Mario Kart DS
- This article is about theNintendo DS game. For the stopwatch program, seeMario Kart DS (stopwatch). For the lenticular jigsaw puzzles, seeMario Kart DS (lenticular jigsaw puzzle 1) andMario Kart DS (lenticular jigsaw puzzle 2).
- Not to be confused withMario Kart (Wii/DS).
| Mario Kart DS | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
For alternate box art, see therelated gallery. | |||||||||||||||
| Developer | Nintendo EAD | ||||||||||||||
| Publisher | Nintendo | ||||||||||||||
| Platforms | Nintendo DS,Virtual Console (Wii U) | ||||||||||||||
| Release dates | Nintendo DS: Virtual Console (Wii U): | ||||||||||||||
| Languages | English Japanese French (Europe) German Italian Korean Spanish (Europe) | ||||||||||||||
| Genre | Racing | ||||||||||||||
| Ratings |
| ||||||||||||||
| Modes | Single player Local Wireless Play: 2–8 players Wi-Fi Connection: 2–4 players | ||||||||||||||
| Format | Wii U: Nintendo DS: | ||||||||||||||
| Input | Wii U: Nintendo DS: | ||||||||||||||
| Serial codes | |||||||||||||||
Mario Kart DS is a racing game in theMario Kart series for theNintendo DS, developed and published byNintendo.Mario Kart DS was released first in North America, on November 14, 2005, and is the onlyMario Kart game on a Nintendo system to be released first in North America. Unlike its predecessor,Mario Kart: Double Dash!!, it retains the traditional single-driver kart racing elements in theMario Kart series, where players race against seven competitors in obstacle tracks, using item-based weaponry to gain further advantages over their opponents. It is the first handheldMario Kart title to use live-rendered 3D graphics for most of the objects in the game, including characters, vehicles, and racetracks.
Mario Kart DS expands and introduces mechanics that would later become the standard in future titles, most notably the Retro Grand Prix, and the advent of retro courses in general, that revamps tracks from all previous titles from theMario Kart series.Mario Kart DS supports both single pak and multi-pak gameplay via DS Download Play, and is the firstSuper Mario title to supportNintendo Wi-Fi Connection, allowing players to race against opponents by using online services across the world until the service was discontinued on May 20, 2014.
Mario Kart DS has its own mechanics that are not available in otherMario Kart games, such as customizingemblems for the vehicles, and theMissions mode, in which racers are tasked to complete objectives in a short series of events. The game also makes use of the Nintendo DS's features, using the bottom screen to display other HUD elements such as two types of maps, character order, and what items their opponents have.
In April 2015,Mario Kart DS became available for purchase for theWii U'sVirtual Console service via theNintendo eShop until March 27, 2023 after the service's discontinuation. Players who purchased the title before this date can still play it as long as it is on their Wii U device. The Virtual Console version is only playable in single-player mode.
Gameplay
Rocket Start
Throughout the entire series, theRocket Start allow drivers to give them an extra speed boost and get a head start when a race begins. To use the technique for this installment, players should stay at the starting line and wait for the countdown to hit two. When it does reach that number and when it starts to fade, players should hold the
button to rev up the kart's engine. WhenSTART appears on the race screen, the kart receives a small boost of speed out from the starting line, which is a very helpful move to get first place early on in a race. But, there is a risk to this move. If players hold the button before the two fades, it may make the player's kart falter, and takes a few seconds to get back up to normal speed. If the player holds the
after the second "ding" sound is heard and end, the player can get a boost that is a little faster than the normal small boost.
Drifting and powersliding
In the entireMario Kart series, playersdrift by holding the
button on a turn. Gray wisps come out of their kart as they turn around corners, possibly tighter or better than normal turning.
The next step up is powersliding. While drifting, players can move the Control Pad right and left repeatedly to produce sparks behind the kart. If done correctly, the sparks change their colors and intensity from blue to orange on each alternated move. After the sparks turn orange, the player releases the
button to stop drifting and release a briefMini-Turbo after powersliding. This can be used to dodgeSpiny Shell if combined with ahop only during 100cc and 150cc races.
A player can perform a useful technique known assnaking by performing consecutive mini-turbos in a zigzagged direction, which offers a player the boost they need to get further ahead. This technique is much easier to perform with karts with higher handling, especially withDry Bones.
Slipstreaming
Back fromMario Kart 64,Slipstreaming is simply moving just behind another player. If racers can stay behind their opponent's vehicle for about four seconds, players get a momentary speed boost that is strong enough to pass the other player.
Controls
Menu controls
- Scroll
- Select
- Back- Tap selection
Race controls
- Accelerate/Rocket Start (hold at 2 during the countdown before the race starts)
- Brake/reverse
/
- Use current Item/Stop Item Roulette/Equip Item- Steer
/
+- Throw items backward or forward.
- Hop/Powerslide/Drift (Hold)/Mini-Turbo (Release)/
- Change map view (does not work in Mission Mode)
- Pause/resume game
- BlowBalloon (Balloon Battle), Toggle arrows/Mushrooms on/off (Time Trial)
- Blow Balloon (Balloon Battle)
Wii U Menu controls
- Scroll
- Select
- Back
- Tap selection
Wii U Race controls
- Accelerate/Rocket Start (hold at 2 during the countdown before the race starts)
- Brake/reverse
/
- Use current Item/Stop Item Roulette/Equip Item- Steer
- Throw items backward or forward.
- Hop/Powerslide/Drift (Hold)/Mini-Turbo (Release)
/
- Change map view (does not work in Mission Mode)
- Pause/resume game
- Blow Balloon (Balloon Battle), Toggle arrows/Mushrooms on/off (Time Trial)
- Blow Balloon (Balloon Battle)
Game modes
As inMario Kart 64 andMario Kart: Double Dash!!, the game introduced sixteen courses for the four main cups:Mushroom Cup,Flower Cup,Star Cup, andSpecial Cup, which are collectively known as the nitro cups. The game also includes sixteen courses that appeared in earlierMario Kart games and are part of the retro cups:Shell Cup,Banana Cup,Leaf Cup, and theLightning Cup. These cups are sorted by difficulty in the same way as the nitro cups.
In every retro cup, each of the four courses originate from a differentMario Kart game. Every retro cup has their courses ordered in the same way as the release order of the four previousMario Kart games. Furthermore, every retro course's name starts with an abbreviation of the game console that their originating game was released for:
- SNES, which representsSuper Mario Kart
- N64, which representsMario Kart 64
- GBA, which representsMario Kart: Super Circuit
- GCN, which representsMario Kart: Double Dash!!
Starting with the followingMario Kart game,Mario Kart Wii, stages originating fromMario Kart DS were included as retro courses and were represented by the abbreviation "DS".
Grand Prix
Grand Prix is a single player-exclusive mode. In it, a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game reuses the point system ofMario Kart: Double Dash!! by awarding 10/8/6/4/3/2/1/0 points for first to eighth place respectively. Similarly toMario Kart: Super Circuit, a rating of how well a player performed is shown after the trophy presentation, from highest to lowest: ★★★, ★★, ★, A, B, C, D and E. An overall "game ranking" of ★, ★★, or ★★★ is shown in the Records area if the player has earned the designated rating in every cup and class.
Time Trial
Time Trial is a single player-exclusive mode. In it, the player's character races to complete a course in the fastest time. The item rating of akart determines how manyMushrooms the racer can have once they start the race; vehicles with low item rate can only use one Mushroom; the ones with average item rate use two and the ones with high item rate use three. Players can choose to race against their best time as aGhost, the Staff Ghost (raced by a Japanese Nintendo staff player with a * game ranking), or no Ghost. The game can download records from other players, allowing the player's character to race their Ghosts.
VS
In VS mode (single or multiplayer), player(s) choose theirKarts and head out on the race track. They can earn points based of their finish position in each race. The player can also choose what course they race on (provided they've unlocked it). Up to eight players can play locally via wireless - simple mode only requires one game card but is limited. The essential requirement is that everyone has a DS or 3DS system. In VS mode, the player can choose the engine class, theCPU's difficulty level, the way the courses will be chosen - by the player, in order or random; the rules to win races (either free - infinite races; number of wins from 1 to 10 - where only the first racer earns points, or the number of races from 1 up to 32, and team race mode.
It is possible to have players play without owning the game - using the DS Download Play locally. Here, only the Mushroom Cup and Shell Cup courses are playable, CPUs only pick from the eight default characters (the four unlockable drivers can still be chosen by players who own the game) and everyone except the host must play as a random color of Shy Guy, in which he becomes playable then. If everyone connects with a game card, all courses unlocked by any player are available and there are no limitations, although CPUs will not pick the unlockable characters unless everyone in the room has them unlocked.
When playing in VS races where players place for a set number of races rather than for a set number of wins, players score points based off their finish position. If the game is being played in teams, the amount of points each player earns for each race is multiplied by about 1.5. The point system is the same as the one used in Wi-Fi when playing with 2-4 players and the one used in Grand Prix when playing with 8 players or with CPU opponents. However, when playing with 5-7 players, the distribution is as follows:
| Point spread | ||||||||
|---|---|---|---|---|---|---|---|---|
| Player count | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th |
| 2 players | 10 | 5 | - | - | - | - | - | - |
| 3 players | 10 | 7 | 4 | - | - | - | - | - |
| 4 players | 10 | 7 | 4 | 1 | - | - | - | - |
| 5 players[13] | 10 | 8 | 5 | 2 | 0 | - | - | - |
| 6 players[14] | 10 | 8 | 6 | 3 | 1 | 0 | - | - |
| 7 players[15] | 10 | 8 | 6 | 4 | 2 | 1 | 0 | - |
| 8 players | 10 | 8 | 6 | 4 | 3 | 2 | 1 | 0 |
- Blue text indicates winning results.
- Green text indicates moderate results.
- Black text indicates losing results.
Battle
In single player battle mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode (note that all the standard karts have the same stats in battle mode and only the weight will differ, depending on the weight of the character chosen). Additionally, other players can join a battle locally. However, Battle Mode is unavailable onthe Wi-Fi mode. Like in versus, battles can also be played in teams, and rounds in team battles end when all of one team's players have been eliminated.
Mario Kart DS is the onlyMario Kart game to exclude console abbreviations from the names of its retro battle courses; in other words, the game does not name Block Fort and Pipe Plaza asN64 Block Fort andGCN Pipe Plaza respectively. Additionally, the retro battle courses do not retain their music from their original appearances, instead using the same music as the nitro battle courses.
Balloon Battle
- Main article:Balloon Battle
Burst your opponents' balloons with items! If all your inflated balloons burst, you lose! Blow into the mic to inflate your balloons!
Balloon Battle returns from previousMario Kart games, though it has been reworked in some parts. For instance, in previous games, racers begin a match with three balloons. In this game, however, all players begin with a single balloon. They can obtain more by blowing up their balloons using themicrophone feature on the DS, or by holding the button. Each player has four balloons in stock (five in total) and can hold up to three of them in battle. On the other hand, the fewer balloons a player has, the better an item is obtained fromItem Boxes. Racers may also take possession of a balloon from their opponents if they dashed towards the opponent's kart using aMushroom. The player is eliminated if they lose all of their balloons.
Shine Runners
- Main article:Shine Runners
Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.
