Crossovers withThe Legend of Zelda

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The Legend of Zelda
Wordmark used for The Legend of Zelda franchise.
Wordmark forThe Legend of Zelda franchise used from 2011 to 2016
First installmentThe Legend of Zelda (1986)
Latest installmentThe Legend of Zelda: Echoes of Wisdom (2024)
SeriesThe Legend of Zelda,Tingle,Hyrule Warriors
Related franchisesThe Mysterious Murasame Castle,Marvelous Mōhitotsu no Takarajima

The Legend of Zelda, often referred to asZelda in shorthand, is a fantasy-themedmedia franchise primary consisting of video games produced byNintendo. The main titles are action-adventure games that follow the adventures ofLink, a courageous green-clad hero predestined to battle the forces of evil and protect the magical kingdom ofHyrule. In most games,Princess Zelda appears as a deuteragonist, whileGanon is the primary antagonist.

As one of Nintendo's most successful series,The Legend of Zelda franchise has shared synergy with theSuper Mario franchise. Both series have had frequent crossovers with and references to each other, such as in theSuper Smash Bros. series, and series protagonist Link has made several appearances in theSuper Mario franchise itself, including as a playable character inMario Kart 8 and its portMario Kart 8 Deluxe.

Contents

Overview

Zelda's Classic Mode victory photo in Super Smash Bros. Ultimate
Princess Zelda before Hyrule inSuper Smash Bros. Ultimate.

Most games inThe Legend of Zelda franchise take place within a fantasy-themed world calledHyrule, characterized by a large palace towards its center calledHyrule Castle and its sparsely populated, naturalistic landscape. Much of Hyrule is covered in forests - the most notable of which is theLost Woods - as well as rivers and mountains. The volcanicDeath Mountain is a notably recurring location. Like levels in theSuper Mario series, Hyrule is typically isolated into environmentally themed locations with differentdungeons andtemples exhibiting gameplay elements associated with those themes.

The people of Hyrule are largelyelvish people calledHylians, but there are multiple other fantastical races typically restricted to the parts of Hyrule they are uniquely adapted to live in. For example, the fish-likeZora live in the waters ofZora's Domain, and theboulder-likeGorons typically live in Death Mountain. MostZelda games have mirror images of Hyrule to explore: typically one of the past and one of the future, or one of light and one of darkness. Traversing between these alternate versions of Hyrule often forceLink, the usual player character, to physically transform his body and gain different abilities. Otherwise, Link typically navigates the world with the use of magical potions, arrows, swords, andFairies.

UnlikeSuper Mario and most-other Nintendo-owned franchises,The Legend of Zelda games are narratively driven and they have a canonizedtimeline different from the order that games have been released. For example, the oldest game chronologically is the 2011Wii gameThe Legend of Zelda: Skyward Sword. Most games reinforce the fact that the player character,Link, is part of a lineage of incarnated heroes destined to protect Hyrule from the forces of a risen evil. All incarnations of Link are endowed with a holy relic called theTriforce of Courage, granting him incredible bravery.Zelda, the princess of Hyrule, is likewise incarnated with theTriforce of Wisdom. The risen evil, typically the bestialGanon, gets his strength from theTriforce of Power. Together, these three relics make up the legendaryTriforce, a powerful relic forged by theGolden Goddesses ofThe Legend of Zelda. This is what the risen evil seeks to obtain, and what Link and Zelda strive to protect. This creates a triangular narrative of conflict in nearly allZelda games that entwines Link, Zelda, and the risen evil, not dissimilar to the narrative conflict underpinning theDonkey Kong series and theSuper Mario series.

Size comparison chart featuring The Legend of Zelda: A Link to the Past and Super Mario characters
Size chart developed forThe Legend of Zelda: A Link to the Past, featuring Link alongsideMario andLuigi.

The Legend of Zelda is one of the oldest fantasy-themed video game franchises, debuting in Japan in 1986. It is a contemporary of similar works likeDragon Quest andFinal Fantasy. Entries are occasionally recognized as being part of the same genre as those titles, role-playing games. However, mainlineZelda titles are dynamic, action-adventure games with puzzle-solving elements. Unlike its contemporaries,The Legend of Zelda makes minimal use of the user-interface, difficulty selection, or menu navigation, an intentional choice derived from Miyamoto's personal distaste for such elements. The same philosophy is exercised in theSuper Mario series and continues to be a general design philosophy that permeate through both franchises. The people of Hyrule use gems calledRupees as currency, and in most titles they are governed by a monarchy helmed by theRoyal Family of Hyrule, somewhat similar to the role ofPrincess Peach in theMushroom Kingdom.

The Legend of Zelda is one of the games conceived and pioneered bySuper Mario creatorShigeru Miyamoto, who asserts it was inspired by his time as a boy in rural Japan. Much of the staff influential in theSuper Mario series have also developed and contributed to titles inThe Legend of Zelda franchise. Longtime collaboratorTakashi Tezuka, for example, has been involved with mostZelda titles, as early as the first game, and has directed titles himself, most notablyThe Legend of Zelda: Link's Awakening.Yoshiaki Koizumi, who has directed and produced 3DSuper Mario titles, got his start at Nintendo by writing out the plot forLink's Awakening in its instruction booklet. He was also one of the co-directors onThe Legend of Zelda: Ocarina of Time, and some of the 3D principles developed in that game would inform titles likeSuper Mario Sunshine andSuper Mario Galaxy.[1]Koji Kondo, who penned much of the music for theSuper Mario series, also wrote much of the music inThe Legend of Zelda.

Prominent crossover elements

Characters

Link

Screenshot of Mario Kart 8 Deluxe.
Link andBowser battling inMario Kart 8 Deluxe.
Main article:Link

Link is the protagonist ofThe Legend of Zelda series and typically the sole playable character of his games. In most titles, he is tasked with protecting Hyrule from the forces of a rising evil, especially his arch-nemesisGanon. Link possesses theTriforce of Courage and is capable of using a wide variety of weapons, including bombs, arrows, swords, and shields. There have been many incarnations of Link throughout history, but he typically appears as a blonde green-clad man with pointed, elvish ears. Link was created byShigeru Miyamoto and has some cursorial similarities toMario, such as in being largely silent and serving as the analog for the player.[2] Similar to how Mario is the conceptual offshoot ofPopeye, Link was derived from another fictional character from Miyamoto's youth - theWalt Disney interpretation ofPeter Pan.[3]

The wider story ofThe Legend of Zelda revolves around the Hero who appears whenever the Royal Family of Hyrule is in peril, or when an evil being threatens the Triforce. So, while there is only an individual Mario, there are multiple Links who serve as the reappearing Hero across the series.[4] This narrative framework has resulted in widely distinctive designs between individual Links. For example, the Link fromThe Legend of Zelda: The Wind Waker - an incarnation sometimes calledToon Link - is a young boy with cartoonish proportions and catlike eyes. The Link inThe Legend of Zelda: Twilight Princess is a stoic young man, proportionate to real humans and much gridier in aesthetic. ManyZelda games incorporate dueling representations of the world that inform what Link looks like and his abilities. A common motif includes a "light world" and a "dark world." InTwilight Princess, the latter is represented by theTwilight Realm, in which Link is transformed into a beast calledWolf Link. Another recurring concept is a world of the "past" and the "future." InThe Legend of Zelda: Ocarina of Time, Link begins the game as a boy calledYoung Link. At a later point in the game, the Adult Link of the future finds the means to transition back to the past and regress back into a child. A number ofZelda games emphasize multiplayer, in which Link is either split into multiple individuals or encounters doppelgängers also named Link by chance. Each one is a different color. InThe Legend of Zelda: Tri Force Heroes, there are three Links that cooperate to form aTotem Link to solve puzzles and progress.

Link has made recurring appearances in theSuper Mario franchise, usually only in the form of cameos. However, some of these cameos have Link making physical appearances in the game, as is the case inSuper Mario RPG: Legend of the Seven Stars andDonkey Kong Country 2: Diddy's Kong Quest. Mario can take on the appearance of multiple different iterations of Link inSuper Mario Maker through use of theMystery Mushroom, and Link himself is playable in theSuper Smash Bros. series,Mario Kart 8,Mario Kart 8 Deluxe, andSuper Mario Maker 2. Young Link and Toon Link have also appeared in theSuper Smash Bros. series, and the latter appears as a costume inSuper Mario Maker as well. Link has otherwise made recurring appearances with Mario in comics and marketing material forNintendo.

Princess Zelda

Yoshi in the Japanese commercial for Wario's Woods on the Nintendo Entertainment System. Note the Thwomp behind Zelda and Yoshi.
Zelda withYoshi in the Japanese commercial for the New Famicom.
Zelda Wiki article:Princess Zelda

Princess Zelda is thetitle character ofThe Legend of Zelda – the ruling princess ofHyrule and a close confidant of Link. Similar to him, the character of Zelda possesses theTriforce of Wisdom and has been reincarnated many times throughout her series' history, meaning there have been many different individuals named Zelda. Her appearance, characterization, and royal status vary by game, but Zelda is generally presented as a thoughtful and reserved blonde princess. Her relationship with Link also varies: some incarnations present them as obligatory allies, close friends, or young lovers. MostThe Legend of Zelda titles involve her being kidnapped by Ganon or another adversary in order to take her Triforce, making her analogous toPrincess Peach as adamsel in distress. However, unlike Peach, Zelda is often given an active supporting role, sometimes even being a traveling companion or teacher to Link. Zelda is often depicted as well-versed in light magic, telepathy, and the use of powerful weapons calledLight Arrows.

Princess Zelda has sometimes disguised herself or taken on alter egos to aide Link, such asSheik inThe Legend of Zelda: Ocarina of Time. Sheik's identity as Zelda is concealed to the player for most of the game, as she is concealed in bandages, appears androgynous in build, and presents herself as a member of theSheikah. Sheik appears as a playable fighter in theSuper Smash Bros. series, starting withSuper Smash Bros. Melee. In their first two appearances, Zelda and Sheik couldtransform into each other during battles, but in later entries, Sheik is an entirely separate character from Zelda. A similar alter ego namedTetra appears inThe Legend of Zelda: The Wind Waker, a pirate captain. Narratively similar toOcarina of Time but distinct from Sheik, she herself did not know she was Princess Zelda until late in the game.

A move from Super Smash Bros. Melee
Sheik attacking Mario inSuper Smash Bros. Melee.

Zelda's presence withSuper Mario characters has largely been restricted to theSuper Smash Bros. series, theDiC cartoons, and general marketing material. However, Princess Zelda, Sheik, and Tetra appear asCostume Marios inSuper Mario Maker. Two incarnations of Zelda appear alongside Princess Peach,Rosalina, andPauline in the Puzzle Swap panel "Nintendo Starlets" fromStreetPass Mii Plaza: one fromThe Legend of Zelda: Skyward Sword, the other fromThe Legend of Zelda: Spirit Tracks.

Characters based on Mario and Luigi

There are several non-playable characters directly based off ofMario andLuigi inThe Legend of Zelda franchise. The earliest examples areTarin and theHenhouse Keeper fromThe Legend of Zelda: Link's Awakening. While these two do not appear outside of remakes ofLink's Awakening, their conceptual successorsTalon andIngo are. These two were introduced inThe Legend of Zelda: Ocarina of Time as workers onLon Lon Ranch. The friendly, red-clad Talon is the one based on Mario and he has made subsequent appearances inThe Legend of Zelda: Oracle of Seasons,The Legend of Zelda: Four Swords Adventures,The Legend of Zelda: The Minish Cap. Talon has also cameoed in promotional material for Japan Expo 2017 - The Art of TheLegend of Zelda Series, and there is anextremely similar-looking bartender inThe Legend of Zelda: A Link Between Worlds.

Ingo, Talon's bitter ranch-hand, is the one based on Luigi. His animosity towards Talon may derive from the occasional assertion thatLuigi is envious of Mario. AfterOcarina of Time, Ingo has appeared inOracle of Seasons and the spin-off titleFreshly-Picked Tingle's Rosy Rupeeland, and he has a lookalike bartending inA Link Between Worlds.Gorman, a character derived from Ingo, appears inThe Legend of Zelda: Majora's Mask andThe Minish Cap.

Enemies and bosses

Octoroks

Zelda Wiki article:Octorok
Octoroks from Super Mario-kun. Page 54, volume 4.
Octoroks confronting Mario andShield Yoshi inSuper Mario-kun.

Octoroks are terrestrial octopus enemies inThe Legend of Zelda series. Their visual appearances vary by game, but their means of attack is generally the same. They spit projectile rocks at Link that damage him on contact. They walk along the ground in the top-down 2D games, but in the 3D titles, Link often has means of hitting them back. Octoroks are the basis for a number of enemies in theSuper Mario franchise, includingOctolots andOctovaders fromSuper Mario RPG: Legend of the Seven Stars,Chuckoroks fromMario & Luigi: Superstar Saga, and the members of theOcto-Army inSuper Mario Galaxy andSuper Mario Galaxy 2. The originalZelda enemy appears unaltered inSuper Mario-kun,WarioWare: Twisted!,Super Smash Bros. Melee,Super Smash Bros. for Nintendo 3DS,Nintendo Land, andNES Remix 2. Their likeness is also featured on a sticker inSuper Smash Bros. Brawl and as a spirit inSuper Smash Bros. Ultimate.

