Conveyor Belt
It has been requested that this article berewritten andexpanded to include more information.Reason:Donkey Kong for the Game Boy and organize and add more information on their usage in games of theSuper Mario series and inYoshi's Story
- Not to be confused withConveyor Bolt.
- This article is about the platforms commonly found in theSuper Mario franchise. For the minigame in theNintendo DSversion ofMario & Sonic at the Olympic Games, seeConveyor Belt (minigame).
| Conveyor Belt | |||
|---|---|---|---|
![]() A Conveyor Belt in theSuper Mario 3D World style inSuper Mario Maker 2 | |||
| First appearance | Donkey Kong (1981) | ||
| Latest appearance | Mario Kart World (2025) | ||
| Effect | Speeds up or slows down the player | ||
| |||
- “Avoiding the enemies as they zipped along the Conveyor Belt was intense!”
- —Nina,Super Mario Maker 2
Conveyor Belts (sometimes lowercased asconveyor belts),[1] orconveyors,[2][3][4] appear in theSuper Mario franchise as platforms that can carry the player from one place to another without requiring them to move. Conveyor Belts can serve as an obstacle or a means to travel faster, depending on which direction the player is headed.
History[edit]
Donkey Kong[edit]
InDonkey Kong, Conveyor Belts appear in50m. This level has a series of conveyor belts which run along the second, fourth and fifth floors.
Mario Bros. (Game & Watch)[edit]
InMario Bros. for theGame & Watch,Mario andLuigi have to transport bottles through a series of conveyor belts to an awaiting truck. Conveyor belts reappear in the Modern version of Mario Bros., which appears inGame & Watch Gallery 3 andGame & Watch Gallery 4.
Mario Bros. Special[edit]
InMario Bros. Special, every third phase has four conveyor belts that also behave liketrampolines. Mario or Luigi can stun enemies by jumping on the conveyor belts when they are occupied.
Super Mario series[edit]
Super Mario Bros. 2[edit]
InSuper Mario Bros. 2, conveyor belts are only found inWorld 7-2 and have magenta belting. Enemies are not affected by them. Unlike most otherSuper Mario games, they can be jumped through from beneath like aSemisolid Platform. In the original release, they have white stripes, but the conveyor belts in theSuper Mario All-Stars andSuper Mario Advance re-releases have yellow stripes.
Super Mario Bros. 3[edit]
Conveyor belts reappear twice inSuper Mario Bros. 3, inWorld 6-
Fortress and inWorld 8-
Fortress, where they appear black and white. They stop moving while aSwitch Block is active.
Super Mario World[edit]
Rope-themed conveyor belts can be found in thegame files ofSuper Mario World, resembling the rope floors found in levels such asGnarly, but go unused in the final game. They also have diagonal variants, which would have made them the first diagonal traditional conveyor belts in theSuper Mario series beforeSuper Mario Maker 2 formally introduced them to the series.[5] A comparable type of platform, theescalator, appears in several castles in the final game.
Super Mario Land 2: 6 Golden Coins[edit]
Conveyor belts reappear inSuper Mario Land 2: 6 Golden Coins, where they have the appearance of blocks with arrows indicating the direction they are moving in. They appear in the levelsFiery Mario–Special Agent andFinal Boss: One Mighty Mouse! of theMacro Zone and inBeware: Jagged Spikes of theMario Zone.
Super Mario 64 /Super Mario 64 DS[edit]
InSuper Mario 64, conveyor belts make their first 3D appearance, this time colored yellow with arrows showing the direction they are moving in. They appear only inTick Tock Clock. Conveyor belts reappear in the remakeSuper Mario 64 DS, fulfilling the same purpose.
New Super Mario Bros. series[edit]
Conveyor belts are featured in many levels inNew Super Mario Bros.,New Super Mario Bros. Wii,New Super Mario Bros. 2, andNew Super Mario Bros. U. In these games, they are commonly used to moveIron Blocks. InWorld Flower-Castle inNew Super Mario Bros. 2, there are two Conveyor Belts that can change directions and colors (blue or red) by hitting a yellow switch, one of which appears in the battle againstLemmy.
