Downed
Downed, also known asdown[1],fainted,fallen, orKO'd (which stands for "Knocked Out") is a status effect in mostrole-playing games, including those of theSuper Mario franchise. When a character'sHP reaches zero, they fall in battle, then lay motionless on the ground. A downed party member cannot attack or use any commands, unless they are revived, either via revival items or techniques. After a battle is won orfled, any downed party members are restored to 1 HP, with the exception of the Nintendo GameCube version ofPaper Mario: The Thousand-Year Door, where their HP remains zero and they must be revived with an item orhearts dropped by defeated enemies in the overworld. Many post-boss battle cutscenes will also restore party members to full HP after the boss is defeated. If all available party members are downed in battle, the player willlose the battle.
History[edit]
Super Mario RPG: Legend of the Seven Stars[edit]
InSuper Mario RPG: Legend of the Seven Stars, downed party members are effectively out of the battle unless they are revived, either via aPick Me Up orPrincess Peach'sCome Back technique.Mortal blows can instantly KO a party member, regardless of how much HP they have. If all party members are downed in battle, aGame Over will be triggered, making the player lose the battle. TheNintendo Switch remake introduces theTriple MoveHealing Rainbow, which revives downed party members in addition to fully healing the party. Additionally, if all three party members go down in battle, any surviving party members on stand-by will automatically swap them out. A Game Over will then only occur if all party members, active or otherwise, are down.
Paper Mario series[edit]
In the first two games in thePaper Mario series, ifMario loses all HP with anyLife Shrooms in his inventory, he will be revived at 10 HP. Otherwise, he is downed and a Game Over occurs regardless of his partner's current condition.
InPaper Mario, the equivalent to this status forpartners is theInjured status, which is inflicted if they take damage. They will not be able to attack after the same amount of turns as the damage they take.
InPaper Mario: The Thousand-Year Door, if a partner's HP reaches zero with noLife Mushrooms, they fall in battle. They cannot act in battle or be revived for the rest of the battle and must be switched out. In the original game, a downed partner's HP is not recovered to 1 HP after a battle is won (after a different victory fanfare), excluding all bosses exceptShadow Queen, when all partners are restored to full HP after falling in battle. In theNintendo Switch remake, any partner can react to Mario when he is KO'd without any Life Mushrooms.
InSuper Paper Mario, Mario, Princess Peach,Bowser andLuigi can be downed if they hit zero HP, with Life Shrooms now reviving them at 5 HP instead of 10 when this happens. If a character is downed during theUnderchomp fight, due to the unique battle interface, text is used to transcribe their defeat.
AsPaper Mario: Sticker Star andPaper Mario: Color Splash lack any items that revive Mario after he is downed, losing all HP in those games results in a Game Over.
InPaper Mario: The Origami King, Mario can carry a1-Up Mushroom, which will automatically revive him for all of his HP if he falls in battle.
Mario & Luigi series[edit]
In theMario & Luigi series, when either Mario or Luigi's HP reaches zero, he falls unconscious and then is no longer able to battle or gainexperience points until he is revived via a1-Up Mushroom or1-Up DX. If all available characters are defeated in battle, the player loses the battle, then receives a Game Over.
While a brother is defeated and the enemy turn ends, the other briefly panics while looking at his KO'd brother, then, on the enemy's turn, he will carry him on his shoulders, slowing him down and making it harder to dodge orcounterattack, and he will not be able to perform anyBros. Attacks. Whenrunning away from battle, the still-standing brother will carry the defeated on his back as he runs away, but he will never trip and drop morecoins.
InMario & Luigi: Partners in Time, if an adult brother is knocked unconscious, their respectivebabycounterpart will carry them out of the scene. If the baby is defeated too, the remaining adult will have to carry him in his arms when dodging.Bros. Items that require at least two or four brothers to use are also disabled.
InMario & Luigi: Bowser's Inside Story and itsNintendo 3DS remake, due to Bowser fighting alone with Mario and Luigi inside his body, he cannot be revived and thus his HP reaching zero results in a Game Over; in the case of Mario and Luigi losing all HP while fighting enemies inhaled by Bowser, a Game Over occurs instead of the battle continuing with the latter. Mario or Luigi says "Mamma mia..." when he is KO'd. In the original game, the player can use aRetry Clock if they lose the battle; otherwise a Game Over occurs, and the player is returned to the load menu. However, in the remake, the player can always retry the battle. Daredevil Boots can instantly KO Mario or Luigi, regardless of HP stats.
