Fortune Street

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This article is astub. Please considerexpanding it to include any missing information.Specifics: Include single player content such as the awards given at the end of matches and clothing available in the costume shop.

Fortune Street
The US box art for Fortune Street.
North American box art
For alternate box art, see therelated gallery.
DevelopersMarvelous AQL
TOSE Software Co.
PublishersNintendo (US, EU)
Square Enix (JP)
PlatformWii
Release datesJapan December 1, 2011[1]
USA December 5, 2011[2]
Europe December 23, 2011 (some countries)[3]
Australia January 5, 2012[3]
Europe January 6, 2012 (most other countries)[3]
LanguagesEnglish
Japanese
French (Europe)
German
Italian
Spanish (Europe)
GenreParty
Ratings
ESRB:E - Everyone[4]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
RARS:0+ - All ages[5]
ACB:PG - Parental guidance[?]
ModesSingle player, multiplayer (2–4 players)
Format
Wii:
Optical disc
Input
Wii:
Serial codeJapan RVL-ST7J-JPN

Fortune Street (known asBoom Street in Europe and Oceania) is a follow-up to the 2007Nintendo DS gameItadaki Street DS. It is aWii game developed primarily byMarvelous AQL. It is a game of theSuper Mario franchise withinSquare Enix'sItadaki Street series, and was the firstItadaki Street game in general to be released outside Japan.

This game was able to be played overNintendo Wi-Fi Connection; however, the service was terminated on May 20, 2014, making this game no longer playable online. Also, mainly due to this game's Wi-Fi compatibilities, it is impossible to transfer the save data to anSD Card.

Gameplay[edit]

Fortune Street E3 screenshot
Bowser pays Mario upon landing on Mario's shop.

This game functions like aMonopoly-style board game. It can be played with up to four players. If game data cannot be saved or will not be saved, only offline multiplayer is available (though Out to Lunch can be used to mimic a single player game; every player can be COM players by doing this). When playing multiplayer offline, records are not saved. Also, when playing multiplayer offline, players can decide if each player should have their own Wii Remote, or that players share one Wii Remote. When using the latter option, players press one of the three buttons:A Button,One Button, andTwo Button during an Auction to make a bid, and are ordered based on where characters appear in the Auction window.

At the start of a game, all players use number machines to determine the turn order, with the highest number going first (note that it is possible for two numbers on the number machines to be the same, if so then the tying players use the number machines again). The only exceptions are the tutorial, where the human player always goes first; and in Custom Rules, should the Order of play be set to As picked, where it makes P1 goes first, then P2, then P3, then P4.

Four players (excluding the play system in Tutorial mode, where onlythreecharactersplay) take turns by rollingdice to go around the board and buy shops. Some squares involve special attributes, such as Take-a-break squares (when a character lands there, all of their shops close until the player's next turn) and Venture squares (like a Chance space in Monopoly). Players also have the ability to invest money in their own shops when they land on them (a maximum of 999 per turn). Scattered around the board are four suits (Spade, Heart, Diamond, and Club); if the player collects all of them and returns to the Bank (also the starting square) they get a promotion. When a player gets a promotion, they get a fixed amount for their salary, plus a shop bonus which is based off 10% the sum of all the player's shop value, as well as a promotional bonus (extra money given to the player that increases as they level up). The player's level also goes up when they get a promotion. The maximum gold that can be held is 999,999.

The main accounting currency is thegold coin (abbreviated to G). The player wins by increasing their net worth to at least the target amount (usually determined by the game, if on Custom mode though, this can range between 6,000 and 999,000 in increments of 1,000) and returning to the bank first (in the Practice Boards, the target net worth for Easy Rules and Standard Rules are 5,000 G and 8,000 G respectively). Net worth is the total combined amount of ready cash and value in stocks and shops and can be increased by having other players land on their shops and buying multiple shops in an area or investing in stocks and owned shops to increase the stock price. If the player's ready cash drops below zero during their turn, they must sell either stocks or a shop to try and get out of debt; any shops sold for cash are auctioned (the winning bid gets paid to the bank). Note that the bank only offers 75% of the shop price to a player if they are in debt. Also, if a player auctions a shop from "Manage Shops" or getsVenture Card #74, the highest bid is credited to the original owner. If the player's debt cannot be resolved at the end of their turn, then they go bankrupt; all their assets are sold off if any remain and they are automatically eliminated from the game. The player with the highest net worth automatically wins if the bankruptcy limit is met (although in avery rare case should two or more players have thesame highest net worth, the player that goes later in the turn order wins). In Tour mode, the game ends once one player goes bankrupt, in Custom mode, this can be set to when two players go bankrupt or to have a last-man-standing rule.

There are two different ways to play: the Easy rules and the Standard rules.

Standard Rules[edit]

Bowser Jr. in Fortune Street
Vacant plots in Standard rules

In the Standard rules, the board is divided into several color-coded districts and includes a stock market. If the player has more than one shop in a district, both shops expand, meaning the shop's value, prices, and max capital (the amount of money that can be invested into a shop) all increase. Owning all the shops in a district results in a domination, which greatly expands all the shops in that district. There are usually 4 shops in a district.

Stocks can be purchased at the Bank or a Stockbroker square, but only 99 can be bought in one district at one given time. Despite that, stocks can be sold at any time before a player's turn. Stocks can increase or decrease in value at any time. An increase of shop values or a large purchase of stock at one time increases the stock value in that district. Conversely, a decrease of shop values or a large sale of stock at one time decreases the stock value in that district. Like shops, stocks are assets, and therefore, do not decrease net worth when purchased. When stocks increase or decrease in value, only the player's net worth is affected. This is dependent on two factors: how many stocks owned in that district, and by how much the stock value fluctuates. For example, if a district's stock value increases by 5G, a player who owns 200 stocks in that same district gains a 1000G bonus in net worth.

Exclusive to Standard rules are vacant plots. These squares allow a player to build upon the land. A vacant plot can be changed, or 'renovated', at any time before the player rolls the dice block. The following buildings can be built on vacant plots:

TypeImageDescription
CheckpointThe checkpoint icon from Fortune StreetAny opponent who passes or lands on this square has to pay the indicated toll; afterwards the toll increases by 10G per pass; if the player who owns the checkpoint lands on this square, they can invest in any other shop they own.
CircusThe 1-star circus icon from Fortune StreetAny opponent who lands on this square has to pay the indicated price; if the tent owner lands on this square, they can expand the circus like a shop (Starts with a price of 100G, and after expanding (3 times MAX) it goes to 500G, 1000G, and 2000G).
BalloonportThe balloonport icon from Fortune StreetAny opponent who lands on this square has to pay the indicated price; if the port owner lands on this square, they can travel to any square at no charge.
Tax OfficeThe tax office icon from Fortune StreetAny opponent who lands on this square has to pay 10% of their net worth to the owner; if the office owner lands on this square, they gain a 5% net worth bonus.
HomeThe home icon from Fortune StreetAny opponent who lands on this square must pay 30 gold times the owner's level to the owner; if the homeowner lands on this square, every other player is forced to congregate at that square.
Estate AgencyThe estate agency icon from Fortune StreetThis acts like a Take-a-break square to any opponent who lands on this square. If the agency owner lands on this square, they can buy any unowned shop as long as at least one shop is unpurchased.
3-Star ShopThe 3-star shop icon from Fortune StreetThe player can build a shop with a starting value of 1000G; this acts like any other shop square until it is renovated. If another player lands on this square they must pay for goods; if the owner lands there, they can invest in any shop they own.

Three-Star Shops cost 1000G to build; everything else costs 200G. A surcharge of 150G is imposed to renovate an existing building.

Easy Rules[edit]

In Easy rules, there are no stocks, vacant plots, or districts, making the game more accessible for new players. To expand shops further, players have to buy adjacent shops in a row. The row's maximum potential length depends on its location on the board since suit squares, venture squares, the arcade, and the bank divide certain sections of the board.

