List of golfing terms
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This is alist of golfing terms used in theMario Golf series,Wario Land 3, andMario Sports Superstars.
Parts of the course[edit]
Bare ground[edit]
Bare ground appears in everyMario Golf game afterMario Golf for theNintendo 64. It affects the ball's lie, though not as much as waste areas or rock.
Bunker[edit]
Bunkers (sometimes known assand traps) are divots filled with sand. They vary greatly in size; they can be a couple of yards wide to close to the length of the entire hole. When a golf ball lands in a bunker, it reacts much like the rough since it traps the ball. It takes great effort to get the ball out of the bunker, and it can affect a playing score greatly.
When the ball goes into a bunker, the announcer says,"Oh, too bad!" in the Nintendo 64Mario Golf game but nothing in the other games. Also, if a player scores par or better after their ball goes into the bunker during a hole, this becomes a Sand Save, which is recorded in the records. InMario Golf: Super Rush, theToad commentary (if enabled) says,"<Player> hits the beach!" or"<Player's> ball went into a bunker," if the ball goes flying into a bunker via aspecial shot.
Fairway[edit]
Thefairway is the central path of eachhole on the way to thegreen. It usually covers about two-thirds of each golf hole. Fairway has light-green short-cut grass and has no effect on the golf ball. Fairway is the easiest part of the course to strike the ball from, for it is not deep and does not impair the player's shot. However, fairway can be placed anywhere on the course; thus, the fairway can be on a hill, in a divot, by the edge of the course, or even in hard-to-reach places. This is the only part of fairway that can impair the player's shot. Following the fairway is usually the safest and quickest way to the green.
Fast fairway[edit]
Afast fairway is a variation on the normal fairway that, as the name implies, has the grass cut so that the ball rolls farther and bounces higher. The fast fairway is differently colored from the regular fairway, signifying its place on the course.
InMario Golf: Toadstool Tour, fast fairways appear on the coursesBlooper Bay,Peach's Castle Grounds, andBowser Badlands, and they are turquoise as opposed to the regular fairway's green color. InMario Golf: World Tour, fast fairways are seen only in theSeaside Course and have darker colors than normal fairways. The player has to be careful when calculating where to shoot the ball if it is going to land on the fast fairway, since it can severely impair the player's score depending on how the ball reacts to the landing. InMario Golf: Super Rush, fast fairways are tan in color, and they appear exclusively on Bowser Highlands.
Flower garden[edit]
Hitting a ball from within aflower garden orflower patch affects a player's shot, making it shorter and lower. Flower gardens are found inMario Golf: Toadstool Tour on Peach's Castle Grounds andMario Golf: World Tour onPeach Gardens. When a ball lands in a flower patch inToadstool Tour,Pikmin may jump out.
Beach bunker[edit]
Beach bunkers act similarly to their regular counterparts. However, they do not affect the ball's lie nearly as much, thus making it easier for the player to hit out of.
InToadstool Tour, beach bunkers appear onBlooper Bay. They can be found in the shapes of food,Bloopers, and many other different objects.
Grass bunker[edit]
Grass bunkers affect the ball's lie the most, making them extremely difficult for the player to hit out of. These appear only on Hole 1 of Bowser Badlands inToadstool Tour.
Waste area[edit]
Waste areas affect the ball's bounciness with their high friction. Their effect on the ball's lie is minimal, so it is relatively easy for the player to hit out of one. InBalmy Dunes, waste areas appear nearquicksand, which acts as the penalty area of the course.
Fringe[edit]
Thefringe, known as thegreen edge prior toMario Golf: Toadstool Tour, is a narrow strip of grass surrounding the green. The fringe is cut to a length between the fairway and the green itself.
Green[edit]
Thegreen of the hole is where thepin,flag, andhole are located, and as such, it forms the outer target players must aim for. The green is usually surrounded by a fringe. Golfers generally use only putters to strike the ball while on the green. The location of the hole always changes on the green.
Tournament green[edit]
Tournament greens are variations of standard greens that produce less friction on the ball, making it roll farther than when it lands on regular greens. They have appeared in allMario Golf games sinceMario Golf: Toadstool Tour.
Tournament greens are first found in the Star Tournament of that game as an additional challenge, but they can be used in any course once the player beats that course in the Star Tournament. InMario Golf: World Tour, they appear only in Expert Tournaments, which are regional tournaments played without a flight path, and major world tournaments, namely the Castle Tournament, Star Open, Moon Open, and World Championship.
