Diddy Kong Pilot (2001)

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Diddy Kong Pilot
Diddy Kong Pilot (2001) title screen
For alternate box art, see therelated gallery.
DeveloperRareware
PlatformGame Boy Advance
Release datesCanceled
Japan (Planned for February 2002)[1]
USA (Planned for March 4, 2002)[2]
LanguageEnglish
GenreRacing
ModesSingle-player, multiplayer (unimplemented)
Input
Game Boy Advance:

Diddy Kong Pilot is a canceled follow-up title toDiddy Kong Racing for theGame Boy Advance, developed byRareware.Diddy Kong was the main and titular character of the game. The game involvesDonkey Kong characters racing inplanes onMode 7-rendered courses. It was initially planned for early 2002, but on September 24, 2002,Nintendo sold their share of Rare Ltd. toMicrosoft and opted out of their publishing contract. Around the same time, in 2002-2003,Diddy Kong Pilot was being redeveloped into an entirelydifferent game. In 2005, the game was finalized as aBanjo-Kazooie game,Banjo-Pilot.

History[edit]

The game was first shown atE3 2001, and was also shown a few months later atSpace World 2001.

One of the characters, tentatively named Redneck Kong,[3] or "Crappy Kong",[4] was "killed off" early in the game's development, according to the September 3, 2001 edition of Scribes from Rareware[5] and Jens Christian Restemeier, one of the game's developers.[6]Candy Kong would subsequently appear in the background for character selection menus.[7]

One of the builds, said to be presented at a Space World 2000, consisted of a cast featuring bothDonkey Kong Country andSuper Mario characters, which would have been a first for aDonkey Kong spinoff. This version allowed players to select between sixDonkey Kong characters (Diddy Kong,Cranky Kong,Donkey Kong,King K. Rool,Funky Kong, andDixie Kong) and sixSuper Mario characters (Princess Peach,Mario using a plane similar to thePipe Frame,Yoshi sitting atop aLakitu's Cloud,Wario piloting a red triplane similar to theBulldog,Bowser, andToad). A tilt control idea that was present in the debug mode of a very early build[8] was dropped in this build, but was retained in the Options mode. Not much information is known regarding this build or its history.[8]

At Space World 2001, the game was estimated to be at 65% completion,[9][page number needed] and by October 2001, planned for release on March 4, 2002.[2]

In early 2002,Nintendo refused to publishDiddy Kong Pilot, with one of their criticisms being that there was "no point in flying up and down on flat levels". Some Rare employees believed the company was prejudiced since it occurred in a time period just before the Microsoft acquisition.[3] Despite being featured in the DVD of the May 2002 issue ofG-Force magazine,[10] none of the Rare games exceptStar Fox Adventures were showcased at E3 2002.

Rare's other twoDonkey Kong installments from E3 2001,Donkey Kong Racing andDonkey Kong Coconut Crackers, were delisted from Rare website in August 2002,[11] whileDiddy Kong Pilot received no official announcement of the cancelation,Donkey Kong Coconut Crackers was planned for release on December 7, 2001,[12] but ended up being unpublished.

On September 15, 2011, after ten years of no new information regarding the game, a former Rare employee, under the pseudonym of Transparentjinjo, posted gameplay footage of the game on YouTube.[13] According to the video's title, the build was dated "September 7, 2001",[14] but since Rare is from the UK and uses the day/month format, it may also be "July 9, 2001".

Gameplay[edit]

Diddy Kong Pilot featured six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. The build is largely unfinished as most of the stages are nearly empty, some only having a backdrop and a few assets laid out on the stage. Many of the modes, such as Dog Fights, are non-functional. The gameplay essentially only consists of flying around on a course. Some features were never implemented such as plane customization,[15] or unlockable characters, stories, and stages.[16]

Debug menu[edit]

The debug menu upon starting up Diddy Kong Pilot 2001
The debug menu

Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The "Level" options include:

