Goal
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search- This article is about the end point of alevel. For the musical theme fromSuper Mario World 2: Yoshi's Island, seeGoal! (Super Mario World 2: Yoshi's Island theme). For theminigame fromMario Party 4, seeGOOOOOOOAL!!
- "Course Clear!" redirects here. For the musical themes with similar names, seeCourse Clear.
Goals are the end target of a level in theSuper Mario franchise and associated series. The first and most common example was theGoal Pole, a flagpole seen first inSuper Mario Bros., but many other varieties exist in later games, including thePower Stars inSuper Mario 64 and theSuper Mario Galaxy games.
Variations[edit]
Super Mario series[edit]
- Goal Pole: A large flagpole seen in most 2DSuper Mario games. The higher the character touches on the pole, the more points awarded, and sinceNew Super Mario Bros., touching the top of the goal pole will award the Mario Bros with a 1-Up. Enemies on the screen are defeated when a Goal Pole is used. First seen inSuper Mario Bros.
- Axe: An axe that sits at the end of Bowser's castles, first seen inSuper Mario Bros. It is the only wayMario orLuigi can defeat him without aFire Flower. Touching it will destroy the bridge underneath Bowser, so that he falls into thelava below.Super Mario Maker extends this to defeating all enemies, even those that are not on the bridge.
- Mask Gate: Entrances shaped like giant eagle heads that appear inSuper Mario Bros. 2. Their mouths open up only after picking up aCrystal Ball, which is sometimes held by the bossBirdo. Entering Mask Gates takes the player to the next level or to the level's boss battle. The last Mask Gate in the game, located inWorld 7-2, flies off its wall to attack the player when the Crystal Ball is collected. It only opens its mouth when it is stunned by being hit with threeMushroom Blocks. InYume Kōjō: Doki Doki Panic, Mask Gates arekabuki theater masks instead of eagle heads.
- Goal: A roulette box inSuper Mario Bros. 3 that constantly switches through three cards the player can collect for points.
- Magic ball: A magical ball normally dropped by bosses of aFortress. First seen inSuper Mario Bros. 3.
- Magic Wand: One of the wands the Koopalings stole from theKings of theMushroom World inSuper Mario Bros. 3. Touching them endsairship levels.
- Goal: A tower with two entrances inSuper Mario Land. If Mario enters the top opening, he can play a bonus game.
- Switch: A switch Mario can use to defeat most bosses inSuper Mario Land without aSuperball Flower. Touching it destroys the boss.
- Giant Gate: A large gate seen inSuper Mario World. Walking through the gate will allow Mario or Luigi to continue to the next level. Touching the bar will award the player points based on its position.
- Keyhole: A secret goal that can only be opened with akey inSuper Mario World, often leading the player to a secret path.
- Goal: A door inSuper Mario Land 2: 6 Golden Coins. If Mario rings thebell above the door, he can play a bonus game.
- Golden Coin: One of six large coins needed to enterMario's castle inSuper Mario Land 2: 6 Golden Coins. Found at the end of each zone.
- Power Star: A Star that acts as the goal for most 3DSuper Mario games. Collecting one will complete the currentmission. First seen inSuper Mario 64.
- Jumbo Star: A largePower Star-like object kept byBowser inSuper Mario 64 andSuper Mario 64 DS.
- Shine Sprite: A sun-like object that is the goal for missions inSuper Mario Sunshine, similar to the Power Stars.
- Grand Star: A large Power Star kept byBowser orBowser Jr. at the end of every world inSuper Mario Galaxy andSuper Mario Galaxy 2.
- Green Star: A special type of Power Star first seen inSuper Mario Galaxy. InSuper Mario 3D World, these are normally used as collectables, but additionally serves as a goal inEnemy Battles,Captain Toad's Adventures courses, andMystery Houses.
- Red Power Star: A unique type of Power Star found only inSuper Mario Galaxy.
- Goal ring: A ring found at the end of challenge stages inNew Super Mario Bros. U, replacing the Goal Poles found in normal stages.
