario Kart 8.
  • The functionally distinctsport bike vehicle class that existed inMario Kart Wii andMario Kart 8 /Mario Kart 8 Deluxe has been removed entirely. All bikes, regardless of their appearance or the rider's posture when riding them, are essentially considered to bestandard bikes, with the same drifting mechanics as all other vehicle types in the game.
  • The amount of coins a player can hold now caps off at 20, compared to the previous 10.
  • Jump Boosting has been made more versatile:
    • It can now be performed multiple times in the air.
    • It can be performed at any time while gliding; tricking to the left or right will cause the racer to do a barrel roll.
    • It is now possible to trick off of other racers or obstacles by landing on top of them.
  • Racers can now charge up aCharge Jump, allowing them to gain additional height, perform tricks, and gain speed boosts.
  • Goombas now charge towards racers when noticing them (similar to the 3DSuper Mario games), rather than simply walking in place or in a left-to-right pattern.
  • Explosions on the surface of water will create waves, which characters can trick off of.

Controls

  • TheY Button button on the dual Joy-Con and Pro Controller and theSingle Joy-Con Left Button button on the single Joy-Con opens the map in Free Roam instead of accelerating.
  • TheRight Stick stick moves the camera instead of accelerating and reversing when tilting up and down, respectively.
  • Down Button on the dual Joy-Con directional buttons and Pro Controller D-pad is used to Rewind.
  • Left Button andRight Button on the dual Joy-Con directional buttons and Pro Controller D-pad for steering is no longer available.
  • TheMinus Button button on the dual Joy-Con and Pro Controller opens Photo Mode instead of pausing.
  • UnlikeMario Kart 8 Deluxe, theToy-Con Motorbike, Car, Pedal, and Key are no longer available as control options, as the Nintendo Switch 2 and its Joy-Con are incompatible with Nintendo Labo.

Courses

  • Cups in Grand Prix are now based more on their region within the game's world map rather than following an overall difficulty progression across the game.
  • Unlike games sinceMario Kart DS, no race or battle courses fromMario Kart: Super Circuit return.

Game Modes

  • By default, a Grand Prix now involves the first course of the cup being played with multiple laps before subsequent races involve two-section routes leading into a full lap of a course for the final section.
  • In Time Trials, the game can be paused before the race starts.
  • VS Race and Battle mode options have several changes fromMario Kart 8 Deluxe:
    • Teams can be set to No, Two, Three, or Four Teams instead of just No Teams or two teams with Team Game.
    • Items can only be set to Normal, Frantic, Mushrooms Only (as of version 1.2.0 and only for VS Race), or Custom Items (as of version 1.4.0). Shells Only, Bananas Only, Bob-ombs Only, No Items, No Items or Coins, and Skilled Items are no longer available.
    • Unlike inMario Kart 8 Deluxe, turning off every item in Custom Items in VS Race will no longer cause the Mushroom to automatically turn on. However, this does still occur in Battle mode.
    • COM Difficulty can be set to No COM in single player VS Race (as of version 1.2.0).
    • Setting COM Vehicles (between All Vehicles, Karts Only, or Bikes Only) is no longer available.
    • The "Choose" option in Course Selection has been renamed to "Open".
    • "In Order" is no longer available as a Course Selection option in VS Race and Battle mode.
    • VS Race's Race Count can be set to 3 (likeMario Kart DS,Mario Kart Wii, and the originalMario Kart 8) and 5 Races (likeMario Kart DS andMario Kart Wii), along with 4, 6, 8, 12, 16, and 32 Races still available. 24 and 48 Races are no longer available.
    • Battle mode's Round Count can be set to 3 Rounds (like the originalMario Kart 8), as well as 5 Rounds, along with 4, 6 and 8 Rounds still available. 10, 12, 15, 16, 20, 24, and 25 Rounds are no longer available.
    • Battle mode's Round Time is always 3 Minutes. Setting the Round Time from 1-5 Minutes is no longer available.
  • There is no longer a play stats menu.

Items

  • Mega Mushroom:
    • Racers under the effect of the Mega Mushroom item no longer shrink back to normal size when hit by Lightning.
    • After using a Mega Mushroom, the item slot shows the remaining time under the effect. As a result, the Mega Mushroom will count as being in use, so the player cannot use their other item nor receive another item if they already have two items, unlike in previous games, where using the Mega Mushroom would remove it from the player's inventory immediately.
    • Like inMario Kart Tour, the Mega Mushroom's theme fromNew Super Mario Bros. does not play while the item is in effect.
  • Feather:
    • The Feather is now available in races, rather than being exclusive to Battle Mode.
    • Using the Feather item now allows racers to jump much higher and perform tricks after using it.
    • Feathers can now be dropped on the ground.
    • The player does not gain a speed boost upon landing after using a Feather unless they perform a trick after using it.
  • Super Horn:
    • The Super Horn sound effect is identical across all characters, rather than being character-specific.
    • The Super Horn now stays in the item slot until it is fully used up.
  • Star:
    • Stars can be found bouncing along the ground, as they do in the 2DSuper Mario games, in Free Roam. If a Star is dropped during a race, it will remain stationary, however.
    • A sound effect now plays, indicating that the Star's effect is about to run out, similar to the mainlineSuper Mario games.
  • Lightning:
    • The Lightning now only shocks players ahead of the user, rather than all opponents.
    • The Lightning now causes most players to be shrunk for the same amount of time, with racers in higher positions sequentially returning to their original size, similar to how it affected players beforeMario Kart DS.
    • The Lightning stuns players for longer when it first strikes, with each character having a unique animation for being struck.
    • Being under the effects of a Lightning does not cause the music to distort, similar to games beforeMario Kart DS.
  • Spiny Shell:
    • The Spiny Shell now launches racers into the air at a higher angle, similar to its effect fromMario Kart: Double Dash!! toMario Kart Wii.
    • Throwing the Spiny Shell has a slightly longer animation than throwing other items.
  • Bullet Bill:
    • The Bullet Bill no longer causes players that it hits to spin out, instead causing them to get bumped out of the way and become unbalanced.
    • The Bullet Bill travels slower than before.
  • Boo:
    • The Boo item now applies a dithered transparency effect onto the user rather than turning them invisible, which is also applied to their held item, resulting in them being invulnerable.
    • When using the Boo item, the user can now drive through off-road without slowing down, reverting to its behavior inMario Kart DS.
    • When the Boo item steals from the player, like inMario Kart DS, the Boo will hold the stolen item before leaving. When stealing the triple items, he will only hold one of the items.
    • When the Boo is in effect, the music and sound effects will be muffled.
  • Fire Flower:
  • Ice Flower:
    • Getting hit by an Ice Ball no longer encases the player in a large block of ice, and they slide for less time.
  • Boomerang Flower:
    • The Boomerang Flower now has a time limit when using it and does not leave the item slot until it is fully used up, similar to the Fire Flower. This allows for it to be used up to four times, compared to the previous three inMario Kart 8.
  • Items now float on the surface of water, rather than sinking.
  • Moving the camera with the right stick will aim items in that direction, with a full range of 360 degrees.
  • Due to 1st place being able to hold a ? Block and Coin at the same time (as of version 1.2.0), 1st place is no longer guaranteed to get at least one defensive item with Normal item rules when the maximum item slots are filled (outside of online rooms with high lag), likeMario Kart 8 for the Wii U, and unlikeMario Kart 8 Deluxe andMario Kart Tour (when using three item slots).

