Koopatrol
| Koopatrol | |||
|---|---|---|---|
Sprite of a Koopatrol from theNintendo Switch remake ofPaper Mario: The Thousand-Year Door | |||
| First appearance | Paper Mario (2000) | ||
| Latest appearance | Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024) | ||
| Variant of | Koopa Troopa | ||
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Koopatrols (namedArmored Koopas inMario Pinball Land)[1] are elite soldiers ofBowser's Minions that made their debut inPaper Mario, and have appeared in two of its sequels,Paper Mario: The Thousand-Year Door andSuper Paper Mario. These warriors are the high-ranking guards ofBowser's Castle, and mostKoopa Troopas dream of becoming Koopatrols. They appear in physique similar to Koopa Troopas, but they wear intimidating spiky armor, including spiked helmets which protect them from being jumped on. However, they will flip over (or retreat into their shells inSuper Paper Mario) like normal Koopas if a badge or Pixl that allows jumping on spiked enemies is used on them.
History[edit]
Paper Mario series[edit]
Paper Mario[edit]
During the events ofPaper Mario, Koopatrols patrolled Bowser's Castle andPeach's Castle after it was taken into the sky byBowser. During chapter intermissions where the player takes control ofPrincess Peach, they can be found patrolling most rooms of the castle. If Princess Peach is caught in the line of sight of a Koopatrol, she will be escorted back to her room. Later on in the game, two Koopatrols namedSpiky Tom and Spiky John participate in aHammer Bro by the name ofMr. Hammer's quiz show, the64th Trivia Quiz-Off. If Peach wins the quiz show, she wins aJammin' Jelly. Regardless if she wins or not, however, she will be rewarded theSneaky Parasol as a consolation prize. During Chapter 8, Koopatrols appear as enemies in Bowser's Castle. Two Koopatrols can also be fought inShy Guy's Toy Box if Princess Peach tells Bowser that Mario fears them, where they guard the treasure chest containing theDictionary.
In battle, Koopatrols have an unusually high defense stat of 3, but are vulnerable to being flipped over like an ordinary Koopa Troopa by either a ground-shaking move likeQuake Hammer or by ajump, thoughMario must have theSpike Shield badge equipped to successfully jump on them, due to the spikes on their helmets. While flipped over, a Koopatrol's defense is reduced to 0. They are capable of standing up immediately on their turn, though they cannot attack on the same turn. Koopatrols mainly attack by sliding into Mario with their shells, similar toKooper'sShell Toss. This move deals 4 damage, and is also used by Koopatrols as aFirst Strike in the overworld. They can also use a faster, stronger shell attack that deals 10 damage, though they must use an additional turn to becomeCharged before using this move, allowing it to be evaded with moves such asLady Bow'sOutta Sight. While Charged, a Koopatrol spins in its shell, preventing it from being flipped over and granting immunity to most status conditions.[2] Koopatrols can also perform a dance that calls in another Koopatrol as a reinforcement.
Paper Mario: The Thousand-Year Door[edit]
Koopatrols are found inRogueport Underground inPaper Mario: The Thousand-Year Door after Mario and his partners clear Chapter 5. They also appear as friendly characters inBowser's Castle at the end of Chapter 1. A stronger type of Koopatrol, theDark Koopatrol, is also found in this game inGlitzville and thePit of 100 Trials. Due to the game's different graphic style, they no longer have visible legs, with their feet and body being detached.
In battle, Koopatrols are somewhat weaker than inPaper Mario, but they have received several new moves. Their shell attack now hits both Mario and his partner, dealing 4 damage to each, similar to thePower Shell move. However, they sometimes charge into the front character alone with their helmet spike instead, which also deals 4 damage. Their charge-up move charges their attack power by only 2, and is followed by either their shell attack or helmet spike charge attack instead of a unique attack. Koopatrols are no longer immune to status conditions nor being flipped over while Charged, and they struggle for one turn before standing up when flipped over, instead of being able to stand up immediately. Koopatrols now summon additional Koopatrols as reinforcements by whistling and waving in place of their previous dance. Finally, Koopatrols are also able to retreat into their shells, becoming mostly invincible and immune to all status conditions in place of attacking, but they can still be flipped over by the usual methods while in this state, rendering them vulnerable and helpless.