Much like theShine Thief mode inMario Kart: Double Dash!!, nineShine Sprites are scattered across the course at the start of the game, and players have at first 60 seconds to capture them. If a player gets hit with an item, it causes them to lose one Shine Sprite. The Shine Sprite then moves to a random spot for someone else to grab. By the end of the game, anyone with or tied with the lowest Shine Sprite total when the clock hits zero is eliminated. The clock resets itself to 30 seconds and the battle continues until at least one is left. If all players have the same number of Shine Sprites when time runs out however, no one is eliminated and the clock resets as usual. The fewer Shine Sprites a player has, the better an item is obtained from Item Boxes. The concept would later evolve intoCoin Runners inMario Kart Wii,Mario Kart 7 andMario Kart 8 Deluxe, wherecoins are collected instead ofShine Sprites.
Missions
Missions mode is a new single-player mode forMario Kart DS in which the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves seven levels, each containing eight "missions" and a boss battle, most of which are taken fromSuper Mario 64 DS. The ranks almost always depend on how much time is left or taken. There are varying mission types:
- Driving through gates - driving in between giant half wheels in the ground. Very often the player has to pass these gates in numerical order.
- Collecting coins - Players must pick up all the coins set in the track. Players may lose these coins by some obstacle of such course.
- Destroying item boxes - Players must run overItem Boxes. Usually the racer will obtain Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it. Other missions the player must take care not to pick up theFake Item Boxes alongside real ones.
- Using Stars, Bob-ombs, or shells to destroy enemies.
- Driving backwards - players must use the
button to move, and directions on theare reversed. It is sometimes combined with other mission types.
- Performing power boosts within a certain lap - as said. More power boosts are often required to finish faster, meaning a higher ranking.
- Racing a CPU for one lap - item boxes contain Mushrooms, Stars and Red Shells that the CPU cannot use - the key to win. CPUs will always perform aRocket Start. This mission type also includes a race against a Red Car and aChain Chomp.
- Boss Battle - Unlocked after completion of the first eight missions in a level. The racer is usually required to use items in boss battles. Every boss is fromSuper Mario 64 DS, and each of them have their own battlefield stage and require a different strategy to defeat.
There are some one-time isolated missions that are self-explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course) and players are given a character in their own standard kart (CPU players are also in standard karts). None of the unlockable characters are playable, andBowser andDonkey Kong do not fight a boss. Sometimes Mushrooms are laid across the track to help the player to complete the mission. When at least a ★ ranking is achieved on all missions and bosses in the first six levels, Level 7 is unlocked. When the boss battles of Level 6 and 7 are completed, the first version of the staff credits is shown.
Missions table
The following table includes the mission number, in-game mission description, time limit for the mission (0:00 signifies it is a race, and the mission finishes at 2:00 if the race is not completed), course, character the player plays as, and item distribution used. For a list of the item sets used, seeMario Kart DS item probability distributions § Special cases. CPU opponents always use set 1.
| Level 1 | ||||||
|---|---|---|---|---|---|---|
| Mission | Description | Time limit | Track | Character | Item set | Notes |
| 1-1 | Drive through all5 numbered gates in order! | 0:35 | Figure-8 Circuit | Mario | N/A | There aremushrooms to help Mario along the way. |
| 1-2 | Collect all15 coins! | 0:30 | GBA Peach Circuit | Peach | N/A | |
| 1-3 | Destroy all10 item boxes! | 0:45 | Yoshi Falls | Yoshi | 2 | Each Item Box contains a Mushroom. |
| 1-4 | Get the Star and use it to hit5 Cheep Cheeps! | 0:40 | Cheep Cheep Beach | Wario | 4 | |
| 1-5 | Drive through all6 numbered gates in order! | 0:30 | Nintendo DS | Toad | N/A | |
| 1-6 | Drive out of themansion...backward! | 0:45 | Luigi's Mansion | Luigi | N/A | The mission ends when Luigi exits the other side of the mansion. |
| 1-7 | Collect all20 coins! | 0:35 | N64 Moo Moo Farm | DK | 3 | |
| 1-8 | Perform4 power-slide turbo boosts in1 lap! | 0:45 | SNES Mario Circuit 1 | Mario | N/A | |
| Boss | Use Mushrooms to crash into theBig Bully andknock him off the stage! | 3:00 | Water arena* | Yoshi | 3 | |
| Level 2 | ||||||
| 2-1 | Crash into all10 wooden crates and destroy every one! | 0:55 | Delfino Square | Wario | N/A | |
| 2-2 | Collect all10 coins! | 0:30 | Figure-8 Circuit | Yoshi | N/A | One coin is behind where the player starts, so they must reverse first. |
| 2-3 | Drive through all5 numbered gates in order! | 0:45 | SNES Donut Plains 1 | DK | N/A | |
| 2-4 | Destroy all5 item boxes! | 0:35 | Luigi's Mansion | Luigi | 2 | Each Item Box contains aMushroom. |
| 2-5 | Collect all20 coins! | 0:30 | Cheep Cheep Beach | Peach | N/A | |
| 2-6 | Use Bob-ombs to destroy all5 Pokeys! | 0:55 | Desert Hills | Wario | 9 | |
| 2-7 | Drive through all10 numbered gates in order! | 0:55 | GCN Luigi Circuit | Toad | 2 | |
| 2-8 | Perform6 power-slide turbo boosts in3 laps! | 0:55 | GCN Baby Park | Peach | 4 | |
| Boss | Hit theEyerok's eyeball3 times with shells! | 5:00 | Sand arena* | Mario | 11 | |
| Level 3 | ||||||
| 3-1 | Destroy all5 item boxes! | 0:50 | Waluigi Pinball | Wario | 4 | Takes place in the pinball table area, and all Item Boxes have a Star. |
| 3-2 | Drive through all5 numbered gates in order...backward! | 0:50 | Delfino Square | Bowser | N/A | |
| 3-3 | Collect all15 coins while avoiding the Chain Chomp! | 0:25 | GCN Luigi Circuit | Luigi | N/A | |
| 3-4 | Reach the finish beforeYoshi! | 0:00 | Yoshi Falls | Peach | 8 | Barriers block off the first two bridges and the third waterfall, and each Item Box has either a Star, Mushroom, or Triple Mushrooms. |
| 3-5 | Drive through all8 numbered gates in order! | 0:45 | GCN Pipe Plaza | Yoshi | N/A | |
| 3-6 | Hit Monty Moles with shells5 times! | 1:05 | N64 Moo Moo Farm | Luigi | 11 | |
| 3-7 | Perform10 power-slide turbo boosts in1 lap! | 1:10 | Shroom Ridge | DK | N/A | |
| 3-8 | Collect all20 coins! | 1:05 | Twilight House | Mario | N/A | |
| Boss | Reach the finish beforeGoomboss! | 0:00 | GCN Baby Park | Toad | N/A | |
| Level 4 | ||||||
| 4-1 | Reach the finish beforeDonkey Kong! | 0:00 | DK Pass** | Wario | 8 | A single-lap race done in reverse. EachItem Box contains a Star, Mushroom, or Triple Mushrooms; there are also extra snowmen. |
| 4-2 | Blast20 crabs!1 | 2:00 | Palm Shore | Yoshi | 10 | |
| 4-3 | Reach the finish before thered car! | 0:00 | Shroom Ridge | Mario | 3 | This car is much faster than normal and drives erratically. Along the way, eachItem Box containsTriple Mushrooms. |
| 4-4 | Drive through all7 numbered gates in order! | 0:45 | Desert Hills | Wario | 3 | Each Item Box containsTriple Mushrooms |
| 4-5 | Collect all15 coins. If you get squished by a Thwomp, you fail! | 0:30 | GBA Bowser Castle 2 | Bowser | N/A | |
| 4-6 | Break all10 item boxes while avoiding the Fake Items! | 1:10 | N64 Choco Mountain | DK | 2 | |
| 4-7 | Drive through all10 gates!2 | 0:45 | Waluigi Pinball | Toad | N/A | Takes place in the pinball table area. The numbered gates can be driven through in any order, unlike other missions. |
| 4-8 | Perform9 power-slide turbo boosts in1 lap! | 1:00 | GBA Luigi Circuit | Luigi | N/A | |
| Boss | Collect50 coins while avoidingKing Boo! | 5:00 | Lava arena* | Peach | N/A | |
| Level 5 | ||||||
| 5-1 | Reach the finish before thestray Chain Chomp! | 0:00 | Peach Gardens | Peach | 3 | The course features only one lap. After starting, the player can obtain a set ofTriple Mushrooms from the only set ofItem Boxes. Notably, this mission usesa rearrangement of the Chain Chomp themeMedia:MKDS-Music-ChainChomp.oga fromMario Kart: Double Dash!! as its background music exclusive to this mission, having a changed melody and extended bass line and bridge. |
| 5-2 | Drivebackward and collect15 coins! If you hit a snowman, you fail! | 0:30 | N64 Frappe Snowland | DK | N/A | |
| 5-3 | Destroy all5 item boxes! | 0:35 | SNES Koopa Beach 2 | Toad | 2 | |
| 5-4 | Drive through all10 numbered gates in order! | 1:05 | GBA Bowser Castle 2 | Bowser | N/A | |
| 5-5 | Complete1 lap in the opposite direction within the time limit! | 0:55 | GCN Mushroom Bridge | Mario | 2 | |
| 5-6 | Collect all18 coins! | 0:45 | Tart Top | Yoshi | N/A | |
| 5-7 | Drive through all8 numbered gates in order! | 0:45 | DK Pass** | Toad | N/A | Toad has to drive through the course in reverse. Extra oncoming snowballs have been added. |
| 5-8 | Reach the finish beforeMario! | 0:00 | Mario Circuit | Luigi | 8 | There are extraGoombas andPiranha Plants. EachItem Box contains a Star, Mushroom, or Triple Mushrooms. |
| Boss | Hit theBig Bob-omb with3 Bob-ombs! | 5:00 | Sand arena* | Wario | 9 | |
| Level 6 | ||||||
| 6-1 | Drivebackward across thespinning bridge! If you fall, you're out! | 0:30 | Bowser Castle | Bowser | N/A | |
| 6-2 | Get Stars and run over15 Rocky Wrenches! | 0:55 | Airship Fortress | Wario | 4 | |
| 6-3 | Collect all30 coins! | 0:45 | SNES Choco Island 2 | Yoshi | N/A | |
| 6-4 | Destroy all10 item boxes! | 2:00 | N64 Block Fort | Mario | 2 | |
| 6-5 | Drive through all8 numbered gates in order! | 0:50 | GBA Sky Garden | Peach | 3 | |
| 6-6 | Perform14 power-slide turbo boosts in1 lap! | 1:00 | GCN Yoshi Circuit | Yoshi | N/A | |
| 6-7 | Collect all40 coins! | 1:30 | Tick-Tock Clock | Toad | N/A | The coins form the shape of aStar. |
| 6-8 | Reach the finish beforePeach! | 0:00 | Peach Gardens** | Bowser | 8 | This mission features only one lap. Barriers block off some routes in the hedge maze, force the player to cut through the patch of flowers just before the topiary, and force the player to take the long way around the topiary itself. Each Item Box contains a Star, Mushroom, or Triple Mushrooms. |
| Boss | Use Mushroom boosts to hitChief Chilly andknock him off the stage 3 times! | 5:00 | Water arena* | Luigi | 3 | |
| Level 7 | ||||||
| 7-1 | Perform6 power-slide turbo boosts in1 lap! | 1:00 | Rainbow Road | Peach | N/A | |
| 7-2 | Reach the finish beforeBowser! | 0:00 | Bowser Castle | Mario | 8 | |
| 7-3 | Complete2 laps within the time limit!3 | 1:30 | Tick-Tock Clock | DK | 3 | There are two additional pendulums and all clock parts move faster, and eachItem Box containsTriple Mushrooms. |
| 7-4 | Use shells to defeat all30 Goombas within the time limit! | 2:00 | Mario Circuit | Toad | 5 | |
| 7-5 | Collect all20 coins! | 0:55 | Wario Stadium | Wario | N/A | There are two additionalfire chains for the player to avoid. |
| 7-6 | Drive through all8 numbered gates in order! | 0:11 | Nintendo DS | Mario | N/A | |
| 7-7 | Drivebackward and collect all12 coins! If you hit a burner, you fail! | 0:50 | Airship Fortress | Bowser | N/A | Bowser has to navigate a maze-like arrangement of wooden crates. |
| 7-8 | Break all10 item boxes while avoiding the Fake Items! | 1:05 | N64 Banshee Boardwalk | Luigi | 2 | |
| Boss | Reach the finish beforeWiggler! | 0:00 | GCN Mushroom Bridge | Mario | 2 & 4 | |
- *Conjectural title based on surroundings.