Hole[edit]
Thehole is the name of each playing area within a golf course, and of the small circular pit in the ground that is the ultimate target (the latter sometimes referred to as thecup) of each one. In order to complete a hole, the player must sink the golf ball in the cup, which is located on the green. The pin sticks out of the cup to indicate its exact spot.
InMario Golf: Toadstool Tour, a cup can sometimes release special particle effects, especially if golfers successfully putt from a certain distance and score under par. InMario Golf: World Tour, flashes of light come out of the cup if golfers score par or better. When golfers are not yet on the green, the cup glows with a ray of light to signal them of its location.
Out of bounds[edit]
"Out of bounds" (abbreviated asO.B.) refers to an area outside the boundaries of the golf course. If a player hits the ball where it lands outside the boundaries, falls off the edge, or lands inlava, in aChain Chomp pit, or elsewhere that is not in the main course, the ball is registered as out of bounds. Some sort of signal usually appears when the player hits the ball out of bounds. The penalty for going out of bounds is one stroke, added on to the player's current score for the hole. The player must then hit the ball from the same place that they hit the out-of-bounds shot. InNES Open Tournament Golf andMario Golf for theNintendo 64,Toad is the one to alert the player of an out-of-bounds shot, while inMario Golf: Toadstool Tour, aKoopa Paratroopa is the one to alert the player.
When an out-of-bounds shot happens, the announcer says,"Oh, too bad!" inMario Golf for the Nintendo 64. InMario Golf: World Tour, the announcer says either"Out of bounds!" or"Too bad!" instead (andBlue Toad holds up an OB sign). InMario Golf: Super Rush, the Toad commentary (if enabled) says,"That's OB for <player>!"
Out of course[edit]
InMario Golf for the Nintendo 64, holes are rendered as isolated "islands" floating in a void, similar to thelevels ofSuper Mario 64. If a player shoots their ball beyond the boundaries not merely of the hole but the entire "island" and into the void, the text message "out of course" is displayed onscreen instead of Toad waving his flag. This is functionally identical to a standard OB. The announcer (as well as the other players, if the game is played in multiplayer mode) calls out"Fore!" half a second after the ball is hit if it is determined that it will go out of the course.[1][dead link] (If the ball stops less than half a second after the shot,"Fore!" is not called. Should the ball stop exactly half a second later, the announcer keeps on saying,"Fore!" for two seconds while"Oh, too bad!" is said just once.) This term also appears inNES Open Tournament Golf; should the player hit the ball off the box where the course is located, Toad waves his flag and calls an OB.
Penalty area[edit]
InMario Golf: Super Rush, all penalty-incurring lies, includingwater hazards andquicksand, are referred to aspenalty areas. This also includes lava andpits, areas considered to be out of bounds in previous games. When the player lands in a penalty area, they are given a one-stroke penalty and must hit the ball at the nearest playable lie.
Pin[edit]
Thepin, also known as theflagpole, marks the location of the hole, and the flag is used to make it stand out a little more. Whenever the ball hits the pin, it is called a "Pin Shot," usually making the ball bounce back. Usually, the pin is removed when players make shots on the green so that the ball can enter the hole more easily, though inMario Golf: Super Rush, the pin remains.
Mario Golf for theGame Boy Color
Artwork of a pin from theMario Golf: Super Rush website
Play panel[edit]
Play panels are exclusive to theMushroom Course inMario Golf: Advance Tour. The ball stopping on one causes an event to occur depending on the hole. For example, on the fourth hole, the panel detonates nearbyBob-ombs, and on the thirteenth hole, it causes thePiranha Plants to switch places. As a lie, it is comparable to fairway in how it affects the ball.
Rock[edit]
Rock is terrain that does not have much friction and causes balls to bounce out of it. When a ball lands on it, it hurts the ball's lie, though not as much as grass bunkers or heavy rough.
Rough[edit]
Therough is the area of the courses where the grass is thicker than the fairway. There are five different types of rough seen on the courses; each one has a different effect on the player's landing and shot along with darker coloring as the effects of the rough intensify.
Semi-rough[edit]
Semi-rough is a shallow type of rough that looks very similar to the fairway. Though hardly visible, the semi-rough slightly impairs the player's shot out of the patch, making the ball not go as far or land in another place. It is usually the edge boundary between the fairway and the rough.