- Warp Door: Doors that take the player to other areas of a course. In the Remix 10 mode ofSuper Mario Run, they serve as the goal inGhost Houses andTowers.
- Key Door: Warp Door variants that require aKey to use. In the Remix 10 mode ofSuper Mario Run, they serve as the goal inBoohind Lock and Key.
- Warp Pipe: Pipes that take the player to other areas of a course. In the Remix 10 mode ofSuper Mario Run, they serve as the goal in underground courses.
- Power Moon: A moon-like object that is the goal forobjectives inSuper Mario Odyssey.
- Multi Moon: A crowned trio of Power Moons, usually held by bosses, inSuper Mario Odyssey.
- Wonder Seed: A seed that endsWonder Effects and is the goal for certain courses inSuper Mario Bros. Wonder.
- Royal Seed: A giant Wonder Seed found at the end of each palace inSuper Mario Bros. Wonder.
Mario Kart series[edit]
- Finish line: The line to signal the start and end of the race sinceSuper Mario Kart. It can also be used to signal the next lap/section.
Super Mario RPG: Legend of the Seven Stars[edit]
- Star Piece: Seven pieces of a star that serve as the primary objective inSuper Mario RPG: Legend of the Seven Stars.
Paper Mario series[edit]
- Star Spirits: Sentient Stars that are the main objective inPaper Mario. Saving one will end the chapter.
- Crystal Stars: Shining stars inPaper Mario: The Thousand-Year Door that open up the titularThousand-Year Door. Collecting one will complete the corresponding chapter.
- Star Block: A block that serves as a way to end a level inSuper Paper Mario.
- Pure Heart: A gemstone in the shape of a heart that serves as the way to complete a chapter inSuper Paper Mario.
- Comet Piece: Fragments of theSticker Comet inPaper Mario: Sticker Star that have fallen throughout the land. Some levels contain multiple pieces. Collecting one starts a short coin collecting game and ends the level.
- Royal Sticker: Power granting items from the Sticker Comet inPaper Mario: Sticker Star. They are used by bosses, and collecting one completes the respective world.
- Mini Paint Star: A star that appears inPaper Mario: Color Splash. Collecting one restores color to the next area.
- Big Paint Star: A star that appears inPaper Mario: Color Splash. Collecting one restores color to bigger areas.
- Streamer: Giant spools of paper used to bindPeach's Castle inPaper Mario: The Origami King. Destroying one will end the chapter.
Mario & Luigi series[edit]
- Beanstar Shards: Fragments of the greater Beanstar split apart during the course ofMario & Luigi: Superstar Saga.
- Cobalt Star Shards: Fragments of the greater Cobalt Star inMario & Luigi: Partners in Time. Needed to fixProfessor E. Gadd's time machine.
- Star Cures: Special items inMario & Luigi: Bowser's Inside Story that cures theBlorbs.
- Nightmare Chunk: Portions of theDark Stone trappingPi'illos in theDream World inMario & Luigi: Dream Team. When all of them are broken, the Pi'illo is un-petrified and returns Mario to thereal world.
- Zee Part: Items that can be used to build theUltibed inMario & Luigi: Dream Team
Mario Party series[edit]
- Star: The main objective of most boards in theMario Party series. The player with the most Stars at the end of the game wins.
- Mini Star: Small stars that first appeared as the main objective inMario Party 9. The player who collects the most by the end of the game wins.
Yoshi series[edit]
- Goal Ring: A gate that is first seen inSuper Mario World 2: Yoshi's Island. It is constantly spinning and will stop whenYoshi passes through it. If it lands on aSmiley Flower, a bonus game will play.
- Gems: Items fromJewelry Land inYoshi's Safari. They are recovered by defeating theKoopalings and, upon doing so, the level will be completed.
- Fruit: InYoshi's Story, eating thirty of these will complete the level.
- Happiness Medal: A medal given at the end of a level inYoshi Topsy-Turvy. A certain number are required in order to progress to the next chapter.
- Goal: A large rotating star inYoshi Topsy-Turvy that ends each mission when Yoshi touches it.
- Goal, an arch with tape across its diameter inYoshi's Crafted World that ends a level when Yoshi goes underneath it.
