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Mario Kart 8

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This article is about theWii U game. For other uses, seeMario Kart 8 (disambiguation).
Mario Kart 8
North American cover of Mario Kart 8
For alternate box art, see therelated gallery.
DevelopersNintendo EAD
Bandai Namco Studios[1][2]
PublisherNintendo
PlatformWii U
Release datesJapan May 29, 2014[3]
Mexico May 29, 2014[4]
USA May 30, 2014[5]
Europe May 30, 2014[6]
Australia May 31, 2014[7]
LanguagesEnglish (United States)
English (United Kingdom)
Japanese
Dutch
French (Canada)
French (Europe)
German
Italian
Portuguese (Europe)
Russian
Spanish (Latin America)
Spanish (Europe)
GenreRacing
Ratings
ESRB:E - Everyone[8]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
ClassInd:L - General audience[?]
ACB:G - General[?]
FPB:PG - Parental guidance[?]
ModesSingle Player
Multiplayer (2-4 players)
Online Play (2-12 players)
Format
Wii U:
Optical disc
Digital download
Input
Wii U:
Wii Remote (horizontal)
Serial codeJapan WUP-AMKJ-JPN

Mario Kart 8 is a racing game for theWii U developed primarily byNintendo EAD, withBandai Namco Studios assisting. It is the eighth console installment in theMario Kart series and a follow-up to theNintendo 3DS gameMario Kart 7. Like other Nintendo 3DS and Wii U games, this game can be purchased both physically at retail and could be purchased digitally through theNintendo eShop until March 27, 2023, with the digital version requiring 4949.8 MB (approx. 4.83 GB) of memory to be installed. The game was released on the last three days of May 2014 worldwide.

A prominent new addition isanti-gravity, allowing players to drive on almost any surface. Elements from bothMario Kart Wii andMario Kart 7 return, such as 12-racer fields,bikes,tricks, and 2-Player online fromMario Kart Wii; and gliding,underwater driving, and kart customizing fromMario Kart 7. In addition,ATVs join the returningkarts and bikes as a new class of vehicle, and the 4.0 version update introduced the 200cc engine class. The game also features more detail in courses, especially classic courses, which appear more redesigned than their original appearances. The game is also the best-selling title for the Wii U, selling 8 million copies as of September 30, 2016, surpassing sales of bothMario Kart: Super Circuit andMario Kart: Double Dash!!.

On November 7, 2017, Nintendo terminated theMiiverse service, which made it no longer possible for players to use this game's Miiverse stamps, upload highlight reels ontoYouTube, and create new online tournaments. On April 8, 2024, Nintendo terminated theNintendo Network service, which made it no longer possible for players to play the game online and attend the pre-existing online tournaments.[9][10]

ANintendo Switch port titledMario Kart 8 Deluxe was released in 2017, which retains most of this game's base and downloadable content while adding other new content.

Contents

Gameplay

Mario Kart 8 screenshot
Mario demonstrating the anti-gravity mechanic inMario Circuit.

The gameplay maintains the traditional elements of previousMario Kart games, mostly from the two previous installments on theWii and Nintendo 3DS respectively. Players pick a character of three weight classes and drive vehicles of varying stats, strengths, and weaknesses around an obstacle course-like racetrack, in an attempt to finish first of the twelve racers, the number of racers used inMario Kart Wii. During the race, racers can pick upitems fromItem Boxes, where the probability of receiving items is dependent on the racers' distance from the frontrunner;[11] for example, first place typically receives defense items such asBananas andGreen Shells, while racers at intermediate distance from the lead receive more powerful offense items such asTriple Red Shells andFire Flowers and racers far from the lead receive items that lead to an increase in speed or the possibility of going off-road without losing speed, such as theSuper Star orBullet Bill, to help compensate their distance. Players receive an amount of points depending on the position they end up with. Whichever player has the most amount of points wins the entire race.

Karts, which feature similar designs fromMario Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced ATVs. The hang-glider and underwater mechanics also return fromMario Kart 7, as well asCoins, with the player being able to collect up to ten in one race, and automatic drifting activated by steering in a direction for a certain amount of time, with a turning capability that, unless a Wii Remote without motion controls is used, matches the one while drifting (and even surpasses that in the case of sport bikes)[12], with the ability to slowly charge Mini-Turbo and Super Mini-Turbo boosts, added in this game.[13]Jump Boosts and the ability to look behind also return in this game.

A feature introduced to the series in this game isanti-gravity segments that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. This is called a "Spin Boost".

Two types of bikes return:standard bikes, that perform regular drifts, andsport bikes, that lean toward the inside of the turn instead of drifting.[14] While leaning instead of drifting, sport bikes lose less speed,[15] but have a lower turning capability with respect to outside drifting vehicles, this being a feature seen inMario Kart Wii as well.[12][16]

The game also features Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map, and when neither the television gameplay nor the map are being displayed, the GamePad can be used as a horn button. Players have the option to toggle between these features at will.[17] The GamePad can also be used to toggle on and off the gyroscopic steering, and in its default display and when displaying the map the GamePad also displays the current rankings.

There is alsoMiiverse integration, which allows players to share their replay videos and comment on others' videos, in a feature calledMario Kart TV.[18] Another change is that in 2-player mode, the screen splits vertically instead of horizontally as in the other consoleMario Kart games, a feature that wasoriginally intended to be inMario Kart 64 but was removed from the final game. Additionally, if the player falls off the edge of the track,Lakitu will pick them up and drop them back on to the track more quickly when compared to how he did this in past installments. This makes glitches involving falling into areas impossible.

Point management works similar toMario Kart Wii, except that racers below 3rd place get an extra point. Also, 6th place is now no longer a losing position. Below is a chart of the point spread inMario Kart 8:

1st2nd3rd4th5th6th7th8th9th10th11th12th
151210987654321
A grove-green background signifies victory results (great clapping, character(s) cheering), unique finish music, and the best after-race music.
A yellow-limegreen background signifies moderate results (mild clapping, moderate character reaction) and the same music in Wi-Fi as the winner.

Controls

Navigating menus

Action(s)
Wii U GamePad
Wii U Pro Controller
Wii Classic Controller Pro
Wii Classic Controller
Wii Remote + NunchukWii Remote (sideways)
Wii Wheel
SelectClassic Controller Left Stick /+Control PadNunchuk Control Stick+Control Pad
ConfirmA ButtonA ButtonA Button /Two Button
CancelB ButtonB ButtonB Button /One Button

Racing

Action(s)
Wii U GamePadWii U Pro Controller
Wii Classic Controller Pro
Wii Classic Controller
Wii Remote + NunchukWii Remote (sideways)
Wii Wheel
Accelerate /Rocket Start (press and hold when the countdown shows "2" before the race starts)A Button /Y Button /Classic Controller Right Stick (tilt forward)A Button /Y Button /Classic Controller Right Stick (tilt forward)A ButtonTwo Button
Brake/reverseB Button /Classic Controller Right Stick (tilt back)B Button /Classic Controller Right Stick (tilt back)B ButtonOne Button
SteerClassic Controller Left Stick /+Control Pad (both on stick/pad controls) / TiltGamePad (tilt controls)Classic Controller Left Stick /+Control PadNunchuk Control StickTilt Wii Remote (tilt controls) /+Control Pad (pad controls)
Hop /driftZR Button /R ButtonZR Button /R ButtonB ButtonB Button (tilt controls only) /One Button
TrickZR Button /R ButtonZR Button /R ButtonB Button / Flick Wii RemoteB Button (tilt controls only) / Flick Wii Remote /One Button
Use item / stop item roulette / honkZL Button /L ButtonZL Button /L ButtonNunchuk Z Button+Control Pad (tilt controls) /A Button /B Button (pad controls)
Pause / ResumePlus ButtonPlus ButtonPlus ButtonPlus Button
Display/remove TV MapMinus ButtonMinus ButtonMinus ButtonMinus Button
Home MenuHOME ButtonHOME ButtonHOME ButtonHOME Button
Rear viewX ButtonX ButtonNunchuk C ButtonA Button (tilt controls) /Minus Button (pad controls)

Game modes

There are various game modes forMario Kart 8. All modes available on single player (some also on local and online multiplayer) are listed here.

Grand Prix

Electrodrome from Mario Kart 8
Baby Luigi participating in a Grand Prix Race.

Mario Kart 8's Grand Prix works similar to past installments. Like past games the 50cc, 100cc, and 150cc engine classes are available by default, and completing 150cc unlocks Mirror; for the former three, however, Grand Prix rankings carry over to the lower engine classes after being completed on a higher engine class. In addition, and for the first time in the series, a 200cc engine class has been added as of the version 4.0 update, which is available by default alongside Mirror as of version 4.1. Players choose a cup, which takes them through four consecutive races of set order in that cup. Only the Mushroom and Shell Cups are available at the start of the game, with the others being unlocked after completing the cup before, and are available in every engine class after being unlocked. Players now have the option to do a multiplayer Grand Prix up to four players, unlike in most previous home consoleMario Kart games, where only up to two players can race in Grand Prix.

Time Trials

Mario performing a Rocket Start.
Mario begins his Time Trial run at Twisted Mansion.

Time Trial mode lets the player complete a selected course in the fastest time possible. Among the other features, in addition to viewingghost data, players can upload their own ghost data onto Miiverse, which other players can download and comment on. In addition, beating one of Nintendo's Staff Ghosts in a race earns the player a stamp based on the course they raced on which they can use in Miiverse posts. Leaderboards as seen inMario Kart Wii also return.

VS Race

A multiplayer race
Four Miis in a multiplayer race onN64 Rainbow Road.

VS mode can be played locally with up to four players. Players can set rules such as which items appear, the difficulty level of the CPUs, how many races to play, and whether to race on a Team or race Solo. Players can also set how the courses appear, choose a course after one is finished, or play all courses randomly or in order. In this game, the Mirror class appears as a default engine class, even if it is not unlocked in Grand Prix. The point system is the same as the Grand Prix.

Battle

Wario in Battle Mode of Mario Kart 8.
A team battle.

Battle mode now features race tracks remixed to fit the mode rather than containing all-new separate arenas.Balloon Battle can be played in teams or in free-for-all mode. It combines survival Battle mode fromMario Kart DS and earlier installments and the timed points Battle mode introduced inMario Kart Wii; all players start with three points and three balloons each. Successfully making an opponent lose a balloon awards the player a point, and losing a balloon through any method will cause the player to lose a point. Balloons can never be regained (unless one is stolen from another player with aMushroom or aSuper Star), and if all balloons are lost, points can no longer be lost or gained. Defeated players can still drive and attack players as aGhost, although they cannot receive points. Players can also now adjust the time limit from one to five minutes, and they can set up to 32 rounds in set intervals.

Online

Main online menu for Mario Kart 8.
Main menu for the Online mode.

As withMario Kart Wii, one or two local players could play over the Internet against other remote players. Players could race and battle with up to eleven other players from around the world or in their region, and could join and race with friends from the Friends menu. Finally, players were able to join a worldwide room using custom rules. Players could also set up their own rooms for friends and can race with custom rules, such as engine class, whether items are on or off, vehicle types available, control method, whether to play with computer racers or not. As of version 3.0, players could also toggle whether they want to play on just the original 32 courses, the original courses and one of the two sets of DLC courses, or every available course by pressingPlus Button after selecting Worldwide or Regional,[19] as well as when setting up a room for friends. When playing online worldwide or regional, players once again earned VR points based upon their ranking at the end of a race or battle like inMario Kart Wii andMario Kart 7; like inMario Kart 7 a player's VR started at 1000, though likeMario Kart Wii, players had different VR rankings for races and battles. Between 1000 and over 4000 VR when playing Worldwide or Regional VS. Race, players raced at 100cc, and starting at over 5000 VR, players raced at 150cc.

Players could also create their own tournaments, similar to the communities fromMario Kart 7. When creating a tournament, players could choose an icon and a name for their tournament as well as set the rules, including engine class, whether to play in teams, whether to have items, vehicle types, whether there are computer racers, and, as of version 3.0, available courses (the original 32 courses, every course including DLC courses, just the DLC courses, or, as of version 4.0, the original courses and one of the DLC packs). Players could also set times in which the tournament was available (weekly, daily, or between a fixed period and at what day and time the tournament begins and ends), the number of races before scores are totaled, and whether the groups shuffled after every four matches or not. Finally, the availability can be set, including whether a code was required, or if it was open to anybody worldwide or regional, and whether only players of certain ratings could play. When looking for a tournament, players could enter a code, search by type, or look at active tournaments. In addition, playing in a tournament that allowed the DLC courses to be selected required purchasing the DLC before the player could enter.

After entering a room, players could choose one of three predetermined courses or "Random", which chose one of any of the game's courses at random if the player's option was ultimately chosen. When playing with friends, however, players could select from any of the courses available depending on the settings. Once every player had selected a course, a roulette selected one of these options as the course to be raced on.

The point spreads for 2 to 8 players were identical to that ofMario Kart 7.

Point spread
Number of players1st2nd3rd4th5th6th7th8th9th10th11th12th
2 players31
3 players421
4 players5321
5 players64321
6 players754321
7 players9754321
8 players108654321
9 players1197654321
10 players121087654321
11 players1311987654321
12 players151210987654321

The ability to create and enter online tournaments was discontinued upon the closure of Miiverse in November 2017, as the feature was tied to the service.Mario Kart 8's remaining online features became unavailable in April 2024, upon the discontinuation of Nintendo Network.

Mario Kart TV

Menu for Mario Kart TV.
Mario Kart TV menu.
Main article:Mario Kart TV

Mario Kart TV is an Internet-based feature in which players can view and share highlights of their and others' race and battle highlights. In the Mario Kart TV menu, the game automatically saves the twelve most recent race and battle replays, and the player can favorite up to six at one time. Players can view and edit theirs and others' replays by changing the duration of the replay and the focus characters and actions and can slow down, speed up, and rewind the replay while watching. Players could also share their highlights on Miiverse and YouTube; only up to 60 seconds of video could be uploaded at one time, however.

Characters

The character select screen, with the downloadable characters included.
The full character select screen, including the downloadable characters.

There are 36 total playable characters inMario Kart 8, consisting of 16 default characters, 14 unlockable characters, and 6 characters obtainable through the game's two downloadable content packs (The Legend of Zelda × Mario Kart 8 andAnimal Crossing × Mario Kart 8), with each pack having three characters. Including DLC characters, there are 14 new playable characters, being the sevenKoopalings,Baby Rosalina,Pink Gold Peach,Tanooki Mario,Cat Peach,Link,Villager, andIsabelle, with the Koopalings, Baby Rosalina, and Pink Gold Peach making their overall playable debuts, and the latter two also making their overall debut in any game. In addition,Shy Guy,Metal Mario, andLakitu are playable in aMario Kart game for a home console for the first time, after they were each previously playable in at least one handheld console installment.