Regular rough[edit]
Standard rough is in almost every course. It looks like much thicker blades of grass (when compared to the fairway). Rough is usually located near the fairway or near a bunker. Rough impairs the player's shot out of the patch, making the ball land in a completely different place from where planned.
Heavy rough[edit]
Heavy rough (also known asdeep rough) is the deepest and most dangerous type of rough available on a course. It appears as very deep grass and is usually located near the boundaries of the course. Heavy rough severely impairs the player's shot out of the thick patch; it usually takes a high shot to get the ball out, though it lands only a few yards away. When the ball goes into the rough, the announcer says,"Ooh, into the rough!"
Short rough[edit]
Short rough (known as semi-rough prior toSuper Rush) is the weakest type of rough available on a course. It appears in everyMario Golf game and is located just before the rough on a course. As its name implies, it affects the ball's lie the least out of all the types of rough.
Heath[edit]
Heath is a type of rough in golf that affects the lie of the ball the most heavily out of all types of rough, including the heavy rough. Players cannot hit the ball very far when in the heath, the power meter charges up more quickly when the player starts a swing, and the sweet spot gets heavily lowered for the harder hitting clubs such as wood, to the point that if the player does not align the bar properly in the perfect spot, they duff the ball. This terrain first appears inMario Golf for theGame Boy Color andMario Golf: Advance Tour, appearing on theCoo-Coo Course and theLinks Course. InMario Golf: Toadstool Tour, this hazard is found only inBowser Badlands, and it appears either in the outside of edges of the course or as small patches interspersed in the fairway. The heath reappears in theGold Links course ofMario Sports Superstars, replacing some of the heavy rough with the heath.
Gallery[edit]
Teeing area[edit]
Theteeing area (formerlytee box) is the starting point in all holes of a golf course. Teeing areas have two tee markers, and the tee, which holds the ball, is placed between them. The number of teeing areas per hole varies with each game in theMario Golf series. In theNintendo 64 game andits Game Boy Color counterpart, each hole has one tee box. InMario Golf: Toadstool Tour andMario Golf: Advance Tour, back tee boxes are added, and they are farther from the green than front tee boxes. In these games, back tee boxes are used inStar Tournaments, which are harder than their regular versions where front tee boxes are used. InMario Golf: World Tour, there are three tee boxes per hole (except inSky Island, whose holes have one tee box each) and the third is called a tournament tee box, which is even farther from the green than the back tee box. The front tee boxes are used in stroke plays in the Castle Club, Mario Open tournaments, most regional tournaments, and Star Coin challenges. The back tee boxes are used in course championships, regular regional tournaments, expert tournaments, world tournaments, and the harder Moon Coin challenges. The tournament tee boxes are used in costume challenges, major tournaments, and the World Tour Final. Shots made from the teeing area are referred to as tee shots, and inWorld Tour, insets appear on the screen, showing the characters doing gestures indicating whether the tee shots are good or bad.Mario Golf: Super Rush adds a fourth tee, the rookie tee. This teeing area is the closest to the course, being even closer than the standard tees.
Tree hazard[edit]
Atree hazard serves a purpose; this event occurs only when the player's golf ball gets stuck in a tree and will not come down or when it lands too close to a tree trunk. The penalty for aiming at a tree is the same as a regular out-of-bounds shot. However, if a ball goes into a tree, the player has to hit the ball from wherever they aimed it.
Water hazard[edit]
- Main article:Water
Awater hazard is a body of water on the course. The penalty for hitting into a water hazard is the same as a regular out-of-bounds shot. However, if a ball goes into the water, the player must hit the ball a yard or two from the edge of the nearest land area from where the ball entered the water; this is called a drop.
InMario Golf for the Nintendo 64 andMario Golf: World Tour, the announcer says,"Oh, too bad!"[2] InMario Golf: Super Rush, theToad commentary (if enabled) says,"<Player's> ball went into thepenalty area." InSuper Rush, during a match of Speed Golf, it is also possible for the player to go into the water, in which case the Toad commentary (if enabled) says,"<Player> fell into the penalty area!" The player also flashes as if they were shrunken by an obstacle and lost their power. Some characters can cross water by using theirSpecial Dashes.
Wood[edit]
When the ball lands on wooden surfaces inMario Golf: Toadstool Tour andMario Golf: Super Rush, it is said to land onwood. Like with rock, pipe, or brick, the ball frequently bounces off it. Like those three terrains, it also hurts the ball's lie. InSuper Rush, it is extremely rare to land on wood bridges without handles, as it would simply head into the water.