Beach 00Beach 01Beach 02Beach 03Beach 04Beach 05
Lava 00Lava 01Lava 02Lava 03Lava 04Lava 05
Snow 00Snow 01Snow 02Snow 03Snow 04Snow 05
Keep 00Keep 01Keep 02Keep 03Keep 04Keep 05
Lake 00Lake 01Lake 02Lake 03Lake 04Lake 05
Farm 00Farm 01Farm 02Farm 03Farm 04Farm 05[a]
Haunted 00Haunted 01Haunted 02Haunted 03Haunted 04Haunted 05
Jungle 00Jungle 01Jungle 02Jungle 03Jungle 04Jungle 05
Swamp 00Swamp 01Swamp 02Swamp 03Swamp 04Swamp 05
Desert 00Desert 01Desert 02Desert 03Desert 04Desert 05

The second option, "Player", has six numerical values, labeled 0-5. Each of them represent a playable character:

  • 0: Cranky Kong
  • 1: Diddy Kong
  • 2: Krunch
  • 3: K. Rool
  • 4: Dixie Kong
  • 5: Donkey Kong (selecting him results in playing as Cranky Kong instead)
  • 6: Diddy Kong instead of Candy Kong (only selectable by using cheats;[b] same function as when selecting Dixie in the character select)
  • 7-11: No data (only selectable by using cheats;[b] Krunch, K. Rool, Dixie, Cranky, and Diddy in order)

The last option, Blend, does not have any apparent function. It has four options: Off, Alpha, Up, and Down.

Footnotes
  1. ^Inaccessible from debug
  2. ^abApply 020000DC:0X in code; 0 to B (hexadecimal)

Modes[edit]

Diddy Kong racing in the Bounty Beach course from Diddy Kong Pilot 2001
Diddy Kong racing in the first course, Bounty Beach

The player can exit to the main menu by opening the pause menu. It has three options which are self-explanatory: Continue, Restart, and Quit. Few of the further developed courses also redirect the player to the main menu after they complete all three laps.

The main menu has six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. It is also the only part of the game to have a music track. However, there exist six unused sound tracks in the ROM.

The character selection screen in the 2001 Diddy Kong Pilot.
The character selection screen

Before starting a mode, the player must select a character. The selection menu is very buggy, and choosing a character causes a different one to be playable, except forCranky Kong. For example, selectingDiddy Kong causesKrunch to be playable instead. The sound that each character makes when highlighted does not correspond to the correct character as well. When a character is highlighted, they are not aligned with their sepia shadow; additionally, the sepia backdrop has Candy Kong but highlighting her shows Redneck Kong instead, meaning the color character select screen had not been edited yet; Cranky Kong's pose is different as well. The following "Select World" menu shows the character that will actually be played as, with the exception of when Dixie is selected. In this case, a glitchy black rectangle taking up the entirety of the character sprites' parameters will be shown, and playing will result in Diddy appearing. As such, the rectangle is likely the remains of Redneck Kong's data.

The Racing mode allows the player to select a world, each with an associated level difficulty. Unlike its predecessor,Diddy Kong Pilot only features four characters racing on a course at a time; the main goal remains the same: racing three laps around a course and getting first place. Many of the core features are similar toDiddy Kong Racing, such as how the player can collectbananas and pick up an item from item balloons appearing around the course.Zippers also return in the courses, and they give racers a speed boost.

The Stories mode has three different stories: King of Kongs (Diddy Kong), Back to the Light (Dixie Kong), and K. Rool's Gold (K. Rool). This mode is almost entirely non-functional, but it was intended to have a unique story for a certain character and a final boss at the end.[17][18] This build seemed to be in the process of removing Stories mode,[19] since K. Rool's Gold did not work in this build but did in the very early build.

The Dogfight mode features players fighting against each other. There are four options and none can be accessed: Classic Dogfight, a Dawn Duel, a Classic Variation, or a Focal Feud.

Cranky Kong in the "Hatch Match" battle from Diddy Kong Pilot 2001
Gameplay of Hatch Match, a game of Battle mode

The Battle mode was planned to be a multiplayer mode, and its icon shows a crate containing miscellaneous objects. Another version has a different icon showing four original Game Boy Advance units hooked to each other via a Link Cable.