Super Mario Galaxy[edit]
Conveyor belts reappear inToy Time Galaxy inSuper Mario Galaxy and itsNintendo Switchport.
Super Mario 3D World[edit]
Conveyor belts also appear inSuper Mario 3D World, where they only appear in the levelsBullet Bill Base andCaptain Toad Gets Thwomped.
Super Mario Maker /Super Mario Maker for Nintendo 3DS /Super Mario Maker 2[edit]
Conveyor Belts return as course elements inSuper Mario Maker andSuper Mario Maker for Nintendo 3DS, where their speed can be adjusted by shaking them. Their direction and length can also be changed. Pressing aP Switch causes the Conveyors to stop moving. InSuper Mario Maker 2, Conveyor Belts can be placed diagonally, acting asSlopes. Additionally, a new type of Conveyor Belt is introduced that is toggled byON/OFF Switches, switching direction when one is activated.
Wario Land series[edit]
Wario Land: Super Mario Land 3[edit]
InWario Land: Super Mario Land 3, conveyor belts appear infrequently in early levels. They first appear inCourse No.12 inMt. Teapot, then later inCourses No.15 andNo.16 ofSherbet Land. They are absent untilCourse No.27 in theSS Tea Cup, though here, they only appear on ceilings.Bull Wario can use his horns to stick to ceiling-based ones.
Virtual Boy Wario Land[edit]
InVirtual Boy Wario Land, conveyor belts appear inStage 6, whereHoney-Bees dropbombs andwatermelons over them. Others appear in the background, and Wario needs to throw a watermelon onto aWatermelon Spring to make the watermelon hit the moving object acting as a target on them.
Wario Land II[edit]
InWario Land II, they are a little more common, appearingEscape from the factory!,Into the factory!,Move through the water!,Awaiting Syrup!, andThe Final Battle!!. The direction they move can be changed with aswitch.
Wario Land 4[edit]
InWario Land 4, Conveyor Belts appear inThe Curious Factory and40 Below Fridge, working as before.
Wario Land: Shake It![edit]
Finally, inWario Land: Shake It!, there are three types of conveyors; red, which hold their direction, blue, which can be reversed withCertainty Switches, and green, which can be turned off with their own switches. They appear in a large number of levels.
Donkey Kong Country series[edit]
Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]
InDonkey Kong Country 3: Dixie Kong's Double Trouble!, a single Conveyor Belt appears in theKnautilus during the second boss battle withBaron K. Roolenstein. It switches directions during certain points in the boss fight.
Donkey Kong Country Returns /Donkey Kong Country Returns 3D[edit]
InDonkey Kong Country Returns andDonkey Kong Country Returns 3D, several Conveyor Belts appear throughout the levelSlammin' Steel, where they behave as they do in other games. Notably, the boss fight withColonel Pluck takes place on a disabled Conveyor Belt that served as an assembly line for creatingTiki Tanks.
Donkey Kong Country: Tropical Freeze[edit]
Conveyor Belts reappear inDonkey Kong Country: Tropical Freeze, where they appear in the levelFruity Factory and behave as they do in past games. They are aesthetically used for processing the fruit in the area.
Mario vs. Donkey Kong series[edit]
Conveyor belts[6][2] are frequent mechanisms used byMario andMini toys throughout theMario vs. Donkey Kong series. Their design in these games generally features a row of arrows running along their body, pointing in the direction in which the conveyor belt is currently moving. With the exception of their appearance inMario and Donkey Kong: Minis on the Move, they are always horizontally oriented and run either left or right.Conveyor Switches often accompany conveyor belts, allowing the player to change the direction of all conveyor belts in the level in order to solve puzzles. Conveyor belts can carry enemies, including fallenThwomps, in their assigned direction.