The add-on packs contain three new characters each (see§ Downloadable characters for more info), but if both are purchased, the player will gain access to eight new colors for Yoshi and Shy Guy as well. Updates have been released that allowed suits to be unlocked by usingamiibo, which allow Miis to resemble characters such asSamus Aran andSonic the Hedgehog.

Even though there are a total of nine groups of characters sharing the same statistics, the official site divides the initial 30 characters in three weight classes dependent on the weight of the character: light, medium, and heavy.[20] Unlike other home consoleMario Kart games (barring the use of a glitch inMario Kart Wii), multiple players can use the same characters in local play.

With the discontinuation of digital purchases for Wii U in March 2023, it is no longer possible to buy the downloadable characters, though they can still be downloaded by those who purchased them when they were available.

Default drivers

Unlockable drivers

* - debut as playable character
** -Mario franchise debut
*** - Mii's weight is determined by the height and weight of the Mii the player chooses to race as.

Downloadable drivers

Included in the game's two downloadable content packs (The Legend of Zelda × Mario Kart 8 andAnimal Crossing × Mario Kart 8) are three additional racers, making six total. In addition, by purchasing both packs the player immediately obtains eight new colors for both Yoshi and Shy Guy. The Villager, included with theAnimal Crossing pack, also has both a male and female variant.

The Legend of Zelda × Mario Kart 8
Animal Crossing × Mario Kart 8
Both (color skins)

The CPU drivers do not drive as the different coloredYoshis andShy Guys.

Mii racing suits

Normal suits
  • Red

    Red

  • Orange

    Orange

  • Yellow

    Yellow

  • Light-green

    Light-green

  • Green

    Green

  • Blue

    Blue

  • Light-blue

    Light-blue

  • Pink

    Pink

  • Purple

    Purple

  • Brown

    Brown

  • White

    White

  • Black

    Black

amiibo suits

Wave 1 - November 13, 2014

amiibo suits

Wave 2 - April 23, 2015

Unlocking criteria

Unlike previousMario Kart games, characters (other than Mii) are unlocked at random by completing cups; however, another character cannot be unlocked by replaying a cup, making this title the first and onlyMario Kart game that requires the player to unlock each random character by completing a different cup. In previous games, fixed characters are unlocked by completing specific cups with specific engine classes. Additionally, for the first time in the series, unlockable characters appear as CPUs during races when they are still locked.[21]

Mii is the only character not randomly unlocked and is instead always the eighth character unlocked, unless the player uses an amiibo to unlock a Mii costume, in which case it will be unlocked immediately. Miis will never appear as CPU racers.

Rival order

Mario Kart 8 uses arival system that is similar to how its predecessor,Mario Kart 7 handles it, with several alterations. A set rival system is present only in the Grand Prix mode of the game; all other modes, including single player VS and battle are not affected and have randomized CPU opponents. Furthermore, only the original characters from the E3 build of the game receive a set system of rivals (Mario, Luigi, Peach, Daisy, Yoshi, Wario, Donkey Kong, Bowser, Koopa Troopa, Waluigi, Toad, and Toadette). The rest of the playable characters do not have a rival system of any sort, and all of their opponents in any modes are randomized. If there is more than one player participating in a Grand Prix, the first player's character determines whether there is a rival system or not, and what specific rivals the game gives the character. If other players choose the rival characters, the rivals are replaced by another, random character.

PlayerOpponent(s)PlayerOpponent(s)PlayerOpponent(s)PlayerOpponent(s)
MarioPeachBowserLuigiMarioDaisyPeachToadDonkey KongDaisyPeachWaluigi
YoshiToadDonkey KongToadKoopa TroopaWaluigiKoopa TroopaYoshiToadToadetteYoshiWario
BowserMarioLuigiDonkey KongBowserWarioWarioMarioDaisyWaluigiLuigiToadette

Vehicle parts

There are 22 karts, 6 standard bikes, 5 sport bikes, 4 ATVs (37 bodies in total), 21 sets of tires, and 14 gliders available to use inMario Kart 8 for a grand total of 10,878 vehicle combinations.[22][23] Of these, 8 karts, 1 standard bike, 1 sport bike, 1 ATV, 3 sets of tires, and 2 gliders are included in downloadable content packs, with theGLA,W 25 Silver Arrow,300 SL Roadster, andGLA Tires appearing in theMercedes-Benz × Mario Kart 8 pack, theBlue Falcon,B Dasher,Tanooki Kart,Master Cycle,Triforce Tires, andHylian Kite appearing in theThe Legend of Zelda × Mario Kart 8 pack, and theStreetle,P-Wing,City Tripper,Bone Rattler,Leaf Tires, andPaper Glider appearing in theAnimal Crossing × Mario Kart 8 pack.[24]

Some parts can change colors either for every character, a specific group of characters, or based on a limited number of color schemes. The color schemes used by eachMii color serve as a default set of color schemes for each of the 12 colors which are also used by alternativeYoshi andShy Guy colors as well as the Mii racing suits. All of them use the default color scheme for parts which have unique color schemes for only certain characters. The other characters may have personalized color schemes for their Standard bodies,Pipe Frame andSuper Glider, and for the other parts, they may use other color schemes other than those of their expected color; for example,Mario's GLA is the gray one used by the yellow Miis instead of the red one used by the Miis wearing the racing suit based on him.

With the discontinuation of digital purchases for Wii U in March 2023, it is no longer possible to buy the paid downloadable vehicle parts, though they can still be downloaded by those who purchased them when they were available.

Available parts

The parts available are listed here in the order shown in the vehicle customization screen, with the following notation:

  • Bold = Part is available at the start.
  • * = Changes color, depending on the character.
  • ** = Changes color for theKoopalings.
  • *** = Changes color forDaisy,Baby Daisy,Rosalina, andBaby Rosalina.
  • (DLC) = Part was only available as downloadable content.

The "8" logos on the parts are replaced with the character's symbol, except on the Gold Standard and Gold Glider.

KartsThe icon for kart bodies in Mario Kart 8.

Standard bikesThe icon for standard bike bodies in Mario Kart 8.

Sport bikesThe icon for sport bike bodies in Mario Kart 8.

ATVsThe icon for ATV bodies in Mario Kart 8.

TiresThe icon for tires in Mario Kart 8.

GlidersThe icon for gliders in Mario Kart 8.

Unlocking criteria

Vehicle parts are unlocked by collecting coins from Grand Prix, VS Mode, Time Trials, and online races. Coins collected by additional players are counted. Coins will count towards the player's coin total only for completed races -- if the player collects coins then quits during a race, the coins from that race will not be added to their coin total.

There are 38 unlockable parts, excluding golden parts. Players can unlock new parts for every 50 coins, but once players have collected 1000 coins, 100 coins are instead needed to unlock new parts. Like inMario Kart 7, players can see how many coins they have collected by viewing the statistics screen from the main menu (this feature is available for only Ver. 2.0 and further of the game).

  • 50
  • 100
  • 150
  • 200
  • 250
  • 300
  • 350
  • 400
  • 450
  • 500
  • 550
  • 600
  • 650
  • 700
  • 750
  • 800
  • 850
  • 900
  • 950
  • 1000
  • 1100
  • 1200
  • 1300
  • 1400
  • 1500
  • 1600
  • 1700
  • 1800
  • 1900
  • 2000
  • 2100
  • 2200
  • 2300
  • 2400
  • 2500
  • 2600
  • 2700
  • 2800

Special parts

Special gold parts are unlocked with the following criteria:

  • Gold Standard: Obtain a minimum of one star ranking in all non-DLC cups of every engine class.
  • Gold Tires: Beat the Staff Ghost on 32 courses.
  • Gold Glider: Obtain 10,000 coins.

Drivers' and vehicle parts' statistics

For the in-game tables from which these values were derived and for the tables to translate those values into the actual statistics used by the game, seeMario Kart 8 in-game statistics.

Statistics shown in the vehicle customization screen

To calculate the final values of the game's statistics, the game usespoints (PT) which are conferred by characters and vehicle parts. In each statistics, the points given by the character, body, tires, and glider are summed to obtain a final value calledLevel (Lv) which is then used bya table to convert the level into appropriate physical parameters used by the game. The Level of five statistics is displayed in the vehicle customization screen:

  • Speed: The top speed of the vehicle on land with normal gravity.
  • Acceleration: The rate of speed increase when holding the acceleration button.
  • Weight: The weight of the vehicle. Vehicles with higher weight knock away vehicles with lower weight.
  • Handling: The turning ability of the vehicle on land with normal gravity. A higher stat means vehicles turn sharper, and will continue turning normally for longer before automatically initiating a drift.
  • Traction (Grip in Europe and Oceania): The grasp of the vehicle. Vehicles with higher traction slip less on certain terrain and can stay stable on the road better. Not to be confused with handling.

Said Level is represented through bars by adding three points to the sum of points, then dividing the result by four, resulting in values ranging from 1.0 to 5.75. As an example, the process through which the statistics of a certain combination of character and vehicle parts are calculated and displayed is shown below:

The vehicle customization screen of Mario Kart 8.
A combination consisting ofLemmy,Sport Bike,Slim Tires, andBowser Kite.
ElementPoints conferred
SpeedAccelerationWeightHandlingTraction
Lemmy's head icon in Mario Kart 8
Lemmy
050105
Green Varnish Version of Sport Bike.
The icon for sport bike bodies in Mario Kart 8.Sport Bike
35150
Slim Tires from Mario Kart 8
The icon for tires in Mario Kart 8.Slim Tires
31242
Bowser Kite glider from Mario Kart 8
The icon for gliders in Mario Kart 8.Bowser Kite
12111
Final valuesSpeedAccelerationWeightHandlingTraction
Level0 +3 +3 +1 =
7
5 +5 +1 +2 =
13
0 +1 +2 +1 =
4
10 +5 +4 +1 =
20
5 +0 +2 +1 =
8
Value shown in the vehicle customization screen(7 + 3) / 4 = 10 / 4 =
2.5
(13 + 3) / 4 = 16 / 4 =
4
(4 + 3) / 4 = 7 / 4 =
1.75
(20 + 3) / 4 = 23 / 4 =
5.75
(8 + 3) / 4 = 11 / 4 =
2.75
The statistics shown in the vehicle customization screen of Mario Kart 8.
The values actually shown in the vehicle customization screen, matching the values calculated.

Drivers' and vehicle parts' statistics

The following table shows the statistics of the various drivers and vehicle parts.In addition to the statistics shown in the vehicle customization screen, there are the following statistics:

  • Water Speed: The top speed of the vehicle while driving underwater.
  • Air Speed: The top speed of the vehicle while gliding.
  • Anti-Gravity Speed: The top speed of the vehicle in anti-gravity mode.
  • Water Handling: The turning ability of the vehicle while driving underwater.
  • Air Handling: The turning ability of the vehicle while gliding.
  • Anti-Gravity Handling: The turning ability of the vehicle in anti-gravity mode.
  • Mini-Turbo: The length of the vehicle's mini-turbo speed boosts.

Just like inMario Kart Wii, Miis can be Light, Medium, or Heavy, depending on their height and weight.

The following tables report the statistics in points.

Drivers' statistics
Vehicle sizeCharacterSpeedAccelerationWeightHandlingTractionMini-Turbo
GroundWaterAirAnti-GravityGroundWaterAirAnti-Gravity
SmallBaby MarioBaby LuigiBaby PeachBaby DaisyBaby RosalinaLemmyMii (Light)0000501010101055
ToadKoopa TroopaShy GuyLakituToadetteLarryWendyIsabelle222242888844
MediumCat PeachVillager444443666634
PeachDaisyYoshi444434666633
Tanooki MarioVillager666635444423
MarioLuigiIggyLudwigMii (Medium)666626444422
Metal MarioPink Gold Peach8888010222200
LargeRosalinaDonkey KongWaluigiRoyLink888818222211
BowserWarioMortonMii (Heavy)Dry Bowser10101010010000000
Bodies' statistics
BodySpeedAccelerationWeightHandlingTractionMini-Turbo
GroundWaterAirAnti-GravityGroundWaterAirAnti-Gravity
Standard KartCat CruiserPrancerSneeker (Bounder)300 SL RoadsterThe DukeTeddy Buggy332422221353
Pipe FrameW 25 Silver ArrowStandard BikeFlame RiderVarmintCity TripperWild Wiggler343331443434
Mach 8Circuit SpecialSports Coupe (Sports Coupé)Gold Standard (Gold Kart)B DasherP-Wing544513221211
Steel DriverTri-SpeederBadwagonGLAStandard ATV (Standard Quad)352304050070
Biddybuggy (Buggybud)LandshipMr. Scooty (Mr Scooty)054070454347
Blue FalconStreetle433531221333
Tanooki KartBone Rattler353313154161
CometSport BikeJet BikeYoshi Bike332351554505
Master Cycle454322444523
Tires' statistics
TiresSpeedAccelerationWeightHandlingTractionMini-Turbo
GroundWaterAirAnti-GravityGroundWaterAirAnti-Gravity
Standard (Normal)Off-RoadBlue Standard (Normal Blue)Retro Off-RoadGLA Tires (GLA Wheels)242222333342
MonsterHot Monster (Funky Monster)220204000070
RollerButtonAzure RollerLeaf Tires (Leaf Tyres)044060444436
SlimCrimson SlimTriforce Tires (Triforce Tyres)333312444421
SlickCyber Slick404413333301
MetalGold Tires (Gold Wheels)333304333320
SpongeWood (Wooden)Cushion103131213263
Gliders' statistics
GliderSpeedAccelerationWeightHandlingTractionMini-Turbo
GroundWaterAirAnti-GravityGroundWaterAirAnti-Gravity
Super GliderPaper Glider112112111111
Cloud GliderPeach ParasolParachuteParafoilFlower GliderBowser KiteMKTV ParafoilHylian Kite111121112112
Wario WingWaddle WingPlane GliderGold Glider112112111111

Courses

There are 32race course in the base game (excluding DLC cups), with 16 new and 16 classic courses. The classic courses feature one course each fromSuper Mario Kart andMario Kart: Super Circuit, two each fromMario Kart: Double Dash!! andMario Kart Wii, three each fromMario Kart DS andMario Kart 7, and four fromMario Kart 64. As with the classic courses from the 3DS installment, those in this game feature altered sections that incorporate the game's glider, underwater, and anti-gravity features. The game features orchestrated music for all of the new courses and most of the classic courses. The courses have been described as narrower compared to previousMario Kart courses, specifically those fromMario Kart Wii.[25] Unlike several previous installments of theMario Kart series, the classic courses use their respectiveMario Kart logo, excluding the DLC coursesGCN Yoshi Circuit,GBA Cheese Land, andGBA Ribbon Road; the courses from SNES to GCN use an updated version of the classic logo, while the courses from DS to 3DS, and the three DLC courses mentioned, use the current logo.

