Dream Figure Skating

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Dream Figure Skating
Dream Figure Skating from Mario & Sonic at the Olympic Winter Games (Wii)
Appears inMario & Sonic at the Olympic Winter Games (Wii)

Dream Figure Skating is aDream Event that appears in theWii version ofMario & Sonic at the Olympic Winter Games. The objective of the event is to score the most points as a team, with the event taking place in the Dream Figure Centre. To unlock this event, the player must reach day 16 in Individual Festival Mode or day 12 in Team Festival Mode. The starting record for this event is held byAmy with a score of 412.6pt(s).

Gameplay[edit]

In this event, the player starts by selecting either the Mario World routine or the Sonic World routine. Each routine features similar elements, but in different sequences. Each player also receives a slightly different set of commands in a different order, determined by the player number. Each element requires a different input, and performing it with better timing will give the player a larger score for the move. Yellow hexagonal element points are steps, and the player must swing the Wii Remote up or down as indicated by the arrow to perform them. Spins are performed on the circular green element points by swinging the Wii Remote in a circular motion. Spirals are performed on the pink lines coming from the square blue element points, and are performed by balancing the character by tilting the Wii Remote. Jumps are performed by swinging the Wii Remote up on red star element points. For red stars with lines leading up to them, the player must move the Wii Remote in the shape shown onscreen to be able to perform an extra jump. Between elements points, the player can also shake the Wii Remote like a conductor's baton in time with the music to score bonus points. At the end of the routine, the player must move the Wii Remote into a certain position to perform a finishing pose at the end of the routine. The team with the overall highest score wins the event.

Depending on the number of players or teams competing in the event, the way that the winner of the event is decided changes. When the event is played in single player mode, the event is always played as a team, however in multiplayer modes additional options to play the event individually, in separate teams or as part of the larger team become available. The party games use a variety of the team set-ups depending on the situation.

Mario World Routine[edit]

The Mario World routine is based around the four characters chasing aSuper Star. The first segment of the routine features a background based onWorld 1 fromNew Super Mario Bros., withWarp Pipes,? Blocks,Brick Blocks andGoombas. The music for the segment is an arrangement of theGround Theme fromSuper Mario Bros. The second segment features a backdrop based onBowser's Castle, with an arrangement of theCastle theme fromSuper Mario Bros. as the music. The segment featuresFire Bars that the characters jump over andThwomps which are also jumped over, as well as being dodged. The final segment has a background based on theNew Super Mario Bros. version ofPeach's Castle, with fourToads standing in front of the castle, and the ending theme fromSuper Mario World as the music.

KeyStepSpinSpiralJumpMultiple jumpsPose
BackgroundMusicRoutine
World 1 (New Super Mario Bros.)Ground Theme (Super Mario Bros.)1
2
3
4
Bowser's CastleCastle Theme (Super Mario Bros.)1-
2-
3-
4-
Peach's CastleEnding Theme (Super Mario World)1-----------
2-----------
3-----------
4-----------

Sonic World Routine[edit]

The first segment of the Sonic World routine takes place with aGreen Hill Zone background and an instrumental version ofSonic Heroes as the music. During the segment, the characters collect threeChaos Emeralds, jump usingSprings and pass throughRainbow Rings. The characters then follow aFlapper carrying a Chaos Emerald to the next segment, which takes place against a background based on theDeath Egg Zone, withDr. Eggman's theme fromSonic Adventure as the music. During the segment, the characters collect the other four Chaos Emeralds, and it also featuresEgg Pawns, an additional Flapper and more Springs. Before the third segment, an animation ofPerfect Chaos emerging from the ice is shown accompanied by music from the second phase of his boss fight in front of a floodedStation Square background. The third segment takes place in front of the same backdrop, accompanied by an instrumental version ofOpen Your Heart, and sees the characters use the power of the Chaos Emeralds to defeat Perfect Chaos.

KeyStepSpinSpiralJumpMultiple jumpsPose
BackgroundMusicRoutine
Green Hill ZoneSonic Heroes1
2
3
4
Death Egg ZoneDr. Eggman's theme1--------
2--------
3--------
4--------
FloodedStation SquareOpen Your Heart1-
2-
3-
4-

Instructions[edit]

Rules[edit]

  • InDream Figure Skating, players put on a stage performance to music from Mario and Sonic games.
  • TheMario stage tells the tale of a star. Grab onto the elusive star and bring peace to the world!
  • TheSonic stage is an adventure involving Chaos Emeralds. Harness their amazing power to thwart the threat that stands before you!
  • The rink is dotted withElement Points, where players swing the Wii Remote as indicated to perform a variety of actions!
  • Try for a perfect performance as you navigate these exciting stages and shoot for a record high score!

