Completion

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Save file selection screen
The save file selection screen ofDonkey Kong Country 2: Diddy's Kong Quest. This one shows full game completion.
“If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!”
Cranky Kong,Donkey Kong Country

Many video games feature the concept ofcompletion, which provides an incentive to play the game beyond just reaching the end of the main storyline. This may be through optional objectives, hidden collectables, ranking systems, and the like.

These games often indicate the player's completion percentage, usually on the file selection screen. This page details how full completion is achieved inSuper Mario games that feature it and what changes take place when it is achieved.

Contents

Completion in other games[edit]

Some games may feature side quests and objectives even if they do not track or acknowledge the player's completion total. For example, the player might considerPaper Mario: The Thousand-Year Door to only be fully complete if they fill in the entireCookbook, complete everyTrouble Center sidequest, find all theStar Pieces, etc. For organization, this page details only games which explicitly track or acknowledge the player's total completion.

Completion requirements and effects[edit]

Mario Bros. series[edit]

Mario Bros. Returns[edit]

In the "Nagatanien World" mode ofMario Bros. Returns, completing a phase after the first 100,000 points reveals a congratulatory message and a code inhiragana that could be mailed in to enter into a drawing for a pack ofSuper Mario Bros. 3-themed playing cards during the game's post-release promotional campaign. Doing the same after 200,000 points reveals a different message and another code to enter a drawing for aFamicom cartridge ofSuper Mario Bros. 3.

Mario Clash[edit]

Mario Clash screenshot
The congratulatory message for collecting 999,999 points.

In theVirtual Boy gameMario Clash, a differentSuper Mario franchise character will be shown with a congratulatory message for every 100,000 points collected. When the maximum 999,999 points have been collected, a cast roll will play with the game's enemies holding white flags. A message then appears which reads"All right, that's it - you win!".

Mario Bros. (Game Boy Advance)[edit]

For theremake ofMario Bros. inSuper Mario Advance, up to four Mario heads show up next to theMario Bros. logo based on how many points have been accrued in the game. Each head appears for every 200,000 points earned, with four heads at 800,000 points being the maximum.

In the other threeSuper Mario Advance games, up to five stars show up. Each star appears after 180,000 points have been accrued.

Super Mario series[edit]

Super Mario Bros.[edit]

InSuper Mario Bros., clearingWorld 8-4 allows the player to replay the game inHard Mode. The player can choose which world to start at by pressingB Button before beginning Hard Mode. AllGoombas are replaced byBuzzy Beetles,Koopa Troopas move faster than normal, andplatforms are shorter.

In theSuper Mario All-Stars version, the star before the level number indicates that the player is currently playing Hard Mode. The player cannot select which world to start from in this version, and clearing Hard Mode is necessary to complete the game.

Super Mario Bros. Deluxe gives the player two awards for beating the game: the Mario Award for clearing Normal Mode, and the Bowser Award for clearing Hard Mode.

Super Mario Bros.: The Lost Levels /All Night Nippon: Super Mario Bros.[edit]

InSuper Mario Bros.: The Lost Levels, reaching the end of World 8 without usingWarp Zones to skip ahead allows the player to continue toWorld 9, and upon completing World 9 the player returns toWorld 9-1 in an endless loop until losing one life, revealing an ending unique from that of a warp-assisted completion inWorld 8-4.

Each time the game is completed, a star appears on the title screen. Once eight stars are acquired, holding the A button begins a new game starting inWorld A, allowing for progress to Worlds B, C, and D, at the end of which lies yet another ending. The game can have up to twenty-four stars on the title screen.

In theSuper Mario All-Stars version, the eight-completions requirement is absent, and World A always follows World 8 or 9, depending on whether Warp Zones were used. Access to World 9 can bepermanently lost by using a Warp Zone at all, even if the player had accessed World 9 before.

Neither World 9 nor Worlds A, B, C and D are accessible in theSuper Mario Bros. Deluxe version. This version also gives an award for beating the game, the Yoshi Award.

In the Famicom Mini port for the Game Boy Advance, the original requirements for World A remain, but the B button must be held rather than the A button.

All Night Nippon: Super Mario Bros. uses the same game engine asSuper Mario Bros.: The Lost Levels. This game also has an eight star requirement to access Worlds A through D, but the title screen has a limit of 20 stars. There is no World 9.

  • Having at least eight stars on the title screen in Super Mario Bros.: The Lost Levels allows the player to access World A onwards. The title screen can hold up to 24 stars.

    Having at least eight stars on the title screen inSuper Mario Bros.: The Lost Levels allows the player to access World A onwards. The title screen can hold up to 24 stars.

  • All Night Nippon: Super Mario Bros. has the same eight star requirement, but the maximum number of stars goes up to only 20.

    All Night Nippon: Super Mario Bros. has the same eight star requirement, but the maximum number of stars goes up to only 20.

Super Mario Bros. 2[edit]

In theSuper Mario Advance version, a green Yoshi egg appears on the title screen after completing theSuper Mario Bros. 2 portion of the game. Completing theYoshi Challenge by collecting all forty eggs throughout the game's twenty levels will replace the Yoshi egg with a grown green Yoshi. If all 100Ace Coins are also collected, the Yoshi/Yoshi egg on the title screen will turn red, and the title screen's sky will become sunset-themed.

Also exclusive toSuper Mario Advance, small Mario head icons will appear on save files, one for every 2,000,000 points accrued on the file, with five heads (after 10,000,000 points) being the maximum.