The Clock Race mode was presumably planned as the Time Trials mode. It has little to no difference from the Racing mode, but it allows the player to easily select a stage, similar to the debug menu. Unlike the debug menu, most of the stages crash in this option.

The Options mode is untouched from E3 2001, retaining the same background graphics as the E3 2001 character selection screen. It only gives the option to use either D-Pad or tilt control to steer the plane. This was completely scrapped in October 2001.[19]

Controls[edit]

  • +Control Pad orTilt motion control: Move in the desired direction.
  • A Button: Acceleration
  • B Button: Use weapon
  • L Button orR Button: Tilt at a sharper angle
  • L Button orR Button (twice): aerial roll
  • R Button and+Control Pad Down (twice while accelerating): U-turn
  • Start Button: Pause the game

Playable characters[edit]

Dog Fights from Diddy Kong Pilot 2001.
"Dog Fights" icon

The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.[20] Selecting a character causes the game to choose an entirely different character instead. Redneck Kong was playable in earlier builds, such as E3 2001, and was a very short-lived idea from the designer of the project.[3] He was replaced byCandy Kong in a later build. Despite her appearing on the character selection screen, she was not implemented in this build. She also appeared on the main menu, in the "Dog Fights" animated icon and battle mode portrait. However, the portrait during Hair Raising Rescue (Haunted 01) can be loaded via hacking.[a]

Default characters
Icon of Candy Kong from the 2001 Diddy Kong Pilot
Candy Kong
Icon of Diddy Kong from the 2001 Diddy Kong Pilot
Diddy Kong
Icon of K. Rool from the 2001 Diddy Kong Pilot
Kamikaze K. Rool
Candy Kong in Dogfight icon from the 2001 Diddy Kong PilotModel of Diddy Kong from the 2001 Diddy Kong PilotModel of K. Rool from the 2001 Diddy Kong Pilot
Unimplemented; replacement of the removed Redneck Kong
Icon of Cranky Kong from the 2001 Diddy Kong Pilot
Cranky Kong
Icon of Donkey Kong from the 2001 Diddy Kong Pilot
Donkey Kong
Icon of Krunch from the 2001 Diddy Kong Pilot
Krunch
Icon of Dixie Kong from the 2001 Diddy Kong Pilot
Dixie Kong
Model of Cranky Kong from the 2001 Diddy Kong PilotModel of Donkey Kong from the 2001 Diddy Kong PilotModel of Krunch from the 2001 Diddy Kong PilotModel of Dixie Kong from the 2001 Diddy Kong Pilot
Only by using cheats[21]
Unlockable characters
Unimplemented
Character selected
Highlighted
Voice played asCharacter played as
Selected
Cranky Kong (0)
Leftmost
Cranky KongCranky Kong (0)
Redneck Kong (6)Diddy KongDiddy Kong (1)
Diddy Kong (1)Donkey KongKrunch (2)
Donkey Kong (5)KrunchK. Rool (3)
Krash (2)K. RoolDixie Kong (4)
K. Rool (3)Dixie KongDonkey Kong (5) → Cranky Kong (0)
Dixie Kong (4)
Rightmost
Diddy Kong (when highlighted) → Cranky Kong cursorCorrupted (6) → Diddy Kong (1)
Unimplemented (7)Diddy Kong cursorCorrupted (7) → Krunch (2)
Unimplemented (8)Donkey Kong cursor → Krunch cursorCorrupted (8) → K. Rool (3)
Unimplemented (9)Krunch cursor → K. Rool cursorCorrupted (9) → Dixie Kong (4)
Unimplemented (10)K. Rool cursor → Dixie Kong cursorCorrupted (10) → Cranky Kong (0)
Unimplemented (11)Dixie Kong cursor → Donkey Kong cursorCorrupted (11) → Diddy Kong (1)
Status unknown
Footnotes
  1. ^Apply 0200B0E6:2D 0200B0EA:53 in code

Items[edit]

Most of the items reappeared fromDiddy Kong Racing except for peanuts, watermelons, and eggs. The player can carry up to a few items at a time. Most of the items can be obtained from sky blue-colored item balloons with a yellow question mark on them. Item balloons also have a green and DK variant, and both have unfinished functionality. Both provide an item, either with an icon of Cranky or Diddy, and neither are functional.