Salary Calculation[edit]

A player's salary from a promotion is calculated as follows:

Formula[edit]

TypeCalculation
Base salaryB (usually 250)
Promotion bonus150 ×L (level before promotion)
Shop bonusS ÷10(rounded down)
TotalSum of the three values above

Variables[edit]

VariableDescription
BThe fixed amount the player gets.
PAn amount that controls the amount the player gets corresponding to their level.
LThe player's level before promotion.
SThe sum of all the player's shop value.

Squares[edit]

SquareIn-game descriptionNotes
The Bank Square from Fortune StreetBank"This is the finishing square. You'll also receive your salary each time you return here with all four suits, and you can buy stocks as you pass through."Landing on the bank allows players to choose any direction to move on their next turn.
A Shop Square from Fortune StreetShopN/AThe most common squares and the main focus ofFortune Street. A shop can be purchased as long as a player has enough assets (sum of ready cash and stocks) in possession. Purchasing or investing in a shop does not decrease net worth, but it costs ready cash to do so.
The Spade Square from Fortune StreetThe Heart Square from Fortune Street
The Diamond Square from Fortune StreetThe Club Square from Fortune Street
Suit"When you pass this suit square, you pick up aA spade suit from Fortune Street/A heart suit from Fortune Street/A diamond suit from Fortune Street/A club suit from Fortune Street. Stop on it exactly for the chance to draw a venture card!"-
The Spade Change-of-suit Square from Fortune StreetChange-of-suit"You pick up a suit when you pass this square. After you take it, the suit on offer changes to another."This is just like a Suit square, except it cycles through all four suits as players pass it.
The Venture Square from Fortune StreetVenture"Land on this square for a chance to draw a venture card."Allows a player to choose a card from a random selection of 64 cards.
The Take-a-break Square from Fortune StreetTake-a-break"When you land on this square, all your shops shut until your next turn."-
The Vacant Lot Square from Fortune StreetVacant plot"You can build a variety of buildings and attractions."Exclusive to Standard rules, these squares allow a player to build upon the land. They take the place of regular shops in districts. In Standard rules Free Play, the amount of vacant plots can be set in the custom rules.
The Boon Square from Fortune StreetBoon"Land on this square to receive a commission on everyone's profits until your next turn. (20% of all payments made)"-
The Boom Square from Fortune StreetBoom"Land on this square to receive a great big commission on everyone's profits until your next turn. (50% of all payments made)"-
The Arcade Square from Fortune StreetArcade"Land on this square for some serious fun at the mini-game arcade!"-
The Roll-on Square from Fortune StreetRoll-on"When you land on this square, you roll the die and move again."-
The Super Mario franchise Backstreet Square from Fortune StreetThe Dragon Quest-themed Backstreet Square from Fortune StreetBackstreet"When you land on this square, you duck down a backstreet and come out on the other end."Either aWarp Pipe or a warp square, these squares take the player to the connecting square of the same color.
The Stockbroker Square from Fortune StreetStockbroker"You have the opportunity to buy stocks when you land on this square."
The One-way-alley Square from Fortune StreetOne-way alley"An alleyway to another part of the board. Dart down one and continue your turn when you come out the other end."On Robbin' Hood Ruins and Bowser's Castle, these doors take the player to a different part of the board. OnSuper Mario series boards, they are based on the appearance of theWarp Door fromNew Super Mario Bros. Wii.
The Cannon Square from Fortune StreetCannon"Land here to become a living cannon ball and blast your way to a square where another player is."Blasting to another player's square does not activate the square's function, but blasting to a Suit square allows the suit to be collected, and blasting to the Bank allows the player to buy stocks and receive a promotion.
The Switch Square from Fortune StreetSwitch"Landing on this square throws the switch and changes the layout of the board."Causes large segments of the board to move around.
The Lift Square from Fortune StreetLift"You can take the lift to another location. Once you get off the lift, your turn ends."Only found on Yoshi's Island, these squares act as a one-way path to a secluded spot of the board in standard rules and across the board in easy rules.
The ending Lift Square from Fortune Street"This is the lift's destination. It's for getting off the lift only. (You can't take the lift from here.)"
The Magmalice Square from Fortune StreetMagmalice"You can ride on the magnificent magmalice to another square, but then your turn ends."Only found on Mt. Magmageddon, these squares cause a magmalice to bring players to other segments of the board when they are apart.
The Ending Magmalice Square from Fortune Street"You can ride on the magnificent magmalice to another square. ...But it's not here at the moment!"

Characters[edit]

Mario speaking on The Observatory
Characters have expansive dialogue and interact with each other

All 22 characters fromItadaki Street DS return, with the addition of five new characters (Mii,Diddy Kong,Bowser Jr.,Stella, andPatty) for a grand total of 27. Players can customize their Miis in the game with a variety of clothing and animation options.

Miis are the only playable characters in single-player and online mode; in multiplayer offline, players can also choose between theDragon Quest andSuper Mario characters as well. Each computer character is ranked from S, A, B, C, D in terms of difficulty (S being the highest, and D being the lowest) which means each computer character has a predetermined difficulty. If the player beats either all the Easy Tour boards or all the Standard Tour boards, they have the ability to switch the computers' difficulty to S rank from their normal rank.

Characters marked with an asterisk (*) are unlockable.

Playable in Multiplayer Mode[edit]

Super Mario franchise[edit]

ImageName and rankeOfficial description
Character art from Fortune StreetMario
Rank A
The universal hero who dashes and jumps his way around the world. His trademark outfit of a red shirt, overalls and an "M"-embroidered hat is known to all.
Character art from Fortune StreetLuigi
Rank C
Mario's twin brother. Though normally quiet and unassuming, he's a shrewd and powerful man.
Character art from Fortune StreetYoshi
Rank B
Mario's trusty adventuring partner who carries Mario around on the shell on his back. His long tongue's perfect for slurping up fruit and giving his adversaries a good licking, too!
Character art from Fortune StreetBowser
Rank A
Head of the Koopa Troop, whose sole aim seems to be disturbing the peace in the Mushroom Kingdom. He's a dangerous business rival, who won't hesitate to buy your property from under you.
Character art from Fortune StreetToad
Rank C
Never far from Princess Peach's side, Toad is here onFortune /Boom Street too. He's a thoroughly nice 'stool who's rooting for everyone!
Character art from Fortune StreetDonkey Kong
Rank D
A soft-hearted, yet hard as nails hero of the jungle. Is he only here onFortune /Boom Street for the banana-selling fruit stalls!?
Character art from Fortune StreetWario
Rank B
A slightly vulgar miscreant who rivals Mario whether he wants it or not. He has no idea of value, but will do anything to make a quick buck!
Character art from Fortune StreetWaluigi
Rank C
A strange baddie who's fueled solely by the desire to oppose Luigi. His twisted ways are sure to upset everyone!
Character art from Fortune StreetPrincess Daisy
Rank C
The bright and lively, if slightly tomboyish, Princess of Sarasaland. Now she's bringing her bubbling enthusiasm toFortune /Boom Street.
Character art from Fortune StreetBirdo
Rank D
A fluttery-eyed, pouting, pink creature with a very unusual mouth that spews eggs!
Character art from Fortune StreetDiddy Kong (newcomer)
Rank D
The one and only, long-tailed, red-hatted partner to Donkey Kong. He swings deftly aroundFortune /Boom Street as if it were his jungle home.
Character art from Fortune StreetBowser Jr. (newcomer)
Rank A
The mischievous, practical-joking son of Bowser. He's a chip off the old block and definitely not someone to be messed with!
Character art from Fortune StreetPrincess Peach*
Rank S
Princess of Mushroom Kingdom, often kidnapped by the wicked Bowser. Although she lives a sheltered life, she's not afraid of a battle onFortune /Boom Street!

