Deep Keep

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Level
Deep Keep
Deep Keep
Level code4-1
WorldSea Breeze Cove
GameDonkey Kong Country: Tropical Freeze
Music trackDeep Keep, Funky Waters, Aquatic Ambiance Returns
Level progression
← Previous
Triple Trouble
Next →
High Tide Ride
Rockin' Relics (secret)
Donkey Kong Country: Tropical Freeze levels

Deep Keep is the first level ofSea Breeze Cove inDonkey Kong Country: Tropical Freeze and its Nintendo Switchport of the same name, and the first underwater level in the game. Unlike in the previousDonkey Kong Country games, theKongs must either exit the water or swim into bubbles in the water in order to breathe, otherwise they drown. Aside from various underwater enemies, common obstacles in this level include moving spiked structures and strong currents that can push Donkey Kong and the others into the spikes. The currents are generated byGiant Underwater Fans,[1] which are a part of the underwater ruins that make up the background of much of the level; when these currents are operating, the ruins emit a green stream of light. The level contains sevenPuzzle Pieces.

Three soundtracks play throughout this stage. At the beginning, "Deep Keep" plays in the area immediately before entering the water. "Funky Waters," and later, "Aquatic Ambiance Returns," play throughout the underwater sections of the level.

InTime Attack mode, a time of 2:27.00 is required to get a gold medal, a time of 2:47.00 for silver, and a time of 2:55.00 for bronze.

Overview[edit]

The level begins on the beach, where theKongs can find aTucks, aPapa Painguin, and aTuff Tucks, as well as some collectibles such asbananas and aBanana Coin. The beach soon ends and the Kongs can enter the underwater portion of the level. The first underwater section is wide and does not contain any unique obstacles. Here, the Kongs can find fish enemies and bananas that float through the water. A treasure chest containing bananas is located on a beach section above this area, and collecting them all yields a Puzzle Piece. Theletter K is also within this area, as well as the firstDK Barrel. After passing urchin enemies, the path leads to a massive room with underwater ruins through much of the background. Here, Donkey Kong and the others can find bananas in the seaweed and within a water current that is created by a Giant Underwater Fan. Another Puzzle Piece is hidden behind a sunken ship in the top-right corner of this room. To advance from here, the Kongs are required to pound into a large switch that opens a path within the ruins in the background. This path is entered through aBlast Barrel. The room beyond here contains a set of three yellow buttons, which are projected from the ruins in the background. By passing through the three buttons within a short period of time, the path ahead opens. The main obstacles through this path are large, spiked bars that slowly rotate. The first checkpoint is nearby.

Deep Keep
Donkey Kong must swim through these yellow buttons to continue.

The path widens into a long room with more spiked, rotating structures. The danger here is increased by the addition of water currents entering from the top of the area. The letter O is located around one of the spiked bars. A DK Barrel lies beyond this room, and near it, the Kongs can again find bananas and other items within the seaweed on the walls. Continuing from here after breaking through a wall leads through a narrower pathway within the underwater ruins, where urchin enemies surround the edges of the area. Part of this path contains a water current and a moving stream of bananas. It should be noted that the player can determine when the current will turn on and off by watching the machinery light up in the background. A similar water current appears at the end of the path, and it creates a hazard for dodging a spiked bar nearby. Following this current, the Kongs must smash through a wall to enter a large room. Here, they can find rotating spikes and another collection of yellow buttons to swim through to open the path ahead. A new area also opens in the previous path, which leads to a secret exit. However, if the Kongs continue ahead, they pass through a current, pushing them past urchin-infested walls. The second checkpoint is beyond this.

In this next section, a new gimmick is introduced: spiked barriers extend and retract in a repeated and ordered sequence. The Kongs must wait for the spikes to retract into the walls and then proceed quickly, as the spikes soon extend back outwards in order. This obstacle is repeated again soon after, this time where the Kongs must pass through a water current. The letter N is between these two sections among four surrounding fish. A DK Barrel waits at the beginning of the next room. This massive room is full of spiked bars that move together in a wide, circular path. There is also a wall that the Kongs can break through at the bottom to find a room with bananas. A Puzzle Piece appears if they collect all the bananas. On the other side of the large room, the Kongs can find another series of yellow buttons that they must swim through to open the path ahead. A current-generating machine also powers on as the path opens. The current then pushes them through more series of extending and retracting spikes, then into a room with a constant current flowing to the right. Urchin enemies serve as a hazard throughout this room. They form in lines, which the Kongs must then pass through. The letter G is in this room. If the letter is missed, Donkey Kong cannot swim back to it unless Dixie Kong is with him, as the current is too strong. TheSlot Machine Barrel is located in a large room that follows here.