Aesthetic

  • Opening cinematics before races in the Grand Prix mode now show all of the courses at once before the first race, rather than each track individually at the start of each race.
  • The color of the sparks when charging an Ultra Mini-Turbo has been changed from purple to rainbow, similar toMario Kart Arcade GP DX.
  • Racers assume a horrified expression when they are about to be hit by a Spiny Shell.
  • Racers now brace themselves when tumbling, though they will still flail when spinning out.
  • The drivers of car obstacles are now visible.
  • The right stick can freely rotate characters and vehicles in the character and vehicle selection menu. Rotating in the vehicle selection menu will stop its automatic rotation.
  • The right stick can rotate cup trophies in the opposite direction of their automatic rotation.
  • Rather than being character-specific like inMario Kart 8 /Mario Kart 8 Deluxe, vehicle horns are now vehicle-specific.
  • Vehicles' horns cannot be used after a race ends.
  • Vehicles briefly swerve left and right after spinning out.
  • A sound effect does not play when the player changes placement, similar to games beforeMario Kart Wii.
  • Similar toMario Kart Tour, a graphic appears on screen indicating that the player has either hit an opponent or has been hit during Battle mode.

Music

  • The sped-up version of a course's theme during the final lap is only used when playing the course without routes in either Grand Prix or VS Race. In Knockout Tour, the sped-up version is also used for the final race.
  • Frontrunning beats no longer play when the player is in first, like inMario Kart installments beforeMario Kart 7.
  • When approaching a course from a route, a simple transitional version of its theme can be heard before the main theme starts playing upon crossing the finish line.

Staff

Main article:List of Mario Kart World staff

Mario Kart World is primarily developed by Nintendo EPD, with Kosuke Yabuki, Kenta Sato, Masaki Ishikawa, Shintaro Jikumaru, and Atsuko Asahi all returning from their respective roles fromARMS, another game led by the same team. In addition to Bandai Namco Studios returning to contribute to development, Monolith Soft and 1-Up Studio were also involved in the game's development. This game features neitherShigeru Miyamoto nor series creatorHideki Konno in lead development roles; only Konno receives a Special Thanks credit in the game.

This is the firstSuper Mario game to featureCourtney Lin as the voices ofPeach andBaby Peach,Laila Berzins andPaul Castro Jr. as the playable and non-playableToads, respectively,[69] andLaura Stahl asToadette, following Nintendo's decision to recast their longtime voice actress,Samantha Kelly. It is also the first game whereKōji Takeda replacesTakashi Nagasako as the voice ofDonkey Kong, reprising his role from the Japanese dub ofThe Super Mario Bros. Movie, as well as the first game in theMario Kart series to featureKevin Afghani,Giselle Fernandez, andDawn M. Bennett as the voices of their respective characters.

UnlikeDonkey Kong Bananza, which added them in an earlier update with the game's Thai localization, no new Nintendo of Europe translators were added to the credits when the game was updated to add a Polish localization in version 1.5.0. However, despite not being credited, the identities of at least some of the Polish translators are known due to listing their involvement with the game on theirLinkedIn profiles.[70][71]

Development

"Mario Kart 9" redirects here. For the ninthMario Kart game released by Nintendo, excluding re-releases, seeMario Kart Tour.
Image of Mario from an early build of Mario Kart World
Promotional prerelease art for Mario and the Standard Kart

Prototyping forMario Kart World started in March 2017, with official work on the game beginning at the end of the year following the release ofARMS, another game created by the same development team. The game was originally being developed for theNintendo Switch,[1] but it was moved to the Nintendo Switch 2 around 2020 following the conception of theMario Kart 8 Deluxe – Booster Course Pass.[65]Mario Kart World is the firstSuper Mario game sinceSuper Paper Mario to be known to have been pushed back to a successor console.

According to developers, had the game only introduced new courses and no new gimmicks, it would have likely been calledMario Kart 9; however, the open world gameplay was decided from the beginning, with the nameMario Kart World already chosen very early in development.[1]

Concept artwork featuring Cow for Mario Kart World
A sketch ofCow driving a truck, which the producers enjoyed

The decision to includeCow as a playable character originated from a sketch done by one of the artists, featuring Cow driving a blue truck. The producers were so amused by the image that Cow was soon added as a playable character, which the developers named one of the "NPC drivers". Other obstacles soon became "NPC drivers" following Cow's addition, such asPokey.[56]

The decision to increase the racer count to 24 came from one of the developers thinking that 12-player races would feel empty once the racers became spread out.[1]

Glitches

Main article:List of Mario Kart World glitches

Disabled Lakitu

A demonstration of the disabled Lakitu glitch in effect on the Rainbow Road track in Mario Kart World
Mario exploring an out-of-bounds area inRainbow Road. NoteLakitu attempting to pick up Mario; this animation would play continuously while the glitch was active.