Dragon Quest series[edit]

ImageName and rankeOfficial description
Character art from Fortune StreetSlime
Rank D
The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and squishy and speak almost perfect "gooman".
Character art from Fortune StreetPrincessa
Rank C
A noble princess dedicated to the restoration of her beloved Moonbroke after its ruinous fall at the hand of monsterkind. She's here to earn gold to fund the reconstruction work.
Character art from Fortune StreetKiryl
Rank C
A priest serving in Zamoksva who secretly covets Tsarevna Alena. He remains glued to her side, protecting her from harm with his magical mastery.
Character art from Fortune StreetYangus
Rank D
A half-inching hoodlum from the sticky-fingered town of Pinkham who dreams of becoming a thief among thieves. This is young Yangus, but he's as cor-blimey as ever!
Character art from Fortune StreetAngelo
Rank A
A Templar Knight from Maella Abbey whose cool character is just as adept at winning over the ladies as winning onFortune /Boom Street.
Character art from Fortune StreetPlatypunk
Rank C
A duck-billed, dough-collecting Don's dogsbody. He and his Plob mob once attacked Slimenia, and the wound's still oozing now.
Character art from Fortune StreetBianca
Rank B
A bit of a tomboy in her youth, Bianca has grown up to be a kind and gentle woman. But she stills makes the odd daring move here and there!
Character art from Fortune StreetAlena
Rank B
A tomboyish Tsarevna from Zamoksva who's snuck out to try her hand atFortune /Boom Street! She's a little too impulsive to make a go of it, though.
Character art from Fortune StreetCarver
Rank C
Don't let this muscle-bound hulk's appearance deceive you. Carver is a gentle and feeling man. But can his carpentry skills build him a fortune onFortune /Boom Street?
Character art from Fortune StreetStella (newcomer)
Rank B
A mysterious female who's all about appearances, devoted to fashion and definitely NOT a faer— She always does the first that enters her head, which might just win her the game!
Artwork of Jessica from Fortune StreetJessica*
Rank S
A well-to-do young lady from Alexandria. She's headstrong and bold, and won't give you any quarter whatsoever.
Character art from Fortune StreetDragonlord*
Rank S
The kingpin of monsterkind who would see the world plunged into darkness. True to his dastardly disposition, his shops are powerhouses of impoverishment that lurk around every bend to bring you to your knees.
Character art from Fortune StreetPatty* (newcomer)
Rank S
A networking pundit who the lonely adventurer can rely on to be behind the counter of her Party Planning Place whenever needed. When it comes to running a business, is there anyone better?

Unlocking criteria[edit]

CharacterUnlock method
Princess PeachBeat the Peach's Castle board in second or first in Tour mode.
JessicaBeat the Robbin' Hood Ruins board in second or first on Tour mode.
DragonlordBeat the Alefgard board in second or first on Tour mode.
PattyBeat the Alltrades Abbey board in first on Tour mode.

Other[edit]

Non-playable[edit]

Super Mario franchise[edit]

Dragon Quest series[edit]

Boards[edit]

Super Mario Tour[edit]

ScreenshotBoardOfficial description
Wideshot of Mario StadiumMario StadiumFierce competition is a daily event at this seaside sports ground.
Overview of Starship MarioStarship MarioA spaceship in the shape of Mario. He likes to zoom around the galaxy in it.
Fortune Street screenshotMario CircuitA race track built within the Mushroom Kingdom. There's a never-ending drone of white-hot engines whizzing around the track.
Fortune Street gameplayYoshi's IslandAn island inhabited by members of the Yoshi race, a kaleidoscope assortment of friendly creatures. As a young snip, Mario had wild adventures here with his Yoshi friends.
Wideshot of Delfino Plaza (board)Delfino PlazaThe largest metropolis on the southern resort of Isle Delfino. Once it was graffitied all over by the incorrigible Bowser Jr.
Wide shot of Peach's CastlePeach's CastleThe home of Princess Peach. Bowser's troops make frequent assaults on the place, but the Toad guards keep them at bay.

Dragon Quest Tour[edit]

ScreenshotBoardOfficial description
Castle Trodain from Fortune StreetCastle TrodainThe tranquil domain ofKing Trode. ...Though the once pitiful sight of it cocooned in cursed vines is impressed on all our memories.
The Observatory board in Fortune Street.The ObservatoryLofty home of theCelestrians, orbited by its unusual passenger service, theStarflight Express.
Fortune Street gameplayGhost ShipAn eerie vessel that, after sinking in a wild tempest, meandered over boundless oceans with its crew of phantom seafarers.
Slimenia in Fortune Street.SlimeniaA teardrop-shaped island that could only bring tears of joy, as its slimy inhabitants live in a fun-filled, gooey paradise!
Mt. Magmageddon in Fortune StreetMt. MagmageddonA volcano perforated with caves that hide the crucialCircle of Fire. Press the switches to trigger eruptions and change the shape of the map.
Robbin' Hood Ruins from Fortune StreetRobbin' Hood RuinsThe place where the Great Thief,Robbin' Hood, stashed his bountiful loot. The mysterious doors dotted around within are the bane of the treasure-hunting explorer.

Special Tour (unlockable boards)[edit]

BoardDescriptionUnlocking criteria
Alefgard from Fortune StreetHomeland of the legendary hero,Erdrick. At its core, an island hosting the towering citadel of theDragonlord.Beat both theSuper Mario andDragon Quest Tours.
Alefgard
Super Mario Bros. (board) from Fortune StreetThe original and well-loved setting of the Super Mario Brothers. Home to some familiar lurking foes like Koopa Troopas and Goombas.Beat the Alefgard board in 2nd place or higher in Tour mode.
Super Mario Bros.
Fortune Street gameplayThe home of Bowser. It's a minefield of tricks and traps where a single foot wrong could send you plummeting into a sea of molten lava.Beat the Super Mario Bros. board in 2nd or higher in Tour mode.
Bowser's Castle
The Good Egg Galaxy board from Fortune StreetA capsule-shaped planet in theGood Egg Galaxy. You have to be very careful not to get lost there.Beat the Bowser's Castle board in 1st place in Tour mode.
Good Egg Galaxy
Colossus board in Fortune StreetA statue as tall as the heavens, whose cavernous innards are riddled with monsters. Press the switches to flip portions of the map.Beat the Good Egg Galaxy board in 1st place in Tour mode.
Colossus
Alltrades Abbey from Fortune StreetThe bastion of vocationalism, visited by all who seek a new path in life.Beat the Colossus board in 1st place in Tour mode.
Alltrades Abbey

Minigames[edit]

ScreenshotTitleSummary
The Super Mario franchise-themed Round the BlocksRound the BlocksThis is essentially a game of slots. The player can get three 7s in a row and get 500 gold coins (the game's money currency, shortened as gold or simply G) times their level, get three warp pipes or wings (depending on the series which the board being played on is from) in a row to warp, three stock icons to get a set amount of stocks in one district (exclusive only to standard mode), three Suit Yourself cards (these are like wild cards; they can act as any suit the player does not have, and owning one Suit Yourself card means the player could only collect three suits and still get promoted) in a row to get one of the aforementioned cards, or get 3 mushrooms or Slimes (the aforementioned series rule) to get 50G times the player's level.
The minigame Memory Block in Fortune StreetMemory BlockThe player chooses from a number of boxes to get either a 1-Up mushroom which makes all of their shops increase by 10%, a card with a coin which gives the player 10G multiplied by their level, a Suit Yourself card, 5 stocks in a district, or a card with Bowser's face on it which makes all of their shops decrease by 5%. Sometimes, all of the blocks are the same size, so there is a chance that the player may get a Bowser card easily. Commonly, it happens to first place the most.
Dart of Gold from Fortune StreetDart of GoldThe player throws a dart at a wheel that has different items that can help or hurt players. Once the player throws the dart and hits an item (a treasure chest containing 100G times a player's level, a gold coin worth 10G times a player's level, three gold coins worth 30G times a player's level, stocks, a 1-Up Mushroom that increases the player's shop values by 5%, though items like a Bowser icon that decreases the player's shop values by 5% or a Suit Yourself card appears), the player then throws another dart at a different wheel that has all four players’ faces on it individually (with the person playing the game being the biggest) as well as a space that has everyone's faces on it. If the dart hits one player's space then that player gets the prize or punishment, but if the dart hits the space with all the faces, all four players get the prize or punishment.
Slurpodrome in Fortune Street.SlurpodromePlayers choose from five different colored Slimes, and then a race to see which one makes it to the end first starts. Along the way, treasure chests open and reveal one of many things: a gold coin worth 20G, a Mimic which knocks the Slime out of the race, a Munchie which does nothing to affect the race, or a seed of agility which increases the Slime's speed. Sometimes, Rockbombs roll onto the track and knock a Slime out of the race. When a Slime gets to the end first, the player backing it wins the most money (100G times their level plus any coins they collect during the race). However, since players can collect coins along the way, all players get some money (depending on the number of chests hit) if they can collect at least one coin. Rewards are doubled for easy rules. This is also the only minigame which all four players immediately participate in upon it being selected.

