Mario Kart DS

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This article is about theNintendo DS game. For the stopwatch program, seeMario Kart DS (stopwatch). For the lenticular jigsaw puzzles, seeMario Kart DS (lenticular jigsaw puzzle 1) andMario Kart DS (lenticular jigsaw puzzle 2).
Not to be confused withMario Kart (Wii/DS).
Mario Kart DS
The North American Boxart for Mario Kart DS.
For alternate box art, see therelated gallery.
DeveloperNintendo EAD
PublisherNintendo
PlatformsNintendo DS,Virtual Console (Wii U)
Release datesNintendo DS:
USA November 14, 2005[1]
Australia November 17, 2005[2]
Europe November 25, 2005[3]
Japan December 8, 2005[1]
HK December 8, 2005[4][5]
ROC December 8, 2005[6]
South Korea April 5, 2007[7]
Virtual Console (Wii U):
Europe April 2, 2015[8]
Australia April 2, 2015[?]
South Africa April 2, 2015[9]
USA April 23, 2015[10]
Japan May 25, 2016[11]
LanguagesEnglish
Japanese
French (Europe)
German
Italian
Korean
Spanish (Europe)
GenreRacing
Ratings
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
RARS:0+ - All ages[12]
ClassInd:L - General audience[?]
ACB:G - General[?]
ModesSingle player
Local Wireless Play: 2–8 players
Wi-Fi Connection: 2–4 players
Format
Wii U:
Digital download
Nintendo DS:
Game Card
Input
Wii U:
Nintendo DS:
Serial codesUSA NTR-AMCE-USA
Europe NTR-AMCP-EUR
Australia NTR-AMCE-AUS
Japan NTR-AMCJ-JPN
South Korea NTR-AMCK-KOR

Mario Kart DS is a racing game in theMario Kart series for theNintendo DS, developed and published byNintendo.Mario Kart DS was released first in North America, on November 14, 2005, and is the onlyMario Kart game on a Nintendo system to be released first in North America. Unlike its predecessor,Mario Kart: Double Dash!!, it retains the traditional single-driver kart racing elements in theMario Kart series, where players race against seven competitors in obstacle tracks, using item-based weaponry to gain further advantages over their opponents. It is the first handheldMario Kart title to use live-rendered 3D graphics for most of the objects in the game, including characters, vehicles, and racetracks.

Mario Kart DS expands and introduces mechanics that would later become the standard in future titles, most notably the Retro Grand Prix, and the advent of retro courses in general, that revamps tracks from all previous titles from theMario Kart series.Mario Kart DS supports both single pak and multi-pak gameplay via DS Download Play, and is the firstSuper Mario title to supportNintendo Wi-Fi Connection, allowing players to race against opponents by using online services across the world until the service was discontinued on May 20, 2014.

Mario Kart DS has its own mechanics that are not available in otherMario Kart games, such as customizingemblems for the vehicles, and theMissions mode, in which racers are tasked to complete objectives in a short series of events. The game also makes use of the Nintendo DS's features, using the bottom screen to display other HUD elements such as two types of maps, character order, and what items their opponents have.

In April 2015,Mario Kart DS became available for purchase for theWii U'sVirtual Console service via theNintendo eShop until March 27, 2023 after the service's discontinuation. Players who purchased the title before this date can still play it as long as it is on their Wii U device. The Virtual Console version is only playable in single-player mode.

Contents

Gameplay

Rocket Start

Throughout the entire series, theRocket Start allow drivers to give them an extra speed boost and get a head start when a race begins. To use the technique for this installment, players should stay at the starting line and wait for the countdown to hit two. When it does reach that number and when it starts to fade, players should hold theA Button button to rev up the kart's engine. WhenSTART appears on the race screen, the kart receives a small boost of speed out from the starting line, which is a very helpful move to get first place early on in a race. But, there is a risk to this move. If players hold the button before the two fades, it may make the player's kart falter, and takes a few seconds to get back up to normal speed. If the player holds theA Button after the second "ding" sound is heard and end, the player can get a boost that is a little faster than the normal small boost.

Drifting and powersliding

A Mini-Turbo used in Mario Kart DS.
Yoshi powersliding at Figure-8 Circuit.

In the entireMario Kart series, playersdrift by holding theR Button button on a turn. Gray wisps come out of their kart as they turn around corners, possibly tighter or better than normal turning.

The next step up is powersliding. While drifting, players can move the+Control Pad Control Pad right and left repeatedly to produce sparks behind the kart. If done correctly, the sparks change their colors and intensity from blue to orange on each alternated move. After the sparks turn orange, the player releases theR Button button to stop drifting and release a briefMini-Turbo after powersliding. This can be used to dodgeSpiny Shell if combined with ahop only during 100cc and 150cc races.

A player can perform a useful technique known assnaking by performing consecutive mini-turbos in a zigzagged direction, which offers a player the boost they need to get further ahead. This technique is much easier to perform with karts with higher handling, especially withDry Bones.

Slipstreaming

Back fromMario Kart 64,Slipstreaming is simply moving just behind another player. If racers can stay behind their opponent's vehicle for about four seconds, players get a momentary speed boost that is strong enough to pass the other player.

Controls

Menu controls

  • +Control Pad - Scroll
  • A Button - Select
  • B Button - Back
  • Stylus - Tap selection

Race controls

  • A Button - Accelerate/Rocket Start (hold at 2 during the countdown before the race starts)
  • B Button - Brake/reverse
  • L Button/X Button - Use current Item/Stop Item Roulette/Equip Item
  • +Control Pad left or right - Steer
  • L Button/X Button ++Control Pad up or down - Throw items backward or forward.
  • R Button - Hop/Powerslide/Drift (Hold)/Mini-Turbo (Release)
  • Stylus/Y Button - Change map view (does not work in Mission Mode)
  • Start Button - Pause/resume game
  • Select Button - BlowBalloon (Balloon Battle), Toggle arrows/Mushrooms on/off (Time Trial)
  • Microphone - Blow Balloon (Balloon Battle)

Wii U Menu controls

  • +Control Pad - Scroll
  • A Button - Select
  • B Button - Back
  • Stylus - Tap selection

Wii U Race controls

  • A Button - Accelerate/Rocket Start (hold at 2 during the countdown before the race starts)
  • B Button - Brake/reverse
  • L Button/X Button - Use current Item/Stop Item Roulette/Equip Item
  • +Control Pad left or right - Steer
  • +Control Pad up or down - Throw items backward or forward.
  • R Button - Hop/Powerslide/Drift (Hold)/Mini-Turbo (Release)
  • Stylus/Y Button - Change map view (does not work in Mission Mode)
  • Plus Button - Pause/resume game
  • Minus Button - Blow Balloon (Balloon Battle), Toggle arrows/Mushrooms on/off (Time Trial)
  • Mic - Blow Balloon (Balloon Battle)

Game modes

The title screen with all twelve participants
The title screen after the game's completion.

As inMario Kart 64 andMario Kart: Double Dash!!, the game introduced sixteen courses for the four main cups:Mushroom Cup,Flower Cup,Star Cup, andSpecial Cup, which are collectively known as the nitro cups. The game also includes sixteen courses that appeared in earlierMario Kart games and are part of the retro cups:Shell Cup,Banana Cup,Leaf Cup, and theLightning Cup. These cups are sorted by difficulty in the same way as the nitro cups.

In every retro cup, each of the four courses originate from a differentMario Kart game. Every retro cup has their courses ordered in the same way as the release order of the four previousMario Kart games. Furthermore, every retro course's name starts with an abbreviation of the game console that their originating game was released for:

Starting with the followingMario Kart game,Mario Kart Wii, stages originating fromMario Kart DS were included as retro courses and were represented by the abbreviation "DS".

Grand Prix

Grand Prix is a single player-exclusive mode. In it, a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game reuses the point system ofMario Kart: Double Dash!! by awarding 10/8/6/4/3/2/1/0 points for first to eighth place respectively. Similarly toMario Kart: Super Circuit, a rating of how well a player performed is shown after the trophy presentation, from highest to lowest: ★★★, ★★, ★, A, B, C, D and E. An overall "game ranking" of ★, ★★, or ★★★ is shown in the Records area if the player has earned the designated rating in every cup and class.

Time Trial

Time Trial is a single player-exclusive mode. In it, the player's character races to complete a course in the fastest time. The item rating of akart determines how manyMushrooms the racer can have once they start the race; vehicles with low item rate can only use one Mushroom; the ones with average item rate use two and the ones with high item rate use three. Players can choose to race against their best time as aGhost, the Staff Ghost (raced by a Japanese Nintendo staff player with a * game ranking), or no Ghost. The game can download records from other players, allowing the player's character to race their Ghosts.

VS

In VS mode (single or multiplayer), player(s) choose theirKarts and head out on the race track. They can earn points based of their finish position in each race. The player can also choose what course they race on (provided they've unlocked it). Up to eight players can play locally via wireless - simple mode only requires one game card but is limited. The essential requirement is that everyone has a DS or 3DS system. In VS mode, the player can choose the engine class, theCPU's difficulty level, the way the courses will be chosen - by the player, in order or random; the rules to win races (either free - infinite races; number of wins from 1 to 10 - where only the first racer earns points, or the number of races from 1 up to 32, and team race mode.

It is possible to have players play without owning the game - using the DS Download Play locally. Here, only the Mushroom Cup and Shell Cup courses are playable, CPUs only pick from the eight default characters (the four unlockable drivers can still be chosen by players who own the game) and everyone except the host must play as a random color of Shy Guy, in which he becomes playable then. If everyone connects with a game card, all courses unlocked by any player are available and there are no limitations, although CPUs will not pick the unlockable characters unless everyone in the room has them unlocked.

When playing in VS races where players place for a set number of races rather than for a set number of wins, players score points based off their finish position. If the game is being played in teams, the amount of points each player earns for each race is multiplied by about 1.5. The point system is the same as the one used in Wi-Fi when playing with 2-4 players and the one used in Grand Prix when playing with 8 players or with CPU opponents. However, when playing with 5-7 players, the distribution is as follows:

Point spread
Player count1st2nd3rd4th5th6th7th8th
2 players105------
3 players1074-----
4 players10741----
5 players[13]108520---
6 players[14]1086310--
7 players[15]10864210-
8 players108643210
  • Blue text indicates winning results.
  • Green text indicates moderate results.
  • Black text indicates losing results.

Battle

In single player battle mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode (note that all the standard karts have the same stats in battle mode and only the weight will differ, depending on the weight of the character chosen). Additionally, other players can join a battle locally. However, Battle Mode is unavailable onthe Wi-Fi mode. Like in versus, battles can also be played in teams, and rounds in team battles end when all of one team's players have been eliminated.

Mario Kart DS is the onlyMario Kart game to exclude console abbreviations from the names of its retro battle courses; in other words, the game does not name Block Fort and Pipe Plaza asN64 Block Fort andGCN Pipe Plaza respectively. Additionally, the retro battle courses do not retain their music from their original appearances, instead using the same music as the nitro battle courses.

Balloon Battle

Battle Course: Palm Shore
Mario in a Balloon Battle atPalm Shore.
Main article:Balloon Battle

Burst your opponents' balloons with items! If all your inflated balloons burst, you lose! Blow into the mic to inflate your balloons!