While Koopatrols slide toward Mario in their shells as a First Strike in the overworld, they actually use their helmet spike charge attack instead once the battle begins, if it hits.
Super Paper Mario[edit]
Koopatrols appear again inSuper Paper Mario, where they, along with most of the Koopa Troop were brainwashed byNastasia into working forCount Bleck, and served as guards inCastle Bleck. They can also be found in Rooms 19 and 86 of theFlipside Pit of 100 Trials.
Koopatrols attack by ramming into the player. Their attacks are sudden and difficult to anticipate. There is another kind of Koopatrol that lives in theFlopside Pit of 100 Trials called aDark Koopatrol. It is the strongest Koopa enemy in the whole game.
Mario Pinball Land[edit]
Armored Koopas are enemies inMario Pinball Land. They are encountered in Bowser's Castle only. Armored Koopas can be defeated by being bashed into a wall, which crushes them.
Super Princess Peach[edit]
Koopatrols make a cameo appearance inSuper Princess Peach as statues on theBowser's Villa map. At the left side of the map, a statue can be seen holding a sword, while at the right side, there is a statue holding a spear. Every once in a while, two red pupils will appear in the statue's eyes, observe its surroundings, then vanish.
Statistics[edit]
Paper Mario[edit]
| Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Koopatrol | |||||||||
![]() | Max HP | 8 | Attack | 4 | Defense | 3 (standing), 0 (flipped) | |||
| Role | Common, boss | Type | Ground, Top-Spiky (normal), Ground (flipped) | Level | 25 | ||||
| Strong | None | Weak | None | Moves | Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (summon Koopatrol), Stand Up | ||||
| Sleep? | 50%, -1 (normal); 0%, 0 (charged) | Dizzy? | 75%, 0 (normal); 0%, 0 (charged) | Shock? | 75%, 0 (normal); 0%, 0 (charged) | ||||
| Shrink? | 70%, 0 (normal); 0%, 0 (charged) | Stop? | 80%, -1 (normal); 0%, 0 (charged) | Fright? | 60% (standing); 0% (flipped) | ||||
| Air Lift? | 75% | Hurricane? | 65% | Coins | 2 + 0-3 | ||||
| Items | Super Shroom | Run | 36 | Location(s) | Shy Guy's Toy Box,Bowser's Castle | ||||
| Tattle | This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario. | ||||||||
Paper Mario: The Thousand-Year Door[edit]
GameCube[edit]
| Paper Mario: The Thousand-Year Door enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| Koopatrol | ||||||||
![]() | Max HP | 6 | Attack | 4 | Defense | 2 | ||
| Location(s) | Rogueport Sewers | Role | Common | Level | 26 | |||
| Sleep? | 70% | Dizzy? | 75% | Confuse? | 75% | |||
| Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
| Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
| Gale Force? | 70% | KO? | 95% | Moves | Whistle (summons another Koopatrol), Charge Up (ATK+2), Spiky Headbutt (4), Power Shell (4 to Mario, partner), Flail (N/A), Get Up (Stops Being Flipped), Hide (Prevents damage, but not flipping) | |||
| Exp. points | 0 | Coins | 2 - 4 | Items | Courage Shell,Dried Shroom (drop only),Fright Mask (drop only),Honey Syrup (drop only),Maple Syrup (drop only),Mushroom (drop only),POW Block (drop only),Repel Cape,Super Shroom,Tasty Tonic (drop only),Thunder Rage,Volt Shroom (drop only),Close Call,Close Call P,Happy Heart (drop only) | |||
| Tattle Log #: 18 | Log | Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly. | ||||||
| Tattle | That's a Koopatrol. A Koopa Troopa who protects himself with spiked armor. Max HP is 6, Attack is 4, and Defense is 2. It attacks with its shell and with its head, then sometimes charges up for a fierce move. Plus, if you take too long to win, it'll call reinforcements. Yeah, sorta gnarly, huh? It's one of the worst of Bowser's guys. Koopa Troopas dream of being Koopatrols. ...Hey, and by the way, what do you think Bowser's doing now, anyway? Eating? | |||||||
Nintendo Switch[edit]