There is also a chained barrel item in screenshots from Space World 2001, but it goes unimplemented in this build.[23] There are also an unimplementedyellow single rocket boost itemMedia:DKDKP.jpg andunnumbered peanut itemMedia:DKPBalloon.jpg.

ImageNameDescription
123
UnimplementedThe icon for a green rocket item from Diddy Kong Pilot 2001The icon for a red rocket item from Diddy Kong Pilot 2001RocketsThese items can lock on to a nearby opponent and temporarily slow them down.
The icon for a green rocket boost from Diddy Kong Pilot 2001The icon for a red rocket boost from Diddy Kong Pilot 2001Rocket boostLike zippers, these give a speed boost to the racers. The high-level rocket boost provides a higher speed boost.
The icon for a green magnet from Diddy Kong Pilot 2001The icon for a red magnet from Diddy Kong Pilot 2001MagnetWhen used, the player is magnetized to another nearby racer. The high-level magnets are stronger.
The icon for a five-count peanut item from Diddy Kong Pilot 2001The icon for a ten-count peanut item from Diddy Kong Pilot 2001PeanutsPeanuts can be fired at other opponents; based on the count, the player can either shoot out one/five/ten at a time. Unlike rockets, these items do not have lock-on capabilities.
The icon for a watermelon item from Diddy Kong Pilot 2001WatermelonThis item drops behind a watermelon. When a racer crashes into the item, it splatters and temporarily slows them down.
The icon for a egg item from Diddy Kong Pilot 2001EggThe egg functions similarly to the watermelon except that it also moves around in a circular pattern.

Race tracks[edit]

The game was planned to feature 24 tracks, with four in each of the six worlds. Only five of the courses can be selected from the Clock Race menu, and they are marked inbold.

The Clock Race mode's preview image for Bounty Beach, the first course in the 2001 Diddy Kong Pilot.
Bounty Beach
Beach 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Farm Attract
Farm 05
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Jet Set Jungle
Jungle 02
The preview image for "Beach Race", as shown from Clock Race's course selection menu in the 2001 Diddy Kong Pilot.
Beach Race
Beach 01
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Swoop Swamp
Swamp 02
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Jungle Race
Jungle 03
The Clock Race mode's preview image of Magma Mainland, a course from the 2001 Diddy Kong Pilot.
Magma Mainland
Lava 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Haunted Race
Haunted 03
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Lake Race
Lake 02
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Lava Race
Lava 02
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Swamp Race
Swamp 03
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Crackpot Keep
Keep 02
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Vulture Valley
Desert 02
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Keep Race
Keep 03
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Lake Race
Lake 03
The Clock Race mode's preview image of Chicken Chase, a course from the 2001 Diddy Kong Pilot.
Chicken Chase
Farm 00
The Clock Race mode's preview image of Frosty Lake, a course from the 2001 Diddy Kong Pilot.
Frosty Lake
Snow 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Farm Race
Farm 04
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Desert Race
Desert 03
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Snow Race
Snow 03
The unused preview image for Whisper Woods, a course from the 2001 Diddy Kong Pilot.
Whisper Woods
Haunted 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Keep Race
Unimplemented
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Crystal Coast
Unimplemented
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Jungle Race
Unimplemented

Stories[edit]

The game was planned to feature 36 dogfight and battle levels. Only "Hair Raising Rescue" is playable in this build, where the player has to catch ghosts and move them to a pond. There are 41 coffins on that map.