Balloon Battle returns from previousMario Kart games, though it has been reworked in some parts. For instance, in previous games, racers begin a match with three balloons. In this game, however, all players begin with a single balloon. They can obtain more by blowing up their balloons using themicrophone feature on the DS, or by holding theSelect Button button. Each player has four balloons in stock (five in total) and can hold up to three of them in battle. On the other hand, the fewer balloons a player has, the better an item is obtained fromItem Boxes. Racers may also take possession of a balloon from their opponents if they dashed towards the opponent's kart using aMushroom. The player is eliminated if they lose all of their balloons.

Shine Runners

Main article:Shine Runners

Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.

Much like theShine Thief mode inMario Kart: Double Dash!!, nineShine Sprites are scattered across the course at the start of the game, and players have at first 60 seconds to capture them. If a player gets hit with an item, it causes them to lose one Shine Sprite. The Shine Sprite then moves to a random spot for someone else to grab. By the end of the game, anyone with or tied with the lowest Shine Sprite total when the clock hits zero is eliminated. The clock resets itself to 30 seconds and the battle continues until at least one is left. If all players have the same number of Shine Sprites when time runs out however, no one is eliminated and the clock resets as usual. The fewer Shine Sprites a player has, the better an item is obtained from Item Boxes. The concept would later evolve intoCoin Runners inMario Kart Wii,Mario Kart 7 andMario Kart 8 Deluxe, wherecoins are collected instead ofShine Sprites.

Missions

Yoshi and Big Bully about to fight in Mission Mode.
Yoshi battlingBig Bully in Mission Mode.

Missions mode is a new single-player mode forMario Kart DS in which the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves seven levels, each containing eight "missions" and a boss battle, most of which are taken fromSuper Mario 64 DS. The ranks almost always depend on how much time is left or taken. There are varying mission types:

  • Driving through gates - driving in between giant half wheels in the ground. Very often the player has to pass these gates in numerical order.
  • Collecting coins - Players must pick up all the coins set in the track. Players may lose these coins by some obstacle of such course.
  • Destroying item boxes - Players must run overItem Boxes. Usually the racer will obtain Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it. Other missions the player must take care not to pick up theFake Item Boxes alongside real ones.
  • Using Stars, Bob-ombs, or shells to destroy enemies.
  • Driving backwards - players must use theB Button button to move, and directions on the+Control Pad are reversed. It is sometimes combined with other mission types.
  • Performing power boosts within a certain lap - as said. More power boosts are often required to finish faster, meaning a higher ranking.
  • Racing a CPU for one lap - item boxes contain Mushrooms, Stars and Red Shells that the CPU cannot use - the key to win. CPUs will always perform aRocket Start. This mission type also includes a race against a Red Car and aChain Chomp.
  • Boss Battle - Unlocked after completion of the first eight missions in a level. The racer is usually required to use items in boss battles. Every boss is fromSuper Mario 64 DS, and each of them have their own battlefield stage and require a different strategy to defeat.

There are some one-time isolated missions that are self-explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course) and players are given a character in their own standard kart (CPU players are also in standard karts). None of the unlockable characters are playable, andBowser andDonkey Kong do not fight a boss. Sometimes Mushrooms are laid across the track to help the player to complete the mission. When at least a ★ ranking is achieved on all missions and bosses in the first six levels, Level 7 is unlocked. When the boss battles of Level 6 and 7 are completed, the first version of the staff credits is shown.

Missions table

The following table includes the mission number, in-game mission description, time limit for the mission (0:00 signifies it is a race, and the mission finishes at 2:00 if the race is not completed), course, character the player plays as, and item distribution used. For a list of the item sets used, seeMario Kart DS item probability distributions § Special cases. CPU opponents always use set 1.

Level 1
MissionDescriptionTime limitTrackCharacterItem setNotes
1-1Drive through all5 numbered gates in order!0:35Figure-8 CircuitMarioN/AThere aremushrooms to help Mario along the way.
1-2Collect all15 coins!0:30GBA Peach CircuitPeachN/A
1-3Destroy all10 item boxes!0:45Yoshi FallsYoshi2Each Item Box contains a Mushroom.
1-4Get the Star and use it to hit5 Cheep Cheeps!0:40Cheep Cheep BeachWario4
1-5Drive through all6 numbered gates in order!0:30Nintendo DSToadN/A
1-6Drive out of themansion...backward!0:45Luigi's MansionLuigiN/AThe mission ends when Luigi exits the other side of the mansion.
1-7Collect all20 coins!0:35N64 Moo Moo FarmDK3
1-8Perform4 power-slide turbo boosts in1 lap!0:45SNES Mario Circuit 1MarioN/A
BossUse Mushrooms to crash into theBig Bully andknock him off the stage!3:00Water arena*Yoshi3
Level 2
2-1Crash into all10 wooden crates and destroy every one!0:55Delfino SquareWarioN/A
2-2Collect all10 coins!0:30Figure-8 CircuitYoshiN/AOne coin is behind where the player starts, so they must reverse first.
2-3Drive through all5 numbered gates in order!0:45SNES Donut Plains 1DKN/A
2-4Destroy all5 item boxes!0:35Luigi's MansionLuigi2Each Item Box contains aMushroom.
2-5Collect all20 coins!0:30Cheep Cheep BeachPeachN/A
2-6Use Bob-ombs to destroy all5 Pokeys!0:55Desert HillsWario9
2-7Drive through all10 numbered gates in order!0:55GCN Luigi CircuitToad2
2-8Perform6 power-slide turbo boosts in3 laps!0:55GCN Baby ParkPeach4
BossHit theEyerok's eyeball3 times with shells!5:00Sand arena*Mario11
Level 3
3-1Destroy all5 item boxes!0:50Waluigi PinballWario4Takes place in the pinball table area, and all Item Boxes have a Star.
3-2Drive through all5 numbered gates in order...backward!0:50Delfino SquareBowserN/A
3-3Collect all15 coins while avoiding the Chain Chomp!0:25GCN Luigi CircuitLuigiN/A
3-4Reach the finish beforeYoshi!0:00Yoshi FallsPeach8Barriers block off the first two bridges and the third waterfall, and each Item Box has either a Star, Mushroom, or Triple Mushrooms.
3-5Drive through all8 numbered gates in order!0:45GCN Pipe PlazaYoshiN/A
3-6Hit Monty Moles with shells5 times!1:05N64 Moo Moo FarmLuigi11
3-7Perform10 power-slide turbo boosts in1 lap!1:10Shroom RidgeDKN/A
3-8Collect all20 coins!1:05Twilight HouseMarioN/A
BossReach the finish beforeGoomboss!0:00GCN Baby ParkToadN/A
Level 4
4-1Reach the finish beforeDonkey Kong!0:00DK Pass**Wario8A single-lap race done in reverse. EachItem Box contains a Star, Mushroom, or Triple Mushrooms; there are also extra snowmen.
4-2Blast20 crabs!12:00Palm ShoreYoshi10
4-3Reach the finish before thered car!0:00Shroom RidgeMario3This car is much faster than normal and drives erratically. Along the way, eachItem Box containsTriple Mushrooms.
4-4Drive through all7 numbered gates in order!0:45Desert HillsWario3Each Item Box containsTriple Mushrooms
4-5Collect all15 coins. If you get squished by a Thwomp, you fail!0:30GBA Bowser Castle 2BowserN/A
4-6Break all10 item boxes while avoiding the Fake Items!1:10N64 Choco MountainDK2
4-7Drive through all10 gates!20:45Waluigi PinballToadN/ATakes place in the pinball table area. The numbered gates can be driven through in any order, unlike other missions.
4-8Perform9 power-slide turbo boosts in1 lap!1:00GBA Luigi CircuitLuigiN/A
BossCollect50 coins while avoidingKing Boo!5:00Lava arena*PeachN/A
Level 5
5-1Reach the finish before thestray Chain Chomp!0:00Peach GardensPeach3The course features only one lap. After starting, the player can obtain a set ofTriple Mushrooms from the only set ofItem Boxes. Notably, this mission usesa rearrangement of the Chain Chomp themeMedia:MKDS-Music-ChainChomp.oga fromMario Kart: Double Dash!! as its background music exclusive to this mission, having a changed melody and extended bass line and bridge.
5-2Drivebackward and collect15 coins! If you hit a snowman, you fail!0:30N64 Frappe SnowlandDKN/A
5-3Destroy all5 item boxes!0:35SNES Koopa Beach 2Toad2
5-4Drive through all10 numbered gates in order!1:05GBA Bowser Castle 2BowserN/A
5-5Complete1 lap in the opposite direction within the time limit!0:55GCN Mushroom BridgeMario2
5-6Collect all18 coins!0:45Tart TopYoshiN/A
5-7Drive through all8 numbered gates in order!0:45DK Pass**ToadN/AToad has to drive through the course in reverse. Extra oncoming snowballs have been added.
5-8Reach the finish beforeMario!0:00Mario CircuitLuigi8There are extraGoombas andPiranha Plants. EachItem Box contains a Star, Mushroom, or Triple Mushrooms.
BossHit theBig Bob-omb with3 Bob-ombs!5:00Sand arena*Wario9
Level 6
6-1Drivebackward across thespinning bridge! If you fall, you're out!0:30Bowser CastleBowserN/A
6-2Get Stars and run over15 Rocky Wrenches!0:55Airship FortressWario4
6-3Collect all30 coins!0:45SNES Choco Island 2YoshiN/A
6-4Destroy all10 item boxes!2:00N64 Block FortMario2
6-5Drive through all8 numbered gates in order!0:50GBA Sky GardenPeach3
6-6Perform14 power-slide turbo boosts in1 lap!1:00GCN Yoshi CircuitYoshiN/A
6-7Collect all40 coins!1:30Tick-Tock ClockToadN/AThe coins form the shape of aStar.
6-8Reach the finish beforePeach!0:00Peach Gardens**Bowser8This mission features only one lap. Barriers block off some routes in the hedge maze, force the player to cut through the patch of flowers just before the topiary, and force the player to take the long way around the topiary itself. Each Item Box contains a Star, Mushroom, or Triple Mushrooms.
BossUse Mushroom boosts to hitChief Chilly andknock him off the stage 3 times!5:00Water arena*Luigi3
Level 7
7-1Perform6 power-slide turbo boosts in1 lap!1:00Rainbow RoadPeachN/A
7-2Reach the finish beforeBowser!0:00Bowser CastleMario8
7-3Complete2 laps within the time limit!31:30Tick-Tock ClockDK3There are two additional pendulums and all clock parts move faster, and eachItem Box containsTriple Mushrooms.
7-4Use shells to defeat all30 Goombas within the time limit!2:00Mario CircuitToad5
7-5Collect all20 coins!0:55Wario StadiumWarioN/AThere are two additionalfire chains for the player to avoid.
7-6Drive through all8 numbered gates in order!0:11Nintendo DSMarioN/A
7-7Drivebackward and collect all12 coins! If you hit a burner, you fail!0:50Airship FortressBowserN/ABowser has to navigate a maze-like arrangement of wooden crates.
7-8Break all10 item boxes while avoiding the Fake Items!1:05N64 Banshee BoardwalkLuigi2
BossReach the finish beforeWiggler!0:00GCN Mushroom BridgeMario2 & 4
*Conjectural title based on surroundings.
**Denotes that the player drives through the course in the opposite direction.
1Using Green Shells (solo or triple) and Bob-ombs
2The gates don't necessarily have to be driven through in order.
3Players can use any means - normal or powersliding - to finish.

Options

Emblem maker
Emblem with Mario
Result
The emblem maker can be used to make a variety of designs, for example this picture of Mario.