New courses

CupCourse
Mushroom Cup emblem for Mario Kart 8
Mushroom Cup
The course icon for Mario Kart Stadium in Mario Kart 8 Deluxe
Mario Kart Stadium
The course icon for Water Park in Mario Kart 8 Deluxe
Water Park
The course icon for Sweet Sweet Canyon in Mario Kart 8 Deluxe
Sweet Sweet Canyon
The course icon for Thwomp Ruins in Mario Kart 8 Deluxe
Thwomp Ruins
Flower Cup emblem for Mario Kart 8
Flower Cup
The course icon for Mario Circuit in Mario Kart 8 Deluxe
Mario Circuit
The course icon for Toad Harbor in Mario Kart 8 Deluxe
Toad Harbor[a]
The course icon for Twisted Mansion in Mario Kart 8 Deluxe
Twisted Mansion
The course icon for Shy Guy Falls in Mario Kart 8 Deluxe
Shy Guy Falls
Star Cup emblem for Mario Kart 8
Star Cup
The course icon for Sunshine Airport in Mario Kart 8 Deluxe
Sunshine Airport
The course icon for Dolphin Shoals in Mario Kart 8 Deluxe
Dolphin Shoals
The course icon for Electrodrome in Mario Kart 8 Deluxe
Electrodrome
The course icon for Mount Wario in Mario Kart 8 Deluxe
Mount Wario
Special Cup emblem for Mario Kart 8
Special Cup
The course icon for Cloudtop Cruise in Mario Kart 8 Deluxe
Cloudtop Cruise
The course icon for Bone-Dry Dunes in Mario Kart 8 Deluxe
Bone-Dry Dunes[b]
The course icon for Bowser's Castle in Mario Kart 8 Deluxe
Bowser's Castle
The course icon for Rainbow Road in Mario Kart 8 Deluxe
Rainbow Road

Classic courses

CupCourse
Shell Cup emblem for Mario Kart 8
Shell Cup
The course icon for Wii Moo Moo Meadows in Mario Kart 8 Deluxe
Wii Moo Moo Meadows
The course icon for GBA Mario Circuit in Mario Kart 8 Deluxe
GBA Mario Circuit
The course icon for DS Cheep Cheep Beach in Mario Kart 8 Deluxe
DS Cheep Cheep Beach
The course icon for N64 Toad's Turnpike in Mario Kart 8 Deluxe
N64 Toad's Turnpike
Banana Cup emblem for Mario Kart 8
Banana Cup
The course icon for GCN Dry Dry Desert in Mario Kart 8 Deluxe
GCN Dry Dry Desert
The course icon for SNES Donut Plains 3 in Mario Kart 8 Deluxe
SNES Donut Plains 3
The course icon for N64 Royal Raceway in Mario Kart 8 Deluxe
N64 Royal Raceway
The course icon for 3DS DK Jungle in Mario Kart 8 Deluxe
3DS DK Jungle
Leaf Cup emblem for Mario Kart 8
Leaf Cup
The course icon for DS Wario Stadium in Mario Kart 8 Deluxe
DS Wario Stadium
The course icon for GCN Sherbet Land in Mario Kart 8 Deluxe
GCN Sherbet Land
The course icon for 3DS Music Park in Mario Kart 8 Deluxe
3DS Music Park[c]
The course icon for N64 Yoshi Valley in Mario Kart 8 Deluxe
N64 Yoshi Valley
Lightning Cup emblem for Mario Kart 8
Lightning Cup
The course icon for DS Tick-Tock Clock in Mario Kart 8 Deluxe
DS Tick-Tock Clock
The course icon for 3DS Piranha Plant Slide in Mario Kart 8 Deluxe
3DS Piranha Plant Slide[d]
The course icon for Wii Grumble Volcano in Mario Kart 8 Deluxe
Wii Grumble Volcano
The course icon for N64 Rainbow Road in Mario Kart 8 Deluxe
N64 Rainbow Road

Downloadable courses

Four additional cups, each one containing four courses for a total of 16, are included in the game's two downloadable content packs.[24] This leavesMario Kart 8 with the third most courses of all games in theMario Kart series behindMario Kart 8 Deluxe andMario Kart Tour, as it contains 48 courses, beatingMario Kart: Super Circuit's previous record of 40 courses in total. Each of the DLC cups contains a mixture both new and classic courses, making them the first cups in theMario Kart series to do so. Of the 16 DLC courses, seven are classic courses, with one course each fromSuper Mario Kart,Mario Kart Wii, andMario Kart 7 and two each fromMario Kart: Super Circuit andMario Kart: Double Dash!!. The other nine courses are new, five of which are based on other Nintendo franchises, namelyExcitebike,F-Zero,The Legend of Zelda, andAnimal Crossing. Additionally, while some of the courses have gliding and/or anti-gravity sections, none of them have any underwater sections. Unlike the base game's cups, these cups all share the same shape for theirtrophies, but with different colors and a different logo to match the cup; the backs of these trophies have text reading "PROFESSIONAL KART RACING DISTINGUISHED DRIVER".

With the discontinuation of digital purchases for Wii U in March 2023, it is no longer possible to buy the downloadable courses, though they can still be downloaded by those who purchased them when they were available.

The Legend of Zelda × Mario Kart 8

CupCourse
Egg Cup icon, from Mario Kart 8.
Egg Cup
The course icon for GCN Yoshi Circuit in Mario Kart 8 Deluxe
GCN Yoshi Circuit
The course icon for Excitebike Arena in Mario Kart 8 Deluxe
Excitebike Arena
The course icon for Dragon Driftway in Mario Kart 8 Deluxe
Dragon Driftway
The course icon for Mute City in Mario Kart 8 Deluxe
Mute City
Icon for the Triforce Cup, from Mario Kart 8.
Triforce Cup
The course icon for Wii Wario's Gold Mine in Mario Kart 8 Deluxe
Wii Wario's Gold Mine
The course icon for SNES Rainbow Road in Mario Kart 8 Deluxe
SNES Rainbow Road
The course icon for Ice Ice Outpost in Mario Kart 8 Deluxe
Ice Ice Outpost
The course icon for Hyrule Circuit in Mario Kart 8 Deluxe
Hyrule Circuit

Animal Crossing × Mario Kart 8

CupCourse
Crossing Cup icon, from Mario Kart 8.
Crossing Cup
The course icon for GCN Baby Park in Mario Kart 8 Deluxe
GCN Baby Park
The course icon for GBA Cheese Land in Mario Kart 8 Deluxe
GBA Cheese Land
The course icon for Wild Woods in Mario Kart 8 Deluxe
Wild Woods
The course icon for Animal Crossing in Mario Kart 8 Deluxe
Animal Crossing
Bell Cup icon, from Mario Kart 8.
Bell Cup
The course icon for 3DS Neo Bowser City in Mario Kart 8 Deluxe
3DS Neo Bowser City[e]
The course icon for GBA Ribbon Road in Mario Kart 8 Deluxe
GBA Ribbon Road
The course icon for Super Bell Subway in Mario Kart 8 Deluxe
Super Bell Subway
The course icon for Big Blue in Mario Kart 8 Deluxe
Big Blue

Battle courses

Unlike previous installments of the series, there are no courses unique toBattle mode; instead, slightly modified versions of eight of the base game's 32 courses (two new, six classic) that appear in standard race modes are used as courses for battles. None of the battle courses are unlockable and thus they can all be played on from the start, including those that need to be unlocked in the race modes.

The course icon for Wii Moo Moo Meadows in Mario Kart 8 Deluxe
Wii Moo Moo Meadows
The course icon for GCN Dry Dry Desert in Mario Kart 8 Deluxe
GCN Dry Dry Desert
The course icon for SNES Donut Plains 3 in Mario Kart 8 Deluxe
SNES Donut Plains 3
The course icon for N64 Toad's Turnpike in Mario Kart 8 Deluxe
N64 Toad's Turnpike
The course icon for Mario Circuit in Mario Kart 8 Deluxe
Mario Circuit
The course icon for Toad Harbor in Mario Kart 8 Deluxe
Toad Harbor[a]
The course icon for GCN Sherbet Land in Mario Kart 8 Deluxe
GCN Sherbet Land
The course icon for N64 Yoshi Valley in Mario Kart 8 Deluxe
N64 Yoshi Valley
  1. ^abTitled "Toad Harbour" in the British English version.
  2. ^Titled "Bone Dry Dunes" in the British English version.
  3. ^Titled "3DS Melody Motorway" in the British English version, as inMario Kart 7.
  4. ^Titled "3DS Piranha Plant Pipeway" in the British English version, as inMario Kart 7.
  5. ^Titled "3DS Koopa City" in the British English version, as inMario Kart 7.

Staff Ghosts

Just like inMario Kart Wii andMario Kart 7, the player starts out with Staff Ghosts for each course that can be raced against in Time Trial mode. However, unlike with the pastMario Kart installments, beating the Staff Ghost for each of the game's standard courses unlocks a stamp that can be used in Miiverse posts, rather than an Expert Staff Ghost.

CourseStaff NameCountryTimeCharacterVehicle Combination
BodyTiresGlider
Mario Kart StadiumNin★ChrisUnited Kingdom1:59.781MarioSports CoupeStandardSuper Glider
Water ParkNin★MassimItaly2:02.954Baby LuigiMr. ScootyRollerSuper Glider
Sweet Sweet CanyonNin★FaustiFrance2:12.107Baby PeachTeddy BuggyWoodPeach Parasol
Thwomp RuinsNin★SophiaGermany2:11.157Donkey KongVarmintMonsterSuper Glider
Mario CircuitNin★ShoJapan2:07.436MarioStandard KartStandardSuper Glider
Toad HarborNin★AliceUnited States2:31.066ToadetteCat CruiserRetro Off-RoadPlane Glider
Twisted MansionNin★MarkNetherlands2:16.195LuigiMach 8SlimSuper Glider
Shy Guy FallsNin★FrankUnited Kingdom2:19.528Shy GuyFlame RiderRetro Off-RoadSuper Glider
Sunshine AirportNin★LeonelUnited States2:24.429RosalinaCircuit SpecialStandardSuper Glider
Dolphin ShoalsNin★SkipUnited States2:19.160WendyLandshipWoodBowser Kite
ElectrodromeNin★YuyaJapan2:24.747LarrySport BikeMonsterSuper Glider
Mount WarioNin★ElenaRussia2:06.283WaluigiThe DukeMonsterWario Wing
Cloudtop CruiseNin★MariaPortugal2:26.347Baby RosalinaBiddybuggyStandardSuper Glider
Bone-Dry DunesNin★ElenaRussia2:13.391MortonTri-SpeederMonsterSuper Glider
Bowser's CastleNin★PollyUnited Kingdom2:23.872BowserBadwagonStandardSuper Glider
Rainbow RoadNin★MizuhoJapan2:23.967Pink Gold PeachCometSlimSuper Glider
Wii Moo Moo MeadowsNin★ChrisUnited Kingdom1:46.099DaisyVarmintHot MonsterSuper Glider
GBA Mario CircuitNin★RieJapan1:49.158Baby MarioYoshi BikeStandardSuper Glider
DS Cheep Cheep BeachNin★MassimItaly2:11.220Koopa TroopaSteel DriverMetalParachute
N64 Toad's TurnpikeNin★AliceUnited States2:08.059ToadStandard BikeStandardParachute
GCN Dry Dry DesertNin★MariaPortugal2:29.678PeachStandard BikeSlimSuper Glider
SNES Donut Plains 3Nin★FrankUnited Kingdom1:39.148LakituPipe FrameMonsterMKTV Parafoil
N64 Royal RacewayNin★SkipUnited States2:21.371PeachPrancerWoodPeach Parasol
3DS DK JungleNin★RieJapan2:26.900Donkey KongVarmintMonsterSuper Glider
DS Wario StadiumNin★MizuhoJapan2:14.213WarioTri-SpeederOff-RoadWario Wing
GCN Sherbet LandNin★FaustiFrance2:21.192LemmySneekerStandardSuper Glider
3DS Music ParkNin★ShoJapan2:24.468Baby DaisyBiddybuggyStandardSuper Glider
N64 Yoshi ValleyNin★MarkNetherlands2:28.814YoshiWild WigglerStandardFlower Glider
DS Tick-Tock ClockNin★SophiaGermany2:13.712IggyStandard BikeMonsterSuper Glider
3DS Piranha Plant SlideNin★PollyUnited Kingdom2:23.991LudwigJet BikeSlimSuper Glider
Wii Grumble VolcanoNin★YuyaJapan2:18.305RoyBadwagonOff-RoadSuper Glider
N64 Rainbow RoadNin★LeonelUnited States1:33.731Metal MarioStandard ATVMonsterSuper Glider
GCN Yoshi CircuitNin★AdrienFrance2:11.299Red YoshiB DasherStandardSuper Glider
Excitebike ArenaNin★PedroSpain2:06.483MarioStandard BikeSlimSuper Glider
Dragon DriftwayNin★KaoriJapan2:05.487LakituVarmintMonsterCloud Glider
Mute CityNin★LauraUnited States2:10.427MarioBlue FalconRollerSuper Glider
Wii Wario's Gold MineNin★PitGermany2:19.782WarioStandard KartMonsterSuper Glider
SNES Rainbow RoadNin★AnneNetherlands1:46.599Cat PeachCat CruiserRetro Off-RoadSuper Glider
Ice Ice OutpostNin★PavelRussia2:07.868Tanooki MarioTanooki KartMonsterSuper Glider
Hyrule CircuitNin★ClaudiUnited Kingdom2:11.156LinkMaster CycleTriforce TiresHylian Kite
GCN Baby ParkNin★JoostNetherlands1:22.562Baby MarioBiddybuggyStandardSuper Glider
GBA Cheese LandNin★AracelSpain2:09.601Orange YoshiPipe FrameMonsterParafoil
Wild WoodsNin★AkiraJapan2:04.480Villager (Boy)StreetleLeaf TiresPaper Glider
Animal CrossingNin★MarieUnited States1:58.273IsabelleCity TripperSlimPaper Glider
3DS Neo Bowser CityNin★GuilleUnited States2:09.513Dry BowserBone RattlerMetalSuper Glider
GBA Ribbon RoadNin★GiuliaItaly2:11.839Villager (Girl)Teddy BuggyButtonSuper Glider
Super Bell SubwayNin★JulietFrance2:07.175Pink Shy GuyCity TripperSlimSuper Glider
Big BlueNin★DylanUnited Kingdom1:44.100MarioP-WingBlue StandardSuper Glider

Kart of Champions

These are Nintendo's best times for each of the 32 base courses, as shown in thePrima Official Game Guide. Ghost data does not exist for the following times in-game.

