Kroc
- Not to be confused withKrockhead, alternatively named Krocs.
| Kroc | |
|---|---|
Kroc aiming atDonkey Kong inDonkey Kong 64 | |
| First appearance | Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996) |
| Latest appearance | Donkey Kong Country 3 (Game Boy Advance) (2005) |
| Variant of | Kremling |
- “GET OUT!”
- —Kroc,Donkey Kong 64
Kroc[1][2] is a rare, unseen enemy represented by an aiming cursor inDonkey Kong Country 3: Dixie Kong's Double Trouble! andDonkey Kong 64. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by cursor, usually light green in color.
History[edit]
Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]
InDonkey Kong Country 3: Dixie Kong's Double Trouble!, Kroc appears only in one level,Krack-Shot Kroc. Kroc followsSquitter (whomDixie Kong andKiddy Kong are transformed into) during the entirelevel. Kroc starts chasing after Squitter near the start when he passes a warning sign, and the sound of a warning siren plays, including if Squitter re-enters the main level either by clearing aBonus Level or by continuing from aStar Barrel. Every few seconds, the aiming cursor flashes briefly, a red X appears in it, and Kroc shoots out a fireball in an arc. After this, the cursor briefly stops moving before continuing to follow Squitter. It is possible for Squitter to fool Kroc into defeating an enemy, evenred Buzzes, by shooting a fireball at one instead. Some barriers appear along the way for Squitter to hide behind to protect himself from taking damage, since fireballs bounce off of barrels. One of Krack Shot Kroc'sBonus Levels involves the player controlling Kroc's aiming cursor to shoot fireballs at enemies for aBonus Coin appears, which itself is obtained by shooting a fireball at it. The end of the level has a sign similar to theNo Animal Sign, except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc continues trying to shoot fireballs at Squitter. Kroc is one of the few characters absent fromDixie Kong's Photo Album.
In theGame Boy Advance version, the warning siren sound was removed. Just before each shot, Kroc lets out an evil laugh, which is a stock sound effect from the Cartoon Trax Volume 1 sound effects library by The Hollywood Edge and has also been used byRare in otherDonkey Kong games. Kroc's cursor also takes shorter pauses between each shot. In the "Bash the Baddies!" Bonus Level, the shooting trajectory is in a straight line instead of an arc, so a fireball can directly hit an enemy while it is within the cursor.
Donkey Kong 64[edit]
InDonkey Kong 64, Kroc appears in a few indoor areas of some levels. The activeKong has to trigger an event for Kroc to notice them. If the Kong is detected, both a cursor and a timer appear on-screen, followed by Kroc yelling, "GET OUT!". The Kong must evacuate the area within the limited time provided. Kroc is flawless at aiming, as its cursor is constantly pointed at the Kongs, regardless of their movements. If the Kong does not escape on time, Kroc blasts them with an explosive. The damage of these explosives varies with Kroc's location. Kroc first appears inAngry Aztec's Temple with Five Doors. It starts aiming at a Kong once they have obtained aGolden Banana in their respective part of the temple. InCrystal Caves, Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, if Kroc detects the Kong, it blasts them almost immediately, usually within a second, so that they cannot escape in time. InChunky Kong's case, if he gets caught under a spotlight, Kroc immediately blasts him within one second. Kroc makes a final appearance inCreepy Castle's greenhouse. In Angry Aztec's temple and Creepy Castle's greenhouse, Kroc's explosive takes away onemelon slice from the Kong's health bar and the timer resets to 10 seconds, with the process repeating until all of the Kong's health is gone. In Crystal Caves, however, the Kong loses all of their health at once from being blasted by Kroc.
Profiles[edit]
- Donkey Kong 64 Player's Guide:As you'll see when you return with each Kong, once you steal a Golden Banana from inside this temple, you'll be marked with crosshairs and have to flee to survive.[3]
Voice samples[edit]
| File info |
| File info |
Gallery[edit]
Donkey Kong Country 3 (GBA) sprite
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| German | Alligator[?] | - | |
| Italian | Kroc[?] | - |
References[edit]
- ^"Krack Shot Kroc" – 1996.Donkey Kong Country 3: Dixie Kong's Double Trouble!.Nintendo.
- ^Owsen, Dan; Munson, Terry; Shinoda, Paul (1996).Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide.Nintendo of America (American English). Page 77 and 78.
- ^Bihldorff, Nate; Leung, Jason; Williams, Drew; Pelland, Scott (1999).Donkey Kong 64 Player's Guide.Nintendo of America. Page 41.
[Edit] Kremlings | |
|---|---|
| Characters | Congazuma •Cranky K. Rool •Draglinger •General Klump •Giant Viking Kremling •Green Kroc •Jr. Klap Trap •Junklomp •K. Lumsy •Kalypso •Kaptain Skurvy •Kass •Kerozene •King K. Rool (Baby ·K. Rool, King of Rot) •King Kut Out •Kip •Klubba •Kleever •Kludge •Krunch •Krusha •Krushy •Kudgel •Kutlass •Mama •Mega Amp •Okusan •Quint Skurvy •Resident demon |
| Variants | Bazuka •Ghost •Kaboing •Kaboom •Kackle •Kannon •Kasplat •Klampon •Klank •Klaptrap •Klasp •Klinger •Kloak •Klobber •Klomp •Klump •Knocka •Kobble •Koin •Koindozer •Kopter •Kosha •Kracka •Krash •Kremling (boater) •Kremling cop •Krimp •Kritter •Kroc •Krockhead •Krook •Krumple •Kruncha •Krusha •Kuchuka •Kuff 'n' Klout •Kutlass •Re-Koil •Robokremling •Rock Kroc •Shroom •Skeleton Kremling •Skidda •Super Team goalie |



