DK Card Nyūmon Guide

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

The title of this article is official, but it comes from aJapanese source.
If anacceptable English name is found, then the article should be moved to the new title.

DK Card Nyūmon Guide
PublisherNintendo
Original languageJapanese
Release date2000[1]

DK Card Nyūmon Guide is an article published on the official website for theDonkey Kong Card Game. The article serves as a tutorial as to how to play the game in the form of a conversation between three characters (Takeshi,Hikaru, andSensei, respectively). The tutorial was published in eight different "blocks".

Website description[edit]

Have you already experienced the Donkey Kong Card Game?
Eh, not yet? Because it looks difficult, so you can’t bring yourself to try… is that it?
No need to worry!! The Donkey Kong Card Game is made with very simple rules so anyone can play!
And of course, it’s not just simple... the fun is guaranteed!!
Even if you still can’t shake off your uneasy feelings, this corner will solve it in one go, right away.
Takeshi-kun and Hikaru-chan, and also a mysterious old man, will explain the rules and fun of the Donkey Kong Card Game in conversational format!

Block 1[edit]

Hikaru-chan: "Takeshi-kun, what's that card?"
Takeshi-kun: "Ah, this? It came withDonkey Kong 64..."
Hikaru-chan: "She's a cute girl."
Takeshi-kun: "That one's calledTiny. And this one'sLanky."
Hikaru-chan: "But, how do you play with this, I wonder."
Takeshi-kun: "......"
Sensei: "Excuse me, sorry, but could you give me that card of the long-armed Kong? I absolutely want to add one to my deck."
Hikaru-chan: "Eh? Grandpa, you know how to play this card?"
Sensei: "Of course. When it comes to this card game, there's no one above me. I've never lost even once."
Takeshi-kun: "Hee..., I don't really get it, but it seems like there's some amazing world. Grandpa, teach us how to play this card. Then as thanks, I'll even give you this card."
Hikaru-chan: "Takeshi-kun, that's rude..."
Sensei: "I don't mind. If that's how I can obtain this card, it's no trouble at all. Right away, how about this coming Saturday, at 2 o'clock, at the family restaurant down the road?"
Takeshi-kun: "Yeah, got it. Is there anything we need to prepare?"
Sensei: "Just bring the starter pack. Also, don't forget that card of the long-armed Kong."
Hikaru-chan: "I've never played a card game before, I wonder if it'll be okay."
Sensei: "No need to worry. Since the rules are based on rock-paper-scissors, anyone can enjoy it in about 15 minutes. As proof, even an old man like me can play it."
Takeshi-kun: "Well then, it's a promise for Saturday."

Block 2[edit]

Takeshi-kun: "Grandpa, over here! Over here!"
Sensei: "You two are early. It's still ten minutes before 2 o'clock."
Hikaru-chan: "Takeshi-kun said he couldn't wait."
Sensei: "All right, all right. Then let's get started right away. You brought the starter pack, didn't you?"
Takeshi-kun: "Of course!"
Sensei: "First, open the starter pack. There should be 60 cards inside."
Takeshi-kun: "Grandpa, the contents of Hikaru-chan's box are different..."
Sensei: "Stop calling me 'Grandpa,' will you? Just hearing it makes me lose motivation."
Hikaru-chan: "Then, how about calling you 'Sensei'?"
Sensei: "That's passable. As Takeshi-kun said, the cards inside differ by box. The card types are broadly divided into two: 72 kinds of character cards, and 180 kinds of other cards. These two differ greatly in how they're used in progressing the game, so take care. The starter pack contains 10 random character cards and 50 random other cards."
Hikaru-chan: "So the ones with Donkey Kong or Diddy Kong written at the top left are character cards?"
Sensei: "As expected of you, Hikaru-chan. That's right. Each character has different abilities, so the techniques (waza) and defenses (bōgyo) you can use are restricted. I'll explain the details later."
Takeshi-kun: "What kinds of things are included among those 180 other cards?"
Sensei: "Technique cards and support cards, with techniques or defenses written on them."
Hikaru-chan: "There are cards with rock, scissors, paper written at the top left..."
Sensei: "Those are techniques. Rock corresponds to punch, scissors to throw techniques, paper to kick."
Takeshi-kun: "And this weird rock-paper-scissors?"
Sensei: "That's defense. If you play it, you won't take damage from the opponent's technique."
Takeshi-kun: "And then the rest are support cards, right?"
Sensei: "They're extremely important for forming strategy."
Character cards have a yellow border on the back.
Other cards have a red border on the back.
Sensei: "That's enough about card types. Now I'll explain how to proceed with the game. First, each of you makes a deck of 40 cards from technique and support cards. Since the starter pack has 50, you choose 40 yourself. The goal of the game is to repeat turns of attack and defense, deal damage to the opponent, and exhaust their deck. "
Hikaru-chan: "Then I'll just pick 10 punches (rock), 10 kicks (paper), 10 throws (scissors), and 10 combined defense and support. That makes 40 cards as my deck."
Takeshi-kun: "Then I'll do the same ratio..."
Sensei: "At first, that ratio makes it easier to fight. At my level, for example, if the opponent seems to be increasing the number of kicks (paper), then I increase the number of throws (scissors). Reading the opponent's strategy and adjusting the deck composition is part of it."
Takeshi-kun: "Sensei, what about the character cards?"
Sensei: "You need 5 character cards. From the 10 in the starter pack, you select 5 to use. So out of the 60 cards, only 45 are actually needed for the game, and that's called the deck. The leftover 15 are set aside as a side deck."
Hikaru-chan: "Is there a standard for choosing character cards?"
Sensei: "Well, there is, but since this is just the first rule explanation, anything is fine."
Takeshi-kun: "Then I'll go with... definitelyDonkey. And alsoK. Rool."
Hikaru-chan: "I'll takeDiddy andDixie, and alsoEddie the Yeti, he's cute."
Sensei: "Are you ready? The 5 chosen character cards are placed separately from the 40-card deck. The arrangement goes like this. The 40-card deck is shuffled, but the 5 character cards can be stacked in any order you like. It's like deciding the batting order in baseball."

Block 3[edit]

