Dizzy
- This article is about the status ailment appearing in mostSuper Mario RPG games. For the cyanVirus named Dizzy appearing inDr. Luigi, seeVirus.
Dizzy is a status ailment found in almost everySuper Mario role-playing game. Under its effect, victims either have a chance to miss attacks or are unable to attack at all.
History[edit]
Paper Mario series[edit]
Paper Mario[edit]
Dizziness inPaper Mario can affectMario and his enemies alike, including bosses. Mario can inflict this status ailment on enemies with theDizzy Dial item,Kooper'sDizzy Shell, or theDizzy Stompbadge. A small blue spiral will appear over the dizzy character's head, signifying their inability to move for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example,Medi Guys will remain dizzy for a full turn longer than a commonShy Guy affected by the same attack.
The only enemies that can cause dizziness areDark Koopas andGroove Guys. It acts identically toSleep,Stopped,Paralyzed,Frozen, andInjured.
Paper Mario: The Thousand-Year Door[edit]
InPaper Mario: The Thousand-Year Door, the Dizzy status ailment returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case ofFP-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target.Ms. Mowz has aTease attack that can make enemies dizzy, theDizzy Dial item can inflict the ailment on all of the user's foes, and a falling stage prop can also suddenly cause it on any participant of the battle. There are no enemies in this game who can inflict it without items.
Super Paper Mario[edit]
InSuper Paper Mario, the player can useFleep to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonatingBoomer will cause any type ofBoomboxer currently onscreen to become dazed and unable to attack for a few seconds. Additionally, grabbing enemies withThoreau repeatedly will cause them to become dizzy.
Paper Mario: Sticker Star[edit]
- “Attacks might miss!”
- —Battle text,Paper Mario: Sticker Star
Dizzy returns inPaper Mario: Sticker Star with the same effect asPaper Mario: The Thousand-Year Door. TheSlaphammersticker,LightbulbThing or lightning from aBattle Spin can sometimes make enemies dizzy. When Mario gets dizzy, he will lose balance, causing him to sometimes miss his targets. Using Jump stickers could result in Mario falling on his face. Mario could swing hammers faster than normal, and his projectiles fromFire Flowers orIce Flowers have a chance to be thrown off course. He will not be able to block more than once, run away from the battle or use defensive stickers such as theSpike Helmet, theFrog Suit, theSuper Boot, theTail, theLeaf or any variants of the aforementioned stickers. Enemies that become dizzy often have unique animations when they miss. For example,Goombas will roll over if their attack misses.
Paper Mario: Color Splash[edit]
This section is astub. Please considerexpanding it to include any missing information.Specifics: More eleborate info about this game's version of Dizzy
InPaper Mario: Color Splash, characters may briefly become dizzy after taking damage, although unlike past entries, it does not appear to have any effect on gameplay, and will wear off once the next turn begins.
Paper Mario: The Origami King[edit]
This section is astub. Please considerexpanding it to include any missing information.
- “It's too dizzy to attack!”
- —Battle text,Paper Mario: The Origami King
InPaper Mario: The Origami King, TheIce Vellumental will be "too dizzy" to attack after theircharged-up move, and will be stunned the next turn.
Mario & Luigi series[edit]
Dizziness in theMario & Luigi series is represented by two stars above the victim's head and their disoriented idle pose (for the brothers exceptPaper Mario and enemies fromMario & Luigi: Brothership) or their "damaged" sprite (for Paper Mario and enemies prior toBrothership). The status ailment serves the same purpose it did inPaper Mario; the affected character is unable to do anything until it wears off. For the purposes of Special Attacks, the dizzy character is considered to havefallen in combat until cured.
Mario & Luigi: Superstar Saga /Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
InMario & Luigi: Superstar Saga andMario & Luigi: Superstar Saga + Bowser's Minions, theAdvancedCyclone Bros. attack ofLuigi's can cause dizziness to enemies.Hammer andThunderhandFirst Strikes also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. UsingDunk Hammer underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle.
AnOucher Glass's sand ball attack,Popple's hammer attack, aHammer Bro.'s hammer throw attack, aBob-omb's explosion, orBowletta's star attack can get Mario and Luigi dizzy.
Mario & Luigi: Partners in Time[edit]
The affliction is far more common inMario & Luigi: Partners in Time, ashammer attacks and some Bros. Items such as theSmash Egg and theTrampoline can cause dizziness to enemies. Many enemies' attacks can cause the brothers to become dizzy as well, with examples beingShroids' spiked ball attack,Shroobsworths' dark meteor, andElder Princess Shroob's meteor.