- **Denotes that the player drives through the course in the opposite direction.
- 1Using Green Shells (solo or triple) and Bob-ombs
- 2The gates don't necessarily have to be driven through in order.
- 3Players can use any means - normal or powersliding - to finish.
Options
In the options menu, the player can select "Settings", "Edit", or "Erase Data". Under "Settings", the sound output can be changed between stereo, headphones, and surround and the "Locate Friend" feature can be togged on or off. "Locate Friend" notifies the player about friends who are seeking opponents while connected to the internet. Under "Edit", the player can change their nickname and make their own emblem for racing throughout the game. They also have an option to make the emblem show up on the kart they are driving. Additionally, this emblem shows up next to a player's name while driving in a multiplayer or Nintendo WFC race. "Erase Data" clears all save data.
Nintendo Wi-Fi Connection mode
Mario Kart DS was the first Nintendo game to support online play (which has since been discontinued) though it's worth noting that it's the secondMario Kart game to support online connectivity, with the Japanese version ofMario Kart: Super Circuit being the first (the use of online connectivity for this game was made primarily to exchange ghost data with other players).[16]
Being one of the first Nintendo DS games to feature wireless connection, the game mode required some technical changes in order to avoid connection malfunctions and long time loads during online play. The following changes and restrictions were applied to prevent excessive lag:
- Only up to four players
- Only the 100cc engine class was available
- 12 of 32 courses were omitted
- No multi-items
- No spilledItems onto course to be used; items were just lost
- Items could not be dragged behind the kart
- Item roulette could not be stopped earlier
- Course obstacles could not be destroyed (e.g. boxes in Delfino Square or snowballs in DK Pass)
| Point Spread Comparisons | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | |
| Super Mario Kart Mario Kart 64 Mario Kart: Super Circuit | 9 | 6 | 3 | 1 | 0 | 0 | 0 | 0 |
| Mario Kart: Double Dash!! Mario Kart DS Grand Prix | 10 | 8 | 6 | 4 | 3 | 2 | 1 | 0 |
| Mario Kart DS Teams[17] | 15 | 12 | 9 | 6 | 4 | 2 | 1 | 0 |
| Mario Kart DS WFC 4 Players | 10 | 7 | 4 | 1 | — | — | — | — |
| Mario Kart DS WFC 3 Players | 10 | 7 | 4 | — | — | — | — | — |
| Mario Kart DS WFC 2 Players | 10 | 5 | — | — | — | — | — | — |
| Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music Lime-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner but different in Grand Prix Normal bg signifies losing results, losing music (kart engine stops if not in Grand Prix mode if the player placed last). InSuper Mario Kart,Mario Kart 64 andMario Kart: Super Circuit, the race will be restarted (0 pts) if the racer comes in 5th-8th. If this happens more than three times (except inMario Kart 64), theGrand Prix must be started over. — means not available | ||||||||
Connection
Players could connect using a wireless connection or aNintendo Wi-Fi USB Connector (preferably high-speed.) Racers would choose to search for other players in "Friends" (more info below), "Rivals" (players with a similar record), "Regional" or "Continental" in Non-American versions of the game (players in same country or continent), and "Worldwide", the latter possible to cause long lags. Other racers searching in the same category were randomly grouped. The game tried to find four players, but eventually settled for three or two if necessary. Players chose their characters, karts, and the course they wanted for the first of four races.
In addition to the 20 courses listed in order of when it is encountered, there was also a random button. After everyone's selection was placed, a course was chosen based on the responses. If all players each picked a different course, the system randomly picked one. If four players chose two courses, two each, the game randomly selected from those two. On the other hand, the most voted course by a group of users was selected to race. It proceeded like so for four races, then the points were tallied up, and after the match, a player's wins and losses were totaled.
Each player received one "win" for finishing ahead of a player and one "loss" for finishing behind of a player. If a player tied with another player, it did not count as a "win" or "loss". Players could continue after the match to play the same racers again or quit to restart the process to find other players.
Issues
Problem: Trouble with friend codes
- A)Friend Code System. Each copy of the game comes with a 12-digit code known as a "friend code". Players could enter codes into each other's "friend roster" to create a friend list, whereWi-Fi records between the players were stored. When a friend was online at the same time, a symbol would appear above the Wi-Fi strength symbol, whether trying to find racers or during racing. Yet, both (or more) players must have had each (or all) of their friend codes registered and be looking in the friends section at the same time to hook up. If the player were to find a racer to compete against elsewhere online, there was no communication for a friend code swap; the only way to race again is to do it right away by selectingcontinue after a match.
Problem: Disconnecting racers change the outcome of the match; it is later reflected in the match records.
- B)Disconnecting. Take this scenario into consideration:
- Bob started in a four-player match, but two people have disconnected since, and he is now in a two-player match against a three-star player, and has come second and third in the first two races. It is 20-11. Josh wins the next match, bringing the totals to 25-21. But, in the fourth race, the three-star player is a full half-lap ahead with one lap to go. Josh realizes that he might not win this race; however, Josh has researched about Wi-Fi connections and has learned a trick. He leaves his DS untouched, bringing his kart to a stop, then finds his wireless router, and disconnects it. According to the record-book, Bob has won the match from which he has disconnected.
Causes:
- The two players who disconnected earlier are experiencing certain effects. When a player is disconnected from Wi-Fi via turning off his or her DS, the player is charged with the same number of losses as there are other players. Players can disconnect at any time, but if they cancel before the first course is chosen, there is no effect on the win-loss record. Other players finishing the whole match gain one win per disconnected player.
- Refer to the point spread chart for WFC. Mid-match, due to disconnected players, the point spread can change. For example, when it goes down from four to three players, the point conversion is not affected for the top three. Yet, from three to two, it is. In the first two races, Josh lost three and six points to the three-star player, under the 10-7-4(-1) point spread. But, if he had won the last two races, under the 10-5 point spread, he would have recovered ten points - and would have won, 31-30, even though he came in third once and only won two out of four races.
- Players occasionally disconnect when losing. A glitch in the game affects the final results, and this is exactly what Josh does in the scenario. Instead of turning off the DS, he disconnects his actual connection. The three-star player would have gained three wins, but when everyone disconnects, it takes no effect on the winning player's records.
- To restate and make clear: if Josh would have played it out and lost the fourth race, the result would have been 35-26, in favor of the three-star player.
Characters
The main game has 12 playable characters, 4 of which are unlockable. The eight starting characters,Mario,Luigi,Peach,Yoshi,Toad,Donkey Kong,Wario, andBowser, are the same eight characters available inMario Kart 64 andMario Kart: Super Circuit (and listed in the same order as those games only with Yoshi and Toad swapping positions). The other four drivers can be unlocked by winning a gold trophy of certain cups inGrand Prix mode. Two of the unlockable characters,Daisy andWaluigi, return fromMario Kart: Double Dash!!, and the other two,Dry Bones andR.O.B., make their firstMario Kart playable appearances. A 13th racer,Shy Guy, debuts as a playable character sharingYoshi's statistics, but is only available to players using DS Download Play. Discounting the multiplayer-exclusive Shy Guy, this is the first game sinceSuper Mario Kart where the player classes are divided evenly, with four characters in each.
Default drivers
| Driver | Weight | Class | Signature kart | Standard kart | Unlockable kart | Borrowed karts | Description | |||
|---|---|---|---|---|---|---|---|---|---|---|
Mario | 32 | Medium | B Dasher | Standard MR | Shooting Star | 4-Wheel Cradle Light Dancer Banisher Gold Mantis | Mario is familiar to racers one and all. With a balance of abilities, he is a racer suited to all situations. | |||
Luigi | 32 | Medium | Poltergust 4000 | Standard LG | Streamliner | Cucumber Wildlife Dragonfly ROB-BLS | Mario's younger brother Luigi is ready to race. His superb traction makes it hard for him to spin out. | |||
Peach | 23 | Light | Royale | Standard PC | Light Tripper | 4-Wheel Cradle Wildlife Power Flower Dry Bomber | A generally genteel princess, the heart of a competitor burns deep within her. She is adapt at drifting. | |||
Yoshi | 20 | Light | Egg 1 | Standard YS | Cucumber | Mushmellow Banisher Poltergust 4000 Royale | While Yoshi is usually ridden by Mario, this time he's ready to race. Yoshi's traction is excellent. | |||
Toad | 17 | Light | Mushmellow | Standard TD | 4-Wheel Cradle | Dry Bomber Zipper Shooting Star Royale | Toad uses his tiny stature to his advantage as he skillfully weaves in and out of traffic on the track. | |||
Donkey Kong | 41 | Heavy | Rambi Rider | Standard DK | Wildlife | Hurricane Power Flower Gold Mantis ROB-LGS | DK overwhelms his opponents with his jungle instincts. He drifts through comers like a mad-man...or a mad-ape! | |||
Wario | 44 | Heavy | Brute | Standard WR | Dragonfly | Tyrant Zipper ROB-BLS Shooting Star | As his name implies, he's the anti-hero to Mario's heroism. Other than acceleration, he has no foil. | |||
Bowser | 50 | Heavy | Tyrant | Standard BW | Hurricane | Light Dancer ROB-LGS Rambi Rider Brute | Mario's arch-enemy is superb at using his driving skills to race through curves. |
Unlockable drivers
| Driver | Weight | Class | Signature kart | Standard kart | Unlockable kart | Borrowed karts | Unlock method | |||
|---|---|---|---|---|---|---|---|---|---|---|
Daisy | 26 | Medium | Power Flower | Standard DS | Light Dancer | B Dasher Light Tripper Egg 1 Rambi Rider | Obtain a gold trophy for every 50cc Retro Grand Prix cup | |||
Dry Bones(new) | 14 | Light | Banisher | Standard DB | Dry Bomber | Streamliner Light Tripper Cucumber Mushmellow | Obtain a gold trophy for every 50cc Nitro Grand Prix cup | |||
Waluigi | 35 | Medium | Gold Mantis | Standard WL | Zipper | B Dasher Poltergust 4000 Brute Tyrant | Obtain a gold trophy for every 100cc Retro Grand Prix cup | |||
R.O.B.(new) | 50 | Heavy | ROB-BLS | Standard RB | ROB-LGS | Streamliner Egg 1 Dragonfly Hurricane | Obtain a gold trophy for either every 150cc Mirror Nitro Grand Prix cup or Retro Grand Prix cup |
DS Download Play only
| Driver | Weight | Class | Standard kart | Description | |||
|---|---|---|---|---|---|---|---|
Shy Guy(new) | 20 | Light | Standard SG | Shy Guy stares out from behind his mask, his gaze revealing the hidden weaknesses of his opponents. Shy Guy only appears in DS Download Play matches. |
Karts
InMario Kart DS, there are 36 different karts (37 if including theStandard SG) in total.
