King K. Rool (level)
Level | |
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King K. Rool | |
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World | K. Kruizer III |
Game | DK: King of Swing |
<<Directory of levels >> |
King K. Rool is the boss level of theK. Kruizer III inDK: King of Swing and the final level of the game. In this level,Donkey Kong battlesKing K. Rool to reclaim themedals for theJungle Jam Tournament.
Layout
King K. Rool flies in using a small spaceship and tells DK that he will have to beat him in a panel-climbing race to recover the medals. The race is a simple climb upwards, and if DK loses, then K. Rool will challenge him again. If DK wins the race, K. Rool says that it was "just practice" and that the real challenge is a battle on a group ofPeg Boards.
To damage King K. Rool, DK must hit him with an Attack by holding the and
buttons until he glows red. If DK hits K. Rool while Attacking, K. Rool will take damage. K. Rool can do the Attack as well, and can damage DK this way. If both of them collide while Attacking, they will be knocked back. DK must hit K. Rool four times before he is defeated and drops a medal. After DK collects the medal, he gets in K. Rool's spaceship and flies away as the K. Kruizer III explodes.
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | キングクルール[?] Kingu Kurūru | King K. Rool | |
Italian | King K. Rool[?] | - |