Takeshi-kun: "All ready, Sensei!"
Sensei: "First, shuffle your 40-card deck well, then each of you cuts the other's deck. Cut it thoroughly. Once that's done, the game begins by turning over the top card of each character card deck and placing it on the field."
Takeshi-kun: "My leadoff batter is Donkey Kong. I'm counting on you, Donkey."
Hikaru-chan: "I'll start with Eddie the Yeti."
Takeshi-kun: "Sensei, the character cards have letters like P, H, and S written on them."
Sensei: "P means Power, H means Hand, S means Speed."
Takeshi-kun: "My Donkey Kong has all P, H, S at 5."
Hikaru-chan: "My Eddie has P at 6, H at 5, and S at 4."
Sensei: "Each of you draws from the top of your 40-card deck a number of cards equal to the H value of your character card on the field. Keep them in hand without showing the opponent. This is what's called your hand."
Takeshi-kun: "I have 5 cards."
Takeshi-kun’s remaining deck: 35 cards
Hikaru-chan: "I also have 5 cards."
Hikaru-chan’s remaining deck: 35 cards
Sensei: "Since this is rule explanation, you may show each other your hands."
Takeshi-kun: "My hand is..."
Takeshi-kun’s Character #1: Donkey Kong P5, H5, S5
Card NameConditionNotes
Body Blow (Rock)P2↑If this technique succeeds, you also take 1 damage
Lariat (Rock)P4↑
Frog Upper (Rock)P2↑, S6↑
Jumping Kick (Paper)P3↑, S5↑
Crouch (Defense)-Take no damage from Punch
Sensei: "Takeshi-kun has 5 cards in hand now, but that doesn't mean he can play any of them. For example, look closely at Body Blow (Rock)."
Hikaru-chan: "It says P2↑ at the top right."
Sensei: "That means if the character on the field has P of 2 or more, the card can be used. Donkey Kong's P is 5, so the condition for Body Blow (Rock) is satisfied. It's playable."
Hikaru-chan: "Which means Lariat (Rock) can also be played."
Takeshi-kun: "Frog Upper (Rock) says P2↑, S6↑..."
Sensei: "That means it can be used only if the character has P of 2 or more and S of 6 or more."
Takeshi-kun: "Donkey Kong's P is 5, so that's fine, but his S is 5... so Frog Upper (Rock) can't be used."
Sensei: "Exactly."
Hikaru-chan: "So if a technique has two conditions written, both must be met to use it."
Sensei: "How about Jumping Kick (Paper)? It says P3↑, S5↑..."
Takeshi-kun: "Donkey Kong's P is 5, so P3↑ is fine. His S is also 5, so S5↑ is satisfied."
Hikaru-chan: "Since it says 5 or more, 5 is okay. Jumping Kick (Paper) is playable."
Sensei: "So the cards Takeshi-kun can play are as follows."
Takeshi-kun’s Character #1: Donkey Kong P5, H5, S5
PlayableCard NameConditionNotes
Body Blow (Rock)P2↑If this technique succeeds, you also take 1 damage
Lariat (Rock)P4↑
×Frog Upper (Rock)P2↑, S6↑
Jumping Kick (Paper)P3↑, S5↑
Crouch (Defense)-Take no damage from Punch
Hikaru-chan: "What about my hand?"
Hikaru-chan’s Character #1: Eddie the Yeti P6, H5, S4
PlayableCard NameConditionNotes
Dragon Kick (Paper)P4↑
Brain Buster (Scissors)P4↑, S2↑
×Dodge (Defense)S5↑Take no damage from Punch and Kick
Line Up (Support Card)-Shuffle the opponent’s remaining character deck
Evening (Support Card)-Both take 3 damage, then move to the next round
Takeshi-kun: "Hikaru-chan's character card is Eddie, so P6, H5, S4."
Hikaru-chan: "So everything except Dodge (Defense) can be played."
Sensei: "Until you get used to it, it's easier to separate playable and unplayable cards. Since you've grasped how to read your hand, next I'll teach you the flow of actually playing cards. Follow along."

Block 4[edit]

Sensei: "All right, once you've drawn cards equal to H, next you decide first attack and second attack. Look at each character card's S. The one with the higher S number goes first, and that begins the turn."
Hikaru-chan: "Takeshi-kun's Donkey has S of 5, and my Eddie has S of 4, so Takeshi-kun goes first."
Sensei: "Listen to the explanation while looking at this diagram. Takeshi-kun's first-turn is called Takeshi-kun's turn."
*Clicking 'this diagram' opens a new window explaining the flow of the game. Note: Reading while alternating screens helps grasp the flow of the game.*
Takeshi-kun: "According to this diagram, the yellow part. On my first move as first attack, I can play either a technique or a support."
Sensei: "Furthermore, if you have neither technique nor support cards in hand, you may pass. Of course, even if you do have them, you may pass for strategy."
Takeshi-kun: "Okay, then... Body Blow (Rock)!"
Sensei: "Now it's Hikaru-chan's turn as second attack. Hikaru-chan can either play a Paper (counter technique) that beats Takeshi-kun's Rock, or play a defense card to avoid damage."
Hikaru-chan: "I'll play Dragon Kick (Paper). This is what's called a counter technique."
Sensei: "Now, Takeshi-kun's second move as first attack... what will you do?"
Takeshi-kun: "Paper is beaten by Scissors, but... Sensei, I don't have Scissors in my hand. If I have no technique, then... a defense card... how about Crouch (Defense)!"
Sensei: "Looks like you don't have a counter technique. And that defense card can't be used here. Some defense cards are universal, able to block any technique, while others only block specific ones. The 'Crouch' you have says 'Take no damage from Punch,' doesn't it?"
Hikaru-chan: "The technique I played was Kick."
Takeshi-kun: "I see, so this defense card can't block Kick."
Sensei: "Takeshi-kun has no card to play as second move. In that case, he takes damage from Hikaru-chan's technique. Dragon Kick (Paper) succeeds. To see how much damage it deals, look at this number."
Hikaru-chan: "So, 4 damage."
Sensei: "Takeshi-kun flips the top 4 cards of his deck and discards them."
Hikaru-chan: "Ah, so the opponent's deck is like their life. By dealing damage like this, the one who exhausts the opponent's deck first wins, right, Sensei?"
Sensei: "Exactly. All right, since damage was taken, that ends the turn. Next, first and second attack switch, so now it's Hikaru-chan's turn. Hikaru-chan, what's your first move?"
Takeshi-kun: "According to the diagram, the orange part is Hikaru-chan."
Takeshi-kun’s Character #1: Donkey Kong P5, H5, S5
PlayableCard NameConditionNotes
Body Blow (Rock)P2↑If this technique succeeds, you also take 1 damage
Lariat (Rock)P4↑
×Frog Upper (Rock)P2↑, S6↑
Jumping Kick (Paper)P3↑, S5↑
Crouch (Defense)-Take no damage from Punch
Hikaru-chan’s Character #1: Eddie the Yeti P6, H5, S4
PlayableCard NameConditionNotes
Dragon Kick (Paper)P4↑
Brain Buster (Scissors)P4↑, S2↑
×Dodge (Defense)S5↑Take no damage from Punch and Kick
Line Up (Support Card)-Shuffle opponent’s remaining character deck
Evening (Support Card)-Both take 3 damage, then move to next round
Hikaru-chan: "I'll start with Brain Buster (Scissors)."
Takeshi-kun: "Scissors is beaten by Rock, so... Frog Upper is Rock but unusable... Lariat works, right? Counter technique!!"
Sensei: "Now, Hikaru-chan's second move as first attack?"
Hikaru-chan: "I don't have a counter technique, and Dodge is a defense card but unusable... I have no choice but to take damage."
Sensei: "That's right. Takeshi-kun's Lariat succeeds. Damage is 4, so Hikaru-chan discards 4 cards from her deck."
Sensei: "Good, now each of you has finished one turn. In this way, you keep alternating first and second attack, repeating turns. Next is Takeshi-kun's turn again."
Hikaru-chan: "Sensei, do turns go on forever?"
Sensei: "They repeat until the total number of passes between both players reaches 2. When the total passes reach 2, that round ends and the next round begins. Study this diagram carefully."
Takeshi-kun: "As turns repeat, the number of cards in hand decreases, so eventually you'll have no choice but to pass."
Sensei: "Exactly. One thing I forgot to mention: once you pass, when your turn comes again you cannot play a technique as your first move. That's the handicap. Counter techniques are still allowed, though."
Hikaru-chan: "So if you can't play a technique as first move, you must either play a support card or pass again. You have to be careful."