Every kart shows six ratings:
- Speed: How high the top speed of the kart is; how fast the kart can go.Bowser andR.O.B. have the fastest karts.
- Acceleration: The time the kart's top speed is achieved when accelerating (the higher the acceleration, the shorter players wait until they reach their kart's top speed, and the lower it is, the longer they wait).Dry Bones' karts can reach their top speed very quickly.
- Weight: When a vehicle is heavy, the driver can knock a lighter kart. Unlike other stats, the character contributes to this stat, withBowser andR.O.B. being very heavy, and the former of which having the heaviest karts. Characters with a higher weight stat, however, will also apply a penalty to the vehicle'sOff-Road stat (which is hidden to the player).
- Handling: How tight the kart can normally turn without drifting.Dry Bones has the best turning curve.
- Drift: How tight the kart turns while drifting or powersliding.Peach has the best drifting curve.
- Items: The variety of items to use when touching anItem Box (a high Items rating signifies a higher chance of getting Triple Bananas in first place, Triple Mushrooms in third, fourth, etc.).
For all stats, one or more karts will have a rating of one hundred for that stat; for example, theHurricane andROB-BLS have speed ratings of one hundred, theDry Bomber has both acceleration and handling rates of one hundred, theTyrant has a weight rating of one hundred if normally paired with Bowser or R.O.B., theLight Tripper has a drift rating of one hundred, and each character has an items rating of one hundred for their heavier signature kart, an items rating of sixty-six for their standard kart, and an items rating of thirty-three for their lighter signature kart.
Originally, only two karts are available for each character; a signature kart and a standard kart. As the player wins gold trophies in the 100cc Nitro Grand Prix, the player will unlock a second signature kart for each character. When the player wins a gold trophy in either 150ccSpecial Cup orLightning Cup, four signature karts from different characters will become available, bringing the total to seven karts for each character. After winning gold trophies in all eight cups in Mirror Mode, each character can be paired in any of the 36 karts, making 432 combinations (excluding Shy Guy). CPU drivers will only use their characters' respective karts in races and battles.
The following ratings are from zero to one hundred, directly obtained from the values used by the game to fill the bar in the kart selection screen.[18] The exception is weight, which due to needing to be combined with character weight for the full value, is instead from zero to fifty. On a side note, it is worth noting that a kart with a high items rating will usually have lower overall stats than the standard karts. Likewise, karts with a low items rating will usually have higher overall stats than the standard karts. Karts with a high items rating tend to be heavier than the karts with a low items rating. Karts with high items rating also receive more Mushroom boosts in Time Trial mode. The player will get one Mushroom boost if the items rating is low, two if the items rating is average, and three if the items rating is high. The weight class of the character does not play an important role inMario Kart DS, as the weight does not create kart use restrictions.
Signature karts
The first type of karts are the signature karts. They are all unique and unlocked by default, with one per each character. By collecting all golden trophies in Nitro or Retro 150cc, signature karts are opened to certain other drivers. By collecting all golden trophies in 150cc Mirror Mode, any driver may use any other's signature karts.
| Vehicle | Speed | Acceleration | Weight | Handling | Drift | Items | Owner | Secondary drivers | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
B Dasher | 58 | 69 | 41 | 52 | 55 | 100 | Mario | Daisy Waluigi | ||||||||||||||||||
Poltergust 4000 | 75 | 76 | 17 | 77 | 33 | 33 | Luigi | Yoshi Waluigi | ||||||||||||||||||
Royale | 41 | 69 | 44 | 45 | 94 | 100 | Peach | Yoshi Toad | ||||||||||||||||||
Egg 1 | 59 | 91 | 14 | 89 | 41 | 33 | Yoshi | Daisy R.O.B. | ||||||||||||||||||
Mushmellow | 43 | 87 | 17 | 69 | 69 | 33 | Toad | Dry Bones Yoshi | ||||||||||||||||||
Rambi Rider | 74 | 44 | 47 | 31 | 74 | 100 | Donkey Kong | Bowser Daisy | ||||||||||||||||||
Brute | 92 | 53 | 23 | 51 | 49 | 33 | Wario | Bowser Waluigi | ||||||||||||||||||
Tyrant | 90 | 25 | 50 | 25 | 64 | 100 | Bowser | Waluigi Wario | ||||||||||||||||||
Power Flower | 58 | 61 | 35 | 36 | 84 | 100 | Daisy | Peach Donkey Kong | ||||||||||||||||||
Banisher | 25 | 97 | 35 | 91 | 45 | 100 | Dry Bones | Mario Yoshi | ||||||||||||||||||
Gold Mantis | 75 | 65 | 29 | 60 | 59 | 33 | Waluigi | Mario Donkey Kong | ||||||||||||||||||
ROB-BLS | 100 | 55 | 25 | 69 | 28 | 33 | R.O.B. | Luigi Wario |
Standard karts
The second type of karts are thestandard karts, which are also available by default. They all follow a similar design to each other, with only the color differing, and tend to have more rounded statistics. They are automatically used for missions and battle modes, and are given mildly different statistics in the latter than in normal races, aside from the weight and item stats which are identical for all standard karts. They are not unlocked for alternate characters after collecting all golden trophies in Nitro or Retro 150cc, unlike the signature karts. However, they are still unlocked for other characters along with every other kart after collecting all golden trophies in 150cc Mirror Mode. The one exception is theShy Guys' standard kart, which uses the same statistics as Yoshi's and is only available for Shy Guys as their sole kart.
| Vehicle | Speed | Acceleration | Weight | Handling | Drift | Items | Owner | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard MR | Race: 64 Battle: 50 | Race: 72 Battle: 54 | 32 | Race: 56 Battle: 50 | Race: 57 Battle: 50 | 66 | Mario | ||||||||||||||||||||||||||||||
Standard LG | Race: 72 Battle: 56 | Race: 74 Battle: 58 | 32 | Race: 73 Battle: 63 | Race: 32 Battle: 31 | 66 | Luigi | ||||||||||||||||||||||||||||||
Standard PC | Race: 47 Battle: 38 | Race: 73 Battle: 55 | 32 | Race: 48 Battle: 44 | Race: 97 Battle: 75 | 66 | Peach | ||||||||||||||||||||||||||||||
Standard YS | Race: 55 Battle: 44 | Race: 90 Battle: 71 | 32 | Race: 84 Battle: 69 | Race: 39 Battle: 38 | 66 | Yoshi | ||||||||||||||||||||||||||||||
Standard TD | Race: 39 Battle: 31 | Race: 85 Battle: 69 | 32 | Race: 65 Battle: 56 | Race: 67 Battle: 56 | 66 | Toad | ||||||||||||||||||||||||||||||
Standard DK | Race: 80 Battle: 63 | Race: 47 Battle: 32 | 32 | Race: 34 Battle: 31 | Race: 77 Battle: 63 | 66 | Donkey Kong | ||||||||||||||||||||||||||||||
Standard WR | Race: 88 Battle: 69 | Race: 50 Battle: 38 | 32 | Race: 48 Battle: 44 | Race: 47 Battle: 44 | 66 | Wario | ||||||||||||||||||||||||||||||
Standard BW | Race: 96 Battle: 75 | Race: 30 Battle: 25 | 32 | Race: 28 Battle: 25 | Race: 67 Battle: 56 | 66 | Bowser | ||||||||||||||||||||||||||||||
Standard DS | Race: 64 Battle: 50 | Race: 64 Battle: 50 | 32 | Race: 40 Battle: 38 | Race: 87 Battle: 69 | 66 | Daisy | ||||||||||||||||||||||||||||||
Standard DB | Race: 31 Battle: 25 | Race: 99 Battle: 75 | 32 | Race: 96 Battle: 75 | Race: 47 Battle: 44 | 66 | Dry Bones | ||||||||||||||||||||||||||||||
Standard WL | Race: 72 Battle: 56 | Race: 63 Battle: 50 | 32 | Race: 56 Battle: 50 | Race: 57 Battle: 50 | 66 | Waluigi | ||||||||||||||||||||||||||||||
Standard RB | Race: 96 Battle: 75 | Race: 53 Battle: 49 | 32 | Race: 65 Battle: 56 | Race: 27 Battle: 25 | 66 | R.O.B. | ||||||||||||||||||||||||||||||
Standard SG | Race: 55 Battle: 44 | Race: 90 Battle: 71 | 32 | Race: 84 Battle: 69 | Race: 39 Battle: 38 | 66 | Shy Guy |
Unlockable karts
The third group of karts are unlocked all at once after getting gold trophies on all Nitro cups on 100cc difficulty. They function the same as the default signature karts in that they are based around one character each, are unlocked for select other characters after collecting all golden trophies in Nitro or Retro 150cc, and are then unlocked for everyone after collecting all golden trophies in 150cc Mirror Mode.
| Vehicle | Speed | Acceleration | Weight | Handling | Drift | Items | Owner | Secondary drivers | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shooting Star | 67 | 74 | 14 | 60 | 59 | 33 | Mario | Toad Wario | ||||||||||||||||||
Streamliner | 66 | 71 | 41 | 69 | 30 | 100 | Luigi | Dry Bones R.O.B. | ||||||||||||||||||
Light Tripper | 51 | 75 | 20 | 51 | 100 | 33 | Peach | Daisy Dry Bones | ||||||||||||||||||
Cucumber | 49 | 88 | 38 | 80 | 37 | 100 | Yoshi | Dry Bones Luigi | ||||||||||||||||||
4-Wheel Cradle | 33 | 83 | 44 | 61 | 64 | 100 | Toad | Mario Peach | ||||||||||||||||||
Wildlife | 84 | 50 | 23 | 37 | 79 | 33 | Donkey Kong | Luigi Peach | ||||||||||||||||||
Dragonfly | 82 | 46 | 47 | 45 | 45 | 100 | Wario | R.O.B. Luigi | ||||||||||||||||||
Hurricane | 100 | 34 | 29 | 32 | 69 | 33 | Bowser | R.O.B. Donkey Kong | ||||||||||||||||||
Light Dancer | 67 | 66 | 20 | 43 | 90 | 33 | Daisy | Mario Bowser | ||||||||||||||||||
Dry Bomber | 34 | 100 | 26 | 100 | 49 | 33 | Dry Bones | Peach Toad | ||||||||||||||||||
Zipper | 66 | 59 | 35 | 52 | 55 | 100 | Waluigi | Toad Wario | ||||||||||||||||||
ROB-LGS | 90 | 48 | 38 | 61 | 25 | 100 | R.O.B. | Donkey Kong Bowser |
Actual statistics
Mario Kart DS features several in-game statistics, some of which are not shown in the kart selection menu.[19] There are three types ofTires, either Small (S), Medium (M) or Large (L). Just like inMario Kart: Double Dash!!, there is aMini-Turbo statistics that corresponds to the length of the Mini-Turbo boost in frames.Acceleration is determined by three triplets of values, that are presumably related to the acceleration while drifting and the acceleration in all other conditions; there is also adeceleration value that determines the speed of the next frame as fraction of the current speed when not accelerating (such as when the kart is spinning or the acceleration button is not being held). There are four different types of off-road terrains, and accordingly the karts have fouroff-road statistics that are the relative top speed in each type of terrain.
