MIPS
| MIPS | |
|---|---|
Model fromSuper Mario 64 | |
| Species | Rabbit |
| First appearance | Super Mario 64 (1996) |
| Latest appearance | Super Mario 3D All-Stars (2020) |
- “Yeeoww! Unhand me,brute! I'm late, so late, I must make haste! Thisshiny thing? Mine! It's mine. Finders, keepers, losers... Late, late, late... Ouch! Take it then! A gift fromBowser, it was. Now let me be! I have a date! I cannot be late for tea!”
- —MIPS,Super Mario 64
MIPS,[1] also known as theYellow Rabbit,[2] is a minor character found in the basement of theMushroom Castle inSuper Mario 64. He isPrincess Peach's petrabbit.[3]
History[edit]
Super Mario 64[edit]
InSuper Mario 64, MIPS first appears in the basement after the player collects 15Power Stars. WhenMario approaches MIPS, the latter runs away. After Mario catches him, he rewards Mario with a Power Star, saying thatBowser gave it to him. MIPS appears in the basement a second time after Mario has collected 50 Power Stars, and he can catch MIPS again for another Power Star. MIPS does not reappear for the rest of the game after that.
Along with Mario, MIPS was the first character created forSuper Mario 64. He was used extensively in earlyNintendo 64 test simulations and ultimately made it into the final game because the development team liked him so much.[4] MIPS is named after theMIPS (Microprocessor without Interlocked Pipeline Stages) architecture, the instruction set used in the Nintendo 64. Several of MIPS's lines reference theWhite Rabbit fromAlice's Adventures in Wonderland, and the Player's Guide even paraphrases the second verse of his song from theDisney adaptation when introducing him during the section on the basement's Secret Stars.[5]
MIPS does not make a reappearance inSuper Mario 64 DS, instead being replaced by the rabbits scattered throughout the castle for each player character to find. They are modeled after MIPS, but they do not give up Power Stars. Instead, they give upkeys to unlockminigames in theRec Room. Two of Mario's, one ofWario's, and one ofYoshi's rabbits can be found in the same location MIPS was in the original game. The rabbits are also internally named "MIP"[6] with their key known as a "MIP Key,"[7] with the former corroborated by the Shogakukan guide.
Mario no Bōken Land[edit]
MIPS makes a cameo in theSuper Mario 64 storyline ofMario no Bōken Land.
Mario Party 3[edit]
Several rabbits resembling MIPS can be seen gathering near theItem Shop ofWoody Woods inMario Party 3. They appear in three colors: yellow, pink, and orange, which are colors matching the rabbits that replace MIPS inSuper Mario 64 DS. The only absent color is green.
Minecraft[edit]
In the Super Mario Mash-Up Pack inMinecraft, goldrabbits are retextured to look like MIPS.
Gallery[edit]
Full map of Woody Woods, with yellow, pink, and orange rabbits resembling MIPS around theItem Shop
Names in other languages[edit]
The contemporaneous name for each language is listed first. Subsequent names are listed in chronological order for each language, from oldest to newest, and have the media they are associated with in the "Notes" column.
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | ミップ[3] Mippu | MIP | |
| German | Sam[8] | Nickname forSamuel | |
| Italian | Coniglio[9] | Rabbit | |
| Mips[10]:85[11] | - | Super Mario Bros. Encyclopedia | |
| MIPS[10]:93 | Super Mario Bros. Encyclopedia (first edition) | ||
| Spanish | Conejo amarillo[12] | Yellow rabbit |
Notes[edit]
- Mario wasoriginally able to throw MIPS, but this was removed.[13]
- Originally, a rabbit that is most likely MIPS was going to be raced, but it ended up being replaced byKoopa the Quick in the final due to Mario not being able to keep up with it because it was too fast during testing.[14]
References[edit]
- ^Super Mario 64 Player's Guide.Nintendo Power. Page 49, 43, 44, 83, and 103.
- ^"Bonus Stars" - Nintendo: Super Mario 64 Strategy.Nintendo.com. Archived February 24, 1998, 19:40:31 UTC from the original via Wayback Machine. Retrieved February 23, 2018.
- ^ab「ピーチ姫の飼っているウサギ。」("Princess Peach's pet rabbit.") – Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "Super Mario 64" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). ISBN978-4-09-106569-8. Page 85.
- ^Shigeru Miyamoto Interview from Nintendo Power (October 1996).Miyamoto Shrine. Archived February 18, 2010, 20:17:02 UTC from the original via Wayback Machine.
- ^Super Mario 64 Player's Guide.Nintendo Power. Page 83.
- ^Super Mario 64 DS internal object name (MIP)
- ^Super Mario 64 DS internal object name (OBJ_MIP_KEY)
- ^Kraft, John D., Thomas Görg, and Marko Hein, editors (1997).Der offizielle Nintendo 64 Spieleberater "Super Mario 64". Großostheim:Nintendo of Europe GmbH (German). Page 8.
- ^Roberto Ferri (April 1999).Official Nintendo Magazine issue 6. Milan:Xenia Edizione S. r. L. (Italian). Page 75.
- ^abSakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2018). "Super Mario 64" inSuper Mario Bros. Enciclopedia. Translated by Marco Amerighi. Milan:Magazzini Salani (Italian). ISBN889367436X.
- ^Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2025). "Super Mario 64" inSuper Mario Bros. Enciclopedia (2nd ed.). Translated by Alessandro Apreda. Milan:Magazzini Salani (Italian). ISBN979-1259575760. Page 85.
- ^Guías Nintendo (2007).4ª Fase de Bonus.Guía Super Mario 64 (European Spanish). (Archived April 18, 2024, 11:27:22 UTC via Wayback Machine.)
- ^TCRF.Prerelease:Super Mario 64 (Nintendo 64).The Cutting Room Floor. Retrieved January 19, 2017.
- ^Super Mario 64 – 1996 Developer Interviews.shmuplations.com. Retrieved September 10, 2018.


