Irate Eight

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Level
Irate Eight
The Squiddicus attacking the Kongs in the level Irate Eight in Donkey Kong Country: Tropical Freeze.
Level code4-4
WorldSea Breeze Cove
GameDonkey Kong Country: Tropical Freeze
Music trackIrate Eight
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Irate Eight is the fourth level ofSea Breeze Cove inDonkey Kong Country: Tropical Freeze and its Nintendo Switchport of the same name. It is another underwater level, and also features the return ofSquiddicus fromDonkey Kong Country Returns.

The music heard as soon as the Kongs enter the water is an arrangement of "Aquatic Ambience" fromDonkey Kong Country and "Lockjaw's Saga" fromDonkey Kong Country 2: Diddy's Kong Quest, which later dissolves into a full arrangement of the latter further into the level. The song that plays during the Squiddicus chase sequences is a track named after the level, "Irate Eight", building up to a more intense arrangement of the melody from "Lockjaw's Saga".

InTime Attack mode, a time of 2:45.00 is required to get a gold medal, a time of 3:15.00 for silver, and a time of 3:43.00 for bronze.

Overview[edit]

The start of the level is very similar to that ofAmiss Abyss, as the Kongs begin in a cave before entering the water. This time, the Kongs can take a vine down or simply dive into the water. Common hazards found underwater includeproximity mines, which explode and release shrapnel if the Kongs get close to one, and spikes. Past the mines and spikes found shortly after submerging into the water, the Kongs will find a chain blocking the path, which can be broken through using aCorkscrew. After swimming past multipleFinleys, the Kongs will again find their path blocked by four mines. To clear the way, the Kongs must get close to the leftmost one to set it off, which in turn sets off a chain reaction, eliminating the rest of the mines. After passing through, there is atreasure chest that holds aflying banana, as well as threeMama Saws swimming back and fourth. To get past the fish, the Kongs must attack them from their vulnerable backsides, while they are facing right. The Kongs will then enter a current that lightly pushes them back, while also sending several mines floating towards them. The first checkpoint is found after the current.

Shortly after crossing the checkpoint, a tremor causes several spike-covered rocks to fall from the ceiling. When the Kongs reach a wall with aDX Barrel, Squiddicus will suddenly appear from the background, tear down the wall with its arms and cause a flood of ink to rise from the bottom, forcing the Kongs to swim upwards. Along the way, they must dodge spikes, mines, large falling rocks covered in spikes, and Squiddicus' arms as they poke out from the side walls. Eventually, the Kongs must enter a series of timedBarrel Cannon launches, which lead them to the next checkpoint.

Squiddicus can now be seen lurking behind the wall in the background, during which it will poke its arms through the wall and move them around in an attempt to hurt the Kongs. After passing the third checkpoint, the Kongs will launch out of two Barrel Cannons and arrive directly in front of Squiddicus, initiating another chase. While also maneuvering past falling mines, the Kongs must avoid Squiddicus' arms that wrap around the walls. Falling spike-covered rocks will then start to sink from the top, followed by arms poking through from the sides. As the Kongs approach the surface, Squiddicus will begin to push the two walls together. The Kongs will eventually reach a pair of Barrel Cannons that take them to the surface, where Squiddicus will meet them, and into another pair of cannons that are pointed at each other. Between the cannons, there are three large, chained mines swinging towards and away from the camera. The Kongs must launch out when the chains are aligned with the cannons to detach the mines and drop them onto Squiddicus. After all three mines have detached, Squiddicus will disappear into the water, and theSlot Machine Barrel will appear between the two cannons.

Collectibles[edit]

KONG Letters[edit]

  • K: Between two circling mines.
  • O: Obtained by launching out of the moving Barrel Cannon once it is horizontally aligned with the next one.
  • N: In the center of four Pufftups swimming in a circular motion.
  • G: To the right of the falling mines in the second chase sequence.

Puzzle Pieces[edit]

  1. If the Kongs climb up the vine at the start of the level, they will find aBonus Area. Collecting all of thebananas here reveals the Puzzle Piece.
  2. Above the four mines is a small alcove obscured by a wall, which reveals eightBanana Bunches upon entering it. Collecting all of them will make the Puzzle Piece appear in the center.
  3. Obscured by a wall to the right shortly after breaking through the chain during the first chase sequence.
  4. Above the first arm that moves 180°, there is an entrance to another Bonus Area that holds the Puzzle Piece.
  5. Obscured by a wall on the right side above the arms that poke through the walls during the second chase sequence.