| Actual statistics ofMario Kart DS | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Driver | Kart | Tires | Weight | Mini-Turbo | Top Speed | Acceleration | Deceleration | Handling | Drift | Off-Road | ||||||||
| Normal | While Drifting | |||||||||||||||||
| 1st value | 2nd value | 3rd value | 1st value | 2nd value | 3rd value | Very Light | Light | Normal | Heavy | |||||||||
| Mario | Standard MR | kart_tire_M | 0.5 | 45 | 7.5 | 0.0579 | 0.0239 | 0.7 | 0.0649 | 0.0239 | 0.75 | 0.984 | 0.0806 | 0.0537 | 0.9 | 0.7 | 0.5 | 0.3 |
| Shooting Star | kart_tire_S | 0.2 | 51 | 7.523 | 0.0598 | 0.0249 | 0.7 | 0.0669 | 0.0249 | 0.75 | 0.984 | 0.0823 | 0.0547 | 0.9 | 0.7 | 0.5 | 0.3 | |
| B Dasher | kart_tire_L | 0.65 | 35 | 7.463 | 0.0549 | 0.0229 | 0.7 | 0.0608 | 0.0229 | 0.75 | 0.984 | 0.0789 | 0.0527 | 0.9 | 0.7 | 0.5 | 0.3 | |
| Donkey Kong | Standard DK | kart_tire_M | 0.5 | 30 | 7.6 | 0.0449 | 0.0229 | 0.45 | 0.0669 | 0.0188 | 0.9 | 0.978 | 0.0708 | 0.0635 | 0.85 | 0.62 | 0.4 | 0.22 |
| Wildlife | kart_tire_S | 0.35 | 34 | 7.623 | 0.0469 | 0.0239 | 0.45 | 0.0688 | 0.0198 | 0.9 | 0.978 | 0.0723 | 0.0647 | 0.85 | 0.62 | 0.4 | 0.22 | |
| Rambi Rider | kart_tire_L | 0.75 | 23 | 7.562 | 0.043 | 0.022 | 0.45 | 0.063 | 0.0178 | 0.9 | 0.978 | 0.0693 | 0.0623 | 0.85 | 0.62 | 0.4 | 0.22 | |
| Toad | Standard TD | kart_tire_M | 0.5 | 50 | 7.35 | 0.085 | 0.0269 | 0.7 | 0.085 | 0.0278 | 0.75 | 0.988 | 0.0842 | 0.0586 | 0.92 | 0.74 | 0.55 | 0.34 |
| Mushmellow | kart_tire_S | 0.25 | 56 | 7.372 | 0.0879 | 0.0278 | 0.7 | 0.0879 | 0.0288 | 0.75 | 0.988 | 0.0859 | 0.0598 | 0.92 | 0.74 | 0.55 | 0.34 | |
| 4-Wheel Cradle | kart_tire_L | 0.7 | 39 | 7.313 | 0.0798 | 0.0259 | 0.7 | 0.0798 | 0.0259 | 0.75 | 0.988 | 0.0825 | 0.0574 | 0.92 | 0.74 | 0.55 | 0.34 | |
| Bowser | Standard BW | kart_tire_M | 0.5 | 25 | 7.7 | 0.0398 | 0.0188 | 0.45 | 0.0588 | 0.0168 | 0.9 | 0.976 | 0.0684 | 0.0586 | 0.84 | 0.6 | 0.38 | 0.2 |
| Hurricane | kart_tire_S | 0.45 | 28 | 7.723 | 0.0408 | 0.0198 | 0.45 | 0.0608 | 0.0178 | 0.9 | 0.976 | 0.0698 | 0.0598 | 0.84 | 0.6 | 0.38 | 0.2 | |
| Tyrant | kart_tire_L | 0.8 | 19 | 7.662 | 0.0378 | 0.0178 | 0.45 | 0.0559 | 0.0159 | 0.9 | 0.976 | 0.0669 | 0.0574 | 0.84 | 0.6 | 0.38 | 0.2 | |
| Peach | Standard PC | kart_tire_M | 0.5 | 40 | 7.4 | 0.075 | 0.0298 | 0.45 | 0.1099 | 0.0249 | 0.9 | 0.982 | 0.0769 | 0.0732 | 0.88 | 0.67 | 0.46 | 0.27 |
| Light Tripper | kart_tire_S | 0.3 | 45 | 7.422 | 0.0779 | 0.0308 | 0.45 | 0.1138 | 0.0259 | 0.9 | 0.982 | 0.0784 | 0.0747 | 0.88 | 0.67 | 0.46 | 0.27 | |
| Royale | kart_tire_L | 0.7 | 31 | 7.363 | 0.0708 | 0.0278 | 0.45 | 0.1038 | 0.0239 | 0.9 | 0.982 | 0.0754 | 0.0718 | 0.88 | 0.67 | 0.46 | 0.27 | |
| Wario | Standard WR | kart_tire_M | 0.5 | 35 | 7.65 | 0.042 | 0.0188 | 0.7 | 0.0479 | 0.0168 | 0.75 | 0.98 | 0.0769 | 0.0488 | 0.86 | 0.64 | 0.43 | 0.24 |
| Brute | kart_tire_S | 0.35 | 39 | 7.673 | 0.043 | 0.0198 | 0.7 | 0.0498 | 0.0178 | 0.75 | 0.98 | 0.0784 | 0.0498 | 0.86 | 0.64 | 0.43 | 0.24 | |
| Dragonfly | kart_tire_L | 0.75 | 27 | 7.612 | 0.0398 | 0.0178 | 0.7 | 0.0449 | 0.0159 | 0.75 | 0.98 | 0.0754 | 0.0479 | 0.86 | 0.64 | 0.43 | 0.24 | |
| Yoshi | Standard YS | kart_tire_M | 0.5 | 60 | 7.45 | 0.095 | 0.0178 | 0.85 | 0.0618 | 0.0269 | 0.6 | 0.99 | 0.0928 | 0.0452 | 0.95 | 0.84 | 0.68 | 0.43 |
| Egg 1 | kart_tire_S | 0.2 | 68 | 7.472 | 0.0979 | 0.0188 | 0.85 | 0.064 | 0.0278 | 0.6 | 0.99 | 0.0947 | 0.0461 | 0.95 | 0.84 | 0.68 | 0.43 | |
| Cucumber | kart_tire_L | 0.6 | 47 | 7.413 | 0.0898 | 0.0168 | 0.85 | 0.0588 | 0.0259 | 0.6 | 0.99 | 0.0908 | 0.0442 | 0.95 | 0.84 | 0.68 | 0.43 | |
| Luigi | Standard LG | kart_tire_M | 0.5 | 55 | 7.55 | 0.063 | 0.0149 | 0.85 | 0.0488 | 0.0229 | 0.6 | 0.988 | 0.0879 | 0.0415 | 0.94 | 0.79 | 0.61 | 0.38 |
| Poltergust 4000 | kart_tire_S | 0.25 | 62 | 7.573 | 0.0649 | 0.0159 | 0.85 | 0.0508 | 0.0239 | 0.6 | 0.988 | 0.0896 | 0.0422 | 0.94 | 0.79 | 0.61 | 0.38 | |
| Streamliner | kart_tire_L | 0.65 | 43 | 7.512 | 0.0598 | 0.0139 | 0.85 | 0.0459 | 0.022 | 0.6 | 0.988 | 0.0862 | 0.0408 | 0.94 | 0.79 | 0.61 | 0.38 | |
| Dry Bones | Standard DB | kart_tire_M | 0.5 | 65 | 7.3 | 0.1199 | 0.022 | 0.85 | 0.073 | 0.0308 | 0.6 | 0.992 | 0.0977 | 0.0488 | 0.96 | 0.9 | 0.75 | 0.48 |
| Dry Bomber | kart_tire_S | 0.4 | 73 | 7.322 | 0.1238 | 0.0229 | 0.85 | 0.0759 | 0.032 | 0.6 | 0.992 | 0.0996 | 0.0498 | 0.96 | 0.9 | 0.75 | 0.48 | |
| Banisher | kart_tire_L | 0.55 | 50 | 7.264 | 0.1128 | 0.021 | 0.85 | 0.0688 | 0.0288 | 0.6 | 0.992 | 0.0957 | 0.0479 | 0.96 | 0.9 | 0.75 | 0.48 | |
| Daisy | Standard DS | kart_tire_M | 0.5 | 35 | 7.5 | 0.0618 | 0.0269 | 0.45 | 0.0898 | 0.022 | 0.9 | 0.98 | 0.0732 | 0.0684 | 0.86 | 0.64 | 0.43 | 0.24 |
| Light Dancer | kart_tire_S | 0.3 | 39 | 7.523 | 0.064 | 0.0278 | 0.45 | 0.0928 | 0.0229 | 0.9 | 0.98 | 0.0747 | 0.0698 | 0.86 | 0.64 | 0.43 | 0.24 | |
| Power Flower | kart_tire_L | 0.55 | 27 | 7.463 | 0.0588 | 0.0259 | 0.45 | 0.085 | 0.021 | 0.9 | 0.98 | 0.0718 | 0.0669 | 0.86 | 0.64 | 0.43 | 0.24 | |
| Waluigi | Standard WL | kart_tire_M | 0.5 | 40 | 7.55 | 0.0488 | 0.022 | 0.7 | 0.0559 | 0.0198 | 0.75 | 0.982 | 0.0806 | 0.0537 | 0.88 | 0.67 | 0.46 | 0.27 |
| Gold Mantis | kart_tire_S | 0.45 | 45 | 7.573 | 0.0508 | 0.0229 | 0.7 | 0.0579 | 0.021 | 0.75 | 0.982 | 0.0823 | 0.0547 | 0.88 | 0.67 | 0.46 | 0.27 | |
| Zipper | kart_tire_L | 0.55 | 31 | 7.512 | 0.0459 | 0.021 | 0.7 | 0.053 | 0.0188 | 0.75 | 0.982 | 0.0789 | 0.0527 | 0.88 | 0.67 | 0.46 | 0.27 | |
| ROB | Standard RB | kart_tire_M | 0.5 | 50 | 7.7 | 0.0459 | 0.012 | 0.85 | 0.043 | 0.0198 | 0.6 | 0.986 | 0.0842 | 0.0391 | 0.92 | 0.74 | 0.55 | 0.34 |
| ROB-BLS | kart_tire_S | 0.38 | 56 | 7.723 | 0.0479 | 0.012 | 0.85 | 0.0449 | 0.021 | 0.6 | 0.986 | 0.0859 | 0.0398 | 0.92 | 0.74 | 0.55 | 0.34 | |
| ROB-LGS | kart_tire_L | 0.6 | 39 | 7.662 | 0.043 | 0.011 | 0.85 | 0.0408 | 0.0188 | 0.6 | 0.986 | 0.0825 | 0.0383 | 0.92 | 0.74 | 0.55 | 0.34 | |
| Shy Guy | Standard SG | kart_tire_M | 0.5 | 60 | 7.45 | 0.095 | 0.0178 | 0.85 | 0.0618 | 0.0269 | 0.6 | 0.99 | 0.0928 | 0.0452 | 0.95 | 0.84 | 0.68 | 0.43 |
| Battle Mode karts | ||||||||||||||||||
| Driver | Kart | Tires | Weight | Mini-Turbo | Top Speed | Acceleration | Deceleration | Handling | Drift | Off-Road | ||||||||
| Normal | While Drifting | |||||||||||||||||