Manhandla

Main article:Manhandla
Render of a Manhandla from the game Hyrule Warriors.
Artwork of Manhandla inHyrule Warriors.

Manhandlas are recurring bosses that debuted inThe Legend of Zelda franchise. They are enormous, four-headed carnivorous plant capable of sliding across the floor. Manhandlas debuted in the firstLegend of Zelda as the boss of Level 3, a middle boss in Level 4, and an enemy in Level 8. They move around the room in an erratic pattern, spitting fireballs from each head in the direction Link is located. Manhandlas are immune to Fire or the Boomerang, and their fireballs cannot be deflected by a Magical Shield item. When Link destroys a head, its movement and attack speed will increase. It is defeated once all its heads are destroyed.

Though some more contemporary appearances depict Manhandlas with designs more comparable toDeku Babas, the Japanese instruction booklet forThe Legend of Zelda specifies that they are a type ofPiranha Plant.[5] The English localization omitted this detail. Manhandlas represent the first time a Piranha Plant has appeared outside of theSuper Mario franchise and are first variant of the enemy. They are also the first Piranha Plant boss, debuting beforeNaval Piranha by nearly a decade.

Ganon

Zelda Wiki article:Ganon
Ganondorf from Super Smash Bros. Ultimate
Artwork of Ganondorf inSuper Smash Bros. Ultimate.

Ganon, occasionally referred to as "The Demon King," is the primary antagonist ofThe Legend of Zelda series. In the canon of his series, Ganon began life as a dark wizard namedGanondorf from the aridGerudo region. Seeking to take control of Hyrule, Ganondorf stole theTriforce of Power from hallowed grounds. While granting him incredible power, the corruption from this Triforce turned him into a porcine beast. Overtime, it erased all traces of the man he was before, rendering him a mindless monster. Typically, the bestial form of the character is the one called "Ganon," whereas "Ganondorf" is retained solely for his human form. The former is more recurring inThe Legend of Zelda and debuted in the first game, whereas the latter has made less consistent appearances but serves more substantive narrative roles when he does appear.

Unlike Link and Zelda, there is only one true Ganon and he has been defeated by Link multiple times, but several adversaries throughoutThe Legend of Zelda franchise have sought his resurrection. Ganon's past as Ganondorf is alluded to inThe Legend of Zelda: A Link to the Past and presented in detail inThe Legend of Zelda: Ocarina of Time, which canonically occurs beforeA Link to the Past. Ganon's relationship to Link and Princess Zelda is comparable to the one betweenMario,Princess Peach, andBowser, though their underlying motives differ. Bowser typically kidnaps Peach out of genuine affection for her. Ganon has no such sentiments for Zelda, who kidnaps her simply to seize her Triforce of Wisdom. Ganon is similar to Bowser in other respects. Both are influenced by characters fromJourney to the West, namely the pig-likeZhu Bajie for Ganon. While Bowser's armies are primarily made up ofturtles, Ganon controls legions of pig-like monsters calledMoblins andBokoblins. Both Bowser and Ganon were created byShigeru Miyamoto.

Ganondorf is a playable fighter inSuper Smash Bros. Melee and has been integrated into every subsequentSuper Smash Bros. title. InSuper Smash Bros. Melee, his design is based on his "past" appearance inOcarina of Time, while inSuper Smash Bros. Brawl,Super Smash Bros. for Nintendo 3DS, andSuper Smash Bros. for Wii U, he is based on his design inThe Legend of Zelda: Twilight Princess. Ganondorf's design inSuper Smash Bros. Ultimate is based on his "future" appearance inThe Legend of Zelda: Ocarina of Time. He has otherwise made cameo appearances inSuper Mario Maker andYoshi's Woolly World. Though not used as often as Link and Zelda, Ganon has appeared alongsideSuper Mario characters in marketing material for Nintendo and appears in mutual crossovers likeNintendo Land.

History in theSuper Mario franchise

Super Mario series

Super Mario Bros. /Super Mario Bros. Deluxe

The originalSuper Mario Bros. andThe Legend of Zelda had some development overlap and were designed by the same staff. TheFire-bars found in the originalSuper Mario Bros. were originally conceived forZelda before determining it would work better inSuper Mario Bros.[6] Fire-bars eventually were incorporated intoThe Legend of Zelda: A Link to the Past and some subsequent top-downZelda titles, under the name of "Guruguru Bars."

Super Mario Bros. 3 /Super Mario Advance 4: Super Mario Bros. 3

Mario obtaining a Magic Whistle.
Mario obtaining the Magic Whistle.

TheMagic Whistle is a rare item inSuper Mario Bros. 3 that is usable on the world map screen. Playing it causes a whirlwind to appear and whiskMario to the secretWarp Zone. He can skip ahead to anotherworld through the Warp Zone, but which ones are available to him is dependent on whichever world he was already in when he played the Magic Whistle. This item is theRecorder fromThe Legend of Zelda and even plays the same six notes when played. Its functionality is also shared, as the Recorder can warpLink to differentlabyrinths in that game. The item returns in theGame Boy Advance remakeSuper Mario Advance 4: Super Mario Bros. 3 with the same functionality. The Magic Whistle has established its own recurring history in theSuper Mario franchise, such as inPaper Mario: Color Splash.

Super Mario Sunshine

Over the course ofSuper Mario Sunshine, Mario is occasionally challenged to a footrace byIl Piantissimo, a man dressed as aPianta. His face is masked in the game, but through hacking the game's camera or viewing the Il Piantissimo in a model viewer reveals he resembles theRunning Man fromThe Legend of Zelda: Ocarina of Time. Additionally,Pinna Park'spapaya-bearing Pianta-shaped tree is referred to as theDeku Tree in the game's Versus Books guide.[7]

Super Mario Galaxy

A recurring group of octopus-based enemies are introduced inSuper Mario Galaxy. One of them isRocto – a large gray octopus that spitscoconuts at Mario from a fixed distance over empty space. Damaging Roctos requires launching the projectile back at them with aSpin. The means of attack and defeat mirror howOctoroks behave inThe Legend of Zelda 3D titles. The internal file designation and Japanese name for Rocto suggest this was not circumstantial, and that the enemy is directly based off of them. The Rocto bossKing Kaliente attacks similarly, and their diminutive relativeOctoguy spits small damaging rocks. Pig-nosedbats also appear in the game that flutter before Mario before swooping down to strike him. Similar to Rocto, their means of attack is similar to that ofKeese in the 3DZelda titles, and its more naturalistic design is comparable to the enemy's appearance inThe Legend of Zelda: Twilight Princess. Theice bats similarly are invocative ofIce Keese. Stonetorches appear in a few galaxies, like theFreezeflame Galaxy andDeep Dark Galaxy. Lighting all of the torches in an immediate area generally facilitates progression, such as by causing a stone gate to slide away. This function is shared with thetorches inThe Legend of Zelda series. In theRolling Gizmo Galaxy, someStar Bits are arranged into a shape resembling aRupee.

Super Mario Galaxy shares some developmental elements withThe Legend of Zelda: The Wind Waker. The skybox texture in theGhostly Galaxy andBoo's Boneyard Galaxy previously was used for theGhost Ship dungeon from that game. The dynamic integration of music, where certain jingles and sound effects play differently based on the notes of the background orchestration, was first developed by sound director Masafumi Kawamura for enemy battles inThe Wind Waker.[8] According to directorYoshiaki Koizumi, the boss battle withMegaleg derived from an unused concept conceived forThe Legend of Zelda: Ocarina of Time, whereGanon would be so large thatLink would have to climb up his body.[9]

Super Mario Galaxy 2

Many of the elements inSuper Mario Galaxy 2 were incorporated from its predecessor. In addition to the returning Roctos and King Kaliente, a new Rocto boss namedPrince Pikante appears that has similar means of attack. The most recurring octopus enemy,Octoombas, now spit rocks to attack just like the returning Octoguys. A new variant called theElite Octoomba is introduced that spits two rocks at a time.

ProducerShigeru Miyamoto stated that efforts were made to differentiateSuper Mario Galaxy 2 from its predecessor in a similar manner toThe Legend of Zelda: Majora's Mask, another game structurally derived fromits predecessor.[10]

Super Mario 3D Land

The desert-themed underground courseWorld 5-2 inSuper Mario 3D Land lampshades 2D entries in theThe Legend of Zelda series. Unlike the majority of the other courses in the game, the the camera in World 5-2 is held from a top-down view. Lighting all of the torches in one of the rooms causes a stone door to open, and it is accompanied by the recurring "Puzzle Solve Fanfare" fromThe Legend of Zelda series.

Super Mario 3D World /Super Mario 3D World + Bowser's Fury

Screenshot of Super Mario 3D World.
Bowser after bottling the greenSprixie Princess.

Super Mario 3D World and itsNintendo Switch port prominently featurefairy-like people calledSprixies. Their rulingprincesses are captured byBowser in his effort to conquer theSprixie Kingdom, and he does so by trapping them inbottles. This is the same way Link traps fairies inThe Legend of Zelda series.

Triggering all of theColor Panels on one of the platforms inRainbow Run triggers the "Item Get" fanfare fromThe Legend of Zelda before illuminating the whole platform. It is revealed to be a recreation ofLink's sprite form the originalLegend of Zelda, and the background music of the area changes into an arrangement of the "Main Theme" titled "Link's Color Panels."

Super Mario Maker

E3 2015 press site image.
Mario wearing the Link costume.

Super Mario Maker introduces theMystery Mushroom forSuper Mario Bros.-themed courses. Thispower-up transformsMario intoCostume Mario, a form that disguises Mario as one of many other fictional characters, the majority of which do not originate from theSuper Mario franchise. The player has digression into which character the Mystery Mushroom transforms Mario into, but not all of them are available by default. Most costumes can either be unlocked by completing the 100 Mario Challenge on a particular difficulty or by scanning the character'samiibo figure. There are costumes that completely lack amiibos.

9 of the 136 costumes come fromThe Legend of Zelda: 6 included at launch and 3 included in post-release updates. Most of the characters included at launch are tied to an amiibo figure released forSuper Smash Bros. for Nintendo 3DS / Wii U and reflect their designs in that game. For example, the costumes of Zelda and Ganondorf resemble their incarnations fromThe Legend of Zelda: Twilight Princess. However, the sound-effects corresponding to these characters and their poses are homages toThe Legend of Zelda series. TheLink costume does not resemble hisTwlight Princess incarnation used inSuper Smash Bros., instead resembling the original sprite from the firstLegend of Zelda. The onlyZelda character available at launch to have lacked an amiibo isTingle, the map maker fromThe Legend of Zelda: Majora's Mask. Their numerical order in the costume list matches the order in which they debuted in theZelda franchise.

2 of the 3 costumes released after the game launched corresponded with games released at the time and have correspondingEvent Courses based on those games.Tetra, Zelda's pirate alter-ego fromThe Legend of Zelda: The Wind Waker, was the only exception. The Event Courses make homages toThe Legend of Zelda, partiuclarly the original Famicom Disk System-game inTri Force Heroes andTwilight Princess inTwilight Princess HD. In addition to these two Event Courses, a course attributed toUndodog was uploaded on 18 December, 2015 titled3 GAMES IN 1. The three segments of this course are based on different Nintendo games, with the second one based onThe Legend of Zelda.

Spike Traps appear as theSea Urchin enemies fromThe Legend of Zelda: Link's Awakening when placed in an underwater-themed,Super Mario World-styled course.