In the options menu, the player can select "Settings", "Edit", or "Erase Data". Under "Settings", the sound output can be changed between stereo, headphones, and surround and the "Locate Friend" feature can be togged on or off. "Locate Friend" notifies the player about friends who are seeking opponents while connected to the internet. Under "Edit", the player can change their nickname and make their own emblem for racing throughout the game. They also have an option to make the emblem show up on the kart they are driving. Additionally, this emblem shows up next to a player's name while driving in a multiplayer or Nintendo WFC race. "Erase Data" clears all save data.

Nintendo Wi-Fi Connection mode

Mario Kart DS was the first Nintendo game to support online play (which has since been discontinued) though it's worth noting that it's the secondMario Kart game to support online connectivity, with the Japanese version ofMario Kart: Super Circuit being the first (the use of online connectivity for this game was made primarily to exchange ghost data with other players).[16]

Being one of the first Nintendo DS games to feature wireless connection, the game mode required some technical changes in order to avoid connection malfunctions and long time loads during online play. The following changes and restrictions were applied to prevent excessive lag:

  • Only up to four players
  • Only the 100cc engine class was available
  • 12 of 32 courses were omitted
  • No multi-items
  • No spilledItems onto course to be used; items were just lost
  • Items could not be dragged behind the kart
  • Item roulette could not be stopped earlier
  • Course obstacles could not be destroyed (e.g. boxes in Delfino Square or snowballs in DK Pass)
Point Spread Comparisons
1st2nd3rd4th5th6th7th8th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
96310000
Mario Kart: Double Dash!!
Mario Kart DS Grand Prix
108643210
Mario Kart DS Teams[17]1512964210
Mario Kart DS WFC 4 Players10741
Mario Kart DS WFC 3 Players1074
Mario Kart DS WFC 2 Players105
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Lime-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner but different in Grand Prix
Normal bg signifies losing results, losing music (kart engine stops if not in Grand Prix mode if the player placed last). InSuper Mario Kart,Mario Kart 64 andMario Kart: Super Circuit, the race will be restarted (0 pts) if the racer comes in 5th-8th. If this happens more than three times (except inMario Kart 64), theGrand Prix must be started over.
— means not available

Connection

Players could connect using a wireless connection or aNintendo Wi-Fi USB Connector (preferably high-speed.) Racers would choose to search for other players in "Friends" (more info below), "Rivals" (players with a similar record), "Regional" or "Continental" in Non-American versions of the game (players in same country or continent), and "Worldwide", the latter possible to cause long lags. Other racers searching in the same category were randomly grouped. The game tried to find four players, but eventually settled for three or two if necessary. Players chose their characters, karts, and the course they wanted for the first of four races.

In addition to the 20 courses listed in order of when it is encountered, there was also a random button. After everyone's selection was placed, a course was chosen based on the responses. If all players each picked a different course, the system randomly picked one. If four players chose two courses, two each, the game randomly selected from those two. On the other hand, the most voted course by a group of users was selected to race. It proceeded like so for four races, then the points were tallied up, and after the match, a player's wins and losses were totaled.

Each player received one "win" for finishing ahead of a player and one "loss" for finishing behind of a player. If a player tied with another player, it did not count as a "win" or "loss". Players could continue after the match to play the same racers again or quit to restart the process to find other players.

Issues

Problem: Trouble with friend codes

A)Friend Code System. Each copy of the game comes with a 12-digit code known as a "friend code". Players could enter codes into each other's "friend roster" to create a friend list, whereWi-Fi records between the players were stored. When a friend was online at the same time, a symbol would appear above the Wi-Fi strength symbol, whether trying to find racers or during racing. Yet, both (or more) players must have had each (or all) of their friend codes registered and be looking in the friends section at the same time to hook up. If the player were to find a racer to compete against elsewhere online, there was no communication for a friend code swap; the only way to race again is to do it right away by selectingcontinue after a match.

Problem: Disconnecting racers change the outcome of the match; it is later reflected in the match records.

B)Disconnecting. Take this scenario into consideration:
Bob started in a four-player match, but two people have disconnected since, and he is now in a two-player match against a three-star player, and has come second and third in the first two races. It is 20-11. Josh wins the next match, bringing the totals to 25-21. But, in the fourth race, the three-star player is a full half-lap ahead with one lap to go. Josh realizes that he might not win this race; however, Josh has researched about Wi-Fi connections and has learned a trick. He leaves his DS untouched, bringing his kart to a stop, then finds his wireless router, and disconnects it. According to the record-book, Bob has won the match from which he has disconnected.

Causes:

  • The two players who disconnected earlier are experiencing certain effects. When a player is disconnected from Wi-Fi via turning off his or her DS, the player is charged with the same number of losses as there are other players. Players can disconnect at any time, but if they cancel before the first course is chosen, there is no effect on the win-loss record. Other players finishing the whole match gain one win per disconnected player.
  • Refer to the point spread chart for WFC. Mid-match, due to disconnected players, the point spread can change. For example, when it goes down from four to three players, the point conversion is not affected for the top three. Yet, from three to two, it is. In the first two races, Josh lost three and six points to the three-star player, under the 10-7-4(-1) point spread. But, if he had won the last two races, under the 10-5 point spread, he would have recovered ten points - and would have won, 31-30, even though he came in third once and only won two out of four races.
  • Players occasionally disconnect when losing. A glitch in the game affects the final results, and this is exactly what Josh does in the scenario. Instead of turning off the DS, he disconnects his actual connection. The three-star player would have gained three wins, but when everyone disconnects, it takes no effect on the winning player's records.
    • To restate and make clear: if Josh would have played it out and lost the fourth race, the result would have been 35-26, in favor of the three-star player.

Characters

The main game has 12 playable characters, 4 of which are unlockable. The eight starting characters,Mario,Luigi,Peach,Yoshi,Toad,Donkey Kong,Wario, andBowser, are the same eight characters available inMario Kart 64 andMario Kart: Super Circuit (and listed in the same order as those games only with Yoshi and Toad swapping positions). The other four drivers can be unlocked by winning a gold trophy of certain cups inGrand Prix mode. Two of the unlockable characters,Daisy andWaluigi, return fromMario Kart: Double Dash!!, and the other two,Dry Bones andR.O.B., make their firstMario Kart playable appearances. A 13th racer,Shy Guy, debuts as a playable character sharingYoshi's statistics, but is only available to players using DS Download Play. Discounting the multiplayer-exclusive Shy Guy, this is the first game sinceSuper Mario Kart where the player classes are divided evenly, with four characters in each.

Default drivers

DriverWeightClassSignature kartStandard kartUnlockable kartBorrowed kartsDescription
Mario artwork
Mario
32
MediumB DasherStandard MRShooting Star4-Wheel Cradle
Light Dancer
Banisher
Gold Mantis
Mario is familiar to racers one and all. With a balance of abilities, he is a racer suited to all situations.
Luigi artwork from Mario Kart DS
Luigi
32
MediumPoltergust 4000Standard LGStreamlinerCucumber
Wildlife
Dragonfly
ROB-BLS
Mario's younger brother Luigi is ready to race. His superb traction makes it hard for him to spin out.
Princess Peach artwork
Peach
23
LightRoyaleStandard PCLight Tripper4-Wheel Cradle
Wildlife
Power Flower
Dry Bomber
A generally genteel princess, the heart of a competitor burns deep within her. She is adapt at drifting.
Yoshi artwork
Yoshi
20
LightEgg 1Standard YSCucumberMushmellow
Banisher
Poltergust 4000
Royale
While Yoshi is usually ridden by Mario, this time he's ready to race. Yoshi's traction is excellent.
Toad artwork from Mario Kart DS
Toad
17
LightMushmellowStandard TD4-Wheel CradleDry Bomber
Zipper
Shooting Star
Royale
Toad uses his tiny stature to his advantage as he skillfully weaves in and out of traffic on the track.
Donkey Kong
Donkey Kong
41
HeavyRambi RiderStandard DKWildlifeHurricane
Power Flower
Gold Mantis
ROB-LGS
DK overwhelms his opponents with his jungle instincts. He drifts through comers like a mad-man...or a mad-ape!
Wario artwork from Mario Kart DS
Wario
44
HeavyBruteStandard WRDragonflyTyrant
Zipper
ROB-BLS
Shooting Star
As his name implies, he's the anti-hero to Mario's heroism. Other than acceleration, he has no foil.
Bowser artwork from Mario Kart DS
Bowser
50
HeavyTyrantStandard BWHurricaneLight Dancer
ROB-LGS
Rambi Rider
Brute
Mario's arch-enemy is superb at using his driving skills to race through curves.

Unlockable drivers

DriverWeightClassSignature kartStandard kartUnlockable kartBorrowed kartsUnlock method
Mario Kart DS artwork: Princess Daisy
Daisy
26
MediumPower FlowerStandard DSLight DancerB Dasher
Light Tripper
Egg 1
Rambi Rider
Obtain a gold trophy for every 50cc Retro Grand Prix cup
Dry Bones artwork from Mario Kart DS
Dry Bones(new)
14
LightBanisherStandard DBDry BomberStreamliner
Light Tripper
Cucumber
Mushmellow
Obtain a gold trophy for every 50cc Nitro Grand Prix cup
Waluigi artwork from Mario Kart DS
Waluigi
35
MediumGold MantisStandard WLZipperB Dasher
Poltergust 4000
Brute
Tyrant
Obtain a gold trophy for every 100cc Retro Grand Prix cup
Artwork of R.O.B. from Mario Kart DS
R.O.B.(new)
50
HeavyROB-BLSStandard RBROB-LGSStreamliner
Egg 1
Dragonfly
Hurricane
Obtain a gold trophy for either every 150cc Mirror Nitro Grand Prix cup or Retro Grand Prix cup

DS Download Play only

DriverWeightClassStandard kartDescription
Shy Guy in Mario Kart DS
Shy Guy(new)
20
LightStandard SGShy Guy stares out from behind his mask, his gaze revealing the hidden weaknesses of his opponents. Shy Guy only appears in DS Download Play matches.

Karts

Mario in his Standard MR kart from the kart selection menu.
The kart selection screen inMario Kart DS with Mario only.

InMario Kart DS, there are 36 different karts (37 if including theStandard SG) in total.

Every kart shows six ratings:

  • Speed: How high the top speed of the kart is; how fast the kart can go.Bowser andR.O.B. have the fastest karts.
  • Acceleration: The time the kart's top speed is achieved when accelerating (the higher the acceleration, the shorter players wait until they reach their kart's top speed, and the lower it is, the longer they wait).Dry Bones' karts can reach their top speed very quickly.
  • Weight: When a vehicle is heavy, the driver can knock a lighter kart. Unlike other stats, the character contributes to this stat, withBowser andR.O.B. being very heavy, and the former of which having the heaviest karts. Characters with a higher weight stat, however, will also apply a penalty to the vehicle'sOff-Road stat (which is hidden to the player).
  • Handling: How tight the kart can normally turn without drifting.Dry Bones has the best turning curve.
  • Drift: How tight the kart turns while drifting or powersliding.Peach has the best drifting curve.
  • Items: The variety of items to use when touching anItem Box (a high Items rating signifies a higher chance of getting Triple Bananas in first place, Triple Mushrooms in third, fourth, etc.).

For all stats, one or more karts will have a rating of one hundred for that stat; for example, theHurricane andROB-BLS have speed ratings of one hundred, theDry Bomber has both acceleration and handling rates of one hundred, theTyrant has a weight rating of one hundred if normally paired with Bowser or R.O.B., theLight Tripper has a drift rating of one hundred, and each character has an items rating of one hundred for their heavier signature kart, an items rating of sixty-six for their standard kart, and an items rating of thirty-three for their lighter signature kart.