| Paper Mario: The Thousand-Year Door enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| Koopatrol | ||||||||
| Max HP | 6 | Attack | 4 | Defense | 2 | |||
| Location(s) | Rogueport Underground | Role | Common | Level | 28 | |||
| Sleep? | 70% | Dizzy? | 75% | Confuse? | 75% | |||
| Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
| Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
| Gale Force? | 70% | KO? | 95% | Moves | Whistle (summons another Koopatrol), Charge Up (ATK+2), Spiky Headbutt (4), Power Shell (4 to Mario, partner), Flail (N/A), Get Up (Stops Being Flipped), Hide (Prevents damage, but not flipping) | |||
| Exp. points | 0 | Coins | 2 - 4 | Items | Courage Shell,Dried Mushroom (drop only),Fright Mask (drop only),Honey Syrup (drop only),Maple Syrup (drop only),Mushroom (drop only),POW Block (drop only),Repel Cape,Super Mushroom,Tasty Tonic (drop only),Thunder Rage,Volt Mushroom (drop only),Close Call,Close Call P,Happy Heart (drop only) | |||
| Tattle Log #: 19 | Log | Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly. | ||||||
| Tattle | That's a Koopatrol. A Koopa Troopa who protects himself with spiked armor. Max HP is 6, Attack is 4, and Defense is 2. It attacks with its shell and with its head, then sometimes charges up for a fierce move. Plus, if you take too long to win, it'll call reinforcements. Yeah, sorta gnarly, huh? It's one of the worst of Bowser's guys. Koopa Troopas dream of being Koopatrols. Hey, and by the way, what do you think Bowser's doing now, anyway? Eating? | |||||||
Super Paper Mario[edit]
| Super Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Koopatrol | |||||||||
![]() | Max HP | 15 | Role | Common | Location(s) | Castle Bleck Entry (8-1),Castle Bleck Interior (8-3),Castle Bleck Inner Sanctum (8-4),Flipside Pit of 100 Trials (Rooms 19 and 86) | |||
| Attack | 3 | Card type | Common | ||||||
| Defense | 4 | Items | Card location(s) | Card Shop; Catch Card/SP | |||||
| Score | 800 | ||||||||
| Card description | The heavy-metal Koopatrol feels no remorse. It'll roll right over its own Koopa granny. But it's not well suited for aquatic operations. | ||||||||
| List of Catch Cards 12 13 14 | Tattle | That's a Koopatrol, a merciless minion wrapped in spikes and armor... Max HP is 15, Attack is 3, and Defense is 4. You better not try to stomp on it... Koopatrols tend to rush in and tackle, so watch out... Only the toughest Koopas are selected to join the elite Koopatrol guard... They have to sharpen those spikes every day. That's what it takes to be the best... | |||||||
Gallery[edit]
A Koopatrol in its shell inSuper Paper Mario
The Koopatrol'sCatch Card inSuper Paper Mario
Screenshot of a Koopatrol hiding in its shell in theNintendo Switch remake ofPaper Mario: The Thousand-Year Door
Naming[edit]
Koopatrols' name is a portmanteau of "Koopa" and "Patrol".
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | トゲノコ[3][4] Togenoko | Portmanteau of「刺」(toge, "spine") and「ノコノコ」(Nokonoko, "Koopa Troopa"); may incorporate「トゲゾー」(Togezō, "Spiny") | |
| Chinese(Simplified) | 喏库卫兵[?] Nuòkù Wèibīng | Koopa Guard | Paper Mario |
| 尖刺慢慢龟[?] Jiāncì Màn Man Guī | Spiked Koopa Troopa | The Thousand-Year Door remake | |
| Chinese(Traditional) | 尖刺慢慢龜[?] Jiāncì Màn Man Guī | Spiked Koopa Troopa | |
| Dutch | Koopatrol[?] | - | |
| French | Koopatrouille[?] | Koopatrol | |
| German | Koopatrouille[?] | Koopatrol | |
| Italian | Kooparmato[?] | Kooparmored (Armored Koopa) | |
| Korean | 가시엉금[?] Gasi Eonggeum | Spike Troopa | |
| Spanish | Koopatrullero[?] | Koopatrolman |
References[edit]
- ^November 2004.Nintendo Power Volume 185.Nintendo of America (American English). Page 117.
- ^Floogal.Paper Mario – Stat/Attack Guide.GameFAQs.
- ^Paper Mario From Japanese to English.The Mushroom Kingdom. Retrieved September 30, 2016.
- ^Super Mario Ball Shogakukan book. Retrieved September 30, 2016.