Unplayable[edit]
- “A ball that cannot be played because of the terrain. There's a one-stroke penalty to drop the ball.”
- —Golf Glossary,Mario Golf: World Tour andMario Golf: Advance Tour
"Unplayable" refers to an area within the boundaries of a hole comprised of terrain that the ball may not be played from. Similar toout of bounds andwater hazards, it attracts a one-stroke penalty.
Unplayable areas are not in specific areas of a golf course. For example, if the ball is in front of a tree and cannot go straight to move on the course, it is not a formally unplayable area, even if a player faces difficulty in playing it.Rock andflower patches do not count as unplayable areas. Wood can be considered "unplayable," such as the cabin on Hole 10 ofForest Course[3] or the bridge on Hole 4 ofBowser's Castle.[4]
Scores[edit]
Albatross[edit]
It has been requested that this section berewritten andexpanded to include more information.Reason: Explain and expand upon what is difference between an Albatross and a Hole-in-One
Analbatross (also called adouble eagle) is a score of three under par for a given hole. Albatrosses are extremely difficult to perform, and they usually require a character that can shoot the ball a great distance to perform them (such asPetey Piranha,King Bob-omb,Donkey Kong,Bowser, orMetal Mario). Albatrosses are usually done by means of chip-ins, though on some par 5 holes, depending on wind conditions, it is possible to land on the green from the tee box and then sink the albatross putt to get an albatross without a chip-in.
In the Club Slots mode inMario Golf: Toadstool Tour, an albatross gives the player fivepoints. When played by Point Play rules inMario Golf: World Tour, albatrosses are worth eight points, which are worth the same as a hole-in-one.
InMario Golf for theNintendo 64, if a player gets on the green in one stroke on a par 5 hole, they receive theAlbatross Putt message in rainbow colors when they start their putt, while they are rainbow-colored on the scorecard. They are given a golden color on theMario Golf: Toadstool Tour scorecard and a half-yellow and half-gold color inMario Golf: Super Rush.
InMario Golf: Toadstool Tour andMario Golf: Advance Tour, the color of Albatross Best Badges is red.
Gallery[edit]
- Albatross end-of-hole animations
Daisy inMario Golf: World Tour
Donkey Kong inMario Golf: World Tour
Waluigi inMario Golf: World Tour
Bowser Jr. inMario Golf: World Tour
Diddy Kong inMario Golf: World Tour
Rosalina inMario Golf: World Tour
Birdie[edit]
- This section is about the golfing term. For the character, seeBirdo.
Abirdie is a score equal to one below par. Birdies can be achieved on all holes, and any character can achieve them. InMario Golf: Toadstool Tour andMario Golf: Advance Tour, Birdie Best Badges are blue, whereas inMario Golf: World Tour, they are silver. In all games, every time characters get a birdie on a hole that they have not gotten a birdie result in during a tournament, they get one Birdie Badge. Earning enough badges can unlock content, depending on the game that is being played.
On the scorecard, birdies are colored orange in the Nintendo 64 version ofMario Golf, while they are half-white, half-red inMario Golf: Toadstool Tour and orange inMario Golf: Super Rush.
In other game modes[edit]
- Birdie is the lowest score that earns the player aBirdie Badge in tournament mode.
- When playing Club Slots inMario Golf: Toadstool Tour or by Point Play rules inMario Golf: World Tour, a birdie gives the player three points.
- The Birdie Challenge mode inMario Golf: Toadstool Tour requires the player to get a birdie in each hole; otherwise, they fail the challenge.
Gallery[edit]
- Mario Golf (Nintendo 64)
- Mario Golf (Game Boy Color)
- Mario Golf: Toadstool Tour
- Mario Golf: Advance Tour
- Mario Golf: World Tour
- Mario Sports Superstars
Note: Characters not listed use theirMario Golf: World Tour animations.
Bogey[edit]
There are many degrees ofbogeys, though they are all considered bad scores. There are ten types of bogeys, but only three are actually called so. A normal bogey is a score that is one over par—e.g., the player gets the ball in the hole with six strokes on a par 5 hole. The player's character shows disappointment of their score at the end of the hole.
When the player plays Club Slots inMario Golf: Toadstool Tour or by Point Play rules inMario Golf: World Tour, a bogey gives the player one point. On the scorecard, bogeys are green inMario Golf for the Nintendo 64; half-white, half-blue inMario Golf: Toadstool Tour; and gray inMario Golf: Super Rush.