In VS Race or Time Trials, if the player selected any course, plugged in a single Joy-Con or Joy-Con 2 controller at the "OK" screen, and started the race or time trial with precise timing before the controller screen appeared, they would load into the course with the UI and race start timer sound effects missing. In this state, if the player entered an out-of-bounds area or fell off the course, they would not be picked up by Lakitu despite having the out-of-bounds animation play. This allowed the player to freely explore a glitched version of the game's map, which lacked most objects and had non-functionalWarp Pipes. The player could exit this state by pausing the game, enteringPhoto Mode, or swapping controllers. If the glitch was done on Rainbow Road, the course would be unloaded once the player respawned if they fell off it. This is because the Rainbow Road version of the world map is a different, very low-poly version of the normal world map. The visibility of Rainbow Road is tied to this version of the world map, and once the player falls off and reaches a certain height, it can be seen that the game replaces the low-poly world map with the glitched one. Even if the player respawns, the low-poly map (along with Rainbow Road's visibilty) will not be reloaded and the glitched world map will continue to stay loaded.[72]

After ten minutes, the race or time trial is forced to end; if the Lakitu glitch was still active at this point, all menu options would cause the game to be unresponsive, forcing the player to close it via the HOME Menu. This could be avoided by disconnecting a controller before selecting a menu option.

This glitch was fixed in theversion 1.4.1 patch, released on December 15, 2025, but the glitch can still be done if the player does not update their game.

Reception

Mario Kart World received generally positive reviews. The departure from the traditional formula was praised, but certain aspects were considered shortcomings of the result of that direction. The price was also a point of contention, with David Flynn ofGamingTrend concluding that the game, "for all its triumphs and flaws, simply is not worth $80."[73]

Reviews
Reviewer, publicationScoreComment
Scott Duwe,Destructoid9/10"Mario Kart World is the latest and potentially greatest in the long-running arcade racer franchise, brought to the next level with the Nintendo Switch 2's hardware and an expansive roster of racers, tracks, and endless fun to be had."
Steve Watts,GameSpot9/10"Mario Kart World is a massive, sprawling sequel that playfully expands and iterates on the qualities that made Mario Kart 8 Deluxe such an enduring success. It's an incredibly fun and rewarding kart racing experience that's easy to understand, with enough mechanical nuance to reward veteran kart racers, all presented beautifully as a Switch 2 showpiece."
Logan Plant,IGN8/10"Mario Kart World may not make the most convincing case that going open-world was the boost the series needed, but excellent multiplayer racing, incredible polish, and the thrilling new Knockout Tour mode still more than live up to its legacy."
David Flynn,GamingTrend8/10"Mario Kart World has a lot of big ideas, but its execution on them can feel shaky. It has a massive, interconnected open world, but there’s not much to do in it and you barely spend any time on the carefully crafted racetracks. It bumps each race up to 24 participants, but can feel so chaotic as to be unparsable at times. The driving in and of itself is great, it’s just everything that surrounds it can feel half baked."
Aggregators
CompilerScore
Metacritic86

Sales

By June 30, 2025,Mario Kart World had sold 5.63 million units worldwide, immediately becoming the best-selling game for the Nintendo Switch 2.[74] This meant the game had a 96% attach rate with sales of the Nintendo Switch 2 in the console's first month of availability. As of December 31, 2025, the game had sold 14.03 million units.[75]

Awards and acknowledgements

Mario Kart World was nominated for two awards atThe Game Awards 2025, in the categories "Best Family Game" and "Best Sports/Racing Game".[76] The game would go on to win "Best Sports/Racing Game", whileDonkey Kong Bananza won "Best Family Game" instead. It was also one of 30 games selected for the "Player's Choice" award, but failed to receive enough votes to make the top 10.

Gallery

For this subject's image gallery, seeGallery:Mario Kart World.

References to other media

Note: This list does not include arrangements from routes and Free Roam.