List of costumes fromThe Legend of Zelda
Main article:Costume Mario § List of costumes
#ImageCostumeUnlock method(s)Notes
53
Sprite of Costume Mario Link, in Super Mario Maker.
LinkClear 100 Mario Challenge on Easy or harderor use any Link amiiboBased on Link's sprite from and uses sound effects from theFamicom Disk System version of the originalThe Legend of Zelda, including the fanfare for collecting a piece of theTriforce after clearing a course. Upon touching the Mystery Mushroom, the original "Item Get" jingle will play. If the player presses+Control Pad up, Link will hold up a Triforce piece. If Link falls in a pit, the death theme from the originalThe Legend of Zelda plays.
54
Zelda costume in Super Mario Maker.
ZeldaClear 100 Mario Challenge on Expert or Super Expertor use any Zelda amiiboBased on Zelda's appearance inThe Legend of Zelda: Twilight Princess rather than her original NES sprite. Upon touching the Mystery Mushroom, the "Item Get" jingle fromThe Legend of Zelda: A Link to the Past will play. While holding+Control Pad up, she'll transform into Sheik. When Zelda is defeated, the death tune fromA Link to the Past plays. When clearing a course, the tune that plays when Link meets Zelda for the first time fromA Link to the Past plays.
55
The Ganondorf character, from Super Mario Maker
GanondorfClear 100 Mario Challenge on Easy or harderor use any Ganondorf amiiboBased on Ganondorf's appearance inThe Legend of Zelda: Twilight Princess. Upon touching the Mystery Mushroom, Ganon's jingle fromGanon's Tower inA Link to the Past will play. When falling in a pit, the sound effect of a boss being defeated from that game will play. When clearing a course, the first few notes of the encounter theme when Link comes face-to-face with Ganon inA Link to the Past plays.
56
Pixel Character, in Super Mario Maker.
SheikClear 100 Mario Challenge on Normal or harderor use the Sheik amiiboUpon touching the Mystery Mushroom, the "Item Get" jingle fromThe Legend of Zelda: Ocarina of Time will play. While holding+Control Pad up, she will transform into Zelda and "Zelda's Lullaby" plays. The death tune is part of her theme song. The course clear theme is the jingle that's heard when Link meets Zelda for the first time.
57
Tingle Mystery Costume, from Super Mario Maker.
TingleClear 100 Mario Challenge on Normal or harderSounds fromThe Legend of Zelda: Majora's Mask can be heard: The victory jingle is the tune that plays when the player completes certain time-related events in said game, and the death jingle is one of the tunes that can play when failing certain such events.
58
Pixel Character, in Super Mario Maker.
Toon LinkClear 100 Mario Challenge on Normal or harderor use any Toon Link amiiboBased on Link's appearance fromThe Legend of Zelda: The Wind Waker. Upon touching the Mystery Mushroom, the "Item Get" jingle fromThe Wind Waker plays. Toon Link takes out hisDeku Leaf every time he jumps. The death tune is the tune that plays when Link gets caught byMoblins while trying to sneak inside theForsaken Fortress inThe Wind Waker. Pressing+Control Pad up makes him pull out theWind Waker.
102
Totem Link's amiibo costume
Totem LinkClear theTri Force Heroes Event CourseA pixel art rendition of the threeLinks ofThe Legend of Zelda: Tri Force Heroes stacked up into a totem like in the game. Their transformation and course clear sounds are 8-bit renditions of the series' main theme (unique from the other Link's) and the main theme ofTri Force Heroes. Pressing+Control Pad up causes them to pose with various weapons. Crouching will get the Links into a pyramid formation in a similar vein to a Triforce.
132
Wolf Link Costume
Wolf LinkClear theTwilight Princess HD Event Courseor use the Wolf Link amiiboA sprite rendition of Wolf Link andMidna fromThe Legend of Zelda: Twilight Princess. It uses the Wolf Link and Midna audio and the theme for the death and goal fromTwilight Princess. Touching the Mystery Mushroom makes Wolf Link howl, whilst pressing+Control Pad up makes him lay down and Midna extend her hair, laughing.
135
Tetra costume from Super Mario Maker
TetraClear 100 Mario Challenge on Normal or harderA sprite rendition of Tetra fromThe Legend of Zelda: The Wind Waker. Pressing+Control Pad up makes her transform into the incarnation of Zelda fromThe Wind Waker. Course clear and death sounds are similar to Toon Link's, but with Tetra's voice clips.

Super Mario Maker 2

The Master Sword as it appears in Super Mario Maker 2
Small Mario after releasing the Master Sword from a? Block.

In version 2.0.0, what was promoted as "A Legendary Update,"[11] theMaster Sword was added as a power-up toSuper Mario Maker 2. It is only available in theSuper Mario Bros.-style, and grabbing it transforms the player character into Link. Unlike Costume Mario from the previous game, this iteration of Link is not a disguise and grants the player unique abilities fromThe Legend of Zelda series. Link himself resembles his sprite from the original game on the Famicom Disk System. The color of his tunic is informed by the player character that grabs the Master Sword:Mario is green,Luigi is red,Toad is blue, andToadette is pink. These colors correspond to the color of the playable Links inThe Legend of Zelda: Four Swords and its sequels. Unlike the original game, his shield resembles theHylian Shield, a recurring item in theZelda series that was introduced inThe Legend of Zelda: Ocarina of Time. Link has moves derived from gameplay elements inThe Legend of Zelda, includingBombs andArrows. Link can attack enemies with his sword and protect himself from projectiles with his shield. He can perform theDash Attack fromThe Legend of Zelda: A Link to the Past and theDown Thrust fromZelda II - The Adventure of Link. Two official courses were released that heavily feature the Master Sword. The first isThe Speedventure of Link, a forest-themed Ninji Speedrun course named afterZelda II. The second course isLink's Lightweight Longshots, released in 2021 to correspond with the release of theGame & Watch: The Legend of Zelda. Though not apparent in the English localization, the Japanese name for this course is a reference toLink's Crossbow Training.

Similar toSuperball Mario andSMB2 Mario, the background music and sound effects of the course change while the player character is Link. Most of these pieces hail from the originalLegend of Zelda. The "Ground Theme", its arrangements for other above ground courses, and the "Underwater Theme" are replaced with the "Overworld Theme"; the "Underground Theme" and "Ghost House Theme" are replaced with the "Underworld Theme"; and the "Castle Theme" and "Airship Theme" are replaced with "Death Mountain." The Bonus Music sound effect is an originalchiptune arrangement of "Horse Race" fromThe Legend of Zelda: Ocarina of Time. Both Boss Music and Final Boss sound effects come fromZelda II - The Adventure of Link, named "Boss" and "Last Boss", respectively. The Peaceful sound effect is a chiptune rendition of "Select Screen" fromThe Legend of Zelda: A Link to the Past.

Outside of direct gameplay, there are two course creators in the game referred to as "Youthful Researcher" and "Doctor Gizmo." Their manners of speech and professions imply that these characters arePurah andRobbie, the eccentric inventors fromThe Legend of Zelda: Breath of the Wild.

Super Mario Bros. & Friends: When I Grow Up

Link makes appearances in the Chef/Waitress page, as a patron at Mario's restaurant, and on the Travel Guide page as the travel guide. ABot,Daira, andMoblin, enemies from the earlyLegend of Zelda series, appear on other pages.

Club Nintendo

Mario, Kirby and Link after putting on Van Helsing's clothes
Scary costumes of Mario, Kirby, and Link fromSuper Mario in Die Nacht des Grauens.

Link and Kirby are two of Mario's friends in theSuper Mario in Die Nacht des Grauens comic that promotes Halloween. Bad weather interrupts a party at the apartment, and Mario encounters Link and Kirby at the basement, also trying to investigate the fuses that were blown by lightning. They later find out that Wario has made a deal withAbigor so he can marry Princess Toadstool, and it causes the apartment to be overrun with monsters. Mario, Link, and Kirby find and use costumes fromVan Helsing to fight the monsters. Once they are done with fighting the monsters, they put away these costumes and part to their rooms. Mario, however, finds Princess Toadstool turned into a zombie, so he later rejoins Link and Kirby to report on the manner. During the search for Toadstool in Mario's room, the three eventually get warped to a crypt through various means; Link himself warps through a TV. Mario finds a grimoire to help them advance through this crypt. This grimoire eventually helps transform them to dark creatures to assist rescuing Toadstool. Mario breaks the spell and reverts Peach to normal. Link asks Mario for a way to escape, so Mario uses the grimoire to attempt to transport them back; all this does is transport them in the middle of an event, "Musikantenstadl", which Mario dislikes, but Link and Kirby are celebrating.

Super Mario-kun

Super Mario-kun manga volume 4 chapter 4 cover
Main article:Super Mario-kun Volume 4

Stage 4 ofSuper Mario-kun volume 4 takes place almost entirely inHyrule, as presented inThe Legend of Zelda: A Link to the Past.Mario,Yoshi, andLuigi come across a natural hot spring. Luigi, suspicious, notices a sign that states the spring is aWarp Zone to other games. Before Luigi can warn his friends, Mario and Yoshi have already dived in. Mario suddenly finds himself in a forest and, immediately after, aknight stabs him in the rear with a trident. Furious, Mario punches him, and only then he notices that he is holding a sword, theKinoko Sword.

Someone else jumps at Mario, but it is just Yoshi, in hisShield form. The two hear Luigi's voice: Luigi explains that he can see them and communicate with them from theSuper Mario World side of the Warp Zone. Judging by the situation, Luigi realizes they are inThe Legend of Zelda: A Link to the Past side of the lake: to return to their game, they need to find Hyrule's Warp Zone.

While looking for it, Mario chops some bushes, collectingRupees, but they are suddenly attacked by a group ofOctoroks. Mario slashes at them with no problem, but he is then shot by twoZoras. This decreases Mario'sLife Gauge and a beeping sound is heard by them. Luigi tells Mario he needs to revitalize his health bar to make it stop. AFairy flies by to help Mario, but Yoshi eats her. Mario yells at him, but Yoshi points to another flying being and Mario catches it, but it is aBee which stings Mario, increasing the beeping sound.

Yoshi finds aFairy Fountain and drags Mario in it. Inside, they meet anugly Bowser-faced Fairy which kisses Mario, replenishing his heart. Trying to forget this traumatic experience, Mario and Yoshi leaves and encounters anArmos that Mario defeats by crushing it with theStatue form. Right after, Mario is struck by a lightning spell cast byAgahnim, the main antagonist of the game. Agahnim strikes again, but Yoshi eats his spell and tries to spit it back at him, but, despite hitting him, Agahnim is not hurt by it.

Being hurt, Mario's beeping sound resumes and the Cursed Fairy comes to his aid. Too scared of another of her kisses, Mario pretends to be dead and Agahnim prepares the finishing blow. Quickly, Luigi takes out someSuper Mushrooms and tosses them in the lake. The Mushroom falls on the Kinoko Sword, making it the Super Kinoko Sword. With aSpin Attack, Mario defeats Agahnim. The Cursed Fairy accompanies Mario and Yoshi to the Hyrule's SNES Warp Zone, and the two dive in.

However, instead of going back toDinosaur Land, Mario and Yoshi (now back to normal) find themselves inMute City, right in the middle of the track, running away from theBlue Falcon, theWild Goose, and theFire Stingray.

Donkey Kong franchise

Donkey Kong Country 2: Diddy's Kong Quest

Cranky's Video Game Heroes
Cranky's Video Game Heroes, with Link in third place.

InDonkey Kong Country 2: Diddy's Kong Quest, Link is by default ranked third on a podium atCranky's Video Game Heroes, withMario coming in first andYoshi second. He can be removed from the podium by collecting nineteenDK Coins, which replaces him withDiddy Kong.

In theGame Boy Advance version, Link and Yoshi's positions on the leaderboard are swapped. Additionally, Link has obtained 50 DK Coins in total, meaning that Diddy can only shift Link down to third place, therefore removing Yoshi from the podium.

Donkey Kong Land 2

Just like inDonkey Kong Country 2: Diddy's Kong Quest, Link appears in Cranky's Video Game Heroes in the ending forDonkey Kong Land 2, where he has the same number of DK Coins collected as before.

Donkey Kong Country 3: Dixie Kong's Double Trouble!

InDonkey Kong Country 3: Dixie Kong's Double Trouble!, if the Kongs askBazaar who ownsthe castle in theNorthern Kremisphere, Bazaar tells a short story of when Link visited hisGeneral Store the week before. Link also asked Bazaar for information regarding the castle even though he had insufficientbear coins, but Bazaar thought him nice enough that he accepted a payment of 500rupees instead. After being told the information, Link left, grumbling about the seashells being the wrong shape. This is an allusion to theSecret Seashell fromThe Legend of Zelda: Link's Awakening. This dialogue was removed in the Game Boy Advance version, and Bazaar instead discusses what he personally saw at Kastle Kaos.

Donkey Konga series

In the firstDonkey Konga, the player can purchase a Zelda Set of bongos for 4,599 coins. The "Overworld Theme" from the firstLegend of Zelda is incorporated as one of the songs in the North America, European, and Australian releases of the game, under the name of "The Legend of Zelda Main Theme." It is absent in the Japanese release. This piece is incorporated into the Japanese releases ofDonkey Konga 2 andDonkey Konga 3 JP.

Donkey Kong Country Returns 3D

If the player waits on the Portable DK Barrel atCranky Kong's Shop long enough,Cranky says, "It's dangerous to go alone. Buy this!" This is adapted from arecurring phrase inThe Legend of Zelda series that debuted in the first game. This reference is exclusive toDonkey Kong Country Returns 3D and is absent in the originalWii game.

Donkey Kong Country: Tropical Freeze

If the player tries to purchaseCrash Guards fromFunky's Fly 'n' Buy inDonkey Kong Country: Tropical Freeze,Funky Kong says, "Vehicle Troubles? It's dangerous to go alone--take one of these!" It is similar to the reference made inDonkey Kong Country Returns 3D.

Super Mario RPG: Legend of the Seven Stars

A notable screenshot of Link sleeping in a bed from Super Mario RPG: Legend of the Seven Stars
Link sleeping at the Rose Town Inn.

MultipleNintendo franchises and series are alluded to inSuper Mario RPG: Legend of the Seven Stars. Link appears sleeping in one of the beds at theRose TownInn. Speaking to him causes the "Found Secret" jingle fromThe Legend of Zelda to play. In theNintendo Switch remake, talking to Link adds "The Slumbering Hero" entry to theScrapbook.

