Dive

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Artwork of Mario diving across the ground, from Super Mario 64.
Artwork fromSuper Mario 64

Adive (also called aBody Slide)[1] is amove used by various characters in theSuper Mario franchise, though it is mainly used byMario in 3D titles. Usually, a dive is activated byjumping into the air followed by hitting the attack button. Diving has the character move diagonally downward out of the air as a means of attacking enemies or dodging obstacles.

History[edit]

Super Mario series[edit]

Super Mario 64 /Super Mario 64 DS[edit]

Screenshot of Mario diving from Super Mario 64.
Mario performing a dive inSuper Mario 64

InSuper Mario 64, Mario can use a dive when heruns andB Button is pressed to initiate the dive; holding back on the Control Stick or pressingA Button orB Button ends the move (though only the latter method retains Mario's momentum). This move can also be used during a running jump orSide Somersault. While diving, Marioslides on his stomach across the ground and damages any enemies in his path. If Mario dives onto a sloped surface (such as aslide), his speed will remain constant (despite the player's inputs) and he will not stop until he is on a sufficiently level surface again. InSuper Mario 64 DS,Luigi andWario can dive as well, this time when the player pressesA Button, though the amount of damage done is dependent on the character.Yoshi, however, cannot dive, instead usingA Button to stick out his tongue. Like inSuper Mario Odyssey, diving causes a small gain in height, before curving downwards. Diving in the remake also negates all fall damage. Unlike in any other game in the series, aWall Kick can be performed out of a dive when the player plays as Mario, as long as the player is moving into the wall at a very slow speed.

Super Mario Sunshine[edit]

InSuper Mario Sunshine, Mario no longer has to gain speed to dive. The player can simply jump on the spot and pressB Button to send Mario diving forward. While Mario can dive into enemies to defeat or damage them, he can do so only with smaller enemies such asGoobles. He can also dive forward repeatedly if the player keeps pressingB Button. If Mario dives intogoop or water on the ground, he continues to slide until the player holds back on the Control Stick or pressesA Button. Unlike inSuper Mario 64, Mario canground-pound out of a dive while in midair withR Button.

Super Mario 3D World /Super Mario 3D World + Bowser's Fury[edit]

A red arrow, pointing into a blue diamond.It has been suggested that this section be merged intoCat Mario.Reason: Key move of Cat Mario, mechanical information would be more useful there. Only affects the claw dive content (discuss)

A variant of the dive, known as aclaw dive,[2] is used by every character inSuper Mario 3D World (exceptCaptain Toad), though only while inCat form. Players can hold the attack button in midair to send their characters diving downward at a high speed, attacking any enemies the players come into contact with, and can cancel the dive by letting go of the attack button. The momentum of the dive is kept, though ground-pounding or changing direction stops the character.

InSuper Mario 3D World + Bowser's Fury, characters besides theToad Brigade can nowroll in midair. The player can do this by holdingZL Button and pressingY Button in midair, similarly to the dive inSuper Mario Odyssey. The claw dive has also been extended to last for much longer; in almost all cases, it lasts until the character hits the ground. If the player uses aLucky Bell to become their Cat form, they will be unable to midair-roll, due to theLucky Cat form's pounding properties. In addition to ground-pounding, Mario can also use the claw dive to getcoins or power-ups from various glowing spots on the ground inLake Lapcat.[3]

Super Mario Odyssey[edit]

Mario is able to dive inSuper Mario Odyssey. The move is now performed by pressingZL Button in the air to start aGround Pound and pressingY Button after jumping. Dives can also be done during the descent of a Ground Pound.[4] Unlike inSuper Mario 64 andSuper Mario Sunshine, however, Mario jumps in a small arc instead of just falling, and he does not slide upon landing. Instead, Mario either lands in place or does a cosmetic roll if he lands while moving. IfZL Button is held while landing, Mario starts rolling with the momentum of his dive. The distance traveled with a dive is set as opposed to depending on Mario's momentum. This may be because it makes diving intoCappy tocap-jump from him work more consistently. Diving and then performing a Cap Jump is known as aCap Dive. The same inputs as a dive performed underwater lets Mario perform aQuick Swim, a quick dash forward mimicking theswimming physics ofSuper Mario 64 up toSuper Mario Galaxy 2.

Super Mario Maker 2[edit]

The Cat form's claw dive returns in theSuper Mario 3D World style ofSuper Mario Maker 2; it is now performed by pressingL Button,R Button,ZL Button, orZR Button in midair.

Sports titles[edit]

In many sports titles, such as theMario Baseball andMario Tennis series, characters can dive in order to recover the ball. Diving is usually activated when the player tries to recover the ball from a distance, causing the character to dive in order to cover the distance between them and the ball. However, characters can dive only a certain distance and may not be able to reach the ball in time.