Game & Watch
  • The space station inRainbow Road has "GW-80" painted on it, referencing the system's release year of 1980.
DK Spaceport
View ofDK Spaceport in theMushroom Cup's opening reel, showing its resemblance to25m
Donkey Kong (arcade)
  • DK Spaceport is directly based on this game:
    • The course's structure is based on25m, being mainly comprised of an ascending sequence of zigzagginggirders held by blue ladder-like support beams, withRobo DK standing in for Donkey Kong.
    • Obstacles include giant rollingbarrels andoil drums (based on their design from this game) with nearbyFire Snakes in place ofFireballs. Stacks of these barrels can also be found at the top of the course, corresponding to the location whereDonkey Kong would take his barrels from in 25m.
    • The course's decorations referenceDonkey Kong iconography, including warning posters depicting the sprites of fireballs, oil drums, and barrels; a poster based on the "How high can you get?" screen; pixelated paintings of Donkey Kong's face onramps; and stylized neon illustrations of oil drums, upright and rolling barrels,hammers,Fires,Pauline's Parasol and Bag, and the 300points for collecting them. The illustrations of Fires are either orange and yellow or cyan and magenta, which are the colors they originally appeared in.
    • The room past the finish line features arcade-inspired elements such as a "high score" message above the exit archway and a circuit board incorporated into the ceiling.
    • The course's music primarily consists of variations of "Round 1 BGM", with the "Round Start BGM" and "Game Start" jingles being incorporated as brass licks. Rather than a final lap variation, this track instead features an arrangement of "Hammer BGM". "Round 1 BGM" is also incorporated into the music played during DK Spaceport's pre-race, and thecoda used in Knockout Tour uses the "Round 1 and 2 Clear" jingle.
    • The sound effect played when a racer is bounced by a Donkey Kong-brandedtrampoline is based on the one heard when accruing points in this game, like when jumping over barrels.
  • Completing themission "Remember the classic DONKEY KONG!" awards asticker depicting Donkey Kong's sprite. Completing the mission "Race to get ahead of the explosives!" awards a sticker depicting a Fireball's sprite. Stickers depicting Donkey Kong grinning and frowning are awarded for driving three hundred twenty kilometers and gliding for forty kilometers respectively. Stickers depicting the oil drum's sprite and the neon illustrations of the hammer and Pauline's Parasol from DK Spaceport can be awarded.
Donkey Kong (Game & Watch)
  • The starting banner in DK Spaceport is based on the Donkey Kong Game & Watch unit, and directional pad iconography is seen throughout the course and on Robo DK's back.
Mario Bros.
  • The game's logo appears as an advertisement, and a neon sign of the logo and two pipes on either side of it appears at the last turn ofMario Bros. Circuit.
  • VariousWarp Pipe-inspired objects and structures take design elements from the red handwheel-bearing enemy-spawning pipes from this game, such as the exhaust pipes oncargo trucks and the bridge near Toad's Factory.
  • TheHyper Pipe incorporates various elements originating from this game, includingWarp Pipes, aPOW Block, and a red handwheel, like those attached to the enemy-spawning pipes, in addition to having the game's logo printed on its exhaust pipe.
Family Computer
  • The Rally Bike has a design inspired by the pulse line design of Family Computer cartridges, including text reading "RLB-01" reminiscent of the product codes on each cartridge.
  • Mario and Luigi's Mechanic outfits each include a cap with text that reads "Famicom".
Donkey Kong (Famicom / NES)
  • Completing the mission "Trick off vehicles on the way to the spaceport!" awards a sticker depicting Donkey Kong's sprite after having fallen in this port.
Super Mario Bros.
  • Pipe Cannons take the appearance of Warp Pipe-junctions, similar to the ones entered to access underground levels in this game.
  • Generic trampolines take the red and yellow coloration of trampolines from this game.
Super Mario Bros.: The Lost Levels
Yume Kōjō: Doki Doki Panic /Super Mario Bros. 2
  • Masks can be found being sold at a hidden stand at Shy Guy Bazaar, including those belonging toShy Guys,Snifits, andPhantos (using theirSuper Mario Bros. 2 design).
  • Vector illustrations of Phantos (using theirSuper Mario Bros. 2 design) and theirkeys can be seen on sun shades at Shy Guy Bazaar.
  • One of the stickers unlocked by activating a ? Panel at Shy Guy Bazaar is based on theturnip sprite.
Famicom Grand Prix II: 3D Hot Rally
  • TheTiny Titan, based on theMonster from this game, returns.
  • The redesigned logo for the Mario Motors sponsor is based on the logo of this game.
  • Mario and Luigi's Pro Racer outfits, along with their Mechanic outfits, are based on promotional artwork from this game.
Super Mario Bros. 3
  • One of the new sponsors is named after and has a logo featuring aHot Foot.
Game Boy
  • The starting banner ofMario Circuit resembles the original 1989 Game Boy model; theMario Kart logo is shown on a dot matrix display in pixelated monochrome green, a red power light is present to the left of the screen, and the "Mario Circuit" logo is in the bottom left corner, written in navy blue resembling the Game Boy's logo. Below the starting banner, two outlets resembling theSuper Nintendo Entertainment System's controller ports are also visible.
Super Mario Land
  • Batadon andTokotoko reappear, and the former is the base of a sponsor, "Batadon Aero Parts".
  • Shy Guy Bazaar includes multiple references to this game, includingDaisy's emblem on the palace inShy Guy Bazaar, golden statues resemblingGao, aSuperball Flower statue on top of a fountain, and a tapestry with aTokotoko pattern on it.
  • The pattern of the pants of Daisy's Oasis outfit is reminiscent of the pattern of her dress in this game's official artwork.
Super Mario World
  • TheMario Kart World logo colors the letters of the word "World" with the same colors as theSuper Mario World logo, except for the "D" being cyan instead of green.
  • Super Koopas,Passin' Chucks, Splittin' Chucks, and Clappin' Chucks reappear.
  • Dino Rhinos appear on the packaging of chocolate bars, referencing theirChocolate Island habitat.
  • The design of the conjoinedBoo cakes included in someDash Food is based on the Boo sprites from this game.
  • One ofDolphin's trick animations is based on the animations of vertically-jumping Dolphins in this game.
  • The "Prove yourself in a SPECIAL test of skill #!" missions reference theSpecial Zone. This is strengthened by their Japanese name「マリオカートスタッフもビックリ!」("Mario Kart's Staff is Just as Surprised!"), which references the Japanese name forWay Cool andAwesome「マリオスタッフもビックリ コース」("Mario's Staff is Just as Surprised Course").
  • When using aMega Mushroom, hitting other racers plays the same sound effect as defeating enemies with aSpin Jump in this game.
A mission in Mario Kart World
Koopa Beach 1's "tribute" appearance in the game
Super Mario Kart
Donkey Kong Country /Donkey Kong Country series
  • Cannons, which launch racers likeBarrel Cannons, appear. They are particularly common around DK Spaceport. Like in this series, they are sometimes found floating in groups, allowing racers to jump between them.
Super Mario RPG: Legend of the Seven Stars
  • Yoshi's Biker outfit sports a spiked red collar similar to the oneBoshi wears.
Super Mario 64
  • A clip in theMario Kart World Direct of Penguin falling off the track references how players can dropBaby Penguins off the cliff inCool, Cool Mountain.