Double bogey or worse[edit]
As the player takes more strokes over par, additional bogeys such asdouble bogeys,triple bogeys, and so on occur. This feature becomes used only in games afterMario Golf: Toadstool Tour. The terminology changes to digits once the fourth stroke over par (+4) is taken (the second stroke over par (+2) inMario Golf for the Nintendo 64 and the third stroke over par (+3) inMario Golf for theGame Boy Color). This goes up until +6 in par 3 holes, +8 in par 4 holes, and +10 in par 5 holes. By that time, the player cannot take any more strokes, and the hole automatically ends with agive up.
In Club Slots inMario Golf: Toadstool Tour and by Point Play rules inMario Golf: World Tour, a double bogey or lower score is worth zero points. In the scorecard, scores of double bogey or worse are indicated in blue.
Mario Golf: Advance Tour is the only game in which the announcer says something for a score of +4 or worse; namely,"Oh, too bad!"
Give up[edit]
If a player takes a number of strokes equal to three times the par of the hole, they will be forced togive up and get a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). InMario Golf: Super Rush, a give up is received when a player receivestriple par.
Players can also give up on a hole after the first stroke, but that also means the player gets a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). Every game displays aGIVE UP sign in case of giving up, except inMario Golf for the Nintendo 64 andMario Golf: Toadstool Tour—in the former game, no score is displayed in case of a give up, while the latter game displays+6,+8, or+10 depending on the par value of the hole. The music that plays upon the player giving up on a hole is the music for a double bogey or lower, except in the Nintendo 64 game andMario Golf: Toadstool Tour, where the music that plays in a give up is the same as for when the player loses a hole in Match Play, Get Character, or Character Match or fails a Ring Shot. In case of Match Play/Get Character/Character Match, a give up results in an automatic loss to the player, in which the other player automatically wins the current hole.
In the online mode ofMario Golf: World Tour, players have 50 seconds to take their shots during their turns. If a player does not take their shot before time runs out, the player will be forced to give up.
Gallery[edit]
- Bogey end-of-hole animations
Yoshi inMario Golf for Nintendo 64.Note: The animation for a double bogey or lower (as well as giving up) is the same as the bogey animation for this game.
Daisy inMario Sports Superstars
- Double bogey end-of-hole animations
Baby Luigi inMario Sports Superstars
- Triple bogey or worse end-of-hole animations
Shadow Mario receiving a triple bogey inMario Golf: Toadstool Tour
Waluigi receiving a +4 inMario Golf: Toadstool Tour
Luigi receiving a +5 inMario Golf: Toadstool Tour
Mario receiving a +6 inMario Golf: Toadstool Tour
Wario receiving a +7 inMario Golf: Toadstool Tour
Donkey Kong receiving a +8 inMario Golf: Toadstool Tour
Luigi receiving a +9 inMario Golf: Toadstool Tour
Daisy receiving a +10 inMario Golf: Toadstool Tour
Mario receiving a triple bogey inMario Golf: Advance Tour
Princess Peach receiving a +9 inMario Golf: Advance Tour
Luigi receiving a triple bogey inMario Golf: World Tour
Peach receiving a triple bogey inMario Golf: World Tour
Yoshi receiving a triple bogey inMario Golf: World Tour
Waluigi receiving a +4 inMario Golf: World Tour
Kamek receiving a +4 inMario Golf: World Tour
Wario receiving a +8 inMario Golf: World Tour
Donkey Kong receiving a +9 inMario Golf: World Tour
Diddy Kong giving up, which results in max stroke penalty, inMario Golf: World Tour
Eagle[edit]
Aneagle is a score that is two below par, which improves the player's score by two. Eagles are scored by ahole-in-one on a par 3 hole, a 2 on a par 4, or a 3 on a par 5.
InMario Golf: Toadstool Tour andMario Golf: Advance Tour, EagleBest Badges are green.
In the Club Slots mode inMario Golf: Toadstool Tour, eagles give the player four points. When played by Point Play rules inMario Golf: World Tour, an eagle is worth five points.
InMario Golf: Super Rush, confetti is launched when the player gets an eagle or better.
On the scorecard, eagles are colored red (par 5 holes) or a rainbow type (par 4 holes) inMario Golf for theNintendo 64, while they are solid red inMario Golf: Toadstool Tour and yellow inMario Golf: Super Rush.