Mario vs. Donkey Kong[edit]
InMario vs. Donkey Kong, conveyor belts are first found inLevel 1-4 ofMario Toy Company. Their color scheme depends on the world they appear in. Their main purpose is carrying Mario through tight passages while he crouches. Conveyor belts can also be used to ferrykeys into more accessible areas near the exit. They also significantly impede Mario's walking speed if he runs against them, although he can still successfully walk in their opposite direction. This is the only game in the series where conveyor belts are semi-solid, meaning that they can be jumped on from underneath.
In levels with conveyor belts starting withLevel 5-1, Mario often comes acrossDirection Switches, which he can jump on and press to reverse the direction of all conveyor belts in the level. Each Direction Switch has two red light bulbs on its sides, which alternate whenever the Direction Switch is pressed to signal a change in direction.
Mario vs. Donkey Kong 2: March of the Minis[edit]
Conveyor belts appear inMario vs. Donkey Kong 2: March of the Minis, being introduced inRoom 1-7 ofMushroom Mayhem. In this game, they appear as dark blue, and their arrows resemble > and < symbols rather than triangles. If a Mini approaches a conveyor belt moving in its direction, Minis will continue to move in the conveyor belt's direction while remaining idle. However, if a Mini approaches a conveyor belt moving in the opposite direction to its own, it will simply turn around. If a Mini falls onto a conveyor belt from above, it will automatically move in the conveyor belt's direction. Minis cannot be swiped to change their direction while on a conveyor belt. Many levels with conveyor belts also feature conveyor switches, which can reverse the direction of all conveyor belts in a level when tapped with the stylus.
Mario vs. Donkey Kong: Minis March Again![edit]
Conveyor belts appear inMario vs. Donkey Kong: Minis March Again!, functioning identically to their previous appearance. They are introduced inRoom 3-2 ofMagnet Mania. Magnet Mania also features a tutorial level that showcases the conveyor belt.
Mario vs. Donkey Kong: Mini-Land Mayhem![edit]
Conveyor belts also appear inMario vs. Donkey Kong: Mini-Land Mayhem!. They are the main focus ofTeatime Twirl, which also marks the debut ofPurple Conveyors. Standard gray conveyor belts are calledGray Conveyors to distinguish them from Purple Conveyors. Gray Conveyors cannot be moved.[7]
Instead of being fixed in place like Gray Conveyors, Purple Conveyors can be drawn between any two purple rivets using pieces acquired in a level. Conveyor Switches affect the Purple Conveyors in the same way as Gray Conveyors. After Teatime Twirl, both Gray Conveyors and Purple Conveyors continue to appear frequently throughout the game.
Mario and Donkey Kong: Minis on the Move[edit]
Conveyor belts, known asconveyors, appear inMario and Donkey Kong: Minis on the Move. In this game, conveyors are tiles which appear on a grid, and can carry a Mini in any of the four cardinal directions.
Mario vs. Donkey Kong: Tipping Stars[edit]
Both Gray Conveyors and Purple Conveyors reappear inMario vs. Donkey Kong: Tipping Stars, where they are introduced inRunaway Warehouse. They function identically to their appearance inMario vs. Donkey Kong: Mini-Land Mayhem!.
Donkey Kong Jungle Beat[edit]
InDonkey Kong Jungle Beat, vertical conveyors appear in theClock Tower, moving up to assist Donkey Kong withWall Jumps.
Super Smash Bros. Brawl[edit]
- SmashWiki article:Conveyor belt
Conveyor Belts also appear inSuper Smash Bros. Brawl, as a Custom Stage Builder part. They are unlocked by creating at least five custom stages.
