Gold Ring
- This article is about the golden rings fromNew Super Mario Bros. 2. For the item fromPaper Mario: The Thousand-Year Door, seeGold Ring (item). For the accessory fromMario & Luigi: Bowser's Inside Story, seeList of clothing in Mario & Luigi: Bowser's Inside Story § Gold Ring.
- Not to be confused withcoin ring orRing (projectile).
| Gold Ring | |||
|---|---|---|---|
Artwork fromNew Super Mario Bros. 2 | |||
| Appears in | New Super Mario Bros. 2 (2012) | ||
| Effect | Turns some enemies into golden coin-producing versions of themselves | ||
| |||
- “If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways.”
- —Electronic manual,New Super Mario Bros. 2
Gold Rings are objects that appear inNew Super Mario Bros. 2. They are similar in appearance to thecoin rings fromSuper Mario 3D Land andSuper Mario 3D World. IfMario (orLuigi) passes through a Gold Ring, all enemies turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in hisGold form, he earns morecoins than usual.
Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles. Five coins are given for each defeated enemy; if multiple enemies are defeated consecutively (either bystomping on them without touching the ground or by using aKoopa Shell), the number of coins earned increases to 10, 15, and 20 for the second, third, and fourth enemies, respectively. After four enemies, 50 coins are given for each consecutive enemy. These values are doubled under the influence of both Gold Mario and the Gold Ring. However, in theE3 trailer ofNew Super Mario Bros. 2, only five coins were given, even when golden enemies were defeated in succession.
Effect[edit]
The following table lists how enemies are affected by Gold Rings:
| Name | Description |
|---|---|
| Boo /Big Boo | Becomes aGold Boo orGold Big Boo; leaves behind coins as it floats away from Mario/Luigi. |
| Bullet Bill /Banzai Bill | Becomes aGold Bullet Bill or aGold Banzai Bill; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells. |
| Bull's-Eye Bill[a] | Leaves rows of coins behind as it flies, similar toKoopa Troopas. Sometimes gets stuck facing the wrong direction if turned to gold onscreen. |
| LeapingCheep Cheep | Becomes aGold Cheep Cheep; has a trail of five coins following it as it leaps out of thewater. |
| Goomba /Paragoomba /Mini Goomba[b] /Goomba Tower | Becomes aGold Goomba,Gold Paragoomba,Gold Mini Goomba, orGold Goomba Tower but acts just like normal. |
| Bone Goomba[c] | Uses Gold Goomba model, otherwise unchanged. |
| Bill Blaster /Banzai Bill Cannon | Turns gold and becomes aGold Bill Blaster orGold Banzai Bill Cannon, but acts just like normal. |
| Piranha Plant /Big Piranha Plant | Becomes aGold Piranha Plant orGold Big Piranha; if it is within a pipe, it causes a large number of coins to shower from said pipe for a short period upon defeat, but otherwise acts the same. |
| Hammer Bro /Boomerang Bro /Fire Bro | Becomes aGold Bro; throws three coins at a time. |
| Koopa Troopa /Koopa Paratroopa | Becomes aGold Koopa or aGold Koopa Paratroopa; leaves a trail of coins behind in its wake when its shell is kicked. |
| Lakitu | Becomes aGold Lakitu; drops three coins at a time, similar to Lakitus that spawn fromsquare clouds inNew Super Mario Bros. Wii. |
| Lakitu's Cloud | When ridden, the cloud generates coins in a way similar to theGold Block. |
| Spiny | Turns into coins, much like the silverP Switch's effects on them inSuper Mario World. |
Profiles[edit]
New Super Mario Bros. 2[edit]
- Instruction manual description: "If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways."[page number needed]
- North American website bio: "Hop through a gold ring and all enemies will turn into gold for a short time, yielding more coins and coin-producing behaviors. Flying Cheep-Cheeps will have a trail of coins, Gold Lakitus will toss coins from the sky, and more."
- Level appearances
- World 1-4
- World 1-A
- World 2-2
- World
Mushroom-1 - World
Mushroom-
Ghost House - World
Mushroom-B - World 3-1
- World 4-1
- World 4-3
- World 4-4
- World
Flower-
Ghost House - World
Flower-B - World 5-1
- World 5-2
- World 5-3
- World 5-4
- World 5-A
- World 5-5
- World 6-
Ghost House - World 6-2
- World 6-B
- World 6-3
- World
Star-5 - Gold Rush Pack Course 1
- Gold Rush Pack Course 2
- Coin Challenge Pack A Course 1
- Nerve-Wrack Pack Course 3
- Gold Mushroom Pack Course 2
- Gold Mushroom Pack Course 3
- Coin Challenge Pack B Course 1
- Coin Challenge Pack B Course 2
- Gold Classics Pack Course 1
- Coin Challenge Pack C Course 3
- Platform Panic Pack Course 1
- Mystery Adventures Pack Course 1
Gallery[edit]
Naming[edit]
Internal names[edit]
| Game | File | Name | Meaning |
|---|---|---|---|
| New Super Mario Bros. 2 | 0x173 | YellowRing | Yellow Ring |
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | ゴールドリング[?] Gōrudo Ringu | Gold Ring | |
| Chinese(Simplified) | 金环[?] Jīn Huán | Gold Ring | |
| Chinese(Traditional) | 金環[?] Jīn Huán | Gold Ring | |
| Dutch | Gouden ring[?] | Golden Ring | |
| French | Anneau D'or[?] | Golden Ring | |
| German | Goldring[?] | Gold Ring | |
| Italian | Anello dorato[?] | Golden ring | Shared withcoin ring inSuper Mario 3D Land andSuper Mario 3D World |
| Portuguese(European) | Anel Dourado[?] | Golden Ring | |
| Russian | Золотое кольцо[?] Zolotoye kol'tso | Golden ring | |
| Spanish | Aro Dorado[?] | Golden Ring |



