K. Kruizer III
| K. Kruizer III | |||||||
|---|---|---|---|---|---|---|---|
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| Game | DK: King of Swing | ||||||
| Number of levels | 5 | ||||||
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TheK. Kruizer III is an airship owned byKing K. Rool inDK: King of Swing, the third in a line of aircrafts built by him and theKremling Corps. It also serves as the fifth and final world, and the boss is King K. Rool.Donkey Kong (orDiddy Kong in Diddy Mode) can access the world after they defeatSassy Squatch in theIce World. The K. Kruizer III was preceded by theKremling craft fromDonkey Kong 64 and the originalFlying Krock fromDonkey Kong Country 2: Diddy's Kong Quest andDonkey Kong Land 2. The K. Kruizer III is later succeeded by theKing Kruizer IV inDK: Jungle Climber. The K. Kruizer III is a large aircraft, with heavy artillery on the outside andspike traps on the inside. The design and colors are modeled after King K. Rool. The only way forDonkey Kong to get on the ship itself is by using aBooster Barrel in the first level, then in the second level, he must avoid the artillery. By the third level, Donkey Kong enters the hull of the ship, which is filled with spikes. The fourth level takes place in the engine of the ship, which hascannons and fast movingpegs.
After defeating K. Rool, Donkey Kong jumps into a flying carrier, with all themedals in a large barrel. He gets out of the K. Kruizer III, and parts of the airship explode before the entire K. Kruizer III falls from the sky.
Getting a bronze, silver, and gold medal from the respective levels unlocks Climbing Race 4 in Jungle Jam mode.
Levels[edit]
| Name | Description | Medal |
|---|---|---|
![]() Booster Barrel Skyway | The initial level of K. Kruizer III does not take place on the actual ship; Donkey Kong must fly up to the ship via aBooster Barrel, as the name of the level implies. He must avoid theZingers,Mini-Neckys, andspike balls in the airspace while flying. | Bronze |
![]() K. Kruizer III Artillery | The second stage of K. Kruizer III takes place in its exterior. Donkey Kong must climbPeg Boards and avoid the incoming fire of the ship's fireballs. Some of the cannons will aim at DK himself, and there are more often then not multiple cannons firing at once, so he must dodge carefully. | Silver |
![]() K. Kruizer III Hull | Donkey Kong goes inside of the airship in this level. The hull is a precarious location, with spike pits and spike balls littered throughout the stage. DK climbs up conveyor belts and valves, both of which are reminiscent of previous levels in prior worlds. | Gold |
![]() K. Kruizer III Engine | The last normal level ofKing of Swing, K. Kruizer III Engine takes place within the engine room of the ship. DK must evade fireballs from cannons and spike balls as he must destroyQuestion Barrels to advance in the first segment of the area. The second area involves DK climbing fast moving individual pegs up the room. A Booster Barrel can be ridden to find a gold medal in the room. | Gold |
![]() Boss level:King K. Rool | The confrontation with King K. Rool begins with him challenging Donkey Kong to a race up some peg boards. When DK wins the race, K. Rool will claim he was "just getting warmed up", and the actual fight will begin. More Peg Boards are provided as K. Rool fights DK. He will use a charge attack much like DK can, and can only be hit when he is not in mid charge. | Gold |
Gallery[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | キングクルーザーIII[?] Kingu Kurūzā Surī | King Kruizer III | |
| Italian | Korazzata K. III[?] | Battleship K. III | |
| Spanish | Destruktor K.III[?] | From "destructor" (destroyer) |










