Lift
- "Elevator" redirects here. For the object inDonkey Kong's Crash Course inNintendo Land, seeAutomated elevator. For the object inSuper Mario Land also referred to as an Elevator, seeLift Block.
| Lift | |||
|---|---|---|---|
Artwork fromCaptain Toad: Treasure Tracker | |||
| First appearance | Donkey Kong (1981) | ||
| Latest appearance | Super Mario Galaxy + Super Mario Galaxy 2 (2025) | ||
| Effect | Remains suspended in the air or moves in a set pattern | ||
| |||
Lifts[1][2] (also known aselevators)[3][4] are thin platforms that appear throughout theSuper Mario franchise. They typically are suspended in the air and move, enabling the player character to reach different heights and cross gaps. Some move by themselves, while others are controlled by the player. They debuted inDonkey Kong.
Lifts that move along wire-liketracks in theSuper Mario andYoshi's Island series are sometimes referred to asFlatbed Ferries.[5]
History[edit]
Donkey Kong[edit]
InDonkey Kong, two sets of lifts appear in75 m: one set going up, the other set going down. Lifts appear to work via a chain-like mechanism. When an elevator reaches the end of its path, it disappears, and a new one appears at the beginning of the path, as opposed to a single elevator going up and down.
Lifts also appear in theGame Boy version ofDonkey Kong. Levers can be pulled in certain levels byswitches to make them change direction.
Mario's Cement Factory[edit]
InMario's Cement Factory, lifts return as a way forMario to go to the upper and lower floors.
Mario Bros. Special[edit]
In the third stage, a lift is seen that can take Mario orLuigi to the upperconveyor belts.
Super Mario series[edit]
Super Mario Bros. /Super Mario Bros.: The Lost Levels[edit]

Lifts are common in some levels ofSuper Mario Bros.Vertical Lifts[6] first appear inWorld 1-2, where they continuously move upwards or downwards with new ones being dispensed from the bottom or top.World 1-3 introduces a version of this lift that remains onscreen and simply moves up and down, as well asHorizontal Lifts[6] that move back and forth.World 2-4 includesElevator Lifts[6] which act like the Vertical Lifts that scroll off the screen, except they are narrower and come in pairs.World 3-3 introducesFlimsy Lifts, which are stationary lifts that move downwards ifMario orLuigi stands on them, as well asBalance Lifts. Balance Lifts consist of two platforms attached to a pulley, where if Mario/Luigi stands on one of them, that lift is weighed down, while the other is hoisted upwards. However, if Mario/Luigi stands on said lift too long, and the lift he is on moves too far down due to his weight, then both lifts will break off the pulley and fall into the void below, causing Mario/Luigi to score 1,000 points, oddly enough. The lifts are solid, meaning Mario and Luigi cannot land on top by jumping through them.
Most lifts barringCloud Lifts, which are triggered for highcoin-collecting sessions inCoin Heaven, derive their appearance from the platforms that make up100 m inDonkey Kong, while, inSuper Mario Bros.: The Lost Levels, they are made of mushrooms that look similar to the round clouds used for Cloud Lifts. However, in theSuper Mario All-Stars version, both games feature them in their normal form.
In this appearance and several subsequent games,fireballs pass through lifts rather than bounce on them.
Super Mario Bros. 3 /Super Mario Advance 4: Super Mario Bros. 3[edit]
InSuper Mario Bros. 3, lifts are made of wood, much likeHard Blocks in the game. Two new varieties are introduced:Rail Lifts,[7] which travel along a track, first appearing inWorld 1-6, and moving Flimsy Lifts, which fall all the way to the bottom of the screen as soon as Mario or Luigi lands on one, first appearing inWorld 1-4.Water Land has a few lifts that float stationarily in water.
InSuper Mario Advance 4: Super Mario Bros. 3,Super Mario Bros.-styled metallic lifts of various types are found in theWorld-e levelsWild Ride in the Sky,Caped Escape,Koopaling Confusion,Classic World 1-2,Classic World 1-3 andClassic World 1-4, while several stationary lifts in theirSuper Mario World design can be seen in the levelRich with Ropes. InA Towering Tour, some fast-moving gray-colored lifts also appear. They behave similarly to the metal lifts, only being shaped like the normal lifts, and the aforementioned color difference. They also follow a shorter path compared to normal lifts, which adds to the difficulty of staying on top of them. These blocks also have a variant ontracks, which moves even faster than otherwise.