Block 5[edit]

Sensei: "Now, continue."
Takeshi-kun: "It's my turn as first attack again. I could play Jumping Kick (Paper), but since that would be cruel, this time I'll pass instead of playing this card."
Sensei: "If you pass, that ends the turn. In other words, Takeshi-kun's turn ends and it becomes Hikaru-chan's turn. Also, to avoid forgetting that you passed, remember to rotate your character card 180 degrees once you pass."
Takeshi-kun’s Character #1: Donkey Kong P5, H5, S5
PlayableCard NameConditionNotes
Body Blow (Rock)P2↑If this technique succeeds, you also take 1 damage
Lariat (Rock)P4↑
×Frog Upper (Rock)P2↑, S6↑
Jumping Kick (Paper)P3↑, S5↑
Crouch (Defense)-Take no damage from Punch
Hikaru-chan’s Character #1: Eddie the Yeti P6, H5, S4
PlayableCard NameConditionNotes
Dragon Kick (Paper)P4↑
Brain Buster (Scissors)P4↑, S2↑
×Dodge (Defense)S5↑Take no damage from Punch and Kick
Line Up (Support Card)-Shuffle opponent’s remaining character deck
Evening (Support Card)-Both take 3 damage, then move to next round
Hikaru-chan: "Since I'm first attack, it's a chance to use a support card. I'll play Line Up."
Sensei: "When you play a support card, its effect is executed immediately. Playing a support card alone ends the turn."
Hikaru-chan: "Okay. Shuffle Takeshi-kun's remaining character deck!!"
Takeshi-kun: "Ah..., that's awful. And you call yourself a girl? My strategy is ruined."
Sensei: "Having your character card order disrupted is painful! It's like in baseball, when the cleanup hitter you intended for the 4th spot gets forced into batting 9th."
Takeshi-kun: "All right, now I'm mad. I was going easy on you... Since Hikaru-chan's turn ended with a support card, it's my turn again. This time I'll play Jumping Kick!!"
Sensei: "Hey, hey, looks like you've completely forgotten what I said earlier. Calm yourself."
Takeshi-kun: "Eh?"
Hikaru-chan: "Takeshi-kun, you passed once earlier, didn't you? When you pass, for the rest of that round, even if your turn comes, you can't play a technique as your first move."
Takeshi-kun: "Ah, that's right. Just because I showed mercy..."
Sensei: "Hikaru-chan seems to have more aptitude."
Takeshi-kun: "Then, since I don't have a support card, I have no choice but to pass."
Sensei: "Now the total number of passes is 2, so this round ends. Ending the round means the characters on the field finish their turn. Eddie and Donkey are each discarded into the character trash pile. Be careful: your hand carries over into the next round. Don't discard your hand along with the character cards. Now, on to the next round."

Block 6[edit]

Hikaru-chan: "At the start of the round, we have to bring out the next character from the character card deck. My next character is Diddy."
Takeshi-kun: "Mine isGeneral Klump."
Sensei: "Both have H of 6, so each draws 6 cards from the deck. Don't forget to replenish your hand at the start of the round. But the maximum hand size is 10 cards. Once you reach 10, you stop. After drawing, check which cards are playable and which are not."
(Takeshi-kun’s remaining deck: 25 cards)
(Hikaru-chan’s remaining deck: 25 cards)
Takeshi-kun’s Character #2: General Klump P4, H6, S5
PlayableCard NameConditionNotes
×Frog Upper (Rock)P2↑, S6↑
Jumping Kick (Paper)P3↑, S5↑
Crouch (Defense)-Take no damage from Punch
Dash Kick (Paper)P2↑, S4↑Cannot be countered by Throw
×Table-flip (Scissors)P6↑
×Scratch (Rock)P2↓Opponent cannot use Throw techniques during this round
Power Bomb (Scissors)P4↑Cannot be used if your character’s P is greater than opponent’s
Headbutt (Rock)P3↑Opponent cannot use a technique next turn
Power Up (Support)-During this round, your character’s P +2
Hikaru-chan’s Character #2: Diddy Kong P3, H6, S6
PlayableCard NameConditionNotes
Dodge (Defense)S5↑Take no damage from Punch and Kick
Evening (Support Card)-Both take 3 damage, then move to next round
Karate Chop (Rock)P3↑Cannot be blocked by defense cards
Triangle Hold (Scissors)P3↑, S3↑If your character’s P is smaller than opponent’s, add +3 damage
Foot Stamp (Paper)P1↑
Straight Punch (Rock)P2↑Look at opponent’s hand
×Missile Kick (Paper)P4↑
Lightning Drop (Scissors)P3↓, S3↑
Sensei: "Looks like you can already distinguish playable and unplayable cards. But note that some cards, like Power Bomb (Scissors) in Takeshi-kun's hand, have special usage conditions."
Hikaru-chan: "It says 'Cannot be used if your P is greater than opponent's.' So?"
Takeshi-kun: "My Klump's P is 4, Hikaru-chan's Diddy's P is 3. Mine is bigger, so I can use it."
Sensei: "After drawing, what's the next step, Hikaru-chan?"
Hikaru-chan: "Deciding first and second attack! My Diddy's S is higher, so I go first."
Sensei: "Splendid."
Takeshi-kun: "It's Hikaru-chan's turn. Go ahead."
Hikaru-chan: "All right. I'll start with Foot Stamp (Paper)."
Takeshi-kun: "Then I'll counter with Power Bomb (Scissors)."
Hikaru-chan: "You fell for it. Karate Chop (Rock) seals it!"
Takeshi-kun: "Seals it?"
Hikaru-chan: "Karate Chop... 'Cannot be blocked by defense cards.' That means if you play it as the second move of first attack, you block the only option the opponent has on their second move... defense. So they have no choice but to take damage. Understand, Takeshi-kun?"
Sensei: "Well done, Hikaru-chan. This card should be used as first attack's second move. You exploited the position where the second attacker can only play defense. Takeshi-kun, that's 2 damage."
Takeshi-kun: "I see, Hikaru-chan. I'll follow you forever."

Block 7[edit]

