Crouching High Jump

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This article is about the move. For the badge that grants this move inSuper Mario Bros. Wonder, seeBadge (Super Mario Bros. Wonder) § Crouching High Jump. For the Badge Challenge courses in the same game, seePOOF! Badge Challenge Crouching High Jump I andBadge Challenge Crouching High Jump II.
Not to be confused with theJump ChargeBadge fromPaper Mario or theCharge Jump technique fromMario Kart World.
Mario doing a Power Squat Jump
Mario performing a Power Squat Jump

TheCrouching High Jump, also known as thePower Squat Jump[1][2][3][4] (alternativelypower squat jump),[5]Power Jump,[6]Squat Jump,[7][8][9]Super Jump,[10][11][12] orcharge jump,[13] is ajump thatMario,Luigi,Princess Toadstool, andToad can perform inSuper Mario Bros. 2 and itsreissues inSuper Mario All-Stars andSuper Mario Advance. It is done by holding Down on+Control Pad to charge up and then jumping. Characters do not necessarily have to remainducking; they can keep the charge until they actually jump, though it resets if the player moves left/right before jumping. Unlike the normal jump move, this jump makes the characters jump higher and reach places they normally cannot. InSuper Mario Advance, the characters perform a backflip upon using the charge jump.

InSuper Mario Land, while there is no charge mechanic, crouching causes a noticeable boost to jump height and is necessary to reach certain bonus areas. InSuper Mario Land 2: 6 Golden Coins, this mechanic is replaced with theSpin Jump fromSuper Mario World instead.

Although this move did not appear in early versions ofMario Bros., theMario Bros. remakes found in theSuper Mario Advance series andMario & Luigi: Superstar Saga let Mario and Luigi perform this move.

InSuper Mario 3D Land,Super Mario 3D World, and theSuper Mario 3D World game style inSuper Mario Maker 2, theBackward Somersault must be charged up first, in the same way as the charge jump. As of version 3.0.0 inSuper Mario Maker 2, the player is also able to perform the charge jump itself after obtaining theSMB2 Mushroom in theSuper Mario Bros. style, though its charge resets when the player stops crouching.

InSuper Mario Bros. Wonder, characters are able to perform the move by equipping the Crouching High Jumpbadge.

Profiles[edit]

Super Mario Bros. 2[edit]

  • Wii Virtual Console manual description:
    • English:
      Hold down on+Control Pad until your character starts to flash, then pressTwo Button to perform an extra-high jump.

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseしゃがみだいジャンプ[?]
Shagami Dai Janpu
Crouching Big JumpSuper Mario Bros. Wonder
ためジャンプ[14]
Tame Janpu
Charge Jump
Chinese(Simplified)蓄力跳[?]
Xǜlì Tiào
Charge Jump
FrenchSaut Chargé[?]Charged Jump
ItalianSalto potenziato[15]Powered-up jump
Salto Potente mentre sei Rannicchiato[16]Power Jump while you are Crouched
Super Salto[17][18]Super Jump
Salto Super[19]
Salto super[20][21][22][23]Super jump
Salto potente[24]Power(ful) jump
Super salto[25]Super jump; shared withCo-Star Super Jump
Gransalto da abbassati[?]Big-jump from crouched/crouchingSuper Mario Bros. Wonder

References[edit]

  1. ^1988.Super Mario Bros. 2 instruction booklet.Nintendo of America (American English). Page 12.
  2. ^July/August 1988.Nintendo Power Volume 1.Nintendo of America (American English). Page 23.
  3. ^1989.Super Mario Bros. 2 Inside Out, Part II.Nintendo Power (American English). Page 10 and 16.
  4. ^1993.Super Mario All-Stars instruction booklet.Nintendo of America (American English). Page 17.
  5. ^"Hold+Control Pad down to charge a power squat jump, and escape!" – In-game instructions for Stage 4-2 of theSuper Mario Bros. 2 challenges.NES Remix 2.
  6. ^Nintendo PlayChoice-10Super Mario Bros. 2 instructions
  7. ^1989.Super Mario Bros. 2 Inside Out, Part I.Nintendo Power (American English). Page 17.
  8. ^1989.Super Mario Bros. 2 Inside Out, Part II.Nintendo of America (American English). Page 16 and 24.
  9. ^Spring 1991. NES Game Atlas Nintendo Player's Guide.Nintendo of America (American English). Page 24.
  10. ^1993.Super Mario All-Stars Player's Guide.Nintendo of America (American English). Page 97.
  11. ^2001.Super Mario Advance instruction booklet.Nintendo of America (American English). Page 20.
  12. ^2003.Mario & Luigi: Superstar Saga instruction booklet.Nintendo of America (American English). Page 40.
  13. ^Yamamura's Dojo inSuper Mario Maker 2
  14. ^1987.Yume Kōjō: Doki Doki Panic instruction booklet.Nintendo (Japanese). Page 19.
  15. ^Super Mario Bros. 2 Italian manual. Page 12.
  16. ^Super Mario All-Stars Italian manual. Page 17.
  17. ^Super Mario Bros. 2 Italian e-manual. Page 1.
  18. ^2001.Super Mario Advance European manual.Nintendo of Europe (Italian). Page 105.
  19. ^2001.Super Mario Advance European manual.Nintendo of Europe (Italian). Page 108.
  20. ^2002.Super Mario World: Super Mario Advance 2 European manual.Nintendo of Europe (Italian). Page 116.
  21. ^2002.Yoshi's Island: Super Mario Advance 3 European manual.Nintendo of Europe (Italian). Page 116.
  22. ^2003.Super Mario Advance 4: Super Mario Bros. 3 European manual.Nintendo of Europe (Italian). Page 116.
  23. ^2003.Mario & Luigi: Superstar Saga European manual.Nintendo of Europe (Italian). Page 84.
  24. ^2010.Super Mario All-Stars Limited Edition Italian manual.Nintendo of Europe (Italian). Page 35.
  25. ^Super Mario Bros. 2 (Virtual Console). Page 3.
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