  • Mirror Mode can be accessed in Free Roam by driving into the stained-glass portrait of Peach atop her castle in Peach Stadium, which creates a ripple effect like the paintings in this game.
  • Boos use their laughter from this game when they return with stolen items.
  • Bowser's laughter from this game can faintly be heard as racers approachBowser's Castle.
Mario Kart 64
  • Choco Mountain andWario Stadium return as race courses, andBig Donut returns as a battle course.
  • Explosions and theSuper Horn cause stylized onomatopoeias to appear similarly to this game.
  • Part of the first-place results theme's melody can only be heard after it has looped for five minutes and 43 seconds, in reference to a bug that would cause the "Results (1st − 4th Place)" theme to loop improperly.
Super Mario Sunshine
  • The water jets that replace the kart's wheels when driving on water bear a striking resemblance toF.L.U.D.D.
  • Mario wears theShine Sprite shirt and sunglasses originating from this game in his Sightseeing outfit.
WarioWare, Inc.: Mega Microgame$! /WarioWare series
  • The denim jacket Wario wears for his Biker outfit resembles the one he wears for his biker outfit in this game and the rest of theWarioWare series.
  • The sponsorWario Games is a reference to Wario's game company.
Mario Kart: Double Dash!!
Mario Party 6
Super Mario 64 DS
WarioWare: Touched!
  • The Wario Games sponsor uses the mustache creatures seen on the title screen of this game. The yellow background references the color used in the Japanese and Chinese versions of this game.
Mario Kart DS
New Super Mario Bros. series
WarioWare: Smooth Moves
  • The Wario Motors sponsor graphic resembles the graphic of Wario's face used on this game's box art and title screen.
Super Paper Mario /Paper Mario series
  • The heads ofFrost Piranhas are light blue with white spots, as in this series. They also possess green stems, most closely resembling their design inSuper Paper Mario.
Mario Party 8
Super Mario Galaxy
Super Smash Bros. Brawl /Super Smash Bros. series
Mario Kart Wii
  • Dash Panels feature a yellow-orange-fuchsia gradient, which are the colors they typically alternate between in this game.
  • Moo Moo Meadows andToad's Factory return as courses.
  • A sign in Moo Moo Meadows states the farm was established in 2008, a reference to this game's launch date.
  • TheDolphin Dasher andTiny Titan return as vehicles.
  • An exclamation point appears aboveCataquacks when they are alerted to passing karts, like in this game.
  • Racers are taken to Rainbow Road through aLaunch Star-esque cannon, which is taken from this game'sRainbow Road.
  • An arrangement of this game's spectating music plays approximately two minutes and seven seconds into "Spectating".
  • When Mirror Mode is unlocked, an arrangement of this game's unlocking fanfare plays.
  • The character select animation forBaby Luigi is based on hispromotional artworkMedia:Baby Luigi MSS artwork.png from this game.
Mario Super Sluggers
New Super Mario Bros. Wii
  • One of the idle animations of the Boos is based on one of the idle animations of theBoo Buddies in this game.
  • The character select icon for Koopa Troopa is based on the dance they do in this game.
Super Mario Galaxy 2
Donkey Kong Country Returns
  • A pixelatedRocket Barrel appears in a mural atDK Spaceport depicting the history of theDK Boosters sponsor. It also appears on a sticker unlocked by activating a DK Spaceport ? Panel.
  • Completing the mission "Check out the secret back-road barrel shortcut!" awards a sticker depicting a vector illustration of a Rocket Barrel.
Mario Kart 7
Mario Party 9
New Super Mario Bros. 2
Paper Mario: Sticker Star
New Super Mario Bros. U
Game & Wario
  • Wario's Pirate outfit heavily resemblesCaptain Wario. While in the outfit, Wario wields a near-identical sword (with the only difference being handle color) during one of his trick animations.
New Super Luigi U
  • On the select screen, Nabbit makes short hops like he does when celebrating in this game.
Super Mario 3D World
Mario Kart 8 /Mario Kart 8 Deluxe
  • Several sponsors return from this game.
  • Course select icons generally feature prominent track elements superimposed over images of the courses they belong to, like in this game.
  • Trick-able, surfboard-bearing vehicles return.
  • Sky-High Sundae returns as a course.
  • Rainbow Road features a space station like this game'sRainbow Road. It also features a flying train that follows racers much like inN64 Rainbow Road.
  • Karts can illuminate the road ahead of them using headlamps, like in this game.
  • The main menu, item information, andtrophy presentation screens appear very similar to how they do in this game.
  • Many of this game's lobby messages return.
  • The online play's random course icon's design is based on the one it had in this game.
  • TheBiddybuggy returns as a kart.
  • Smart Steering returns.
  • Some of therings found nearwater are based on the rings found onDolphin Shoals.
  • Starview Peak features a segment of road split between a green left path and a yellow right path, similar toIce Ice Outpost.
  • The design of thecrown is inspired by its design inMario Kart 8 Deluxe.
  • Several Knockout Tour rally icons are based oncup icons from theBooster Course Pass.
  • An arrangement of "Spectating" plays approximately 57 seconds into "Replay".
Captain Toad: Treasure Tracker
  • The new "Treasure Tracker!" sponsor is named after this game.
  • Toadette holds up aSuper Pickax in one of her trick animations in her Explorer outfit.
Mario Party 10
Super Mario Odyssey
  • A picture mode similar to this game'sSnapshot Mode appears.
  • Several of Mario's and Peach's outfits originate from this game or are based on their designs from this game.
  • TheMoon Rally and theHeart Rally have icons featuring a yellowPower Moon and theLife-Up Heart, respectively.
  • The dance Mario does in the character selection screen is similar to the one he makes when listening to music from theBoombox; additionally, Pauline's dance in the character selection screen is similar to the one she makes while performing.
  • The designs ofcactuses andbinoculars in this game resemble their designs inSuper Mario Odyssey.
  • Large flowers appear, resemblingHat Trampolines.
  • The above-ground portion ofDandelion Depths takes inspiration from the design of theWooded Kingdom, featuring vermillion metal structures being overtaken by foliage.
  • Toad and Toadette's Explorer outfits contain the same hats that theToad Brigade wear in this game, albeit with added headlights.
  • The Runner outfit for Koopa Troopa is based on an early design for theRoving Racers from this game.
Super Mario Maker 2
Dr. Mario World
  • Baby Rosalina's standard pacifier color is cyan instead of yellow, her shoes are turquoise instead of blue, and her crown is angled on the opposite side from before; these traits were first seen onDr. Baby Rosalina.
Mario Kart Tour
  • The Grand Prix starting fanfare is based on the one used in this game.
  • Sky-High Sundae returns as a course.
  • The Hammer and Ice Flower return as items, while the ? Block item functions similarly to the Coin Box.
  • Items are generally held behind the player, like in this game.
  • Various outfits return from this game.
  • Pickup trucks withPiranha Plants return.
Super Mario Bros. Wonder
  • One of the stickers unlocked by completing a P Switch mission is based on a Wonder Flower; the same artwork can also be seen on a surfboard.
Princess Peach: Showtime!
  • The princess seams on the bodice of Princess Peach's dress are kept from this game and also applied to Daisy's design.

