Inn
- “In fact, I highly recommend the inn, particularly if you find yourHP running low. Just drop on INN! Ho ho!”
- —Toadsworth,Paper Mario: The Thousand-Year Door
Inns appear inRPGs of theSuper Mario franchise as places whereMario and hisparty members, for a small fee, can go to sleep to refill their stats such asHP,FP (orBP in theMario & Luigi series), and, exclusively in the first two entries of thePaper Mario series,SP. The price varies by location; inns located in places visited later in the game usually have higher prices.
History[edit]
Super Mario RPG[edit]
InSuper Mario RPG: Legend of the Seven Stars and itsremake, inns are generally distinguished by a spinningstar sign. The inns atMarrymore andNimbus Land offer extra services or goods (usually netting the player a rare item, or at least granting a chance of getting one) in exchange for an additional fee.
Paper Mario series[edit]
Paper Mario series[edit]
Paper Mario'sToad Houses serve the same function as inns, with the main difference being that they are free of charge.
Paper Mario: The Thousand-Year Door[edit]
InPaper Mario: The Thousand-Year Door, an inn can be found in almost every settlement, and are identified by a sign on the building depicting a bed. UnlikePaper Mario, Mario will need to paycoins in order to stay the night. Each inn has their own price, but they will allow Mario to stay the night for free in exchange for anInn Coupon. Some inns will leave out food while Mario is resting that can be collected once he awakens. If Mario sleeps in an inn 50 times, the innkeeper will throw a celebration and hire aCameraman Lakitu to photograph the occasion. The innkeeper will reward Mario for his patronage with 200coins.
The Great Tree does not have an inn, but HP and FP can be recovered using aRecovery Block near the entrance.Glitzville also lacks an inn, but HP and FP can be recovered for free by using the beds in theGlitz Pit locker rooms and the champion's room. Mario can also use a bed in Cabin #5 while traveling on theExcess Express. Unlike inns however, none of these options (except for the bed in the champion's room) will recoverStar Power.
There are inns in the following locations:
Location | Name | Cost | Notes | Interior |
---|---|---|---|---|
Rogueport Plaza | Podley's Place | 5 Coins | ![]() | |
Petalburg | Petalburg Inn | 5 Coins | ![]() | |
Twilight Town | Twilight Inn | 10 Coins | APeachy Peach will be left for Mario when he awakens | ![]() |
Keelhaul Key | Seaside Shanty | 10 Coins | ![]() | |
Poshley Heights | Royal Poshley Park Tower | 30 Coins | AnOmelette Meal will be left for Mario when he awakens | ![]() ![]() ![]() |
Fahr Outpost | Fahr Outpost Inn | 15 Coins | Space Food will be left for Mario when he awakens | ![]() |
Super Paper Mario[edit]
Inns also appear inSuper Paper Mario, where, like inPaper Mario: The Thousand-Year Door, they may provide bonus items to the player. However, they are much less prevalent (appearing only inFlipside andFlopside), due to the high frequency of? Blocks containing HP-restoringMushrooms (as well asSuper Mushrooms andUltra Mushrooms). They are once again marked with a bed sign.
Mario & Luigi: Dream Team[edit]
There are two inns inMario & Luigi: Dream Team: one inPi'illo Castle, and the other inWakeport, called the Wakehaus. Both of these inns cost ten coins to stay in, and they fully recover Mario andLuigi's HP and BP. Each time Mario and Luigi stay at the Wakeport inn, they are given one item by the owner in the following order: aMushroom, aTaunt Ball, aSyrup Jar, aBoo Biscuit, and aNut. After giving the last item, the owner no longer gives items to Mario and Luigi if they stay at the inn again.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Yadoya | Inn | |
Chinese (simplified) | 旅馆[?] Lǚguǎn | Inn | |
Chinese (traditional) | 旅館[?] Lǚguǎn | Inn | |
Dutch | hotel[?] | - | |
French | auberge[?] | hostel | |
German | Gasthaus[?] | Guesthouse | |
Italian | Locanda[2] / locanda | inn | |
Korean | 여관[?] Yeogwan | Inn | |
Spanish | posada[?] | inn |