Super Mario World /Super Mario World: Super Mario Advance 2[edit]
Lifts reappear inSuper Mario World andits reissue, this time with a gray or cream color. The Rail Lift is back under the namePulley Lift[8] (orPully Lift).[9] A platform on a swing is known as aSingle Swing Lift, coming with a brown version that activates and rotates around a central pivot point when a player steps on it and a gray version that swings in perpetual motion, as well as a set of three swinging gray platforms known as aTriple Swing Lift. A set of grayRotating Blocks that cannot spin with wings is known as aFlying Platform. A raft of skulls on lava is known as aSkull Raft. An orange, diagonal-facing lift with a grassy top is known as adiagonal platform, and a thicker, upright grassy platform with a countdown timer in the middle is known as aCount-Lift. Additionally, a mushroom variant of the Balance Lift is known as aPiston Lift.
Super Mario Land 2: 6 Golden Coins[edit]
Super Mario Land 2: 6 Golden Coins introduces aBone Lift that rises upward when jumped on, which is a hazard as the sole section of the game that includes them featuresspikes above them. They basically act as the opposite of the Flimsy Lift, although the Bone Lift freezes in place when Mario is off of it, unlike the Flimsy Lifts in this game.
Super Mario 64 /Super Mario 64 DS[edit]
Most lifts inSuper Mario 64 andSuper Mario 64 DS have a tan-and-green checkerboard pattern on them. In some courses, such asWhomp's Fortress andVanish Cap Under the Moat, pairs of lifts move along and rotate around both sides of a vertical beam, flipping when they reach the top. In theHazy Maze Cave andLethal Lava Land, lifts move along chains of black spheres when stepped upon. Additionally in the Hazy Maze Cave, large orange lifts with yellow and black trim appear to take the player between floors, and a unique controllable lift called theWork Elevator appears in one part of the course. Special lifts calledArrow Lifts appear inWet-Dry World, moving back and forth when stepped upon. Also in Wet-Dry World, anExpress Elevator appears embedded into some metal mesh. Stepping on the portion outside the mesh causes it to lower, at which point the player has a limited time to reach the portion inside the mesh and ride it to aPower Star. InTick Tock Clock, yellow rectangular lifts move up and down; the speed and direction vary depending on the time Mario enters the course. Also, a brown cube that moves up and down serves as an obstacle duringThe Pit and the Pendulums, and Mario can step on it.
Super Mario Galaxy[edit]
InSuper Mario Galaxy and itsNintendo Switchport, lifts appear as yellow platforms that raise Mario up, then flash blue and disappear.
Super Mario Galaxy 2[edit]
InSuper Mario Galaxy 2 and its Nintendo Switchport, lifts appear and function like they did in the game's predecessor. They cannot be controlled by the player. They appear inSky Station Galaxy, while giant versions of them are found inSupermassive Galaxy.
Super Mario 3D Land /Super Mario 3D World /Super Mario 3D World + Bowser's Fury[edit]
Lifts inSuper Mario 3D Land,Super Mario 3D World, andSuper Mario 3D World + Bowser's Fury have the same design and function as inSuper Mario Galaxy 2. However, they never disappear, unlike in the previous game.
Super Mario Maker /Super Mario Maker for Nintendo 3DS[edit]
Lifts inSuper Mario Maker andits Nintendo 3DS version function as tools, and the direction in which they initially move can be pre-set, and they can move in a set path when placed on atrack. When shaken, they turn into Flimsy Lifts, which are colored blue this time and will start moving on a track once stepped on. In theSuper Mario World style, when placed on a track, the lift uses the same tile as theChainsaw from that game, albeit with minor differences.
Super Mario Run[edit]
Lifts inSuper Mario Run move on tracks in several levels. When the player lands on a Lift, they slowly center themselves on the lift, then do not move again until they jump from it. Some lifts only start moving if the player is standing on them. If a lift leaves a track, it does not reattach itself to any track, even one it originates from. After the player leaves a Lift in any way, most commonly by jumping but also by other platforms or enemies coming between their feet and the Lift, the Lift disappears. After some time has passed, the Lift reappears back in its original location. The lifts' designs are similar to the falling platforms in the finalBowser battle inNew Super Mario Bros. 2.
Super Mario Odyssey[edit]
Lifts (referred to asmoving platforms in thePrima guide)[10] appear in varying designs and sizes inSuper Mario Odyssey.