Mario & Luigi: Bowser's Inside Story /Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
The Dizzy status effect returns inMario & Luigi: Bowser's Inside Story andMario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey with the same functions fromMario & Luigi: Partners in Time. Mario's and Luigi's soloHammer attacks, theBros. AttacksSuper Bouncer,Spin Pipe, andMagic Window, alongside theBrawl AttacksBob-omb Blitz andBroggy Bonker, all have a chance to inflict this effect on enemies. Enemy attacks such asMidbus's iron ball, and theThwomps thrown byJunker andJunker X can cause this status effect. TheAlarm Bob-omb, which can be battled by Mario and Luigi if inhaled by Bowser, can also inflict the Dizzy status.
Mario & Luigi: Dream Team[edit]
The Dizzy effect returns again inMario & Luigi: Dream Team, having the same effect as the previous games. Some enemies likeBandits,Grumbells andLob-ombs can make Mario and Luigi dizzy. Items like theShock Bomb can be used to inflict it on most enemies. Equipping aSpin Hammer grants a chance to make targets dizzy when using hammer-based attacks.
Mario & Luigi: Paper Jam[edit]
This section is astub. Please considerexpanding it to include any missing information.Specifics: add more details, what's the same? what's different?
The Dizzy effect returns once again inMario & Luigi: Paper Jam, functioning nearly the same as it did in previous games.
Mario & Luigi: Brothership[edit]
InMario & Luigi: Brothership,Mario andLuigi can potentially stun their enemies with the Dizzifying AttackBattle Plug if they score an Excellent! rating with aJump orHammer attack. Additionally, enemies that get stunned will no longer get stuck in their "damaged" sprite, instead getting their own disoriented idle poses.
Certain bosses can also be stunned byLuigi Logic exploiting something in or around their arena. If the Bros. are successful in stunning the boss, the enemy in question will get stunned and alsotake higher damage than normal. Examples include dislodging a boulder and throwing it towardGorumbla who repels it only for the Bros. to send it back at him with a hammer strike, throwingGobblick into the vents to the north of the arena using the monster's tongue, and positioning Sharpcask under some falling crates after it withdraws into its shell.
Super Smash Bros. series[edit]
- SmashWiki article:Stun
Dizziness in theSuper Smash Bros. series (known here as beingstunned) occurs when the player's shield breaks. Dizzy characters cannot act for a short period of time, though it can be interrupted by a knockback-dealing attack. Players can recover faster by pressing buttons repeatedly.
If executed correctly,Mewtwo'sDisable will inflict dizziness on opponents. Other causes of dizziness include being in the field of Luigi'sFinal Smash "Negative Zone" inSuper Smash Bros. Brawl,King K. Rool's self-infliction upon shattering his belly armor inSuper Smash Bros. Ultimate, and being hit by aDeku Nut.
Profiles[edit]
Mario & Luigi: Dream Team[edit]
- Instruction manual description:Makes Mario/Luigi dizzy and unable to perform any actions.
Mario & Luigi: Paper Jam[edit]
- Instruction manual description:A dizzy character cannot perform any actions.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | グルグル[?] Guruguru | Onomatopoeia for spinning | |
Memawashi | Eye-turner | ||
| Dutch | Duizelig[?] | Dizzy | |
| French | Étourdi[1][2][3][4] | Dazed | |
| Vertiges[5] | Dizziness | Mario & Luigi: Partners in Time | |
| German | Schwindelig[?] | Dizzy | |
| Italian | Stordimento[?] | Dazing | |
| Korean | 어질어질[?] Eojil-eojil | Dizzy | |
| Portuguese | Tontura[?] | Dizziness | |
| Spanish(European) | Aturdido[?] | Dazed | Paper Mario andThousand-Year Door |
References[edit]
- ^Paper Mario Instruction booklet, French sidepage 69.
- ^Mario & Luigi: Voyage au centre de Bowser Instruction booklet, French sidepage 69.
- ^Mario & Luigi: Dream Team Bros. French instruction booklet,page 29.
- ^Mario & Luigi. Paper Jam Bros. French instruction bookletpage 48.
- ^Mario & Luigi: Les Frères du temps Instruction booklet, French sidepage 39.
- Mario & Luigi: Bowser's Inside Story status effects
- Mario & Luigi: Brothership status effects
- Mario & Luigi: Dream Team status effects
- Mario & Luigi: Paper Jam status effects
- Mario & Luigi: Partners in Time status effects
- Mario & Luigi: Superstar Saga status effects
- Paper Mario status effects
- Paper Mario: Color Splash status effects
- Paper Mario: The Origami King status effects
- Paper Mario: The Thousand-Year Door status effects
- Super Paper Mario status effects



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