Gallery[edit]
- Eagle end-of-hole animations
Daisy inMario Golf: Toadstool Tour (American version)
Donkey Kong inMario Golf: World Tour
Gold Mario inMario Golf: World Tour
Toad inMario Golf: World Tour
Toadette inMario Golf: World Tour
Kamek inMario Golf: World Tour
Paratroopa inMario Golf: World Tour
Nabbit inMario Golf: World Tour
Rosalina inMario Golf: World Tour
AMii inMario Golf: World Tour
Bowser inMario Sports Superstars
Metal Mario inMario Sports Superstars
Pink Gold Peach inMario Sports Superstars
Par[edit]
Apar is the anticipated average score for a hole, and it represents a score of ±0. When a player gets a par, their character reacts mellowly.
Mario Golf for the Nintendo 64 andMario Golf: Super Rush color pars in white on the scorecard, whileMario Golf: Toadstool Tour colors pars in green.
InMario Golf: Super Rush, if a player gets atriple par, which debuts in this series, they are forced togive up.
Double par[edit]
Only inMario Golf: Super Rush,double pars are received when a player gets two pars in a row. Double pars cannot be received when a player is on the last hole and they attained a score higher or lower than par on the previous hole.
Triple par[edit]
The player is forced to give up inMario Golf: Super Rush.Triple pars are received when a player gets three pars in a row. Triple pars cannot be received when a player is on the penultimate hole and they attained a score higher or lower than par on the previous hole.
In other game modes[edit]
- This is the highest score that does not earn the player aBirdie Badge in tournament mode.
- In Ring Shot mode, a par is required for all holes; otherwise, the player fails the hole, even if they shot through all the rings in that hole.
- In Club Slots inMario Golf: Toadstool Tour and by Point Play rules inMario Golf: World Tour, a par awards a player two points.
- The player fails the Birdie Challenge inMario Golf: Toadstool Tour by getting a par or lower score.
- In Cash Cup mode in Coin Attack onMario Golf: Toadstool Tour, a par is required; otherwise, the player loses all coins earned on that hole.
Gallery[edit]
- Par end-of-hole animations
Peach inMario Golf: Toadstool Tour (American version)
Waluigi inMario Golf: Toadstool Tour (European/Australian version)
Shots[edit]
Chip-in[edit]
Achip-in (alternatively formatted without a hyphen) is a shot that happens when a player strikes the ball into the air, outside the green, straight into the cup. If the player strikes the ball from abunker or even thefairway and gets it in the cup, it counts as a chip-in. The player gets no extra turns, points, or powers for performing this; it is merely a signal of how well they are doing.
Because of how it is defined, ahole-in-one counts as a chip-in.
Gallery[edit]
Flag Shot[edit]
AFlag Shot is an event where a player's golf ball hits the flag on the pin sticking out of the hole. The player knows if the golf ball has hit the flag only by a sound effect that plays when the ball makes contact with the flag. It does not affect the player's score or power-ups. A player can also chip the ball in via a Flag Shot.
Hole-in-one[edit]
Ahole-in-one (alternatively formatted ashole in one) is the most difficult shot to achieve. In order to do so, a player must get the golf ball in the hole with one hit (hence the name). A hole-in-one can be performed on any hole. Holes-in-one are easiest to perform on par 3 holes, but they can be performed with more difficulty on par 4 and 5 holes as well. Usually, only high-powered characters can perform this move on holes with a higher par.
In case of holes-in-one, one less than the par value of the hole is subtracted from the player's score for the course (par 3 =−2, par 4 =−3, and par 5 = −4). They are typically shown in place of the actual hole score in the end-of-hole animation.
InMario Golf: Toadstool Tour andMario Golf: Advance Tour, Hole-in-OneBest Badges are yellow. The American version ofMario Golf: Toadstool Tour has errors in identifying holes-in-one: Getting one on a par 4 or par 5 hole displays it as an albatross, even though holes-in-one on par 5 holes reduce the player's score by four (as a condor would) and not three. Results like these are put under "albatross" in the highlights section. Holes-in-one done on par 4 or par 5 holes in theEuropean/Australian version and theJapanese version of the game register correctly. Results like these are put under "hole-in-one" in the highlights section. Any holes where the player achieved a hole-in-one have their tee markers replaced with goldenMario statues.
In case of Club Slots inMario Golf: Toadstool Tour, a hole-in-one is worth one point more than the par value of the hole. With Point Play rules inMario Golf: World Tour, a hole-in-one is worth eight points, which is worth the same as an albatross.
