Level 5
- This article is about a level inMini Mario & Friends: amiibo Challenge. For the level inDonkey Kong Country Barrel Maze, seeDonkey Kong Country Barrel Maze § Level 5.
| Level | |||||||
|---|---|---|---|---|---|---|---|
| Level 5 | |||||||
| World | Main Level | ||||||
| Game | Mini Mario & Friends: amiibo Challenge | ||||||
| Time limit | 300 seconds | ||||||
| |||||||
Level 5 is the fifthmain level featured inMini Mario & Friends: amiibo Challenge. This level introduces blueColor Switches. Any of theMini Toys can be used in this level.
Overview[edit]
TheGoal Door is located in the bottom left corner of the level. To reach it, the player must first place aLong Spring near the Mini, then tap the Mini so it moves toward the spring. The player must draw in the first horizontalRed Girder so that the Mini jumps on a Color Switch and opens up a path to a yellowWarp Pipe. After the Mini exits the pipe, two Long Springs must be placed and a Red Girder removed and drawn to guide the Mini toward another Color Switch in the top right corner. The player must then place and remove Long Springs to guide the Mini to the Goal Door and complete the level.
Theamiibo Door is located near the top right. To get to it, the player must scan a compatibleMarioamiibo in order to play asMini Mario. The player must follow the same route as the Goal Door, but after stepping on the second Color Switch, place one Long Spring to bounce Mini Mario to the ledge near the center, then draw a Red Girder toward the top right. Mini Mario will thenWall Jump up onto the nearby ledge with the spring and again towards the ledge on its right, then enter the amiibo door.
amiibo Tokens[edit]
The firstamiibo Token must be obtained usingMini Bowser and hisBowser Bomb ability. It is found in an alcove on the right side of the level, blocked off by severalRocks. The player should follow the same route to the normal Goal Door, but must draw a Red Girder after Mini Bowser activates the second Color Switch to redirect the Mini off the ledge, causing him to break the rocks and grab the amiibo Token.
The second amiibo Token must be obtained usingMini Rosalina and herLunar Launch ability. It is located in a crevice near the top of the level. The player must guide Mini Rosalina through the Warp Pipe, then place a Long Spring and draw a Red Girder diagonally upward to allow her to jump into the amiibo Token.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Italian | Livello 5[1] | Level 5 |
References[edit]
- ^In-game name from the World map ofMini Mario & Friends: amiibo Challenge.