Takeshi-kun’s Character #2: General Klump P4, H6, S5
PlayableCard NameConditionNotes
×Frog Upper (Rock)P2↑, S6↑
Jumping Kick (Paper)P3↑, S5↑
Crouch (Defense)-Take no damage from Punch
Dash Kick (Paper)P2↑, S4↑Cannot be countered by Throw
×Table-flip (Scissors)P6↑
×Scratch (Paper)P2↓Opponent cannot use Throw techniques during this round
Power Bomb (Scissors)P4↑Cannot be used if your character’s P is greater than opponent’s
Headbutt (Rock)P3↑Opponent cannot use a technique next turn
Power Up (Support)-During this round, your character’s P +2
Hikaru-chan’s Character #2: Diddy Kong P3, H6, S6
PlayableCard NameConditionNotes
Dodge (Defense)S5↑Take no damage from Punch and Kick
Evening (Support Card)-Both take 3 damage, then move to next round
Karate Chop (Rock)P3↑Cannot be blocked by defense cards
Triangle Hold (Scissors)P3↑, S3↑If your character’s P is smaller than opponent’s, add +3 damage
Foot Stamp (Paper)P1↑
Straight Punch (Rock)P2↑Look at opponent’s hand
×Missile Kick (Paper)P4↑
Lightning Drop (Scissors)P3↓, S3↑
Hikaru-chan: "Now, it's your turn, Takeshi-kun."
Takeshi-kun: "First, Jumping Kick (Paper)."
Hikaru-chan: "Counter technique... let's see... I'll play Triangle Hold (Scissors)."
Takeshi-kun: "Headbutt (Rock) seals it!"
Hikaru-chan: "Dodge (Defense)! Whew, that was close."
Takeshi-kun’s Character #2: General Klump P4, H6, S5
PlayableCard NameConditionNotes
×Frog Upper (Rock)P2↑, S6↑
Jumping Kick (Paper)P3↑, S5↑
Crouch (Defense)-Take no damage from Punch
Dash Kick (Paper)P2↑, S4↑Cannot be countered by Throw
×Table-flip (Scissors)P6↑
×Scratch (Paper)P2↓Opponent cannot use Throw techniques during this round
Power Bomb (Scissors)P4↑Cannot be used if your character’s P is greater than opponent’s
Headbutt (Rock)P3↑Opponent cannot use a technique next turn
Power Up (Support)-During this round, your character’s P +2
Hikaru-chan’s Character #2: Diddy Kong P3, H6, S6
PlayableCard NameConditionNotes
Dodge (Defense)S5↑Take no damage from Punch and Kick
Evening (Support Card)-Both take 3 damage, then move to next round
Karate Chop (Rock)P3↑Cannot be blocked by defense cards
Triangle Hold (Scissors)P3↑, S3↑If your character’s P is smaller than opponent’s, add +3 damage
Foot Stamp (Paper)P1↑
Straight Punch (Rock)P2↑Look at opponent’s hand
×Missile Kick (Paper)P4↑
Lightning Drop (Scissors)P3↓, S3↑
Takeshi-kun: "It's Hikaru-chan's turn."
Hikaru-chan: "Then, how about Straight Punch (Rock)?"
Takeshi-kun: "Rock is beaten by Paper, so I'll go with Dash Kick (Paper)!"
Hikaru-chan: "If it's Paper, then Scissors. Lightning Drop (Scissors), hehe."
Takeshi-kun: "Too naive, Hikaru-chan. Dash Kick isn't just any Paper. Look closely at the card."
Hikaru-chan: "Opponent cannot counter with Throw..."
Takeshi-kun: "Exactly! It's a Paper that can't be countered by Scissors. Which means only a defense card could stop it."
Hikaru-chan: "What? A Paper that doesn't lose to Scissors... I don't have a defense card, so I have no choice but to take damage."
Takeshi-kun: "That's 4 damage."
Hikaru-chan: "You don't have to spell it out every time. How frustrating..."

Block 8[edit]

Takeshi-kun's Character #2: General Klump P4, H6, S5
PlayableCard NameConditionNotes
×Frog Upper (Rock)P2↑, S6↑
Jumping Kick (Paper)P3↑, S5↑
Crouch (Defense)-Take no damage from Punch
Dash Kick (Paper)P2↑, S4↑Cannot be countered by Throw
×Table-flip (Scissors)P6↑
×Scratch (Paper)P2↓Opponent cannot use Throw techniques during this round
Power Bomb (Scissors)P4↑Cannot be used if your character's P is greater than opponent's
Headbutt (Rock)P3↑Opponent cannot use a technique next turn
Power Up (Support)-During this round, your character's P +2
Hikaru-chan's Character #2: Diddy Kong P3, H6, S6
PlayableCard NameConditionNotes
Dodge (Defense)S5↑Take no damage from Punch and Kick
Evening (Support Card)-Both take 3 damage, then move to next round
Karate Chop (Rock)P3↑Cannot be blocked by defense cards
Triangle Hold (Scissors)P3↑, S3↑If your character's P is smaller than opponent's, add +3 damage
Foot Stamp (Paper)P1↑
Straight Punch (Rock)P2↑Look at opponent's hand
×Missile Kick (Paper)P4↑
Lightning Drop (Scissors)P3↓, S3↑
Takeshi-kun: "I'll play Power Up (Support Card)."
Sensei: "Oh, a refined move."
Takeshi-kun: "Is that praise?"
Sensei: "Of course. This means that for this round, the character card's P increases by +2. So General Klump's P is read as 6 instead of 4. Hmm, refined. In other words, by using this support card, Table-flip becomes a playable card."
Takeshi-kun: "Ah, I see!"
Sensei: "What, you didn't plan that?"
Takeshi-kun: "It was the only card I could play as first move... kind of random."
Sensei: "......"
Takeshi-kun's Character #2: General Klump P4→6, H6, S5
PlayableCard NameConditionNotes
×Frog Upper (Rock)P2↑, S6↑
Jumping Kick (Paper)P3↑, S5↑
Crouch (Defense)-Take no damage from Punch
Dash Kick (Paper)P2↑, S4↑Cannot be countered by Throw
×Table-flip (Scissors)P6↑
×Scratch (Paper)P2↓Opponent cannot use Throw techniques during this round
Power Bomb (Scissors)P4↑Cannot be used if your character's P is greater than opponent's
Headbutt (Rock)P3↑Opponent cannot use a technique next turn
Power Up (Support)-During this round, your character's P +2 (P4→6)
Hikaru-chan's Character #2: Diddy Kong P3, H6, S6
PlayableCard NameConditionNotes
Dodge (Defense)S5↑Take no damage from Punch and Kick
Evening (Support Card)-Both take 3 damage, then move to next round
Karate Chop (Rock)P3↑Cannot be blocked by defense cards
Triangle Hold (Scissors)P3↑, S3↑If your character's P is smaller than opponent's, add +3 damage
Foot Stamp (Paper)P1↑
Straight Punch (Rock)P2↑Look at opponent's hand
×Missile Kick (Paper)P4↑
Lightning Drop (Scissors)P3↓, S3↑
Hikaru-chan: "Since you played a support card, your turn ends. Next is my turn. I'll play a support card too."
Takeshi-kun: "What, Evening?"
Hikaru-chan: "Both take 3 damage, then move to the next round... Sorry, Takeshi-kun."
Sensei: "This is a card used to forcibly end the round and move to the next, when the situation is unfavorable. Normally, the round doesn't end until the total passes reach 2..."
Hikaru-chan: "If it had become your turn again and you played Table-flip, I'd have taken 10 damage. So now we both take 3 damage and move to the next round."
(Takeshi-kun's remaining deck: 20 cards)
(Hikaru-chan's remaining deck: 18 cards)
Sensei: "Sorry to cut it short just as things were heating up, but it's my own 'Evening.' Time to go home. From here on, it's practice for you two."
Takeshi-kun: "Eh, why? It's not even 3 o'clock yet..."
Sensei: "I have another appointment. There's a child who promised me aDinky character card if I taught them the rules of this card game."
Hikaru-chan: "That's the card included withDonkey Kong GB: Dinky Kong & Dixie Kong."
Takeshi-kun: "I saw that in a commercial too. Donkey got it and cried."
Sensei: "That card has a special ability to nullify the effect of an opponent's support card."
Hikaru-chan: "So in the earlier scene, if your character had been Dinky, you could have prevented Evening's effect."
Sensei: "From what I see, both of you are already full-fledged. Even without me, you can fight proudly as card commanders. Perhaps someday we'll meet as opponents in a tournament. If so, go easy on me."
Takeshi-kun: "Sensei..."
Sensei: "Takeshi-kun, don't make that face. If you have questions, send mail here and you'll get answers. Also, every card's usage is listed here. Don't worry."
Takeshi-kun: "Thank you for everything. As thanks, here's the promised Lanky character card."
Sensei: "Hahaha, I can't accept this. Takeshi-kun, it's yours."
Hikaru-chan: "But Sensei, wasn't that why you taught us the rules?"
Sensei: "Perhaps. But seeing you both with shining eyes, eager to learn the rules, I feel I've received more than a card. For an old man, that's the greatest gift."
Hikaru-chan: "......"
Takeshi-kun: "Someday I'll repay you by becoming a card commander who can defeat you!"
Sensei: "Hey now, first you should try beating Hikaru-chan next to you. Well then, time's up."
Takeshi-kun: "Goodbye... Sensei."
Hikaru-chan: "Thank you very much..."