Controls[edit]

  • The yellow Element Point is astep. Follow the instructions with well-timed upward or downward swings of the Wii Remote.
  • The green Element Point is aspin. Twirl the Wii Remote to perform a spin.
  • The red star Element Point is ajump. Swing the Wii Remote upward at the right time to jump!
  • Some red star Element Points have lines leading up to them.
  • Skate along the red line to build jump power. When you approach a red line, commands will be displayed.
  • Follow those commands with the Wii Remote to add to the number of jumps you'll perform.
  • In Dream Figure Skating, jumps will launch you onto springs or send you into amazing acrobatic maneuvers.
  • Skate along the purple line to perform aspiral. Hold the Wii Remote vertically and tilt it left or right to maintain balance.
  • Finally, follow the instructions to perform afinishing pose!

Tips[edit]

  • The point in Figure Skating is to perform in time with the music. Be sure to listen closely!
  • Element Points aren't everything--wave the Wii Remote like a conductor's baton in time with the music between tricks to max out your score!

Gallery[edit]

  • Mario World routine

    Mario World routine

  • Chaos Emeralds in the third segment of the Sonic World routine

    Chaos Emeralds in the third segment of the Sonic World routine

  • Perfect Chaos from the third segment of the Sonic World routine

    Perfect Chaos from the third segment of the Sonic World routine

Names in other languages[edit]

LanguageNameMeaningNotes
ItalianPattinaggio Figura Sogno[?]Dream Figure Skating

Notes[edit]

  • In the Death Egg's final section in the Sonic World, after the final jump, if the player shakes the Wii Remote after their character attacks the first Flapper, they will Homing Attack the second Flapper and gain extra points as a result.
Mario & Sonic at the Olympic Winter Games (Wii) /Mario & Sonic at the Olympic Winter Games (Nintendo DS)
AthletesSuper Mario franchiseBowserBowser Jr.DaisyDonkey KongLuigiMarioPeachWaluigiWarioYoshi
Sonic franchiseAmyBlazeDr. EggmanKnucklesMetal SonicTailsShadowSilverSonicVector
OtherMii
Additional team membersChaoShy Guy
RivalsSuper Mario franchiseBig Bullet BillDry BonesDry BowserKing Boo
Sonic franchiseOmegaEggman NegaJetRouge
RefereesBigBlue ToadCharmyCreamEspioKoopa TroopaLakituPurple ToadShy GuyToad
VIP membersBigBirdoChaosCreamPenguinPiantaSanta Claus
Other charactersAnimalsSnow spirits (Frosty ·Sparky ·Pola ·Cuby ·Icy ·Blizza) •CheeseLakituOmochao
Enemies and obstaclesBlack holeBob-ombBomb FlapperBullet BillChain ChompEgg HammerEgg PawnFire BarFlapperGiant GoombaGiant wheelGohlaGoombaKikiPiranha PlantThwompWarp Pipe
Items? BlockAmmo BoostBalloonBarrierBlue CoinBrick BlockBombBonus panelBooCannonChaos EmeraldCoinDash PanelDash PanelEnergy CoreFake Item BoxGreen ShellHeartHigh Speed ShoesItem BoxLightningLucky FeatherMega MushroomMini MushroomPOW BlockPower UpPuck BombRainbow RingRed ShellRingSpecial ActionSpiny ShellSpringStar BitStar Team CoinSuper StarWarp HoleWild Ball
EventsWii versionOlympic eventsBobsleighCurlingDownhillFigure SkatingGiant SlalomHalfpipeIce HockeyIndividual Large HillMogulsShort Track 1,000mShort Track RelaySkeletonSki CrossSnowboard CrossSpeed Skating 500mTeam Large Hill
Dream EventsDream Alpine (Individual)Dream Alpine (Team)Dream BobsleighDream CurlingDream Figure SkatingDream Gliding (Individual)Dream Gliding (Team)Dream Ice HockeyDream Short TrackDream Ski Cross (Individual)Dream Ski Cross (Team)Dream Ski Jumping (Individual)Dream Ski Jumping (Team)Dream Snowball FightDream Snowboard Cross (Individual)Dream Snowboard Cross (Team)
Nintendo DS versionOlympic eventsAlpine Skiing GSBiathlonBobsleighCross-CountryCurlingFigure SkatingIce HockeyLugeMogulsNordic CombinedShort Track 500mSkeletonSki Jumping LHSnowboard CrossSpeed Skating 500m
Dream EventsBlazing BobsleighCurling BowlingDeluxe HalfpipeExtreme SnowboardingFever HockeyIntense Short TrackRocket Ski JumpingSki Cross RacingSki ShootingSnow Machine FightSupersonic DownhillUltimate Figure Skating
LocationsBlizlandChristmas VillageCubyrinthDream IslandFrostownIcepeakPolastraitsSparkletonWinter Island
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Minigames (DS only)Arrange the Marks!Blow Away Chain Chomp!Break the Ice!Chase off Kiki!Cheer Up Thwomp!Climb to the Top!Defeat Bomb Flapper!Get the key!Light Five Lamps!Move the Blocks!Pick the Right Part!Push the Button!Quiz Time!Stop the Robo-Balls!
MiscellaneousCompletion TicketEmblemEmblems (Mario & Sonic at the Olympic Winter Games)GallerySound test • Staff (Wii /Nintendo DS) •Quotes