Kastle Kaos

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Level
Kastle Kaos
Kastle Kaos from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Level code7 - BOSS (SNES)
8 - BOSS (GBA)
WorldKaos Kore
GameDonkey Kong Country 3: Dixie Kong's Double Trouble!
BossKAOS
Baron K. Roolenstein
Music trackBig Boss Blues (SNES)
Boss Boogie (GBA)
Level progression
← Previous
Poisonous Pipeline
Next →
Stampede Sprint
Donkey Kong Country 3: Dixie Kong's Double Trouble! levels
“So, who owns the castle?”
Dixie Kong,Donkey Kong Country 3: Dixie Kong's Double Trouble!

Kastle Kaos is a large, looming castle and the boss level ofKaos Kore inDonkey Kong Country 3: Dixie Kong's Double Trouble! It is the main base-of-operations ofKAOS andBaron K. Roolenstein, and is whereDixie andKiddy Kong fight both of them.

Kastle Kaos features many towers, the highest of which emits a mysterious pink glow, and overlooks the lake and waterfalls of Kaos Kore. The castle itself is built out of light brown bricks. The exterior is mostly shown from official artwork, because it is only shown as a faint, birds-eye-view from the Kaos Kore map. In theGame Boy Advance port, the whole exterior was redesigned to be held together by green pillars with yellow spikes protruding across the castle. The interior of Kastle Kaos appears to be a small laboratory (possibly based onFrankenstein), featuring some control panels in front of a large window, a beaker, three shelves of books on the right wall, and chains that hang from the ceiling. There is also a red curtain on the right wall concealing a chamber. There are two large bulbs on each side of the room which at first serve at platforms, but are used to generate electricity later.

Layout[edit]

Dixie Kong in the boss fight with KAOS at Kastle Kaos in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Dixie about to hit KAOS with a barrel

TheKongs fight KAOS and Baron K. Roolenstein within a large room of the castle. ADK Barrel appears the start if the player enters the stage with only one Kong. Upon entering the castle, the Kongs are confronted by KAOS. Much like in hisfirst battle, KAOS tries to burn the Kongs using his exhaust flames. KAOS can take damage from having abarrel thrown at his head, causing the head to fly off and revealing another head. KAOS moves to the center of the arena and begins to launch bombs in an arc. A barrel appears on the other side and the Kongs must once again throw it at KAOS' head. After firing four bombs, KAOS ceases to function, and a hook comes to lift him away. In a reference toThe Wizard of Oz, the curtain rises up, revealing a control panel where Baron K. Roolenstein had been operating KAOS. If there is only one Kong, a DK Barrel will appear so that both Kongs are present during K. Rool's portion of the battle.

For K. Rool's part of the battle, he begins by using his remote to make twohandles to descend from the ceiling. He then starts hovering to the left and right. The Kongs can duck under him to avoid being hit. They must grab onto the handles to make barrels drop from the ceiling, then throw them at K. Rool'sPropellerpack to damage him. Each time he is hit, he will bounce around for a few seconds. After two hits, K. Rool uses his remote to change the layout of the stage, which now has three handles on the ceiling and a wooden platform above the bulb on the right. The bulbs start generating electricity, which covers the entire floor, making it no longer safe to traverse. The Kongs must jump across the handles while avoiding K. Rool. Pulling the handle on the far left spawns more barrels to hit K. Rool's Propellerpack with. Each hit causes K. Rool to fall into the flowing electricity, shocking him. After a fourth hit, K. Rool changes the layout again, with the wooden platform now moving to the left side and another one spawning to the right of it. This second platform continuously moves left and right. The Kongs must ride the platform to reach the handle on the right and supply themselves with more barrels. K. Rool changes the layout again after two more hits. The wooden platforms now remain stationary above the two bulbs, which now generate electricity in brief bursts roughly every three seconds rather than continuously. There are two handles that spawn barrels, and the Kongs must alternate pulling each handle to keep spawning more of them. The electricity destroys the barrels, so the Kongs must quickly grab them after the drop from the ceiling. After nine hits, K. Rool falls through the floor and drops aBonus Coin in defeat. KAOS's body drops down from the ceiling, andDonkey Kong andDiddy Kong fall out of it, revealing that they were being used as a power source for KAOS.Cranky then appears, saying he was not impressed by the Kongs' victory, which angers them.

If the Kongs return to this stage after completing it and beat Baron K. Roolenstein again, they are rewarded with abear coin instead of a Bonus Coin. If the Kongs defeat KAOS but lose to K. Rool, they do not fight KAOS again when re-entering the stage. KAOS only needs to be rematched if the player gets aGame Over or resets the game. In the Game Boy Advance version, KAOS cannot be fought again, and the level will always start with the fight against K. Rool if KAOS has already been defeated.

Gallery[edit]

Artwork[edit]

  • Dixie Kong and Kiddy Kong running from a pair of Buzzes outside Kastle Kaos

    Dixie Kong and Kiddy Kong running from a pair ofBuzzes outside Kastle Kaos

  • Interior design

    Interior design

Super Nintendo Entertainment System[edit]

  • Layout

    Layout

  • KAOS's second head flying off

    KAOS's second head flying off

  • KAOS's third head

    KAOS's third head

  • Baron K. Roolenstein revealing himself and bemoaning KAOS's defeat.

    Baron K. Roolenstein revealing himself and bemoaning KAOS's defeat.

  • Kiddy holding onto a handle to avoid the generated electricity below

    Kiddy holding onto a handle to avoid the generated electricity below

  • Donkey Kong and Diddy Kong being freed after defeating KAOS and K. Rool.

    Donkey Kong and Diddy Kong being freed after defeating KAOS and K. Rool.