CourseStaff NameTimeCharacterVehicle Combination
BodyTiresGlider
Mario Kart StadiumAddison K.1:44.503BowserSport BikeSlickBowser Kite
Water ParkJeff C. M.1:48.231WarioSport BikeCyber SlickParafoil
Sweet Sweet CanyonJeff C. M.1:57.071WarioSport BikeSlickParafoil
Thwomp RuinsGreg R.1:57.193MiiGold StandardSlickBowser Kite
Mario CircuitAddison K.1:53.017BowserSport BikeSlickBowser Kite
Toad HarborJeff C. M.2:11.578WarioSport BikeCyber SlickParafoil
Twisted MansionJeff C. M.2:01.605WarioSport BikeCyber SlickParafoil
Shy Guy FallsJeff C. M.2:08.775WarioSport BikeCyber SlickParafoil
Sunshine AirportJeff C. M.2:08.177WarioSport BikeCyber SlickParafoil
Dolphin ShoalsJeff C. M.2:09.590WarioSport BikeSlickParafoil
ElectrodromeJeff C. M.2:07.774WarioSport BikeCyber SlickParafoil
Mount WarioJeff C. M.1:53.516WarioSport BikeCyber SlickParafoil
Cloudtop CruiseJeff C. M.2:11.595WarioSport BikeCyber SlickParafoil
Bone-Dry DunesJeff C. M.2:02.028WarioSport BikeSlickParafoil
Bowser's CastleJeff C. M.2:15.686WarioSport BikeSlickParafoil
Rainbow RoadJeff C. M.2:15.895WarioSport BikeSlickParafoil
Wii Moo Moo MeadowsJeff C. M.1:31.643WarioSport BikeSlickParafoil
GBA Mario CircuitJeff C. M.1:35.290WarioSport BikeSlickParafoil
DS Cheep Cheep BeachAddison K.1:57.169BowserSport BikeSlickBowser Kite
N64 Toad's TurnpikeAddison K.1:50.089BowserSport BikeSlickBowser Kite
GCN Dry Dry DesertJeff C. M.2:14.415WarioSport BikeCyber SlickParafoil
SNES Donut Plains 3Jeff C. M.1:24.754MortonGold StandardCyber SlickCloud Glider
N64 Royal RacewayJeff C. M.2:04.626WarioSport BikeSlickParafoil
3DS DK JungleJeff C. M.2:14.917WarioSport BikeSlickParafoil
DS Wario StadiumJeff C. M.2:04.685WarioSport BikeSlickParafoil
GCN Sherbet LandJeff C. M.2:02.291WarioSport BikeSlickParafoil
3DS Music ParkJeff C. M.2:06.354WarioSport BikeCyber SlickParafoil
N64 Yoshi ValleyJeff C. M.2:08.495WarioSport BikeSlickParafoil
DS Tick-Tock ClockJeff C. M.1:59.372WarioSport BikeSlickParafoil
3DS Piranha Plant SlideJeff C. M.2:12.079WarioSport BikeSlickParafoil
Wii Grumble VolcanoJeff C. M.2:10.129WarioSport BikeSlickParafoil
N64 Rainbow RoadJeff C. M.1:26.548WarioSport BikeSlickParafoil

Course elements

These characters and features may either aid or act as obstacles and other interactable objects which impede racers if bumped into.

Enemies, animals, and species

NameLocationDescription
Bone Piranha Plant from Mario Kart 8
Bone Piranha Plant
Bone-Dry DunesThese enemies stay situated in aWarp Pipe and lunge at any racer that drives near them in the direction they face. Racers who are struck by them flip over.
Boo from Mario Kart 8
Boo
Twisted MansionSeveral Boos appear in the gliding segment of Twisted Mansion. Players who bump into them lose some air speed.
A Bouncing Note from Mario Kart 8
Bouncing Notes
3DS Music ParkThese enemies bounce to the rhythm of the course, and for every bounce, players can trick off of the ground if in the appropriate area. When a certain time has passed, typically around the length of a final lap, these notes bounce faster, though not as fast as they did in their original iteration. Bouncing Notes can squash players, but otherwise serve as walls rather than obstacles, akin toThwomps.
Chain Chomp from Mario Kart 8
Chain Chomp (chained)
GBA Cheese LandAs in previousMario Kart games, these enemies are bound by a stake and lunge when players drive close to them. Players that get hit by them flip over.
Chomp from Mario Kart 8
Chain Chomp (unchained)
N64 Rainbow RoadThese Chain Chomps bounce on certain parts of the track, not performing any other movement. They create distortions on the road, allowing players to trick off of the waves created by the bounce. Players who get hit by Chomps flip over.
Cheep Cheep from Mario Kart 8
Cheep Cheep
Sweet Sweet Canyon
Dolphin Shoals
DS Cheep Cheep Beach
SNES Donut Plains 3
3DS Piranha Plant Slide
These jump above the water and serve as minor obstacles. Similarly to Boos, they slow air speed for players that hit them during gliding sequences.
Deku Baba from Mario Kart 8
Deku Baba
Hyrule CircuitTheir design taken fromThe Legend of Zelda: Skyward Sword, these act identically to Bone Piranha Plants and the lunging Piranha Plants. They lunge after players who drive too close to them. Any player who gets hit by them will flip over.
Dry Bones from Mario Kart 8
Dry Bones
Bone-Dry DunesDry Bones wander back and forth on the last stretch of the track. They act similarly to destructible walls; any player who collides with them slows down and ends up destroying the Dry Bones in the process.
Fire Snake from Mario Kart 8
Fire Snake
Wii Grumble VolcanoFire Snakes emerge from Warp Pipes. They bounce around an area of the track, and disappear over time. They spin out any player who runs into them.
Freezie from Mario Kart 8
Freezie
GCN Sherbet LandFreezies are stationary objects found in the latter part of the course. They are breakable, and any player who runs into them spins out. Unlike their original appearance inMario Kart: Double Dash!!, they do not freeze players.
Frogoon from Mario Kart 8
Frogoon
3DS DK JungleThese enemies slowly hop back and forth, and any player who gets hit by them spins out.
Goomba from Mario Kart 8
Goomba
Mario Circuit
N64 Yoshi Valley
3DS Piranha Plant Slide
Goombas walk slowly back and forth. Running into one causes the player to spin out.
Goomba Tower from Mario Kart 8
Goomba Tower
Mario CircuitAppearing near the end of the course, Goomba Towers vary in height from each other, but are always taller than regular Goombas; as such, they are an obstacle to airborne racers. Running into them causes the player to spin out, and, if the player was gliding, fall to the ground as well.
A Hammer Knight in Mario Kart 8 Deluxe.
Hammer Knight
Twisted MansionThese enemies, possessed byBoos, appear at the end of the track, swinging their hammers towards incoming racers. Players who are beneath a hammer when it falls get squashed. The parts of the road that the hammers hit are visibly more damaged than the rest of the road.
Keese from Mario Kart 8
Keese
Hyrule CircuitThese enemies replace theSwoops seen in other courses, and they take their design fromThe Legend of Zelda: Skyward Sword. Hitting one of them slows the player down.
Mechakoopa from Mario Kart 8
Mechakoopa
GBA Ribbon RoadThese enemies are found slowly patrolling the green section of Ribbon Road. Hitting one causes the player to spin out.
Monty Mole from Mario Kart 8
Monty Mole
Wii Moo Moo Meadows
SNES Donut Plains 3
Monty Moles burrow underground, leaving behind a trail of trickable ramps. Monty Moles eventually pop out of the ground and leap up; players who hit them spin out.
Moo Moo from Mario Kart 8
Moo Moo
Wii Moo Moo MeadowsMoo Moos stay stationary early in the race, but wander to the road as time goes on. Any player who runs into a Moo Moo spins out. Moo Moos can be hit by items such as shells.
Mr. Resetti from Mario Kart 8
Mr. Resetti
Animal Crossing (all seasons except winter)Mr. Resetti occasionally pops out of the ground near the end of the track and appears to be angry. Hitting Mr. Resetti causes players to flip over. He does not appear in the winter version of the track.
Piranha Plant from Mario Kart 8

Piranha Plant from Mario Kart 8
Piranha Plant

Sweet Sweet Canyon
Mario Circuit
Electrodrome
N64 Royal Raceway
3DS Music Park
3DS Piranha Plant Slide
GCN Yoshi Circuit
Two types of Piranha Plant exist. The type that is found onN64 Royal Raceway is a stationary, small, passive obstacle that is found throughout the track. Players who run into them spin out. The other type of Piranha Plant, which is always found in a pipe, is found in Sweet Sweet Canyon, Mario Circuit, Electrodrome,3DS Music Park,3DS Piranha Plant Slide, andGCN Yoshi Circuit. While also stationary, they lunge towards any racer in front of and close enough to them. These Piranha Plants are found only in set areas of the track and flip racers that they successfully hit. The Piranha Plants in Sweet Sweet Canyon,3DS Music Park, and3DS Piranha Plant Slide are much larger than other ones, and the Piranha Plants in3DS Piranha Plant Slide change direction of where they bite over time, similar to some of the Bone Piranha Plants. Additionally, the Piranha Plants in Electrodrome are visually replaced byRaving Piranha Plants, which dance in time with the music, while the Piranha Plants in Sweet Sweet Canyon are pink rather than red.
Pokey from Mario Kart 8
Pokey
GCN Dry Dry DesertPokeys are enemies that slowly lumber back and forth. At times, they bend over to form small archways; coins appear in the center of these archways, and disappear when Pokeys revert to their original position. Players spin out if they hit a Pokey.
Screaming Pillar from Mario Kart 8
Screaming Pillar
3DS DK JungleThese are statues that blow air at intervals. The air they blow out lowers air speed of players who glide into it.
Sidestepper from Mario Kart 8
Sidestepper
DS Cheep Cheep BeachSidesteppers patrol back and forth underwater inDS Cheep Cheep Beach. They can be defeated with items such as shells, but running into one of them spins the player out.
Shy Guy from Mario Kart 8
Skating Shy Guy
GCN Sherbet LandIce skating Shy Guys dance around at the beginning of the course. Any player who runs into them spins out. There are two color varieties: the blue ones, who skate by themselves, and the red ones, who skate together holding hands.
Snowboy from Mario Kart 8
Snowboy
Animal Crossing (winter only)Snowboys appear exclusively in the winter version of the Animal Crossing track, in the end section whereMr. Resetti appears in other seasons. These obstacles slow players who hit them down via acting like a destructible wall (therefore functioning identically to snowmen).
Snowman from Mario Kart 8
Snowman
GCN Sherbet LandSnowmen appear off-road. Unlike previousMario Kart games, these obstacles only slow down players who collide with them via acting like a destructible wall.
A Super Thwomp in Mario Kart 8
Super Thwomp
SNES Rainbow RoadBehaving as they did in their original appearance and their appearance inMario Kart 7, these are obstacles that slam the ground repeatedly. The force of the impact creates waves that players can trick off of. Players can get crushed by these Thwomps, and unlike regular Thwomps, players who touch one flip over.
Swoop from Mario Kart 8
Swoop
Mount Wario
N64 Yoshi Valley
Wii Wario's Gold Mine
Swoops fly in groups in certain areas. They slow down any player who hits them, though players can temporarily defeat them with items.
Thwomp from Mario Kart 8
Thwomp
Thwomp RuinsThwomps are obstacles that rise up and smash the ground repeatedly. They crush any player that is underneath them as they smash the ground, though touching them otherwise is similar to hitting a wall.
Tiki Goon from Mario Kart 8
Tiki Goon
3DS DK JungleTiki Goons patrol back and forth. They move more slowly than in their original iteration. Players who drive into them spin out.
Toads from Mario Kart 8
Toads
Bone-Dry Dunes
N64 Rainbow Road
Among the few directly helpful characters, Toads throw coins onto the track. In Bone-Dry Dunes, they do so from a ship sailing across quick sand soon after the start, while inN64 Rainbow Road, they do so from a flying train which appears at various points in the race.

Obstacles

This section is astub. Please considerexpanding it to include any missing information.Specifics: Thetrains from Super Bell Subway and the cable cars from Toad Harbor are not included.

NameLocationDescription
A Barrel in Cloudtop CruiseBarrel from Mario Kart 8
Barrel
Toad Harbor
Cloudtop Cruise
3DS DK Jungle
N64 Yoshi Valley
Wild Woods
These stationary objects break and slow down the player on contact, while having a chance of releasing aBanana, aMushroom, or aGreen Shell when broken. In3DS DK Jungle, they appear asDK Barrels and drop only Bananas.
Boards from Mario Kart 8
Board
3DS Piranha Plant SlideThese are in the shape of Goombas and plants. Players can break through them, but this lowers the vehicle's speed.
Boulder from Mario Kart 8
Boulder
Bowser's CastleTwo cannons that shoot boulders are found in the last segments of Bowser's Castle. The cracked ground indicates where the boulder is going to land. If players get hit by a rolling boulder, they flip over.
Model of a car from Mario Kart 8
Car
N64 Toad's TurnpikeAs in previousMario Kart games, these obstacles knock over any drivers that collide with them.
A Crate from Mario Kart 8 Deluxe.
Crate
Toad Harbor
Sunshine Airport
Similarly to Barrels, these stationary objects break when crashed into and slow down the player responsible, while having a chance of releasing a Banana, a Mushroom, or a Green Shell when broken.
A drain pipe from Mario Kart 8
Drain pipe
3DS Piranha Plant SlideThese pipes well water that clean the Blooper ink if players drive under it. The pipes themselves, on the other hand, merely serve as an obstruction.
Fire Bar from Mario Kart 8
Fire Bar
Bowser's Castle
DS Wario Stadium
Fire Bars are stationary objects that rotate their fireballs. Players that run into the fire burn and spin out.
Bowser Statue
Bowser Statue
Bowser's CastleIn the beginning of the course, usually on only the first lap, these statues serve as decoration. As time passes, however, they shoot out lasers that hit the ground. Any player who drives into the lasers spins out.
A hot-air balloon in N64 Royal Raceway, from Mario Kart 8
Hot-air balloon
Mount Wario
N64 Royal Raceway
GCN Baby Park
Floating objects which push the player back when touched.
Bowser Golem from Mario Kart 8
Lava Bowser
Bowser's CastleThis huge stationary obstacle pounds the ground with his fists, sending shockwaves that create trickable ramps. Racers can get squashed by him if they are under his fist when he punches, but otherwise, his arms do not harm racers who touch them.
Oil slick from Mario Kart 8
Oil slick
GBA Mario CircuitDotted throughout the latter part of the course, oil slicks cause players who drive onto them to spin out. They can be avoided by hopping over them.
DS Tick-Tock Clock, Mario Kart 8.
Pendulum
DS Tick-Tock ClockAn obstacle that swings back and forth and acts like a wall, slowing down any racer who collides with it.
A Millstone in Thwomp Ruins.
Roller
Thwomp RuinsGiant wheels that roll in predetermined paths. If a racer touches a Roller from the sides, it will only push them; however, if a racer touches a Roller from either the back or the front, it will flip them over.
Spinner from Mario Kart 8
Spinner
Bowser's CastleThis obstacle appears hanging on a ceiling, swinging back and forth. Racers who drive into it get flipped over.
Two tire stacks in Mario Kart 8 Deluxe
Tire stack
GBA Mario Circuit
GCN Yoshi Circuit
3DS Toad Circuit
GCN Waluigi Stadium
Tires that appear either standalone or in stacks of two or three. Driving into them knocks them around the track.