Secret exit[edit]

In the section following the first checkpoint, the Kongs enter an area where they are closed in by two walls and must progress by swimming over three yellow buttons in the background. Once they do so, the path opens ahead. However, if they travel back to the left instead, a new path opens by way of a large piece of metal dropping, which leads to a portal that opens thesecret exit toRockin' Relics. The portal is preceded by a current that can only be crossed with assistance fromDixie Kong's propeller abilities.

Collectibles[edit]

KONG Letters[edit]

  • K: In the underwater area at the beginning of the level, the letter K is surrounded by two fish enemies.
  • O: After the first checkpoint, the letter O is located next to a rotating spike structure.
  • N: Immediately following the second checkpoint, the letter N is located in the center of four fish enemies.
  • G: The letter G is in the center of a large area located immediately before the end of the level.

Puzzle Pieces[edit]

Deep Keep
Donkey Kong swims to the Bonus Level with the third Puzzle Piece.
  1. A small beach area is located above the water at the beginning of the level. Here, the Kongs can find a treasure chest. If they break it open and collects all the bananas that come from it, a Puzzle Piece appears.
  2. In the large room shortly beyond the first DK Barrel, the Kongs can find a Puzzle Piece in the top-right corner of the area. It is hidden behind a sunken ship, which disappears once they enter the alcove.
  3. The Kongs can find a hidden door immediately after passing the letter O. It is hidden on the side of a ledge, and they must dodge a spiked bar to reach it. Donkey Kong must break through the door to enter aBonus Level, where he must use two Blast Barrels to collect all of the bananas in the room. Once everything is collected, the Puzzle Piece appears.
  4. Following the second DK Barrel, Donkey Kong enters a narrow passage blocked by a wall that he must break through. After breaking through the wall, he must break through the hidden wall below this area to enter a small alcove with the Puzzle Piece in it.
  5. To find the fifth Puzzle Piece, Donkey Kong must first open the passage to the secret exit. The Puzzle Piece is located within this passage at the end of a water current.
  6. Before reaching the room with the letter G, the Kongs pass through a large area that contains spike bars moving in a wide, circular path. If Donkey Kong swims to the bottom of this area and breaks through the ground, he can find a room full of bananas. The sixth Puzzle Piece appears when these bananas are collected.
  7. Donkey Kong can break through the ground directly below the Slot Machine Barrel at the end of the level. Doing so leads to a Bonus Level, where he must collect bananas through the use of three large, moving springs. The Puzzle Piece appears when everything is collected.

Enemies[edit]

Gallery[edit]

  • Donkey Kong swims near the surface of the water.

    Donkey Kong swims near the surface of the water.

  • By hitting the button below the Banana Coin, a new passage is created.

    By hitting the button below the Banana Coin, a new passage is created.

  • This portal leads to the secret exit, which can only be reached with aid from Dixie Kong.

    This portal leads to the secret exit, which can only be reached with aid from Dixie Kong.

  • This room, found at the end of the level, is full of spike bars that move in a circular path around the area.

    This room, found at the end of the level, is full of spike bars that move in a circular path around the area.

  • Donkey Kong has activated a Giant Underwater Fan.

    Donkey Kong has activated a Giant Underwater Fan.

  • Funky Kong swimming in Deep Keep in the Nintendo Switch version

    Funky Kong swimming in Deep Keep in theNintendo Switch version

Naming[edit]

Internal names[edit]

GameFileNameMeaning

Donkey Kong Country: Tropical Freezecontent/Worlds/w04_ocean/l01_ocean_temple.pakl01_ocean_temple.pakOcean Level 1: Temple

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseめざめた海底いせき[?]
Mezameta Kaitei Iseki
Awakened Seabed Ruins
FrenchPièges pélagiques[?]Pelagic Traps
GermanPlaya del Kong[?]Spanish for "Kong Beach".
ItalianSantuario Sommerso[?]Submerged Sanctuary
SpanishSantuario sumergido[?]Submerged Sanctuary

References[edit]