Wario Land II

Wario Land II includes a number of collectible treasures and some of them allude to other Nintendo franchises. Duringreturn the hen to her nest, a boot resembling aPegasus Boot can be found underground. Instop that train!, the treasure is a blueocarina.

Yoshi series

Yoshi's Story

InYoshi's Story, newspaper clippings in the background of theJelly Pipe andTorrential Maze include names of variousNintendo characters.Some of them read "ZELDA."

Yoshi's Woolly World /Poochy & Yoshi's Woolly World

An amiibo pattern from Yoshi's Woolly WorldAn amiibo pattern from Yoshi's Woolly WorldAn amiibo pattern from Yoshi's Woolly WorldAn amiibo pattern from Yoshi's Woolly WorldAn amiibo pattern from Yoshi's Woolly WorldWolf Link amiibo from Poochy & Yoshi's Woolly World
All six Yarn Yoshis based onZelda characters.

InYoshi's Woolly World, scanning certainamiibo unlocks playableYarn Yoshis in theamiibo Hut. Five of them are based on characters fromThe Legend of Zelda series, namely Link, Zelda, Sheik, Ganondorf, and Toon Link. The appearance is purely cosmetic.

All of these amiibo are carried over into theNintendo 3DS portPoochy & Yoshi's Woolly World, in addition to a new one based on Wolf Link.

Mario Golf series

In the earliest entries in theMario Golf series, the names of other Nintendo characters appear on the tournament scoreboards as cameos. In the firstMario Golf, some of these come fromThe Legend of Zelda: Ocarina of Time, namely: the fairyNavi; the sagesSaria,Rauru,Darunia,Princess Ruto (as "Rutooo"),Impa (as "Inpa"), andNabooru; the ranchers Talon, Ingo, andMalon; the gravediggerDampé (as "Dampe"); the scarecrowsBonooru andPierre; theGoron Kid;King Zora; and the enemiesDeku Scrub andSkull Kid. Some of these cameos appear in theGame Boy Color game, in addition to Link, Zelda, and Sheik. InMario Golf: Toadstool Tour, more characters appear, mostly ones fromThe Wind Waker, namely: the witchKoume; Link's sisterAryll; the piratesMako,Senza (as "Senzar"), andZuko;Salvatore,Tott; and the shop guruZunari. Some of these cameos, such as Koume, do not appear in the Japanese release ofToadstool Tour.

The Game Boy Color version ofMario Golf includes courses part of theLinks Club that is named in reference to Link himself and features aTriforce on its flags. While the courses themselves do not include anyZelda-specific elements, most of the related scoreboard cameos only appear in the Links Club. The courses return inMario Golf: Advance Tour under the name of "Links Courses," and successors are incorporated intoMario Sports Superstars titledGold Links - autumnal, forested courses.

Mario Artist: Paint Studio

Promotional screenshot for Mario Artist: Paint Studio showing the feature of Character Stamp
Art of Link and Young Zelda alongside Mario.

Mario Artist: Paint Studio includes a collaborative painting mode that includes artwork from variousNintendo games. This includes art fromThe Legend of Zelda: Ocarina of Time, namely: Young Link, Adult Link, Link ridingEpona, Young Zelda, Adult Zelda,Saria,Impa, Malon, Talon, Ingo, aGoron,Darunia,Kaepora Gaebora,Rauru,Young Ruto, Adult Ruto,King Zora, Sheik,Nabooru, Koume withKotake, and Ganondorf.[12]

Paper Mario series

Paper Mario

In the English localizations ofPaper Mario,Moustafa's alter-ego is named "Sheek" and this is heavily implied to be in reference to Zelda's alter ego,Sheik. When tattling Moustafa after he reveals his true identity,Goombario says, "Da da da Duuum!", the theme for collecting an item in a treasure chest fromThe Legend of Zelda series. These references are not present in the original Japanese script.

Paper Mario: The Thousand Year-Door

InTEC's quiz, one of the choices when he asks how to defeat the demon is a "legendary sword", a likely allusion to theMaster Sword.

Super Paper Mario

WhenDimentio short-circuitsFracktail inSuper Paper Mario, one of the things he says in the English localization is "I AM ERROR."

InChapter 2-3, Mario must payMimi a debt. Rather than coins, Mimi insists that the debt be repaid inRubees, a reference toRupees, the currency of theThe Legend of Zelda series.Flipside Tokens also resemble Rupees.

Paper Mario: The Origami King

The Sea Tower in Paper Mario: The Origami King
The Sea Tower as viewed from the Great Sea.

InPaper Mario: The Origami King, Mario can find aToad climbing a cliff near theWater Vellumental Shrine ofAutumn Mountain. This Toad says he does not have enough stamina to make it up the cliff, but says he is glad it is not raining, which is a reference to the climbing system inThe Legend of Zelda: Breath of the Wild.

Paper Mario: The Origami King has strong connections toThe Legend of Zelda: The Wind Waker. The purplestreamer area features an expansive hub calledthe Great Sea, which interconnects eleven islands. The player traverses the Great Sea on a boat. When first visited, most of the sea is shrouded in fog that prevents access to most islands. The fog clears when Mario solves certain puzzles on the accessible islands, granting access to more areas. The Great Sea is invocative of thesea of the same name and the way new islands are unlocked is similar too. TheSea Chart is comparable to its map. The sailing mechanics on the sea is similar between games.

Mario needs threeorbs to unlock theSea Tower, similar to howLink needs three pearls to open theTower of the Gods. These orbs, located onDiamond Island, are the Wisdom, Power, and Courage Orbs, which correspond to the three pieces of theTriforce. The temples these trials are found in also match the color scheme of their respective pieces: blue, red, and green. Upon completing the trials that grant him these orbs,Olivia says "You've got power, wisdom, AND courage, Mario...but I don't think that's a secret to anybody." The Sea Tower itself is visually invocative of the Tower of the Gods, and progressing through the tower is similarly structured where there are self-contained floors with a major puzzle spanning multiple rooms. Some of the rooms of the Sea Tower are based on the four Vellumental temples, similar to the four areas ofGanon's Tower that take on the theme of the four main dungeons inThe Wind Waker.

Game & Watch Gallery 4

TheMuseum inGame & Watch Gallery 4 includes theGame & Watch version ofZelda, which can be played after the player has unlocked enough stars. The player controls Link and navigates him through a temple filled withStalfos andMoblins.

WarioWare series

WarioWare, Inc.: Mega Microgame$!

The microgame The Legend of Zelda from WarioWare, Inc.: Mega Microgame$!
The microgame based onThe Legend of Zelda.

InWarioWare, Inc.: Mega Microgame$!, a microgame based onThe Legend of Zelda for theNES appears, also titledThe Legend of Zelda. The player must move Link to the nearby cave entrance. In the second level, aPeahat tries to attack Link and in the third level, aZora is added. The layout is taken from the area northwest of theLevel 1 dungeon with the leftmost wall partially removed.

WarioWare: Twisted!

WarioWare: Twisted! contains another microgame titledThe Legend of Zelda. In this microgame, Link must use hisshield to defend against rocks spat out byOctoroks. In subsequent levels, more Octoroks surround Link.

WarioWare: Touched!

WarioWare: Touched! also has a microgame titledThe Legend of Zelda, where the player must catchFairies by tapping them on the touch screen. In the first level, it can take place in either theFairy Fountain east of the Level 1 dungeon or a side-scrolling grassland segment fromZelda II: The Adventure of Link. In the second level, it takes place inside the Level 1 dungeon or theGraveyard. In the third level, it takes place in the area east of theLevel 2 dungeon or inside theLevel 9 dungeon. After catching all of the fairies, Link appears holding aNintendo DS above his head, or in the case of theZelda II scene, he walks across the screen. In addition, the second level of8-Bit Hero tasks the player with finding the differently colored pixel on Link's sprite. After finding it, it zooms out and shows Link in the area north of theLevel 3 dungeon.

WarioWare: Smooth Moves

The Wind Waker in WarioWare: Smooth Moves.
The microgame based onThe Wind Waker.

InWarioWare: Smooth Moves, there are microgames based onThe Legend of Zelda: Ocarina of Time andThe Legend of Zelda: The Wind Waker. In theOcarina of Time microgame, it takes place inside theTemple of Time and tasks the player with pulling theMaster Sword out of its pedestal. InThe Wind Waker microgame, it takes place in the area between theForest Haven and theForbidden Woods. The player controls Link, who is using theDeku Leaf, and must guide him to the island between the two locations. Link also appears inOpening Night where he plays the violin.

WarioWare: D.I.Y.

InWarioWare: D.I.Y., a microgame based onThe Legend of Zelda: Phantom Hourglass, simply calledZelda, appears. The player controls Link and must defeat the threeYellow Chuchus approaching him.

WarioWare: D.I.Y. Showcase

InWarioWare: D.I.Y. Showcase, a microgame based on theFamily Computer Disk System version ofZelda II: The Adventure of Link appears, simply titledZelda 2. The player controls Link and must block theBoomerangs thrown by theGoriya using Link's shield.

WarioWare Gold

InWarioWare Gold, a microgame based onThe Legend of Zelda: Phantom Hourglass appears, simply titledPhantom Hourglass. It takes place inside theTemple of Fire, where the player is tasked with using the Boomerang to hitShock Switches. Hitting all of the switches causes a Treasure Chest to appear. The microgame based onThe Legend of Zelda fromWarioWare, Inc.: Mega Microgame$! returns in this game, now with an additional layout. The layout is original, though it best resembles the area south of theLevel 4 dungeon. Its mission, "It's Dangerous to Go Alone", is a reference to the line said by theSword-Giving Old Man. TheOcarina of Time andWind Waker microgames fromWarioWare: Smooth Moves also return. In the case of theOcarina of Time microgame, it is more accurate to the original game, panning the camera upwards instead of showing Link's new form.

WarioWare: Get It Together!

The Legend of Zelda: Breath of the Wild
The microgame based onBreath of the Wild.

WarioWare: Get It Together! has a microgame based onThe Legend of Zelda: Breath of the Wild which is also titledThe Legend of Zelda: Breath of the Wild. It takes place in an area south ofUlria Grotto. The player must hit an object underStasis enough times to reach its maximum kinetic energy.

WarioWare: Move It!

WarioWare: Move It! contains a microgame based onThe Legend of Zelda: Ocarina of Time 3D for theNintendo 3DS, also titledThe Legend of Zelda: Ocarina of Time 3D. It takes place inKakariko Village, specifically the area preceding the stairs that lead to the well. The player controls aCucco and must avoid getting caught by Link.

Mario & Luigi series

Mario & Luigi: Superstar Saga /Mario & Luigi: Superstar Saga + Bowser's Minions

Chuckola Bounce
Mario and Luigi playing Chuckola Bounce.

An accessory item called theGreat Force appears inMario & Luigi: Superstar Saga, looking identical to a piece of theTriforce found throughoutThe Legend of Zelda franchise. InMario & Luigi: Superstar Saga + Bowser's Minions, the Great Force instead resembles the entire Triforce, albeit with the central hole covered. Additionally, the recurring "Item Catch" fanfare plays in the remake whenMario obtains the item, strengthening the connection. A variety of Octorok calledChuckoroks are the focus of theChuckola Bounce minigame, in which Mario andLuigi must parry their projectile attacks from a bird's-eye view. Exclusively in the originalMario & Luigi: Superstar Saga, aStalfos appears in theBarrel minigame on the right side of the screen for a few seconds when the player lines up four rows of barrels at once.

In addition to the connections mentioned above,Link,Wario, and other Nintendo characterswere going to make appearances at the shop, but they were all replaced by a single appearance fromProfessor E. Gadd. They were all planned to give Mario certain special items, but these are given out by E. Gadd and most were renamed in the final game. The Great Force is one of the remnants of this idea, which was originally going to be given by Link and directly called the "Triforce."

Mario & Luigi: Bowser's Inside Story /Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

In Toad Town, Mario and Luigi meet a Toad who teaches them how to dig up special beans. After finishing, he states, "Find all you can. They're a secret to everybody!"

Mario & Luigi: Dream Team

InMario & Luigi: Dream Team, Mario and theLuiginoids learn a move calledHookshot. It acts similarly to theHookshot item fromThe Legend of Zelda series, as the Luiginoids form a extending chain that allows Mario to grab distant hooks, then retract to bring all the Luiginoids to Mario's location. While this move is used in two-dimensional sections, its mechanics bear more resemblance to the Hookshot used in three dimensional Zelda games, as it can only grab specific objects in the game world.

Mario & Luigi: Paper Jam

TheBomb Buds inMario & Luigi: Paper Jam are visually and mechanically comparable toBomb Flowers. They also appear inMario & Luigi: Brothership.

Mario Party 7

Purchasing Cruise Secrets inMario Party 7 displays the text, "Shh... It's a secret to everybody!"

The Cat Mario Show

Toon Link appears in episodes ofThe Cat Mario Show where the topic of focus are games inThe Legend of Zelda franchise.

Mario Kart 8 /Mario Kart 8 Deluxe

Link drives in Hyrule Circuit in Mario Kart 8.
Link on the Master Cycle in Hyrule Circuit.