References in other media

Mario Kart Tour
  • The 2025 rerun of theSunshine Tour included an event celebrating the release ofMario Kart World, which introducedMario andLuigi's mechanic outfits as separate variants andMario Kart World's version of theTiny Titan as akart.
Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park

Names in other languages

LanguageNameMeaningNotes
Japaneseマリオカート ワールド[3]
Mario Kāto Wārudo
Mario Kart World
Arabicماريو كارت وورلد[77]
Mariu Kart Wurlid
Mario Kart World
Chinese(Simplified)马力欧卡丁车世界[41]
Mǎlì'ōu Kǎdīngchē Shìjiè(Mandarin)
Máhlihk'āu Kādīngchē Saigaai(Cantonese)
Mario Kart World
Chinese(Traditional)瑪利歐賽車世界[5]
Mǎlì'ōu Sàichē Shìjiè(Mandarin)
Máhleih'āu Choichē Saigaai(Cantonese)
Mario Kart World
Korean마리오 카트 월드[4]
Mario Kateu Woldeu
Mario Kart World

Footnotes and references

Footnotes

References

  1. ^abcdAsk the Developer Vol. 18, Mario Kart World — Part 1.Nintendo. Retrieved May 21, 2025.
  2. ^Mario Kart World - Nintendo Switch 2.Nintendo (Australian English). Retrieved June 1, 2025.
  3. ^abcdefマリオカート ワールド | Nintendo Switch 2 | 任天堂.nintendo.com (Japanese). Retrieved April 2, 2025.
  4. ^abcdeOfficial Korean website
  5. ^abc瑪利歐賽車世界 | Nintendo Switch 2 | 任天堂.nintendo.com (Chinese (Hong Kong)). Retrieved April 2, 2025.
  6. ^NINTENDO SWITCH 2 LAUNCHES JUNE 5TH, BRINGING NEW FORMS OF GAME COMMUNICATION TO LIFE.Nintendo Saudi Arabia (English). Retrieved June 1, 2025.
  7. ^Nintendo Israel (April 8, 2025).Photo of the Nintendo Switch 2 andMario Kart World's release date.Facebook. Retrieved June 1, 2025.
  8. ^abEuropean website
  9. ^Mario Kart World | Nintendo Switch 2 games | Games.Nintendo ZA (English). Retrieved June 1, 2025.
  10. ^Mario Kart World.Nintendo CH. Retrieved September 20, 2025.
  11. ^Mario Kart World.Nintendo UK. Retrieved September 20, 2025.
  12. ^Mario Kart™ World para Nintendo Switch 2 - Site Oficial da Nintendo para Brasil.Nintendo Brasil. Retrieved September 20, 2025.
  13. ^Mario Kart™ World para Nintendo Switch 2 - Sitio Oficial de Nintendo para Argentina.Nintendo Argentina. Retrieved September 20, 2025.
  14. ^Mario Kart™ World for Nintendo Switch 2 - Nintendo Official Site for Canada.Nintendo Canada. Retrieved September 20, 2025.
  15. ^Mario Kart™ World pour Nintendo Switch 2 - Site Officiel Nintendo pour Canada.Nintendo Canada. Retrieved September 20, 2025.
  16. ^Mario Kart™ World para Nintendo Switch 2 - Sitio Oficial de Nintendo para Chile.Nintendo Chile. Retrieved September 20, 2025.
  17. ^Mario Kart™ World para Nintendo Switch 2 - Sitio Oficial de Nintendo para Colombia.Nintendo Colombia. Retrieved September 20, 2025.
  18. ^Mario Kart™ World para Nintendo Switch 2 - Sitio Oficial de Nintendo para Mexico.Nintendo Mexico. Retrieved September 20, 2025.
  19. ^Mario Kart™ World para Nintendo Switch 2 - Sitio Oficial de Nintendo para Peru.Nintendo Peru. Retrieved September 20, 2025.
  20. ^Nintendo of America (April 2, 2025).Mario Kart World – Nintendo Direct | Nintendo Switch 2.YouTube. Retrieved April 2, 2025.
  21. ^Mario Kart World | Nintendo Switch 2 | Nintendo.Nintendo Philippines (English). Retrieved June 1, 2025.
  22. ^Mario Kart World | Nintendo Switch 2 | Nintendo.Nintendo Singapore (English). Retrieved June 1, 2025.
  23. ^Mario Kart World | Nintendo Switch 2 | Nintendo.Nintendo (Thai). Retrieved June 1, 2025.
  24. ^Nintendo Switch 2.Nintendo Malaysia (English). Retrieved June 1, 2025.
  25. ^abTaiwanese website
  26. ^@NintendoMDE (September 17, 2025)."Exciting news! 🎮 The official UAE version Nintendo Switch 2 console, with a wide range of accessories and games, is now available in all the major retail stores across UAE!".X (English). Retrieved September 17, 2025.
  27. ^English language website
  28. ^German website
  29. ^Brazilian website
  30. ^Mexican website
  31. ^Nintendo Saudi Facebook page
  32. ^File:Mario Kart World AE box art.jpg
  33. ^Australian Nintendo Switch 2 website
  34. ^Official Nintendo South Africa web store
  35. ^Nintendo of America (April 3, 2025).Mario Kart World – Grand Prix Gameplay – Nintendo Treehouse: Live | Nintendo Switch 2.YouTube. Retrieved April 6, 2025.
  36. ^Nintendo of America (April 4, 2025).Mario Kart World – Knockout Tour & GameChat Gameplay – Nintendo Treehouse: Live | Nintendo Switch 2.YouTube. Retrieved April 6, 2025.
  37. ^abNintendo of America (April 17, 2025).Mario Kart World Direct 4.17.2025.YouTube (English). Retrieved April 17, 2025.
  38. ^November 11, 2025.WSPARCIE JĘZYKA POLSKIEGO W GRACH MARIO KART WORLD I DONKEY KONG BANANZA DOSTĘPNE BĘDZIE NA POCZĄTKU 2026 ROKU.Nintendo Polska (Polish). Retrieved November 11, 2025.