(Diddy Kong)
The Clock Race preview image of Beach Barricade from the 2001 Diddy Kong Pilot
Beach Barricade
Beach 02
The Clock Race preview image of Hair Raising Rescue from the 2001 Diddy Kong Pilot
Hair Raising Rescue
Haunted 01
The Clock Race preview image of Peaceful Passage from the 2001 Diddy Kong Pilot
Peaceful Passage
Lake 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Cranky Panky
Farm 02
(Dixie Kong)
The Clock Race preview image of Grub Grab from the 2001 Diddy Kong Pilot
Grub Grab
Jungle 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Farm Feud
Farm 03
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Swamp Swoop
Swamp 00
The Clock Race preview image of Dark Tower from the 2001 Diddy Kong Pilot
Dark Tower
Keep 00
(K. Rool)
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Classic Dogfight
Lava 01
The Clock Race mode's preview image for Fly Like the Wind, the second stage of K. Rool's Gold in the 2001 Diddy Kong Pilot.
Fly Like The Wind
Desert 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Snowball Snapshot
Snow 02
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Flawed Genie'us
Beach 03
StoryDogfight/battle
Beach Barricade (Diddy Kong)Wasteland Wipe Out (Battle)
Hair Raising Rescue (Diddy Kong)Ghost Grasp (Battle)
Classic Dogfight (K. Rool)Classic Dogfight (Dogfight)

Battle stages[edit]

The preview image for Hatch Race, a battle stage from the 2001 Diddy Kong Pilot.
Hatch Match
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Ghost Grasp
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Swamp Showdown
The preview image for Wasteland Wipe Out, a battle stage from the 2001 Diddy Kong Pilot.
Wasteland Wipe Out

Multimedia[edit]

Music[edit]

Icon of an audio speaker.Diddy Kong Pilot - Beach race course theme (unused)
File info
Icon of an audio speaker.Diddy Kong Pilot - Snow race course theme (unused)
File info
Icon of an audio speaker.Diddy Kong Pilot - Lava race course theme (unused)
File info
Icon of an audio speaker.Diddy Kong Pilot - Bayou race course theme (unused)
File info
Icon of an audio speaker.Diddy Kong Pilot - Haunted race course theme (unused)
File info
Icon of an audio speaker.Diddy Kong Pilot - Castle race course theme (unused)
File info
Help:Media fileHaving trouble playing?

Sound effects[edit]

Icon of an audio speaker.Ghost laugh - Used in "Hair Raising Rescue"
File info
Help:Media fileHaving trouble playing?

Gallery[edit]

For this subject's image gallery, seeGallery:Diddy Kong Pilot (2001).
  • Artwork

    Artwork

  • English logo

    English logo

  • Japanese logo

    Japanese logo

  • Diddy racing against K. Rool and Krunch in a beach course

    Diddy racing against K. Rool and Krunch in a beach course

  • Diddy Kong sprite

    Diddy Kong sprite

  • Bounty Beach preview image

    Bounty Beach preview image

Differences between builds[edit]

Very early build[edit]

Characters[edit]

Super Mario characters would have originally made an appearance. While the idea had already been scrapped at E3 2001 in development, the graphics still remain in the ROM. The playable characters included:

K. Rool's Gold[edit]

K. Rool's Gold was a functional story in the build. It is inaccessible in the July 2001 build, although its graphics and story remain inside of the ROM:

  • Genie
  • Nikiki (red)
  • Nakaka (green)
  • Nukuku (blue)
  • Nokoko (yellow)

Menu[edit]

  • The title logo is smaller and has a slightly different font, and its wings are slightly more pointed.
  • Diddy's plane is pointed directly towards the screen.
  • A tilt option was present in the Debug menu.
  • Dog Fights had a different menu.

E3 2001 build[edit]

General[edit]

  • Redneck Kong was a playable character.
  • The "Racing" mode was called "Tournament".[16]

Characters and background[edit]

  • The background had less colors and was brighter. In a leaked build, it was instead used for the Options menu.[citation needed]
  • The sepia background graphic of the characters was different:
    • Cranky Kong's pose is slightly different.
    • Redneck Kong is shown instead of Candy Kong.
    • Dixie Kong does not have two curly hairs on the left side.
    • Krunch's toenails are smaller.
    • K. Rool's goggle outfit is smaller.
  • A highlighted character on the menu aligns with their sepia background, as this was before it was in the process of being redesigned.

Menu[edit]

  • The text has a black outline.
  • The item box had a different shape and contents, being rectangular-shaped instead of square.

Map[edit]

  • The flame is yellow instead of orange in the lava course.
  • The boundary is orange instead of blue.