Starting from version 3.0,Mario Kart 8 features anamiibo racing suit based on Link, unlocked by scanning a Link amiibo. Additionally, the game features theThe Legend of Zelda × Mario Kart 8 downloadable content pack, which includes Link as a driver, sporting a design based on his appearance inThe Legend of Zelda: Skyward Sword. Also included are theMaster Cycle, (aBike based on a horse and which features a Hylian Shield), theTriforce Tires (Tires with the Triforce emblem on them), and theHylian Kite, aGlider sporting theHylian Crest. Lastly, the content pack introducesHyrule Circuit, a race course based on the series and set inHyrule Castle andHyrule Castle Town. The course features Deku Babas and Keese designed after their appearances inThe Legend of Zelda: Skyward Sword, as well asCastle Guards fromThe Legend of Zelda: Spirit Tracks.Rupees replaceCoins on this track.

All previous downloadable content fromMario Kart 8 was made available in the base game inMario Kart 8 Deluxe. Starting from version 1.6 a new variant of Link, theMaster Cycle Zero,Ancient Tires and theParaglider, all based onThe Legend of Zelda: Breath of the Wild.

Mario + Rabbids Kingdom Battle

The second challenge of theLava Pit inMario + Rabbids Kingdom Battle is titled "It's Dangerous to Go Alone."

The Super Mario Bros. Movie

During the in-film commercial forSuper Mario Bros. Plumbing, a street is displayed inQueens named after Link.

History inThe Legend of Zelda franchise

The Legend of Zelda series

The Legend of Zelda /BS The Legend of Zelda

The firstLegend of Zelda introducesManhandlas and clarifies that they are giantPiranha Plants in the Japanese instruction booklet. This game was originally released for theFamily Computer Disk System, enabling save states and individual files, something not technically feasible for the originalFamicom. To illustrate this concept, the booklet also provides example file names, titled "Nintendo," "Mario," and "Luigi."

As with most of the original game's elements, Manhandlas are reincorporated into theSatellaview remakeBS The Legend of Zelda.

The Legend of Zelda: A Link to the Past /The Legend of Zelda: A Link to the Past + Four Swords

The "File Select" theme forThe Legend of Zelda: A Link to the Past is an elaboration onWater Land'stheme fromSuper Mario Bros. 3. This piece also plays at theFairy Fountains. This piece would become recurring inThe Legend of Zelda series after this game. Some of the houses in theLight World have paintings of Mario in them. Pulling on the paintings causesRupees to fall out.Sparks andChain Chomps appear as enemies in this game, representing the first inclusion of normalSuper Mario enemies in aZelda game.

InFour Swords, a multiplayer campaign added to theGame Boy Advance port ofA Link to the Past,Bob-ombs andSpinies appear as enemies. Link can use a Chain Chomp called BowWow as an item as well. It behaves as it does inLink's Awakening, lunging at nearby enemies. These elements return in the stand-aloneFour Swords Anniversary Edition released on theNintendo DSi andNintendo 3DS, though the Chain Chomp is not called BowWow in this release.

The Legend of Zelda: Link's Awakening /The Legend of Zelda: Link's Awakening DX

Main article:The Legend of Zelda: Link's Awakening
Mamu and his frog choir performing the Frog's Song of Soul for Link.
Mamu singing to Link.
“I remember that we made Link’s Awakening in a really peculiar frame of mind. We began in the free spirit of an afterschool club, so the contents are quite unrestrained. If you look at it, you can tell. Characters similar to Mario and Luigi appear and Yoshi Dolls appear, too.”
Takashi Tezuka[13]

The Legend of Zelda: Link's Awakening began development on a whim - as a side project to see ifThe Legend of Zelda could meaningfully be supported on the technically-limitedGame Boy system. Overtime, the game matured into a proper release, but the blue sky stage that spurred development led to creative decisions that may not have been approved in other instances, including the integration of characters and elements from other games, includingKirby,The Frog for Whom the Bell Tolls, andSimCity. The majority of the crossover material comes fromSuper Mario. The extent of this material includes characters that simply look like ones fromSuper Mario, to ones that literally are the same characters. Narratively, the story follows the events ofA Link to the Past, with Link getting caught in a storm and awakening in a dream world calledKoholint Island, a framework developed in-part to justify the presence of these overlapping series.

Artwork of Tarin.

Tarin, a major character who likes to collect mushrooms, is based onMario. Consuming mushrooms causes Tarin to transform into aRaccoon, an allusion toTanooki Mario. TheHenhouse Keeper is based onLuigi. WhenMr. Write shows the player the picture sent to him byChristine, a goat living inAnimal Village, the picture of "Christine" is actually one ofPrincess Peach. In the Nintendo Switch version, promotional artwork of Princess Peach with her parasol is shown. AYoshi doll is found at theTrendy Game shop inMabe Village. Link can win the Yoshi doll by controlling the crane and hovering over it. When the doll is received, the text box states that it has appeared in many games recently, another reference to theSuper Mario games. In the Nintendo Switch remake of the game, the text is changed to state that the player cannot count how many games it has appeared in now.

Many enemies appear in the game and some of them serve supportive roles in this game. A petChain Chomp namedBowWow is featured in the game and "befriends" Link as it actually helps him access the second dungeon,Bottle Grotto. Another, smaller Chain Chomp namedCiaoCiao also appears.Wart, the boss fromYume Kōjō: Doki Doki Panic and itswestern adaptationSuper Mario Bros. 2, appears as a friendly non-playable character who teaches Link the "Frog's Song of Soul." In the English release, he is named "Mamu." Wart's presence on Koholint Island potentially suggests a connection between Koholint Island andSubcon, the setting ofDoki Doki Panic that is also a "land of dreams." Traditional enemies fromSuper Mario includeGoombas,Piranha Plants,Podoboos,Spinies,Cheep Cheeps,Bloopers,Thwimps,Pokeys,Boos, andShy Guys. WhenLink's Awakening was localized for English-speaking audiences, most of the enemies were given original names different from the ones used in theSuper Mario franchise at the time, but this is not the case in the original Japanese release and has been amended in the Nintendo Switch release. In addition to those enemies, one-eyed variants ofThwomps calledSpiked Thwomps appear, as does aBob-omb-like enemy calledBombites. AnAlbatoss, under the nameEvil Eagle, appears as a boss in the seventh dungeon,Eagle's Tower. In the Nintendo Switchremake, Cheep Cheeps and Bloopers can be caught in theFishing Hole. The background music for Bottle Grotto incorporates the "Ghost House Theme" fromSuper Mario World. This is made more apparent in the Nintendo Switch remake.

Super Mario enemies inLink's Awakening1

1 - These enemies reappear in the Nintendo Switch remake ofLink's Awakening, but are omitted from this gallery for display purposes.

The Legend of Zelda: Ocarina of Time /The Legend of Zelda: Ocarina of Time 3D

Talon sleeping like Mario
Talon sleeping.

Though released in 1998, development onThe Legend of Zelda: Ocarina of Time began before development onSuper Mario 64 completed. In addition to sharing prominent staff members,Super Mario 64 was assuredly an important influence onOcarina of Time. There was a time during development when the staff considered havingLink access different dungeons using paintings hung insideGanon's Castle. This idea came from how Mario accessed courses throughpaintings in theMushroom Castle. The staff ultimately incorporated a sprawling overworld that interconnected dungeons and towns calledHyrule Field, but elements of this initial concept were incorporated into the boss battle withPhantom Ganon, in which he enters and exits portraits on horseback. InSuper Mario 64, the laughing voice sample used forBoos is the same one used forBowser, just sped up and higher in pitch. This is mirrored inOcarina of Time, in which thePoe ghost enemies share the same sample asGanondorf.

Painting of MarioPainting of LuigiPainting of Peach
Painting of BowserPainting of Yoshi
The portraits visible in the Castle Courtyard.

In the area where Princess Zelda usually stands in theCastle Courtyard, there is a window to the right. If viewed at certain angles, pictures of Mario, Luigi,Princess Peach, Bowser, andYoshi can be seen. The artwork of Mario is fromSuper Mario 64, the artworks of Peach, Luigi and Bowser are fromMario Kart 64, and the image of Yoshi is fromYoshi's Story. In theNintendo 3DS remakeThe Legend of Zelda: Ocarina of Time 3D, these character portraits are removed, and the entire wall is instead painted to resembleWorld 1 fromNew Super Mario Bros., alongside actualBrick Blocks,? Blocks andpipes placed on the wall.

The conceptual successor to Tarin, the ranch ownerTalon is based directly off of Mario. He sleeps on his side with his his head in one hand, the same way Mario sleeps inSuper Mario 64. His bitter ranch-hand,Ingo, is based onLuigi. Both characters, as well as Talon's daughterMalon, wear pendants of Bowser's face. TheComposer Brothers,Sharp andFlat, are also evocative of Mario and Luigi. A recurringZelda enemy calledDeku Babas debut inOcarina of Time. Though not explicit, they are comparable in design toPiranha Plants.

The Legend of Zelda: Majora's Mask /The Legend of Zelda: Majora's Mask 3D

Artwork of the Happy Mask Salesman from The Legend of Zelda: Majora's Mask 3D. A mask of Mario is fastened to his backpack and prominently displayed towards the center of this illustration.
The Happy Mask Salesman with his Mario mask.

The Legend of Zelda: Majora's Mask is a direct sequel toThe Legend of Zelda: Ocarina of Time and was created using much of the same assets. The narrative framing is thatLink has fallen into a world "parallel" to Hyrule calledTermina, whose inhabitants mirror the Hylians fromOcarina of Time. Consequently, some of that game's allusions to theSuper Mario franchise are retained inMajora's Mask. The ranch managerCremia and her little sisterRomani, adapted from Malon's models, both wear pendants of Bowser's face. In sharing a likeness with Ingo, the nefariousGorman Brothers and their middle siblingGorman look likeLuigi. The bartenderMr. Barten shares a likeness with Talon and consequently looks likeMario. Sharp and Flat reappear in this game.

The mask seller fromOcarina of Time, theHappy Mask Salesman, has a mask of Mario fastened to his backpack. Unlike the other masks in the game, this one is not accessible to Link. The music that plays from the music house inIkana Canyon is comparable to "Merry-Go-Round" fromBig Boo's Haunt inSuper Mario 64. All of these elements are retained in theNintendo 3DS remake ofMajora's Mask.

The Legend of Zelda: Oracle of Seasons /The Legend of Zelda: Oracle of Ages

Talon and Malon
Artwork of Talon with Malon.

Talon reappears inThe Legend of Zelda: Oracle of Seasons andThe Legend of Zelda: Oracle of Ages with a stronger resemblance to Mario in artwork. His hat has an "M" on it and his mustache has the same shape as Mario's.Spinies (here calledSpiked Beetles),Thwomps (calledSpiked Thwomps),Cheep Cheeps, andPokeys appear as enemies.Head Thwomp appears as a boss.

In a linked game, there is a part where Link has to rescue Zelda fromVire in a minigame evocative ofDonkey Kong.

The Legend of Zelda: The Wind Waker /The Legend of Zelda: The Wind Waker HD

The design for theArmos Knight inThe Legend of Zelda: The Wind Waker bears some similarities toWario. It features a prominent pink nose with a zigzag nose, as well as a square chin. There are multiple test rooms in this game accessible via an action replay device. These rooms use assets fromSuper Mario Sunshine, most notably the very similar semi-transparent water effects that could suggest the ocean was originally intended to be see-through.[14]

The Legend of Zelda: Four Swords Adventures

Cheep Cheeps andBig Cheep Cheeps can be found inLake Hylia where they can be seen swimming in flooded caverns. In various platforming stages, Thwomps appear.

The Legend of Zelda: The Minish Cap

Lakitu sprite in The Legend of Zelda: The Minish Cap

Talon and Gorman appear inThe Legend of Zelda: The Minish Cap.Lakitus appear as enemies in the game. They toss lightning bolts before disappearing into theirclouds. Bob-ombs and Spinies (called Spiked Beetles) also appear, behaving as they did inThe Legend of Zelda: Four Swords. When a vine is grown, the vine growing sound effect from the originalSuper Mario Bros. plays.

The Legend of Zelda: Twilight Princess /The Legend of Zelda: Twilight Princess HD

Fyer, a cannon operator inThe Legend of Zelda: Twilight Princess and itsWii U remaster, has a patch of aBullet Bill stitched into his right sleeve.

The Legend of Zelda: Tri Force Heroes

Model of Link in Hammerwear from The Legend of Zelda: Tri Force Heroes. This outfit is based on the Hammer Bro.
Link in Hammerwear
“Hammerwear ups the power of Magic Hammers. It looks kind of... familiar. Maybe my bro has one?”
Madame Couture's Apprentice

One of the craftableOutfits inThe Legend of Zelda: Tri Force Heroes is calledHammerwear, and it strengthens the power of theMagic Hammer weapon. This suit resemblesHammer Bros and this is directly lampshaded by other characters in-game. The tailorMadame Couture notes it is popular with "turtle enthusiasts." Upon seeing Link in Hammerwear, theStylish Woman will ask, "Did you use akoopon to buy that? I mean, a coupon? ♥" Wearing Hammerwear as the red Link or blue Link makes it resembleFire Bros orBoomerang Bros, respectively. Wearable items calledFire Gloves are introduced in this game and they enable Link to tossfireballs in the same manner asFire Mario. The sound effect that plays upon use is also similar to that of Fire Mario attacking.[15]

One of theMagical Materials used to make Outfits inTri Force Heroes is theRed Shell, localized as theCrimson Shell. The in-game description for it reads "A mysterious shell that never misses a foe when thrown." This is a reference to the item's behavior in theMario Kart series.

