Mad Jack

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Mad Jack
Mad Jack
SpeciesJack-in-the-box
Appears inDonkey Kong 64 (1999)
Portrayed byClarence Nash (stock recording)
Cranky can helpTiny beat the giant springy box.”
Wrinkly Kong,Donkey Kong 64

Mad Jack,[1] also known asQuack in the Box,[2]Jake in the Box,[3] theJack-in-the-Box,[4] and thegiant springy box byWrinkly Kong, is a large jack-in-the-box fromDonkey Kong 64. He is the boss ofFrantic Factory and the third boss of the game, or the fourth overall if one counts the optionalToy Monster.

Appearance[edit]

Mad Jack is a giant metallic jack-in-the-box; he has a large green head with a duck-like mouth and long spiked "hair", and his torso resembles a red-colored inverted funnel. He has a brownish-green eye and a red, robotic eye. He also wears orange gloves with holes in them, and has coils for arms. He is contained within a colorful box depicting random shapes, and it has a blue rim.

Battle[edit]

Tiny Kong is confronted by Mad Jack in Donkey Kong 64.
Tiny Kong encounters Mad Jack.

After entering the boss door fromTroff 'n' Scoff,Tiny Kong finds herself in a dark room with 16 glowing floor tiles, half is white and the other half is blue. They are evenly organized in groups of four and by pattern. Tiny must walk onto a tile to be lifted up to the higher floor. A toy box falls out of the toy rejection chute, hops on a few tiles, and Mad Jack pops out.

Mad Jack re-enters his box and hops between the glowing tiles in an attempt to crush Tiny. The tiles light up when Mad Jack lands on them. To avoid him, Tiny must glide between the floor tiles by usingPony Tail Twirl to hop between platforms. Mad Jack cannot hop diagonally. After he jumps between nine platforms, Mad Jack pops out from his box and begins to throw sixfireballs at Tiny. A blueswitch each appears on a blue and a white tile. Tiny must attack Mad Jack by usingSimian Slam on the switch on the same-colored tile as Mad Jack's. This causes the tile to electrocute Mad Jack. However, by hitting the other switch, Tiny Kong is electrocuted instead, causing her to lose half of aWatermelon in health.

Tiny Kong in a boss battle against Mad Jack.
Tiny tries to escape from Mad Jack

In the second and third rounds, Mad Jack's behavioral pattern is mostly unchanged. However, for the second round, he hops from the floor tiles eleven times and only throws five fireballs before pausing. In the third round, Mad Jack hops around twelve times and only shoots out four fireballs.

Mad Jack only starts acting differently in the fourth round, after being electrified a third time. He still starts out by hopping from one platform to another, but afterward, instead of throwing fireballs, Mad Jack fires out lasers from his robotic eye, which then electrifies a floor tile. Tiny must avoid being hit by them.

After taking a fourth hit, Mad Jack becomesinvisible and hops around on the tiles 15 times. In order to track where Mad Jack is, Tiny must watch the sparkles that trail behind him as hejumps. After being electrocuted a fifth time, the floor tile that Mad Jack is standing on collapses. Mad Jack then waves goodbye at the screen and falls down in a crash, destroyed.

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseマッドジャック[5]
Maddo Jakku
Mad Jack
ItalianMad Jack[6]-

Notes[edit]

Pre-release screenshot of Junk-in-the-Box from Donkey Kong 64
Junk-in-the-Box
  • Mad Jackwas originally supposed to be a mini-boss calledJunk-in-the-Box, had a design resembling a human clown, and was supposed to be fought in the R&D Room inFrantic Factory. Later in development, theToy Monster became the new mini-boss for this world, while Mad Jack became the world's main boss.
  • Mad Jack's gibberish ranting voice is taken fromClarence Nash's stock voice recordings forDonald Duck, which are also the source of the high-pitched maniacal laughter heard in his boss battle theme.
  • Mad Jack'sBoss Key is the only one in the game that does not unlock a world on its own. As such, players do not need to collect it immediately to advance. However, despite this, Mad Jack's Boss Key is still mandatory for completing the game.
  • Mad Jack andKing Kut Out are the only two bosses who do not emit shockwaves.
  • If Tiny accidentally falls off the stage, she does not lose at the boss battle. Instead, a floor tile from the lower floor can return Tiny back to fighting Mad Jack.

References[edit]

  1. ^Bihldorff, Nate et al. (1999).Donkey Kong 64Player's Guide.Nintendo of America (English). Page 60.
  2. ^Barton, Jeff, Mario De Govia, and Donato Tica (December 1, 1999).Donkey Kong 64 Prima's Official Strategy Guide.Prima Games (American English). ISBN0-7615-2279-4. Page 74.
  3. ^Lockhart, Ryan (1999).Donkey Kong 64 Official Perfect Guide.Versus Books (American English). Page 114.
  4. ^Bogenn, Tim, and Ken Schmidt (1999).Donkey Kong 64 Official Strategy Guide.Bradygames (American English). ISBN1-56686-909-9. Page 67.
  5. ^2000. 「ドンキーコング64任天堂公式ガイドブック」 (Donkey Kong 64 Nintendo Kōshiki Guidebook).Shogakukan (Japanese). Page 64.
  6. ^Roberto Ferri (April 2000).Official Nintendo Magazine issue 17. Milan:Xenia Edizione S. r. L. (Italian). Page 80.
Donkey Kong 64
ProtagonistsPlayable charactersDonkey KongDiddy KongLanky KongTiny KongChunky KongKrushaaKlaptrapbMarioc
Non-playable charactersB. LockerBanana FairyBanana Fairy PrincessBeanstalkBeetleBuzzardCandy KongFunky KongIce CreatureK. LumsyLlamaMermaidMicrophoneMini-CarOwlProfessor Cranky KongRabbitScoffSealSnideTroffWormWrinkly Kong
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Music"DK Island" • "DK Rap"
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a Multiplayer only
bMinigame only
cDonkey Kong arcade game only