Frightmare

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Frightmare
Frightmare.png
Appears inMario Party 5
TypeStory minigame
Time limit60 seconds to destroy the Mechakoopas
30 seconds to avoid Bowser's fire rings
Music trackFinal Test (during first three phases)
Big Bowser Battle (during final phase)
Music sample
First three phases:

Final phase:

Frightmare is a bossminigame inMario Party 5 and the last minigame in the game's Story Mode. Its name is a portmanteau of "fright" and "nightmare."

Introduction[edit]

The introduction shows the player's character lying down in the middle of the arena. They eventually get up and turn around to seeBowser on a floating screen welcoming them to the battle, after which the minigame starts.

Gameplay[edit]

In this minigame, the player must complete a series of challenges, avoiding obstacles and without losing hearts to eventually defeat Bowser. The player starts with ten hearts for Easy and Normal difficulty, eight hearts for Hard difficulty, and six hearts for Intense difficulty, which serve as theirHealth Meter. Each time the player gets hurt, they lose a heart. If the player loses all their hearts, they lose the minigame.

The minigame has four phases. First, fire-breathingMechakoopas appear. They need to be destroyed by eitherstomping on their heads or throwing them within 60 seconds. If they are breathing fire, they hurt the player if they attempt to stomp them or pick them up, but they can be stomped or picked up if they are charging up. If even one remains after the 60 seconds elapse, the player automatically loses.

After the Mechakoopas are destroyed, Bowser sends three fire rings, and the player must avoid them for 30 seconds. The rings change their size and can even overlap each other. If the player is successful in dodging the rings, Bowser enters the arena to fight the player.

Bowser can charge at the player,breathe fire while walking around, and try to stomp the player. To dodge this, the player must get out of the way when he jumps through the air. When he lands, he cracks a tile. After a tile cracks three times, both characters are sent plummeting to the final area. When Bowser first jumps to the stage, the middle tile gets cracked, so this tile needs to be landed on only twice. Bowser then drinks a potion and grows toten times his normal size, but this makes the floor collapse beneath him, causing him to be wedged due to the building's structure.

Frightmare's final phase in Mario Party 5
The final phase of the fight

After commenting that he is stuck and taunting the player, Bowser throws fiery red orbs (which unleash small waves oflava after they hit the ground and leave a small black core behind), breathes a huge stream of fire, and then sends out a purple electric orb, which gives off a shockwave that can destroy the orbs leftover from the first attack. When the orbs are heated up by his breath, they turn into spheres of light, and the player has to pick one up and hit Bowser's face with it to damage him. After Bowser is hit five times, he breaks through the structure and gets sucked into the background vortex, rendering him defeated. If the player does not defeat him within five minutes, the player automatically loses.

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseさいごのゆめ[?]
Saigo no yume
The Final Dream
FrenchUltimate Combat[?]Final Battle
GermanDer letzte Traum[?]The Last Dream
ItalianIl ring del terrore[?]The ring of terror
SpanishPesadilla[?]Nightmare

Notes[edit]

Minigames fromMario Party 5
4-Player minigamesChimp ChaseChomp RompCoin CacheConey IslandDinger DerbyDodge BombFish SticksFish Upon a StarFlower ShowerFrozen FrenzyGround Pound DownHotel GoombaHydrostarsLater SkaterLeaf LeapMazed & ConfusedNight Light FrightPop-Star PiranhasPushy PenguinsRumble FumbleTriple JumpVicious VendingWill Flower
1-vs.-3 minigamesBeam TeamBig Top DropCurvy CurbsFight CardsFlatiatorHeat StrokeMario MechsMathletesQuilt for SpeedRevolving FireSquared AwayTube It or Lose It
2-vs.-2 minigamesBanking CoinsBerry BasketBus BufferClock StoppersDefuse or LoseHandy HoppersID UFOManic MalletsMario Can-CanPanic PinballRumble ReadySubmarathon
Battle minigamesAstro-LogicalBill BlastersLucky LineupRandom RideTug-o-DorrieTwist 'n' Out
Duel minigamesBlown AwayBound of MusicButton MashersCountdown PoundGet a RopeHead WaiterMerry PoppingsPiece OutPound PerilPump 'n' JumpShock AbsorbersShy Guy ShowdownSky SurvivorWhomp MazeWind Wavers
DK minigamesBanana PunchDa Vine ClimbMass A-peel
Bowser minigamesCage-in Cookin'Rain of FireScaldin' Cauldron
Boss minigameFrightmare
Bonus minigamesBeach VolleyballCard PartyIce Hockey