1-UP Studio, one of the major studios involved with the 3DSuper Mario games, assisted the development of this game.

The Legend of Zelda: Breath of the Wild

Artwork of Link riding the Master Cycle Zero in The Legend of Zelda: Breath of the Wild, released to promote The Champions' Ballad.
Artwork of Link on the Master Cycle Zero

A motorcycle called theMaster Cycle Zero was introduced toThe Legend of Zelda: Breath of the Wild as an unlockable for completingThe Champion's Ballad, the game's second DLC pack, released on 7 December, 2017. It is a variant of theMaster Cycle motorbike that was was added toMario Kart 8 as DLC.

The Legend of Zelda: Echoes of Wisdom

A snowy variant ofPokey called aSnomaul appears as an enemy inThe Legend of Zelda: Echoes of Wisdom. They are incidentally comparable toSnow Pokeys, but have different designs.Platboom, a new enemy based on the one-eyed Spiked Thwomps fromThe Legend of Zelda: Link's Awakening appear, behaving like them. Their flat tops make them safe to stand on, serving as platforms to reach higher places. Unlike Spiked Thwomps, Platbooms also lack spikes on their sides, making them safe to be touched.

Zelda: The Wand of Gamelon

The beginning portion of theShrine of Gamelon is structured similar to25m fromDonkey Kong, as flaming wheels calledPhyrandaii roll down a series of slopes while Zelda uses ladders to ascend.

Ripened Tingle's Balloon Trip of Love

Ripened Tingle's Balloon Trip of Love is a very referential game. AfterTingle gets a stomach ache from drinking expired juice in a haunted house and rushes towards the door, the "Invincibility BGM" plays. A minigame in Page 6, which involves pluckingvegetables and worms in a garden, features a character selection screen invocative of the one fromSuper Mario Bros. 2.

Hyrule Warriors series

A Chain Chomp appears as theBall and Chain included with Link's level 3Gauntlets, thePower Gloves.[16]

Shared history

DiC cartoons

The Legend of Zelda

The Legend of Zelda is an animated television series chronicling the adventures ofLink,Princess Zelda, andGanon inHyrule. The show is based on the gamesThe Legend of Zelda andZelda II - The Adventure of Link. It lasted for only 13 episodes and was part of the same syndication package asThe Super Mario Bros. Super Show! As with cartoons of theSuper Mario franchise, it was produced byDIC Entertainment.

WhileThe Super Mario Bros. Super Show! was broadcast five days a week, cartoons of theSuper Mario franchise aired only from Monday to Thursday, withThe Legend of Zelda airing instead on Friday, though it was still accompanied by live-action segments featuringMario andLuigi. Some of these segments were included as part ofThe Legend of Zelda's later DVD release because Mario, Luigi, and/or the guest star would speak out to the audience to promote that week's episode ofThe Legend of Zelda, showing a preview consisting of scenes from the upcoming episode.

The Super Mario Bros. Super Show! andThe Legend of Zelda would sometimes reference each other. The episode "Stars in Their Eyes" ofThe Super Mario Bros. Super Show! has aliens known as theQuirks playing the theme song ofThe Legend of Zelda on their trumpet-like noses near the episode's end; similarly, the episode "Doppelganger" ofThe Legend of Zelda depicts Link whistling theGround Theme fromSuper Mario Bros. while practicing with his sword. Additionally, Mario states inThe Super Mario Bros. Super Show! thatThe Legend of Zelda isMama Mario's favorite show. Both shows also use the ending song "Do the Mario" for the credits.

The Legend of Zelda was one of fourNintendo-based cartoons included in the compilation television seriesCaptain N & The Video Game Masters; however, when episodes ofThe Legend of Zelda were aired, they were sped up and cut significantly to around ten minutes. As of 2014, the series has been made available for streaming onWildBrain's Cartoon Super Heroes, Vault, andSuper Mario Bros. Super Show! channels, though the live-action segments are not included by the channel.

Captain N: The Game Master

Zelda and Link
Zelda, Link, and Kevin.

InCaptain N: The Game Master, Hyrule is presented as one of accessible worlds in Videoland, alongside ones based onKid Icarus,Castlevania,Metroid, and other video game series. Link, Zelda, Ganon, and otherZelda elements appeared in the series on an occasional basis, namely in the episodes "Quest for the Potion of Power," "Once Upon a Time Machine," "Having a Ball," and "The Trojan Horse." These iterations of the characters are the same ones from DiC's previousThe Legend of Zelda cartoon series. In these episodes, Link and Zelda are consistently presented as friends and allies of Kevin, whereas Ganon is an antagonist.

Tetris series

In theNES version ofTetris published by Nintendo,2 several of their characters appear when the player reaches certain milestones, includingMario,Princess Toadstool, andDonkey Kong. Link is one of them, and he appears playing a flute after the player wins a B-type game at Level 9 or above with a height of at least 1. All of the Nintendo characters appear together in a secret ending once Level 9 is beaten. This game was Link's first appearance in a video game outside ofThe Legend of Zelda series.

Tetris DS, another iteration of the game developed and published by Nintendo, similarly includes prominent cameos to Nintendo series, includingSuper Mario Bros. andThe Legend of Zelda. A number of the puzzles are based on the games as well.Tetris 99 includes themes based on theSuper Mario series and two based onThe Legend of Zelda series.

2 - There was another NES version ofTetris intended for publication throughTengen, but legal complications prevented its official release.[17] This version ofTetris does not include any Nintendo characters.

Super Smash Bros. series

Super Smash Bros.

A Stock Match in Super Smash Bros.
A Versus Match on Hyrule Castle.

In the firstSuper Smash Bros.,Link was one of the twelve playable fighters introduced in the game, alongsideMario,Luigi,Donkey Kong,Yoshi, andNintendo characters from other series, as well as one of the eight available by default. DirectorMasahiro Sakurai has shared the inclusion of these specific characters came from his personal belief that they were the most important Nintendo characters at the time.[18] The development ofSuper Smash Bros. overlapped withThe Legend of Zelda: Ocarina of Time and that game is the basis for much of the aesthetics of Link and other material fromZelda franchise. However, the game was developed with some incomplete information, resulting in some visual discrepancies and technical differences between Link inSuper Smash Bros. and the Adult Link he is based on fromOcarina of Time.[19]

Link wields theMaster Sword and theHylian Shield in battle. The latter knocks away projectiles that collide with it. He is capable of using aBoomerang, theSpin Attack fromThe Legend of Zelda: A Link to the Past, andBombs. In addition to his green-clad default, Link has three alternate colors based on elements fromThe Legend of Zelda series. The red-clad color is based on theGoron Tunic, the blue color is based on theZora Tunic, and the lavender one is based on Link's sprite when he has theBlue Ring equipped in the firstLegend of Zelda. The only stage fromThe Legend of Zelda isHyrule Castle, a wide stage loosely modeled after its appearance inOcarina of Time. Small, hazardous whirlwinds occasionally appear on the stage that potentially derive from thetransporting cyclones from the firstLegend of Zelda. TheHeart Container is the onlyZelda item in the game and is the most generous health-restoring item in the game, capable of restoring fighters to 0% health.

Super Smash Bros. Melee

Artwork seen on the box art of Super Smash Bros. Melee
Link battling Mario,Bowser, and Pikachu on Temple.

Select material is described below. ForZeldatrophies, seehere. For music, seehere.

Newcomers

In addition to those listed below, Link returns in this game with the ability to shoot arrows as his neutral special. The opening movie ofSuper Smash Bros. Melee, the first view of the game shown to the public, begins with Mario being thrust into a battle against Link.

  • Sheik—the counterpart of Zelda, revealed to the public before Zelda herself. Zelda uses Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding downA Button on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power.
  • Zelda—derived from the Adult Zelda fromOcarina of Time, mirroring Link. She is a tall, lightweight character with slow movement but powerful attacks. Her special moves derive from the magic spells used by Link inOcarina of Time, such asNayru's Love andDin's Fire.
  • Young Link—one of the unlockable fighters. He is a slightly weaker and fasterclone of Link, sharing the same base moveset. Unlike Link, Young Link can wall jump.
  • Ganondorf—another unlockable fighter, here reflecting his "past" design fromOcarina of Time. He is a clone ofCaptain Falcon, employing the same moveset with a slower, more sluggish delivery. Ganondorf's moves are stronger than Captain Falcon's in tradeoff.
Items

In addition to the Bunny Hood, Heart Containers return in this game.

  • Bunny Hood—an equipable item fromThe Legend of Zelda: Ocarina of Time andMajora's Mask, in which it makes Link move faster if he wears it. In this game, a Bunny Hood make fighter jumps higher and move faster for a brief period of time.
Stages
Enemies

All enemies appear in theUnderground Maze inAdventure Mode and can rarely be released from containers duringVersus Mode.The Legend of Zelda is one of three series to have enemies in the game, the other two beingSuper Mario andIce Climber.

  • ReDead—zombie-like clay enemies fromOcarina of Time. They attacking by charging at fighters, leaping onto them, and slowly sucking out their health. They can be shaken off by mashing the controller buttons, after which they continue to walk around. If attacked for long enough, ReDeads eventually lie down on the ground. If left in this state, they eventually rise again, meaning that only further attacks are able to completely eliminate them. ReDeads that are killed have a chance of dropping a randomtrophy.
  • Octorok—octopus enemies. In this game, they resemble their appearance fromOcarina of Time. They attack by spitting rocks.
  • Like Like—gelatinous tube creatures from the firstLegend of Zelda, appearing here as it did inOcarina of Time. Like Likes envelop fighters on contact, immediately causing damage. They continue to cause damage until the fighter breaks free.

Super Smash Bros. Brawl

Zelda, Peach, Mario and Kirby standing in the Midair Stadium.
Mario, Zelda, Peach, and Kirby during the "Attack On the Stadium."

Super Smash Bros. Brawl is the firstSuper Smash Bros. title to present new interpretations of theZelda veterans, here reflecting their designs fromThe Legend of Zelda: Twilight Princess, which employs a morerealistic aesthetic than priorZelda games. Sheik, who is absent inTwlight Princess, was modeled after unused concept art developed for the game byNintendo EAD. Young Link does not return.

Super Smash Bros. Brawl includes an elaborate single-player and co-op campaign calledThe Subspace Emissary that is narratively driven. The beginning of the mode presents a friendly sparring match betweenMario andKirby in a floating stadium.Zelda andPeach are in the audience. After the completion of the match, the stadium is attacked by the Subspace Army andPetey Piranha, who traps Zelda and Peach within cages after they help Mario and Kirby fend off the army. Whichever princess is freed first informs some of the narrative trajectory of the The Subspace Emissary, as the last one released is kidnapped byWario after Petey Piranha's defeat.

Subsequent scenarios includeLink venturing through a forest withYoshi, ultimately joining forces with Mario andPit. Zelda (as Sheik) and Peach break out of theHalberd after being freed bySnake,Meta Knight, andLucario. As the mode unfolds, it is revealed thatBowser andGanondorf have been two of the commanding forces of the Subspace Army, working as a team. The Subspace Emissary is the most elaborate in-game scenario to featureSuper Mario andZelda characters directly interacting with each other in a narrative capacity.

Select material is outlined below. ForZelda trophies, seehere. For the equipablestickers, seehere. For music, seehere.

Newcomers
  • Toon Link—an unlockable fighter based on the incarnation ofLink fromThe Legend of Zelda: The Wind Waker. He is asemiclone of Link, meaning he has a mostly shared moveset with his counterpart but still has some moves of his own. Toon Link is overall a speedier fighter than Link, but delivers weaker knockback.
Assist Trophies
  • Tingle—one of the newAssist Trophies, based on his appearance inThe Wind Waker. When summoned, Tingle performs a dance and randomly triggers one of five scenarios: the spawning of manyHammers andGolden Hammers; inflicting all fighters with theSuperspicy Curry effect; making all the opponentstrip for a few seconds; zooming the camera in on the fighter who summoned him; or do nothing but fly away with his balloons.
Items

In addition to Deku Nuts, Heart Containers and Bunny Hoods return. Bunny Hoods can be set as the focus of the Special Brawl mode, where all fighters have them permanently equipped.

  • Deku Nut—a throwable item that stuns struck opponents for a few seconds. The blast radius can affect several fighters at once.
Stages
Group artwork for Super Smash Bros. Brawl
Link in battle with Mario, Pit, andZero Suit Samus on the Bridge of Eldin.

In addition to the Bridge of Eldin and Pirate Ship, Temple returns.