Originally, only two karts are available for each character; a signature kart and a standard kart. As the player wins gold trophies in the 100cc Nitro Grand Prix, the player will unlock a second signature kart for each character. When the player wins a gold trophy in either 150ccSpecial Cup orLightning Cup, four signature karts from different characters will become available, bringing the total to seven karts for each character. After winning gold trophies in all eight cups in Mirror Mode, each character can be paired in any of the 36 karts, making 432 combinations (excluding Shy Guy). CPU drivers will only use their characters' respective karts in races and battles.

The following ratings are from zero to one hundred, directly obtained from the values used by the game to fill the bar in the kart selection screen.[18] The exception is weight, which due to needing to be combined with character weight for the full value, is instead from zero to fifty. On a side note, it is worth noting that a kart with a high items rating will usually have lower overall stats than the standard karts. Likewise, karts with a low items rating will usually have higher overall stats than the standard karts. Karts with a high items rating tend to be heavier than the karts with a low items rating. Karts with high items rating also receive more Mushroom boosts in Time Trial mode. The player will get one Mushroom boost if the items rating is low, two if the items rating is average, and three if the items rating is high. The weight class of the character does not play an important role inMario Kart DS, as the weight does not create kart use restrictions.

Signature karts

The first type of karts are the signature karts. They are all unique and unlocked by default, with one per each character. By collecting all golden trophies in Nitro or Retro 150cc, signature karts are opened to certain other drivers. By collecting all golden trophies in 150cc Mirror Mode, any driver may use any other's signature karts.

VehicleSpeedAccelerationWeightHandlingDriftItemsOwnerSecondary drivers
The model of the B Dasher from Mario Kart DS
B Dasher
58
69
41
52
55
100
MarioDaisy
Waluigi
The model of the Poltergust 4000 from Mario Kart DS
Poltergust 4000
75
76
17
77
33
33
LuigiYoshi
Waluigi
The model of the Royale from Mario Kart DS
Royale
41
69
44
45
94
100
PeachYoshi
Toad
The model of the Egg 1 from Mario Kart DS
Egg 1
59
91
14
89
41
33
YoshiDaisy
R.O.B.
The model of the Mushmellow from Mario Kart DS
Mushmellow
43
87
17
69
69
33
ToadDry Bones
Yoshi
The model of the Rambi Rider from Mario Kart DS
Rambi Rider
74
44
47
31
74
100
Donkey KongBowser
Daisy
The model of the Brute from Mario Kart DS
Brute
92
53
23
51
49
33
WarioBowser
Waluigi
The model of the Tyrant from Mario Kart DS
Tyrant
90
25
50
25
64
100
BowserWaluigi
Wario
The model of the Power Flower from Mario Kart DS
Power Flower
58
61
35
36
84
100
DaisyPeach
Donkey Kong
The model of the Banisher from Mario Kart DS
Banisher
25
97
35
91
45
100
Dry BonesMario
Yoshi
The model of the Gold Mantis from Mario Kart DS
Gold Mantis
75
65
29
60
59
33
WaluigiMario
Donkey Kong
The model of the ROB-BLS from Mario Kart DS
ROB-BLS
100
55
25
69
28
33
R.O.B.Luigi
Wario

Standard karts

The second type of karts are thestandard karts, which are also available by default. They all follow a similar design to each other, with only the color differing, and tend to have more rounded statistics. They are automatically used for missions and battle modes, and are given mildly different statistics in the latter than in normal races, aside from the weight and item stats which are identical for all standard karts. They are not unlocked for alternate characters after collecting all golden trophies in Nitro or Retro 150cc, unlike the signature karts. However, they are still unlocked for other characters along with every other kart after collecting all golden trophies in 150cc Mirror Mode. The one exception is theShy Guys' standard kart, which uses the same statistics as Yoshi's and is only available for Shy Guys as their sole kart.

VehicleSpeedAccelerationWeightHandlingDriftItemsOwner
The model of the Standard MR from Mario Kart DS
Standard MR
Race: 64

Battle: 50
Race: 72

Battle: 54
32
Race: 56

Battle: 50
Race: 57

Battle: 50
66
Mario
The model of Standard LG kart from Mario Kart DS
Standard LG
Race: 72

Battle: 56
Race: 74

Battle: 58
32
Race: 73

Battle: 63
Race: 32

Battle: 31
66
Luigi
The model of Standard PC kart from Mario Kart DS
Standard PC
Race: 47

Battle: 38
Race: 73

Battle: 55
32
Race: 48

Battle: 44
Race: 97

Battle: 75
66
Peach
The model of Standard YS kart from Mario Kart DS
Standard YS
Race: 55

Battle: 44
Race: 90

Battle: 71
32
Race: 84

Battle: 69
Race: 39

Battle: 38
66
Yoshi
The model of Standard TD kart from Mario Kart DS
Standard TD
Race: 39

Battle: 31
Race: 85

Battle: 69
32
Race: 65

Battle: 56
Race: 67

Battle: 56
66
Toad
The model of Standard DK kart from Mario Kart DS
Standard DK
Race: 80

Battle: 63
Race: 47

Battle: 32
32
Race: 34

Battle: 31
Race: 77

Battle: 63
66
Donkey Kong
The model of Standard WR kart from Mario Kart DS
Standard WR
Race: 88

Battle: 69
Race: 50

Battle: 38
32
Race: 48

Battle: 44
Race: 47

Battle: 44
66
Wario
The model of Standard BW kart from Mario Kart DS
Standard BW
Race: 96

Battle: 75
Race: 30

Battle: 25
32
Race: 28

Battle: 25
Race: 67

Battle: 56
66
Bowser
The model of Standard DS kart from Mario Kart DS
Standard DS
Race: 64

Battle: 50
Race: 64

Battle: 50
32
Race: 40

Battle: 38
Race: 87

Battle: 69
66
Daisy
The model of Standard DB kart from Mario Kart DS
Standard DB
Race: 31

Battle: 25
Race: 99

Battle: 75
32
Race: 96

Battle: 75
Race: 47

Battle: 44
66
Dry Bones
The model of Standard WL kart from Mario Kart DS
Standard WL
Race: 72

Battle: 56
Race: 63

Battle: 50
32
Race: 56

Battle: 50
Race: 57

Battle: 50
66
Waluigi
The model of Standard RB kart from Mario Kart DS
Standard RB
Race: 96

Battle: 75
Race: 53

Battle: 49
32
Race: 65

Battle: 56
Race: 27

Battle: 25
66
R.O.B.
The model of Standard SG kart from Mario Kart DS
Standard SG
Race: 55

Battle: 44
Race: 90

Battle: 71
32
Race: 84

Battle: 69
Race: 39

Battle: 38
66
Shy Guy

Unlockable karts

The third group of karts are unlocked all at once after getting gold trophies on all Nitro cups on 100cc difficulty. They function the same as the default signature karts in that they are based around one character each, are unlocked for select other characters after collecting all golden trophies in Nitro or Retro 150cc, and are then unlocked for everyone after collecting all golden trophies in 150cc Mirror Mode.

VehicleSpeedAccelerationWeightHandlingDriftItemsOwnerSecondary drivers
The model of the Shooting Star from Mario Kart DS
Shooting Star
67
74
14
60
59
33
MarioToad
Wario
The model of the Streamliner from Mario Kart DS
Streamliner
66
71
41
69
30
100
LuigiDry Bones
R.O.B.
The model of the Light Tripper from Mario Kart DS
Light Tripper
51
75
20
51
100
33
PeachDaisy
Dry Bones
The model of the Cucumber from Mario Kart DS
Cucumber
49
88
38
80
37
100
YoshiDry Bones
Luigi
The model of the 4-Wheel Cradle from Mario Kart DS
4-Wheel Cradle
33
83
44
61
64
100
ToadMario
Peach
The model of the Wildlife from Mario Kart DS
Wildlife
84
50
23
37
79
33
Donkey KongLuigi
Peach
The model of the Dragonfly from Mario Kart DS
Dragonfly
82
46
47
45
45
100
WarioR.O.B.
Luigi
The model of the Hurricane from Mario Kart DS
Hurricane
100
34
29
32
69
33
BowserR.O.B.
Donkey Kong
The model of the Light Dancer from Mario Kart DS
Light Dancer
67
66
20
43
90
33
DaisyMario
Bowser
The model of the Dry Bomber from Mario Kart DS
Dry Bomber
34
100
26
100
49
33
Dry BonesPeach
Toad
The model of the Zipper from Mario Kart DS
Zipper
66
59
35
52
55
100
WaluigiToad
Wario
The model of the ROB-LGS from Mario Kart DS
ROB-LGS
90
48
38
61
25
100
R.O.B.Donkey Kong
Bowser

Actual statistics

Mario Kart DS features several in-game statistics, some of which are not shown in the kart selection menu.[19] There are three types ofTires, either Small (S), Medium (M) or Large (L). Just like inMario Kart: Double Dash!!, there is aMini-Turbo statistics that corresponds to the length of the Mini-Turbo boost in frames.Acceleration is determined by three triplets of values, that are presumably related to the acceleration while drifting and the acceleration in all other conditions; there is also adeceleration value that determines the speed of the next frame as fraction of the current speed when not accelerating (such as when the kart is spinning or the acceleration button is not being held). There are four different types of off-road terrains, and accordingly the karts have fouroff-road statistics that are the relative top speed in each type of terrain.