Venture cards[edit]

Fortune Street gameplay
Venture cards

When a player lands on a Venture square or a Suit square, they must select a venture card at random. Venture cards produce a variety of effects, either benefiting or inhibiting one or more players. They are analogous to Chance Cards inItadaki Street DS, with many venture cards and their effects having been directly copied from the predecessor.

There are 128 cards in total, though 23 of them (ones involving districts or stocks) are exclusive to Standard rules. As such, only 105 cards are in the drawing during Easy rules. During gameplay, players select venture cards from a set of 64 panels, marking each chosen panel with their respective color. By lining up four panels of the same color horizontally, vertically, or diagonally, players will begin earning 10 gold per square as they add to the line (five panels earns 50 additional gold, etc.). If a player lines up eight panels, they get 200 gold. If all panels have been flipped, the venture card board resets. OnSuper Mario boards, the unflipped panels depict aSuper Mushroom while the panels onDragon Quest boards depict a Slime.

The following is a list of venture cards and their effects (descriptions inbold are exclusive to Standard Rules while descriptions initalics indicate effects from which the player can opt out):

#ImageDescriptionNotes
1A Venture Card from Fortune Street indicating movementAdventurous turning point! You can choose which way to move on your next go, (player's name).When viewed in the Collection from the Main Menu, the game always assumes it is the player's turn.
2A Venture Card from Fortune Street indicating another die rollVenture on! Roll the die again and move forward.-
3A Venture Card from Fortune Street indicating a warp to most spacesVenture through space! Zoom over to any non-venture, non-suit square you like!If chosen square is not player's own, said player will have to pay the fee.
4A Venture Card from Fortune Street indicating the player getting gold based on a die rollMoneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in first place!Will affect all other players tied for first place.
5A Venture Card from Fortune Street indicating a warp to a shop or vacant plotVenture through space! Zoom over to any shop or vacant plot!-
6A Venture Card from Fortune Street indicating a warp to a venture or suit spaceVenture through space! Zoom over to any venture or suit square!-
7A Venture Card from Fortune Street indicating a 7% expansion to a player's shopsSpecial bonus! Your shops all grow by 7%!-
8A Venture Card from Fortune Street indicating another roll with all shops getting a 30% increase in valueVenture on! Everyone's shop prices increase by 30%! Now roll the die and move again.-
9A Venture Card from Fortune Street indicating another roll with all shops closingVenture on! Everyone's shops close for the day! Now roll the die and move again.-
10A Venture Card from Fortune Street indicating another die roll with all shop prices halvedVenture on! Everyone's shop prices cut in half! Now roll the die and move again.-
11A Venture Card from Fortune Street indicating the player can take 11GMoneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players!If there is only one other player left, the text displayed after rolling will contain a grammar error (it will say 1 "people" instead of 1 "person").
12A Venture Card from Fortune Street indicating the ability for a player to spruce up a shopCapital venture! You can invest capital in any of your shops.-
13A Venture Card from Fortune Street indicating a permanent 13% loss of value to all shopsMisadventure! The values of all your shops drop by 13%!The Curse music fromDragon Quest VIII plays when this card is revealed.
14A Venture Card from Fortune Street indicating the player losing 30GMisadventure! You give everyone 30G each!-
15A Venture Card from Fortune Street indicating a gain in Gold based on a die rollMoneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank!-
16A Venture Card from Fortune Street indicating the expansion of random shopsRandom venture! Shops expand in three districts picked at random!Shop values increase by 10%.
17A Venture Card from Fortune Street indicating a player is receiving GoldSpecial bonus! You receive half of your salary!-
18A Venture Card from Fortune Street indicating the bank forcing a player to sell a shopMisadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value.-
19A Venture Card from Fortune Street indicating a 30% increase in shop pricesPrice hike venture! Your shop prices go up by 30% until your next turn.-
20A Venture Card from Fortune Street indicating the expansion of shops by 20%Revaluation venture! You can expand any one of your shops by 20%.-
21A Venture Card from Fortune Street indicating the ability to give 20 stocksRandom venture! You receive 20 stocks in a district picked at random!-
22A Venture Card from Fortune Street indicating a sale of a shop to the bank for 2 times its valueCashback venture! You can sell a shop back to the bank for twice its shop value.-
23A Venture Card from Fortune Street indicating a 50% expansion to a shopRevaluation venture! You can expand any one of your shops by 50%.-
24A Venture Card from Fortune Street indicating the bank forcing a player to sell a shopMisadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only 200G more than its value.-
25A Venture Card from Fortune Street indicating shops losing half their valueMisadventure! Your shop prices halve until your next turn!-
26A Venture Card from Fortune Street indicating a commissionLucky venture! You get a big commission until your next turn!The commission is 50%
27A Venture Card from Fortune Street indicating a Gold bonus based on the number of shops a player ownsSpecial bonus! You receive 27 times the number of shops you own in gold coins from the bank!-
28A Venture Card from Fortune Street indicating that Goodybag will appear on the boardCameo adventure! Agoodybag appears!Gumdrops pays the shop price to the owner if he stops on one.
29A Venture Card from Fortune Street indicating a free heart suitFreebie! Take aA heart suit from Fortune Street!If the player already has aA heart suit from Fortune Street, they get 100G instead.
30A Venture Card from Fortune Street indicating another die roll and owned shops charging 100GVenture on! All shops charge a 100G flat rate! Now roll the die and move again.This card's effect is a reference to Japan's100-yen shops.
31A Venture Card from Fortune Street indicating a 10% expansion to shops in a random districtRandom venture! Shops expand by 10% in a district picked at random!-
32A Venture Card from Fortune Street indicating a 20% expansion to shops in a random districtRandom venture! Shops expand by 20% in a district picked at random!-
33A Venture Card from Fortune Street indicating a sale of a shop to the bank for 3 times its valueCashback venture! You can sell a shop back to the bank for three times its shop value.-
34A Venture Card from Fortune Street indicating an outcome based on a die rollDicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close.Despite saying that the other players' next shops will close until the card drawer's next turn when an even number is rolled, it actually only lasts until the shop owner's next turn, making this effect useless for the very next player.
35A Venture Card from Fortune Street indicating the sale of stock at 35% more of their market valueStock venture! You can sell stocks you own at 35% above the market value.The player cannot take this offer if they do not own any stocks.
36A Venture Card from Fortune Street indicating the ability for a player to spruce up a shop for 100GCapital venture! You can pay 100G for the chance to invest in your shops.The player cannot take this offer if they have less than 100G in ready cash.
37A Venture Card from Fortune Street indicating a 30% expansion to shops in a random districtRandom venture! Shops expand by 30% in a district picked at random!-
38A Venture Card from Fortune Street indicating the purchase of stocks for 10% more than their market valueStock venture! You can buy stocks in a district of your choice at 10% above the market value.The player cannot take this offer if they do not have enough cash to buy any stocks.
39A Venture Card from Fortune Street indicating a player getting a Suit Yourself Card for 100GSuit venture! Buy a Suit Yourself card for 100G.The player cannot take this offer if they already have 9 Suit Yourself cards or their ready cash is less than 100G.
40A Venture Card from Fortune Street indicating a 10% loss of GoldMisadventure! You give away 10% of your ready cash to the player in last place!-
41A Venture Card from Fortune Street indicating a stock price fall of 10%Misadventure! Stock prices fall by 10% in a district picked at random!-
42A Venture Card from Fortune Street indicating a 20% of shop valueMisadventure! Stock prices fall by 20% in a district picked at random!-
43A Venture Card from Fortune Street indicating a loss of Gold based on stock amountMisadventure! You pay an assets tax of two gold coins per unit of stock that you own!-
44A Venture Card from Fortune Street indicating a loss of Gold based on a die rollMisadventure! Roll the die and pay 44 times the number in gold coins to the player in last place!-
45A Venture Card from Fortune Street indicating an outcome based on a die rollDicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade.-
46A Venture Card from Fortune Street indicating a loss of 10% GoldMisadventure! You drop your wallet and lose 10% of your ready cash!-
47A Venture Card from Fortune Street indicating an outcome based on a die rollDicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits.If the player already has all the suits when a 2-6 is rolled, they receive 100G instead.
48A Venture Card from Fortune Street indicating a stock price fall of 10%Misadventure! All shops in a district picked at random fall in value by 10%!-
49A Venture Card from Fortune Street indicating a 20% of shop valueMisadventure! All shops in a district picked at random fall in value by 20%!-
50A Venture Card from Fortune Street indicating movement of a die rollVenture on! Move forward the same number of squares again.-
51A Venture Card from Fortune Street indicating the movement of 1 spaceVenture on! Move forward 1 square more.-
52A Venture Card from Fortune Street indicating the movement of 2 spacesVenture on! Move forward another 2 squares.-
53A Venture Card from Fortune Street indicating a warp to the bankVenture through space! Zoom over to the bank!-
54A Venture Card from Fortune Street indicating a warp to the bank for 100GVenture through space! Pay 100G to zoom straight to the bank!The player cannot take this offer if their ready cash is less than 100G.
55A Venture Card from Fortune Street indicating another die roll with a browsing bonusVenture on! Roll the die again and move forward (with an invitation to browse thrown in!).The player does not pay any gold if they land on an owned shop.
56A Venture Card from Fortune Street indicating another die roll with a bonusVenture on! Roll the die again and move forward (with a half-price special offer thrown in!).The player only pays half the gold of an owned shop if they land on one.
57A Venture Card from Fortune Street indicating a warp to any spaceVenture through space! Zoom to any square you like.-
58A Venture Card from Fortune Street indicating a warp to most spaces for 100GVenture through space! Pay 100G to zoom to any non-venture, non-suit square you like!The player cannot take this offer if their ready cash is less than 100G.
59A Venture Card from Fortune Street indicating the purchase of stock 10% below market valueStock venture! You can buy stocks in a district of your choice at 10% below the market value.The player cannot take this offer if they do not have enough cash to buy any stocks.
60A Venture Card from Fortune Street indicating a 10% increase in stock pricesRandom venture! Stock prices increase by 10% in a district picked at random!-