Background characters

These characters appear as part of a crowd and world-building scenery and do not directly affect any participating racers.

Items

For the probability of getting each item when an Item Box is opened, seeMario Kart 8 item probability distributions.

As in allMario Kart games,Mario Kart 8 keeps the use of items during the races. Four new items have been added to the list, being theBoomerang Flower, thePiranha Plant, theSuper Horn, and theCrazy Eight. TheCoin also makes a return as an item for the first time since its first appearance inSuper Mario Kart.

Mario Kart 8 also features changes to the items' mechanics. In the races, each item's probability of being obtained depends on probability distributions that are based mainly on the distance from the driver in first place.[11] This means that it is possible to get even aBullet Bill in second. While pastMario Kart games allowed the users to gain a different item from theItem Boxes while dragging some other such as aGreen Shell or aBanana, inMario Kart 8, players are restricted to carry only the item they are currently holding or dragging. Releasing the item in use will then allow the player to take another from the boxes. In order to keep gameplay balance, some items are much less frequent to appear, most notablyLightning and theSpiny Shell. Additionally, theTriple Bananas, theTriple Mushrooms and the eight items of theCrazy Eight surround the vehicle in the same manner as triple shells do, and opponents receive their effects when touching them, giving some disadvantage, or advantage in the case of theTriple Mushrooms and theStar. Racers only lose the items they are holding in their hand when struck by a Lightning while items surrounding the drivers, with the exception of the Mushrooms, are lost when other racers touch them. The item icon, located on the top left of the screen, now displays a usage-remaining meter, either time remaining to use or uses remaining, for items with limited repeating usage.

Items found on the track

Item Box in Mario Kart 8
Item Box
Gives the player a random item. Items given are based on the player's distance from first place.
Artwork of a Coin in Mario Kart 8
Coin
Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.
Rupee
Rupee
The equivalent of a coin, used forHyrule Circuit. They replace coins in the item roulette and in the track.
Bell sprite.
Bell
The equivalent of a coin, used forAnimal Crossing. They replace coins in the item roulette and in the track.

New items

Boomerang Flower in Mario Kart 8
Boomerang Flower
Can be thrown up to three times, hitting racers forward/backward and when it returns to its user after the first and second use.
Piranha Plant in Mario Kart 8
Piranha Plant
Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
Super Horn in Mario Kart 8
Super Horn
Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
Crazy Eight in Mario Kart 8
Crazy Eight
Generates eight items (Coin,Bob-omb,Mushroom,Star,Blooper,Green Shell,Red Shell, and aBanana) that circle around the player for them to use.

Returning items

Artwork of a Coin in Mario Kart 8
Coin
Grants the player two extra coins and a micro boost.
Green Shell in Mario Kart 8 (also used as a profile icon for the Nintendo Switch)
Green Shell
Travels in a straight line and knocks over a kart it hits.
Triple Green Shells in Mario Kart 8
Triple Green Shells
Three green shells that orbit the player's kart, protecting them from incoming attacks.
Red Shell in Mario Kart 8
Red Shell
Homes in on the closest kart in front of the player and knocks it over.
Triple Red Shells in Mario Kart 8
Triple Red Shells
Three red shells that orbit the player's kart, protecting them from incoming attacks.
Banana
Banana
Protects the player from incoming items, and spins out other racers that hit it.
Triple Bananas in Mario Kart 8
Triple Bananas
Three bananas that orbit the player's kart, protecting them from incoming attacks.
Artwork of a Mushroom in Mario Kart 8 (also used in Mario Kart 8 Deluxe)
Mushroom
Provides the player's kart with a small speed boost.
A Triple Mushroom in Mario Kart 8
Triple Mushrooms
Orbits the player's kart, providing them with three separate speed boosts.
Artwork of a Golden Mushroom in Mario Kart 8 (also used for Mario Kart 8 Deluxe)
Golden Mushroom
Provides the player's kart with continuous speed boosts for a short time.
Fire Flower in Mario Kart 8 (also used as a profile icon for the Nintendo Switch)
Fire Flower
Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
Star in Mario Kart 8 (also used as a profile icon for the Nintendo Switch from version 1.0.0 to version 19.0.1)
Star
Provides the player invincibility from all terrain and items, and also giving a speed boost.
Blooper in Mario Kart 8
Blooper
Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
Bob-omb in Mario Kart 8
Bob-omb
Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
Spiny Shell in Mario Kart 8
Spiny Shell
Targets the racer in first place, knocking over all other karts in its path.
Lightning in Mario Kart 8
Lightning
Causes all opponents to drop their items, shrink, and drive slowly for a short time.
Bullet Bill in Mario Kart 8
Bullet Bill
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.

Stamps

Main article:List of Mario Kart 8 stamps

As inSuper Mario 3D World,NES Remix, andNES Remix 2, players can obtain stamps, which could previously be used inMiiverse posts. There are 100 stamps in the game: 28 are available from the start, while another 62 stamps can be obtained by winning a Grand Prix with every non-DLC character and beating the Staff Ghost on each non-DLC course in Time Trials. In addition, ten more stamps were added with the version 4.0 update. However, beating a Staff Ghost on a DLC course or using a DLC character to complete a Grand Prix will not unlock a stamp.

Downloadable content

As of the version 2.0 update,Mario Kart 8, likeNew Super Mario Bros. 2, includes an in-game shop feature through which players can purchase and pre-order downloadable content packs, as well as adding prompts where the character and cup icons are when purchased. Alternatively, players can purchase content packs through the Nintendo eShop like normal. Nintendo has released free vehicle parts as part of a collaboration with Mercedes-Benz, and then announced the game will receive two add-on packs, which both include three additional characters, four vehicles, and eight courses in two cups.

Mercedes-Benz × Mario Kart 8

Main article:Mercedes-Benz x Mario Kart 8
Mercedes-Benz GLA
Mario, Princess Peach, and Luigi driving karts themed after Mercedes-Benz vehicles.

As part of a collaboration betweenNintendo andMercedes-Benz, a free downloadable content pack was released featuring kart bodies based on several Mercedes-Benz vehicles, including theGLA (based on theMercedes-Benz GLA), theW 25 Silver Arrow (based on theW 25Silver Arrow), and the300 SL Roadster (based on the300 SL Roadster), as well as a set ofGLA Tires.[26] The content was released in all regions on August 27, 2014.[27]

The Legend of Zelda × Mario Kart 8

Main article:The Legend of Zelda x Mario Kart 8
Poster of Mario Kart 8's first DLC, The Legend of Zelda x Mario Kart 8
Screenshots of Add-On Pack 1

The first pack, titled "The Legend of Zelda × Mario Kart 8", which was released on November 13, 2014,[28] includesTanooki Mario,Cat Peach, andLink fromThe Legend of Zelda franchise. It also includes additional vehicle parts, such as the returningB Dasher and the newTanooki Kart. The cups included are theTriforce Cup and theEgg Cup. Additional courses include both classic ones, such asWario's Gold Mine fromMario Kart Wii, new courses inspired by non-Super Mario franchises such as theExcitebike-basedExcitebike Arena, and completely new ones such asDragon Driftway.

Purchasing both this and the Animal Crossing × Mario Kart 8 pack unlocks eight alternate color skins for both Yoshi and Shy Guy each.[24]

Animal Crossing × Mario Kart 8

Main article:Animal Crossing x Mario Kart 8
Poster of Mario Kart 8's second DLC, Animal Crossing x Mario Kart 8
Screenshots of Add-On Pack 2

The second pack, titled "Animal Crossing × Mario Kart 8", which was released on April 23, 2015, includesVillager andIsabelle fromAnimal Crossing: New Leaf, as well asDry Bowser, returning fromMario Kart Wii. The cups included are theCrossing Cup and theBell Cup.[29] Like The Legend of Zelda × Mario Kart 8, additional courses include classic ones such asCheese Land (returning fromMario Kart: Super Circuit), courses based on non-Super Mario franchises likeBig Blue from theF-Zero series, and completely new ones likeWild Woods.

Purchasing both this and The Legend of Zelda × Mario Kart 8 pack unlocks eight alternate color skins for both Yoshi and Shy Guy.[24]

Update history

In order to play online, players had to have downloaded the most recent software update.

Ver. 2.0

Map on the TV screen in the latest update.
The map display on the TV screen.

On the same day as the release of the Mercedes DLC, an update for the game also was released which adds an option to display the map on the TV screen (just like in pastMario Kart games) by pressingMinus Button on the GamePad. A records section has been added to the main menu also by pressingMinus Button, which shows how many total coins have been collected, online wins and losses (just likeMario Kart 7), and other statistics. The update also saves the players' last used vehicle combo (excluding DLC vehicle parts), lets them edit other players' highlight reels, and improves online stability.

Additionally, the maximum online race and battle ratings have increased from "9999" to "99999", like inMario Kart 7. The rating system has also been altered in that the amount of points that the players win or lose after an online race or battle is more drastic if there exists a large rating difference between participating players. In tournaments without race or battle limits, players can now have more than 1024 points during a tournament period; without the update, players with at least 1024 points have their score reset to zero for the next race/battle.

The speed values of the CPU racers has also been adjusted for tracks such as Dolphin Shoals. Also, animations of some characters, such as Daisy, Rosalina and Ludwig have been tweaked.

The update also swaps the 'Next Race/Round/View Results' and 'View Highlight Reel' buttons in offline mode, and adds a Shop button on the main menu, where players can purchase and download add-on content.[30] The character icons on the map HUD are also altered.

Ver. 3.0

On November 13, 2014, the update to version 3.0 was made available. The update includes compatibility withamiibo figures and enables the first downloadable content pack for those who purchased it.[31][32] The update also allows the game to save any last used vehicle combo that uses any of the DLC vehicle parts or characters. Also, when a light racer bumps into a heavier one, it will be pushed less far away.[33][34]

In terms of online, the race and battle rating system has been modified to be less punishing to players who do poorly in a race or battle. Additionally, players can now set up tournaments that have cup limitations. The update is required to continue playing online, but players cannot play in rooms or tournaments that include the downloadable tracks until they have purchased them. Players that have not purchased the add-on packs can still encounter the included characters and vehicles online, but cannot select them.

Ver. 4.0

The five speeds in a Grand Prix.
The addition of 200cc in Ver. 4.0.

Update version 4.0 was released on April 23, 2015, the same day as the Animal Crossing × Mario Kart 8 downloadable content pack. In addition to the downloadable content and some bug fixes, the update adds nine additional amiibo racing suits and compatible figures, and adds a "200cc" engine class.[35] Ten new Miiverse stamps have also been added.[36] The update also allows players to enable the on-screen map using any controller, rather than just the GamePad.

In online mode, players can add CPU racers when playing with custom rules, though only human players will count for scoring.[37] Also, players who left a race/battle will not have their race/battle rating visible for other racers to see after a race/battle. The race rating and battle rating system remains the same as in update version 3.0. Finally, additional tournament settings have been added to support 200cc and the two cups in the second DLC pack.

200cc engine class

Larry Koopa, performing the new braking technique in the 200cc engine class, while riding his Sport Bike.
Larry, performing the new braking technique that is introduced in the 200cc engine class.

Introduced as part of the version 4.0 update, 200cc is an engine class that presents a few important differences with respect to the other engine classes.

The 200cc engine class is 150% the speed of the 150cc engine class (for comparison, the speed of the 50cc and 100cc engine classes are respectively 80% and 90% of the speed of the 150cc engine class)[38] and causes acceleration to change every time the acceleration statistics changes,[39] and a new braking technique, triggered only when braking while drifting: orange sparks come out of the driving wheels that start rotating at a low speed, a braking sound can be heard and the deceleration is slower, allowing tighter turns without necessarily losing the Mini-Turbo charge.[40] Furthermore, in this engine class the Star item significantly increases both acceleration and maximum speed, unlike in 150cc where maximum speed is mostly unaffected.

Furthermore, some physics exploits were made less effective.[41] The angular velocity of autodrifting has been revised as well and furthermore only in this class it appears to be unaffected by drifting type (inside drifting or outside drifting) and coins.[12]

Twenty-one of the tracks are also altered to accommodate for the different 200cc physics, such as modifying the boost value of the ramps with Dash Panels on them or locally increasing gravity in various areas including jumps or glider sections.[42] The following is an alphabetized list of all racetracks that have different 200cc physics:

Ver. 4.1

Update version 4.1 was released on May 1, 2015. In addition to general gameplay adjustments and bug fixes, the update adds the Mirror and 200cc engine classes to Grand Prix mode by default, without having to unlock them.[43]

Ver. 4.2

Update version 4.2 was released on August 3, 2023. This update patches a vulnerability in the game's network code which enables hackers to take full, remote control of a user's (unmodified) Wii U system during online multiplayer sessions.[44] The Recommended section in Tournaments was deleted, as was done inMario Kart 8 Deluxe version 2.2.0.[45]

Differences in multiplayer modes

When playing in split screen, there are some minor and major differences on the race courses. Most changes are removals and simplifications to maintain proper frame rate.