In theTostarena Ruins in theSand Kingdom, large stone ones depicting theInverted Pyramid appear above a canyon after Mario collects thePower Moon for the missionAtop the Highest Tower and move along atrack after he steps on them. These lifts transport Mario toMoe-Eye Habitat, which features smaller stone lifts that Mario must use to collectMoon Shards. Larger versions of these stone lifts appear in the sub-area with the Power Moon for the objective "Jaxi Driver". The Inverted Pyramid lifts also appear in the Ice Cave sub-area, except they are darker-colored and topped with ice. Unlike other lifts, these ones rotate while moving.
Lifts that use theirSuper Mario Bros. sprites also appear in 2D segments. They appear prominently in theCascade Kingdom sub-area with the Power Moon for the objective "Past the Chasm Lifts", where they behave similarly to the lifts inWorld 1-2 ofSuper Mario Bros. while similarly shaped stone lifts appear outside the 2D segments and move continuously on tracks.
Super Mario Maker 2[edit]
Lifts also appear inSuper Mario Maker 2, where this time, their length can be changed. In theSuper Mario 3D World style, they take the form ofCloud Lifts.
Donkey Kong Country series[edit]
Donkey Kong Country[edit]
Elevators inDonkey Kong Country seemingly filled with coal appear abundantly in the latter half ofElevator Antics. They move either up or down from a steel pole.
Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]
Lifts inDonkey Kong Country 3: Dixie Kong's Double Trouble! are made up of wooden planks. Some are activated whenDixie Kong orKiddy Kong ride them, and some are activated automatically. They are found primarily in mills, but also appear inFire-Ball Frenzy andRocket Rush. Additionally, a single horizontally moving lift appears during the first boss fight withBaron K. Roolenstein. In theremake, lifts also appear inDingy Drain-Pipe.
Yoshi franchise[edit]
Yoshi's Island series[edit]
Flatbed Ferries, a special kind of lift, appear in every game of theYoshi's Island series. Whenjumped upon, they typically follow a preset path marked by atrack. When a Flatbed Ferry reaches the end of the line, blocked by a little red sphere, it switches its direction of movement; if the line ends without a sphere, the Flatbed Ferry falls down, but it may be "caught" by another track if it falls on one, and it starts following it.
Flatbed Ferries appear in a variety of colors, such as green, yellow, and red, with each getting progressively faster; in the isometric sections found in certainfortresses, the colors are a pale pink, periwinkle, and cyan. Magenta ones appear as part ofpaddle wheels. Theliquid lift andBlarggwich carry green Flatbed Ferries.
Yoshi's Story[edit]
Lifts inYoshi's Story are featured in the form of smiling cloud platforms that move along tracks in the levelRail Lift. If aBaby Yoshi hits a switch present along the tracks by throwing anegg, the cloud platform can move to different tracks. Flatbed Ferries also return in the game.
Yoshi Topsy-Turvy[edit]
Lifts can be used byYoshi inYoshi Topsy-Turvy, along with a small version calledHalf Lifts (ハーフリフト).[11] They come in a green zig-zag pattern and a brown rocky pattern and are attached to chains, sometimes along rails. When the player tilts theirGame Boy Advance system, the lifts will swing back and forth and move along the rails. The brown ones are old and worn-out, causing them to fall at the end of a rail.
Game & Watch Gallery 2[edit]
On the first and second stages of theGame & Watch Gallery 2 modern rendition ofDonkey Kong, Flatbed Ferries appear as the last platformsMario must use to reach the goal. In both instances, they are activated temporarily by flipping a switch. On the first stage, the Flatbed Ferry revolves around a point, similarly to a paddle wheel, and makes four 90-degree turns before completing one rotation. On the second stage, the platform swings from side to side on a chain in three positions. Flatbed Ferries are replaced in theGame & Watch Gallery 4 version by more thematically fitting platforms.
Super Smash Bros. series[edit]
Super Smash Bros. Melee[edit]
A smiling cloud platform appears in theYoshi's Story stage inSuper Smash Bros. Melee, where it retains its appearance fromYoshi's Story, as well as its function as a lift. The cloud cycles across the stage along a dotted line, moving behind the center of the stage and emerging from the left and right sides of the stage. A fighter can use the cloud as a platform to recover from falling off of the stage.
Super Smash Bros. Brawl[edit]
InSuper Smash Bros. Brawl, lifts fromDonkey Kong appear in the stage75 m, which also reappears inSuper Smash Bros. for Wii U andSuper Smash Bros. Ultimate. They act same as they do in the originalDonkey Kong due to the stage being an exact remake of the original level. Lifts also appear in theMushroomy Kingdom stage, with the same placement and function as inWorld 1-2 ofSuper Mario Bros., though they arepass-through platforms and appear as rusted, due to the stage's aged appearance.