Mario Kart series[edit]
This section is astub. Please considerexpanding it to include any missing information.Specifics:Mario Kart World
Mario Kart Wii[edit]
Conveyor Belts make their debut in theToad's Factory course fromMario Kart Wii. The arrows and colors on the conveyor belts reveal which direction they are going in. Thus, the player will become faster while driving on green conveyor belts going forward. However, driving on backward yellow conveyor belts will slow down the player.Item Boxes andcrates can be found on these conveyor belts.
Mario Kart 8 /Mario Kart 8 Deluxe[edit]
InMario Kart 8, conveyor belts appear astrickable objects inSunshine Airport. They are colored black here. They also appear inRainbow Road, where they have the same purpose as inMario Kart Wii, though the color of the backward conveyor belts are red instead of yellow.
InMario Kart 8 Deluxe, conveyor belts later replace the escalators ofWii Coconut Mall, and also appear on3DS Rainbow Road andTour Singapore Speedway, with the arrows on the former now being bigger.
Mario Kart Tour[edit]
InMario Kart Tour, Conveyor Belts appear onDS Peach Gardens T, Wii Coconut Mall,Singapore Speedway 2,RMX Bowser's Castle 1 andPiranha Plant Cove 3R/T, where they serve the same function as before. In Singapore Speedway 2, ramps can be found on the conveyor belts, similar toMario Kart 8's Rainbow Road.
Mario & Luigi series[edit]
Mario & Luigi: Bowser's Inside Story /Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Conveyor Belts appear again inMario & Luigi: Bowser's Inside Story andits remake, where they are composed of black cylinders. They are found inBowser Path,Bowser's Castle, andPeach's Castle, where the latter two locations also featureFawful-like generators that indefinitely spawn pairs ofBob-ombs moving in lockstep across Conveyor Belts; the Bob-ombs can be avoided byjumping or using aBody Slam. Bowser can also be seen going against a conveyor belt for part of his conversation to theShy Guys he released from the cage.
Mario & Luigi: Dream Team[edit]
Conveyor Belts also appear inMario & Luigi: Dream Team, where they are exclusively found in certain areas of theDreampoint inDreamy Wakeport. If the "fast" setting ofLuiginary Speedometer is activated, Mario will be able to effortlessly run against the direction of Conveyor Belts.
Mario & Luigi: Brothership[edit]
Conveyor belts inMario & Luigi: Brothership mainly appear inGreat Lighthouse Islands and a few other places such asWayaway Island. Rooms where they are featured often require the Bros. to traverse them using conveyors, which may also host obstacles on their path. These include wooden and metalcrates Mario and Luigi must use as platforms, and yellow barriers onlyBros. Ball can go through. The bossSharpcask, a monster that resembles aBarrel and uses barrels to attack and is fought in theColor-Full Sea, Great Lighthouse Island, sits on a conveyor belt. When it retracts into its shell,Luigi must use hisLuigi Logic to manipulate the conveyor belt. This leads to a minigame where he can move Sharpcask under some crates. Stacking enough metal boxes onto it will send it down a flight of conveyor belts and stun the creature for several turns, breaking its shield.
Yoshi series[edit]
Yoshi's New Island[edit]
Conveyor Belts are present inYoshi's New Island in the levelHotfoot Hurdle. They are rather short and float abovelava, being usually placed in rows or above each other. They run left (as signified by the three green arrows displayed on them) to make it more difficult forYoshi to advance to the right.
Yoshi's Woolly World /Poochy & Yoshi's Woolly World[edit]
InYoshi's Woolly World andPoochy & Yoshi's Woolly World, Conveyor Belts appear only inFeel Fuzzy, Get Clingy, where they are made of the hooks from ahook-and-loop fastener (colloquially known as Velcro). As Yoshi is constructed from yarn in this game, touching a conveyor belt makes him cling to the surface, such that Yoshi can hang off the side of a vertical conveyor belt or on the underside of a horizontal conveyor belt. The conveyor belt can then carry Yoshi along its path which is necessary to proceed through the course and reach some hidden areas.