| 1st value | 2nd value | 3rd value | 1st value | 2nd value | 3rd value | Very Light | Light | Normal | Heavy | |||||||||
| Mario | Standard MR | 0.5 | 35 | 7.35 | 0.0598 | 0.0149 | 0.8 | 0.0598 | 0.0198 | 0.85 | 0.98 | 0.0879 | 0.0635 | 0.9 | 0.7 | 0.5 | 0.3 | |
| Donkey Kong | Standard DK | 0.5 | 35 | 7.37 | 0.0508 | 0.0139 | 0.8 | 0.063 | 0.0198 | 0.85 | 0.98 | 0.0842 | 0.0659 | 0.85 | 0.62 | 0.4 | 0.22 | |
| Toad | Standard TD | 0.5 | 35 | 7.32 | 0.0659 | 0.0159 | 0.8 | 0.0659 | 0.021 | 0.85 | 0.98 | 0.0891 | 0.0647 | 0.92 | 0.74 | 0.55 | 0.34 | |
| Bowser | Standard BW | 0.5 | 35 | 7.39 | 0.0479 | 0.0139 | 0.8 | 0.054 | 0.0188 | 0.85 | 0.98 | 0.083 | 0.0647 | 0.84 | 0.6 | 0.38 | 0.2 | |
| Peach | Standard PC | 0.5 | 35 | 7.33 | 0.0598 | 0.0149 | 0.8 | 0.0718 | 0.021 | 0.85 | 0.98 | 0.0867 | 0.0684 | 0.88 | 0.67 | 0.46 | 0.27 | |
| Wario | Standard WR | 0.5 | 35 | 7.38 | 0.054 | 0.0139 | 0.8 | 0.054 | 0.0188 | 0.85 | 0.98 | 0.0867 | 0.0623 | 0.86 | 0.64 | 0.43 | 0.24 | |
| Yoshi | Standard YS | 0.5 | 35 | 7.34 | 0.0688 | 0.0159 | 0.8 | 0.0569 | 0.0198 | 0.85 | 0.98 | 0.0916 | 0.061 | 0.95 | 0.84 | 0.68 | 0.43 | |
| Luigi | Standard LG | 0.5 | 35 | 7.36 | 0.063 | 0.0149 | 0.8 | 0.0508 | 0.0188 | 0.85 | 0.98 | 0.0903 | 0.0598 | 0.94 | 0.79 | 0.61 | 0.38 | |
| Dry Bones | Standard DB | 0.5 | 35 | 7.31 | 0.0718 | 0.0159 | 0.8 | 0.0598 | 0.0198 | 0.85 | 0.98 | 0.0928 | 0.0623 | 0.96 | 0.9 | 0.75 | 0.48 | |
| Daisy | Standard DS | 0.5 | 35 | 7.35 | 0.0569 | 0.0149 | 0.8 | 0.0688 | 0.021 | 0.85 | 0.98 | 0.0854 | 0.0671 | 0.86 | 0.64 | 0.43 | 0.24 | |
| Waluigi | Standard WL | 0.5 | 35 | 7.36 | 0.0569 | 0.0149 | 0.8 | 0.0569 | 0.0198 | 0.85 | 0.98 | 0.0879 | 0.0635 | 0.88 | 0.67 | 0.46 | 0.27 | |
| ROB | Standard RB | 0.5 | 35 | 7.39 | 0.0569 | 0.0149 | 0.8 | 0.0479 | 0.0188 | 0.85 | 0.98 | 0.0891 | 0.0586 | 0.92 | 0.74 | 0.55 | 0.34 | |
| Shy Guy | Standard SG | 0.5 | 35 | 7.34 | 0.0688 | 0.0159 | 0.8 | 0.0569 | 0.0198 | 0.85 | 0.98 | 0.0916 | 0.061 | 0.95 | 0.84 | 0.68 | 0.43 | |
Courses
In addition to the sixteen standardcourses,Mario Kart DS is the first game in the series to include the Retro Grand Prix, which has been carried over into every future installment in the series to date. The Retro Grand Prix consists of sixteen courses from pastMario Kart games updated and compiled into four additional cups. This makes a total of 8 cups and 32 courses.Mario Kart DS is the onlyMario Kart game where there is no Mario Circuit in the Flower Cup, unlike otherMario Kart games.
This is the onlyMario Kart game to have three Grand Prix introduction fanfares; one for Figure-8 Circuit, Waluigi Pinball, Mario Circuit, andGCN Luigi Circuit, one for Wario Stadium, and one for the other courses.
Some courses were playable on theNintendo Wi-Fi Connection. They are marked with the service's logo below.
Nitro Grand Prix
Retro Grand Prix
Battle courses
In Battle mode, there are six battle stages, four of which are original and two of which are from earlierMario Kart games. As Battle mode was unavailable over Nintendo Wi-Fi Connection, these courses were unavailable as well. Nevertheless, the mode was available through DS Download Play with three of its courses;Nintendo DS,Tart Top, andPipe Plaza.
- Nitro courses
- Retro courses
Staff ghosts
Each race course has aStaff Ghost. Staff Ghosts are Time Trial races that were previously done by aNintendo staff member. Every course has its unlockable Staff Ghost that the player can race against if their completion time is close to the Staff Ghost's. The player's record must be no more than 108% of the Staff Ghost's completion time to unlock.
| Course | Time | Name | Character | Kart | Unlock time[20] |
|---|---|---|---|---|---|
| Figure-8 Circuit | 1:36:481 | Ninten★たなか | Mario | Standard MR | 1:44:199 |
| Yoshi Falls | 0:57:677 | Ninten★まっは | Yoshi | Egg 1 | 1:02:291 |
| Cheep Cheep Beach | 1:43:654 | Ninten★しんご | Donkey Kong | Standard DK | 1:51:946 |
| Luigi's Mansion | 1:59:357 | Ninten★しんご | Luigi | Streamliner | 2:08:905 |
| Desert Hills | 1:31:262 | Ninten★かつ | R.O.B. | ROB-LGS | 1:38:562 |
| Delfino Square | 1:54:601 | Ninten★いわ | Peach | Royale | 2:03:769 |
| Waluigi Pinball | 2:23:288 | Ninten★しんや | Waluigi | Gold Mantis | 2:34:751 |
| Shroom Ridge | 2:05:123 | Ninten★ジョー | Toad | Mushmellow | 2:15:132 |
| DK Pass | 2:14:607 | Ninten★™NN | Donkey Kong | Wildlife | 2:25:375 |
| Tick-Tock Clock | 1:54:903 | Ninten★だい8 | Daisy | Light Dancer | 2:04:085 |
| Mario Circuit | 1:56:533 | Ninten★モリオ | Mario | Shooting Star | 2:05:855 |
| Airship Fortress | 2:07:748 | Ninten★シュン | Bowser | Hurricane | 2:17:967 |
| Wario Stadium | 2:14:868 | Ninten★マトゥ | Wario | Brute | 2:25:657 |
| Peach Gardens | 1:52:989 | Ninten★ゆきつ | Peach | Royale | 2:02:028 |
| Bowser Castle | 2:19:661 | Ninten★ひろむ | Bowser | Hurricane | 2:30:833 |
| Rainbow Road | 2:16:246 | Ninten★たえこ | R.O.B. | ROB-BLS | 2:27:145 |
| SNES Mario Circuit 1 | 0:50:688 | Ninten★いわ | Mario | Standard MR | 0:54:743 |
| N64 Moo Moo Farm | 1:17:751 | Ninten★だる® | Donkey Kong | Wildlife | 1:23:971 |
| GBA Peach Circuit | 1:12:011 | Ninten★だい8 | Peach | Royale | 1:17:771 |
| GCN Luigi Circuit | 1:29:759 | Ninten★おつぼ | Luigi | Poltergust 4000 | 1:36:939 |
| SNES Donut Plains 1 | 1:08:027 | Ninten★しばた | Dry Bones | Dry Bomber | 1:13:469 |
| N64 Frappe Snowland | 2:08:781 | Ninten★ジョー | Wario | Brute | 2:19:083 |
| GBA Bowser Castle 2 | 1:52:258 | Ninten★ジョー | Bowser | Standard BW | 2:01:238 |
| GCN Baby Park | 0:50:920 | Ninten★ひょう | Toad | Mushmellow | 0:54:993 |
| SNES Koopa Beach 2 | 0:54:847 | Ninten★しんや | Yoshi | Egg 1 | 0:59:34 |
| N64 Choco Mountain | 2:15:571 | Ninten★イシビ | Wario | Dragonfly | 2:26:416 |
| GBA Luigi Circuit | 1:46:581 | Ninten★モリオ | Luigi | Poltergust 4000 | 1:55:107 |
| GCN Mushroom Bridge | 1:30:600 | Ninten★ひょう | Toad | Mushmellow | 1:37:847 |
| SNES Choco Island 2 | 1:01:620 | Ninten★おつぼ | Waluigi | Zipper | 1:06:549 |
| N64 Banshee Boardwalk | 2:14:403 | Ninten★まさ | Dry Bones | Dry Bomber | 2:25:155 |
| GBA Sky Garden | 1:44:400 | Ninten★ドリー | Daisy | Power Flower | 1:52:752 |
| GCN Yoshi Circuit | 1:48:793 | Ninten★たろう | Yoshi | Standard YS | 1:57:496 |
Course elements
These characters are non-playable. They appear as either spectators, hazards, or obstacles of certain courses.