Super Smash Bros. for Nintendo 3DS[edit]
InSuper Smash Bros. for Nintendo 3DS, lifts fromSuper Mario 3D Land appear as platforms in the auto-scrolling3D Land stage. The match begins on three stationary lifts. During the second portion, players fight on four multi-colored lifts as they transition them to the third portion of the stage; on the way there, some platforms may collide into protruding rocks, altering their angle. InPictoChat 2, one of the drawings that may appear is a row of blocks between a pair of continuously moving lifts from World 1-2 ofSuper Mario Bros.
Super Smash Bros. Ultimate[edit]
InSuper Smash Bros. Ultimate, the smiling cloud platform returns in the Yoshi's Story stage, functioning identically to its appearance inSuper Smash Bros. Melee.
Mario & Luigi: Superstar Saga /Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
InMario & Luigi: Superstar Saga and itsNintendo 3DS version, a lift that connects toLittle Fungitown can be found at the end ofTeehee Valley, and a couple of Lifts can be found inGuffawha Ruins and the caves inBeanbean Fields. Also, theSpin Blocks, which can be found inGwarhar Lagoon, were introduced in this game as well.
Mario vs. Donkey Kong series[edit]
Mario vs. Donkey Kong[edit]
Lifts similar to the ones fromDonkey Kong appear inMario vs. Donkey Kong. They continuously appear at one end of a track and move in a direction before disappearing at the other end. Sometimes, the direction of all lifts in a level can be changed at once by pressing aDirection Switch. They also appear in itsNintendo Switch remake.
Mario vs. Donkey Kong 2: March of the Minis[edit]

Two types of lifts, elevators andMoving Platforms[12] (also known asPath Platforms),[13] appear inMario vs. Donkey Kong 2: March of the Minis.
Elevators are introduced inRoom 1-5 ofMushroom Mayhem, and continue to appear in later levels in the game. They are platforms attached to a pole. Acontrol panel[14] is attached to a wall next to each elevator, with two red buttons resembling arrows pointing up and down. Up to twoMinis can walk on an elevator's platform. The player can tap the buttons on the elevator's control panel using the stylus to raise or lower the elevator's platform. Once a button is pressed, it turns green and the platform starts moving. The platform's direction cannot be changed again until it reaches the end of the elevator's pole or a height where it is adjacent to ground. Minis will remain on an elevator's platform until their direction is changed using the stylus.
Moving Platforms are introduced inRoom 6-3 ofToadstool Castle. They move automatically along a predetermined path. Whenever they reach a ledge, they stop for a short time and their platform extends slightly. A single Mini can board a Moving Platform while its platform is extended. Unlike elevators, only one Mini at a time can board a Moving Platform.
WarioWare series[edit]
Lifts ontracks fromSuper Mario Bros. 3 appear in the microgameSuper Mario Bros. 3-Lift inWarioWare: Twisted! andWarioWare Gold (renamed to simply "Super Mario Bros. 3" in the latter). The player has to rotate the system to move the platforms and make Mario avoid the multiple enemies coming for him. In the third level, another lift appears along with Luigi on it, who also needs to be protected.
Super Princess Peach[edit]
InSuper Princess Peach, Flatbed Ferries appear, behaving similarly to their role inSuper Mario World 2: Yoshi's Island.
Super Paper Mario[edit]
InSuper Paper Mario, lifts adopt the yellow and orange zigzag pattern found on loading zones from the previousPaper Mario entries. Horizonal and vertical lifts serve as platforms to reach high or far away areas inYold Desert, theFloro Caverns,The Overthere and other locations. A variation of these platforms appear inThe Bitlands, where they are pixelated and resemble the design fromSuper Mario Bros. The underground segment also features vertical lifts which mimic the scrolling behavior from said game. Black lifts with white outlines appear in theCastle Bleck Inner Sanctum.
Mario Party: Island Tour[edit]
InMario Party: Island Tour, lifts appear in the minigameGyro for the Gold, where the players must cross a set of two of them in order to complete the obstacle course.
Captain Toad: Treasure Tracker (Nintendo Switch)[edit]
Lifts reappear in theNintendo Switch version ofCaptain Toad: Treasure Tracker, replacing thePropeller Platforms due to the lack of the microphone.