Super Smash Bros. series[edit]

In theSuper Smash Bros. series, Mario and Luigi can perform a dive attack based on that fromSuper Mario 64 by doing their dash attacks while holding a battering item.

Profiles[edit]

Super Mario Sunshine[edit]

  • Instruction booklet description (Body Slam): "PressB Button while jumping to fly headfirst into enemies."
  • Instruction booklet description (Slide): "PressB Button while running to dive into a headfirst slide. In areas covered in liquid, control the direction of the slide withControl Stick."

"NOTE!"

"Slip-sliding away!"

"Here's a technique that lets Mario slide in places other than slopes."

"PressR Button lightly then tiltControl Stick to spray water straight ahead while running."

"Immediately pressB Button to dive and slide across the wet surface! Control the direction of the slide withControl Stick."

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseダイブ[?]
Daibu
Dive
ItalianAttacco in scivolata[6][7]Diving attack
Scivolata sulla pancia[8]Belly slide
Tuffo[9]Dive
Korean몸통 박치기[?]
Momtong Bakchigi
Body slam
헤드 슬라이딩[5]
Hedeu Seullaiding
Head SlidingSuper Mario Sunshine
RussianНаскок[?]
Naskok
Lunge

Notes[edit]

Screencap of Mario diving and Tuxie sliding from Super Mario 64.
Mario and Tuxie diving together inSuper Mario 64
  • If the player performs a dive next toTuxie or the other baby penguin near theMother Penguin inSuper Mario 64 andSuper Mario 64 DS, the baby penguin will dive too.
  • InSuper Mario 64 andSuper Mario 64 DS, falling into snow or sand from a high distance while diving results in Mario getting his head stuck inside the snow/sand for a few seconds.

References[edit]

Dive coverage on otherNIWA wikis:
  1. ^"Press B while running fast to do a Body Slide attack." –Sign (1996).Courtyard (Peach's Castle):Nintendo (English).
  2. ^2013.Super Mario 3D World manual (PDF).Nintendo of America (English). Page 20.
  3. ^Looygi Bros. (March 18, 2021).10 Little Details (Part 3) |Bowser's Fury.YouTube (English). Retrieved March 19, 2021.
  4. ^SuperMario_UK (September 21, 2017).The Dive allows you to fling yourself forward in midair, so you can get a tiny bit of extra distance..X (British English). Retrieved August 6, 2024.
  5. ^Super Mario Sunshine Korean manual. Page 21.
  6. ^1997.Super Mario 64 European manual.Nintendo of Europe (Italian). Page 35.
  7. ^2005.Super Mario 64 DS European manual.Nintendo of Europe (Italian). Page 93.
  8. ^2002.Super Mario Sunshine instruction manual.Nintendo of Europe (Italian). Page 19.
  9. ^Super Mario Odyssey, basic actions menu
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Gizmos! BlockArrow SignBanzai BillBill Blaster/Bull's-Eye BlasterBlinking BlockBumperBull's-Eye Banzai/Cat Banzai BillBull's-Eye Bill/Cat Bullet BillBullet BillBurnerCannon/Giant cannonCannonball/Giant cannonballConveyor BeltCheckpoint FlagCrateDash BlockaFire BarGrinderIcicleMushroom Trampoline/ON/OFF TrampolinebKey/Cursed KeybLava LiftLift/Flimsy Lift/Cloud LiftON/OFF Switch/Dotted-Line BlockOne-Way WallP SwitchPOW BlockRed POW BlockSeesawSkewerSnake BlockSwinging ClawTrackTrack BlockTrampolineTreeTwisterVineWarp Box/Warp Box (With Key)Warp Door/P Warp Door/Key Door
MiscellaneousStart BlockStone (Story Mode) •Toad (Story Mode) •Wings
Mario's movesCharge jumpb (SMB) •Crawl (SM3DW) •CrouchCrouch Jump (SM3DW) •DashDive (SM3DW) •Double Jump (NSMBU) •Drill Spin (NSMBU &SM3DWb) •Ground Pound (NSMBU &SM3DW) •JumpLong Jump (SM3DW) •Looking up (SMW) •Midair Spin (NSMBU) •Roll (SM3DW) •Slide (all exceptSMB) •Spin Jump (SMW,NSMBU, &SM3DW) •SwimTail whip (SMB3) •Triple Jump (NSMBU) •Wall Jump (NSMBU &SM3DW)
MiscellaneousAssist partsCourse MakerFan-made courses highlighted by NintendoGalleryGlitchesMediaMii outfits • Minigamesb (Catch & Win!Match & Win!Pop & Win!) •Ninji* •Peach's CastlePhantobQuotesSound effectsStaffYamamura's Dojo
a In version 2.0 or later
b In version 3.0 or later