Gallery[edit]

  • Hikaru's icon

    Hikaru's icon

  • Takeshi's icon

    Takeshi's icon

  • Sensei's icon

    Sensei's icon

Names in other languages[edit]

LanguageNameMeaningNotes
JapaneseDKカード入門ガイド[2]
DK Kādo Nyūmon Gaido
DK Card Beginner’s Guide

References[edit]

External links[edit]

Publications
MagazinesMycom BASIC Magazine (1982–2003) •Famitsu (1986–present) •Famicom Hisshōhon (1986–1987) •Nintendo Power (1988–2012) •Club Nintendo (German) (1989–2002) •Club Nintendo (French) (1989–1998) •Nintendo-Magasinet (1990–1994) •Nintendo-lehti (1990–1994) •Club Nintendo (Italian) (1990–1998) •Club Nintendo Classic (1990) •Game Power (1991–1997) •Club Nintendo (Mexican) (1991–2019) •Total Game Boy (1991–2002) •Club Nintendo (Slovenian) (1993–1995) •Club Nintendo (Czech) (1993–1994) •Club Nintendo (Hungarian) (1993–1995) •Shitamachi Ninjō Gekijō (1995–1996) •Yūki Nae no GE-MU no Tsubo (1996) •Nintendo DREAM (1996–present) •N64 Gamer (1998–2001) •Nintendo World (1998–2017) •Nintendo Power Advance (2001) •Nintendo Magazine (2020–2025)
Chapter booksSuper Mario Bros. Monogatari (1989) •Super Mario Bros.: Trapped in the Perilous Pit (1989) •Ohanashi Super Mario (198?) •Super Mario Bros. 3: Happy Birthday, Princess Toadstool (1990) •Super Mario Bros. 3: The Secret Bridge (1990) •Zur Fernseh-Serie Super Mario Bros. - Spiele und Geschichten (1991) •Nintendo Adventure Books (1991) •Tanoshii Super Mario Ehon (1993) •Super Mario Bros. (novel) (1993) •Super Mario Bros. (Golden Look-Look Book) (1993) •Super Mario Bros.: Cuento para Leer y Pintar (1994) •Super Mario Bros.: Cuento para pintar y leer (199?) •Shampoo Ehon (199?) •Donkey Kong Country (1994) •Donkey Kong Country: Rumble in the Jungle (1995) •Donkey Kong Country: Rescue on Crocodile Isle (1997) •My Very First Nintendo Game Boy (Donkey Kong Country ·Super Mario's Adventures) (1997) •Nathaniel's Fun Factory (1999) •Super Mario Sound Ehon (199?) •Game Boy Advance (2001) •Mario and the Incredible Rescue (2006) •Super Mario Hiraite Dāre da!? (2014) •Go! Mario and Friends (2017) •Super Mario Little Golden Book (2021) •Super Mario: Meet Mario! (2021) •Super Mario: Bowser: King of the Koopas! (2022) •The Super Mario Bros. Movie Official Storybook (2023) •Mario's Big Adventure (2023) •A Hero Like No Other (2023) •Mario Kart: Off to the Races! (2023) •My Mario no Ehon (Hello, Mario! ·Peropero Yoshi) (2025) •Rosalina's Storybook (2025)
Activity booksDonkey Kong (1982–1983) •Super Mario Bros. Monogatari (1985) •Mario no Nazonazo Ehon (1987) •TV Land Wanpack No. 103 Challenge!! Famicom Quiz (1987) •Super Mario Bros. (activity books) (1989–1993) •Super Mario Bros. Sticker Fun (1989/1993) •Super Mario Bros. Paint 'n' Marker Book (1989/1993) •Super Mario no Wakuwaku Study Club (199?) •Nintendo Sticker Activity Album (1991) •Super Mario Bros. (sticker book) (1991) •Super Mario-o Sagase!! (1992) •Nintendo Official Sticker Album (1992) •Super Mario Bros. - Mots croisés (1992) •Super Mario Bros. Official Motion Picture Sticker Album (1993) •Super Mario-o Sagase!! 2 (1993) •Super Mario Ehon (1994–1999) •Super Mario World Daibōken (1994) •Super Mario Rätselbuch (1994) •Álbum Videojuegos Nintendo (1994) •Super Mario no Tanoshii Tokei Ehon: Ima Nan-ji? (1995) •Super Mario 64 Quizbuch (1997) •Álbum Super Mario 64 (1997) •Pégate a Super Mario World: Super Mario Advance 2 (2003) •Super Mario Galaxy Official Sticker Collection (2009) •Super Mario Sticker Album (2010) •New Super Mario Bros. Wii Official Sticker Collection (2011) •Paper Mario: Sticker Star Sticker Book (2012) •Super Mario Dokidoki Puzzle Land (2013) •Mijn vriendenboekje (2015) •Play Nintendo Activity Book (2015) •Build-A-Peach & Mario Sticker Book (2016) •Super Mario Odyssey (2017) •Super Mario Official Sticker Book (2018) •Super Mario: Mario Time! (2018) •Nintendo Collection: Super Sticker Book: Volume 1 (2018) •Super Mario: Power Up! (2018) •Super Mario: Here We Go! (2019) •Super Mario: Bring on the Bad Guys! (2020) •Super Mario: The Big Coloring Book (2020) •Super Mario Official Sticker Book & Bring on the Bad Guys! (202?) •Super Mario 2021 Activity Book (2021) •Mario Kart vriendenboek (2021) •Super Mario Deluxe Paint Box Book (2022) •Super Mario Activity Book (2022) •Nintendo Holiday Activity & Gift Guide (2022) •Super Mario Play Time Sticker Album (2023) •Every Day is a Mario Day Activity Book (2023) •The Super Mario Bros. Movie Official Activity Book (2023) •The Super Mario Bros. Movie Learning Activity Booklet (2023) •Super Mario Vriendenboek (2024) •Super Mario IT'S-A ME, MARIO! (2025) •The Super Mario Galaxy Movie Activity Kit (2026)
GuidebooksHow to win at Super Mario Bros. (1985) •Super Mario Bros. Ippatsu Kaitō (1985) •Super Mario Bros. Urawaza Daizenshū (1985) •Super Mario Bros. (Family Computer Game Hisshōhō Series) (1986) •Hisshō Technique Kan Peki-ban (1986) •Super Mario Bros. 2 Urawaza Daizenshū (1986) •Super Mario no Daibōken Daihyakka (1987) •Super Mario Bros. 1, 2, 3 Daihyakka (1988) •Super Mario Bros. 3 World Hayamawari Technique Shū (1988) •Super Mario Bros. 3 Hisshō Kōryakuhō (1989) •Super Mario Bros. 3 Urawaza Daizenshū (1989) •Super Mario Bros. 3 Kanzen Kōshiki Daihyakka (1989) •Super Mario Bros. 3 Hisshō Urawaza Daihyakka (1989) •Super Mario Bros. Daihyakka (1990) •Nintendo Kōshiki Guidebook Super Mario World (1991) •Super Mario All Hyakka (1991) •Mario Mania (1991) •Nintendo Kōshiki Guidebook Yoshi no Tamago (1992) •Nintendo Kōshiki Guidebook Super Mario Land 2 (1992) •Super Mario USA Hisshō Kōryakuhō (1992) •Super Mario USA no Subete (1992) •Nintendo Kōshiki Guidebook Super Mario USA (1992) •Super Mario: Super Englisch (1993) •Perfect Ban Mario Character Daijiten (1994) •Super Mario Daizukan (1994) •Super Donkey Kong 2 Guide Book (1996) •Super Mario Game Daihyakka (1996) •How To Draw Donkey Kong & Friends (1997) •Zen Super Mario Wakuwaku Quiz Daihyakka (1997) •How to Draw Nintendo Heroes and Villains (2004) •The Complete Mario Encyclopedia (2006) •How to Draw Nintendo Greatest Heroes & Villains (2007) •Super Mario History 1985-2010 (2010) •Mario no Power-Up Daishūkai Zukan (2015) •Super Mario Memorial Book (2015) •Super Mario Maker (2015) •Super Mario Bros. Encyclopedia (2015) •Super Mario Odyssey: Kingdom Adventures (2017) •The Art of Super Mario Odyssey (2018) •Nintendo Museum Official Book Vol. 01 (2025)