Enemies[edit]

Naming[edit]

Internal names[edit]

GameFileNameMeaning

Donkey Kong Country: Tropical Freezecontent/Worlds/w04_ocean/l04_ocean_octopus.pakl04_ocean_octopus.pakOcean Level 4: Octopus

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseいかりの8本足[?]
Ikari no Happon Ashi
Angry Eight Legs
FrenchTerreur tentaculaire[?]Sprawling Terror
GermanTentaklos[?]A play on "Tentakel," meaning tentacle
ItalianTentacoli Tenaci[?]Tenacious Tentacles
SpanishTentáculos temibles[?]Fearsome Tentacles
Donkey Kong Country: Tropical Freeze (Wii U) /Donkey Kong Country: Tropical Freeze (Nintendo Switch)
CharactersPlayableDonkey KongDiddy KongDixie KongCranky KongFunky Kong*
SupportingDon ZunānaFunky KongProfessor ChopsRambiSquawksTawks*
BossesPompySkowlBa-BoomFuguBashmasterLord Fredrik
OtherBig Squeekly • Goats •MuglySkittlerSnippys
EnemiesSnowmadTucks (Archy ·Archy (fire) ·Big Sphen ·Boom Bird ·Painguin Tucks ·Papa Painguin ·Pengatcha 1-gō ·Pointy Tucks ·Soary ·Speedy Tucks ·Speedy Tuff Tucks ·Trench Tucks ·Tuff Tucks) •Fluff (Harey ·Harold ·Tuff Fluff) •Hootz (Blue Hootz ·Hot Hootz ·Puffton ·Tuffton) •Ice dragonLemmingtonWaldough (Chum Chucker Charlie ·Fish Poker Pops ·Walbrick ·Walnut)
OtherBounceliskBuckyBuffaloaferBuzzyCarnivorous Plantlife (Venus Trap Platform ·Chompette) •Cheesy ChesterChompasaurusDozyElectrified AnemoneFinley (Blue Finley ·Green Finley ·Red Finley) •Flaming Falling Totem PoleFritzGordoGreen fishHermit crabHorror GillsJellyfishLarge MimicMama SawMimicMonocle MonicaPorcupalPufftupPunch PiranhaPunchy PaddySchnautzelSea UrchinSnagglesSour DodoSquiddicusSwooper DooperThug SlugToucan'tWild WendellYellow Snaggles
ObjectsItemsBananaBanana BunchBanana CoinBanana JuiceBlue BalloonCapsule Toy MachineCrash GuardFlying bananaGold HeartGreen BalloonHeartHeart BoostKONG LettersMysterious relicPuzzle PieceRed Balloon
ProjectilesBarrelKong BarrelWater SackWatermelon Fuse Bomb
MiscellaneousBarrel CannonBlast BarrelBellBurlap Hanging SackClimbing grassCollapsible Underwater GrassCracked BlockCurrentItem containerItem HandlePile of leavesPurple Flower PlatformRambi CrateRolling leafSlot Machine BarrelSnowflake ShieldSpinning PlatformSpring PlatformSwinging vineVine-Triggered PlatformZip-Line Vine
VehiclesLog CanoeMine CartRocket Barrel
ObstaclesAvalancheChunk of iceElectroidFireFireballFire FloorGiant Spiked NutHanging TNTIcicleProximity mineSnowballSnowflakeSting TentacleTornadoVolcanic debris
MovesCane BounceCartwheel AttackChargeClingCorkscrewGround Pound (Popgun Pound) •Helicopter SpinRanged attackRoll Attack
LevelsLost Mangroves1-1:Mangrove Cove • 1-2:Shipwreck Shore • 1-3:Canopy Chaos • 1-4:Trunk Twister • 1-A:Zip-Line Shrine • 1-B:Busted Bayou • 1-K:Swinger Flinger • 1-BOSS:Big Top Bop
Autumn Heights2-2:Windmill Hills • 2-2:Mountain Mania • 2-3:Horn Top Hop • 2-4:Sawmill Thrill • 2-5:Alpine Incline • 2-6:Wing Ding • 2-A:Crumble Cavern • 2-B:Rodent Ruckus • 2-K:Bopopolis • 2-BOSS:Mountaintop Tussle
Bright Savannah3-1:Grassland Groove • 3-2:Baobab Bonanza • 3-3:Frantic Fields • 3-4:Scorch 'n' Torch • 3-5:Twilight Terror • 3-6:Cannon Canyon • 3-A:Rickety Rafters • 3-B:Bramble Scramble • 3-K:Precarious Pendulums • 3-BOSS:Triple Trouble
Sea Breeze Cove4-1:Deep Keep • 4-2:High Tide Ride • 4-3:Amiss Abyss • 4-4:Irate Eight • 4-5:Sea Stack Attack • 4-6:Current Capers • 4-A:Rockin' Relics • 4-B:Shoal Atoll • 4-K:Spinning Spines • 4-BOSS:Fugu Face-Off
Juicy Jungle5-1:Harvest Hazards • 5-2:Reckless Ride • 5-3:Fruity Factory • 5-4:Panicky Paddles • 5-5:Jelly Jamboree • 5-6:Frosty Fruits • 5-A:Beehive Brawl • 5-B:Jammin' Jams • 5-K:Platform Problems • 5-BOSS:Punch Bowl
Donkey Kong Island6-1:Homecoming Hijinxs • 6-2:Seashore War • 6-3:Aqueduct Assault • 6-4:Blurry Flurry • 6-5:Forest Folly • 6-6:Cliffside Slide • 6-7:Frozen Frenzy • 6-8:Meltdown Mayhem • 6-A:Dynamite Dash • 6-B:Icicle Arsenal • 6-K:Slippy Spikes • 6-BOSS:Volcano Dome
Secret Seclusion7-1:Levitation Station • 7-2:Rocket Rails • 7-3:Crazy Clouds
MiscellaneousExtrasLord Fredrik's horn
Further infoGalleryMediaStaff
* Exclusive toDonkey Kong Country: Tropical Freeze for theNintendo Switch
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