General differences

  • The game will occasionally lower its rendering resolution to 1152x648 when many racers and particle effects are on screen. This happens more often in two player modes with CPU's turned on, and inGCN Sherbet Land.
  • There is a lack of motion blur in online and offline multiplayer.
  • Shadow resolution, shadow draw distance, and the resolution of alpha and lighting effects are reduced in multiplayer.
  • The polygon count of CPU and other player characters are reduced.
  • Trick animations of CPU's and other players are 30 FPS in Two-Player Online.
  • Some of the side spectators (Toads, Yoshis, Shy Guys, Piantas, and etc.) are absent in race courses that have them.
  • Playing in 3/4 player mode will drop the frame rate to 30 FPS.

Course-specific differences

Mario Kart Stadium

  • The large broadcasting screen rotates between the players' points of view.
  • The MKTV broadcast van is absent.
  • Some of the bleach banners are absent.
  • The helicopter near the anti-gravity section is absent.
  • The hovering platforms carrying the spectators are absent.
  • In 3 and 4 player mode, the fireworks have fewer sparkles.

Water Park

  • The balloons that come out of the large pipes are absent.
  • TheMecha Cheeps are absent.
  • The tent-shaped water fountain does not spray out water.
  • Some sailboats are absent. In 3 and 4 player mode, all of them are absent.
  • In 3 and 4 player mode, at the finish line, the hanging banners on the lamps are absent.

Sweet Sweet Canyon

  • The soda bottles do not have soda geysers coming out. For the soda bottles underwater, the bubbles do not come out.
  • Most of the candied hot air balloons are absent.
  • TheCheep Cheeps are absent.

Thwomp Ruins

  • The torches located at the left turn after the finish line do not have flames. In 3 and 4 player mode, all of the torches outside do not have flames, except the first two on theGlide Ramp.
  • Some dandelions are absent. In 3 and 4 player mode, all of them are absent.
  • In 3 and 4 player mode, the hanging long flags are absent.

Mario Circuit

  • The MKTV broadcast van is absent.
  • At the left turn around Peach's Castle, the flagpoles do not have flags.
  • On top of Peach's Castle, the flags are absent.
  • In front of Peach's Castle, the hanging banners are absent.
  • The birds that fly away when racers approach them are absent.
  • Some lines of flags are absent.

Toad Harbor

  • Some of the sailboats are absent.

Twisted Mansion

  • Some of the Boos are absent. In 3 and 4 player mode, only the Boos at the wavy dining area are present.

Shy Guy Falls

  • The butterflies around some groups of flowers are absent.
  • The flying eagle is absent.

Sunshine Airport

  • The hanging flags on the light posts are absent.
  • At the first gliding section, the first pair of airborne markers are absent. In 3 and 4 player mode, all of them are absent.
  • After the second gliding section, the two flags after the first two are absent.
  • In 3 and 4 player mode, the mechanic Toads are absent.

Dolphin Shoals

  • The Cheep Cheeps and themanta are absent.
  • At the finish line, two of the three schools of fish are absent and most of the scuba-diving Toads are absent. In 3 and 4 player mode, all of the schools of fish and scuba-diving Toads are absent.
  • SomeJellybeams are absent.

Electrodrome

  • At the right turn before the anti-gravity section, the rotating stage lights that move around are absent.
  • Some sparklers are absent. In 3 and 4 player mode, all of them are absent.

Mount Wario

  • TheSwoops are absent.
  • In the background, some of the skiing Shy Guys are absent.

Cloudtop Cruise

  • In 3 and 4 player mode, the airborne markers located at the first gliding section are absent.

Bone-Dry Dunes

  • In 3 and 4 player mode, the line of lamps hanging over the race track are absent.
  • In 3 and 4 player mode, the flags are absent.

Bowser's Castle

  • The airship is absent.
  • Some of the flags are absent. In 3 and 4 player mode, all of them are absent.
  • Two of the cannons on the towers located at the right turn to the finish line are absent. In 3 and 4 player mode, all of them are absent.
  • On the finish line truss, the flames coming out are absent.
  • Some of theLava Geysers are absent. The ones at the entrance of the castle are absent.

Rainbow Road

  • The satellites (one near the first anti-gravity section and another near the end of the second anti-gravity section) are absent.
  • The Blooper space shuttles are absent.
  • Some of the floating? Blocks and Toads in space capsules are absent. In 3 and 4 player mode, all of them are absent.
  • The airborne markers located at all of the gliding sections are absent.
  • The two bleachers located at the finish line each have a rotating wheel missing. The two bleachers located near therings that resembleLaunch Stars do not have rotating wheels. In 3 and 4 player mode, all the rotating wheels on every bleacher are absent.
  • On the projector, the hologram of the Special Cup trophy is absent.
  • The oval-shaped tube with the finish line in the middle has a line of lights circling clockwise missing at the end where the racers exit.
  • The solar cells at the bottom of the space station are absent.

Wii Moo Moo Meadows

  • Some of theMoo Moos in the background are absent.
  • The birds that fly away when racers approach them are absent.

GBA Mario Circuit

  • Some of the sparetires are absent.
  • The birds that fly away when racers approach them are absent.

DS Cheep Cheep Beach

  • The sailboats and thePiantas very far in the background are absent.
  • Some schools of fish are absent.

N64 Toad's Turnpike

  • The helicopter is absent.

GCN Dry Dry Desert

  • At the underwater section, some of theKoopa Paratroopas are absent. In 3 and 4 player mode, all of them are absent.

SNES Donut Plains 3

  • On the fortress, the flames on the torches are absent.

N64 Royal Raceway

  • Some of the swan boats are absent.
  • In 3 and 4 player mode:
    • The MKTV broadcast vans are absent.
    • The bleach banner at the bleacher is absent.

3DS DK Jungle

  • Some of theDK Barrels are absent.
  • Some of the parrots are absent.

DS Wario Stadium

  • The MKTV broadcast vans are absent.
  • The large broadcasting screen rotates between the players' points of view.
  • Some of the bleach banners are absent. In 3 and 4 player mode, all of them are absent.
  • Some of the hanging banners are absent. In 3 and 4 player mode, most of them are absent.

GCN Sherbet Land

  • The sparklers are absent.
  • The line of flags is absent.
  • In 3 and 4 player mode:
    • The line of lights is absent.
    • Onesnowman is absent.
    • The Jellybeams are absent.
    • The fireworks have fewer sparkles.

N64 Yoshi Valley

  • The Swoops are absent.

DS Tick-Tock Clock

  • In 3 and 4 player mode, the red gear located near the left turn to the finish line is absent.

3DS Piranha Plant Slide

  • The Cheep Cheeps are absent.
  • In 3 and 4 player mode, at the finish line, the Toads, Paratroopas, hanging banners, and some flags are absent. Only two Toads on the top of the finish line truss are present.

Wii Grumble Volcano

  • The Lava Geysers are absent.
  • Some torches do not have flames.
  • Two of the four torches before the finish line are absent.
  • The flames on the finish line truss are absent.

N64 Rainbow Road

  • The city is not active; the cars and trains in the city are absent.
  • TheLuigi-shaped firework and most ordinary fireworks are absent. In 3 and 4 player mode, the ordinary fireworks have fewer sparkles.

GCN Yoshi Circuit

  • In 3 and 4 player mode, some of the spectators and sailboats are absent.

Excitebike Arena

  • The MKTV van and the bleach banners are absent.
  • All of the spectators are absent.

Dragon Driftway

  • The birds that fly away when racers approach them are absent.

Wii Wario's Gold Mine

  • All the spectators are absent.
  • Only one mining Shy Guy is present.
  • The mine carts in the background are absent.

Ice Ice Outpost

  • The helicopter is absent.

Hyrule Circuit

  • The flags on the castle are absent.
  • The spectators are absent.

Wild Woods

  • The birds that fly away when racers approach them are absent.
  • The flying eagles in the background are absent.

Animal Crossing

  • In spring and summer, the birds that fly away when racers approach them are absent.
  • The train is absent.
  • The crab shells that players can knock over are absent.
  • The flag at the finish line is absent.

3DS Neo Bowser City

  • The hovering platforms carrying the spectators are absent.
  • The cars in the anti-gravity glass tunnels in the background are absent.

Big Blue

  • The large broadcasting screen rotates between the players' points of view.
  • The jets in the background are absent.

Regional differences

  • Wherever text appears in the background elements of the game's racetracks (notably in3DS Neo Bowser City and3DS Music Park), it is generally written in American English, regardless of the language or region of the game itself.
  • In the Japanese version, the classifier for the classic courses fromMario Kart 64 has changed toN64, from64 which was used prior toMario Kart 8. This change is also applied to the Chinese and Korean translation ofMario Kart 8 Deluxe.

amiibo

Mii Racing Suits screen; update version 4.0 & 4.1.
Theamiibo Mii racing suits menu as of version 4.1
Mii racing suits - Wave 1
Mii racing suits - Wave 2
Mii outfits alongside their amiibo

As of the version 3.0 update,Mario Kart 8 includes compatibility withamiibo, Nintendo's series of NFC enabled figurines.[46] By scanning certain amiibo, players can unlock one of ten costumes for use by Miis based upon the amiibo character.[47]

The amiibo originally compatible areMario,Luigi,Yoshi,Peach,Donkey Kong,Link and Toon Link,Kirby,Captain Falcon,Samus, andFox.[48] Nine more suits were later added with the version 4.0 update, unlockable by using theMega Man,Sonic,Villager,Pac-Man,Toad,Wario,Olimar,Rosalina, andBowser amiibo.[49]

Technical aspects

The game renders in dynamic 1280x720/1152x648 resolution.

The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes.

The game supports haptic feedback. This is most noticeable when revving up the engine before the start, with smaller effects for colliding into opponents, using Mushrooms, running over speed boosts, running into Item Boxes, and driving on grass.

Staff

Main article:List of Mario Kart 8 staff

Nintendo Entertainment Analysis and Development developedMario Kart 8 in cooperation withBandai Namco Studios, who made roughly half of the 3D visual assets of courses, characters and vehicle parts.[2] Furthermore, an undisclosed number of 3D models for artwork illustrations have been made by Marza Animation Planet, a subsidiary ofSEGA.[50] The music composition is credited to Shiho Fujii, Atsuko Asahi,Ryo Nagamatsu, and Yasuaki Iwata, with longtime series composerKenta Nagata serving as sound director with the music performed by theMario Kart Band.Shigeru Miyamoto and Eiji Aonuma were the general producers, though the latter goes uncredited, andSatoru Iwata was the executive producer.

Development

Development forMario Kart 8 started in 2012.[25] Series producerHideki Konno first revealed that he wanted to produce aMario Kart game for the Wii U in late 2011.[51] Such a game was later revealed to be in development in the January 2013 Nintendo Direct and confirmed to be shown off at E3 that year,[52] with the game being officially revealed during the E3 2013 Nintendo Direct.[53]

Some ideas that were scrapped inMario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[54]

The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in theMario Kart series.[55] The title,Mario Kart 8, also stemmed from the anti-gravity mechanic as, in addition to being the eighth main installment in the series, the "8" used in the official logo was stylized to resemble aMöbius strip.[55]

Most of the game's musical tracks are orchestrated, making this game the firstMario Kart game to feature orchestrated tracks.

Pre-release and unused content

Main article:List of Mario Kart 8 pre-release and unused content

Mario Kart 8 has featured several changes from earlier builds to the final build of the game. For example,Mario Kart Wii andMario Kart 7 mechanics were used as placeholders in the E3 2013 build of the game. Several small changes, such asTwisted Mansion originally being called "Boo House" andToad Harbor's racing banner originally having a Galaxy Airline logo were present in earlier trailers of the game. Several of the music featured in earlier builds, such asMario Circuit's music, was more synthesized than orchestrated in final build of the game.

Glitches

Main article:List of Mario Kart 8 glitches

Spiny Shell attacks incorrect racer

This glitch is most common inN64 Yoshi Valley due to the numerous paths drivers may follow, though it can happen under specific circumstances in other courses such as Bone-Dry Dunes. Occasionally when a Spiny Shell is deployed and the racers in at least first and second place are in a section where the road forks in two, the Spiny Shell may initially follow the racer in first place and then change its target to the one in second place or the highest place out of those in the other path. This is caused by some courses–in particular Yoshi Valley–having the checkpoint markers that determine the place of the racers being inadequately calibrated with the other routes. This is demonstrated by driving down the old bridge path while in first place: the player drops position while in the turn and then returns to first place once the paths join up again.[56]

Promotion and advertising

Collaboration with Pennzoil

Nintendo andPennzoil teamed up to promoteMario Kart 8 by hosting an event in which participants were able to race on real-life modified karts on a specially-designed track.[57] Icons representing some of the items in the game were spread in the course as well.

Bonus/Free game promotion

Between May 30 and July 31, 2014,Club Nintendo members in North America, Europe, and Australia who registeredMario Kart 8 could receive a free download code for one of several Wii U games. In Europe and Australia, players had the choice of:Nintendo Land,New Super Mario Bros. U,Game & Wario,Pikmin 3,The Legend of Zelda: The Wind Waker HD,Sonic Lost World,Mario & Sonic at the Sochi 2014 Olympic Winter Games,Wii Party U,The Wonderful 101, andMonster Hunter 3 Ultimate[58] while North American players were limited to onlyNew Super Mario Bros. U,The Legend of Zelda: The Wind Waker HD,Pikmin 3, andWii Party U.[59]

Play Nintendo

ThePlay Nintendo website featured an application titledMario Kart 8 Party Starter, designed for players to hostMario Kart 8 tournaments.

Official competitions

The following are promotionalMario Kart 8 competitions sanctioned by Nintendo, ordered by starting date. For official competitions held in the game's Nintendo Switch version, seeMario Kart 8 Deluxe § Official tournaments.

TitleLocationPeriodBanner/logo
Mario Kart 8 promotion tourVarious localities acrossBelgiumJuly 19–September 13, 2014 CESTN/A
Mario Kart 8 Champions of San DiegoOnlineJuly 24–July 27, 2014 PSTLogo of Mario Kart 8 Champions of San Diego
Camp MiiverseOnlineAugust 1–August 24, 2014
(as weekend challenges)

July 10, 2015–July 13, 2015

Logo of the 2016 edition of Camp Miiverse
Mario Kart 8 Championship 2014The competition's qualifiers were held online. The grand final took place at theEarls Court Exhibition Centre inLondon,United Kingdom as part of theEGX London 2014 event.August 16–September 27, 2014 BSTBanner for the Mario Kart 8 Championship 2014

Reception

Critical reception

Mario Kart 8 has received mostly favorable reviews, and has been lauded as one of the best games in the series to date. General praise has been given to the game's graphics, the courses, the music, and the overall gameplay (both single player and multiplayer). The addition of anti-gravity has also been praised, as has the online mode. However, the roster, notably the amount of baby and metal characters and the lack of previous racer veterans, has received some criticism. The Battle mode has a universal negative reaction among reviewers, with most of reviewers preferring the traditional Battle modes that previousMario Kart games did rather than this iteration. The incorporation of the Wii U GamePad has also been a point of contention.