61A Venture Card from Fortune Street indicating a 10% dividend of stocksSpecial bonus! You receive a 10% dividend on your stocks!-
62A Venture Card from Fortune Street indicating a 20% dividend of stocksSpecial bonus! You receive a 20% dividend on your stocks!-
63A Venture Card from Fortune Street indicating a 20% increase in stock pricesRandom venture! Stock prices increase by 20% in a district picked at random!-
64A Venture Card from Fortune Street indicating a 30% increase in stock pricesRandom venture! Stock prices increase by 30% in a district picked at random!-
65A Venture Card from Fortune Street indicating a property buyout for 5 times its normal priceForced buyout venture! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not.-
66A Venture Card from Fortune Street indicating bonus stocksSpecial bonus! You receive 10 of the most valuable stocks!-
67A Venture Card from Fortune Street indicating a player can buy stockStock venture! You can buy stocks in a district of your choice.The player cannot take this offer if they do not have enough cash to buy any stocks.
68A Venture Card from Fortune Street indicating the ArcadeSpecial arcade adventure! You're invited to playMemory Block!-
69A Venture Card from Fortune Street indicating the sale of stock at 20% more of their market valueStock venture! You can sell stocks you own at 20% above the market value.The player cannot take this offer if they do not own any stocks.
70A Venture Card from Fortune Street indicating an instant promotionSpecial bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.)-
71A Venture Card from Fortune Street indicating the ability for a player to use 200G to spruce up a shopCapital venture! You can invest up to 200G of the bank's money in your shops.-
72A Venture Card from Fortune Street indicating an outcome based on a die rollDicey adventure! Roll 1/3/5 to take 20 times the number of shops you own in gold coins. Roll 2/4/6 and pay the same.-
73A Venture Card from Fortune Street indicating the purchase of an unowned shop or vacant lotProperty venture! You can buy any unowned shop or vacant plot.The player cannot take this offer if there are no unowned shops or vacant plots.
74A Venture Card from Fortune Street indicating a forced auctionMisadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value).-
75A Venture Card from Fortune Street indicating the purchase of a shop or vacant plot for twice its valueProperty venture! You can buy any unowned shop or vacant plot for twice its value.The player cannot take this offer if there are no unowned shops or vacant plots.
76A Venture Card from Fortune Street indicating the ArcadeSpecial arcade adventure! You're invited to playRound the Blocks!-
77A Venture Card from Fortune Street indicating the player getting 5 stocks in all districtsFreebie! Take five of each district's stocks.-
78A Venture Card from Fortune Street indicating the purchase of an unowned shop or vacant lot for 200G more than market valueProperty venture! You can buy any unowned shop or vacant plot for 200G more than its value.The player cannot take this offer if there are no unowned shops or vacant plots, or if they have less than 200G total in stocks and cash.
79A Venture Card from Fortune Street indicating a property buyout for 3 times its normal priceForced buyout venture! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not.-
80A Venture Card from Fortune Street indicating a free spade suitFreebie! Take aA spade suit from Fortune Street!If the player already has aA spade suit from Fortune Street, they get 100G instead.
81A Venture Card from Fortune Street indicating all players rolling a 1Misadventure! All other players can only move forward 1 on their next turn.-
82A Venture Card from Fortune Street indicating a free club suitFreebie! Take aA club suit from Fortune Street!If the player already has aA club suit from Fortune Street, they get 100G instead.
83A Venture Card from Fortune Street indicating an outcome based on a die rollDicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps.-
84A Venture Card from Fortune Street indicating a player taking 10% of another player's GoldMoneymaking venture! The winning player must pay you 10% of their ready cash!-
85A Venture Card from Fortune Street indicating bonus Gold based on a die rollMoneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank!-
86A Venture Card from Fortune Street indicating the player can take 100GMoneymaking venture! Take 100G from all other players!-
87A Venture Card from Fortune Street indicating another die roll with only 7 or 8Venture on! Roll the special all-7s-and-8s die and move forward again.-
88A Venture Card from Fortune Street indicating the swapping of player positionsMisadventure! All other players swap places!Does not take effect if there are only 2 active players.
89A Venture Card from Fortune Street indicating all players getting a Suit Yourself cardFreebie! All players take a Suit Yourself card!-
90A Venture Card from Fortune Street indicating a 30% increase in all shop pricesPrice hike venture! All shop prices go up by 30% until your next turn.Despite saying that all shop prices go up by 30% until the card drawer's next turn, it actually only lasts until the shop owner's next turn, making this effect useless for the very next player.
91A Venture Card from Fortune Street indicating that a Healslime will appear on the boardCameo adventure! Ahealslime appears!Players who pass Healie can get a Suit of their choice. If a player has all four suits and passes Healie, he gives them a Suit Yourself card.
92A Venture Card from Fortune Street indicating that Lakitu will appear on the boardCameo adventure!Lakitu appears!Each shop he passes through closes for one turn.
93A Venture Card from Fortune Street indicating an outcome based on a die rollDicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%.-
94A Venture Card from Fortune Street indicating a free diamond suitFreebie! Take aA diamond suit from Fortune Street!If the player already has aA diamond suit from Fortune Street, they get 100G instead.
95A Venture Card from Fortune Street indicating all players going to the same spaceMisadventure! You throw an impromptu party. All other players come to your location!-
96A Venture Card from Fortune Street indicating all players going to the same spaceMisadventure! All players scramble to another player's location!-
97A Venture Card from Fortune Street indicating a 20% dividend of stocks of a player's choiceStock rise venture! Increase stock value by 20% in a district of your choice.-
98A Venture Card from Fortune Street indicating a property buyout for 4 times its normal priceForced buyout venture! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not.-
99A Venture Card from Fortune Street indicating a freebieFreebie! What's inside...?The player collects a Suit Yourself card should they already have all the suits, otherwise they pick up all four suits. If in a very rare case the player already has all 4 suits and has 9 Suit Yourself cards, the player instead earns 100G.
100A Venture Card from Fortune Street indicating a free Suit Yourself cardFreebie! Take a Suit Yourself card!If the player already has 9 Suit Yourself cards, they get 100G instead.
101A Venture Card from Fortune Street indicating a 21% expansion to shopsSpecial bonus! Your shops all grow by 21%!-
102A Venture Card from Fortune Street indicating a gain in Gold based on a die rollMoneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players!If there is only one other player left, the text displayed after rolling will contain a grammar error (it will say 1 "people" instead of 1 "person").
103A Venture Card from Fortune Street indicating a 25% loss in shop valueMisadventure! The values of all your shops drop by 25%!-
104A Venture Card from Fortune Street indicating a loss of 80GMisadventure! You give everyone 80G each!-
105A Venture Card from Fortune Street indicating bonus gold based on a die roll and the player's levelMoneymaking venture! Roll the die and get the number shown x your level x 40G from the bank!-
106A Venture Card from Fortune Street indicating Suit Yourself cards based on a die rollFreebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.)-
107A Venture Card from Fortune Street indicating a 30% expansion to shopsRevaluation venture! You can expand any one of your shops by 30%.-
108A Venture Card from Fortune Street indicating the sale of a shop for 4 times its valueCashback venture! You can sell a shop back to the bank for four times its shop value.-
109A Venture Card from Fortune Street indicating a 75% expansion to shopsRevaluation venture! You can expand any one of your shops by 75%.-
110A Venture Card from Fortune Street indicating a gold bonus based on the number of owned shopsSpecial bonus! You receive 77 times the number of shops you own in gold coins from the bank!-
111A Venture Card from Fortune Street indicating a sale of a shop for 500 more gold than normalCashback venture! You can sell a shop back to the bank for 500G more than its shop value.-
112A Venture Card from Fortune Street indicating bonus gold based on the number of owned shopsSpecial bonus! You receive 100 times the number of shops you own in gold coins!-
113A Venture Card from Fortune Street indicating bonus Gold based on a die roll and the player's levelMoneymaking venture! Roll the die and get the number shown x your level x 20G from the bank!-
114A Venture Card from Fortune Street indicating bonus Gold based on the player's levelMoneymaking venture! Take your level times 40G from all other players!-
115A Venture Card from Fortune Street indicating all other players rolling a 7Misadventure! All other players can only move forward 7 on their next turn.-
116A Venture Card from Fortune Street indicating bonus Gold based on the player's levelMoneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in first place!Will affect all other players tied for first place.
117A Venture Card from Fortune Street indicating all players being able to move in any directionAdventurous turning point! Everyone gets to choose which way to move on their next go.-
118A Venture Card from Fortune Street indicating a commissionLucky venture! You get a really big commission until your next turn!The commission is 75%
119A Venture Card from Fortune Street indicating giving away 20% of the player's current ready cashMisadventure! You give 20% of your ready cash to the player in last place!-
120A Venture Card from Fortune Street indicating a 20% loss of GoldMisadventure! You drop your wallet and lose 20% of your ready cash!-
121A Venture Card from Fortune Street indicating the use of 400G from the bank to expand a shopCapital venture! You can invest up to 400G of the bank's money in your shops.-
122A Venture Card from Fortune Street indicating a 20% gain of Gold from another playerMoneymaking venture! The winning player must pay you 20% of their ready cash!-
123A Venture Card from Fortune Street indicating an outcome based on a die rollDicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%.-
124A Venture Card from Fortune Street indicating a Suit Yourself card for 50 GoldSuit venture! Buy a Suit Yourself card for 50G.The player cannot take this offer if they already have 9 Suit Yourself cards or if their ready cash is less than 50G.
125A Venture Card from Fortune Street indicating an outcome based on a die rollDicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade.-
126A Venture Card from Fortune Street indicating the expansion of a shop based on a die rollRevaluation venture! Roll the die and expand your shops by 2% for each number.-
127A Venture Card from Fortune Street indicating the ArcadeSpecial arcade adventure! You're invited to play Round the Blocks and Memory Block!-
128A Venture Card from Fortune Street indicating bonus gold based on the number of owned shopsSpecial bonus! You receive 55 times the number of shops you own in gold coins from the bank!-

