High Tide Ride

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Level
High Tide Ride
Screenshot of Donkey Kong Country: Tropical Freeze.
Level code4-2
WorldSea Breeze Cove
GameDonkey Kong Country: Tropical Freeze
Level progression
← Previous
Rockin' Relics (secret)
Deep Keep
Next →
Amiss Abyss
Donkey Kong Country: Tropical Freeze levels

High Tide Ride is the second level ofSea Breeze Cove inDonkey Kong Country: Tropical Freeze and its Nintendo Switchport of the same name. It is the thirdminecart level in the game, and the only one that parallel tracks appear in. The player must constantly switch between these tracks by tiltingControl Stick/Control Stick left or right while pressingA Button/A Button/Single Joy-Con Right Button to avoid certain obstacles. For the majority of the level, rather than have a side-scrolling view, the camera is positioned at an angle, allowing the player to see the tracks more easily.

The music used in the first portion of the level is a slight variation of the title screen music of the game, but dissolves into an original song as the Kongs enter the cave.

InTime Attack mode, a time of 2:11.00 is required to get a gold medal, a time of 2:12.00 for silver, and a time of 2:13.00 for bronze.

Overview[edit]

Screenshot of Donkey Kong Country: Tropical Freeze.
Donkey Kong andDiddy Kong on the minecart before entering the cave.

The level begins on a sandy area full of cargo crates, with a rock wall to the left. Just beyond the two wooden platforms, which are suspended in the air by ropes, is aBarrel Cannon that launches the Kongs onto the minecart. While traveling down the path, the Kongs must jump along parts of a broken railway track levitated bywater spouts and avoid twoSnaggles en route to the first checkpoint, which is elevated above the rails. Shortly after that, the camera shifts to an over-the-shoulder view as Kongs ride down a steep slope and into an underwater ruins, where they must jump over aBlue Hootz and reach a gate opening the way to a set of three parallel tracks. The Kongs must jump between lanes to avoid crashing into the wooden barricades and falling off the end of a track, along with more Blue Hootzes.

High Tide Ride
Overhead view of Donkey Kong avoiding weights on tracks

After the paths converge, just before the next gate, aHorror Gills suddenly appears from the water and eats out part of the track, forcing the Kongs to jump over the resulting gap. The ruins area is separated into long rooms that are each closed off by a brown circular door that automatically opens when the Kongs approach it. In the next few rooms, the Kongs must jump between a few more pairs of parallel tracks and dodge multiple wooden panels that move left and right, blocking one of the paths. The Kongs eventually reach the next checkpoint, where the camera returns to a side-scrolling view. During this section, large stone blocks drop from the ceiling, forming a track for the Kongs. They must also duck under spiked blocks that drop down. Near the end of the short sequence, the platforms get smaller, and the Kongs must avoid the Snaggles which start appearing between the gaps. After launching out of a Barrel Cannon, the camera reverts to an angled view as the Kongs must jump along a series of more tracks levitated by water spouts, walls to dodge, and another Horror Gills taking a bite out of the track. The next few rooms do not have anything except rails suspended above the pit by water spouts.

Shortly after the third checkpoint, the Kongs will enter a Barrel Cannon that takes them to a set of five parallel tracks, while the camera pans to an overhead view. Several weights drop onto the tracks, forcing the Kongs to switch tracks constantly. After the paths converge, the minecart moves across a few bumpy segments before derailing into the pit and throwing the Kongs onto a platform with theSlot Machine Barrel.

Collectibles[edit]

KONG Letters[edit]

  • K: Obtained by jumping off the higher of the two rail tracks shortly after the first water spout.
  • O: On the left parallel path just after the first set of parallel tracks converge.
  • N: Above a pair of Blue Hootzes a short distance after launching out of a Barrel Cannon that opens a gate.
  • G: Found on the second track from the left of the five parallel tracks.

Puzzle Pieces[edit]

  1. Underneath the first platform at the start is a Barrel Cannon leading to aBonus Area. The Kongs must use thevines here to collect all of thebananas to earn the Puzzle Piece.
  2. Found on the edge of the track just past the barricade, after jumping past a pair of Snaggles.
  3. Revealed after collecting all of the bananas on the first set of parallel tracks.
  4. Revealed after collecting all of the bananas in the section with the moving wooden panels.
  5. Near a lone stone block that falls from the ceiling and sinks into the water.

Enemies[edit]

Naming[edit]

Internal names[edit]

GameFileNameMeaning

Donkey Kong Country: Tropical Freezecontent/Worlds/w04_ocean/l02_ocean_minecart.pakl02_ocean_minecart.pakOcean Level 2: Minecart

