Fiery Stage
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| Fiery Stage | |||||||
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| Game | Mario Pinball Land | ||||||
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- “This stage fills everyone with a nameless dread.”
- —Mario Pinball Land instruction manual, pg. 21
TheFiery Stage,[1] also known asBowser's castle[2] or thecastle,[3] is the finallevel inMario Pinball Land. It can be accessed only whileMario is in possession of aStar Key, which can be used to unlock one of the fourboss statues, or after all Star Keys are collected, which unlocks the rest of the stage.Flying Shy Guys andArmored Koopas are found defending the castle, as well as each of the previous bosses fought.Bowser is the boss of the stage and the final boss of the game.
Areas[edit]
NOTE: Unless otherwise marked, all names are unofficial.
Starting area[edit]
The starting area features four boss statues depictingPetey Piranha,King Tut,Porcupuffer, andBig Boo. After each Star Key is brought to its statue, the door to the next areas is opened. Afterwards, three Flying Shy Guys can be found in the area, and defeating all of them yields the player aStar.
Main room[edit]
The main area of the Fiery Stage is accessible via the gate in the starting area. The room features aSky Cannon andToad's tent, as well as five Flying Shy Guys. Defeating all of them yields the player a Star.
Boss room[edit]
The boss room is accessible via the 15-★ door in the main area. In it, Bowser is fought, alongside twoThwomps, each chained to a cog. Bowser wanders around the room until he finds a spot to jump on. His landing disables theflippers for a few seconds, possibly causing Mario to be sent out. If he exits the room, he is forced back to the starting area. Every time Mario hits Bowser while he walks causes him to rebound to another part of the room. Hitting Bowser while he stands stops him from doing his jump. By hitting each cog multiple times, Mario is able to lift the Thwomps. Activating theBlue Switch at the center of the room causes the Thwomps to hit the ground, stunning Bowser temporarily and allowing Mario to hit him. After Bowser is hit like so three times, he rolls into a ball, and the player must use the flippers to knock him around the room while making sure Mario also stays in the room. The player must hit Bowser toward the wall on either side enough times to launch him out of his castle. Afterwards, Mario savesPrincess Peach, and they go back tothe Fun Fair to ride the roller coaster.
First Armored Koopa room[edit]
The first Armored Koopa room is accessible via the 17-★ door in the main room. It features a helmet-wearingMonty Mole in the upper center, as well as two Armored Koopas that can be defeated by being knocked into a wall. Hitting the Monty Mole in all six positions rewards the player with a1-UP Mushroom, and defeating both Armored Koopas yields the player a Star.
Goomba room[edit]
TheGoomba room is accessible via the 19-★ door in the first Armored Koopa room. It features six Goombas moving in a circle, and defeating them all triggers a rematch withPetey Piranha. Defeating him again yields the player a Star. Afterwards, a? Block with twoMega Mushrooms appears in the room.
Boo room[edit]
TheBoo room is accessible via the 25-★ door in the first Armored Koopa room. It features four Boos, and defeating them all triggers a rematch withBig Boo. Defeating the boss again yields the player a Star. Afterwards, a ? Block with twoPipes appears in the room.
Second Armored Koopa room[edit]
The second Armored Koopa room is accessible via the 21-★ door in the main room. It features a hole located at the upper center of the room, as well as three Armored Koopas. Defeating all Armored Koopas yields the player a Star.
Pokey room[edit]
ThePokey room is accessible via the 23-★ door in the second Armored Koopa room. It features twoenchanted obelisks and four four-segment-tall Pokeys. Defeating all four Pokeys triggers a rematch withKing Tut. Defeating the boss again yields the player a Star. Afterwards, a ? Block with two bolts ofLightning appears in the room.
Cheep Cheep room[edit]
TheCheep Cheep room is accessible via the hole in the second Armored Koopa room. It features six Cheep Cheeps swimming in a circle, as well as twotrapdoors. Defeating all Cheep Cheeps triggers a rematch withPorcupuffer. Defeating the boss again yields the player a Star. Afterwards, a ? Block with twoInvincibility Stars appears in the room.
Golden room[edit]
The golden room is accessible via the 35-★ door in the second Armored Koopa room. It features four enchanted obelisk-like objects and a? Block with twoYoshi Eggs. TheEgg Mark is also found in this room. This room's Bonus Tower and golden egg reward Mario with morepoints andcoins than any of the other ones.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| French(European) | Tableau de la Fournaise[4] | Table of the Furnace | |
| German | Bowsers Festung[5] | Bowser's Fortress | |
| Italian | Livello ardente[6] | Fiery level | |
| Spanish(European) | Castillo de Bowser[7] | Bowser's Castle |
References[edit]
- ^2004.Mario Pinball Land instruction manual.Nintendo of America (American English). Page 16 and 21.
- ^2004.Mario Pinball Land instruction manual.Nintendo of America (American English). Page 6 and 21.
- ^November 2004.Nintendo Power issue 185.Nintendo of America (American English). Page 117.
- ^2004.Super Mario Ball European instruction manual.Nintendo of Europe (French). Page 119.
- ^2004.Super Mario Ball European instruction manual.Nintendo of Europe (German). Page 39.
- ^2004.Super Mario Ball European instruction manual.Nintendo of Europe (Italian). Page 119.
- ^2004.Super Mario Ball European instruction manual.Nintendo of Europe (Spanish). Page 99.