Footnotes[edit]

  • Venture cards #101 and up are far rarer than the others to balance out their more powerful effects.
  • When players are eliminated, certain venture Cards have different effects with fewer players.
  • The limit on the number of Suit Yourself cards that a player can hold is 9.
  • Some venture cards will break ties for first or last place, depending on the turn order at the start of the game. The player who went the earliest of those affected is considered to be placing lowest in a tie; the player who went the latest is considered to be placing highest. This means that whoever is first in the turn order will always be favored in these situations.

Results screen[edit]

When a game is finished, the player in first place does a winning animation and the player in 4th place does a losing animation (note: if there is a tie, then the tiebreaker is decided by whoever is later in the turn order). After that, trophies and prizes are handed out (only in Single Player mode, except Tutorial), then a details screen shows up, divided into three different screens (on all screens except in Sales and Payments the Target amount appears):

Graph[edit]

The graph at the end of a game of Fortune Street
The graph

The first screen shows the players' positions and how many turns the game lasted. To the right is the graph, each player is identified with a colored line. Also, the red dotted line indicates the starting value and the black dotted line indicates the target net worth.

Sales and Payments[edit]

The Sales and Payments at the end of a game of Fortune Street
The sales and payments

The second screen shows the number of times the player made sales including gold values:

  • Number of sales: Number of times rivals landed on the player's property and had to pay.
    • Total: The total gold the player gained from sales.
    • Average: Average amount of gold determined by the total divided by the number of sales. The average is reported as an integer, truncating the decimal part.
    • Greatest: The most amount of gold the player gained from one sale.

It also shows the amount of payments including gold values:

  • Number of payments: Number of times the player landed on rivals' properties and had to pay.
    • Total: The total gold the player lost from payments.
    • Average: Average amount of gold determined by the total divided by the number of payments.
    • Greatest: The most amount of gold the player lost from one payment.

In Standard Rules, there is alsoStock Return, which is the amount of gold gained or lost from stock prices rising or dropping.

Assets and Salary[edit]

The Assets and Salary at the end of a game of Fortune Street
The assets and salary

The third screen shows each player's net worth, ready cash, property and stock (only in Standard Rules) as follows:

  • Net worth: This is determined by sum of ready cash, property and stock (only in Standard Rules). If a player is bankrupt, this value is negative, same for Ready cash.
  • Ready cash: The amount of gold the player has in possession.
  • Property: Sum of the shop prices of the property the player owns.
  • Stocks: Only in Standard Rules, the sum of the stock prices on stocks the player invested in.

It also shows the player's level and upcoming salary:

  • Level: Shows the player's level.
  • Upcoming salary: Shows the player's salary for their next promotion.

