Danger
- “Careful, Mario! Your HP is low! This would be a great time to use aMushroom, don't you think?”
- —Olivia,Paper Mario: The Origami King
Danger is a status effect that appears in allPaper Mario games. It occurs whenMario's or any of hisPartner'sHP reaches a specific low amount, causing a bubble with the words 'Danger' to appear above them. An alarm sound is also played on repeat to remind the player to usehealing items. A similar status,Peril, also appears alongside it.
Appearances[edit]
Paper Mario[edit]
InPaper Mario, Danger is a status that automatically occurs when Mario’s HP is in the range of 2 to 5 points. If a character's HP reaches 1, however, Danger is overridden by the Peril status, which occurs with a similar, higher-pitched alarm playing. Several specialbadges are activated, namelyPower Rush,Close Call, andLast Stand which will not lose their effect until the player is no longer in Danger. The player can allow Mario to always be in Danger by usingChet Rippo to lower his max HP to 5.
Paper Mario: The Thousand-Year Door[edit]

The Danger status effect reappears inPaper Mario: The Thousand-Year Door andits Nintendo Switch remake. In this game, the special badges reappear along with new partner-only counterparts, which arePower Rush P,Close Call P, andLast Stand P. The partner badges are exclusive to this game, as partners are now given their own HP unlike inPaper Mario. These badges do not lose their effect when in Peril, and will actually stack withMega Rush andMega Rush P, the only Peril-activated badges. Like inPaper Mario, Mario and his partners can put themselves in Danger permanently by using Chet Rippo to lower their max HP.
Mario can obtain an indefinite amount of Power Rush and Power Rush P badges from thePianta Parlor, where they can be bought for 34pianta tokens each (100 pianta tokens in the remake), allowing the player to potentially set themselves up to deal the maximum possible damage of 99 per hit.
Super Paper Mario[edit]
Danger appears again inSuper Paper Mario asCritical, with a different criteria for activating. Instead of being activated by a character having 2-5 HP, it instead occurs when any given character has less than 20% of their max HP. As badges do not exist in this installment, being in Critical has no practical use other than to remind the player to heal themselves.
Paper Mario: Sticker Star[edit]
Danger inPaper Mario: Sticker Star happens when Mario has 30% or lower of his max HP. When in Danger, Mario assumes a slumped-over position and is seen panting. In this game, rather than an alarm sound playing, the battle music changes to a distorted, off-key version.
Paper Mario: Color Splash[edit]
InPaper Mario: Color Splash, Danger occurs when Mario is very low on HP. Like inSticker Star, Mario has a tired expression and the battle music distorts. During Danger, the GamePad view has a red vignette border around the screen. Enemies in Danger also have different animations and appear heavily drained of their color.
Paper Mario: The Origami King[edit]
Danger appears inPaper Mario: The Origami King when Mario is at low HP. A red border pulses around the corners of the screen when Mario is selecting his attacks and in the overworld. It can also be inflicted on enemies, who have slower animations and orange name tags while in this state. In this game, the battle music does not distort; instead, its volume decreases.
Gallery[edit]
Luigi in Danger inSuper Paper Mario
Mario in Danger inPaper Mario: Sticker Star
Mario in Danger inPaper Mario: Color Splash
Mario in Danger inPaper Mario: The Origami King
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | ピンチ[?] Pinchi | Pinch | |
| Chinese(Simplified) | 危险[1] Wēixiǎn | Danger | |
| Dutch | Pas op![?] | Watch out! | The Thousand-Year Door remake |
| Korean | 위기[?] Wigi | Crisis | |
| Spanish | Peligro PELIGRO[?] | Danger DANGER | Thousand-Year Door alert bubble |
References[edit]
- ^FromiQue's localization ofPaper Mario:https://www.youtube.com/watch?v=qj23Urolr1I (1:31:43)