Space World 2001 build[edit]

General[edit]

  • The current lap number is shown in between the course icon.

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseディディーコングパイロット[24]
Didī Kongu Pairotto
Diddy Kong Pilot

Notes[edit]

  • The background of the Stories menu has two photographs resemblingofficialartwork fromDiddy Kong Racing.
  • The map of Magma Mainland would be reused inBanjo-Pilot as the lower background layer of the dogfight againstBottles in the Feather Cup, but the track itself cannot be raced on. Differences include a darker layer consisting of both the lava and the track, a large hole in the center, the removal of the finish line and boosts, and the removal of the cracks in the center island.

References[edit]

  1. ^UnseenResurf (May 18, 2010).Diddy Kong Pilot [GBA - Cancelled].YouTube (English). Retrieved May 30, 2024.
  2. ^abMetts, Jonathan (October 9, 2001).Nintendo's New Release Dates.Nintendo World Report (English). Retrieved May 30, 2024.
  3. ^abcMark (July 26, 2010).Diddy Kong Pilot's Hillbilly Kong name revealed!.DK Vine (English). Retrieved May 30, 2024.
  4. ^Brian.Diddy Kong Pilot – screenshots, videos, details, and more.Nintendo Everything. Retrieved May 30, 2024.
  5. ^"4. Oh, let's see... Since Diddy Kong Pilot is scheduled to come out by year's end, maybe the release is close enough to merit a response to this... who's the hillbilly Kong from the character select screen? Can we at least have a name?
    4) Don't worry about it - he's been killed off now anyway.
    " –Rare Scribes - September 3, 2001.Rarewhere (British English). Archived August 5, 2002, 04:38:22 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
  6. ^Jens Christian Restemeier.MobyGames (English). Retrieved May 30, 2024.
  7. ^U64 Staff & Contributors (April 7, 2008).Diddy Kong Pilot [GBA – Beta / Cancelled].Unseen64 (American English). Retrieved May 30, 2024.
  8. ^abRareWareCentral (November 6, 2011).Diddy Kong Pilot - Very Early Beta Spaceworld.YouTube (English). Retrieved May 30, 2024.
  9. ^Nintendo Space World 2001 Official Guidebook.Nintendo (Japanese).
  10. ^Polly's Archive (December 19, 2022).G-Force Magazine - DVD 1 - English - May 2002.YouTube. Retrieved January 14, 2023.
  11. ^Metts, Jonathan (August 13, 2002).Changes to Rare's Website.Nintendo World Report (English). Retrieved May 30, 2024.
  12. ^October 2001.Game Boy Xtreme issue 4.GBX Magazine (British English). Page 10.
  13. ^nk, transparentjinjo.【未発売】ディディーコングパイロット映像2001年版【レア社】.ニコニコ動画 (Nicovideo), reuploaded from YouTube (Japanese). Retrieved May 30, 2024.
  14. ^Shiggy (October 3, 2011).New Diddy Kong Pilot Footage Appears.NeoGAF (English). Retrieved May 30, 2024.
  15. ^dk pilot introduction.Rareware (British English). Archived July 9, 2001, 05:38:57 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
  16. ^abJune 2001.Nintendo Power #145.Nintendo of America (American English). Page15.
  17. ^Metts, Jonathan (August 13, 2001).New Tidbits on Various Rare Titles.Nintendo World Report (English). Retrieved May 30, 2024.
  18. ^Diddy Kong Pilot Nintendo Retrospective.Rare Gamer (English). Retrieved May 30, 2024.
  19. ^abTorrentstorm (October 30, 2011).Diddy Kong Pilot.Rareware Central. Archived January 2, 2012, 05:33:41 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
  20. ^IGN Staff (May 23, 2001).Diddy Kong Pilot.IGN (English). Retrieved May 30, 2024.
  21. ^Mattrizzle (January 16, 2013).Diddy Kong Pilot: 2001 Alpha has been Released!!!.DKC Atlas (English). Retrieved May 30, 2024.
  22. ^Alley (July 5, 2019).Diddy Kong Pilot.Jul - The Cutting Room Floor. Retrieved May 30, 2024.
  23. ^A screenshot of Krunch racing in Frosty LakeMedia:DKP12.jpg
  24. ^Diddy Kong Pilot - Spaceworld 2001