Costume shop[edit]

The Costume Shop
The different types of clothing available in the costume shop

By completing boards in Tour mode, the player can earn stamps which can be used to purchase clothing, accessories, mascots, actions, and styles of play for their Mii. While most only change the aesthetics of the Mii, the style of play affects how the Mii acts when the player chooses "out to lunch" in the menu during a game.

Staff[edit]

Main article:List of Fortune Street staff

In conjunction with theTreehouse division, members of Keywords International Ltd. assisted in the English translation of this game, including Nobuhiro Izumisawa and Clare Saracine.Takashi Tezuka andShigeru Miyamoto served as superviors whileKoji Kondo acted as the sound supervisor.

Reception[edit]

Reviews
ReleaseReviewer, PublicationScoreComment
WiiHeidi Kemps,GameSpot6/10"Fortune Street is a serviceable board-game-style experience, but it comes with plenty of caveats: a slow pace, some initial complexity that's hard to ease new players into, lengthy single-session play times, and a lack of interaction with your opponents. It's certainly fun to snatch property up and reap rewards from unlucky foes, but it requires a great deal of patience and time commitment. If you and some friends are willing to make the investment, you might find rewards on Fortune Street; otherwise, you're better off sticking to something more immediately fulfilling."
WiiChristian Donlan,Eurogamer6/10"Even if you work your way through the option menus to select the speediest settings for everything, I'm not entirely sure who the audience for this game is meant to be. Kids drawn in by the licensed characters are going to be disappointed that they're getting a crash course in personal finance and supply and demand curves rather than a trip through the chocolate factory, while those looking for a properly complex board game probably don't want to have to faff about with the Wii in order to enjoy themselves. Boom Street's left, then, to capitalise only on the love and appreciation we all feel towards our global banking overlords. Like I said, it's something of a hard sell."
WiiPhilip J. Reed,Nintendo Life8/10"Taken on its own merits, Fortune Street offers some tremendous potential for fun. The experience is hampered somewhat by its complexity, but that's nothing that can’t be overcome with a little bit of practice. Your mileage will depend entirely upon the patience of those you play it with, and not all gamers will stick around long enough to learn the nuances of the game's strategy. Those who do, however, will be glad they did."
Aggregators
CompilerPlatform / Score
Metacritic68
GameRankings70.07%

Quotes[edit]

Main article:List of Fortune Street quotes
  • "Ha ha! I guess this is the place where I can change my profession… Thanks, but I'm happy being a hero!" -Mario
  • "Ookie. Ookity ooo... (I've gotta keep my next move a secret. You know, corporate spies and all...)" -Diddy Kong
  • "I ain't pumpin' mazuma into the Family's stores at every oppurtoonity, ya know. I got my instructions." -Platypunk
  • "Shops, suits, gold coins... This is really confoozing... My brain's turning to jelly!" -Slime
  • "The goddess speaks. Victory cannot be attained in such manner. Please, give to me money!" -Kiryl

Pre-release and unused content[edit]

Main article:List of Fortune Street pre-release and unused content

Within the game's files are 30 board layouts that go unused. Among them are recreations of Street 1, Street 2, and Street 3 fromItadaki Street 2: Neon Sign wa Bara Iro ni. However, the prices of the shops and the layout of the districts do not match exactly. On these boards, the maximum dice roll is set to five which is not used for any of the playable boards.

Gallery[edit]

For this subject's image gallery, seeGallery:Fortune Street.

Multimedia[edit]

For the complete list of media files for this subject, seeMultimedia:Fortune Street.
Icon of a film clapperboard.Fortune Street - The game's trailer.
File info
1:21
Icon of an audio speaker.Fortune Street - The game's main theme, as heard in the E3 2011 trailer.
File info
0:30
Icon of an audio speaker.Peach's Castle - The music for the Peach's Castle board.
File info
0:30
Icon of an audio speaker.Bowser's Castle - The music for the Bowser's Castle board.
File info
0:30
Icon of an audio speaker.Level Up! (Super Mario franchise) - The music for leveling up asSuper Mario franchise characters.
File info
0:04
Icon of an audio speaker.Alefgard - The music for the Alefgard board.
File info
0:30
Icon of an audio speaker.Forced Buyout - The music for when a player performs a forced buyout.
File info
0:06
Help:Media fileHaving trouble playing?

References to other games[edit]

Super Mario Bros.
Dragon Quest (series)
  • Arrangements of the level up, inn, and save jingles are used.
  • When a slime wins the Slurpodrome or a player matches lucky sevens in Round the Blocks on aDragon Quest board, an arrangement of the medium fanfare plays.
  • Seeds of agility can appear during a Slurpodrome race andchimaera wings appear in Round the Blocks.
  • Various recurring monsters appear.
Dragon Quest
  • Alefgard is a playable board and it uses the overworld music from this game.
  • An arrangement of the ending music is used when a player wins aDragon Quest board.
  • An arrangement of theGame Over fanfare is used when a player is bankrupted.
Super Mario Bros.: The Lost Levels
  • The arrangement of "Ending" is based on the one from this game.
Dragon Quest III: The Seeds of Salvation
  • The Ghost Ship is a playable board and it uses the overworld music from this game.
  • The file select music is an arrangement of "Rolling Dice".
Super Mario Bros. 3
  • During an auction, an arrangement of "P Switch BGM / Toad's House" plays.
  • An arrangement of "World 7 Map (Pipe Land)" also plays in the stock menu.
  • An arrangement of the "3 Matching Cards" fanfare plays whenever a line is made inRound the Blocks on aSuper Mario board or when theSuper Mario Tour is completed in Tour mode, as well as an arrangement of the "World Clear" fanfare playing when a line of lucky 7's is made in Round the Blocks on aSuper Mario board.
Dragon Quest IV: Chapters of the Chosen
  • Colossus is a playable board and it uses an arrangement of "Wagon Wheel's March".
  • When a player reaches the target net worth on aDragon Quest board, it plays an arrangement of this game's battle theme.
  • TheHealslime that can appear is named "Healie", referencing the Healslime that assistsRagnar McRyan.
    • In one on his quotes, he directly names Ragnar.
Super Mario World
  • An arrangement of "Bowser BGM" plays when someone reaches the target amount in aSuper Mario board.
  • An arrangement of "Bonus Game BGM" is played in the minigame Round the Blocks if it is played on aSuper Mario board.
Super Mario Kart
An arrangement of "Mario Circuit" plays on the Mario Circuit board.
Dragon Quest V: Hand of the Heavenly Bride
  • Mt. Magmageddon is a playable board and it uses an arrangement of this game's dungeon theme.
  • The Slurpodrome is based off of this game's slime race minigame and plays rearrangements of the minigame's music.
  • TheGoodybag that can appear is named "Gumdrops", a reference to therecruitable Goodybag.
Super Mario Land 2: 6 Golden Coins
  • One of Wario's quotes on Starship Mario has him stating that the starship would be his if he turned the "M" upside down. This alludes to histaking over ofMario's castle in this game, which involved flipping the castle's "M" so that it appeared as a "W".
Super Mario World 2: Yoshi's Island
  • An arrangement of "Yoshi's Island" plays as the music for the Yoshi's Island board.
  • An arrangement of "Athletic BGM" is heard in the venture square or when Dart of Gold is being played.
Super Mario RPG: Legend of the Seven Stars
Wario Land 3
  • Wario mentionsRudy when building a tent on the board.
Luigi's Mansion
Super Mario Sunshine
  • Delfino Plaza returns as aSuper Mario franchise board. An arrangement ofits theme is the music of this board.
Wario World
  • Wario mentions theBlack Jewel in one of his quotes, who is the main antagonist of that game.
Mario Kart: Double Dash!!
  • Peach's quote on the Mario Circuit board is "I'm going to double-dash my way to victory! Good luck keeping up with me! Tee hee!" This references the two driver mechanic featured in said game.
Slime MoriMori Dragon Quest: Shougeki no Shippo Dan
Slimenia appears as a board and it plays an arrangement of "Blue Skies, Blue Slime".
Mario Party 6
  • Yoshi's artwork is an updated version on his artwork from this game.
Super Mario 64 DS
  • Bowser's artwork from this game is reused.
Dragon Quest VIII: Journey of the Cursed King
  • Castle Trodain is a playable board and uses an arrangement of its area music.
  • The jingle that plays when the venture card #13 is drawn is taken directly from this game.
  • When Dart of Gold is played by aDragon Quest character or Round the Blocks is played on aDragon Quest board, it plays an arrangement of "Fun Casino".
  • Munchie can appear in a Slurpodrome race.
Dance Dance Revolution: Mario Mix
  • Luigi's artwork from this game is reused.
Mario Superstar Baseball
  • Mario Stadium and an arrangement of its music returns as one of theSuper Mario franchise boards.
Dragon Quest: Shōnen Yangus to Fushigi no Dungeon
  • Robbin' Hood Ruins appears as a board and it uses its area music.
  • Yangus' appearance originates from this game.
New Super Mario Bros.
  • TheBowser's Castle board takes elements fromWorld 8-Castle such as theThwomps andWarp Doors
  • Gaining a level with aSuper Mario franchise character plays an arrangement of the "Course Clear" music.
  • Bowser Jr.'s artwork from this game is reused.
Mario Party 8
  • Wario, Daisy, Toad, Waluigi, and Birdo's artwork from this game is reused.
Itadaki Street DS
  • All of the boards and playable characters in this game return.
DK: Jungle Climber
  • Diddy Kong's artwork from this game is reused.
Super Mario Galaxy
Mario Kart Wii
  • The Mario Circuit board resembles theMario Circuit from this game.
Mario Super Sluggers
  • The Mario Stadium board uses the stadium's design from this game.
Dragon Quest IX: Sentinels of the Starry Skies
  • The Observatory and Alltrades Abbey are playable boards and they uses arrangements of their respective area music.
  • On the Wi-Fi menu screen, an arrangement of "Pub Polka" plays.
New Super Mario Bros. Wii
  • The Bowser's Castle board is primarily based onWorld 8-Bowser's Castle.
  • Memory Block takes place in a Toad House from this game and features an arrangement of the Toad House music from this game.
Super Mario Galaxy 2
  • Starship Mario returns as aSuper Mario franchise board.
    • An arrangement of "Starship Mario, Blasting Off!" plays on this board.
Dragon Quest: Monster Battle Road Victory
  • The music for the Ghost Ship, Alefgard, Colossus, reaching the target net worth on aDragon Quest board, winning aDragon Quest board, and the Wi-Fi menu are taken directly from this game.
Mario Sports Mix
  • The victory animations for some of theSuper Mario franchise characters resemble the animations from this game, however their animations are slightly different and are not continuous; they revert to their standing animation when they finish their victory animation.