Mario Kart series[edit]
Mario Kart Tour[edit]
InMario Kart Tour'sBattle mode, any opponents that are eliminated ride on lifts that move around the course and throw projectiles such asGreen Shells,Bananas, andBob-ombs onto the course.
Mario Kart 8 Deluxe[edit]
A pink Flatbed Ferry, with aYoshi sitting on it, appears near the starting line ofYoshi's Island in theBooster Course Pass DLC pack forMario Kart 8 Deluxe.
Mario Kart World[edit]
InMario Kart World, vehicles carrying lifts can be seen driving on roads, which racers can use as ramps.[15]
The Super Mario Bros. Movie[edit]
Lifts make an appearance inThe Super Mario Bros. Movie, where they resemble and behave the same way they do inSuper Mario 3D Land andSuper Mario 3D World.
List of lifts[edit]
Lifts are the basis for many other platforms. For many of them, this is apparent with the inclusion of
- Arrow lift (New Super Mario Bros. series)
- Arrow Lift (Super Mario 64)
- Arrow Lift (Yoshi series)
- Balloon Bully
- Bell-shaped contraption
- Big Windmill
- Blarggwich
- Blarggwich (sandwich)
- Bolt Lift
- Bone lift
- Bone Lift (Super Mario Bros. Wonder)
- Bone Lift (Super Mario Land 2: 6 Golden Coins)
- Cloud Lift
- Count-Lift
- Cross Lift
- Diagonal platform
- Directional Lift
- Disappearing platform
- Donut Lift
- Dropdown Countdown Lift
- Elevator block
- Elevator lift
- Eye Beamer
- Flimsy Lift
- Floating barrel
- Floating couch
- Flying Platform
- Ghost-coaster
- Hinged device
- Hip Drop Move Lift
- Ice platform
- Lava Lift
- Liftoglobin
- Limited Lift
- Limited Lift (Remote-Control)
- Linking Lift
- Liquid lift
- Moving block
- Multi-Vator
- Paddle Platform
- Pendulum Platform
- Pinwheel
- Propeller Lift
- Propeller Lift (Super Mario Land 2: 6 Golden Coins)
- Propeller Platform
- Puffy Lift
- Pump Lift
- Raft
- Remote-Control Platform
- Remote-Controlled Lift
- Rocking Platform
- Rotary Lift
- Rotating Panel
- Scale Lift
- Screwtop Lift
- Screwtop Shroom
- Seesaw
- Segmented platform
- Single Swing Lift
- Ski Lift
- Sky Move Lift
- Slide Lift
- Spine Coaster (Super Mario 3D Land)
- Star Lift
- Stretch Shroom
- Swing
- Switch-Lift
- Tilt Lift
- Transparent Lift
- Triple Swing Lift
- White box
- Wire Net Platform
- Work Elevator
- Zipline lift
Profiles[edit]
Rail Lift[edit]
Super Mario Bros. 3[edit]
- Instruction booklet description:
- English:
Travel along the rails. - Other languages:
- Japanese:
レールの上を行ったり来たりする。
(Translation:They go back and forth on rails.)
- Japanese:
- English:
- Nintendo 3DS Virtual Console manual description:
- English:
Travel along rails.
- English:
Gallery[edit]
- For this subject's image gallery, seeGallery:Lift.
Names in other languages[edit]
Lift[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | リフト[16][17] Rifuto | Lift | |
| エレベーター[18] Erebētā | Elevator | Mario & Wario | |
| Chinese | 升降梯[?] Shēngjiàngtī | Lift | |
| 升降台[?] Shēngjiàng Tái | Super Mario Maker 2 | ||
| Dutch | Platform[?] | Platform | |
| French | Plateforme[?] | Platform | |
| Ascenseur[22][23] | Elevator | ||
| German | Lift[20] | - | |
| Italian | Ascensore[?] | Elevator | |
| Piattaforma[?] | Platform | ||
| Piattaforma mobile[21] | Mobile platform | ||
| Russian | Платформа[?] Platforma | Platform | |
| Spanish | Ascensor[?] | Elevator | |
| Elevador[19] |
Flatbed Ferry[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | せんリフト[?] Sen Rifuto | Track Lift | |
| センリフト[24] Sen Rifuto | |||
| 線リフト[25] Sen Rifuto | |||
| レールリフト[26] Rēru Rifuto | Rail Lift | Super Mario Bros. 3 | |
| Korean | 줄리프트[?] Jul Ripeuteu | Line Lift | |
| Spanish(European) | Transbordador[?] | Ferry |
References[edit]
- ^Pelland, Scott, and Dan Owsen (1996).Super Mario 64 Player's Guide. Redmond:Nintendo of America (American English). Page 58.