  • Bridge of Eldin—a flat, wide stage derived from thelocation of the same name fromTwilight Princess. TIts size enables fighters tto run away and regroup easily.Hyrule Castle is visible in the background. Periodically,King Bulblin rides across the stage on the back ofLord Bullbo. During this, he drops a bomb on the center of the bridge, which detonates after a after a few seconds and creates apit. Any fighter caught in the blast radius recieves heavy damage. The bridge is rebuilt by aportal after a few seconds.
  • Pirate ShipTetra's ship from theThe Wind Waker, sailing across theGreat Sea. If a fighter falls into the water, they temporarily swim, though touching the hull strikes them with ameteor smash. Periodically, the ship will sail by aLookout Platform, which fires bombs at the boat that damage any nearby opponents. TheKing of Red Lions periodically sails at the back of the ship and can be stood on before it trails off screen. The Pirate Ship occasionally enters harsh storms and is carried into the sky.

Super Smash Bros. for Nintendo 3DS / Wii U

Peach, Zelda and Rosalina in Super Smash Bros. for Wii U
Peach, Zelda, andRosalina onMario Galaxy.

Super Smash Bros. for Nintendo 3DS andWii U are uniquely the only installments of theSuper Smash Bros. series to not incorporate any newZelda fighters or exclude any of the ones from the previous title. Link, Zelda, Sheik, Ganondorf, and Toon Link all return. Due to the hardware limitations of theNintendo 3DS, Zelda and Sheik are now independent characters that cannot transform into one another.

For Zelda, her new down special summons the armoredPhantom fromThe Legend of Zelda: Spirit Tracks, despite retaining her design fromTwilight Princess. Neither title includes a narratively driven single-player mode whereZelda andSuper Mario characters interact, but it does include multiplayer modes calledSmash Run andSmash Tour in the 3DS and Wii U versions, respectively, which incorporates enemies from both franchises in unique capacities.

Select material is outlined below. ForZelda trophies, seehere. For music, seehere.

Assist Trophies

In addition to those new, Tingle returns fromSuper Smash Bros. Brawl and exhibits comparable behavior when summoned.

  • Skull Kid—the antagonist fromThe Legend of Zelda: Majora's Mask. The Skull Kid causes one of three random effects: flips and mirrors the camera; reverses the direction of button inputs for all fighters; or turns all fighters invisible. It is one of the only Assist Trophies that can have a detrimental impact on the fighter who summoned it.
  • Midna—a major character and traveling companion fromThe Legend of Zelda: Twilight Princess. She attacks by grabbing fighters with her hair and throwing them. If no opponents are near her, she teleports to their location.
  • Ghirahim—a recurring boss and antagonist fromThe Legend of Zelda: Skyward Sword. When summoned, Ghirahim travels across the stage to slash his sword and throw swift, homing projectiles. He teleports to reach far off opponents when none are near.
Items

The developement staff saught the inclusion of a lot moreZelda items than those present in prior installments, recognizing that they are a big part of that franchise. All previous items in the series return, in addition to these new ones. There aretrophy items exclusive to the Smash Tour mode that inflict certain conditions on players before entering a match, namely the Bunny Hood, Tingle,Majora's Mask, and Tetra trophies.

  • Fairy Bottle—a healing item fromThe Legend of Zelda: A Link to the Past. When used, it heals up to 100% of the user's damage.
  • Cucco—chickens that debuted inA Link to the Past that can be picked up and tossed. When it strikes an opponent or is attacked, it summons a huge flock to attack the offender.
  • Bombchu—a mouse-like bomb fromOcarina of Time that scurries around the stage after being tossed, including walls and ceilings. It explodes when it makes contact with another fighter.
  • Beetle—a mechanical scarab fromSkyward Sword. It grabs onto opponents and lift them skyward, past theblast zone of the stage. If the player is at low damage and/or mashes enough buttons, they can break away from the Beetle.
  • Gust Bellows—a bag of air fromSkyward Sword that blowsstrong winds when fired. If discarded, the wind blows erratically in all directions.
Stages

In addition to those listed, Temple and Bridge of Eldin return inSuper Smash Bros. for Wii U. Hyrule Castle from the originalSuper Smash Bros. is provided as DLC for both versions, as well as Pirate Ship exclusively for the Wii U version.

  • Gerudo Valley (3DS)—a stage based on thelocation of the same name inThe Legend of Zelda: Ocarina of Time, invocing its appearance inOcarina of Time 3D. The stage is set in the valley itself, on the bridge dividing theGerudo Fortress fromHyrule Field. The bridge eventually repairs itself with the "Song of Time."Koume andKotake appear whenever the bridge is broken, and one of them will cast a spell that changes the environment on one side of the stage.
  • Spirit Train (3DS)—the stage takes place on theSpirit Train itself as it travels throughNew Hyrule. Similar to the road inBig Blue fromSuper Smash Bros. Melee, if fighters stand on the train tracks they will be pushed off the sides; landing in front of the train, however, causes them to be rammed into the air by the train.Toon Link, in hisRoyal Engineer attire, also appears as the train's conductor; if eitherLink or Toon Link is part of the battle,Alfonzo conducts the train instead.
  • Skyloft (Wii U)—a touring stage similar toDelfino Plaza fromSuper Smash Bros. Brawl. Characters are transported around different parts of Skyloft via one main flat platform and three fall-through platforms. Locations where fighters are dropped off include in front of the Statue of the Goddess, on top of the Light Tower, on the bridge crossing the river, in front of the Bazaar, on top of bird nests, and near the Skyloft residents' homes.
Enemies

All enemies appear in Smash Run. In addition to those listed, ReDeads and Octoroks return and retain their behaviors fromSuper Smash Bros. Melee. The latter is derived from its appearance inThe Legend of Zelda: Skyward Sword for this game. ReDeads also have a presence inSmash Tour.

  • Peahat—flying plants that debuted in the firstLegend of Zelda, appearing as they did inOcarina of Time 3D. They float and release damagingPeahat Larvae. They also spin rapidly, during which they cannot be physically attacked while also dealing high damage.
  • Stalfos—recurring skeletal enemies, here taking their design fromOcarina of Time 3D. They walk slowly left to right and attack when the player gets close to them. They sometimes jump backward to reposition themselves. They block attacks with their shield, although they are vulnerable from attacks from above, below, or behind. There is additionally a slight moment where the Stalfos lowers its shield, allowing the player to attack from the front. The Stalfos attack with their sword, using a three-slash combo or a jump attack. The Stalfos also appears as an enemy fought within theMaster Fortress in the Classic Mode ofSuper Smash Bros. for Wii U.
  • Bubble—winged skulls engulfed in flames. They take their appearance fromOcarina of Time 3D. There are two varieties of Bubble: Red Bubbles and Blue Bubbles that burn and freeze fighters, respectively, on contact.
  • Darknut—black knights that debuted in the originalLegend of Zelda. They take their design fromTwilight Princess. They can walk and jump either forward or backward. They are durable and powerful, armed with a sword for attacking and a shield for blocking and reflecting attacks. After receiving enough damage, Darknuts loses some of their armor.
  • Cucco—alongside their appearance as an item, enemy Cuccos resemble their 2D sprites fromA Link to the Past as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated.

Super Smash Bros. Ultimate

Piranha Plant's Classic Mode victory photo in Super Smash Bros. Ultimate
Piranha Plant's Classic Mode victory image, featuring Toon Link taunting with five Piranha Plants

Super Smash Bros. Ultimate includes every fighter to have previously appeared in the series, including Link, Sheik, Zelda, Ganondorf, Toon Link, and Young Link fromSuper Smash Bros. Melee. This game abandons the perceived trend of ensuring Link, Zelda, and Ganondorf reflect their designs from the sameZelda title, with Link now reflecting his appearance inThe Legend of Zelda: Breath of the Wild, Zelda reflecting her incarnations fromThe Legend of Zelda: A Link to the Past andA Link Between Worlds, and Ganondorf now resembling his future incarnation fromOcarina of Time. EveryZelda item and stage from the previous installments in the series return in this game, as well as every Assist Trophy other thanTingle. Tingle still appears in the game as an element of the Great Bay stage, returning fromSuper Smash Bros. Melee.

Super Smash Bros. Ultimate includes a single-player campaign calledWorld of Light that presents a scenario where Link, Mario, Zelda, and other fighters are confronted by a powerful entity calledGaleem, who imprisons every fighter and many other non-playable characters throughout the world asspirits. Kirby is the only one who manages to escape. The player is tasked with navigating the eponymous World of Light and rescuing the other fighters. One of the areas within this mode is called theSacred Land, which is based onThe Legend of Zelda and is shaped like a Triforce. In addition to having the opportunity to save Young Link, Zelda, and Ganondorf here,Bowser Jr. is trapped in this location.

Select material new to theSuper Smash Bros. series is described below. ForZelda spirits, clickhere. For music, seehere.

Assist Trophies

TheMoon fromThe Legend of Zelda: Majora's Mask is the only new Assist Trophy. When summoned, it appears in the background and slowly approaches the stage, burning up as it does so. Once it crashes into the stage, the surrounding fire deals repeated fire damage on opponents before disappearing in a white flash. It also appears in the background of the Great Bay.

Toon Link's Classic Mode victory photo in Super Smash Bros. Ultimate
Toon Link's Classic Mode victory image, featuring Toon Link facing Ganon, The Demon King
Stages

One of the few wholly new stages in the game at launch isGreat Plateau Tower, a stage that takes place on top of theSheikah Tower on theGreat Plateau fromThe Legend of Zelda: Breath of the Wild. The stage is entirely flat with a spire held up by six struts in the middle. The spire can be damaged by fighters, and if it takes enough damage, it collapses, revealing a single floatingfall-through platform. After a while, however, the pedestal on the tower activates, and the spire is rebuilt.

Boss

In addition to taking on this form in hisFinal Smash,Ganon, The Demon King appears as a boss in both Classic Mode and in the Adventure Mode: World of Light. For Classic Mode, he is fought as the final boss for Link, Young Link, Toon Link, and Zelda.Sephiroth also fights Ganon in his Classic Mode route as a non-final boss. He employs wide slashes with his swords, and charges at the fighters during combat.Super Smash Bros. Ultimate is the first game in the series to feature a boss fromThe Legend of Zelda series.

Classic Mode routes
RoundOpponent(s)RuleStageSong
Link: A Quest to Seal the Darkness
1Dark PitN/AReset Bomb ForestDark Pit's Theme
2RidleyNorfairVs. Ridley
3BayonettaUmbra Clock TowerOne Of A Kind
4Dark SamusFrigate OrpheonBoss Battle 4 - Metroid: Samus Returns
5GanondorfTeam Battle (Ally: Zelda)Gerudo ValleyGerudo Valley
6Link (dark costume)N/ATempleGreat Temple / Temple
FinalGanonCalamity Ganon Battle - Second Form
Sheik: Masquerade
1Meta KnightFountain of DreamsForest Stage
2Captain FalconBig BlueDeath Wind
3SamusNorfairOpening/Menu - Metroid Prime
4RoyMushroom Kingdom UUnderground Theme - Super Mario Land
5Little Mac (wire-frame/hoodie costume)Boxing RingTunnel Theme - X-Scape
6Mii Brawler ×2,Mii Swordfighter ×2,Mii Gunner ×2Horde BattleFinal DestinationMeta Crystal
FinalMaster Hand,Crazy Hand(intensity 7.0 or higher)Final DestinationMaster Hand
Master Hand / Crazy Hand(intensity 7.0 or higher)
Zelda: Wisdom Prevails
1WarioGreat Plateau TowerMain Theme - The Legend of Zelda: Breath of the Wild
2BowserSkyloftBallad of the Goddess
3Mii Swordfighter (Yiga Clan outfit) ×5Horde BattleTempleTemple Theme
4GiantKing K. RoolBridge of EldinDark World(for 3DS / Wii U)
5Dark SamusGerudo ValleyHidden Mountain & Forest
6Link (dark costume) ×2Hyrule CastleGreat Temple / Temple
FinalGanondorf
Ganon
Calamity Ganon Battle - Second Form
Death Mountain
Young Link: Hyrule Smash!
1ZeldaN/AHyrule CastleHyrule Main Theme
2Young Link (dark costume)TempleSong of Storms
3SheikGerudo Valley (Ω)Gerudo Valley
4Toon Link ×4Pirate ShipThe Great Sea / Menu Select
5GanondorfBridge of Eldin (Ω)Main Theme - The Legend of Zelda: Twilight Princess
6LinkGreat Plateau TowerMain Theme - The Legend of Zelda: Breath of the Wild
FinalGanonCalamity Ganon Battle - Second Form
Ganondorf: Encroaching Darkness
1Mario,LuigiNew Donk City HallUnderground Moon Caverns
2Fox,FalcoLylat CruiseReturn to Corneria - Star Fox Zero
3ShulkGaur PlainTime to Fight! - Xenoblade Chronicles
4Marth,Ike,RoyColiseumLords-Showdown
5Palutena,PitSkyworldDestroyed Skyworld
6Zelda, LinkGreat Plateau TowerCalamity Ganon Battle - Second Form
FinalMaster Hand,Crazy Hand(intensity 7.0 or higher)Final DestinationMaster Hand
Master Hand / Crazy Hand(intensity 7.0 or higher)
Toon Link: The Teamwork of Courage
1Mario,Luigi,Peach,YoshiTeam Battle3D LandGround Theme / Underwater Theme - Super Mario 3D Land
2Villager,IsabelleTortimer IslandKapp'n's Song
3R.O.B. ×375 m (Battlefield)Stack-Up/Gyromite
4Squirtle,Ivysaur,CharizardPokémon StadiumBattle! (Trainer) - Pokémon Sun / Pokémon Moon
5Inkling Girl ×2, Inkling Boy ×2Moray TowersNow or Never!
6Giant GanondorfGreat Plateau Tower (Battlefield)Main Theme - The Legend of Zelda: Tri Force Heroes
FinalGanonCalamity Ganon Battle - Second Form

N-Gang

Link with Mario, Luigi, Captain Falcon, and other characters in the last panel of "Freeze Frame."

