Flee
- “Running's another tool in your belt—just think about when and where to use it.”
- —Battle Master,Paper Mario: The Thousand-Year Door (Nintendo Switch)
Flee, also known asRun away[1] (Run Away inPaper Mario andPaper Mario: The Thousand-Year Door), andRun inMario & Luigi: Superstar Saga, is an action used in theSuper Mariorole-playing games. Flee allows the player to attempt to run away from battle, leaving the enemy behind. This action is unavailable on some enemies, or more specifically bosses, however. In some games, the player will losecoins when they flee; however, they can pick them right back up in a few games. After the player flees, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. Fleeing can be used by enemies as well, mainly those who drop substantialcoins andexperience points when defeated.
History[edit]
Super Mario RPG: Legend of the Seven Stars[edit]
InSuper Mario RPG: Legend of the Seven Stars, the player can flee by pushing and selecting the option in the menu. If successful, all party members will run off-screen away from the enemies, with the screen fading to black and transitioning back to the overworld. If not successful, the player will waste that character's turn. Enemies likeCrooks andSackits can also flee from battle, most of the time before the player even gets a turn due to their highspeed. The enemies inBowser's Keep, likePro Goombas, will also flee ifBowser is in the party at the time.
The itemSee Ya, when used, will allow Mario and his allies to run away from any battle, with the exclusion of bosses and other important battles.
Paper Mario series[edit]
Paper Mario[edit]
InPaper Mario, the player can flee from battle by selecting the "Run Away" command from "Strategies" and rapidly mashing to fill up a bar, increasing the chance ofMario and hispartner running away from battle. Once successful, Mario will return to the overworld, and coins will fly out of him and land on the ground, disappearing after a few seconds; Mario can pick these coins back up. If unsuccessful, Mario will trip, wasting his turn, and the enemies he is fighting will attack, regardless of whether his partner has had their turn or not. The "Run Away" command is disabled in mini-boss and boss battles.
Enemies who can flee from battle include:
- Bandits, after stealing coins from Mario
- Tubba Blubba, after Mario becomesinvisible byRepel Gel orLady Bow'sOutta Sight (only insideTubba Blubba's Castle)
- TheShy Squad, with only a few members remaining (after at least two turns)
- Crazee Dayzees, at low HP
- Amazy Dayzee, almost always on its first turn
- AllMagikoopas, when alone (except the one Mario must fight after receiving aLucky Star fromTwink)
Paper Mario: The Thousand-Year Door[edit]
InPaper Mario: The Thousand-Year Door andits remake, fleeing functions the same way as it did in the previous installment; by rapidly mashing, Mario and his partner can run away from battle. In the original game, they will then start losing coins once they return to the overworld, but they will not lose any coins after fleeing in the remake. The returning Bandits andtheirderivatives may flee after they steal something from Mario, and other enemies, such as Amazy Dayzees, can also flee from battle.
Like in the previous installment, Mario cannot flee from mini-boss and boss battles. Unlike the firstPaper Mario, a "Can't flee this fight!" message appears at the beginning of such battles.
When Mario is reduced to a shadow, he is required to flee when he enters a battle withDoopliss (who has taken Mario's appearance) after failing to guess the latter's real name (due to having removedthe lower-case letter P), despite Doopliss ordering him not to run, because neither side can damage each other (Doopliss is able to damage Mario in the remake).
Super Paper Mario[edit]
Due to the game dropping the role-playing mechanics, fleeing is not readily present inSuper Paper Mario. Though, during the battle with theUnderchomps, which plays out like an RPG, the player can flee from the battle, though it does not always work.
Paper Mario: Sticker Star[edit]
InPaper Mario: Sticker Star, fleeing returns, and is almost identical to how it works in the first twoPaper Mario titles. However, Mario has a chance of tripping over while trying to flee, causing it to waste a turn. Mario can also flee from bosses, though this usually fails. Unlike previous games, Mario does not drop coins upon successfully fleeing, and the enemy he fled from disappears from the overworld.
Paper Mario: Color Splash[edit]
InPaper Mario: Color Splash, fleeing works similarly to how it did inPaper Mario: Sticker Star.Sombrero Guys have a high chance of fleeing from battle but can be defeated with powerfulcards. TheCompass also allows Mario to flee any enemy battle. Mario cannot flee during battles whereKamek messes with Mario's cards, including during Kamek's boss battle inSacred Forest, unless all available cards are used in the fight.
Paper Mario: The Origami King[edit]
InPaper Mario: The Origami King, fleeing works the same as in the previous twoPaper Mario games. The flee command is only available during the lineup phase of a battle. However, Mario cannot flee in the first three battles. Like in the first twoPaper Mario games, he cannot flee from bosses.
