Jump-Rope Challenge
- “The Jump-Rope Challenge in ourMetro Kingdom is zippy-skippy!”
- —New Donker,Super Mario Odyssey
TheJump-Rope Challenge is aminigame that appears inSuper Mario Odyssey. The minigame takes place in theMetro Kingdom near the Main Street Entrance. There, twoNew Donkers are spinning a jump rope, and they inviteMario to tryjumping over it. The goal is to jump over the rope as many times as possible. This minigame starts off slow, but after every five jumps, the New Donkers rotate the rope faster until 50 jumps, where the speed stops increasing. Starting from the Version 1.2.0 update, the speed becomes variable starting at 110 jumps. If Mario touches the rope or goes outside the area with the rope, the action counts as a "MISS" and ends the minigame. When Mario backs up far enough, the New Donkers resume spinning the rope and Mario can restart. There are twoPower Moons that can be obtained from this minigame: the "Jump-Rope Hero" Power Moon for jumping at least 30 times, and the "Jump-Rope Genius" Power Moon for jumping at least 100 times. After every 100 jumps, cheering from a crowd can be heard.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | なわとびチャレンジ[?] Nawatobi Charenji | Jump-Rope Challenge | |
| Chinese(Simplified) | 跳绳挑战[?] Tiàoshéng tiǎozhàn | Jump-Rope Challenge | |
| Chinese(Traditional) | 跳繩挑戰[?] Tiàoshéng tiǎozhàn | Jump-Rope Challenge | |
| French | Corde à sauter[?] | Jump-Rope | |
| Italian | Salto della corda[?] | Rope jumping | |
| Korean | 줄넘기 챌린지[?] Julleomgi Chaellinji | Jump-Rope Challenge | |
| Spanish(Latin American) | Desafío de la cuerda[?] | Rope challenge | |
| Spanish(European) | Desafío de la comba[?] | Jump-Rope challenge |
Notes[edit]
- If the player performs theTalkatoo glitch in a certain way, the Jump-Rope Challenge can be cheated to reach 99,999 jumps.[1]