External links[edit]

Donkey Konggames
PlatformersDonkey Kong seriesDonkey Kong (1981, arcade) •Donkey Kong Jr. (1982, arcade) •Donkey Kong 3 (1983, arcade) •Donkey Kong Jr. Math (1983, NES) •Donkey Kong 3: Dai Gyakushū (1984, computer) •Donkey Kong (1994, GB)
Donkey Kong Country seriesDonkey Kong Country (1994, SNES) •Donkey Kong Country 2: Diddy's Kong Quest (1995, SNES) •Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996, SNES) •Donkey Kong Country Returns (2010, Wii) •Donkey Kong Country: Tropical Freeze (2014, Wii U)
Donkey Kong Land seriesDonkey Kong Land (1995, GB) •Donkey Kong Land 2 (1996, GB) •Donkey Kong Land III (1997, GB)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
DK seriesDK: King of Swing (2005, GBA) •DK: Jungle Climber (2007, DS) (Banana Bonanza [Unknown, Adobe Flash] •Rolling Panic [Unknown, Adobe Flash] •Banana Grab [Unknown, Adobe Flash])
MiscellaneousDonkey Kong 64 (1999, N64) •Donkey Kong Jungle Beat (2004, GCN) •Donkey Kong Bananza (2025, Switch 2)
Racing gamesDiddy Kong Racing (1997, N64) •Donkey Kong: Barrel Blast (2007, Wii)
Donkey Konga seriesDonkey Konga (2003, GC) •Donkey Konga 2 (2004, GC) •Donkey Konga 3 (2005, GC)
OtherDonkey Kong Circus (1984, G&W) •Donkey Kong Hockey (1984, G&W) •Donkey Kong (1996, arcade) •Super Donkey Kong 2 Swanky no Bonus Slot (1996, arcade) •Super Donkey Kong: Ooki Donkey (Unknown, arcade) •Donkey Kong Video Arcade Keychain (1998, Arcade keychain) •Donkey Konk (1999, Adobe Shockwave) •Donkey Kong 64 Lore Quiz (1999, Adobe Shockwave) •Memory Kong (1999, Windows/Mac OS) •Couic d'or ! (1999, Windows/Mac OS) •Picross NP Vol.8 (2000, SFC) •Kremling Krushin (2000, Adobe Flash) •Create-N-Send A Donkey Kong Country Family Portrait (2003, Adobe Flash) •Donkey Kong Country Barrel Maze (2003, Adobe Shockwave) •Donkey Konga (2004, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Hurling for Distance (2005, Adobe Flash) •Barrel-Blastapalooza (2005, Adobe Flash) •Donkey Kong: Jungle Fever (2005, arcade) •Donkey Konga 2 (2005, Adobe Flash) •Mario vs. DK 2: Cannon Kaos (2006, Adobe Flash) •Donkey Kong: Banana Kingdom (2006, arcade) •Timber's Balloon Pop (2007, Adobe Flash) •Play Nintendo activities (2014–present)
ReissuesCrazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong Jr. (1982, New Wide Screen) •Donkey Kong II (1983, G&W) •Donkey Kong Jr. (1983, Table Top) •Donkey Kong Jr. + Jr. Sansū Lesson (1983, NES) •Donkey Kong 3 (1984, G&W) •Donkey Kong Classics (1988, NES) •Donkey Kong (1994, NGW) •Donkey Kong Country Competition Cartridge (1994, SNES) •Donkey Kong Country (2000, GBC) •Donkey Kong Country (2003, GBA) •Classic NES Series: Donkey Kong (2004, GBA) •Donkey Kong Country 2 (2004, GBA) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •Donkey Kong Country 3 (2005, GBA) •Diddy Kong Racing DS (2007, DS) •New Play Control! Donkey Kong Jungle Beat (Wii, 2008) •Donkey Kong Original Edition (2010, VC) •Donkey Kong Country Returns 3D (2013, 3DS) •Donkey Kong Country: Tropical Freeze (2018, Switch) •Mario vs. Donkey Kong (2024, Switch) •Donkey Kong Country Returns HD (2025, Switch)