Mario & Luigi series[edit]
Mario & Luigi: Superstar Saga /Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

InMario & Luigi: Superstar Saga, Mario andLuigi can flee battle by selecting the fleeCommand Block. When they do, they will start to run away from the enemies, losing coins in the process. When this happens, the player must rapidly mash and
to make them run off-screen. Occasionally, they will trip and fall over, losing even more coins. When they successfully flee from battle, the game returns to the overworld. When a brother isdown, the other brother will carry them on their shoulders when fleeing. Enemies likeGold Beanies have a high chance of fleeing if not defeated quickly,Ice Snifits andClumphs can flee if their parkas and wigs, respectively, are burnt off by Mario'sFirebrand moves. Bosses likePopple andJojora can also flee iftheirrespectivepartners are defeated before them.
In the remake,Mario & Luigi: Superstar Saga + Bowser's Minions, fleeing works exactly like it did in theMario & Luigi titles followingMario & Luigi: Bowser's Inside Story, meaning the player does not lose coins when fleeing, and does not need to mash the respective buttons in order to flee.
Mario & Luigi: Partners in Time[edit]
InMario & Luigi: Partners in Time, in addition to Mario and Luigi,Baby Mario andBaby Luigi can also flee from battle. Fleeing itself works similarly to how it did previously, though now the player can cancel the action by pressing, though this wastes a turn. Enemies likePidgits with a sack andGold Koopeleons have a high chance of fleeing the battle.Dark Boos will flee after stealing an item for the Bros. on the next turn if not defeated quickly.
Mario & Luigi: Bowser's Inside Story /Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
InMario & Luigi: Bowser's Inside Story, fleeing works the same way as it did in the previous two games, and since Bowser is a playable character, he can also flee from battle. While Mario and Luigi jump a bit towards the enemies before fleeing when they flee, the screen pans left when Bowser flees.Chuboombas can flee from battle once Bowserinhales their lollipops,Trashures andDark Trashures have a chance of fleeing once they open up and are not defeated quickly,Mechawful Heads may flee if not inhaled, andDark Mechawful Heads will flee if all enemies are defeated before they are inhaled.
In the remake,Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, fleeing works similar to how it did in the3DSMario & Luigi games.
Mario & Luigi: Dream Team[edit]
InMario & Luigi: Dream Team, fleeing works differently than it did previously, as Mario and Luigi now instantly run away from the enemies without penalty. A few enemies, like Gold Beanies if the player fails tocounterattack them properly and Bandits after stealing coins from the brothers, both respectively flee the battle on the following turn.
Mario & Luigi: Paper Jam[edit]
InMario & Luigi: Paper Jam, fleeing is similar to how it is done inMario & Luigi: Dream Team, withPaper Mario being able to flee as well since he is a new playable character. Enemies likeAnt Troopers,Urchins, andPaper Sombrero Guys can also flee from the battle.
Mario & Luigi: Brothership[edit]
Mario & Luigi: Brothership brings back the option to run from the fight, just as in previous games. Some enemies also flee, such as theSeedlusa. Additionally, when practicing Bros. Attacks, the Bros. use this block to terminate the session, although the block is renamed "End Practice."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | にげる[2] Nigeru | Flee | |
Chinese | 逃跑[3] Táopǎo | Flee | |
French | Fuite[4] | Escape | |
Fuir[5] | Flee | ||
Courir[6] | Run | ||
German | Flucht[?] | Escape | |
Italian | Fuga[?] | Flee | |
Scappa[7] | Run | ||
Korean | 도망[?] Domang | Escape | |
Spanish | Huir[?] | Flee | |
Escapar (Paper Mario)[?] | Escape |
References[edit]
- ^1996.Super Mario RPG: Legend of the Seven Stars instruction booklet.Nintendo of America (American English). Page 29.
- ^1996. スーパーマリオRPG (Sūpā Mario RPG) instruction booklet.Nintendo (Japanese). Page 29.
- ^FromiQue's localization ofPaper Mario: gladJonas (November 13, 2015).The Only Footage of Paper Mario on the Chinese iQue! (30:05).YouTube (English). Retrieved July 1, 2024.[dead link]
- ^2001.Paper Mario instruction booklet (PDF).Nintendo of Europe (French). Page 64.
- ^2014.Mario & Luigi: Les Frères du temps Instruction booklet (PDF).Nintendo of Europe (French). Page 88.
- ^2012.Paper Mario: Sticker Star French instruction booklet (PDF).Nintendo.com (French). Page 12. Archived April 2, 2019, 12:24:36 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
- ^Super Mario RPG: Legend of the Seven Stars, Italian e-manual. Page 9.