  1. ^von Esmarch, Nick, and Cory van Grier (February 21, 2014).Donkey Kong Country: Tropical Freeze PRIMA Official Game Guide.Prima Games (American English). ISBN978-0-804-16252-4. Page 26.
Donkey Kong Country: Tropical Freeze (Wii U) /Donkey Kong Country: Tropical Freeze (Nintendo Switch)
CharactersPlayableDonkey KongDiddy KongDixie KongCranky KongFunky Kong*
SupportingDon ZunānaFunky KongProfessor ChopsRambiSquawksTawks*
BossesPompySkowlBa-BoomFuguBashmasterLord Fredrik
OtherBig SqueeklyFish • Goats •MuglySkittlerSnippys
EnemiesSnowmadTucks (Archy ·Archy (fire) ·Big Sphen ·Boom Bird ·Painguin Tucks ·Papa Painguin ·Pengatcha 1-gō ·Pointy Tucks ·Soary ·Speedy Tucks ·Speedy Tuff Tucks ·Trench Tucks ·Tuff Tucks) •Fluff (Harey ·Harold ·Tuff Fluff) •Hootz (Blue Hootz ·Hot Hootz ·Puffton ·Tuffton) •Ice dragonLemmingtonWaldough (Chum Chucker Charlie ·Fish Poker Pops ·Walbrick ·Walnut)
OtherBounceliskBuckyBuffaloaferBuzzyCarnivorous Plantlife (Venus Trap Platform ·Chompette) •Cheesy ChesterChompasaurusDozyElectrified AnemoneFinley (Blue Finley ·Green Finley ·Red Finley) •Flaming Falling Totem PoleFritzGordoGreen fishHermit crabHorror GillsJellyfishLarge MimicMama SawMimicMonocle MonicaPiranhaPorcupalPufftupPunchy PaddySchnautzelSea UrchinSnagglesSour DodoSquiddicusSwooper DooperThug SlugToucan'tWild WendellYellow Snaggles
ObjectsItemsBananaBanana BunchBanana CoinBanana JuiceBlue BalloonCapsule Toy MachineCrash GuardFlying bananaGold HeartGreen BalloonHeartHeart BoostKONG LettersMysterious relicPuzzle PieceRed Balloon
ProjectilesBarrelKong BarrelWater SackWatermelon Fuse Bomb
MiscellaneousBarrel CannonBlast BarrelBellBurlap Hanging SackClimbing grassCollapsible Underwater GrassCracked BlockCurrentItem containerItem HandlePile of leavesPurple Flower PlatformRambi CrateRolling leafSlot Machine BarrelSnowflake ShieldSpinning PlatformSpring PlatformSwinging vineVine-Triggered PlatformZip-Line Vine
VehiclesLog CanoeMine CartRocket Barrel
ObstaclesAvalancheChunk of iceElectroidFireFireballFire FloorGiant Spiked NutHanging TNTIcicleProximity mineSnowballSnowflakeSting TentacleTornadoVolcanic debris
MovesCane BounceCartwheel AttackChargeClingCorkscrewGround Pound (Popgun Pound) •Helicopter SpinKong POWRanged attackRoll AttackWater Skip
LevelsLost Mangroves1-1:Mangrove Cove • 1-2:Shipwreck Shore • 1-3:Canopy Chaos • 1-4:Trunk Twister • 1-A:Zip-Line Shrine • 1-B:Busted Bayou • 1-K:Swinger Flinger • 1-BOSS:Big Top Bop
Autumn Heights2-1:Windmill Hills • 2-2:Mountain Mania • 2-3:Horn Top Hop • 2-4:Sawmill Thrill • 2-5:Alpine Incline • 2-6:Wing Ding • 2-A:Crumble Cavern • 2-B:Rodent Ruckus • 2-K:Bopopolis • 2-BOSS:Mountaintop Tussle
Bright Savannah3-1:Grassland Groove • 3-2:Baobab Bonanza • 3-3:Frantic Fields • 3-4:Scorch 'n' Torch • 3-5:Twilight Terror • 3-6:Cannon Canyon • 3-A:Rickety Rafters • 3-B:Bramble Scramble • 3-K:Precarious Pendulums • 3-BOSS:Triple Trouble
Sea Breeze Cove4-1:Deep Keep • 4-2:High Tide Ride • 4-3:Amiss Abyss • 4-4:Irate Eight • 4-5:Sea Stack Attack • 4-6:Current Capers • 4-A:Rockin' Relics • 4-B:Shoal Atoll • 4-K:Spinning Spines • 4-BOSS:Fugu Face-Off
Juicy Jungle5-1:Harvest Hazards • 5-2:Reckless Ride • 5-3:Fruity Factory • 5-4:Panicky Paddles • 5-5:Jelly Jamboree • 5-6:Frosty Fruits • 5-A:Beehive Brawl • 5-B:Jammin' Jams • 5-K:Platform Problems • 5-BOSS:Punch Bowl
Donkey Kong Island6-1:Homecoming Hijinxs • 6-2:Seashore War • 6-3:Aqueduct Assault • 6-4:Blurry Flurry • 6-5:Forest Folly • 6-6:Cliffside Slide • 6-7:Frozen Frenzy • 6-8:Meltdown Mayhem • 6-A:Dynamite Dash • 6-B:Icicle Arsenal • 6-K:Slippy Spikes • 6-BOSS:Volcano Dome
Secret Seclusion7-1:Levitation Station • 7-2:Rocket Rails • 7-3:Crazy Clouds
MiscellaneousExtrasFunky Kong's surfboard*Lord Fredrik's horn
Further infoGalleryMultimediaStaff (Switch)
RelatedPlay Nintendo activitiesA matching game to flip overCan’t-miss gamesThe multiplayer wayWhich Kong could fit your style?Who’s that toy?
* Exclusive toDonkey Kong Country: Tropical Freeze for theNintendo Switch