Tech demosUnnamedDonkey Kong Country proof-of-concept (Unknown, VB) •puzzle (Unknown, N64) •spritemonkeyEX (Unknown, N64) •Mario vs. Donkey Kong Wii U demo (2014, Wii U)
Pitches / canceled gamesDonkey Kong no Ongaku Asobi (FC) •Donkey Kong IV (arcade) •Return of Donkey Kong (NES) •Super Donkey (SNES) •CD-iDonkey Kong game (CD-i) •Donkey Kong vs. Super Wario (SNES) •Donkey Kong and the Golden Bananas (SNES) •D.K.R. DMG (GB) •Donkey Kong Coconut Crackers (GBA) •Diddy Kong Pilot (2001/2003) (GBA) •Donkey Kong Racing (GCN) •Donkey Kong Plus (GCN/GBA) •Diddy Kong Racing Adventure (GCN) •Donkey Kong Country 4 (DS) •DK Bongo Blast (GCN) •Freedom (Switch)
CrossoversSuper Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
NES Remix seriesMainNES Remix (2013, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Unreleased media
Canceled gamesSuper Mario gamesMario Artist: Sound StudioMario Takes AmericaSuper Mario 64 2Super Mario's Wacky WorldsVB Mario LandSuper Mario SpikersFamicom Mini Collection
Donkey Kong gamesDonkey Kong no Ongaku AsobiDonkey Kong Coconut CrackersDiddy Kong Pilot (2001/2003) •Donkey Kong RacingDiddy Kong Racing AdventureFamicom Mini Collection
Tech demoSuper Mario gamesGame Boy Color Promotional DemoSuper Mario 128Mario's FaceChase MiiNew Super Mario Bros. Mii
Yoshi gamesBalloon Trip
Internal testSuper Mario gamessnd_testNDDEMOMario Kart XXL
Yoshi gamesYoshi Demo
Unaired episodes"Frog Feats" • "Kowabunga Koopa!" • "Lotto Trouble" • "You Bet Your Lasagna!"
MiscellaneousNintendo ComicSuper Mario (comic)
Game Boy Advancegames
Super Mario franchiseSuper Mario Advance (2001) •Mario Kart: Super Circuit (2001) •Super Mario World: Super Mario Advance 2 (2001) •Super Mario Advance 4: Super Mario Bros. 3 (2003) •Mario & Luigi: Superstar Saga (2003) •Mario Golf: Advance Tour (2004) •Mario vs. Donkey Kong (2004) •Mario Pinball Land (2004) •Mario Party Advance (2005) •Dr. Mario & Puzzle League (2005) •Mario Tennis: Power Tour (2005)
Donkey Kong franchiseDonkey Kong Country (2003) •Donkey Kong Country 2 (2004) •DK: King of Swing (2005) •Donkey Kong Country 3 (2005)
Yoshi franchiseYoshi's Island: Super Mario Advance 3 (2002) •Yoshi Topsy-Turvy (2004)
Wario franchiseWario Land 4 (2001) •WarioWare, Inc.: Mega Microgame$! (2003) •WarioWare: Twisted! (2004)
Classic NES seriesClassic NES Series: Donkey Kong (2004) •Classic NES Series: Super Mario Bros. (2004) •Classic NES Series: Dr. Mario (2004)
Famicom Mini seriesFamicom Mini: Mario Bros. (2004) •Famicom Mini: Wrecking Crew (2004) •Famicom Mini: Super Mario Bros. 2 (2004) •Famicom Mini Collection (canceled)
e-ReaderDonkey Kong Jr.-e (2002) •Pinball-e (2002) •Donkey Kong-e (2002) •Mario Bros.-e (2002) •Mario Party-e (2003) •Donkey Kong 3-e (2003) •Golf-e (2003)
OtherGame & Watch Gallery 4 (2002) •Densetsu no Starfy 3 (2004) •Donkey Kong Coconut Crackers (canceled) •Diddy Kong Pilot (2001/2003) (canceled)