Hazards and obstacles
| Image | Name | Course appearance(s) | Description |
|---|---|---|---|
| Angry Sun | Desert Hills | The Angry Sun shoots outFire Snakes onto certain areas of the track when the second lap begins. | |
![]() | Bullet Bill | Airship Fortress | Also in addition to being an item in the game, Bullet Bills are shot out of theAirship towards the starting line, knocking out any racers in their path. |
![]() ![]() | Bumper | Waluigi Pinball | Bumpers are scattered about in the final section of Waluigi Pinball. Racers bumping into these will bounce off. Bumpers will also cause pinballs to bounce off in various directions. Bumpers with blue and cyan lights are stationary, while bumpers flashing pink and magenta rotate in a circle. |
![]() | Burner | Airship Fortress Bowser Castle | Burners drop out of the ceiling onto the ground for a brief moment, setting the racer on fire if contact is made. |
![]() | Chain Chomp | Peach Gardens GCN Luigi Circuit | In Peach Gardens, chain-less Chain Chomps are all around the path. Some have a tail ofItem Boxes. In Luigi Circuit, a Chain Chomp chained to a stake lunges at nearby players. |
| Cheep Cheep | Cheep Cheep Beach SNES Koopa Beach 2 | In both courses, Cheep Cheeps bounce on the shoreline and spin racers out of control if driven into them. | |
![]() | Fire Bar | Wario Stadium | Different variations of Fire Bars are abundant on the track. Some spin in circles after aDash Panel ramp. Others are in a triangle-like formation. Both set the racers on fire. |
![]() | Firesnake | Desert Hills | Fire Snakes are projected from the Angry Sun and bounce around at certain points on the track. |
![]() ![]() | Flipper | Waluigi Pinball | Two flippers serve as the final obstacle before the end stretch to the finish line in Waluigi Pinball. Racers that get hit by these will spin out. They also can launch pinballs to another direction. |
![]() | Goomba | Mario Circuit | Goombas are situated on the track and spin players out of control. IfLightning strikes or if they're hit by shells, they get squashed and dropMushrooms, though they continue walking even while flattened. |
![]() | Lava Bubble | GBA Bowser Castle 2 | Lava Bubbles jump out of lava pits at several places around the course. If a racer drives into a Lava Bubble, their kart is briefly set on fire, and they also usually fall into the lava. |
![]() | Monty Mole | Peach Gardens N64 Moo Moo Farm | Monty Moles peak out of holes and then jump, posing as obstacles for the drivers. |
![]() | Pinball | Waluigi Pinball | Large, metal balls that roll along the course of the track. Multiple pinballs are rolling around in the end section of Waluigi Pinball, flung around by bumpers and flippers. |
| Piranha Plant | Mario Circuit SNES Choco Island 2 GCN Yoshi Circuit | Piranha Plants pose as obstacles on the race tracks, spinning drivers out of control for a brief moment. | |
| Pokey | Desert Hills | Many Pokeys appear on the track, creating obstacles for the drivers. | |
![]() | Rocky Wrench | Airship Fortress | Rocky Wrenches are a stage obstacle. They hide under lids on the track. Their pattern is to briefly peak out before exposing themselves. If a racer drives over a lid which a Rocky Wrench peeks from, their kart jumps slightly into the air. If racers drive into a Rocky Wrench, their kart will be knocked over. |
![]() | Sidestepper | Cheep Cheep Beach | Sidesteppers are stationed on the sand, spinning players out of control if driven into them. |
![]() | Snowman | DK Pass N64 Frappe Snowland | Snowmen are situated on the track, causing the player to be thrown backwards if driven into them. |
![]() | Swoop | N64 Banshee Boardwalk | A colony of Swoops fly towards the racers, slowing them down if they drive directly into the swarm. |
![]() | Thwomp | Bowser Castle GBA Bowser Castle 2 | Thwomps appear as enemies, performing their trademark slam attempt at the drivers below. Additionally, some Thwomps move side to side on the ground. |
![]() | Venus Fire Trap | Mario Circuit | Venus Fire Traps are stationed inpipes and spit fire at oncoming racers. |
![]() | Walking Tree | Luigi's Mansion | Walking Trees walk in patterns and pose as obstacles for the drivers. |
Background characters
| Image | Name | Course appearance(s) | Description |
|---|---|---|---|
| Boo | Luigi's Mansion N64 Banshee Boardwalk | In addition to being items in the game, Boos appear at certain parts of the race and make their trademark noises. These Boos are merely there for decoration, and are not hazards nor obstacles. | |
| Bubba | N64 Banshee Boardwalk | Bubba jumps out of the water over the track. It does not hit any of the racers. | |
![]() | Moo Moo | N64 Moo Moo Farm | There are several Moo Moos in the background of the track, only posing as onlookers. |
![]() ![]() ![]() | Pianta | Delfino Square | Piantas appear as spectators of the race. Additionally, a Pianta statue is found in the beginning of the track. |
Items
- For information on the probability of obtaining each item from an Item Box, seeMario Kart DS item probability distributions.
As with otherMario Kart games, a main element ofMario Kart DS are the pick-up items that allow the racer to take certain advantage over their opponents. An item can be obtained by driving into anItem Box. This causes the item roulette at the top-left corner of the screen. Racers in higher positions receive less powerful items than racers in lower positions. Some items are unavailable inBattle Mode, and in the mode, similar to normal races, leaders with the mostBalloons orShine Sprites receive less powerful items.
Each kart has an Items stats ratio, which determines the variety of items that a racer can receive; karts with a higher items ratio are more likely to receive rare items. In subsequent games, this stat was removed, making position the only factor that influences items. When the Item Roulette has chosen a normal item, it makes a simple chime, but if the racer receives a more powerful item, it makes a stronger chime.
The game introduces two items,Bullet Bill andBlooper, both of which have since appeared in every subsequentMario Kart game. Most ofMario Kart DS's item artworks are fromMario Kart: Double Dash!! except for the Fake Item Box, Triple Bananas, Boo, Bullet Bill and Blooper.
| Image | Name | Instruction booklet description |
|---|---|---|
| Mushroom | Provides a short speed boost. | |
| Triple Mushrooms | Each press of or uses up one Mushroom. | |
| Golden Mushroom | Allows you to use Mushroom boosts as many times as you want for a short period of time. | |
| Item Box | Drive through the item boxes on the tracks to get the items contained within. The item inside is determined randomly.[a] In Balloon Battle, if the player is eliminated from the game and gets an Item Box, the player only receives an Item Box, as an actual item. This can be placed on the floor, and someone not eliminated can use it, but it only lasts for a short time before disappearing. | |
| Fake Item Box | Looks just like an item box, but when you run into it, it knocks you over. | |
| Banana | Makes karts spin out when run over. | |
| Triple Bananas | Press or to deploy behind the kart. Tap the button again to drop one. | |
| Green Shell | When thrown, this shell travels in a straight line and knocks over the first kart it hits. | |
| Triple Green Shells | Press or to deploy, then press the button again to launch a shell. Each one has the same effect as a single Green or Red Shell. | |
| Red Shell | These automatically lock onto and chase after the next kart in front of you. When hit, the kart rolls over. | |
| Triple Red Shells | Press or to deploy, then press the button again to launch a shell. Each one has the same effect as a single Red Shell. | |
| Spiny Shell | This shell travels and chases after the lead kart and blows up when it reaches its target. Any kart in the blast radius will be knocked over or spun around. | |
| Star | Makes you invincible for a brief period of time. While invincible, you will knock over any kart you hit. | |
| Lightning | Makes all opponents spin out, drop their items, and shrink for a brief period of time. | |
| Bob-omb | Explodes after a brief pause or when another kart comes near it. Any kart in the blast radius will be knocked over or spun around. | |
| Blooper | Sprays ink on all of the karts in front of you, obscuring those drivers' view of the track. | |
| Bullet Bill | Briefly transforms the user into a Bullet Bill that soars through the air along the track, knocking over karts along the way. | |
| Boo | Unleashes Boo, who turns you invisible for a brief time, making you impervious to enemy attacks, and steals an opponent's item. |
- ^The instruction booklet provides this description in page 10
Unlockables
Winning all four gold trophies in the Nitro and Retro Grand Prix unlocks a specific reward for 50cc and 100cc in Grand Prix. For 150cc and Mirror, the prizes are based on winning the four Nitro cups or Retro cups and winning all eight cups.
| Unlockable | Requirements | |
|---|---|---|
| Cups | Class | |
| Dry Bones | All Nitro cups | 50cc |
| Daisy | All Retro cups | 50cc |
| Every character gets a third new kart | All Nitro cups | 100cc |
| Waluigi | All Retro cups | 100cc |
| Every character gain four additional karts from other characters | Either all Nitro cups, or all Retro cups | 150cc |
| Mirror class | All Nitro cups and all Retro cups | 150cc |
| R.O.B. | Either all Nitro cups, or all Retro cups | Mirror |
| All characters can use all karts | All Nitro cups and all Retro cups | Mirror |
Brands

- Main article:List of brands debuting in Mario Kart DS
Several brands return fromMario Kart: Double Dash!!, both in retro courses and in nitro courses.
New
Returning
- Delfino Fruits
- Koopa Shop
- Koopa Sport
- KoopaKart
- Luigi Grand Prix
- Luigi Oil
- Luigi Racing Team
- Luigi Tires
- Mario Kart (Nintendo-style banner)
- Mario Kart (Toad banner)
- Mario Racing
- Peach Grand Prix
- Princess Daisy
- Ribbon 86
- Sherbet
- Shoot!!
- Skating Rink
- Snowman
- Sunshine Parts
- Super Mario
- Super Mario GP
- Super Mushroom
- Super Star!
- Super Wario
- Waluigi Grand Prix
- Wario GP
- Wario Racing
- Yoshi's Egg
Staff
- Main article:List of Mario Kart DS staff
A few staff members fromMario Kart: Double Dash!! returned to work on this game, including Hirotake Ohtsubo and Yoshihisa Morimoto as course designers and Yasuyuki Oyagi as one of the directors. Hiromu Takemura, who also worked as a course designer forDouble Dash!! and a map designer forSuper Mario Sunshine, led as the course director.Hideki Konno returns as a producer after being absent fromDouble Dash!!'s development.Shigeru Miyamoto served as the general producer andSatoru Iwata served as the executive producer.
Pre-release and unused content
- Main article:List of Mario Kart DS pre-release and unused content
There were three unused items: theChain Chomp,Bowser's Shell, and a purpleKoopa Shell, although the Chain Chomp was the only one found in the item roulette. The Chain Chomp would have likely functioned the same as inMario Kart: Double Dash!!.Professor Elvin Gadd was planned to be playable and would have had thePoltergust 4000 as his kart. Birdo may have also be planned as a playable character as there is a pink version of theEgg 1 found in the data.
Glitches
- Main article:List of Mario Kart DS glitches
Choco Mountain boulder glitch
In Choco Mountain, if the player goes to the lake and the water splashes before they fall, the boulder should hit them. If done correctly, they should start flying. The screen will then turn black as if they fell into the water. Lakitu will then pick them up. This glitch rarely works after the first time it is performed.
Mini-Spin turn item glitch
To perform this glitch, the player must drive towards an item box in any mode (battle mode is preferred) and sit themselves right in the center where it appears so that they continuously break it open when it appears again. Then, the player should hold either left or right on. When the item box appears again, it will break as usual, and the player will turn a very small amount in the direction pressed. Given time, so long as the player doesn't move, the player can turn all the way round in the direction pressed.
Pipe Plaza Bob-omb glitch
In Pipe Plaza, if the player has aBob-omb and drops it near one of the pipe holes, another player or a CPU should hit the Bob-omb. If done correctly, the player should go through the pipe hole and they will fall. Lakitu will pick the player up as usual. This can also be done with aStar, but is harder to pull off.
Reception
Mario Kart DS received critical acclaim. It currently maintains a 9.2 average atGamestats, the highest score for a Nintendo DS game on the site (as of December 2006).
Gamespy reviewer Bryn Williams said that online, Nintendo "trimmed it back a little too much for my liking", but was certain that "Even with a few online flaws, this is the bestMario Kart ever." With a rank of 5 out of 5 and describing the multiplayer experience as "great".
GameSpot reviewer Justin Calvert had similar quips with the online feature: "Whether these opponents were leaving voluntarily or because of network problems is anybody's guess, but it's equally irritating either way." He finished up similarly by saying "Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date."Mario Kart DS received a score of 9.2 out of 10 and was regarded as GameSpot's Editor's Choice and DS game of the year.