- ^Super Mario Maker in-game name
- ^Musa, Alexander, and Geson Hatchett (November 22, 2013).Super Mario 3D World PRIMA Official Game Guide.Prima Games (American English). ISBN978-0804162494. Page 167.
- ^Mario vs. Donkey Kong 2: March of the Minis in-game help (no. 08)
- ^"Stand on the Flatbed Ferry platform above this first Star Coin, and wait for the Flatbed Ferry to slide to the right." – Stratton, Steve (2012).New Super Mario Bros. U: PRIMA Official Game Guide. Roseville:Prima Games (American English). ISBN978-0-307-89690-2. Page 68.
- ^abcTochikubo, Hiroo (1987).How to win at Super Mario Bros..Tokuma Shoten (American English). ISBN4-19-720003-XC. Page 47..
- ^1990.Super Mario Bros. 3 English instruction booklet.Nintendo of America (American English). Page 19.
- ^August 1991. NintendoMario Mania Player's Guide.Nintendo Power (American English). Page 70 and 71.
- ^2002.Nintendo Power Advance Volume 4.Nintendo of America (American English). Page 29.
- ^Walsh, Doug; Epstein, Joe (October 27, 2017).Super Mario Odyssey Prima Official Guide.Prima Games (American English). ISBN978-0744018882. Page 54, 59, 68, 71, 73.
- ^March 1, 2005. 「ヨッシーの万有引力任天堂公式ガイドブック」(Yoshi Banyū Inryoku Nintendo Kōshiki Guidebook.Shogakukan (Japanese). ISBN4-09-106215-6. Page20Media:YUG Shogakukan P20.jpg.
- ^Mario vs. Donkey Kong 2: March of the Minis in-game help (no. 20)
- ^Mario vs. Donkey Kong 2: March of the Minis object graphics filename (data/anims/path_platform_anim.bin)
- ^Mario vs. Donkey Kong 2: March of the Minis instruction booklet.Nintendo of America (American English). Page 21. Retrieved July 31, 2022.
- ^Nintendo of America (April 3, 2025).Mario Kart World – Grand Prix Gameplay – Nintendo Treehouse: Live | Nintendo Switch 2.YouTube. Retrieved May 17, 2025.
- ^Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). Page 21, 29, 41, 48, 61, 78, 92, 119, 137, 151, 171, 186, 201, 217, 234.
- ^KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo:Kadokawa (Japanese). ISBN4-047337-02-1. Page 62.
- ^1993.Mario & Wario instruction booklet.Nintendo (Japanese). Page 9.
- ^Mario vs. Donkey Kong European instruction booklet. Page 98.
- ^Mario vs. Donkey Kong European instruction booklet. Page 38.
- ^«TIP — Sali sopra all'ultimo soffitto usando la piattaforma mobile nel MONDO 1-2 per trovare tubi capaci di portarti nel MONDO 2, 3 e 4.» – March 26, 2025. Una guida al mondo di Super Mario — MONDO 1 — Super Mario Bros.Nintendo Today! (Italian). Retrieved March 27, 2025.
- ^Mario vs. Donkey Kong European instruction booklet. Page 58.
- ^Yoshi's Storyin-game name (French localization)
- ^November 20, 1995. 「オールカラー版 スーパーマリオヨッシーアイランド全百科」 (All-Color Ban - Super Mario: Yossy Island All Hyakka).Shogakukan (Japanese). Page 92.
- ^---- (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). Page 60, 118, 150, 200, 216.
- ^1988.Super Mario Bros. 3 Japanese instruction booklet.Nintendo (Japanese). Page 17.
- Lifts
- Donkey Kong (game) objects
- Donkey Kong (Game Boy)
- Donkey Kong Country objects
- Donkey Kong Country 3: Dixie Kong's Double Trouble! objects
- Mario & Luigi: Brothership objects
- Mario & Wario
- Mario Kart 8 Deluxe objects
- Mario Kart Tour objects
- Mario Kart World objects
- Mario vs. Donkey Kong objects
- Mario vs. Donkey Kong 2: March of the Minis
- Super Mario Advance 4: Super Mario Bros. 3 objects
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- New Super Mario Bros. 2 objects
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- Super Mario Bros.: The Lost Levels objects
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- Super Smash Bros. Brawl
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- The Super Mario Bros. Movie objects
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- Yoshi's Island: Super Mario Advance 3
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