  39. ^abhttps://en-americas-support.nintendo.com/app/answers/detail/a_id/68580/~/how-to-update-mario-kart-world
  40. ^"Nintendo Japan sent a “Thank you for playing” email to Japanese players confirming how to unlock Mirror Mode in Mario Kart World!
    - Play all 8 Grand Prix at 150cc
    - Play all 8 Knockout Tours at 150cc
    Free Roam:
    - Clear 10 P-Switch Missions
    - Find 10 ? Panels
    - Find 10 Peach Medals
    - Then clear the “Special Cup”Grand Prix at 150cc
    " – Genki.https://x.com/Genki_JPN/status/1933563020627882150.Twitter (English). Retrieved June 14, 2025. (Archived 14 Jun 2025 05:50:51 UTC via archive.today[deprecated link].)
  41. ^abcNintendo HK (June 9, 2025).《马力欧卡丁车世界》Direct.Bilibili (Simplified Chinese). Retrieved July 21, 2025.
  42. ^abhttps://www.nintendo.com/nl-nl/Games/Nintendo-Switch-2-games/Mario-Kart-World-2790000.html
  43. ^abhttps://www.nintendo.com/fr-fr/Jeux/Jeux-Nintendo-Switch-2/Mario-Kart-World-2790000.html
  44. ^abhttps://www.nintendo.com/fr-ca/gaming-systems/switch-2/featured-games/mario-kart-world/
  45. ^abhttps://www.nintendo.com/de-de/Spiele/Nintendo-Switch-2-Spiele/Mario-Kart-World-2790000.html
  46. ^abhttps://www.nintendo.com/it-it/Giochi/Giochi-per-Nintendo-Switch-2/Mario-Kart-World-2790000.html?srsltid=AfmBOorXtsZGL8eBm7ILFkOvVHKDI2S-CKcfXWjyRPCqM20iGTGqjmW5
  47. ^ In-game name.Mario Kart World (Ver. 1.5.0). Nintendo. Retrieved January 22, 2026.
  48. ^abhttps://www.nintendo.com/pt-pt/Jogos/Jogos-para-a-Nintendo-Switch-2/Mario-Kart-World-2790000.html
  49. ^abhttps://www.nintendo.com/pt-br/gaming-systems/switch-2/featured-games/mario-kart-world/
  50. ^From the game. Retrieved June 5th, 2025.
  51. ^abhttps://www.nintendo.com/es-cl/gaming-systems/switch-2/featured-games/mario-kart-world/
  52. ^abhttps://www.nintendo.com/es-es/Juegos/Juegos-de-Nintendo-Switch-2/Mario-Kart-World-2790000.html?srsltid=AfmBOooa9V_Ek_wfP9aUriow6fp1lob5eBXEJkJU8HbcPVHH8xoh58bC
  53. ^瑪利歐賽車世界|下載版軟體|任天堂.Nintendo (Chinese (Hong Kong)). Retrieved June 4, 2025.
  54. ^ In-game name.Mario Kart World (Ver. 1.5.0). Nintendo. Retrieved January 22, 2026.
  55. ^From the game. Retrieved June 5th, 2025.
  56. ^abAsk the Developer Vol. 18, Mario Kart World — Part 3.Nintendo. Retrieved May 21, 2025.
  57. ^"It appears that only for characters in the lightest class and the heaviest class, certain machines receive adjustments of Speed -0.2 and Handling +0.2. The target machines are Funky Dorrie, Stellar Sled, and karts in the same class as Rally Kart." – theta_k.https://x.com/_theta_kappa/status/1930885525470417078.Twitter (English). Retrieved June 8, 2025. (Archived 8 Jun 2025 04:32:28 UTC via archive.is.)
  58. ^In-game mission "Evade the armadillos on your way to the goal"
  59. ^In-game mission "Brave the buffalo stampedes from both sides!"
  60. ^In-game mission "Mind the giraffes as you rocket toward blue coins!"
  61. ^In-game mission "Maneuver through the leisurely moose herd!"
  62. ^In-game mission "Endure a storm of acorns!
  63. ^In-game mission "Ride geysers and shoot through rings to the goal!"
  64. ^マリオカート ワールド : アイテム&テクニック.Nintendo (Japanese). Retrieved April 23, 2025.
  65. ^abAsk the Developer Vol. 18: Mario Kart World — Part 2.Nintendo. Retrieved May 21, 2025.
  66. ^@TechnicalMK49 (July 29, 2025).Ver. 1.2.0.X. Retrieved July 30, 2025.
  67. ^TWD98 (July 30, 2025).The New Mario Kart World Update is Hilarious.YouTube. Retrieved August 12, 2025.
  68. ^https://web.archive.org/web/20260122012905/https://en-americas-support.nintendo.com/app/answers/detail/a_id/68580/~/how-to-update-mario-kart-world
  69. ^https://www.instagram.com/p/DMapqWZRnPS/?igsh=NTc4MTIwNjQ2YQ==
  70. ^Bartosz Urban.Bartosz Urban - Artist, Musician, Translator, Huge Nerd (requires log in).LinkedIn. Retrieved January 26, 2026.
  71. ^Marta Ziegler.Marta Ziegler - Tłumaczka języka angielskiego (requires log in).LinkedIn. Retrieved January 26, 2026.
  72. ^Chrop (December 2, 2025).NEW Out of Bounds Exploit Found in Mario Kart World!.YouTube. Retrieved December 2, 2025.
  73. ^David Flynn (June 25, 2025).Mario Kart World review — The ups and downs of a road trip. Retrieved February 10, 2026 from GamingTrend.
  74. ^Nintendo (August 1, 2025)[1].Top Selling Title Sales Units, Nintendo Co., Ltd. Retrieved August 1, 2025.
  75. ^Nintendo (November 4, 2025)[2].Top Selling Title Sales Units, Nintendo Co., Ltd. Retrieved August 1, 2025.
  76. ^The Game Awards announces Game of the Year 2025 nominees
  77. ^ماريو كارت وورلد | Nintendo Switch 2 | نينتندو.nintendo.com (Arabic). Retrieved January 8, 2026.