Names in other languages[edit]

LanguageNameMeaningNotes
JapaneseいただきストリートWii[1]
Itadaki Sutorīto Wī
Top Street Wii
DutchBoom Street[6]-
FrenchCourse à la fortune[7]Race for fortune
GermanStraßen des Glücks[8]Streets of Fortune
ItalianLa via della fortuna[9]The fortune/luck street
Spanish(Latin American)Fortune Street[?]-
Spanish(European)Distrito Fortuna[10]Fortune District

References[edit]

  1. ^abいただきストリートWii.Nintendo Co., Ltd. (Japanese). Retrieved June 1, 2018. (Archived January 19, 2025, 18:53:43 UTC via Wayback Machine.)
  2. ^Hayward, Andrew (December 1, 2011).The games of December 2011.GamesRadar+. Retrieved January 26, 2025. (Archived August 25, 2024, 08:11:06 UTC via Wayback Machine.)
  3. ^abcVuckovic, Daniel (December 13, 2011).Boom Street explodes in Australian on January 5th.Vooks. Archived March 30, 2012, 00:26:12 UTC from theoriginal via Wayback Machine.
  4. ^North American box cover
  5. ^Boom Street | Wii | Игры | Nintendo.Nintendo of Europe GmbH (Russian). Archived July 22, 2014, 10:43:18 UTC from the original via Wayback Machine. Retrieved November 11, 2025.
  6. ^Boom Street | Wii | Games | Nintendo NL.Nintendo Netherlands (Dutch). Retrieved November 27, 2025. (Archived January 27, 2025, 08:53:58 UTC via Wayback Machine.)
  7. ^Course à la fortune | Wii | Jeux | Nintendo FR.Nintendo France (French). Retrieved November 27, 2025. (Archived August 29, 2025, 05:40:36 UTC via Wayback Machine.)
  8. ^Straßen des Glücks | Wii | Spiele | Nintendo DE.Nintendo Germany (German). Retrieved November 27, 2025. (Archived March 25, 2025, 13:18:55 UTC via Wayback Machine.)
  9. ^La via della fortuna | Wii | Giochi | Nintendo IT.Nintendo Italy (Italian). Retrieved November 27, 2025. (Archived April 27, 2025, 02:47:53 UTC via Wayback Machine.)
  10. ^Boom Street | Wii | Juegos | Nintendo ES.Nintendo Spain (European Spanish). Retrieved November 27, 2025. (Archived January 27, 2025, 09:32:50 UTC via Wayback Machine.)

External links[edit]

Fortune Street coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onFortune Street.
Itadaki Street DS /Fortune Street
CharactersSuper Mario franchiseMarioLuigiPrincess PeachYoshiBowserToadDonkey KongWarioWaluigiPrincess DaisyBirdoDiddy KongbBowser Jr.b
Dragon Quest seriesSlimePrincessaKirylYangusAngeloPlatypunkBiancaAlenaCarverJessicaDragonlordStellabPattyb
OtherMiibLakituHealslimeGoodybag
StagesSuper Mario franchiseBowser's CastleDelfino PlazaGood Egg GalaxybMario CircuitMario StadiumPeach's CastleStarship MariobSuper Mario Bros.Yoshi's Island
Dragon Quest seriesAlefgardAlltrades AbbeybCastle TrodainColossusMt. MagmageddonSlimeniaGhost ShipRobbin' Hood RuinsThe Observatoryb
OtherPractice Boardb
MinigamesItadaki SlotaAmida DokanaGin no TarotaMonster ColosseumaRound the BlocksbMemory BlockbDart of GoldbSlurpodromeb
Further infoGallery (Itadaki Street DS ·Fortune Street) • Multimedia (Itadaki Street DS ·Fortune Street) •Quotes (Super Mario characters:A–M ·N–Z |Dragon Quest characters:A–J ·K–Z) •Sound testa • Staff (Itadaki Street DS ·Fortune Street)
a Appears only inItadaki Street DS
b Appears only inFortune Street
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Wiigames
Super Mario franchiseSuper Paper Mario (2007) •Mario Strikers Charged (2007) •Mario Party 8 (2007) •Super Mario Galaxy (2007) •Mario & Sonic at the Olympic Games (2007) •Mario Kart Wii (2008) •Mario Super Sluggers (2008) •Mario & Sonic at the Olympic Winter Games (2009) •New Super Mario Bros. Wii (2009) •Super Mario Galaxy 2 (2010) •Super Mario All-Stars Limited Edition (2010) •Mario Sports Mix (2010) •Mario & Sonic at the London 2012 Olympic Games (2011) •Mario Party 9 (2012)
Donkey Kong franchiseDonkey Kong: Barrel Blast (2007) •Donkey Kong Country Returns (2010)
Wario franchiseWarioWare: Smooth Moves (2006) •Wario Land: Shake It! (2008)
OtherSuper Smash Bros. Brawl (2008) •Captain Rainbow (2008) •Punch-Out!! (2009) •Rhythm Heaven Fever (2011) •Fortune Street (2011) •Skylanders: SuperChargers Racing (2015)
New Play Control!Donkey Kong Jungle Beat (2008) •Mario Power Tennis (2009)
DownloadableDr. Mario Online Rx (2008) •WarioWare: D.I.Y. Showcase (2009) •Virtual Console games (2006–2010)