InMario & Luigi: Dream Team, falling in battle will cause the side of theBadge Meter that corresponds with the fallen Bro. to instantly be depleted, akin to if that Bro. got a Great! or worse inMario & Luigi: Bowser's Inside Story if Luigi has his Excellent!! badge equipped. Losing the battle allows retries, exceptHard Mode. In theDream World, while Mario fights alongsideDreamy Luigi, Dreamy Luigi is not a party member in the sense of being able to take damage. If Mario is KO'd in the Dream World, he loses the battle. Hero Wear and Legendary Wear can instantly KO Mario or Luigi when the turn limit is reached, regardless of HP stats.
InMario & Luigi: Paper Jam, Mario and Luigi will not carryPaper Mario, and vice versa, if they are defeated, unless they flee.Trio Attacks are also disabled if one character is defeated, as they required all three characters to use. If Mario or Luigi is KO'd while carrying the KO'd Bro. while Paper Mario is active, he automatically drops the KO'd Bro., then returns to his position. Additionally, a new item called theDouble 1-Up Mushroom is introduced, which revives two fallen characters at once. LikeMario & Luigi: Dream Team, losing the battle also allows retries.
InMario & Luigi: Brothership,Jump orHammer Attack Combos cannot be performed when Mario or Luigi is KO'd. If Mario or Luigi is KO'd while the other is knocked away by Bowser, captured by theGreat Conductor, orGlohmed and underZokket's control, a Game Over occurs. In the Great Conductor's boss battle, the thunderbolt can instantly KO the Bros., regardless of HP stats. InReclusa's boss battle, he petrifies one of the Bros., forcing the still-active one to carry him. If one brother is KO'd, Reclusa will skip this and go right into the attack. After the attack finishes, the petrified brother will return to normal. Luigi cannot useLuigi Logic when Mario is KO'd. If a non-infected brother is KO'd and the brother standing is Glohmed, he does not carry the KO'd brother during enemy attacks. The Doom Dodger challenge will reset to 100 when losing the battle. LikeMario & Luigi: Dream Team andMario & Luigi: Paper Jam, losing the battle also allows retries. If the player loses the battle multiple times in a single battle, they can choose eitherEasy Mode or Cakewalk to retry, which makes the fight even easier. Additionally, aBattle Plug called the Auto 1-Up is introduced, which automatically revives Mario or Luigi with a 1-Up Mushroom (1-Up DX with Deluxe Auto) when he is KO'd.
Mario + Rabbids series[edit]
In theMario + Rabbids series, when either Hero's HP reaches zero, they fall unconscious with a dizzy effect and then are no longer able to battle. If all available Heroes are downed in battle, the player will lose the battle.
InMario + Rabbids Kingdom Battle, downed Heroes can only be revived when the battle is cleared. If the level is completed, all downed Heroes' HP are restored.
InMario + Rabbids Sparks of Hope, downed Heroes still gain experience points when the battle is cleared. However, theSparkPulser can useRevive on downed Heroes within range.
Gallery[edit]
Mario andGeno after being downed byYaridovich inSuper Mario RPG: Legend of the Seven Stars
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | 倒れている[?] Taoreteiru | Downed | |
| Chinese(Simplified) | 无法战斗[?] Wúfǎ zhàndòu | Unable to battle | |
| Chinese(Traditional) | 無法戰鬥[?] Wúfǎ zhàndòu | Unable to battle | |
| Dutch | Verslagen[?] | Felled | |
| French | K.-O.[?] | - | |
| German | Kampfunfähig[?] | Unable to battle | |
| Italian | KO[?] | - | |
| Sconfitto[?] | Defeated | Super Mario RPG | |
| Korean | 배틀 불능[?] Baeteul bulleung | Unable to battle | |
| Spanish | Caído[?] | Fallen | |
| Spanish(European) | Noqueo[?] | KO'd |
References[edit]
- ^Pelland, Scott; Miller, Kent (1996).Super Mario RPG: Legend of the Seven Stars Player's Guide.Nintendo of America (American English). Page 9.
- Mario & Luigi: Bowser's Inside Story status effects
- Mario & Luigi: Brothership status effects
- Mario & Luigi: Dream Team status effects
- Mario & Luigi: Paper Jam status effects
- Mario & Luigi: Partners in Time status effects
- Mario & Luigi: Superstar Saga status effects
- Paper Mario: Color Splash status effects
- Paper Mario: Sticker Star status effects
- Paper Mario: The Origami King status effects
- Paper Mario: The Thousand-Year Door status effects
- Super Mario RPG: Legend of the Seven Stars status effects
- Super Paper Mario status effects
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