Actual statistics ofMario Kart DS
DriverKartTiresWeightMini-TurboTop SpeedAccelerationDecelerationHandlingDriftOff-Road
NormalWhile Drifting
1st value2nd value3rd value1st value2nd value3rd valueVery LightLightNormalHeavy
MarioStandard MRkart_tire_M0.5457.50.05790.02390.70.06490.02390.750.9840.08060.05370.90.70.50.3
Shooting Starkart_tire_S0.2517.5230.05980.02490.70.06690.02490.750.9840.08230.05470.90.70.50.3
B Dasherkart_tire_L0.65357.4630.05490.02290.70.06080.02290.750.9840.07890.05270.90.70.50.3
Donkey KongStandard DKkart_tire_M0.5307.60.04490.02290.450.06690.01880.90.9780.07080.06350.850.620.40.22
Wildlifekart_tire_S0.35347.6230.04690.02390.450.06880.01980.90.9780.07230.06470.850.620.40.22
Rambi Riderkart_tire_L0.75237.5620.0430.0220.450.0630.01780.90.9780.06930.06230.850.620.40.22
ToadStandard TDkart_tire_M0.5507.350.0850.02690.70.0850.02780.750.9880.08420.05860.920.740.550.34
Mushmellowkart_tire_S0.25567.3720.08790.02780.70.08790.02880.750.9880.08590.05980.920.740.550.34
4-Wheel Cradlekart_tire_L0.7397.3130.07980.02590.70.07980.02590.750.9880.08250.05740.920.740.550.34
BowserStandard BWkart_tire_M0.5257.70.03980.01880.450.05880.01680.90.9760.06840.05860.840.60.380.2
Hurricanekart_tire_S0.45287.7230.04080.01980.450.06080.01780.90.9760.06980.05980.840.60.380.2
Tyrantkart_tire_L0.8197.6620.03780.01780.450.05590.01590.90.9760.06690.05740.840.60.380.2
PeachStandard PCkart_tire_M0.5407.40.0750.02980.450.10990.02490.90.9820.07690.07320.880.670.460.27
Light Tripperkart_tire_S0.3457.4220.07790.03080.450.11380.02590.90.9820.07840.07470.880.670.460.27
Royalekart_tire_L0.7317.3630.07080.02780.450.10380.02390.90.9820.07540.07180.880.670.460.27
WarioStandard WRkart_tire_M0.5357.650.0420.01880.70.04790.01680.750.980.07690.04880.860.640.430.24
Brutekart_tire_S0.35397.6730.0430.01980.70.04980.01780.750.980.07840.04980.860.640.430.24
Dragonflykart_tire_L0.75277.6120.03980.01780.70.04490.01590.750.980.07540.04790.860.640.430.24
YoshiStandard YSkart_tire_M0.5607.450.0950.01780.850.06180.02690.60.990.09280.04520.950.840.680.43
Egg 1kart_tire_S0.2687.4720.09790.01880.850.0640.02780.60.990.09470.04610.950.840.680.43
Cucumberkart_tire_L0.6477.4130.08980.01680.850.05880.02590.60.990.09080.04420.950.840.680.43
LuigiStandard LGkart_tire_M0.5557.550.0630.01490.850.04880.02290.60.9880.08790.04150.940.790.610.38
Poltergust 4000kart_tire_S0.25627.5730.06490.01590.850.05080.02390.60.9880.08960.04220.940.790.610.38
Streamlinerkart_tire_L0.65437.5120.05980.01390.850.04590.0220.60.9880.08620.04080.940.790.610.38
Dry BonesStandard DBkart_tire_M0.5657.30.11990.0220.850.0730.03080.60.9920.09770.04880.960.90.750.48
Dry Bomberkart_tire_S0.4737.3220.12380.02290.850.07590.0320.60.9920.09960.04980.960.90.750.48
Banisherkart_tire_L0.55507.2640.11280.0210.850.06880.02880.60.9920.09570.04790.960.90.750.48
DaisyStandard DSkart_tire_M0.5357.50.06180.02690.450.08980.0220.90.980.07320.06840.860.640.430.24
Light Dancerkart_tire_S0.3397.5230.0640.02780.450.09280.02290.90.980.07470.06980.860.640.430.24
Power Flowerkart_tire_L0.55277.4630.05880.02590.450.0850.0210.90.980.07180.06690.860.640.430.24
WaluigiStandard WLkart_tire_M0.5407.550.04880.0220.70.05590.01980.750.9820.08060.05370.880.670.460.27
Gold Mantiskart_tire_S0.45457.5730.05080.02290.70.05790.0210.750.9820.08230.05470.880.670.460.27
Zipperkart_tire_L0.55317.5120.04590.0210.70.0530.01880.750.9820.07890.05270.880.670.460.27
ROBStandard RBkart_tire_M0.5507.70.04590.0120.850.0430.01980.60.9860.08420.03910.920.740.550.34
ROB-BLSkart_tire_S0.38567.7230.04790.0120.850.04490.0210.60.9860.08590.03980.920.740.550.34
ROB-LGSkart_tire_L0.6397.6620.0430.0110.850.04080.01880.60.9860.08250.03830.920.740.550.34
Shy GuyStandard SGkart_tire_M0.5607.450.0950.01780.850.06180.02690.60.990.09280.04520.950.840.680.43
Battle Mode karts
DriverKartTiresWeightMini-TurboTop SpeedAccelerationDecelerationHandlingDriftOff-Road
NormalWhile Drifting
1st value2nd value3rd value1st value2nd value3rd valueVery LightLightNormalHeavy
MarioStandard MR0.5357.350.05980.01490.80.05980.01980.850.980.08790.06350.90.70.50.3
Donkey KongStandard DK0.5357.370.05080.01390.80.0630.01980.850.980.08420.06590.850.620.40.22
ToadStandard TD0.5357.320.06590.01590.80.06590.0210.850.980.08910.06470.920.740.550.34
BowserStandard BW0.5357.390.04790.01390.80.0540.01880.850.980.0830.06470.840.60.380.2
PeachStandard PC0.5357.330.05980.01490.80.07180.0210.850.980.08670.06840.880.670.460.27
WarioStandard WR0.5357.380.0540.01390.80.0540.01880.850.980.08670.06230.860.640.430.24
YoshiStandard YS0.5357.340.06880.01590.80.05690.01980.850.980.09160.0610.950.840.680.43
LuigiStandard LG0.5357.360.0630.01490.80.05080.01880.850.980.09030.05980.940.790.610.38
Dry BonesStandard DB0.5357.310.07180.01590.80.05980.01980.850.980.09280.06230.960.90.750.48
DaisyStandard DS0.5357.350.05690.01490.80.06880.0210.850.980.08540.06710.860.640.430.24
WaluigiStandard WL0.5357.360.05690.01490.80.05690.01980.850.980.08790.06350.880.670.460.27
ROBStandard RB0.5357.390.05690.01490.80.04790.01880.850.980.08910.05860.920.740.550.34
Shy GuyStandard SG0.5357.340.06880.01590.80.05690.01980.850.980.09160.0610.950.840.680.43

Courses

In addition to the sixteen standardcourses,Mario Kart DS is the first game in the series to include the Retro Grand Prix, which has been carried over into every future installment in the series to date. The Retro Grand Prix consists of sixteen courses from pastMario Kart games updated and compiled into four additional cups. This makes a total of 8 cups and 32 courses.Mario Kart DS is the onlyMario Kart game where there is no Mario Circuit in the Flower Cup, unlike otherMario Kart games.

This is the onlyMario Kart game to have three Grand Prix introduction fanfares; one for Figure-8 Circuit, Waluigi Pinball, Mario Circuit, andGCN Luigi Circuit, one for Wario Stadium, and one for the other courses.

Some courses were playable on theNintendo Wi-Fi Connection. They are marked with the service's logo below.

Nitro Grand Prix

CupCourses
Mushroom Cup emblem.
Mushroom Cup
Screenshot of Figure-8 Circuit from Mario Kart DS
Figure-8 CircuitPlayable on Nintendo Wi-Fi Connection
Yoshi Falls
Yoshi FallsPlayable on Nintendo Wi-Fi Connection
Panorama of Cheep Cheep Beach seen in Mario Kart DS.
Cheep Cheep BeachPlayable on Nintendo Wi-Fi Connection
Luigi's Mansion
Luigi's MansionPlayable on Nintendo Wi-Fi Connection
Flower Cup emblem.
Flower Cup
Desert Hills
Desert HillsPlayable on Nintendo Wi-Fi Connection
Delfino Square from Mario Kart DS
Delfino SquarePlayable on Nintendo Wi-Fi Connection
Waluigi Pinball
Waluigi Pinball
Shroom Ridge
Shroom Ridge
Star Cup emblem.
Star Cup
DK Pass
DK PassPlayable on Nintendo Wi-Fi Connection
The race track Tick Tock Clock in Mario Kart DS.
Tick-Tock Clock
Mario Circuit
Mario CircuitPlayable on Nintendo Wi-Fi Connection
Airship Fortress
Airship Fortress
Special Cup emblem.
Special Cup
Screenshot of Mario Kart DS game featuring the Wario Stadium.
Wario StadiumPlayable on Nintendo Wi-Fi Connection
Panorama of Peach Gardens seen in Mario Kart DS
Peach Gardens
Bowser's Castle
Bowser Castle
Rainbow Road (DS)
Rainbow RoadPlayable on Nintendo Wi-Fi Connection

Retro Grand Prix

CupCourses
Shell Cup emblem.
Shell Cup
Screenshot of SNES Mario Circuit 1 featured in Mario Kart DS
SNES Mario Circuit 1Playable on Nintendo Wi-Fi Connection
Moo Moo Farm
N64 Moo Moo FarmPlayable on Nintendo Wi-Fi Connection
GBA Peach Circuit seen in Mario Kart DS.
GBA Peach CircuitPlayable on Nintendo Wi-Fi Connection
Luigi Circuit
GCN Luigi CircuitPlayable on Nintendo Wi-Fi Connection
Banana Cup emblem.
Banana Cup
Screenshot of Donut Plains 1 in Mario Kart DS
SNES Donut Plains 1
Screenshot of Frappe Snowland
N64 Frappe SnowlandPlayable on Nintendo Wi-Fi Connection
Screenshot of GBA Bowser Castle 2
GBA Bowser Castle 2
Screenshot of Baby Park
GCN Baby ParkPlayable on Nintendo Wi-Fi Connection
Leaf Cup emblem.
Leaf Cup
Image of Koopa Beach 2
SNES Koopa Beach 2
Screenshot of Choco Mountain
N64 Choco MountainPlayable on Nintendo Wi-Fi Connection
Screenshot of GBA Luigi Circuit
GBA Luigi Circuit
Mushroom Bridge
GCN Mushroom Bridge
Lightning Cup emblem.
Lightning Cup
Screenshot of Choco Island 2
SNES Choco Island 2Playable on Nintendo Wi-Fi Connection
N64 Banshee Boardwalk as it is seen in Mario Kart DS
N64 Banshee Boardwalk
Screenshot of GBA Sky Garden
GBA Sky GardenPlayable on Nintendo Wi-Fi Connection
Screenshot of GCN Yoshi Circuit
GCN Yoshi CircuitPlayable on Nintendo Wi-Fi Connection

Battle courses

In Battle mode, there are six battle stages, four of which are original and two of which are from earlierMario Kart games. As Battle mode was unavailable over Nintendo Wi-Fi Connection, these courses were unavailable as well. Nevertheless, the mode was available through DS Download Play with three of its courses;Nintendo DS,Tart Top, andPipe Plaza.

Nitro courses
Retro courses

Staff ghosts

Each race course has aStaff Ghost. Staff Ghosts are Time Trial races that were previously done by aNintendo staff member. Every course has its unlockable Staff Ghost that the player can race against if their completion time is close to the Staff Ghost's. The player's record must be no more than 108% of the Staff Ghost's completion time to unlock.