Link is one of the Nintendo characters that participates in the celebrations depicted at the end of "Freeze Frame" and "Die Hexe lacht um Mitternacht" after the defeat ofKing K. Rool andGruntilda, respectively, in the German comic seriesN-Gang.

Mario & Zelda Big Band Live

Mario & Zelda Big Band Live is a series of two concerts held on September 14, 2003, atNihon Seinenkan Hall inTokyo,Japan. It featured arrangements of various pieces of music from theSuper Mario andThe Legend of Zelda franchises.

DVD and CD recordings of various pieces of music from the two concerts, titledMario & Zelda Big Band Live andMario & Zelda Big Band Live CD, respectively, were released in Japan. The DVD was bundled with volume 101 ofNintendo DREAM, which released on November 21, 2003,[20] and the CD was released on December 10, 2003.[20] Both releases feature largely the same tracklist, with one exception; only the CD release includes an arrangement of "Secret Course" fromSuper Mario Sunshine.

Nintendo Monopoly

Nintendo Monopoly features elements from various Nintendo franchises, includingThe Legend of Zelda. Link replaces Pennsylvania Avenue, Princess Zelda replaces North Carolina Avenue, Ganondorf (in the 2006 version) orMidna (in the 2010 version) replaces Pacific Avenue, andEpona (in the 2010 version) replaces Short Line. Additionally, theHylian Shield andIron Boots appear as tokens in the 2006 version, while theMaster Sword appears as a token in the 2010 version. Among the screenshots featured in the center of the 2006 board are screenshots fromThe Legend of Zelda: Ocarina of Time,Zelda II: The Adventure of Link,The Legend of Zelda: The Minish Cap,The Legend of Zelda,The Legend of Zelda: Majora's Mask, andThe Legend of Zelda: A Link to the Past.

Captain Rainbow

Captain Rainbow takes place on Mimin Island, a land inhabited by obscure Nintendo characters. In addition toBirdo and a few otherSuper Mario characters, the island is home toCrazy Tracy, a character fromThe Legend of Zelda: Link's Awakening. Like other elements ofCaptain Rainbow, this iteration of the character is greatly caricatured from her original appearance, and she is depicted here using her wiles to control interested men. This is implied to includeMario andLink themselves, who appear in portraits in her mansion.

Nintendo Land

Nintendo Land includes multiplayer and single-player attractions based on various franchises published by Nintendo. In addition to games likeMario Chase andLuigi's Ghost Mansion, the game features an elaborate mode based onThe Legend of Zelda calledThe Legend of Zelda: Battle Quest, where the playableMiis are dressed like Link and must fight enemies as they progress through Hyrule. It is one of the collaborative Team minigames, where the player with theGamePad is an archer, providing backup, while the other players withWii Remote are carrying swords.

StreetPass Mii Plaza

"Heroine" Puzzle Completed
The completed Nintendo Starlets puzzle.

StreetPass Mii Plaza includes many unlockable hats for the player'sMii, many of which are based on various Nintendo characters. Most of these hats are based onSuper Mario characters, but it also includes the following fromThe Legend of Zelda:

  • Link's Cap
  • Princess Zelda Wig
  • Shiek Mask
  • Triforce Hat
  • Epona Hat
  • Rupee Hat
  • Treasure Chest Hat
  • Tingle Hat

Unlocking hats entails exchangingPlaza Tickets and completing certain milestones in the adventure modesFind Mii andFind Mii II.StreetPass Mii Plaza also includes aPuzzle Swap mode, where the player has the option to collect new pieces for various puzzles as the pass by otherNintendo 3DS owners or accumulate coins as they walk in real life. Many of these puzzles are based onSuper Mario andZelda, with one of the ones at launch being directly based onThe Legend of Zelda: Twilight Princess. It also includes one titled the "Nintendo Starlets," which featuresPrincess Peach,Pauline,Rosalina, the Zelda fromThe Legend of Zelda: Skyward Sword, and the Toon Zelda fromThe Legend of Zelda: Spirit Tracks together in a dream-like setting.

NES Remix series

NES Remix, its sequelNES Remix 2, and their compilationUltimate NES Remix feature challenges based on Legend of Zelda games. NES Remix has challenges fromThe Legend of Zelda, NES Remix 2 has challenges fromZelda II: The Adventure of Link, andUltimate NES Remix has select challenges from both prior games. Additionally, each game's special Remix I, Remix II and Bonus stages sometimes involve items and characters from one game appearing in another game.

NES Remix has a stage where Link fromThe Legend of Zelda is the player character inDonkey Kong, in the25m level. Link makes the level more difficult because he is unable to jump.

NES Remix 2 has more stages where concepts crossing over between games occurs. In Stage 1 of Remix II, Toad fromSuper Mario Bros. 2 has to defeat three Octoroks in aZelda II: The Adventure of Link area. Stage 6 and Stage 10-4 of Remix II both involve Link fromZelda II: The Adventure of Link dealing with Mario elements. The first has Link in an underground area fromSuper Mario Bros.: The Lost Levels, where he collects coins. The second has Link in a second underground area where he has to defeat aHammer Bro while four giantBoos in a wall formation approach from the left. Many stages inNES Remix 2 have Luigi appear to go withThe Year of Luigi. Theseappearances do not affect the gameplay and are more of aneaster egg. NES Remix 2 sometimes depicts sprites from different games interacting, such as in the Records Stage of Remix II.

Nintendo Badge Arcade

TheNintendo Badge Arcade was a live-servicecrane game where the player can collect various digital badges that can be applied to the Nintendo 3DSHOME Menu. The player was given the opportunity to play the crane for free every day, and purchase additional attempts with real-world currency. The badges are based on various Nintendo properties, many of which are based onSuper Mario andThe Legend of Zelda. TheZelda games with badge sets include:

Zelda-based pins also appeared as part of theNES Remix set, and a badge ofToon Link is included inThe Cat Mario Show set. As of April 8, 2024, with the closure of theNintendo Network service,[21] players can no longer accessNintendo Badge Arcade beyond the title screen.[22]

Nintendo World Championships: NES Edition

Nintendo World Championships: NES Edition is a game comparable to theNES Remix titles that repackages elements ofNES games in challenge-based modes. While most of the games included derive from theSuper Mario franchise, it also includes ones based onThe Legend of Zelda andZelda II - The Adventure of Link.

Gallery

See also:Gallery:Link

Artwork

Sprites and models

Screenshots

Notes

References

The Legend of Zelda coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onThe Legend of Zelda.
  1. ^Koizumi, Yoshiaki (27 Nov. 2007).Super Mario Galaxy: The Journey from Garden to Galaxy. Montréal:Montreal International Games Summit, Alliance numériQC. Retrieved 27 Feb. 2021. (Archived 24 Sep. 2016 via YouTube by Eric St-Cyr and A Hover.)
  2. ^ZackScottGames (3 Feb. 2017).Interview with Shigeru Miyamoto and Eiji Aonuma! The Legend of Zelda: Breath of the Wild!.YouTube. Retrieved 18 Mar. 2025.
  3. ^Audureau, William (1 Nov. 2012).Miyamoto, la Wii U et le secret de la Triforce.Gamekult (French). Retrieved 18 Mar. 2025.
  4. ^"It has been said that whenever disaster waylays the royal family, a Hero shall emerge from the bloodline of the Knights of Hyrule…" –Sahasrahla.The Legend of Zelda: A Link to the Past & Four Swords.Nintendo (English).
  5. ^The Legend of Zelda Japanese instruction booklet."4方向に手を持つ大型のパックンフラワー。手が減るごとに速い動きになる。ややつよい攻撃力を持つ。"(A four-limbed, jumbo-sized Piranha Plant. Speeds up with each limb lost. Possesses somewhat powerful offensive strength.)
  6. ^Iwata, Satoru (2009).Wii interviews: New Super Mario Bros. Wii.Iwata Asks. Retrieved 29 Nov. 2024.
  7. ^Loe, Casey (August 12, 2002).Super Mario Sunshine Perfect Guide.Versus Books (American English). ISBN1-931886-09-1. Page 62.
  8. ^ Iwata, Satoru (2007).Wii interviews: Super Mario Galaxy.Iwata Asks. Retrieved 7 Mar. 2012.
  9. ^February 2008.Nintendo Power Issue 225.Future US (American English). Page 64.
  10. ^Iwata, Satoru (2010).Wii interviews: Super Mario Galaxy 2.Iwata Asks. Retrieved 12 Apr. 2021.
  11. ^December 2nd, 2019.Super Mario Maker 2 - A Legendary Update - Nintendo Switch.Nintendo of America. Retrieved from YouTube.
  12. ^Madao Joestar (18 Jun. 2016).Mario Artist Paint Studio - Premade Images.YouTube. Retrieved 21 Sept. 2022.
  13. ^Iwata, Satoru (2009)."Kirby and Chomps in Zelda."The History of Handheld The Legend of Zelda Games.Iwata Asks. Retrieved 29 Nov. 2024.
  14. ^TCRF.Super Mario Sunshine § Test Map.The Cutting Room Floor. Retrieved June 30, 2024.
  15. ^ZeldaMaster (21 Nov. 2015).The Legend of Zelda: Tri Force Heroes - Part 13 - Frozen Plateau.YouTube. Retrieved 12 Mar. 2025.
  16. ^Nintendo of America (August 4, 2014).Hyrule Warriors Direct 8.4.2014.YouTube (American English). Retrieved June 30, 2024.
  17. ^Gaming Historian (2 Feb. 2018).The Story of Tetris (Part 3: The Red Box).YouTube. Retrieved 20 Mar. 2025.
  18. ^Soma, translator (5 Jan. 2016).Nintendo Dream Smash 64 Pre-release Interview (Partial).Source Gaming. Retrieved 20 Mar. 2025.
  19. ^PushDustIn, translator (29 Apr. 2015).Shigesato Itoi’s Smash 64 Interview Highlights: [Smash 64 Development].Source Gaming. Retrieved 20 Mar. 2025.
  20. ^abMARIO & ZELDA Big Band LIVE DVD.VGMdb. Retrieved October 14, 2023.
  21. ^@NintendoAmerica (October 4, 2023).As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products..X (English). Retrieved October 4, 2023.
  22. ^Yoshi Rico Media (April 13, 2024).Trying to go into Nintendo Badge Arcade after the shutdown (0:45).YouTube (English). Retrieved December 15, 2024.
  23. ^Cipriano, Jason (17 Oct. 2013). A Look At 'The Legend of Zelda: A Link Between Worlds' With Series Producer Eiji Aonuma.Spike. Retrieved 20 Mar. 2025. (Archived October 17, 2013, 21:46:48 UTC via Wayback Machine.)
  24. ^Heather, Reece (8 Oct. 2019).Zelda’s Study: Ravio’s similarity to Nabbit was a coincidence.Zelda's Universe. Retrieved 20 Mar. 2025.
  25. ^Trahan, Philip (30 Apr. 2023).Fans think Super Mario Bros. Movie character might be a Zelda: Ocarina of Time Easter egg.Dexerto. Retrieved 20 Mar. 2025.
  26. ^McWhertor, Michael (8 Apr. 2023).The Super Mario Bros. Movie drew on unused Nintendo designs to build out Mario’s family.Polygon. Retrieved 9 Apr. 2023.
Crossovers with other series and franchises
NintendoAnimal CrossingBalloon FightBig Brain AcademyBrain AgeChibi-Robo!Daigasso! Band BrothersEarthBoundExcitebikeF-ZeroFire EmblemIce ClimberKid IcarusKirbyThe Legend of ZeldaThe Legendary StarfyMetroidThe Mysterious Murasame CastleNintendogsPicrossPikminPokémonPunch-Out!!PushmoRhythm HeavenSplatoonStar FoxWii
Third-partyAce CombatBanjo-KazooieBayonettaBombermanCastlevaniaConkerDragon QuestFinal FantasyJust DanceMega ManMetal Gear SolidMonster HunterPac-ManRabbidsRaymanSonic the HedgehogStreet FighterTaiko no TatsujinTekkenTetris
Related articlesList of references in Nintendo video gamesList of references in theSuper Mario franchiseList of references in third-party video games
The above are other franchises and series produced by Nintendo as well as those from other external studios and media companies with which theSuper Mario franchise has crossed over in an officially-licensed and notable capacity.