Donkey Kong series[edit]
- Exit: An exit sign found at the ends of stages inDonkey Kong Country; passing by it clears the level.
- End of stage: A spiraling object that serves as the end-stage goal inDonkey Kong Land.
- End of Level Target: Atypical carnival-style strength-testing game using a barrel at the base inDonkey Kong Country 2: Diddy's Kong Quest. Landing on the target hard enough will give the Kongs a prize, though the prize differs depending on when the target is hit.
- Level Flag: A flag seen at the end of most levels inDonkey Kong Country 3: Dixie Kong's Double Trouble!. The Kong must jump and grab the rope in order to end the stage. The flag will fly fully in the wind if all of the level'sBonus Coins are grabbed.
- Golden Banana: Bananas that serve as the main plot ofDonkey Kong 64. Collecting one will add it to the player's total.
- Goal Gate: The end-of-level goal inDK: Jungle Climber, which is in the shape of an arch.
- Slot Machine Barrel: ABarrel that appears at the end of levels inDonkey Kong Country Returns andDonkey Kong Country: Tropical Freeze. It rewards the Kongs with a prize, which varies based on their timing of hitting the barrel. Hitting it at just the right time starts a punching sequence where the player can earn from one to fifteen instances of one prize, with the prize being selected at random.
- Rare Orb: Floating colored orbs found in Key Temple levels inDonkey Kong Country Returns. Collecting all eight of them unlocks theGolden Temple/Cloud Gateway. They can be purchased fromCranky Kong's Shop instead.
- Krazy Kalimba,The Maraca Gang,Gong Oh,Banjo Bottom,Wacky Pipes,Xylobone, andCordian: Major members of theTiki Tak Tribe, the antagonists of theDonkey Kong Country Returns. In every boss level except for the last, one of these characters hypnotizes the boss into attacking. When the boss is defeated, the Tiki is stunned and vulnerable. Attacking them and knocking them into the distance completes the level. If the player does not attack, the Tiki Tak Tribe member flies away and the level ends anyway.
- Mysterious relic: Floating relic pieces found in Key Temple levels inDonkey Kong Country: Tropical Freeze. Collecting all seven of them unlocksSecret Seclusion.
Wario series[edit]
- Goal door: A door seen at the end of mostWario Land levels. Passing through them will complete the level and bring the player back to the world map.
- Elevator: InVirtual Boy Wario Land, an Elevator is seen at the end of all non-boss stages. Akey must first be obtained somewhere in the stage, in order to unlock the Elevator door. Upon ascending within the Elevator, the game will save. The player will be brought to a screen where Wario's points and any treasure collected from the stage are counted and added towards a grand total. After viewing this screen, the player can keep ascending and enter the next stage of the game.
- Jump Transporter: InVirtual Boy Wario Land, a defeated Boss Guard will transform into a Jump Transporter, allowing Wario to enter the boss stage.
- Treasure chest: InWario Land 3, four chests are in each level, colored gray, red, blue, and green. To open them and clear the stage, Wario must find the correspondingkey first. They are replaced by goal doors afterward.
- Vortex: InWario Land 4, the vortex will allow Wario to exit the current level, provided that theSwitch has been pressed first. However, Wario will not be able to progress to the next level unless he has found theKeyzer prior to exiting.
- Legendary treasure: InWario Land 4, each of the four main bosses of the game guard wears one of four pieces of legendary treasure. After Wario defeats each of these bosses, the respective treasure it wears will be collected and stored within theGolden Pyramid on the main map, clearing thatpassage. The legendary treasure is later seen in the final boss battle, where it is worn by the Golden Diva.
- Treasure chest: InWario Land 4, four treasure chests are seen in the background of each boss battle, and will disappear when the time runs low. All remaining chests after each of the four boss battles will be again found in the final battle against the Golden Diva. The treasure chests which remain after this battle will be collected by Wario, and the number of chests out of a total of twelve will determine how beautifulPrincess Shokora appears in the game's closing cutscene.