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseレフト・ライト・トロッコ[?]
Refuto Raito Torokko
Left-Right Minecart
FrenchMines sous-marines[?]Underwater Mines
GermanAquattack[?]Portmanteau ofaqua andattack.
ItalianScorrazzata Subacquea[?]Underwater Scamper
SpanishRaíles hostiles[?]Hostile Rails
Donkey Kong Country: Tropical Freeze (Wii U) /Donkey Kong Country: Tropical Freeze (Nintendo Switch)
CharactersPlayableDonkey KongDiddy KongDixie KongCranky KongFunky Kong*
SupportingDon ZunānaFunky KongProfessor ChopsRambiSquawksTawks*
BossesPompySkowlBa-BoomFuguBashmasterLord Fredrik
OtherBig SqueeklyFish • Goats •MuglySkittlerSnippys
EnemiesSnowmadTucks (Archy ·Archy (fire) ·Big Sphen ·Boom Bird ·Painguin Tucks ·Papa Painguin ·Pengatcha 1-gō ·Pointy Tucks ·Soary ·Speedy Tucks ·Speedy Tuff Tucks ·Trench Tucks ·Tuff Tucks) •Fluff (Harey ·Harold ·Tuff Fluff) •Hootz (Blue Hootz ·Hot Hootz ·Puffton ·Tuffton) •Ice dragonLemmingtonWaldough (Chum Chucker Charlie ·Fish Poker Pops ·Walbrick ·Walnut)
OtherBounceliskBuckyBuffaloaferBuzzyCarnivorous Plantlife (Venus Trap Platform ·Chompette) •Cheesy ChesterChompasaurusDozyElectrified AnemoneFinley (Blue Finley ·Green Finley ·Red Finley) •Flaming Falling Totem PoleFritzGordoGreen fishHermit crabHorror GillsJellyfishLarge MimicMama SawMimicMonocle MonicaPiranhaPorcupalPufftupPunchy PaddySchnautzelSea UrchinSnagglesSour DodoSquiddicusSwooper DooperThug SlugToucan'tWild WendellYellow Snaggles
ObjectsItemsBananaBanana BunchBanana CoinBanana JuiceBlue BalloonCapsule Toy MachineCrash GuardFlying bananaGold HeartGreen BalloonHeartHeart BoostKONG LettersMysterious relicPuzzle PieceRed Balloon
ProjectilesBarrelKong BarrelWater SackWatermelon Fuse Bomb
MiscellaneousBarrel CannonBlast BarrelBellBurlap Hanging SackClimbing grassCollapsible Underwater GrassCracked BlockCurrentItem containerItem HandlePile of leavesPurple Flower PlatformRambi CrateRolling leafSlot Machine BarrelSnowflake ShieldSpinning PlatformSpring PlatformSwinging vineVine-Triggered PlatformZip-Line Vine
VehiclesLog CanoeMine CartRocket Barrel
ObstaclesAvalancheChunk of iceElectroidFireFireballFire FloorGiant Spiked NutHanging TNTIcicleProximity mineSnowballSnowflakeSting TentacleTornadoVolcanic debris
MovesCane BounceCartwheel AttackChargeClingCorkscrewGround Pound (Popgun Pound) •Helicopter SpinKong POWRanged attackRoll AttackWater Skip
LevelsLost Mangroves1-1:Mangrove Cove • 1-2:Shipwreck Shore • 1-3:Canopy Chaos • 1-4:Trunk Twister • 1-A:Zip-Line Shrine • 1-B:Busted Bayou • 1-K:Swinger Flinger • 1-BOSS:Big Top Bop
Autumn Heights2-1:Windmill Hills • 2-2:Mountain Mania • 2-3:Horn Top Hop • 2-4:Sawmill Thrill • 2-5:Alpine Incline • 2-6:Wing Ding • 2-A:Crumble Cavern • 2-B:Rodent Ruckus • 2-K:Bopopolis • 2-BOSS:Mountaintop Tussle
Bright Savannah3-1:Grassland Groove • 3-2:Baobab Bonanza • 3-3:Frantic Fields • 3-4:Scorch 'n' Torch • 3-5:Twilight Terror • 3-6:Cannon Canyon • 3-A:Rickety Rafters • 3-B:Bramble Scramble • 3-K:Precarious Pendulums • 3-BOSS:Triple Trouble
Sea Breeze Cove4-1:Deep Keep • 4-2:High Tide Ride • 4-3:Amiss Abyss • 4-4:Irate Eight • 4-5:Sea Stack Attack • 4-6:Current Capers • 4-A:Rockin' Relics • 4-B:Shoal Atoll • 4-K:Spinning Spines • 4-BOSS:Fugu Face-Off
Juicy Jungle5-1:Harvest Hazards • 5-2:Reckless Ride • 5-3:Fruity Factory • 5-4:Panicky Paddles • 5-5:Jelly Jamboree • 5-6:Frosty Fruits • 5-A:Beehive Brawl • 5-B:Jammin' Jams • 5-K:Platform Problems • 5-BOSS:Punch Bowl
Donkey Kong Island6-1:Homecoming Hijinxs • 6-2:Seashore War • 6-3:Aqueduct Assault • 6-4:Blurry Flurry • 6-5:Forest Folly • 6-6:Cliffside Slide • 6-7:Frozen Frenzy • 6-8:Meltdown Mayhem • 6-A:Dynamite Dash • 6-B:Icicle Arsenal • 6-K:Slippy Spikes • 6-BOSS:Volcano Dome
Secret Seclusion7-1:Levitation Station • 7-2:Rocket Rails • 7-3:Crazy Clouds
MiscellaneousExtrasFunky Kong's surfboard*Lord Fredrik's horn
Further infoGalleryMultimediaStaff (Switch)
RelatedPlay Nintendo activitiesA matching game to flip overCan’t-miss gamesThe multiplayer wayWhich Kong could fit your style?Who’s that toy?
* Exclusive toDonkey Kong Country: Tropical Freeze for theNintendo Switch