Clinging to a conveyor belt is a unique state loosely similar to thecrouching state, as it uses the same pose and has the same restrictions of preventing Yoshi from creatingyarn balls andthrowing yarn balls. Unlike crouching, Yoshi can move left and right while stuck to a horizontal conveyor belt, or up and down while stuck to a vertical conveyor belt. On a vertical conveyor belt, moving in this way does not allow Yoshi to change direction. If Yoshi jumps while on a vertical conveyor belt , he performs a special low quick jump where he flips. If Yoshi is facing upward on a vertical conveyor belt, this jump's default trajectory is aimed at a point on the conveyor belt a short distance away from Yoshi, so the jumps can be used to advance faster. If Yoshi is facing downward, then to perform the special jump the player has to jump away from the conveyor belt, and the result is that the special jump is aimed left or right to match the player's directional input. If Yoshi is pushed into a solid platform by a conveyor belt he is clinging to, he quickly falls off the conveyor belt. Similarly, taking damage forces Yoshi off of a conveyor belt.
If ayarn ball that is not in Yoshi's possession touches a conveyor belt, then it sticks to it until one of two things happen. If Yoshi touches the yarn ball, he collects it. If the yarn ball is pushed into a solid platform, the yarn ball falls off the conveyor belt. IfPoochy touches a conveyor belt, he gets completely stuck, but as he is still moving he is still able to defeat enemies on contact. While stuck, Poochy does not respond to any of the player's actions, though the player can still stand on Poochy. The only ways for Poochy to escape a conveyor belt are if he is pushed into a solid platform, which knocks him out of the course, or if the player scrolls Poochy off the screen far enough. The only way for Poochy to appear in Feel Fuzzy, Get Clingy is through thePlay alongside Poochy!Power Badge, meaning Poochy will respawn immediately after these methods apply. if the Power Badge is removed, Poochy will leave the course regardless of if he is or is not stuck to a conveyor belt
Burrberts are almost always attached to a Conveyor Belt, and they get carried along in much the same way Yoshi is. Some Burrberts roll while attached to a conveyor belt, which can either allow them to advance in the direction opposite the movement of the conveyor belt or to roll in place on a conveyor belt. Some conveyor belts run beneath or above purplepipes so that Burrberts can be carried out of and back into the pipes.
Poochy & Yoshi's Woolly World adds thePoochy Pups. They do not stick to conveyor belts. If Yoshi throws the red yarn balls he gains access to when he attempts to throw a Poochy Pup but none of them are available, the red yarn balls despawn on contact with conveyor belts instead of sticking to them.
Paper Mario: Color Splash[edit]
Conveyor Belts inPaper Mario: Color Splash, take the form of green flooring attached to paper rolls. They appear inthe Crimson Tower, where enemies such asGoombas andShy Guys walk on them. Mario can hit one of the Conveyor Belts from below to knock off the Shy Guys running on top of it. Unlike in other games, these Conveyor Belts are not reversible and have a set speed. InBlack Bowser's Castle, three large conveyor belts lead into a large mixer of black paint.Paint Guys stand on these, dump their paint in, and then stick to the backside of the conveyor belt. Mario holds Huey above his head and boards the conveyor belt, causing aSnifit to let him pass.