Game Boy Advance[edit]

  • Layout

    Layout

  • The boss fight against K. Rool

    The boss fight against K. Rool

  • Baron K. Roolenstein revealing himself to the Kongs.

    Baron K. Roolenstein revealing himself to the Kongs.

  • Baron K. Roolenstein getting electrocuted.

    Baron K. Roolenstein getting electrocuted.

Names in other languages[edit]

LanguageNameMeaningNotes
Japanese復讐のマシン ボス カオス[?]
Fukushuu no Mashin Bosu Kaosu
Avenger Machine Boss KAOS
FrenchChâteau KAOS[?]Castle KAOS
GermanSchloss Kaos[?]Kaos Castle
ItalianKastello Kaos[?]Castle KAOS ("Kastello" is "Castello"(castle) with a "K")
SpanishKastillo de Kaos[?]Kastle of Kaos
Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) /Donkey Kong Country 3 (GBA)
CharactersProtagonistsDixie KongKiddy KongFunky KongWrinkly KongSwanky KongCranky Kong
PrisonersBanana BirdsBanana QueenDonkey KongDiddy KongCandy KongaLanky KongaTiny KongaChunky Konga
Animal FriendsEllieEnguardeParrySquawksSquitterQuawks
Brothers BearBacheloraBaffleBarnacleBarterBazaarBazookaBennyBjörnBlizzardBlueBlunderBoomerBrambleBrash
BossesBelchaArichSquirtKAOSBleakBarbosKroctopusaBaron K. Roolenstein
EnemiesBazukaBazzaBooty BirdBounty BassBristlesBuzzGleamin' BreamKarbineKiller beesKlaspKnik-KnakKnockaKobbleKocoKoinKoindozerKopterKrackaaKremling (boater)aKrimpKrocKrumpleKuchukaKuff 'n' KloutLemguinLurchinMinkeyMissile shellNibblaNidRe-KoilSkiddaSneekSwoopy
ItemsBananaBanana BunchBowling ballBear coinBonus CoinBox of chocolatesaCogDK Coin • Extra-Life Balloon (red ·green ·blue) •Flupperius Petallus PongusGreen bananaK-O-N-G LettersMirrorNo.6 wrenchPatchPresentRoseaShellSkiStar
ObjectsAnimal BarrelAnimal crateAuto-Fire BarrelBarrelBarrel ShieldBonus BarrelBoo BarrelBooster BarrelBubbling cauldronChairliftCrateDK BarrelFuel DrumHandleIgnition BarrelInvincibility BarrelLevel FlagMetal doorMineaPropellerpackRipsawRockRocketStar BarrelSteel BarrelSwitch BarrelTNT BarrelTobogganTracker BarrelTrapdoorTumbling barrelWarp BarrelWaterfallWheel
LevelsLake OrangatangaLakeside LimboDoorstop DashTidal TroubleSkidda's RowMurky MillBelcha's Barn
Kremwood ForestBarrel Shield Bust-UpRiverside RaceSqueals on WheelsSpringin' SpidersBobbing Barrel BrawlArich's Ambush
Cotton Top CoveBazza's BlockadeRocket Barrel RideKreeping KlaspsTracker Barrel TrekFish Food FrenzySquirt's Showdown
MekanosFire-Ball FrenzyDemolition Drain-PipeRipsaw RageBlazing BazukasLow-G LabyrinthKaos Karnage
K3Krevice KreepersTearaway TobogganBarrel Drop BounceKrack Shot KrocLemguin LungeBleak's House
Razor RidgeBuzzer BarrageKong-Fused CliffsFloodlit FishPot Hole PanicRopey RumpusBarbos's BarrierbKroctopus Krusha
PacificaaDingy Drain-PipeaStormy SeasaSunken SpruceaCliffside BlastaRipcurl ReefaSurf's UpaBarbos's Barrier
Kaos KoreKonveyor Rope KlashCreepy CavernsLightning LookoutKoindozer KlamberPoisonous PipelineKastle Kaos
KrematoaStampede SprintCriss Kross CliffsTyrant Twin TussleSwoopy SalvoRocket RushKnautilus
Music"Fanfare" • "Crazy Calypso" • "Northern Kremisphere" • "Hangin' at Funky’s" • "Get Fit A-Go-Go" • "Brothers Bear" • "Sub-Map Shuffle" • "Swanky's Sideshow" • "Cranky’s Showdown" • "Showdown Win" • "Showdown Lose" • "Bonus Time" • "Bonus Win" • "Bonus Lose" • "Stilt Village" • "Mill Fever" • "Jangle Bells" • "Frosty Frolics" • "Treetop Tumble" • "Enchanted Riverbank" • "Hot Pursuit" • "Water World" • "Cascade Capers" • "Nuts and Bolts" • "Pokey Pipes" • "Rockface Rumble" • "Jungle Jitter" • "Cavern Caprice" • "Rocket Run" • "Boss Boogie" • "Crystal Chasm" • "Krematoa Koncerto" • "Big Boss Blues" • "Mama Bird" • "Chase" • "Baddies on Parade" • "Game Over"
MiscellaneousAsk Uncle TuskBarrel-BlastapaloozaCold Crossword ChallengeDonkey Kong Country 3 ChallengeDonkey Kong Country 3: Dixie Kong's Double Trouble! Original SoundtrackDonkey Kong Country TrilogyGalleryGlitchesMultimediaNintendo Music (soundtrack) •NsiderPre-release and unused contentQuotesRare - Donkey Kong Country 3: Dixie's Double TroubleSound test (GBA) •StaffSuper Donkey Kong 3 (Petit Maze)Super Donkey Kong 3: Mysterious Kremis Island Original Soundtrack
a Exclusive to the Game Boy Advance version
b Barbos's Barrier was moved to Pacifica in the Game Boy Advance version