Crane Course,[1] also referred to asBeware: Jagged Spikes,[2] is the third level of theMario Zone inSuper Mario Land 2: 6 Golden Coins.
The level starts out with a row of? Blocks in a wide corridor. The last of these ? Blocks contains aJack-in-the-Box. Immediately after this is aKiddokatto followed by aTurtle Cannon shooting outBullet Bills. Past these is a section where Mario must useballs on chains to get overSpike Traps. In the middle of this section is a ? Block containing aMushroom orFire Flower, which is followed by a section where Mario uses balls on chains to avoid Spike Traps and Bullet Bills. After this is a right-facingConveyor Belt under upside-down Spike Traps. After a few Spike Traps is a ? Block containing a Mushroom orCarrot along with anEmpty Block and a Kiddokatto. Past this are a few more Spike Traps and a Turtle Cannon, followed by theMid-Point Bell. In between these Spike Traps is a secret found when revealing someHidden Blocks. If the player were to continue up from these Hidden Blocks, they would find themselves in a room with multiplecoins andfiery blocks. Past these is a room filled with coins and a ? Block containing a1-Up Heart. After the Mid-Point Bell is a ? Block containing a Jack-in-the-Box beside a Kiddokatto on a leftwards facing Conveyor Belt. After a few more upside-down Spike Traps, there will be two claw that pick up the player and bring them over a Spike Trap pits. The player can either take the claw or go over, and if they take the claw, they will find themselves at aWarp Pipe. In this Warp Pipe is a vertical room with many Turtle Cannons. At the end of this room is a 1-Up Heart. If the player were to pass the Warp Pipe, they would find some Spike Traps, which lead to another claw. If the player were to go over the claws, however, they would find aKoopa Troopa and two Kiddokatto under a Spike Trap ceiling. After this is where the two paths meet. A Turtle Cannon can be seen along with four ? Blocks. The leftmost ? Block contains a Mushroom or Fire Flower, while the second-to-right ? Block contains a Jack-in-the-Box. After this is a ball on chains and two Turtle Cannons. Mario must use the ball on chains to get over the wall of Turtle Cannons, then use the claw to avoid some Spike Traps. Right at the end of this claw is theGoal.
Enemies[edit]
Level map[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|
| Japanese | クレーンコース[3] Kurēn Kōsu | Crane Course | |
| German | Kran-Level[?] | Crane Level | |
| Italian | Gru[4][5] | Crane | |
References[edit]
- ^Dark Horse Books (June 15, 2017).Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years. English. Page 77.
- ^Hamm & Rudolf GmbH, Frankfurt (1994).Super Game Boy Player's Guide.Nintendo of America (American English). Page 24.
- ^「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins).Shogakukan (Japanese). Page 74.
- ^Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2018). "Super Mario Land 2: 6 Golden Coins" inSuper Mario Bros. Enciclopedia. Translated by Marco Amerighi. Milan:Magazzini Salani (Italian). ISBN889367436X. Page 77.
- ^Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2025). "Super Mario Land 2: 6 Golden Coins" inSuper Mario Bros. Enciclopedia (2nd ed.). Translated by Alessandro Apreda. Milan:Magazzini Salani (Italian). ISBN979-1259575760. Page 77.