Manga and other Eastern comicsSuper Mario Bros.: Mario-o Sukue! (1985) •Super Mario Bros. Taiketsu!! 3 Nin Mario (1985) •Super Mario Bros. (1986) •Famicom Quiz to Meiro: Mario Bōken Meiro (1986) •Famicom Manga: Super Mario-kun (1986) •Super Mario no Daibōken (1986–1987) •Super Mario Bros. 2 (1986) •Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! (1986) •Mario no Nazonazo Taizenka (1986) •Mario no Nazonazo Kyōshitsu (1986) •Famicom How-To Manga (1986) •Super Mario Wakuwaku Game Land (1986–2000) •Soreike!! Donkey Kong (1986–2000) •Super Mario-kun (Shōgaku Ninensei) (1986–1987) •Famicom Meiro: Super Mario/Makaimura (1986) •Super Mario Bros. 2 (1986–1988) •Super Mario Bros. Gaiden 2 (1986) •Famicom Joe: Yatta ze! Clear Dai Sakusen (1987) •Super Mario-kun 2 (1987) •Ganbare Super Mario (1987) •Super Mario Bros.: Ghost Koopa no Gyakushū (1987) •Miracle Peach (1988) •Super Mario Bros. 3 (Gakushū Yōchien) •Super Mario Bros. 3 (Wanpakku Comic) (1988–1989) •Super Mario Bros. 3 Bōken Meiro (1989) •Super Mario-kun (Gakushū Yōchien) (1989, 1990, 1992–1994) •Super Mario (1988–1998) •Super Mario Land Kessen Meiro (1989) •Super Mario-kun (1990–present) •Mario no Famicom Meiro (1990) •Tobidase! Mario (1991–2006) •Super Mario-kun Bunsū Kōryaku Comic (1991) •Super Mario 4koma Manga Theater (1991–1997) •4koma Manga Ōkoku (1991–2002) •Otoboke Yoshi-kun (1991–1997) •Otenba Peach-hime (1992–1994) •Mario Vs. Wario Monogatari (1992–1993) •Super Mario: Makai Teikoku no Megami (1993) •Peach-hime no Princess Tanken Manga (1993) •4koma Land (1993–1995) •Uho'uho Donkey-kun (1995–1997) •Super Mario Gaiden: Hige to Boin to Hige (1995) •Super Donkey Kong (1995) •4koma Gag Battle (1995–2004) •Mario & Donkey Daibōken (1995–1998) •Super Donkey Kong 4koma Manga Theater (1995–1996) •Mario vs. Kirby Yume no Bakushō! 4koma Taiketsu!! (1996) •GOGO! Mario World (1997–1999) •Mario no Bōken Land (1999) •Super Mario Ehon (Shōgaku Ichinensei) (199?) •Uho'uho Daishizen Gag: Donkey Kong (2000–2001) •Hichako no Game Taiken-ki (2002–2004) •Dr. Mario-kun (2003–2007) • "Wario to Saikyō Tag da Fii!" (Densetsu no Starfy) (2003) •Mario Dàmàoxiǎn (2004) •Paper Mario RPG Special Comic (2004) •Super Mario-kun (Pikkapika Comics) (2004–2006) •Himemaru no Game Tenkomori! (2005–2006) •Made in Wario (2005) •Gimon? Kaiketsu! Mizumario (2005) •Go!! Go!! Mario Kart (2006) •Peach no Daibōken!? (2006–2007) •Waiwai! Wario (2006) •Ore Dayo! Wario Dayo!! (2007–2012) •GO Ketsu Wario (2008–2011) •Oshiete! Kinopio (2008) •Super Mario-kun Gekijō (2013–2016) •Super Mario-kun Gekijō - Yoshi New Island (2016) •Super Mario Manga Mania (2017) •Captain Toad: Treasure Tracker (201?) •Track That Treasure, Captain Toad! (201?) •Super Mario-kun Special Selection (2023) •Super Mario-kun Kessaku-sen! Henshin Mario dai shūketsu SP!! (2023)
Western comicsNintendo Comics System (Super Mario Bros. ·Game Boy) (1990–1991) •Super Mario Adventures (1992) •Mario vs. Wario (1993) •Mario vs. Wario: The Birthday Bash (1994) •Donkey Kong Jungle Action Special (1995) •Bumm-Badabumm im Urwald (2000) •Donkey Kong in When the Banana Splits (2000) •Mario Kart DS comic (200?) •Skylanders: Unexpected Allies (2015) •Nintendo Comic (canceled) •Super Mario (comic) (canceled)
Sheet musicFamicom Music Hit Parade (1988) •Nintendo My Play a Tune Book (1989) •Super Mario World Zenkyokushū (1991) •Super Mario Bros. Five-finger Christmas Solos (1992) •Sing and Play With Super Mario Bros. (1992) •Super Mario 64 Original Soundtrack (1996) •Super Mario RPG Original Sound Version (1996) •Super Mario Bros. Party Songs for Kids (199?) •New Super Mario Bros. Wii: Simplified Piano Solos (2010) •New Sounds in Brass: Super Mario Bros. (2010) •Super Mario Officially Licensed Music Folio Series (2011) •Yasashiku Hikeru Super Mario 3D Land (2012) •Super Mario Jazz Piano Arrangements (2013)
InternetDiddy's Drivers Ed (1997) •Drumstick's Nuggets (1997) •Krunch's Dirty Tricks (1997) •Timber's Island Tour (1997) •Jugemu no Mario Kart 64 Maruhi Kōryakuhō (1997) •DK Card Nyūmon Guide (2000) •Super Mario Land Maruhi Jōhō (2000) •Ore-sama no Maruhi Nikki (2001) •Ore-sama no tanoshii ichinichi! Omae mo minarae! (2001) •Super Mario Advance Shitsumonbako (2001) •Oya Mā-hakase ni Shitsumon! (2001) •Wario's Warehouse (2002–2003) •9-Volt no Nikki Kōkai! (2003) •Dr. Crygor no Kenkyū Nikki (2003) •Dribble to Spitz no Kinmu Nisshi (2003) •Jimmy T. no Afro Nikki (2003) •Kat to Ana no Kawaribanko Nikki (2003) •Mona no Mona Nikki (2003) •Orbulon no Chikyū Report (2003) •Wario-sama no Buriburi Nikki (2003) •Made in Wario Staff Special Zadankai (2003) •9-Volt no Nintendo Mukashi no Rare Shōhin Shōkai! (2003) •Iwata Asks (2006–2015) •Review: Mario Slam Basketball (DS) (2007) •WarioWare: Smooth Moves playtest (2007) •Review: Diddy Kong Racing DS (2007) •Playtest: Mario Party 8 (2007) •Interview: Mario Strikers Charged Football (2007) •Review: Wario: Master of Disguise (2007) •Playtest: Super Mario Galaxy (2007) •Playtest: Super Paper Mario (2007) •Playtest: Donkey Kong: Jungle Climber (DS) (2007) •Review: WarioWare: Smooth Moves (2007) •Shitsumon Corner (2009) •The Capcom Times (2015–2016) •Mario Kart 8 Deluxe Review Roundup (2017) •Super Mario Odyssey Review Round-up (2017) •Ask the Developer (2021–present) •Get to know the king of swing! (2023) •Super Mario RPG Character Highlight (2023) •Super Mario RPG: How to battle! (2023) •Super Mario RPG Secrets (2024) •Princess Peach: Showtime! Tips for beginners (2024) •What's new? Paper Mario: The Thousand-Year Door (2024) •Series intro: Mario & Luigi (2024) •Get to know Mario & Luigi: Brothership (2024) •Mario Kart World Multiplayer modes (2025) •Get to know GameChat and GameShare with these games (2025) •Mario Kart World Tips & Tricks (2025) •The ABCs of DK! (2025)
Donkey Kong 64
ProtagonistsPlayable charactersDonkey KongDiddy KongLanky KongTiny KongChunky KongKrushaaKlaptrapbMarioc
Non-playable charactersB. LockerBanana FairyBanana Fairy PrincessBeanstalkBeetleBuzzardCandy KongFunky KongIce CreatureK. LumsyLlamaMermaidMicrophoneMini-CarOwlProfessor Cranky KongRabbitScoffSealSnideTroffWormWrinkly Kong
Animal FriendsRambiEnguardeSquawksLightfish
AntagonistsBossesArmy DilloDogadonToy MonsterMad JackPuftossGiant SpiderKing Kut OutKing Krusha K. Rool
EnemiesBatBlockBookBuzzardDonkey KongcFirecFireballcFlameFlyGhostGiant Viking KremlingGnawtyKasplatKlaptrapKlobberKlumpKoshaKrashKremling copKritterKrocMechanical ZingerMr. DiceOysterPuftupResident demonRobokremlingScubiShroomShuriSir DominoSkeleton KremlingSmall SpiderTNT BomberTomatoZinger
LocationsDK IslesKong IsleBanana Fairy IslandCrocodile IsleK. Lumsy's Prison
LevelsJungle JapesAngry AztecFrantic FactoryGloomy GalleonFungi ForestCrystal CavesCreepy CastleHideout Helm
Other areasDK's Tree HouseFunky's StoreCandy's Music ShopCranky's LabTroff 'n' ScoffWrinkly DoorSnide's H.Q.Kremling craftBoxing arena
ObjectsItems5-Banana CoinBananas (Yellow, Red,Blue, Purple,Green) •Banana BalloonBanana BunchBanana Camera FilmBanana CoinBanana MedalBattle CrownBlueprintBoss KeyCandy's HeadphonesCrystal CoconutDK CoinGolden BananaMelonNintendo CoinOrangeRareware CoinSupply Crate
Barrels & cratesAnimal crateBarrelBonus BarrelCranky's Kong BarrelMetal kegTag BarrelTNT BarrelTraining Barrel
SwitchesKong SwitchTarget SwitchWall switch
PadsBananaport PadBattle Arena PadCranky's Kong PadMusic Pad
WeaponsCoconut ShooterPeanut PopgunGrape ShooterFeather BowPineapple LauncherOrange grenade launchera
ObstaclesBarrelcCement tubcJackcOil drumcToxic waste
OthersBoulderCannonCannonballDK Dirt PileDK PortalDK StarHanging vineMelon CrateMinecartPineapple
MinigamesBonus stagesBatty Barrel Bandit!Peril Path Panic!Big Bug Bash!Searchlight Seek!Kremling Kosh!Splish-Splash Salvage!Speedy Swing Sortie!Mad Maze Maul!Minecart Mayhem!Stealthy Snoop!Teetering Turtle Trouble!Busy Barrel Barrage!Beaver Bother!Krazy Kong Klamour!Stash Snatch!
OthersDonkey KongEnguarde ArenaJetpacMine Cart RideRambi Arena
Special movesFrom CrankyBaboon BalloonBaboon BlastChimpy ChargeGorilla GoneGorilla GrabHunky ChunkyMini-MonkeyMonkeyportOrangStandOrangStand SprintPony Tail TwirlPrimate PunchRocketbarrel BoostSimian SlamSimian SpringStrong Kong
From CandyBongo BlastGuitar GazumpTrombone TremorSaxophone SlamTriangle Trample
OtherBanana Fairy's CameraSuper Slam
Music"DK Island" • "DK Rap"
DKTV channelsThe DK Gorilla Project"Hitting The Road" • "Are We There Yet?" • "Off The Map" • "Whimpering" • "Waking Up To Terror" • "Answers In The Basement"
The Game ChannelDonkey KonkKremling KrunchDonkey Kong 64 Lore Quiz
The Real JungleEarning a LivingTrouble At HomeThe Big Date
Other1999 Nintendo Power AwardsAsk DanAsk Uncle TuskBanana hoardBlast-o-MaticDa Banana Bunch: The Original Donkey Kong 64 SoundtrackDK Card Nyūmon GuideDK Rap AttackDonkey Kong (electronic tabletop pinball)Donkey Kong 64 (Dynatech Play2O Micro)Donkey Kong 64 konkurransenDonkey Kong 64 Official Soundtrack / Soundtrack CDDonkey Kong Card Game (Gallery) •GalleryGlitchesHikaruLost in the DK IslesNintendo 64 Funtastic Series Personality TestNintendo e-CardNintendo e-kortNsiderPre-release and unused contentQuestiomario Donkey Kong 64Rare Treats: DONKEY KONG 64 RevisitedRösta på ditt favoritspel och vinn en N64!SenseiStaffTakeshiThe Dan ReportWho Wants to Win a Banana Hoard?The Beast Is Back Tour
a Multiplayer only
bMinigame only
cDonkey Kong arcade game only
Donkey Kong Country television series
CharactersBaby KongBluster Kong (Leo Luster) •Candy CloneCandy KongCrabbyCranky Kong (Young) •Diddy KongDixie KongDonkey KongEddie the Mean Old YetiFunky KongGeneral KlumpGreen KrocInka Dinka DooJr. Klap TrapKaptain SkurvyKing K. Rool (Baby) •Klap TrapsKong FuKrittersKrushaKutlassPolly RogerRobot
LocationsBeachBluster BarrelworksCranky's CabinDK's Tree HouseForbidden ForestFunky's Flights (Funky's Bodacious Bistro) •Inka TempleKongo Bongo IslandKing K. Rool's lairKongo JungleMountain MinesWhite Mountains
EpisodesSeason 1Episode 1: "Bad Hair Day" • Episode 2: "Ape Foo Young" • Episode 3: "Booty and the Beast" • Episode 4: "Barrel, Barrel... Who's Got the Barrel" • Episode 5: "Kong for a Day" • Episode 6: "Raiders of the Lost Banana" • Episode 7: "From Zero to Hero" • Episode 8: "Buried Treasure" • Episode 9: "Cranky's Tickle Tonic" • Episode 10: "Get a Life, Don't Save One" • Episode 11: "Orangutango" • Episode 12: "Double Date Trouble" • Episode 13: "The Curse of Kongo Bongo"