InMario Golf for theNintendo 64, holes-in-one are rainbow-colored on the scorecard, while they are a golden color on theMario Golf: Toadstool Tour scorecard and a half-yellow and half-gold color inMario Golf: Super Rush.
Gallery[edit]
Note:All these animations are the same as an eagle and albatross. Eagle is different onGBC.
Mario inMario Golf: World Tour
Luigi inMario Golf: World Tour
Peach inMario Golf: World Tour
Daisy inMario Golf: World Tour
Waluigi inMario Golf: World Tour
Boo inMario Golf: World Tour
Bowser Jr. inMario Golf: World Tour
Kamek inMario Golf: World Tour
Toadette inMario Golf: World Tour
AMii inMario Golf: World Tour
Nice Shot[edit]
- "Nice Shot" redirects here. For theMario Party 6 minigame whose internal name is "Nice Shot!", seeFreeze Frame.
ANice Shot is a common event. In order to get a Nice Shot, the player must strike the golf ball with enough strength and stop the meter bar in the sweet spot zone. When the player gets a Nice Shot, the golf ball is more likely to go on a perfect path, going where guided to. The words "Nice Shot" appear in large colorful letters, alerting the player that they had done well, but the player does not earn any extra points, powers, or turns for performing this move. When this is achieved as a perfect power shot, the number of power shots does not decrease.
InMario Golf: World Tour, a Nice Shot is achieved if the rising and falling bar is stopped exactly at the markers of the power meter (a sound effect confirms this), givingMiis' andMario characters' golf balls gold and rainbow streaks, respectively, in flight. Otherwise, it is only a "Good Shot." A Nice Shot from the tee makes an inset at the bottom right of theNintendo 3DS top screen appear, showing the character doing a gesture of joy. However, a stroke is not called a Nice Shot or a Good Shot if the ball does not end up on the green, fringe, or fairway.
InMario Golf for the Nintendo 64, a "Nice Shot" is not called when the ball is heading towards a hazard or has its distance significantly reduced.
InMario Golf: Super Rush, confetti is launched when a player gets a Nice Shot.
Nice On[edit]
If a player lands their ball on the green for a birdie putt, it is considered aNice On. Other variants of this message can occur depending on the situation.
Nice Approach[edit]
ANice Approach happens when a player lands the ball on the green for a birdie putt using an approach shot.
Excellent[edit]
If the ball lands on the green three feet (≈0.9 meters) away from the hole, the announcer says,"Excellent!"
Great[edit]
If a player lands the ball on the green for an eagle or albatross putt, the announcer says,"Great!"
Pin Shot[edit]
APin Shot is an event that occurs when the player's golf ball hits the pin that resides in the hole. The player gets no extra points, turns, or power-ups for performing this move. It is merely pointed out when the shot is made.
When a player makes a Pin Shot, the words "PIN SHOT!" appear in big letters on the screen. The announcer also says "Pin Shot" at this time. InMario Golf for the Nintendo 64, aUkiki slides down the pin and makes a sound if a Pin Shot is performed.
Nice Recovery[edit]
Nice Recoveries appear inMario Golf: Super Rush, where if a player gets to the green, fringe, or fairway when starting from a bunker, theToad commentary (if enabled) says,"<Player> gets out of the bunker beautifully!" When the player gets a Nice Recovery and enters the green, Toad says,"This will be a sand save for <player> if this goes in." If the ball goes in and the player gets a par, instead of the usual"Solid par for <player>!" Toad says,"Nice sand save for <player>!" The announcer also says,"Nice!" If the player gets a birdie after landing in the bunker, Toad says,"<Player> with a birdie from the sand!"
Long Bomb[edit]
InMario Golf: Super Rush, if a player putts the ball into the hole from at least 30 ft (≈9 meters) away while on the green, it is considered aLong Bomb. The Toad commentary (if enabled) will say,"<Player> drains a long putt!" While Long Bombs are not named or acknowledged in priorMario Golf games, if the player performs the same action while scoring par or better inMario Golf for the Nintendo 64 orMario Golf: Toadstool Tour, the hole has aGoomba come out of it or spews particle effects, respectively, as the announcer says,"Fantastic putt!"
Nice Touch[edit]
In allMario Golf games,Nice Touches are received when a player's ball barely gets to the hole. This happens when the player putts from at least 30 feet (≈9 meters) and the ball misses the hole by ≈1.6 feet (≈0.5 meters) or less.