External links

Mario Kart World coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onMario Kart World.
Mario Kart World
Drivers
Core rosterMarioLuigiPeachDaisyYoshiDonkey KongBowserBowser Jr.Koopa TroopaToadToadetteLakituKing BooShy GuyWarioWaluigiBirdoPaulineRosalinaBaby MarioBaby LuigiBaby PeachBaby DaisyBaby Rosalina
NPC driversDry BonesWigglerHammer BroChargin' ChuckNabbitMonty MoleCowPiantaPokeyPara-BiddybudPenguinSpikeSidestepperSnowmanCataquackFish BoneDolphinPeepaSwoopGoombaStingbyRocky WrenchPiranha PlantCoin CofferCheep CheepConkdor
Vehicles
KartsStandard KartRally KartPlushbuggyBaby BlooperZoom BuggyChargin' TruckHot RodRibbit RevsterRoadster RoyaleB DasherBiddybuggyTiny TitanStellar SledReel RacerBumble VCarpet FlyerCloud 9Blastronaut IIIBig HornLi'l DumpyMecha TrikePipe FrameBilldozer
BikesStandard BikeCute ScootRally BikeMach RocketHyper PipeTune ThumperW-Twin ChopperFin TwinR.O.B. H.O.G.Dolphin DasherLoco Moto
ATVsFunky DorrieJunkyard HogLobster RollerDread SledRallygatorBowser Bruiser
Courses
Mushroom CupMario Bros. CircuitCrown CityWhistlestop SummitDK Spaceport
Flower CupDesert HillsShy Guy BazaarWario StadiumAirship Fortress
Star CupDK PassStarview PeakSky-High SundaeWario Shipyard
Shell CupKoopa Troopa BeachFaraway OasisCrown CityPeach Stadium
Banana CupPeach BeachSalty Salty SpeedwayDino Dino JungleGreat ? Block Ruins
Leaf CupCheep Cheep FallsDandelion DepthsBoo CinemaDry Bones Burnout
Lightning CupMoo Moo MeadowsChoco MountainToad's FactoryBowser's Castle
Special CupAcorn HeightsMario Circuit (1 ·2 ·3) •Peach StadiumRainbow Road
Knockout TourralliesGolden RallyIce RallyMoon RallySpiny RallyCherry RallyAcorn RallyCloud RallyHeart Rally
Battle coursesMario Bros. CircuitMoo Moo MeadowsPeach StadiumSalty Salty SpeedwayChain Chomp DesertDino Dino JungleBig DonutDK Pass
OverworldRoutesChoco Island 1Choco Island 2Ghost Valley 1Ghost Valley 2Ghost Valley 3Koopa Beach 1Vanilla Lake
Other
Item Box itemsGreen ShellTriple Green ShellsRed ShellTriple Red ShellsBanana PeelTriple BananasDash MushroomTriple MushroomsFire FlowerIce FlowerBoomerang FlowerStarFeatherBlooperBob-ombSpiny ShellLightningBullet BillBooSuper HornMega MushroomHammerCoin Shell? BlockKamek
Course elementsEnemies, animals, and other speciesArmadilloBatadonBob-omb CarBomber BillBone Piranha PlantBoom BoomBoomerang BroBrachiosaurusBuffaloBulberBullyButterflyCamelCataquackChain ChompChargin' ChuckCharvaarghCharvaargh (sand)Cheep CheepCheep ChompChill BullyCoin CofferConkdorCowCrocodileDolphinDragoneelDry BonesElephantFire BroFire Piranha PlantFire SnakeFish BoneFlying Shy GuyFreezieFrost PiranhaFuzzyGiraffeGoombaGoomba TowerHammer BroHermity ConeIce BroInnertube GoombaJellybeamLava BubbleManta RampMonty MoleMooseNabbitPara-BiddybudPeepaPenguinPiranha PlantPokeyPorcupufferPtooiePteranodonRobo DKRocky WrenchShoe GoombaSidestepperSignal BugSkating GoombaSkeeterSnake jarSnow PokeySnowboarding Shy GuySnowmanSpikeSpinyStar ThwompStingbySumo BroSuper KoopaSwoopThwompT. rexTokotokoTreaded GrrrolTriceratopsTy-fooWhaleWhampWigglerZebra
ObstaclesAnchorBanzai Bill CannonBarrelBarrel CannonBeach ballBoulderBouncy CloudBrick BlockBubbleBurnerCactusCloud LiftConveyor BeltCrateCrusherCurrentEmpty BlockGeyserGrindrailIvy Piranha PlantJarLavaLava GeyserMudMushroom TrampolineNote BlockOil drumPoison swampQuicksandSnowballSpike BallTire stackTornadoTraffic coneTrampolineTurnipWaterWhirlpool
VehiclesBusCarCargo truckDash panel ramp truckPickup truckTrainUFO
Utility objects? Block? PanelArrow fieldBinocularsCannonDash PanelGlide RampGoal PoleLakitu's CloudPipe CannonP SwitchRingVending machineWarp Pipe
Background characters and speciesBatsBoo CrewBoohemothHeavy Fire BroKoopa ParatroopaLakitu (Mario Kart referee)LumaPiantaSeagullShy GuySledge BroSmall birdToadYoshi
TechniquesRocket StartDriftMini-TurboJump BoostSpin TurnCharge JumpRail RideWall RideRewind
Battle modesBalloon BattleCoin Runners
EventsAustralia and New ZealandNo Thumbs? No Worries!No Hat, No Play!
EuropeEuropean September CircuitEuropean November Knockout
JapanNatsuyasumi no udedameshiSurvival no aki
Music"Main Theme" • "Mario Bros. Circuit"
MiscellaneousAsk the DeveloperCupDash FoodFinish lineGalleryGet to know GameChat and GameShare with these gamesGlitchesMissionsMario Kart BandMario Kart World Jigsaw Puzzle 300 PiecesMario Kart World Multiplayer modesMario Kart World Tips & TricksOutfit names in other languagesPeach MedallionRallySponsorsStaffStickersYoshi'sYoshi's locations
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Nintendo Switch 2games
Nintendo Switch 2 exclusives
Super Mario franchiseMario Kart World (2025) •Mario Tennis Fever (2026)
Donkey Kong franchiseDonkey Kong Bananza (2025)
Yoshi franchiseYoshi and the Mysterious Book (2026)
OtherNintendo Switch 2 Welcome Tour (2025)
Nintendo Switch 2 Edition games
Super Mario franchiseSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026)