CourseTimeNameCharacterKartUnlock time[20]
Figure-8 Circuit1:36:481Ninten★たなかMarioStandard MR1:44:199
Yoshi Falls0:57:677Ninten★まっはYoshiEgg 11:02:291
Cheep Cheep Beach1:43:654Ninten★しんごDonkey KongStandard DK1:51:946
Luigi's Mansion1:59:357Ninten★しんごLuigiStreamliner2:08:905
Desert Hills1:31:262Ninten★かつR.O.B.ROB-LGS1:38:562
Delfino Square1:54:601Ninten★いわPeachRoyale2:03:769
Waluigi Pinball2:23:288Ninten★しんやWaluigiGold Mantis2:34:751
Shroom Ridge2:05:123Ninten★ジョーToadMushmellow2:15:132
DK Pass2:14:607Ninten★™NNDonkey KongWildlife2:25:375
Tick-Tock Clock1:54:903Ninten★だい8DaisyLight Dancer2:04:085
Mario Circuit1:56:533Ninten★モリオMarioShooting Star2:05:855
Airship Fortress2:07:748Ninten★シュンBowserHurricane2:17:967
Wario Stadium2:14:868Ninten★マトゥWarioBrute2:25:657
Peach Gardens1:52:989Ninten★ゆきつPeachRoyale2:02:028
Bowser Castle2:19:661Ninten★ひろむBowserHurricane2:30:833
Rainbow Road2:16:246Ninten★たえこR.O.B.ROB-BLS2:27:145
SNES Mario Circuit 10:50:688Ninten★いわMarioStandard MR0:54:743
N64 Moo Moo Farm1:17:751Ninten★だる®Donkey KongWildlife1:23:971
GBA Peach Circuit1:12:011Ninten★だい8PeachRoyale1:17:771
GCN Luigi Circuit1:29:759Ninten★おつぼLuigiPoltergust 40001:36:939
SNES Donut Plains 11:08:027Ninten★しばたDry BonesDry Bomber1:13:469
N64 Frappe Snowland2:08:781Ninten★ジョーWarioBrute2:19:083
GBA Bowser Castle 21:52:258Ninten★ジョーBowserStandard BW2:01:238
GCN Baby Park0:50:920Ninten★ひょうToadMushmellow0:54:993
SNES Koopa Beach 20:54:847Ninten★しんやYoshiEgg 10:59:34
N64 Choco Mountain2:15:571Ninten★イシビWarioDragonfly2:26:416
GBA Luigi Circuit1:46:581Ninten★モリオLuigiPoltergust 40001:55:107
GCN Mushroom Bridge1:30:600Ninten★ひょうToadMushmellow1:37:847
SNES Choco Island 21:01:620Ninten★おつぼWaluigiZipper1:06:549
N64 Banshee Boardwalk2:14:403Ninten★まさDry BonesDry Bomber2:25:155
GBA Sky Garden1:44:400Ninten★ドリーDaisyPower Flower1:52:752
GCN Yoshi Circuit1:48:793Ninten★たろうYoshiStandard YS1:57:496

Course elements

These characters are non-playable. They appear as either spectators, hazards, or obstacles of certain courses.

Hazards and obstacles

ImageNameCourse appearance(s)Description
Angry Sun from Mario Kart DSAngry SunDesert HillsThe Angry Sun shoots outFire Snakes onto certain areas of the track when the second lap begins.
Bullet Bill from Mario Kart DSBullet BillAirship FortressAlso in addition to being an item in the game, Bullet Bills are shot out of theAirship towards the starting line, knocking out any racers in their path.
A cyan and blue Bumper on Waluigi Pinball in Mario Kart DSA pink and magenta Bumper on Waluigi Pinball in Mario Kart DSBumperWaluigi PinballBumpers are scattered about in the final section of Waluigi Pinball. Racers bumping into these will bounce off. Bumpers will also cause pinballs to bounce off in various directions. Bumpers with blue and cyan lights are stationary, while bumpers flashing pink and magenta rotate in a circle.
Burner from Mario Kart DSBurnerAirship Fortress
Bowser Castle
Burners drop out of the ceiling onto the ground for a brief moment, setting the racer on fire if contact is made.
Chain Chomp from Mario Kart DSChain ChompPeach Gardens
GCN Luigi Circuit
In Peach Gardens, chain-less Chain Chomps are all around the path. Some have a tail ofItem Boxes. In Luigi Circuit, a Chain Chomp chained to a stake lunges at nearby players.
Cheep Cheep from Mario Kart DSCheep CheepCheep Cheep Beach
SNES Koopa Beach 2
In both courses, Cheep Cheeps bounce on the shoreline and spin racers out of control if driven into them.
Fire Bar from Mario Kart DSFire BarWario StadiumDifferent variations of Fire Bars are abundant on the track. Some spin in circles after aDash Panel ramp. Others are in a triangle-like formation. Both set the racers on fire.
Firesnake from Mario Kart DSFiresnakeDesert HillsFire Snakes are projected from the Angry Sun and bounce around at certain points on the track.
An inactive Flipper on Waluigi Pinball in Mario Kart DSAn active Flipper on Waluigi Pinball in Mario Kart DSFlipperWaluigi PinballTwo flippers serve as the final obstacle before the end stretch to the finish line in Waluigi Pinball. Racers that get hit by these will spin out. They also can launch pinballs to another direction.
Sprite of a Goomba from Mario Kart DSGoombaMario CircuitGoombas are situated on the track and spin players out of control. IfLightning strikes or if they're hit by shells, they get squashed and dropMushrooms, though they continue walking even while flattened.
Lava Bubble from Mario Kart DSLava BubbleGBA Bowser Castle 2Lava Bubbles jump out of lava pits at several places around the course. If a racer drives into a Lava Bubble, their kart is briefly set on fire, and they also usually fall into the lava.
Monty Mole from Mario Kart DSMonty MolePeach Gardens
N64 Moo Moo Farm
Monty Moles peak out of holes and then jump, posing as obstacles for the drivers.
Sprite of a pinball from Mario Kart DSPinballWaluigi PinballLarge, metal balls that roll along the course of the track. Multiple pinballs are rolling around in the end section of Waluigi Pinball, flung around by bumpers and flippers.
Sprite of a Piranha Plant from Mario Kart DSPiranha PlantMario Circuit
SNES Choco Island 2
GCN Yoshi Circuit
Piranha Plants pose as obstacles on the race tracks, spinning drivers out of control for a brief moment.
Pokey from Mario Kart DSPokeyDesert HillsMany Pokeys appear on the track, creating obstacles for the drivers.
Sprite of a Rocky Wrench from Mario Kart DSRocky WrenchAirship FortressRocky Wrenches are a stage obstacle. They hide under lids on the track. Their pattern is to briefly peak out before exposing themselves. If a racer drives over a lid which a Rocky Wrench peeks from, their kart jumps slightly into the air. If racers drive into a Rocky Wrench, their kart will be knocked over.
Sprite of a Sidestepper from Mario Kart DSSidestepperCheep Cheep BeachSidesteppers are stationed on the sand, spinning players out of control if driven into them.
Sprite of a Snowman from Mario Kart DSSnowmanDK Pass
N64 Frappe Snowland
Snowmen are situated on the track, causing the player to be thrown backwards if driven into them.
Sprite of a Swoop from Mario Kart DSSwoopN64 Banshee BoardwalkA colony of Swoops fly towards the racers, slowing them down if they drive directly into the swarm.
Thwomp from Mario Kart DSThwompBowser Castle
GBA Bowser Castle 2
Thwomps appear as enemies, performing their trademark slam attempt at the drivers below. Additionally, some Thwomps move side to side on the ground.
Venus Fire Trap from Mario Kart DSVenus Fire TrapMario CircuitVenus Fire Traps are stationed inpipes and spit fire at oncoming racers.
Walking Tree from Mario Kart DSWalking TreeLuigi's MansionWalking Trees walk in patterns and pose as obstacles for the drivers.

Background characters

ImageNameCourse appearance(s)Description
Boo from Mario Kart DSBooLuigi's Mansion
N64 Banshee Boardwalk
In addition to being items in the game, Boos appear at certain parts of the race and make their trademark noises. These Boos are merely there for decoration, and are not hazards nor obstacles.
BubbaBubbaN64 Banshee BoardwalkBubba jumps out of the water over the track. It does not hit any of the racers.
Sprite of a Moo Moo from Mario Kart DS (reused for distant background in Mario Kart Wii)Moo MooN64 Moo Moo FarmThere are several Moo Moos in the background of the track, only posing as onlookers.
Sprite of a blue Pianta from Mario Kart DSSprite of a pink Pianta from Mario Kart DSSprite of a yellow Pianta from Mario Kart DSPiantaDelfino SquarePiantas appear as spectators of the race. Additionally, a Pianta statue is found in the beginning of the track.

Items

For information on the probability of obtaining each item from an Item Box, seeMario Kart DS item probability distributions.

As with otherMario Kart games, a main element ofMario Kart DS are the pick-up items that allow the racer to take certain advantage over their opponents. An item can be obtained by driving into anItem Box. This causes the item roulette at the top-left corner of the screen. Racers in higher positions receive less powerful items than racers in lower positions. Some items are unavailable inBattle Mode, and in the mode, similar to normal races, leaders with the mostBalloons orShine Sprites receive less powerful items.

Each kart has an Items stats ratio, which determines the variety of items that a racer can receive; karts with a higher items ratio are more likely to receive rare items. In subsequent games, this stat was removed, making position the only factor that influences items. When the Item Roulette has chosen a normal item, it makes a simple chime, but if the racer receives a more powerful item, it makes a stronger chime.

The game introduces two items,Bullet Bill andBlooper, both of which have since appeared in every subsequentMario Kart game. Most ofMario Kart DS's item artworks are fromMario Kart: Double Dash!! except for the Fake Item Box, Triple Bananas, Boo, Bullet Bill and Blooper.

ImageNameInstruction booklet description
Artwork of a Mushroom in Mario Kart: Double Dash!! (reused for Mario Kart DS and Super Mario Strikers)MushroomProvides a short speed boost.
Artwork of Triple Mushrooms in Mario Kart: Double Dash (also used for Mario Kart DS)Triple MushroomsEach press ofL Button orX Button uses up one Mushroom.
Artwork of a Golden Mushroom in Mario Kart: Double Dash!! (also reused for Mario Kart DS)Golden MushroomAllows you to use Mushroom boosts as many times as you want for a short period of time.
Artwork of an Item Box in Mario Kart: Double Dash!! (also used for Mario Kart DS)Item BoxDrive through the item boxes on the tracks to get the items contained within. The item inside is determined randomly.[a] In Balloon Battle, if the player is eliminated from the game and gets an Item Box, the player only receives an Item Box, as an actual item. This can be placed on the floor, and someone not eliminated can use it, but it only lasts for a short time before disappearing.
Artwork of a Fake Item Box in Mario Kart DSFake Item BoxLooks just like an item box, but when you run into it, it knocks you over.
Artwork of a Banana in Mario Kart Double Dash!! (reused for Mario Kart DS and Super Mario Strikers)BananaMakes karts spin out when run over.
Triple Bananas from Mario Kart DSTriple BananasPressL Button orX Button to deploy behind the kart. Tap the button again to drop one.
Artwork of a Green Shell in Mario Kart: Double Dash!! (reused for Mario Kart DS and Super Mario Strikers)Green ShellWhen thrown, this shell travels in a straight line and knocks over the first kart it hits.
Artwork of Triple Green Shells in Mario Kart: Double Dash!! (also used for Mario Kart DS)Triple Green ShellsPressL Button orX Button to deploy, then press the button again to launch a shell. Each one has the same effect as a single Green or Red Shell.
Artwork of a Red Shell in Mario Kart: Double Dash!! (reused for Mario Kart DS and Super Mario Strikers)Red ShellThese automatically lock onto and chase after the next kart in front of you. When hit, the kart rolls over.
Artwork of Triple Red Shells in Mario Kart: Double Dash!! (also used for Mario Kart DS)Triple Red ShellsPressL Button orX Button to deploy, then press the button again to launch a shell. Each one has the same effect as a single Red Shell.
Artwork of a Spiny Shell in Mario Kart: Double Dash!! (also used for Mario Kart DS)Spiny ShellThis shell travels and chases after the lead kart and blows up when it reaches its target. Any kart in the blast radius will be knocked over or spun around.
Artwork of a Star in Mario Kart: Double Dash!!  (also used for Mario Kart DS)StarMakes you invincible for a brief period of time. While invincible, you will knock over any kart you hit.
Artwork of Lightning in Mario Kart: Double Dash!! (also used for Mario Kart DS and Mario Kart Wii)LightningMakes all opponents spin out, drop their items, and shrink for a brief period of time.
Artwork of a Bob-omb in Mario Kart: Double Dash!! (reused for Mario Kart DS and Super Mario Strikers)Bob-ombExplodes after a brief pause or when another kart comes near it. Any kart in the blast radius will be knocked over or spun around.
Artwork of a Blooper in Mario Kart DSBlooperSprays ink on all of the karts in front of you, obscuring those drivers' view of the track.
Bullet Bill from Mario Kart DSBullet BillBriefly transforms the user into a Bullet Bill that soars through the air along the track, knocking over karts along the way.
Boo from Mario Kart DSBooUnleashes Boo, who turns you invisible for a brief time, making you impervious to enemy attacks, and steals an opponent's item.
  1. ^The instruction booklet provides this description in page 10

Unlockables

Winning all four gold trophies in the Nitro and Retro Grand Prix unlocks a specific reward for 50cc and 100cc in Grand Prix. For 150cc and Mirror, the prizes are based on winning the four Nitro cups or Retro cups and winning all eight cups.