References[edit]
- ^The Fore message being said right after the ball is hit.
- ^packattack04082 (July 25, 2014).Mario Golf: World Tour - Walkthrough Part 45 - Wiggler Park Moon Coin Challenges.YouTube. Retrieved February 11, 2018.
- ^Puff-Jiggly-Puff Games (November 12, 2017).Mario Golf World Tour: Unplayable.YouTube. Retrieved November 12, 2017.
- ^Puff-Jiggly-Puff Games (December 26, 2017).Mario Golf World Tour: Bridge Unplayable.YouTube. Retrieved December 26, 2017.
[Edit] NES Open Tournament Golf | |
|---|---|
| Playable characters | Mario •Luigi |
| Non-playable characters | Billy •Donkey Kong •Mark •Princess Daisy •Princess Toadstool •Steve •Toad •Tony |
| Courses | Japan •United Kingdom •United States of America |
| Further info | Gallery •Golfing terms •Pre-release and unused content •Staff |
[Edit] Mario Golf (Nintendo 64) | ||
|---|---|---|
| Characters | Default | Plum •Charlie •Peach •Baby Mario |
| Default in multiplayer modes | Luigi •Yoshi •Sonny •Wario •Harry •Mario | |
| Unlockable | Maple •Donkey Kong •Bowser •Metal Mario | |
| Transfer | Kid •Joe •Sherry •Azalea | |
| Non-playable | Toad | |
| Courses | Main | Toad Highlands •Koopa Park •Shy Guy Desert •Yoshi's Island •Boo Valley •Mario's Star |
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| Training | Driving Range | |
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[Edit] Mario Golf (Game Boy Color) | ||
|---|---|---|
| Characters | Default | Azalea •Joe •Kid •Luigi •Mario •Sherry |
| Unlockable | Gene •Grace •Putts •Tiny •Wario | |
| Non-playable | Peach •Yoshi •Donkey Kong •Baby Mario •Bowser •Bob-omb •Shy Guy •Toad •Blooper •Bud •Pro •Plum •Lime •Lily •Flint •Golf Guru | |
| Locations | Marion Club •Palm Club •Dune Club •Links Club •Peach's Castle •Windy Valley Special Hole •Mini-Mini Lake Course •Tiny-Tots Golf Grounds •Raven Woods Golf Course •Golf Guru's Pitch and Putt •Golf Clinic •Club Maker's Hut | |
| Further info | 1999 Nintendo Power Awards •Gallery •Golfing terms •Power Shot •Staff | |
[Edit] Mobile Golf | |
|---|---|
| Playable characters | Bean •Bird •Foreman Spike •Gene •Grace •Ken •Kid •Lisa •Mario •Napple •Powert •Princess Peach •Rozary •Thread •Tiny •Yoshi |
| Further info | Gallery •Golfing terms •Staff |
[Edit] Mario Golf: Advance Tour | ||
|---|---|---|
| Characters | Default | Mario •Princess Peach •Yoshi •Donkey Kong •Neil •Ella |
| Unlockable | Joe •Putts •Sherry •Grace •Azalea •Tiny •Kid •Gene | |
| Transfer | Luigi •Bowser •Waluigi •Wario | |
| Non-playable | Buzz •Bud •Elf •Helen •Grampie •Grammie •Piranha Plant •Pro •Boo •Pokey •Toad •Toadsworth •Koopa Troopa •Klepto •Blooper •Monty Mole | |
| Courses | Marion Course •Palms Course •Dunes Course •Links Course •Mushroom Course •Star Courses One-club Challenge •Next Gen Epoch Golf Mini-Park •Coo-Coo Course •Elf's Short Course | |
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[Edit] Mario Golf: Toadstool Tour | ||
|---|---|---|
| Characters | Default | Mario •Luigi •Princess Peach •Princess Daisy •Yoshi •Koopa Troopa •Donkey Kong •Diddy Kong •Wario •Waluigi •Birdo •Bowser |
| Unlockable | Bowser Jr. •Boo •Shadow Mario •Petey Piranha | |
| Transfer | Neil •Ella | |
| Courses | Lakitu Valley •Cheep Cheep Falls •Shifting Sands •Blooper Bay •Peach's Castle Grounds •Bowser Badlands •Congo Canopy | |
| Miscellaneous | Best Badge •Gallery •Golfing terms •Multimedia •Power Shot •Rain •Staff | |






