Dire, Dire Docks
Dire, Dire Docks | |
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![]() Super Mario 64 ![]() Super Mario 64 DS | |
How to unlock | Open theBig Star Door with 30Power Stars. |
Boss(es) | None |
Mission(s) | Super Mario 64 Board Bowser's Sub Chests in the Current Pole-Jumping for Red Coins Through the Jet Stream The Manta Ray's Reward Collect the Caps… Super Mario 64 DS Board Bowser's Sub Chests in the Current Pole-Jumping for Red Coins Through the Jet Stream Koopa Surfin' Switch Star Inside the Cage The Manta Ray's Reward |
Stars | Super Mario 64:![]() ![]() ![]() ![]() ![]() ![]() Super Mario 64 DS: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Dire, Dire Docks, also known asWaterworld,[1] is the ninth course inSuper Mario 64 andSuper Mario 64 DS. The entrance to the course is through theBig Star Door to the left of theMushroom Castle's main basement room. 30Power Stars are needed to unlock the door. The entrance to Dire, Dire Docks is a large water-like portal, and walking orjumping through it brings the player to the course. Before the player collects the course's first Power Star, the course's entrance portal covers the hole that leads toBowser in the Fire Sea, but once the player collects the Power Star, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally,Bowser's Sub[2] (or the Submarine)[2] in Dire, Dire Docksbecomes inaccessible after Bowser in the Fire Sea is completed.
This course shares the same music asJolly Roger Bay. WhenMario,Yoshi,Luigi, orWario is in the tunnel (at its entrance in theNintendo 64 version, or halfway through it in the DS version), synths are added to the music; when the player character is on land in the second area, a drum beat is added to the music.
Layout[edit]

A majority of the course is underwater, like Jolly Roger Bay greatly resembling the real-world geological phenomenon of a cenote. The player immediately starts falling into a body ofwater, and in the DS version of the game, there are someBlack Bricks andSkeeters on the surface. Below the surface areBubs, aManta Ray, awhirlpool that will make the player lose a life if they get trapped in it, and severalTreasure Chests along the bottom. A large tunnel connects the two areas of the course, and there is a place to come up for air halfway through the tunnel.
The next area of the course has severalclam shells along the floor, a cage containing a Power Star to the left, and a grate spoutingbubble rings. If Bowser in the Fire Sea has yet to be completed, Bowser's Sub will be on the water's surface. Otherwise, the Sub will be missing and a large exit into theCastle Grounds will be open to the south. If the player goes near the exit, it will suck them up, but there is also a line ofcoins near it. Above the surface is a boardwalk withgreen and blue blocks that contain theMetal Cap andVanish Cap, respectively, as well as aPurple Switch that createsblocks to the platforms above when stood on. Severalpoles slide across the ceiling of this course, but they will not appear if the Sub is present.
Missions[edit]
Mission | Appears in | Summary |
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![]() Board Bowser's Sub | Super Mario 64 Super Mario 64 DS | This mission's objective is to collect thePower Star on Bowser's Sub. |
![]() Chests in the Current | Super Mario 64 Super Mario 64 DS | This mission's objective is to open theTreasure Chests in the correct order. |
![]() Pole-Jumping for Red Coins | Super Mario 64 Super Mario 64 DS | This mission's objective is to collect the eightRed Coins. |
![]() Through the Jet Stream | Super Mario 64 Super Mario 64 DS | This mission's objective is to pass through thebubble rings at the bottom of the course's second area. |
![]() The Manta Ray's Reward | Super Mario 64 (5th Star) Super Mario 64 DS (7th Star) | This mission's objective is to pass through the bubble rings from theManta Ray. |
![]() Koopa Surfin' Switch Star | Super Mario 64 DS | This mission involves collecting the course's Switch Star. |
![]() Collect the Caps... (N64) / Inside the Cage (DS) | Super Mario 64 Super Mario 64 DS | This mission's objective is to obtain the Power Star trapped in a cage. |
Enemies[edit]
Bullet Bills /Blasters (DS)
Skeeters (DS)
Statistics fromSuper Mario 64[edit]
- Total Number ofCoins: 106
- Caps Found:Vanish Cap (1),Metal Cap (1)
- Spinning Heart: (none)
- Cannons: (none)
- 1UP Mushrooms (1):
- Triggered Mushrooms :#1 Triggered byswimming into the clam shell by the chests in the starting area.
- Warps: (none)
Gallery[edit]
Vanish Metal Mario sinks near the exit into theCastle Grounds.
Mario surrounded byBlue Coins
Media[edit]
File infoMedia:SM64-Dire Dire Docks.oga 0:30 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Japanese | ウォーター ランド[?] Wōtā Rando | Water Land | |
Chinese (simplified) | 恐怖船坞[?] Kǒngbù Chuánwù | Horrific Shipyard | |
French | Affreux bassin[?] | Dire pond | |
German | Wilde Wasserwerft[?] | Wild Water Dockyard | |
Italian | Abisso Acquatico[?] | Aquatic Abyss | |
Korean | 워터랜드[?] Woteo Raendeu | Water Land | |
Spanish | Gran Muelle[?] | Big Dock |
Notes[edit]
- The name of the 100-Coin Star isAbove the Submarine Pen.[3]
References[edit]
- ^September 1996.Nintendo Magazine System (AU) Issue #42. Page 18.
- ^ab"Course 9 - Star 1: Board Bowser's Sub Bowser in the Dark World" -Nintendo: Super Mario 64 Strategy.Nintendo.com. Archived June 10, 1998, 06:48:31 UTC from the original via Wayback Machine. Retrieved May 27, 2024.
- ^Pelland, Scott and Dan Owsen (1996).Super Mario 64 Player's Guide.Nintendo of America (American English). Page 84.