IGN gave an overall score of 9.5 out of 10, granting the game the IGN Editor's Choice Award and DS game of the year. Reviewer Craig Harris commented that "it's just hard to ignore just how limited the online presentation is.", but ended the review with this: "The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005."
| Reviews | |||
|---|---|---|---|
| Release | Reviewer, Publication | Score | Verdict |
| Nintendo DS | Bryn Williams,Gamespy | 5/5 | "In the end, it really boils down to this. If you're a fan of Nintendo, racing games, and want some of the best digital excitement 2005 has to offer, you need to get Mario Kart DS. The online shortcomings are annoying, yes, but very minor, and they are more than made up for by the amazing single-player content and local WiFi gameplay. If you absolutely hate, hate, hate karting games, then fair enough. Just be sure to book that next appointment with your shrink to figure out why that is." |
| Nintendo DS | Justin Calvert,GameSpot | 9.2/10 | "Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date. The game plays every bit as well as any of its predecessors, and adds just enough new features to the mix to make it worthy of your attention, even if you're still playing any of those games on a regular basis. The online play is undoubtedly the icing on an especially yummy cake, and even if you're not in a position to sample said icing, a yummy cake without icing is still a yummy cake." |
| Nintendo DS | Craig Harris,IGN | 9.5/10 | "After experiencing Mario Kart DS, it's hard to imagine how Nintendo's going to improve on what they've done for this stunning portable rendition. There's so much gameplay and depth in this design, moreso than the series has ever had in the past. It's an amazingly addictive racer both in single and multiplayer modes, and even with the limitations of the online functions, it's impossible to avoid becoming addicted to the long distance Mario Kart match-ups. The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005." |
| Nintendo DS | Jeremy Parish,1UP | 8.7/10 | "Everything about MKDS comes together into a surprisingly compelling package, a portable racing game on par with anything ever to appear on a console. Even for a skeptic like me. Like the victor of a tough kart race, MKDS has come from behind against steep odds to snatch the gold from the clutches of cynicism." |
| Aggregators | |||
| Compiler | Platform / Score | ||
| Metacritic | 91 | ||
| GameRankings | 91.43% | ||
Sales
Mario Kart DS is the 3rd best selling game for theNintendo DS, selling 23.60 million copies worldwide.[21]
Gallery
- For this subject's image gallery, seeGallery:Mario Kart DS.
Luigi driving hisPoltergust 4000
Peach driving herRoyale holding aSpiny Shell
Donkey Kong driving hisRambi Rider withTriple Red Shells
Lakitu, holding up the Final Lap sign.
Multimedia
- For the complete list of media files for this subject, seeMultimedia:Mario Kart DS.
| File info 0:30 |
| File info 0:29 |
| File info 0:30 |
References to other games
- The courseAirship Fortress is based of the many airship based levels in this game.
- Desert Hills is based on World 2 of this game, even featuring theAngry Sun,Podoboos,Firesnakes, the pyramid, and two pipe formations taken from a level in this world.
- Water Arena andSand Arena use various objects from this game.
- A sprite of Mario and Luigi's heads appear on the Single Player and VS. mode bars.
- Mario Circuit 1,Donut Plains 1,Koopa Beach 2, andChoco Island 2 return as retro courses.
- The Rambi Rider is based offRambi from this game.
- The courseTick-Tock Clock is based off of thelevel of the same name in this game.
- Moo Moo Farm,Frappe Snowland,Choco Mountain, andBanshee Boardwalk return as retro courses, andBlock Fort returns as a playable battle course.
- The name "Wario Stadium" is reused.
- Part of the credits theme from this game is used in the second part of the credits when Mirror Special Cup or Lightning Cup is beat in first place and the eight playable characters that are available from the start are taken from the eight playable characters in this game, including the same eight colored karts.
- The Gold Mantis is based offForeman Spike's excavator from his artwork for this game.
- Peach Circuit,Bowser Castle 2,Luigi Circuit, andSky Garden return as retro courses.
- The eight playable characters in this game were reused as the starting characters.
- TheLightning Cup returns as the highest-tier retro cup.
- The multiplayer-only Shy Guys and their kart share their statistics with Yoshi, similar to the multiplayer-only colored Yoshis from this game.
- The Brute is based off the Wario Car in this game.
- The Poltergust 4000 is based off the Poltergust 3000 from this game.
- Acourse of the same name is based on this game.
- The courseDelfino Square is based off the main area of this game,Delfino Plaza.
- Piantas also appear as spectators in this course.
- Luigi Circuit,Baby Park,Mushroom Bridge, andYoshi Circuit return as retro courses, andPipe Plaza returns as a playable battle course.
- Wario Stadium seems to use elements fromWaluigi Stadium.
- Some sound effects are also taken from this game, and the character icons from the character select menu are used at the end of a Grand Prix race and a VS. match.
- The 3-2-1 starting countdown is also taken from this game, and it has appeared in every recurring game since then.
- All of the bosses, with the exception of King Whomp, return from this game.
References in later games
- TheBlooper's design and theDash/Super Mushroom's menu design return for the first time in this game and become their standard designs in subsequent games.
- The kart design on the space Mario Kart, the? Block card "Take a spin in the Kart", and on theBrick Block card "Renew kart license" is the same from this game.
- Waluigi Pinball's theme is used as a song arrangement.
- Yoshi Falls,Delfino Square,Desert Hills, andPeach Gardens appear as classic race courses.
- Twilight House is a classic battle course.
- The item roulette and countdown chimes were reused in this game.
- Waluigi owns a pinball-themed course in this game,Waluigi Pinball.
- Luigi's Mansion,Waluigi Pinball,DK Pass, andAirship Fortress appear as classic race courses.
- Palm Shore is a classic battle course.
- The design of the standard kart is similar but has a rounder appearance.
- Part of the credits theme is similar to that inMario Kart DS.
- The karts B Dasher and Egg 1 re-appear as selectable kart bodies.
- The item roulette and countdown chimes were reused in this game.
- Several character-exclusive karts greatly resemble ones present in this game.
- Some of the character-exclusive karts present inMario Kart Arcade GP 2 return in this game.
- Cheep Cheep Beach,Wario Stadium, andTick-Tock Clock return as classic race courses.
- TheB Dasher returns as one of the four karts included in thefirst DLC pack.
- Rainbow Road's theme is used in the "Rainbow Road Medley" arrangement.
- An arrangement of the music for Luigi's Mansion is used inGCN Luigi's Mansion.
- Shroom Ridge,Waluigi Pinball,Peach Gardens, andMario Circuit reappear as classic courses in theBooster Course Pass.
- TheB Dasher appears as a spirit.
- Luigi's Mansion,Waluigi Pinball,Shroom Ridge,DK Pass,Mario Circuit,Airship Fortress andPeach Gardens return as classic race courses.
- All of this game's classic courses also return except forN64 Moo Moo Farm,GCN Luigi Circuit andN64 Banshee Boardwalk.
- Twilight House returns as a classic battle course.
- TheB Dasher,Poltergust 4000,Streamliner,Royale,Egg 1,Cucumber,Mushmellow,Rambi Rider andDragonfly return as karts.
- Challenges with unique objectives return as the fourth and final race in every cup.
- Desert Hills,Airship Fortress, andDK Pass return as classic race courses.
- TheB Dasher returns as a kart, now with its original tires fromDS.
Names in other languages
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | マリオカートDS[22] Mario Kāto DS | Mario Kart DS | |
| Chinese(Traditional) | 瑪利歐賽車DS[6] Mǎlì'ōu Sàichē DS(Mandarin) Máhleih'āu Choichē(Cantonese) | Mario Kart DS | |
| Korean | 마리오 카트 DS[7] Mario Kateu DS | Mario Kart DS |
Notes
- This andMario Kart Tour are the onlyMario Kart games in whichLakitu does not start the races.
- If the game is played on the original Nintendo DS, Mario says "Yahoo!" on the Nintendo logo screen, but if it is played on the DS Lite, DSi, 3DS, or Wii U, he instead says "Here we go!"[23][24]
- Mario Kart DS is one of the few Nintendo DS games with a "Language Block", meaning that the in-game language (except Japanese) is the same as that of the Nintendo DS system. Japanese is the only language available forMario Kart DS releases in Japan.
- On page 12 of theMario Kart DS instruction booklet, the text for theBlooper reads, "Sprays ink on the all of the karts in front of you", where there is an erroneous "the" between "on" and "all". Earlier versions of the instruction booklet also featured a misspelling of "perform" as "perfprm" on page 9, but this was fixed in later releases of the booklet.
References
- ^abSuper Smash Bros. BrawlChronicle
- ^November 17, 2005.MARIO KART DS – WIRELESS – ONLINE AND OUT NOW.Nintendo of Australia (Australian English). Archived November 24, 2005, 07:38:43 UTC from theoriginal via Wayback Machine. Retrieved January 14, 2026.
- ^Ellie Gibson (October 13, 2005).More Mario Kart DS details.Eurogamer (British English). Retrieved December 23, 2025. (Archived July 7, 2022, 13:27:08 UTC via Wayback Machine.)
- ^Akfamilyhome (April 1, 2020).A History of Nintendo's Hong Kong Releases.YouTube (Chinese (English subtitles available)). Retrieved June 5, 2024. (Archived May 25, 2024, 11:22:53 UTC via Wayback Machine.)
- ^Nintendo DS 遊戯軟體.Nintendo Hong Kong (Traditional Chinese). Retrieved December 23, 2025. (Archived May 18, 2021, 09:08:12 UTC via Wayback Machine.)
- ^abNintendo DS 遊戯軟體.Nintendo of Taiwan (Traditional Chinese). Retrieved December 23, 2025. (Archived April 5, 2025, 05:47:16 UTC via Wayback Machine.)
- ^ab마리오 카트 DS.Nintendo of Korea (Korean). Archived August 18, 2011, 08:54:40 UTC from theoriginal via Wayback Machine. Retrieved December 23, 2025.
- ^Mario Kart DS | Nintendo DS | Games | Nintendo UK.Nintendo UK (British English). Retrieved December 23, 2025. (Archived December 23, 2025, 12:38:22 UTC via Wayback Machine.)
- ^Mario Kart DS | Nintendo DS | Games | Nintendo ZA.Nintendo ZA. Retrieved January 13, 2025.
- ^Mario Kart DS for Wii U - Nintendo Game Details.Nintendo of America (American English). Archived December 8, 2021, 21:47:16 UTC from theoriginal via Wayback Machine. Retrieved December 23, 2025.
- ^マリオカートDS | Wii U | 任天堂.Nintendo Co., Ltd. (Japanese). Archived June 10, 2016, 17:20:35 UTC from theoriginal via Wayback Machine. Retrieved December 23, 2025.
- ^Mario Kart DS | Nintendo DS | Игры | Nintendo.Nintendo of Europe GmbH (Russian). Archived July 20, 2014, 09:33:03 UTC from the original via Wayback Machine. Retrieved November 11, 2025.
- ^Point System for 5 Players.
- ^Point System for 6 Players.
- ^Point System for 7 Players.
- ^Mario Kart Super Circuit § Misc.
- ^https://youtu.be/xWqmbmGJnsU?t=203
- ^A transcription of the in-game statistics ofMario Kart DS. The values used to fill the bars in the kart selection screen are found in thekartmenuparam andcharmenuparam sections.
- ^A transcription of the in-game statistics ofMario Kart DS. Please note that due to the 16-bit Fixed Point format used by the game, rational numbers are shown as integers that must be divided by 4096.
- ^https://docs.google.com/spreadsheets/d/1ekw2H8dZvsBGEOS-MJWkR2hDFflBpWnX3VhxcWhff_8/edit#gid=1195895108[better source needed]
- ^Nintendo[1].Top Selling Title Sales Units - Nintendo DS Software.
- ^マリオカートDS.Nintendo Co., Ltd. (Japanese). Retrieved December 23, 2025. (Archived July 24, 2025, 10:43:19 UTC via Wayback Machine.)
- ^Mario Kart DS (Wii U) - 150cc - Grand Prix: All Cups & End Credits (1080p60fps)YouTube. Retrieved October 11, 2015
- ^For comparison,here is the game on a normal DS.
External links
| Wikipedia has an article onMario Kart DS. |
- North American website
- Japanese website
- Australian website
- American English instruction booklet
- European English instruction booklet
- European Spanish instruction booklet
- European French instruction booklet
- German instruction booklet
- Italian instruction booklet
- Japanese instruction booklet

