Reviews
Reviewer, PublicationScoreComment
Jose Otero,IGN9/10Mario Kart 8 is the best kart racing game Nintendo has made in a long time. It strikes a careful balance between refining old ideas while introducing fresh new ones. Admittedly, its gorgeous graphics and jazzy orchestrated soundtrack bolster its presentation, but you’re getting a lot more than just looks with this one – although I spent an awful lot of time gawking at the details in slow-motion, the fast and furious pace of racing with friends both locally and online is what really kept me coming back.
Tom Mc Shea,GameSpot8/10Nintendo has done an admirable job of keeping Mario Kart relevant. How many franchises can you think of that have remained in top form for more than two decades? Not too many. I do admit that my first impression of Mario Kart 8 was pretty close to a yawn. Mario Kart is one of my favorite franchises, but it's hard to get excited for the same old thing. But the more I played, the more I appreciated the many small changes, and grew to love my time in the Mushroom Kingdom. And now that yawn has changed to a shout of joy. It's more Mario Kart! I'm happy Nintendo still understands what makes this series so darn fun.
Thomas Whitehead,Nintendo Life9/10Mario Kart 8 has perhaps taken a little longer than we expected to arrive, but it’s been worth the wait. The vehicles and racers have never handled better, the collection of courses is possibly the best yet, while replayability through Ghost Races or — primarily — online races and Tournaments is almost endless. A few design oddities aside, this joins the list of must-have Nintendo games on the Wii U; it’s an accomplished effort that pushes the franchise forward. In years to come the debates over the best Mario Kart games in the series will, inevitably, feature this as a contender.
Michael Damiani,GameTrailers8.6/10So not everything is perfect, but Mario Kart 8’s stellar visuals, tight controls, and improved online experience make it a great racing game that embraces Nintendo’s lighthearted nature. It's still one of the best in the business when it comes to multiplayer experiences, something we've all come to expect from the Mario Kart series. The overall high quality of the game is so impressive that it doesn't really matter that much that the zero-gravity gimmick barely adds anything that’s truly new. Next time around, though, Nintendo might need to come up with new tricks if it hopes to keep us coming back for more.
Andrew Fitch,Electronic Gaming Monthly7.5/10Mario Kart 8 looks spectacular, sounds impressive, and delivers solid racing action worthy of the series. But it’s also that rare Nintendo game that manages to be less than the sum of its impressive parts thanks to some ill-advised design choices, half-baked ideas, and gimped Battle Mode.
Aggregators
CompilerPlatform / Score
Metacritic88
GameRankings88.40%

Sales

Over the weekend of its launch,Mario Kart 8 sold 1.2 million units worldwide, making it the fastest-sellingWii U title so far[60] and the best selling title for the Wii U as well, selling approximately 2.82 million copies worldwide as of July 30, 2014.[61] As of September 30, the game sold over 3.49 million copies worldwide.[62] In January 2015, it was announced that over 1.7 million total copies (both physical and digital) had been sold in the United States alone,[63] and by March sales had reached 1.9 million.[64] As of March 31, 2015, the game has sold 5.11 million copies worldwide.[65] By the end of 2015 and beginning of 2016, sales have reached to 7.24 million.[66] At September 30, 2016,Mario Kart 8 has reached 8 million sales, including digital, physical, and bundle sales;[67] as of March 31, 2018, it reached 8.42 million, although it was exceeded by itsNintendo Switch portMario Kart 8 Deluxe, which sold 9.22 million units.[68] As of September 30, 2021, it had sold 8.46 million units worldwide.[69]

Awards

Mario Kart 8 won two awards at The Game Awards 2014, being the "Best Family Game" and the "Best Sports/Racing Game".[70]

Gallery

For this subject's image gallery, seeGallery:Mario Kart 8.

Soundtrack

The cover for the Mario Kart 8 Original Soundtrack.
The game's official soundtrack.

Anofficial soundtrack could be ordered byClub Nintendo members in Japan, Europe, and Oceania featuring 68 songs from the game, including those from the two DLC packs.Mario Kart 8 is the first game in theMario Kart series in which none of the courses share background music; all previous installments in the series have had courses that used the same background music. As well, similar toSuper Mario Galaxy andSuper Mario 3D World, the entire soundtrack for this game is orchestrated/live-recorded, including the songs that are electronic-sounding; previous games usually had their music already pre-programmed with only keyboards and synthesized/artificial sounds. A North American release is yet to be announced.

Despite being recorded live, the music still continued to use several virtual instruments, which came from the following synthesizers and sound libraries:Apple'sLogic Pro; Best Service's Gigapack and Orchestral Colours;EastWest Studios' virtual instruments Goliath, Gypsy, Ministry of Rock and Symphonic Orchestra; theKorg Triton;Mark of the Unicorn (MOTU)'s Universal Loops & Instruments;Native Instruments'Kontakt Factory Library;Roland'sFantom-X synthesizer andSound Canvas SC-8850 module; Samplemodelling's The Trumpet;Sonic Reality's World Traveler;Spectrasonics' Omnisphere and Supreme Beats; andSteinberg'sHALionOne.[71]

The music in the credits, arranged byRyo Nagamatsu, includes melodic quotations fromThwomp Ruins,Mario Circuit,Electrodrome,Mount Wario, andCloudtop Cruise. Additionally, it also has an ending similar to the ending of the credits inMario Kart Wii (also written by Nagamatsu), but much more elaborate.

Multimedia

For the complete list of media files for this subject, seeMultimedia:Mario Kart 8.
Help:Media fileHaving trouble playing?

References to other games

Famicom Grand Prix II: 3D Hot Rally
  • The Mario's Motors logo is seen at the starting line of Mario Circuit.
  • Mario's artwork from the game can be faintly seen above the logo itself.
Super Mario Bros.
  • Various sprites of enemies and scenery can be seen on pots inBone-Dry Dunes.
  • Part ofCloudtop Cruise's course layout involves a large? Block with a beanstalk coming out of it.
  • Super Bell Subway features graffiti representingWorld 1-2 in the underground portion, along with an arrangement of the underground theme first heard in that level.
Yume Kōjō: Doki Doki Panic
  • The Shy Guy Metals sign seen atToad Harbor says that they've been around since 1987, which is the year of this game's release and the Shy Guys' debut.
Super Mario Bros. 3
  • Many aspects of Cloudtop Cruise, particularly the airships, are inspired by this game.
  • Bowser Statues that shoot lasers appear inBowser's Castle.
  • The sprite of theAngry Sun can be seen in the yellow ornamental fabrics near the start of Bone-Dry Dunes.
Super Mario World
Super Mario Kart
Super Mario 64
  • The merry-go-round music fromBig Boo's Haunt can be heard when near the Aqua Cups ride in Water Park.
Mario Kart 64
  • The game features engine sounds during the start-up screen, which this game's start-up screen also had.
  • Toad's Turnpike,Royal Raceway,Yoshi Valley, andRainbow Road return as classic courses.
  • In Toad's Turnpike, a sign shows a highway advisory radio station running at the frequency "64 MHz", referencing both the system and the game it came from.
  • When in two-player mode, the screen splits vertically instead of horizontally, a feature originally intended for this game.
Mario Kart: Super Circuit
Luigi's Mansion
Super Mario Sunshine
  • Sunshine Airport has aShine Sprite in its logo. The European release date is used as a serial number on some storage crates in Sunshine Airport (55402MS translates to October 4, 2002).
Mario Kart: Double Dash!!
  • In both games, characters hold items in their hands and players can honk their horns when they are out of items. In addition, they hold items in their left hands instead of their right.
  • Dry Dry Desert andSherbet Land return as classic course.
  • N64 Rainbow Road takes place above a city, much likeRainbow Road from this game.
Yoshi Topsy-Turvy
  • Yoshi's artwork which depicts him using his tongue is used as a firework inN64 Rainbow Road.
New Super Mario Bros. series
  • When selected,Koopa Troopa will swing his arms as he does when reacting to a "Paah" in this series.
Super Mario Galaxy
  • An image of a Luma can be seen on an airplane (from Galaxy Air airlines) in Sunshine Airport, as well as on theStar Cup trophy.
  • Part of Cloudtop Cruise's music is a cover of "Gusty Garden Galaxy".
  • A large rotatingGrand Star is featured inN64 Rainbow Road, as well as theLaunch Stars.
Mario Kart Wii
  • Twelve player races andmotorbikes return.
  • The ability to perform tricks on ramps and boost panels returns.
  • Moo Moo Meadows andGrumble Volcano also return as classic courses along withWario's Gold Mine which returns as add on content.
  • Thenew Rainbow Road is set above the Earth, just likeRainbow Road from this game and both Rainbow Roads feature a part that is similar; the road splits into two paths after a launch segment and also have prominent pink shades.
  • Super Bell Subway has the Coconut Café and an ad for the Fountain Café, referencing two businesses found inCoconut Mall.
New Super Mario Bros. Wii
Super Mario Galaxy 2
Super Mario 3D Land
Mario Kart 7
  • Gliders and underwater areas return.
  • Music Park,Piranha Plant Slide, andDK Jungle return as classic courses whileNeo Bowser City returns as a DLC classic course.
  • Vehicle customization returns from this game.
  • The beat that is added to the music when the player is in first place also returns from this game.
  • Mount Wario,N64 Rainbow Road andBig Blue are split into three sections just likethethreecourses from this game.
  • Electrodrome has some similarities with Music Park, which is when players drive on the instruments, they make their own sound.
  • Mario Kart 7's point system where each racer gets a point regardless of their position returns.
  • Various kart parts that originated from this game return.
  • The ability to retract the Gliders while in the air has been removed unless getting hit by items launched by opponents.
New Super Mario Bros. 2
New Super Mario Bros. U
Super Mario 3D World
  • ThePotted Piranha Plant appears as an item.
  • Most of the fireworks inN64 Rainbow Road usestamp images from this game which replaces the neon-lit signs of the eight playable characters (Mario, Luigi, Peach, Bowser, Toad, Yoshi, Wario, and Donkey Kong) and a portrait of a Boo and Mushroom inMario Kart 64.
  • An ad on Toad Harbor for Tropical Grocery has aDouble Cherry on it.
  • Cat Peach is an available racer via add on content, and the logo for the Bell Cup is theSuper Bell.
Super Smash Bros. series
  • Captain Falcon's signature taunt, "Show me your moves!", which originates from this series, appears in several jumbotrons near the end of the track of the DLC courseMute City.
Mario vs. Donkey Kong series

References in later media

Super Smash Bros. for Wii U
Mario Circuit reappears asa stage. The songs "Mario Kart Stadium", "Mario Circuit (MK8)", "Cloudtop Cruise", and "Rainbow Road (MK8)" appear as music tracks for the stage; Cloudtop Cruise was remixed with both the regular and thundercloud versions mixed.
Yoshi's Woolly World
  • The Green, Pink, and Light-blue woolly Yoshi plush toys that appear in the background ofGBA Ribbon Road resemble the Yoshis from this game and its compatibleamiibo.
Nintendo Badge Arcade
  • Various stamps of the characters and objects are collectible badges.
Paper Mario: Color Splash
  • The Luigi "Death Stare" meme, which originated from this game, is referenced byHuey.
  • "Mario Kart 8 Title Screen" and the countdown timer sound are used when Mario and Huey are about to go to Rainbow Road.
Super Mario Run
  • The final five seconds of aBattle mode match is used inToad Rally along with its sound.
Super Mario Odyssey
  • Some of thesponsors from this game appear on Mario's mechanic and racing outfits.
Super Smash Bros. Ultimate
Yoshi's Crafted World
  • Various sponsors fromMario Kart 8 reappear in this game.
Mario Kart Tour
The Super Mario Bros. Movie
See also:List of references in The Super Mario Bros. Movie § Mario Kart 8 / Mario Kart 8 Deluxe
  • The countdown sound is used for theIllumination logo.
  • "Selection Screen" is arranged in the film's score.
  • A design on the vehicle-building machine references the Wii U GamePad's functionality as a horn.
  • The sound of Toad's horn is reused.
  • Anti-gravity is used in the Rainbow Road scene.
Mario Kart World
  • Several sponsors return fromMario Kart 8.
  • Course select icons generally feature prominent track elements superimposed over images of the courses they belong to, like in this game.
  • Trick-able, surfboard-bearing vehicles return.
  • Karts can illuminate the road ahead of them using headlamps, like in this game.
  • Thetrophy presentation screen appears very similar to how it does in this game.
  • Many of this game's lobby messages return.[72]
  • The design of thecrown is inspired by its design inMario Kart 8 Deluxe.
  • Several Knockout Tour rally icons are based oncup icons from theBooster Course Pass.
  • Starview Peak features a segment of road split between a green left path and a yellow right path, similar toIce Ice Outpost.
  • The Biddybuggy returns as a kart.

Notes

Names in other languages

LanguageNameMeaningNotes
Japaneseマリオカート8[73]
Mario Kāto 8
Mario Kart 8
Chinese(Simplified)马力欧卡丁车8[74]
Mǎlì'ōu Kǎdīngchē 8(Mandarin)
Máhlihk'āu Kādīngchē 8(Cantonese)
Mario Kart 8McDonald's China,Mario Kart 8 Happy Meal promotion
Chinese(Traditional)瑪利歐賽車8[75]
Mǎlì'ōu Sàichē 8(Mandarin)
Máhleih'āu Choichē 8(Cantonese)
Mario Kart 8

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  73. ^Japanese logo
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  75. ^瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂.Nintendo of HK (Traditional Chinese). Retrieved July 7, 2024.