- Stone Doohickey: InWario World, Wario will need to collect a certain amount ofred diamonds throughout the level in order to remove the Stone Doohickey that blocks the entrance to the boss. Red Diamonds can be found in the different level'strapdoors.
- Wishstone Shards: Pieces of the greater Wishstone that serve as the way to complete the worlds inWario: Master of Disguise.
- Merfle: Bird-like creatures that are trapped in cages inWario Land: Shake It!. Rescuing the one at the end of the level and then rushing back to the start of the level in the time allotted will result in the level being completed.
Mario vs. Donkey Kong series[edit]
- Mini-Mario: Toys thatDonkey Kong steals inMario vs. Donkey Kong, and drops as he escapes. Each normal level has one at the end, still encased in itscrystal ball.Mario has topick it up to open the ball and complete the level.
- Toy box: Containers for Mini-Marios inMario vs. Donkey Kong. In Mini-Mario levels, Mario must lead at least one of the six Mini-Marios into the toy box, then pick it up to end the level. The toy box does not open up for Mini Marios to enter until the Mini-Marios collect the threeLetter Blocks in the level.
- Locked door: Doors that require aKey to unlock and pass through their giant keyhole. They are normally are the end of the first half of each normal level inMario vs. Donkey Kong, but in thePlus worlds andExpert Levels these are the goals of levels. In non-boss Plus Levels, Mario has to guide aMini-Mario with a key to unlock the door so that they can both walk through the keyhole instead of just carrying a key himself.
- Goal Door: The goals of games in the series fromMario vs. Donkey Kong 2: March of the Minis onward.Minis that reach the Goal Door automatically enter it. A level is complete if there are no Minis left in the level and at least one of them passed through the Goal Door with aGame Over occurring if the first criterion is met but not the second. Starting fromMario vs. Donkey Kong: Minis March Again!, all Minis must pass through the Goal Door or the the player receives a Game Over. Further, no Mini is allowed to enter a Goal Door too long after the last Mini entered, as the door will close to shut out all remaining Minis and force a Game Over. Certain levels fromMario vs. Donkey Kong: Minis March Again! onward have locked doors, which can only be entered ifKey Mini Mario unlocks them first. Multi Door levels, first introduced inMario vs. Donkey Kong: Mini-Land Mayhem!, have more than one Goal Door but each one can only be used by one kind of Mini. In these levels, the Goal Doors do not close at all.
- Goal: Terrain with a star on top that appears inMario and Donkey Kong: Minis on the Move, replacing Goal Doors for that game. Minis that reach the goal are drawn into the air by a yellow spotlight. If there are complete paths from all Minis to goals, the timer stops and the Minis speed up to reach the goals.
- amiibo Door: Versions of Goal Doors specific to a Mini Toy inMini Mario & Friends: amiibo Challenge. They are placed such that the Mini Toy's special ability is required to reach amiibo Doors corresponding to it. In the game'smain levels, these sometimes coexist with a normal Goal Door, and when the amiibo Door is used in such a level it unlocks the first level of a world that is specific to the Mini Toy that used it.
Other[edit]
- Luigi: Placed at the end of the stages inMario & Wario, Luigi removes theBucket from the character's head, completing the stage.
- Goal gate: A gate inSuper Princess Peach with a roulette that grants the player a coin reward depending on when Peach stops it.
- Dark Moon Fragments: Shards of the Dark Moon that Luigi must recover fromPossessor ghosts inLuigi's Mansion: Dark Moon.
- Elevator buttons: Missing buttons fromThe Last Resort's elevator that Luigi must recover from boss ghosts inLuigi's Mansion 3.
- Crown: An item at the end ofMummy-Me Maze Forever inCaptain Toad: Treasure Tracker. Once obtained, the player wears the crown for the rest of the game.
Gallery[edit]
- For this subject's image gallery, seeGallery:Goal.
Super Mario Bros.1-1 Goal, includingflagpole
Super Mario Bros. 21-1 Goal, includingCrystal Ball &Mask Gate
Super Mario WorldYoshi's Island 1 Goal, includingGiant Gate
Super Mario Maker (Axe,New Super Mario Bros. U style)
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