Electrified
- “Electrified! Enemies that make contact will get hurt!”
- —Battle text,Paper Mario: The Thousand-Year Door
Electrified is a positive status effect in thePaper Mario series. It is indicated by an icon containing a buzzing lightning bolt, and by the affected character's body flashing intermittently (inPaper Mario), or by small lightning bolts emanating out of the affected character (inThe Thousand-Year Door and its Nintendo Switch remake).
History[edit]
Paper Mario[edit]

InPaper Mario, the Electrified character is struck with a contact attack, and the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such asMario'sjump rebound orThe Master's combo attacks). Attacks with a delay between making contact and damaging (for example, aFuzzy's HP leeching) are most strongly affected, as Electrification will interrupt the attack before any damage is done and completely protect the user.Watt is the only character, friend or foe, to be Electrified at all times. AVolt Shroom orElectro Pop will Electrify the recipient for a few turns. TheZap TapBadge will Electrify Mario for as long as it is equipped. AStrange Cake orKooky Cookie has a chance of Electrifying Mario. An Electrified character is immune to the negative effects of opponents' Electrification; for example, an Electrified Mario can safely jump on aDuplighost's Watt orHuff N. Puff without being damaged or having his attack interrupted. Enemies and bosses capable of Electrifying themselves or other enemies includeElectro Blooper,Yellow Magikoopas, Huff N. Puff, Duplighosts (when disguised as Watt),Lee (when disguised as Watt), andMagikoopas.Star Beam is capable of negating it on enemies.
Paper Mario: The Thousand-Year Door[edit]

InPaper Mario: The Thousand-Year Door andits Nintendo Switch remake, Electrified returns and acts identically to how it does inPaper Mario. Sources of it include falling stage lights,Volt Mushrooms, Electro Pops, the Zap Tap badge,Love Pudding,Peach Tarts, andMysteries. TheLucky Start badge has a 25% chance to Electrify Mario for two turns upon entering battle. In the GameCube version, equipping theFeeling Fine badge prevents Mario from being Electrified unless the source is the Zap Tap badge. TheFeeling Fine P badge prevents partners from being Electrified. Enemies and bosses capable of Electrifying themselves or other enemies include Magikoopas,Green Magikoopas,Kammy Koopa,Dark Puffs,Ruff Puffs, andElite Wizzerds.Ice Puffs andPoison Puffs' charge acts identically to Electrification.
Super Paper Mario[edit]
Electrified returns inSuper Paper Mario but acts differently: instead of damaging enemies, the player can run into enemies andparalyze them without taking any damage. A Volt Shroom will Electrify the user for 25-40 seconds depending on how well theAction Command is performed.Electro Pops Electrify the user for 40 seconds.Lovely Chocolate andLove Noodle Dishes Electrify the user,halve damage taken, anddouble attack for 20 seconds.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | ビリビリ[?] Biribiri | Onomatopoeia for electric shocking equivalent to "bzzzt" | |
| Spanish(Latin American) | Electrificación(Thousand-Year Door remake)[1] | Electrification | |
| Spanish(European) | Carga eléctrica(Paper Mario)[2] Electrificado(Thousand-Year Door)[3] Electrificación(Thousand-Year Door remake)[4] | Electric charge Electrified Electrification |



