Flipsville Galaxy
| Flipsville Galaxy | |
|---|---|
| Area | World 4 |
| How to unlock | Get aPower Star from eitherSupermassive Galaxy orSweet Mystery Galaxy |
| Boss | Glamdozer |
| Comets | Purple Comet Green Comet |
| Missions | Flip-Flopping in Flipsville Flipsville's New Digs Purple Coin Spin Speed Run Green Star 1 Green Star 2 Green Star 3 |
| Stars | |
| Galaxy icon | Both Side Maze Room Planet |
| <<>> | |
- “Is that our captain?! How did he get way up there...?”
- —Banktoad,Super Mario Galaxy 2
Flipsville Galaxy is the second level inWorld 4 inSuper Mario Galaxy 2 and itsNintendo Switchport. It is home-themed, with a few dollhouse-like planets. In this galaxy,Mario mustGround Pound throughgrates, or later use theSpin Drill on dirt patches, to flip the gravity and switch between the top and underside of each planet. This change is reflected by a screen of white arrows (similar to agravity field) against the lavender sky, which always point along the direction ofgravity.Mario orLuigi can also use grates to defeat thePupdozer enemy and its boss variation,Glamdozer, both exclusive to this area.
This is one of four galaxies inSuper Mario Galaxy 2 in which theWii Remote forewarns the player of upcoming obstacles, the other three being theBeat Block Galaxy, theUpside Dizzy Galaxy, and theBattle Belt Galaxy.
Planets[edit]
Both Side Maze Room Planet[edit]
The Both Side Maze Room Planet[1] is modeled after the interior of a dollhouse, featuring several rooms separated by wooden walls and the floor. There are many grates that the player can use to go under the stage and vice-versa.Pupdozers are bountiful in this area. SomeOctoombas can be found here along with theComet Medal. TheLaunch Star is located at the top of the planet. During the second mission, the grates are absent and are replaced with dirt patches. Pupdozers are replaced byMicro Mecha-Bowsers and theSpin Drill appears in various places.
Both Side Wanwan Planet[edit]
The Both Side Wanwan Planet[1] resembles a big white dollhouse, with Mario exploring its surroundings. The only enemies here areChomps andOctoombas. The player can use the grates to their advantage to avoid being hit by a Chomp. TheLaunch Star at the end will take the player to the Both Side Lift Planet.
Both Side Lift Planet[edit]
When the player lands on the Both Side Lift Planet[1], they will need to flip the gate to get to the underside. The next section involves a series of moving platforms with grates in the middle, which they must use carefully to avoid spikes. At the end of the planet is a generally small area. The only enemies here are twoPupdozers on the top and anOctoomba on the opposite side. TheLaunch Star among the Pupdozers will take the player to theStarshroom.
Starshroom[edit]
This Starshroom is visited right before the fight withGlamdozer.Blue Toad can be found here to give Mario a hint as to how to defeat Glamdozer. As of this point, the sky becomes blue and the surrounding white arrows disappear. ThePrima Games guide mistakenly colors the Starshroom blue, but in the game, it is actually red.
Boss Bussun Planet[edit]
The Boss Bussun Planet[1] is a flat, circular green planet with six grates andcoins. The player fights Glamdozer here. Unlike the planets before it, Mario can travel between its sides alternatively by walking over the edge.
Both Side Drill Tower Planet[edit]
The Both Side Drill Tower Planet[1] is a small patch of dirt being transversed by a large dirt tower straight through the middle. The player must use theSpin Drill located behind the tower to get to the top where theWarp Pipe is. The only enemies here areTwirlips.
Timer Gravity Change Drill Room[edit]
The Timer Gravity Change Drill Room[1] can be accessed by taking the Warp Pipe on the Both Side Drill Tower Planet. The music played here isBeat Block Galaxy's. This area is separated into nine sections like a 3×3 grid. Each room has its own gravity field, which cycles between two specific directions following the rhythmic signal of the background music. The player must use theSpin Drill here to find fiveSilver Stars in the second mission and 100Purple Coins in the third mission. The only enemies here areFuzzies.
Enemies[edit]
Glamdozer (boss)
Missions[edit]
| Name | Image | Description |
|---|---|---|
| Flip-Flopping in Flipsville | This mission's objective is to defeatGlamdozer. | |
| Flipsville's New Digs | This mission's objective is to navigate a series of planets and obstacles using theSpin Drill to find thePower Star. | |
| Purple Coin Spin Speed Run | This mission's objective is to collect all 100 Purple Coins within two minutes and thirty seconds. |
Green Stars[edit]
Green Star 1[edit]
The player will redo theFlip-Flopping in Flipsville mission. This time, when the player gets to theLaunch Star on theBoth Side Maze Room Planet, they should look around for an edge of a wall that is glimmering. The player will need to stay close to the edge of the wall and fall down to get the Star.
- Planets Visited
- Enemies
Green Star 2[edit]
The player will redo theFlip-Flopping in Flipsville mission. When the player gets to theBoth Side Wanwan Planet, they should avoid the firstChomp and use the gate to get to the second area. When the player reaches the circle with theLife Mushroom, they should notice a raised platform with anOctoomba on it. The player must execute either a backflip followed by Star Spin or a wall jump and Star Spin to get theGreen Star on the roof.
- Planets Visited
- Enemies
Green Star 3[edit]
The player will redo theFlip-Flopping in Flipsville mission. When the player gets to the end of theBoth Side Lift Planet, they should notice the Green Star out of reach in the top right corner. The player must flip the grate to get under the level, causing the gravity to change as shown by the arrows. The player will then need to jump from the bottom right corner to get the star. If the player misses the Star, they will automatically lose a life.
Alternatively, the player can perform ahoming Ground Pound to collect the Star, though the player should be positioned close enough to the star to avoid missing.
- Planets Visited
- Enemies
Music[edit]
| File info 0:30 |
Prima Official Game Guide description[edit]
- "Flipsville Galaxy has fun with the pull of gravity. You are usually pulled toward the floor, no matter which side of the planet you stand on. Use grates to flip back and forth between sides of the planets as you pursue thePower Stars."
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | オモテウランドギャラクシー[?] Omoteurando Gyarakushī | Portmanteau of「表裏」(omote-ura, two sides) and "land" + "galaxy" | |
| Chinese | 正反顛倒銀河[?] Zhèngfǎn Diāndǎo Yínhé | Upside Down Galaxy | |
| French(Canadian) | Galaxie du Monde à l'envers[?] | Upside World Galaxy | |
| French(European) | Monde à l'envers[?] | Upside world | |
| German | Klappstadt-Galaxie[?] | From "klappen" (to fold) and "stadt" (city) | |
| Italian | Galassia Sottosopra[?] | Upside-down Galaxy | |
| Korean | 앞뒤랜드 갤럭시[?] Apdwi Raendeu Gaelleoksi | Front-and-Back Land Galaxy | |
| Portuguese | Galáxia dos Cômodos Contrários[?] | Opposite Rooms Galaxy | |
| Spanish | Galaxia Cara y Cruz[?] | Heads and Tails Galaxy |
Notes[edit]
- In the first mission, thesecond planet can very easily be skipped in its entirety by simply long jumping and spinning to thethird planet from the top of the wall closest to it on thestarting planet.
- A glitch can occur in the first mission if the player gets to the second planet, touches theCheckpoint Flag, backflips onto a nearby overhang, long jumps and spin to the first planet, and takes the Launch Star. About halfway through,Mario orLuigi will lose a life.