Season 2Episode 1: "Speed" • Episode 2: "Klump's Lumps" • Episode 3: "Bluster's Sale Ape-Stravaganza" • Episode 4: "Legend of the Crystal Coconut" • Episode 5: "Kong Fu" • Episode 6: "I Spy With My Hairy Eye" • Episode 7: "Bug a Boogie" • Episode 8: "Watch the Skies" • Episode 9: "Baby Kong Blues" • Episode 10: "Ape-Nesia" • Episode 11: "The Big Chill Out" • Episode 12: "To the Moon Baboon" • Episode 13: "A Thin Line Between Love & Ape"
Season 3Episode 1: "Hooray for Holly-Kongo Bongo" • Episode 2: "The Kongo Bongo Festival of Lights" • Episode 3: "Speak No Evil, Dude" • Episode 4: "The Day the Island Stood Still" • Episode 5: "Monkey Seer, Monkey Do" • Episode 6: "Four Weddings and a Coconut" • Episode 7: "Follow That Coconut" • Episode 8: "Vote of Kong-Fidence" • Episode 9: "The Big Switch-a-Roo" • Episode 10: "Hunka Hunka Burnin' Bluster" • Episode 11: "Best of Enemies" • Episode 12: "It's a Wonderful Life" • Episode 13: "Just Kidding" • Episode 14: "Message in a Bottle Show"
Items and objectsAmulet of Bug a BoogieBananaBanana fish rollBanana FlipBanana PhoneBarrelBarrel 007Barrel RocketBarrelcopterBoomerang-a-barrelCherry SodaCoconutCoconut ChillCouch Potato CruiserCurse of the Double DoubloonCrystal Coconut (Fake) •Encyclopedia BananicaExploding BarrelFireworksGolden BananaGreen bananaHologramK.C.C.B.M.Klap-BlasterKongo Bongo Gone WrongoKool K. RoolLove potionMystic OraclePapier-Mâché Lily PadPlaneShipSleeping TonicSupersonic Fighter Punch PackSupersonic SatelliteTickle TonicTin Banana TuTrigger Barrel
MusicSongs"Donkey Kong Country Theme" • "Ashita ni Nattara..." • "Banana Tengoku" • "'Cause I'm Cranky" • "I'm Candy Kong's Clone" • "Cranky's Gonna Show Ya" • "Diddy to the Rescue" • "The Pirate Scorn" • "I Gotta Eat!" • "Creeping" • "Have We Got a Deal?" • "I'm Nobody's Hero" • "Second Banana" • "The Curse of the Golden Banana" • "Our Love is Stronger Than a Golden Banana" • "Bluster the Benevolent" • "My Finest Hour" • "Riches Galore (Let's Go!)" • "With These Riches" • "Mixing Your Cares Away" • "No One's Going to Make a Monkey Out of Me" • "Listen to Funky" • "Anyone Can Dance" • "That's Why He'd Rather Be With Me" • "Holograms" • "Bluebeard Baboon's Curse of the Double Doubloon" • "Spellbound" • "I Like Evil" • "Why'd I Have to Fall for a Hero?" • "I Haven't Got a Friend in the World" • "Is There Someone I Can Truly Call a Friend?" • "Look Out, World ('Cause Here I Come!)" • "Just Remember Who You Are" • "Tell Me Everything" • "Gotta Get it Back!" • "I'm the Kong Fu Master" • "Don't Lose Heart" • "Monkey Business" • "Me Like You" • "The Booty Boogie" • "The Big Bog Monster" • "Interplanetary Visitor Dudes" • "Watch the Skies" • "Look Out, Baby Kong!" • "My Wittle Evil One" • "The Mirror Never Lies" • "One of Us" • "The Road to Success" • "Over the Hill" • "What Do You Love the Most?" • "The Island of Kongo Bongo" • "Being Together Forever" • "I've Got it All!" • "I Wanna be a Star" • "Be Bad!" • "I Got No Family Tree" • "Just Remember Me" • "Kongo Bongo Gone Wrongo" • "Charades" • "Feel the Power!" • "Wake Up!" • "Mystic Oracle Summoning Chant" • "Yes Means No" • "The Banana Do-si-do" • "Do You Know What This Means?" • "The Diddy Drop Rap" • "Vote for Me" • "The Ape on a Mission" • "Metal Head" • "Head Games" • "I'm Leo Luster" • "Baby, I'm Back!" • "We'll Always Be Friends!" • "This Friendship is Wrong" • "If I Wasn't Around" • "Let Me Go Back to My Home" • "Can You Ever Forgive Me?" • "The Coconut is Cursed!"
Background music"Guava Nectar" • "Clown Shoe" • "Edsel" • "Marching Orders" • "Tiny Czar" • "Three Piece Suit" • "House Of Frights" • "Jump In" • "Barrel Chase" • "Hover Car" • "Helicopter Heist" • "Sneakers" • "The Line Up" • "Ragtag Chase"
Home media releasesA Very kaboom! Christmas!Akolouthíste tin karýdaApenstrekenAs maiores Aventuras do Donkey KongBad Hair DayThe Complete First SeasonDe Koning van de JungleDonkey Kong (Dutch VHS)Donkey Kong 1Donkey Kong 2Donkey Kong 3Donkey Kong 4Donkey Kong 5Donkey Kong 6Donkey Kong 7Donkey Kong 8Donkey Kong 9Donkey Kong 10Donkey Kong 11Donkey Kong 12Donkey Kong 13Donkey Kong Country (DVD)Donkey Kong Country (Dutch VHS)Donkey Kong Country (Spanish VHS)Donkey Kong Country 1 (Brazilian DVD)Donkey Kong Country 1 (German DVD)Donkey Kong Country 1 (VHS)Donkey Kong Country 2 (DVD)Donkey Kong Country 2 (VHS)Donkey Kong Country 3 (DVD)Donkey Kong Country 3 (VHS)Donkey Kong Vol. 1Donkey Kong Vol.1Donkey Kong Vol.2Donkey Kong Vol.3Donkey Kong Vol.4Donkey Kong Vol.5Donkey Kong Vol.6Donkey Kongs AbenteuerEen dolle boel in de jungleEna Nisi Ano-katoDonkey Kong gaat door het lintHe Came, He Saw, He Kong-queredI exafánisi tis Crystal CoconutI Spy With My Hairy EyeKokosnoot en KrokodilKong FuThe Kongo Bongo Festival of LightsLa vie est belleThe Legend of the Crystal CoconutThe Legend of the Crystal Coconut (DVD)L'ile de Kongo BongoMia Axechasti GiortiMonkey Seer, Monkey DoMovie NightPortuguese VHS 1Portuguese VHS 2Portuguese VHS 3Raiders of the Lost BananaRaiders of the Lost Banana (British DVD)Robot KongSpeak No Evil, DudeSummer TreasuresTriple FeatureVol 1
MiscellaneousAll Fools' DayAnnual Donkey Kong ChallengeAsk Uncle TuskDK Card Nyūmon GuideDKTVDonkey Kong Board GameDonkey Kong Card Game (Gallery) •Donkey Kong Country Morse Code MysteryDonkey Kong Taru Taru AdventureGalleryHikaru • "His Name is Donkey" • "His Name is Kong" •Kongo Bongo Festival of LightsL'aventure Donkey Kong chez MedialabMedialab Studio LA Puppeteers Real Time Animate Donkey Kong for Demonstration purposes in 1997Nancy Blair Griffin - Media Lab, Studio LAOrangutangoPre-release and unused contentQuotesStaffSenseiTakeshiUho'uho Daishizen Gag: Donkey KongVoice actors