UnlockableRequirements
CupsClass
Dry BonesAll Nitro cups50cc
DaisyAll Retro cups50cc
Every character gets a third new kartAll Nitro cups100cc
WaluigiAll Retro cups100cc
Every character gain four additional karts from other charactersEither all Nitro cups, or all Retro cups150cc
Mirror classAll Nitro cups and all Retro cups150cc
R.O.B.Either all Nitro cups, or all Retro cupsMirror
All characters can use all kartsAll Nitro cups and all Retro cupsMirror

Brands

A cargo truck in Mario Kart DS
Acargo truck with Fresh graphics on it
Main article:List of brands debuting in Mario Kart DS

Several brands return fromMario Kart: Double Dash!!, both in retro courses and in nitro courses.

New

Returning

Staff

Main article:List of Mario Kart DS staff

A few staff members fromMario Kart: Double Dash!! returned to work on this game, including Hirotake Ohtsubo and Yoshihisa Morimoto as course designers and Yasuyuki Oyagi as one of the directors. Hiromu Takemura, who also worked as a course designer forDouble Dash!! and a map designer forSuper Mario Sunshine, led as the course director.Hideki Konno returns as a producer after being absent fromDouble Dash!!'s development.Shigeru Miyamoto served as the general producer andSatoru Iwata served as the executive producer.

Pre-release and unused content

Main article:List of Mario Kart DS pre-release and unused content

There were three unused items: theChain Chomp,Bowser's Shell, and a purpleKoopa Shell, although the Chain Chomp was the only one found in the item roulette. The Chain Chomp would have likely functioned the same as inMario Kart: Double Dash!!.Professor Elvin Gadd was planned to be playable and would have had thePoltergust 4000 as his kart. Birdo may have also be planned as a playable character as there is a pink version of theEgg 1 found in the data.

Glitches

Main article:List of Mario Kart DS glitches

Choco Mountain boulder glitch

In Choco Mountain, if the player goes to the lake and the water splashes before they fall, the boulder should hit them. If done correctly, they should start flying. The screen will then turn black as if they fell into the water. Lakitu will then pick them up. This glitch rarely works after the first time it is performed.

Mini-Spin turn item glitch

To perform this glitch, the player must drive towards an item box in any mode (battle mode is preferred) and sit themselves right in the center where it appears so that they continuously break it open when it appears again. Then, the player should hold either left or right on+Control Pad. When the item box appears again, it will break as usual, and the player will turn a very small amount in the direction pressed. Given time, so long as the player doesn't move, the player can turn all the way round in the direction pressed.

Pipe Plaza Bob-omb glitch

In Pipe Plaza, if the player has aBob-omb and drops it near one of the pipe holes, another player or a CPU should hit the Bob-omb. If done correctly, the player should go through the pipe hole and they will fall. Lakitu will pick the player up as usual. This can also be done with aStar, but is harder to pull off.

Reception

Mario Kart DS received critical acclaim. It currently maintains a 9.2 average atGamestats, the highest score for a Nintendo DS game on the site (as of December 2006).

Gamespy reviewer Bryn Williams said that online, Nintendo "trimmed it back a little too much for my liking", but was certain that "Even with a few online flaws, this is the bestMario Kart ever." With a rank of 5 out of 5 and describing the multiplayer experience as "great".

GameSpot reviewer Justin Calvert had similar quips with the online feature: "Whether these opponents were leaving voluntarily or because of network problems is anybody's guess, but it's equally irritating either way." He finished up similarly by saying "Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date."Mario Kart DS received a score of 9.2 out of 10 and was regarded as GameSpot's Editor's Choice and DS game of the year.

IGN gave an overall score of 9.5 out of 10, granting the game the IGN Editor's Choice Award and DS game of the year. Reviewer Craig Harris commented that "it's just hard to ignore just how limited the online presentation is.", but ended the review with this: "The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005."

Reviews
ReleaseReviewer, PublicationScoreVerdict
Nintendo DSBryn Williams,Gamespy5/5"In the end, it really boils down to this. If you're a fan of Nintendo, racing games, and want some of the best digital excitement 2005 has to offer, you need to get Mario Kart DS. The online shortcomings are annoying, yes, but very minor, and they are more than made up for by the amazing single-player content and local WiFi gameplay. If you absolutely hate, hate, hate karting games, then fair enough. Just be sure to book that next appointment with your shrink to figure out why that is."
Nintendo DSJustin Calvert,GameSpot9.2/10"Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date. The game plays every bit as well as any of its predecessors, and adds just enough new features to the mix to make it worthy of your attention, even if you're still playing any of those games on a regular basis. The online play is undoubtedly the icing on an especially yummy cake, and even if you're not in a position to sample said icing, a yummy cake without icing is still a yummy cake."
Nintendo DSCraig Harris,IGN9.5/10"After experiencing Mario Kart DS, it's hard to imagine how Nintendo's going to improve on what they've done for this stunning portable rendition. There's so much gameplay and depth in this design, moreso than the series has ever had in the past. It's an amazingly addictive racer both in single and multiplayer modes, and even with the limitations of the online functions, it's impossible to avoid becoming addicted to the long distance Mario Kart match-ups. The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005."
Nintendo DSJeremy Parish,1UP8.7/10"Everything about MKDS comes together into a surprisingly compelling package, a portable racing game on par with anything ever to appear on a console. Even for a skeptic like me. Like the victor of a tough kart race, MKDS has come from behind against steep odds to snatch the gold from the clutches of cynicism."
Aggregators
CompilerPlatform / Score
Metacritic91
GameRankings91.43%

Sales

Mario Kart DS is the 3rd best selling game for theNintendo DS, selling 23.60 million copies worldwide.[21]

Gallery

For this subject's image gallery, seeGallery:Mario Kart DS.

Multimedia

For the complete list of media files for this subject, seeMultimedia:Mario Kart DS.
Icon of an audio speaker.Figure 8 Circuit/Mario Circuit - The main circuit theme
File info
0:30
Icon of an audio speaker.Waluigi Pinball/Wario Stadium - Waluigi Pinball/Wario Stadium theme
File info
0:29
Icon of an audio speaker.Rainbow Road - Rainbow Road theme
File info
0:30
Help:Media fileHaving trouble playing?

References to other games

Super Mario Bros. 3
  • The courseAirship Fortress is based of the many airship based levels in this game.
  • Desert Hills is based on World 2 of this game, even featuring theAngry Sun,Podoboos,Firesnakes, the pyramid, and two pipe formations taken from a level in this world.
  • Water Arena andSand Arena use various objects from this game.
  • A sprite of Mario and Luigi's heads appear on the Single Player and VS. mode bars.
Super Mario Kart
Donkey Kong Country
  • The Rambi Rider is based offRambi from this game.
Super Mario 64
Mario Kart 64
  • Moo Moo Farm,Frappe Snowland,Choco Mountain, andBanshee Boardwalk return as retro courses, andBlock Fort returns as a playable battle course.
  • The name "Wario Stadium" is reused.
  • Part of the credits theme from this game is used in the second part of the credits when Mirror Special Cup or Lightning Cup is beat in first place and the eight playable characters that are available from the start are taken from the eight playable characters in this game, including the same eight colored karts.
Mobile Golf
  • The Gold Mantis is based offForeman Spike's excavator from his artwork for this game.
Mario Kart: Super Circuit
  • Peach Circuit,Bowser Castle 2,Luigi Circuit, andSky Garden return as retro courses.
  • The eight playable characters in this game were reused as the starting characters.
  • TheLightning Cup returns as the highest-tier retro cup.
  • The multiplayer-only Shy Guys and their kart share their statistics with Yoshi, similar to the multiplayer-only colored Yoshis from this game.
Wario Land 4
  • The Brute is based off the Wario Car in this game.
Luigi's Mansion
  • The Poltergust 4000 is based off the Poltergust 3000 from this game.
  • Acourse of the same name is based on this game.
Super Mario Sunshine
Mario Kart: Double Dash!!
  • Luigi Circuit,Baby Park,Mushroom Bridge, andYoshi Circuit return as retro courses, andPipe Plaza returns as a playable battle course.
  • Wario Stadium seems to use elements fromWaluigi Stadium.
  • Some sound effects are also taken from this game, and the character icons from the character select menu are used at the end of a Grand Prix race and a VS. match.
  • The 3-2-1 starting countdown is also taken from this game, and it has appeared in every recurring game since then.
Super Mario 64 DS
  • All of the bosses, with the exception of King Whomp, return from this game.

References in later games

New Super Mario Bros.
  • TheBlooper's design and theDash/Super Mushroom's menu design return for the first time in this game and become their standard designs in subsequent games.
Nintendo Monopoly
  • The kart design on the space Mario Kart, the? Block card "Take a spin in the Kart", and on theBrick Block card "Renew kart license" is the same from this game.
Super Smash Bros. Brawl
  • Waluigi Pinball's theme is used as a song arrangement.
Mario Kart Wii
Mario Sports Mix
Mario Kart 7
  • Luigi's Mansion,Waluigi Pinball,DK Pass, andAirship Fortress appear as classic race courses.
  • Palm Shore is a classic battle course.
  • The design of the standard kart is similar but has a rounder appearance.
  • Part of the credits theme is similar to that inMario Kart DS.
  • The karts B Dasher and Egg 1 re-appear as selectable kart bodies.
  • The item roulette and countdown chimes were reused in this game.
Mario Kart Arcade GP 2
  • Several character-exclusive karts greatly resemble ones present in this game.
Mario Kart Arcade GP DX
  • Some of the character-exclusive karts present inMario Kart Arcade GP 2 return in this game.
Mario Kart 8
Super Smash Bros. for Nintendo 3DS / Wii U
  • Rainbow Road's theme is used in the "Rainbow Road Medley" arrangement.
Mario Kart 8 Deluxe
Super Smash Bros. Ultimate
Mario Kart Tour
Mario Kart World

Names in other languages

LanguageNameMeaningNotes
JapaneseマリオカートDS[22]
Mario Kāto DS
Mario Kart DS
Chinese(Traditional)瑪利歐賽車DS[6]
Mǎlì'ōu Sàichē DS(Mandarin)
Máhleih'āu Choichē(Cantonese)
Mario Kart DS
Korean마리오 카트 DS[7]
Mario Kateu DS
Mario Kart DS

Notes

  • This andMario Kart Tour are the onlyMario Kart games in whichLakitu does not start the races.
  • If the game is played on the original Nintendo DS, Mario says "Yahoo!" on the Nintendo logo screen, but if it is played on the DS Lite, DSi, 3DS, or Wii U, he instead says "Here we go!"[23][24]
  • Mario Kart DS is one of the few Nintendo DS games with a "Language Block", meaning that the in-game language (except Japanese) is the same as that of the Nintendo DS system. Japanese is the only language available forMario Kart DS releases in Japan.
  • On page 12 of theMario Kart DS instruction booklet, the text for theBlooper reads, "Sprays ink on the all of the karts in front of you", where there is an erroneous "the" between "on" and "all". Earlier versions of the instruction booklet also featured a misspelling of "perform" as "perfprm" on page 9, but this was fixed in later releases of the booklet.