Gallery[edit]
Sprites and models[edit]
Screenshots[edit]
Mario vs. Donkey Kong: Tipping Stars (Nintendo 3DS)
Paper Mario: Color Splash (Black Bowser's Castle)
Super Mario Maker 2 (Super Mario World style)
Super Mario Maker 2 (New Super Mario Bros. U style)
Names in other languages[edit]
Conveyor Belt[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | ベルトコンベア[8]:70,119,151,201,217 Beruto Konbea | Belt Conveyor | |
| 動く床[8]:41 Ugoku Yuka | Moving Floor | Super Mario Bros. 3 | |
| 矢印ブロック[9] Yajirushi Burokku | Arrow Block; shared with anobject inWario World | Super Mario Land 2, block version | |
| Chinese(Simplified) | 传送带[?] Chuánsòngdài | Conveyor Belt | |
| Chinese(Traditional) | 傳送帶[?] Chuánsòngdài | Conveyor Belt | |
| Dutch | Lopende band[10] | Conveyor belt | |
| French | Tapis roulant[?] | Conveyor belt | |
| German | Förderband[11] | Conveyor belt | |
| Italian | Nastro trasportatore[?] | Conveyor Belt | |
| Korean | 벨트컨베이어[12] Belteu Keonbeieo | Belt Conveyor | |
| Portuguese(European) | Tapete rolante[13] | Conveyor belt | |
| Russian | Конвейер[14] Konveyer | Conveyor | |
| Spanish | Cinta transportadora[?] | Conveyor belt |
Fast Conveyor Belt[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | こうそくベルトコンベア[?] Kōsoku Beruto Konbea | High-Speed Belt Conveyor | |
| Chinese(Simplified) | 高速传送带[?] Gāosù Chuánsòngdài | High-Speed Conveyor Belt | |
| Chinese(Traditional) | 高速傳送帶[?] Gāosù Chuánsòngdài | High-Speed Conveyor Belt | |
| French | Tapis roulant rapide[?] | Fast conveyor belt | |
| Spanish | Cinta transportadora rápida[?] | Fast conveyor belt |
References[edit]
- ^Pelland, Scott, and Dan Owsen (1996).Super Mario 64 Player's Guide. Redmond, WA:Nintendo of America (English). Page 113.
- ^ab2010.Mario vs. Donkey Kong: Mini Land Mayhem! North American instruction booklet (PDF).Nintendo of America (English). Page 17.
- ^Mario and Donkey Kong: Minis on the Move How to Play no. 21 (Conveyor)
- ^Mario vs. Donkey Kong: Tipping Stars Workshop object name
- ^Super Mario World (SNES)/Unused Graphics & Objects.The Cutting Room Floor. Retrieved March 25, 2025.
- ^2004.Mario vs. Donkey Kong instruction booklet (PDF).Nintendo of America (English). Page 24.
- ^2010.Mario vs. Donkey Kong: Mini-Land Mayhem! instruction booklet (PDF).Nintendo of America (English). Page 16. Archived November 22, 2010, 21:38:48 UTC from theoriginal via Wayback Machine. Retrieved March 13, 2018.
- ^abSakai, Kazuya (Ambit) et al. (October 19, 2015).Super Mario Bros. 3 section.Shogakukan (Japanese). ISBN978-4-09-106569-8.
- ^2015.Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook,Super Mario Land 2: 6 Golden Coins section.Shogakukan (Japanese). Page 78.
- ^„Wissel van spoor of verander de richting van lopende banden.” ("Switch track or change the direction of conveyor belts.") – Nintendo Nederland (May 15, 2019).Super Mario Maker 2 Direct - 16 mei 2019 (3:18).YouTube. Retrieved May 16, 2019.
- ^2004.Mario vs. Donkey Kong European instruction booklet (PDF).Nintendo of Europe (German). Page 37. Retrieved March 3, 2025.
- ^"레일을 바꾸거나 벨트컨베이어를 반전시키는 등" – 한국닌텐도 공식 채널 (May 16, 2019).슈퍼 마리오 메이커 2 Direct 2019.5.16 (3:14).YouTube (Korean). Retrieved November 11, 2022.
- ^«Podem alterar as faixas ou a direção dos tapetes rolantes.» – Nintendo Portugal (May 15, 2019).Super Mario Maker 2 Direct - 15/05/2019 (3:18).YouTube (Portuguese). Retrieved January 10, 2021.
- ^NintendoRU (May 15, 2019).Super Mario Maker 2 Direct - 16/05/2019.YouTube (Russian). Retrieved May 17, 2019.[dead link]
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