External links

Mario Kart 8 coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onMario Kart 8.
Mario Kart 8 /Mario Kart 8 Deluxe
Drivers
FeatherBaby MarioBaby LuigiBaby PeachBaby DaisyBaby RosalinaLemmyDry BonesTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxe
LightToadKoopa TroopaShy Guy (Light-bluea ·Blacka ·Greena ·Yellowa ·Whitea ·Bluea ·Pinka ·Orangea) •LakituToadetteLarryWendyCat PeachaVillager (Female)aIsabelleaBowser Jr.Transparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeInkling GirlTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeDiddy KongTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec
MediumPeachDaisyYoshi (Light-bluea ·Blacka ·Reda ·Yellowa ·Whitea ·Bluea ·Pinka ·Orangea) •MarioLuigiIggyLudwigTanooki MarioaVillager (Male)aInkling BoyTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeBirdoTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec (Light-blueTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec · BlackTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec · RedTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec · YellowTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec · WhiteTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec · BlueTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec · GreenTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec · OrangeTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec) •KamekTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecPeachetteTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec
CruiserRosalinaDonkey KongWaluigiRoyLinkaKing BooTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeWigglerTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecPaulineTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec
HeavyMetal Mario (GoldTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxe) •Pink Gold PeachBowserWarioMortonDry BowseraPetey PiranhaTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecFunky KongTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec
AnyMii
Vehicle parts
BodiesKartsStandard KartPipe FrameMach 8Steel DriverCat CruiserCircuit SpecialTri-SpeederBadwagonPrancerBiddybuggyLandshipSneekerSports CoupeGold StandardGLAaW 25 Silver Arrowa300 SL RoadsteraBlue FalconaTanooki KartaB DasheraStreetleaP-WingaKoopa ClownTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxe
Standard bikesStandard BikeThe DukeFlame RiderVarmintMr. ScootyCity TripperaMaster Cycle ZeroTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxeb
Sport bikesCometSport BikeJet BikeYoshi BikeMaster Cyclea
ATVsStandard ATVWild WigglerTeddy BuggyBone RattleraSplat BuggyTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeInkstrikerTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxe
TiresStandardMonsterRollerSlimSlickMetalButtonOff-RoadSpongeWoodCushionBlue StandardHot MonsterAzure RollerCrimson SlimCyber SlickRetro Off-RoadGold TiresGLA TiresaTriforce TiresaLeaf TiresaAncient TiresTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxeb
GlidersSuper GliderCloud GliderWario WingWaddle WingPeach ParasolParachuteParafoilFlower GliderBowser KitePlane GliderMKTV ParafoilGold GliderHylian KiteaPaper GlideraParagliderTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxeb
Courses
New coursesMushroom CupMario Kart StadiumWater ParkSweet Sweet CanyonThwomp Ruins
Flower CupMario CircuitToad HarborTwisted MansionShy Guy Falls
Star CupSunshine AirportDolphin ShoalsElectrodromeMount Wario
Special CupCloudtop CruiseBone-Dry DunesBowser's CastleRainbow Road
Classic coursesShell CupWii Moo Moo MeadowsGBA Mario CircuitDS Cheep Cheep BeachN64 Toad's Turnpike
Banana CupGCN Dry Dry DesertSNES Donut Plains 3N64 Royal Raceway3DS DK Jungle
Leaf CupDS Wario StadiumGCN Sherbet Land3DS Music ParkN64 Yoshi Valley
Lightning CupDS Tick-Tock Clock3DS Piranha Plant SlideWii Grumble VolcanoN64 Rainbow Road
DLC coursesaEgg CupGCN Yoshi CircuitExcitebike ArenaDragon DriftwayMute City
Triforce CupWii Wario's Gold MineSNES Rainbow RoadIce Ice OutpostHyrule Circuit
Crossing CupGCN Baby ParkGBA Cheese LandWild WoodsAnimal Crossing
Bell Cup3DS Neo Bowser CityGBA Ribbon RoadSuper Bell SubwayBig Blue
Booster coursesTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecGolden Dash CupTour Paris Promenade3DS Toad CircuitN64 Choco MountainWii Coconut Mall
Lucky Cat CupTour Tokyo BlurDS Shroom RidgeGBA Sky GardenNinja Hideaway
Turnip CupTour New York MinuteSNES Mario Circuit 3N64 Kalimari DesertDS Waluigi Pinball
Propeller CupTour Sydney SprintGBA Snow LandWii Mushroom GorgeSky-High Sundae
Rock CupTour London LoopGBA Boo Lake3DS Rock Rock MountainWii Maple Treeway
Moon CupTour Berlin BywaysDS Peach GardensMerry Mountain3DS Rainbow Road
Fruit CupTour Amsterdam DriftGBA Riverside ParkWii DK SummitYoshi's Island
Boomerang CupTour Bangkok RushDS Mario CircuitGCN Waluigi StadiumTour Singapore Speedway
Feather CupTour Athens DashGCN Daisy CruiserWii Moonview HighwaySqueaky Clean Sprint
Cherry CupTour Los Angeles LapsGBA Sunset WildsWii Koopa CapeTour Vancouver Velocity
Acorn CupTour Rome AvantiGCN DK MountainWii Daisy CircuitPiranha Plant Cove
Spiny CupTour Madrid Drive3DS Rosalina's Ice WorldSNES Bowser Castle 3Wii Rainbow Road
Battle coursesWii UCrazy Eight in Mario Kart 8New coursesMario CircuitToad Harbor
Classic coursesWii Moo Moo MeadowsGCN Dry Dry DesertSNES Donut Plains 3N64 Toad's TurnpikeGCN Sherbet LandN64 Yoshi Valley
SwitchTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeNew coursesBattle StadiumSweet Sweet KingdomDragon PalaceLunar ColonyUrchin Underpass
Classic courses3DS Wuhu TownGCN Luigi's MansionSNES Battle Course 1
Other
ItemsBananaBlooperBooTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeBoomerang FlowerBullet BillCoinCrazy EightFeatherTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeFire FlowerGolden MushroomGreen ShellLightningMushroomPiranha PlantRed ShellSpiny ShellSuper HornTriple BananasTriple Green ShellsTriple MushroomsTriple Red Shells
Course objectsAntigravity PanelArrow fieldTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecBarrelBath BombTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecBeach BallTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecBellaBoardBob-omb CarTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecBoulderBowser StatueBusBumperTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecCannonCarCargo truckCashTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeCeiling NeedleTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecClock handCoinCrateCurrentDash PanelDash panel ramp truckDrain pipeFalling PillarFireFire BarFire ChainFlipperTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecGlide RampGoal RingTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecHoopTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecHot-air balloonHalf-pipeTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecIceIcicleTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecItem BoxLava GeyserLeaf pileaMaster SwordaMecha Piranha PlantTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecMetal ballTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecMine CartaMushroom PlatformTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecMushroom TrampolineTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecOil slickPickup truckPitaRingRollerRupeeaSnowboyaSnowmanSpin Boost PillarSpinnerSpinning tubeTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecSubmarineTableTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecTire stackToy DuckTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecToy GoombaTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecTraffic coneTrainaVolcanic debrisWater GeyserTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecWinged CloudTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec
Enemies and speciesBig WigglerTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecBone Piranha PlantBooBouncing NoteBulberTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecChain ChompCheep CheepClampyTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecDeku BabaaDolphinDry BonesExploring Shy GuyTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecFire Piranha PlantTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecFire SnakeFish BoneFreezieFrogoonFuzzyTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecGoombaGoomba TowerGoonieTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecHammer KnightHuffin PuffinTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecIncoming ChompTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecInnertube GoombaTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecJellybeamKeeseaLava BowserMantaMecha CheepMechakoopaMini ToadaMonty MoleMoo MooMr. ResettiaNep-EnutTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecNokiPenguinTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecPetal GuyTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecPiantaPiranha PlantPokeyPtooieTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecRaving Piranha PlantRocky WrenchTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecScreaming PillarShoeTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecSidestepperSkating Shy GuySmall birdSnowboarding Shy GuyTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecStar ThwompaStilt GuyTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecSwoopThwompTiki GoonToadUnagiWhompTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecYoshi
TechniquesAnti-gravityDriftHopMini-TurboRocket StartSlipstreamSpin BoostSpin TurnJump BoostU-turnUnderwater driving
Notable areas, landmarks, and sightingsAmsterdam (Canal)Transparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecAthens (Hadrian's Arch ·Parthenon)Transparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecBangkokTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecBerlin (Berlin Wall ·Brandenburg Gate ·Charlottenburg Palace)Transparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecBowser's CastleDaisy CruiseraDK's Tree HouseHammer Bros. SphinxLondon (Big Ben ·Tower Bridge ·Tower of London)Transparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecLuigi's MansionMadrid (Prado Museum ·Ventas Bullring)Transparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecNew York (Empire State Building ·Statue of Liberty ·Rockefeller Center)Transparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecParis (Arc de Triomphe ·Cathedral of Notre Dame ·Eiffel Tower ·Louvre)Transparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecRome (Colosseum ·Spanish Steps ·Trevi Fountain)Transparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecPeach's CastleSydneyTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecTokyoTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecVancouverTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec
Battle modesBalloon BattleRenegade RoundupTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeBob-omb BlastTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeCoin RunnersTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeShine ThiefTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxe
Music"Battle Stadium"Transparent artwork of the Crazy Eight, from Mario Kart 8 Deluxe • "Bone-Dry Dunes" • "Cloudtop Cruise" • "Dolphin Shoals" • "Dragon Driftway" • "Electrodrome" • "Ice Ice Outpost" • "Lunar Colony"Transparent artwork of the Crazy Eight, from Mario Kart 8 Deluxe • "Mario Circuit" ("Mario Kart Stadium") • "Rainbow Road" • "Sky-High Sundae"Transparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec • "Squeaky Clean Sprint"Transparent artwork of the Crazy Eight, from Mario Kart 8 Deluxec • "Super Bell Subway"a • "Sweet Sweet Canyon" • "Thwomp Ruins" • "Toad Harbor" • "Twisted Mansion" • "Water Park" • "Wild Woods"a
Official tournamentsMario Kart 8Mario Kart 8 promotion tourMario Kart 8 Champions of San DiegoMario Kart 8 Championship 2014
Mario Kart 8 DeluxeWorldwideMy Nintendo Mario Kart 8 Deluxe Community Challenge
North AmericaNOA 150cc Tournament and NOA BattlethonMario Kart North American OpenMario Kart 8 Deluxe Holiday Fun RunMario Kart 8 Deluxe Championship Cup 2022Mario Kart 8 Deluxe North American Qualifier 2022Mario Kart 8 Deluxe North American Qualifier 2023Mario Kart 8 Deluxe Championship Cup 2023Mario Kart 8 Deluxe Championship 2023 QualifierMario Kart 8 Deluxe Championship 2023
Australia and New Zealand2017 online tournamentsMario Kart 8 Deluxe Super SaturdaysMario Kart AU/NZ My Nintendo CupMario Kart 8 Deluxe: AU/NZ Grand PrixMario Kart 8 Deluxe: AU/NZ Championship 2024
ChinaMario Kart 8 Deluxe Summit Invitational TournamentMario Kart 8 Deluxe Online Tournaments (2021 Tencent series)Mario Kart 8 Deluxe National Battle Team Open Tournament
EuropeMario Kart 8 Deluxe Seasonal CircuitMario Kart 8 Deluxe European Championship 2023
Hong KongNintendo HK 2021 Cup
JapanMario Kart 8 Deluxe Online Challenge / Mario Kart 8 Deluxe Online Challenge Final Stage
SpainTorneoMK8D
UK and IrelandNintendo UK VS CupNintendo VS UK Cup
MiscellaneousAndrew TregoCrazy Eight in Mario Kart 8Animal Crossing × Mario Kart 8a • "Blue Shell Blues"Crazy Eight in Mario Kart 8CheeseaEmblemFinish lineGallery (Deluxe) •GhostGlitchesGravityHeartTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecHighlight ReelHyrule CastleaIn-game statistics (Deluxe) •Item probability distributionsLakituThe Legend of Zelda × Mario Kart 8aMario Kart 8 Deluxe – Booster Course PassTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecMario Kart 8 Deluxe Review RoundupMario Kart 8 From the PitCrazy Eight in Mario Kart 8Mario Kart BandMario Kart Cube Puzzle 9-komaMario Kart Items to Put Your Bro on BlastMario Kart TVMercedes-Benz × Mario Kart 8aMiiverseCrazy Eight in Mario Kart 8Nintendo Music (soundtrack) •PoochyTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxecPre-release and unused contentCrazy Eight in Mario Kart 8SoundtrackCrazy Eight in Mario Kart 8Sponsors • Staff (Mario Kart 8 ·Mario Kart 8 Deluxe ·Booster Course Pass) •Stamp (list)Crazy Eight in Mario Kart 8Update historyTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxe
RelatedPlay Nintendo activitiesMario Kart 8 Party StarterCrazy Eight in Mario Kart 8Take a spin in one of these beauties!Crazy Eight in Mario Kart 8Gaming gardens trivia quizTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeMario Kart 8 Deluxe Kart Customizer GameTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeLeaf it to meTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeMario Kart 8 Deluxe Memory Match-UpTransparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeOne cup, four tracks…Transparent artwork of the Crazy Eight, from Mario Kart 8 DeluxeRacing through this pollTransparent artwork of the Crazy Eight, from Mario Kart 8 Deluxe
Crazy Eight in Mario Kart 8 Indicates exclusivity toMario Kart 8
a Indicates downloadable content inMario Kart 8
Transparent artwork of the Crazy Eight, from Mario Kart 8 Deluxe Indicates exclusivity toMario Kart 8 Deluxe
b Indicates content available in version 1.6.0 and later ofMario Kart 8 Deluxe
c Indicates content available in theMario Kart 8 Deluxe – Booster Course Pass
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Wii Ugames
Super Mario franchiseNew Super Mario Bros. U (2012) •New Super Luigi U (2013) •Super Mario 3D World (2013) •Mario Kart 8 (2014) •Captain Toad: Treasure Tracker (2014) •Mario vs. Donkey Kong: Tipping Stars (2015) •Mario Party 10 (2015) •Super Mario Maker (2015) •Mario Tennis: Ultra Smash (2015) •Paper Mario: Color Splash (2016)
Donkey Kong franchiseDonkey Kong Country: Tropical Freeze (2014)
Yoshi franchiseYoshi's Woolly World (2015)
Wario franchiseGame & Wario (2013)
CrossoversNintendo Land (2012) •Sonic Lost World (2013) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) •Super Smash Bros. for Wii U (2014) •Skylanders: SuperChargers (2015) •Minecraft: Wii U Edition (2015) •Mario & Sonic at the Rio 2016 Olympic Games (2016)
CompilationsNew Super Mario Bros. U + New Super Luigi U (2013) •NES Remix Pack (2014)
Nintendo eShopNES Remix (2013) •Dr. Luigi (2013) •NES Remix 2 (2014) •amiibo tap: Nintendo's Greatest Bits (2015) •Mini Mario & Friends: amiibo Challenge (2016) •Virtual Console games (2013–2016)