References

  1. ^abSuper Smash Bros. BrawlChronicle
  2. ^November 17, 2005.MARIO KART DS – WIRELESS – ONLINE AND OUT NOW.Nintendo of Australia (Australian English). Archived November 24, 2005, 07:38:43 UTC from theoriginal via Wayback Machine. Retrieved January 14, 2026.
  3. ^Ellie Gibson (October 13, 2005).More Mario Kart DS details.Eurogamer (British English). Retrieved December 23, 2025. (Archived July 7, 2022, 13:27:08 UTC via Wayback Machine.)
  4. ^Akfamilyhome (April 1, 2020).A History of Nintendo's Hong Kong Releases.YouTube (Chinese (English subtitles available)). Retrieved June 5, 2024. (Archived May 25, 2024, 11:22:53 UTC via Wayback Machine.)
  5. ^Nintendo DS 遊戯軟體.Nintendo Hong Kong (Traditional Chinese). Retrieved December 23, 2025. (Archived May 18, 2021, 09:08:12 UTC via Wayback Machine.)
  6. ^abNintendo DS 遊戯軟體.Nintendo of Taiwan (Traditional Chinese). Retrieved December 23, 2025. (Archived April 5, 2025, 05:47:16 UTC via Wayback Machine.)
  7. ^ab마리오 카트 DS.Nintendo of Korea (Korean). Archived August 18, 2011, 08:54:40 UTC from theoriginal via Wayback Machine. Retrieved December 23, 2025.
  8. ^Mario Kart DS | Nintendo DS | Games | Nintendo UK.Nintendo UK (British English). Retrieved December 23, 2025. (Archived December 23, 2025, 12:38:22 UTC via Wayback Machine.)
  9. ^Mario Kart DS | Nintendo DS | Games | Nintendo ZA.Nintendo ZA. Retrieved January 13, 2025.
  10. ^Mario Kart DS for Wii U - Nintendo Game Details.Nintendo of America (American English). Archived December 8, 2021, 21:47:16 UTC from theoriginal via Wayback Machine. Retrieved December 23, 2025.
  11. ^マリオカートDS | Wii U | 任天堂.Nintendo Co., Ltd. (Japanese). Archived June 10, 2016, 17:20:35 UTC from theoriginal via Wayback Machine. Retrieved December 23, 2025.
  12. ^Mario Kart DS | Nintendo DS | Игры | Nintendo.Nintendo of Europe GmbH (Russian). Archived July 20, 2014, 09:33:03 UTC from the original via Wayback Machine. Retrieved November 11, 2025.
  13. ^Point System for 5 Players.
  14. ^Point System for 6 Players.
  15. ^Point System for 7 Players.
  16. ^Mario Kart Super Circuit § Misc.
  17. ^https://youtu.be/xWqmbmGJnsU?t=203
  18. ^A transcription of the in-game statistics ofMario Kart DS. The values used to fill the bars in the kart selection screen are found in thekartmenuparam andcharmenuparam sections.
  19. ^A transcription of the in-game statistics ofMario Kart DS. Please note that due to the 16-bit Fixed Point format used by the game, rational numbers are shown as integers that must be divided by 4096.
  20. ^https://docs.google.com/spreadsheets/d/1ekw2H8dZvsBGEOS-MJWkR2hDFflBpWnX3VhxcWhff_8/edit#gid=1195895108[better source needed]
  21. ^Nintendo[1].Top Selling Title Sales Units - Nintendo DS Software.
  22. ^マリオカートDS.Nintendo Co., Ltd. (Japanese). Retrieved December 23, 2025. (Archived July 24, 2025, 10:43:19 UTC via Wayback Machine.)
  23. ^Mario Kart DS (Wii U) - 150cc - Grand Prix: All Cups & End Credits (1080p60fps)YouTube. Retrieved October 11, 2015
  24. ^For comparison,here is the game on a normal DS.

External links

Mario Kart DS coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onMario Kart DS.
Mario Kart DS
Drivers and theirkartsMario (Standard MR ·B Dasher ·Shooting Star) •Luigi (Standard LG ·Poltergust 4000 ·Streamliner) •Princess Peach (Standard PC ·Royale ·Light Tripper) •Yoshi (Standard YS ·Egg 1 ·Cucumber) •Toad (Standard TD ·Mushmellow ·4-Wheel Cradle) •Donkey Kong (Standard DK ·Rambi Rider ·Wildlife) •Wario (Standard WR ·Brute ·Dragonfly) •Bowser (Standard BW ·Tyrant ·Hurricane) •Princess Daisy (Standard DS ·Power Flower ·Light Dancer) •Dry Bones (Standard DB ·Banisher ·Dry Bomber) •Waluigi (Standard WL ·Gold Mantis ·Zipper) •R.O.B. (Standard RB ·ROB-BLS ·ROB-LGS) •Shy Guy (Standard SG)
CoursesMushroom CupFigure-8 CircuitYoshi FallsCheep Cheep BeachLuigi's Mansion
Flower CupDesert HillsDelfino SquareWaluigi PinballShroom Ridge
Star CupDK PassTick-Tock ClockMario CircuitAirship Fortress
Special CupWario StadiumPeach GardensBowser CastleRainbow Road
Shell CupSNES Mario Circuit 1N64 Moo Moo FarmGBA Peach CircuitGCN Luigi Circuit
Banana CupSNES Donut Plains 1N64 Frappe SnowlandGBA Bowser Castle 2GCN Baby Park
Leaf CupSNES Koopa Beach 2N64 Choco MountainGBA Luigi CircuitGCN Mushroom Bridge
Lightning CupSNES Choco Island 2N64 Banshee BoardwalkGBA Sky GardenGCN Yoshi Circuit
Battle coursesNew coursesNintendo DSTwilight HousePalm ShoreTart Top
Retro coursesBlock FortPipe Plaza
Items and objectsBananaBlooperBob-ombBooBullet BillCannonCoinDash PanelEmblemFake Item BoxFire ChainGreen ShellItem BoxLavaLightningMushroomRed ShellShine SpriteSpinning bridgeSpiny ShellSuper StarTriple BananasTriple Green ShellsTriple MushroomsTriple Red ShellsTrophy
Species, enemies, and obstaclesAngry SunBig BullyBubbaBusBumperCarCargo truckChain ChompCheep CheepChief ChillyClock handEyerokFiresnakeFlipperGhostGoombossLakituMonty MoleMoo MooPiantaPiranha PlantPokeyPinballPendulumPuddleRocky WrenchSwoopThwompVenus Fire TrapWalking TreeWiggler
TechniquesDriftHopMini-TurboRocket StartSlipstreamSpin Turn
Battle modesBalloon BattleShine Runners
Music"Airship Fortress" • "Battle Course" • "Cheep Cheep Beach" • "Delfino Square" • "Desert Hills" • "DK Pass" • "Figure-8 Circuit" • "Luigi's Mansion" • "Peach Gardens" • "Rainbow Road" • "Shroom Ridge" • "Tick-Tock Clock" • "Waluigi Pinball"
MiscellaneousBoss arenasFinish lineItem probability distributionsSponsors
Further infoGalleryMario Kart DS (lenticular jigsaw puzzle 1)Mario Kart DS (lenticular jigsaw puzzle 2)Mario Kart DS comicMario Kart DS (stopwatch)MultimediaOpinaPre-release and unused contentQuick PollStaff
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Nintendo DSgames
Super Mario franchiseSuper Mario 64 DS (2004) •Mario Kart DS (2005) •Mario & Luigi: Partners in Time (2005) •New Super Mario Bros. (2006) •Mario Hoops 3-on-3 (2006) •Mario vs. Donkey Kong 2: March of the Minis (2006) •Mario Party DS (2007) •Mario & Sonic at the Olympic Games (2008) •Mario & Luigi: Bowser's Inside Story (2009) •Mario & Sonic at the Olympic Winter Games (2009) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010)
Donkey Kong franchiseDiddy Kong Racing DS (2007) •DK: Jungle Climber (2007)
Yoshi franchiseYoshi Touch & Go (2005) •Yoshi's Island DS (2006)
Wario franchiseWarioWare: Touched! (2004) •Wario: Master of Disguise (2007) •WarioWare: D.I.Y. (2009)
DSiWareBird & Beans (2008) •Dr. Mario Express (2008) •Paper Airplane Chase (2008) •WarioWare: Snapped! (2008) •Art Style: PiCTOBiTS (2009) •Mario Calculator (2009) •Mario Clock (2009) •Mario vs. Donkey Kong: Minis March Again! (2009) •Donkey Kong Jr. (2009) •Mario's Cement Factory (2009)
OtherYakuman DS (2005) •Super Princess Peach (2005) •Tetris DS (2006) •Game & Watch Collection (2006) •Itadaki Street DS (2007)
Virtual Consolegames
Super Mario franchiseGeneralMario Bros.Mario's Super PicrossNES Open Tournament GolfSuper Mario Bros.Super Mario Bros. 2Super Mario Bros. 3Super Mario Bros.: The Lost LevelsSuper Mario KartSuper Mario WorldWrecking Crew
Wii andWii UMario GolfMario Kart 64Mario Party 2Mario Tennis (N64) •Paper MarioPinballSuper Mario 64Super Mario RPG: Legend of the Seven Stars
Wii U andNintendo 3DSMario Kart: Super CircuitMario vs. Donkey KongYoshi's Island: Super Mario Advance 3
Wii UDr. Mario (NES) •Golf (NES) •Mario & Luigi: Partners in TimeMario & Luigi: Superstar SagaMario Golf: Advance TourMario Hoops 3-on-3Mario Kart DSMario Party AdvanceMario Party DSMario Pinball LandMario Tennis: Power TourMario vs. Donkey Kong 2: March of the MinisNew Super Mario Bros.Super Mario 64 DSSuper Mario AdvanceSuper Mario Advance 4: Super Mario Bros. 3Super Mario World: Super Mario Advance 2Wrecking Crew '98
Nintendo 3DSAlleywayBaseballDr. Mario (GB) •Golf (GB) •Mario & Luigi: Superstar SagaMario Golf (GBC) •Mario Tennis (GBC) •Mario's PicrossPicross 2Super Mario Bros. DeluxeSuper Mario LandSuper Mario Land 2: 6 Golden Coins
Yoshi franchiseTetris AttackYoshi (NES) •Yoshi's Cookie (NES) •Yoshi's Story
Donkey Kong franchiseDonkey KongDonkey Kong (GB) •Donkey Kong 3Donkey Kong CountryDonkey Kong Country 2: Diddy's Kong QuestDonkey Kong Country 3: Dixie Kong's Double Trouble!Donkey Kong Jr.Donkey Kong Jr. Math
Wario franchiseWario Land IIWario Land 3Wario Land: Super Mario Land 3WarioWare, Inc.: Mega Microgame$!WarioWare: Touched!Wario's Woods (NES)
OtherGame & Watch GalleryGame & Watch Gallery 2Game & Watch Gallery 3Game & Watch Gallery 4Panel de PonSuper Smash Bros. (N64) •Tetris (GB)