  • Title screen shown after all 100 Ace Coins are collected, before the Yoshi Challenge is cleared

    Title screen shown after all 100 Ace Coins are collected, before the Yoshi Challenge is cleared

  • All 100 Ace Coins collected and Yoshi Challenge cleared, showing on the title screen

    All 100 Ace Coins collected and Yoshi Challenge cleared, showing on the title screen

  • A completed file screen

    A completed file screen

  • Completed Yoshi Challenge

    Completed Yoshi Challenge

Super Mario Bros. 3[edit]

TheSuper Mario Advance 4: Super Mario Bros. 3 version allows the player to revisit previous worlds and stages afterBowser is defeated inBowser's Castle. The file select screen tracks how many stages one has cleared on each save file; clearing all 90 will add stars to the current world number on the file select screen, andToad's Houses,Enemy Courses, andSpade Panels can also be revisited at player's leisure. The game also has point stars fulfilling the same role as the Mario heads inSuper Mario Advance. One star appears over theSuper Mario Bros. 3 logo on the game select screen for every 1,000,000 points accrued, with five stars (after 5,000,000 points) being the maximum.

In theVirtual Console andNintendo Switch Online releases ofSuper Mario Advance 4: Super Mario Bros. 3, all thirty-eight levels ofWorld-e are unlocked by default (even though in the original hardware, only thirty levels could be supported at once). The game keeps track of how many of the total 147Advance Coins the player has collected, as well as whether each stage has been completed by Mario or Luigi. There are also eighte-Coins to collect, which fill the frames in thee-Coin Castle. There is no reward for completing all the levels, nor for obtaining all collectibles.

  • Clearing all 90 stages in a file will display stars around the world the player is currently revisiting.

    Clearing all 90 stages in a file will display stars around the world the player is currently revisiting.

  • All 147 Advance Coins and eight e-Coins collected in the Virtual Console version of World-e.

    All 147Advance Coins and eighte-Coins collected in the Virtual Console version ofWorld-e.

Super Mario World[edit]

InSuper Mario World, 100% completion requires finding all 96 of the game's exits. In the American and earlier European releases of the original SNES version andSuper Mario All-Stars + Super Mario World, doing this places a star before the completion counter on the file selection screen. The number is turned blue in later European versions of the original SNES version. Other exits include theGiant Gate past the secretKeyhole inDonut Plains 2, the second Giant Gate inChocolate Island 2, and the paths accessed usingYoshi's Wings inCheese Bridge Area,Valley of Bowser 2 andWay Cool (making up a total of 101 exits), although these exits are treated as regular exits and therefore are not also required for 100% completion. Likewise, theFront Door andBack Door are both counted as the same exit, so the player is only required to complete one of them.

Completing theSpecial Zone will triggerFall, which changes the map color scheme and the sprites of several enemies (Bullet Bills becomePidgit Bills, etc.)

  • Japanese releases

    Japanese releases

  • North American and early European releases

    North American and early European releases

  • Later European releases

    Later European releases

  • Super Mario All-Stars + Super Mario World

    Super Mario All-Stars + Super Mario World

In itsGame Boy Advance remake,Super Mario World: Super Mario Advance 2, clearing all 96 exits will mark the file select screen with "Extra", and a cutscene will play showing Luigi in a balloon throwing down a Koopa Troopa mask, thereby triggeringFall. The game will display the message"Mario and Luigi have found all of the goals. Congratulations!!! Now you can play a slightly different Dinosaur Land!" Collecting fiveDragon Coins in each level will trigger a different cutscene where Yoshi transforms a coin into one with a Princess Peach image, and the words"Perfect" will be shown. The game's status screen will also show an image of a Dragon Coin.

Similar to otherSuper Mario Advance titles, one star will appear next to theSuper Mario World logo on the game selection screen for every 1,000,000 points earned, with five stars after 5,000,000 points being the maximum.

  • Message shown when all 96 exits are cleared.

    Message shown when all 96 exits are cleared.

  • Message shown when all Dragon Coins are collected.

    Message shown when all Dragon Coins are collected.

  • A completed status screen.

    A completed status screen.

  • A completed file showing "Extra".

    A completed file showing "Extra".

  • All five stars collected on the "choose a game" screen.

    All five stars collected on the "choose a game" screen.

Super Mario Land 2: 6 Golden Coins[edit]

Completion of a save file in Super Mario Land 2: 6 Golden Coins
A completed save file inSuper Mario Land 2: 6 Golden Coins showing 31 stages cleared.

InSuper Mario Land 2: 6 Golden Coins, similar toSuper Mario World, the number of stages the player has cleared is displayed over their file. The game is completed by finding and beating all 31 stages (this excludesWario's castle, as the game does not save after defeatingWario). AGame Over causes this number to decrement by the number ofGolden Coins Mario had before the Game Over occurred.

Super Mario 64 /Super Mario 64 DS[edit]

Completion of a file's scores in Super Mario 64 DS
The 'scores' screen showing all 150 Power Stars inSuper Mario 64 DS.

100% completion inSuper Mario 64 is achieved by collecting all of the game's 120Power Stars (150 inSuper Mario 64 DS).

After collecting every star, the following changes take place:

  • TheBig Penguin inBig Penguin Race becomes bigger and has different dialogue.
  • Bowser's dialogue inBowser in the Sky changes from "Nooo! It can’t be! You’ve really beaten me, Mario?!! I gave those troops power, but now it’s fading away! Arrgghh! I can see peace returning to the world! I can’t stand it! Hmmm… It’s not over yet… C’mon troops! Let’s watch the ending together! Bwa ha ha! [Gwa ha ha! inSuper Mario 64 DS]" to "Nooooo! You've really beaten me this time, Mario! I can't stand [Always inSuper Mario 64 DS]losing to you! My troops… worthless! They've turned over all the Power Stars! What?! There are 120 [150 inSuper Mario 64 DS]in all??? Amazing! [What?! inSuper Mario 64 DS]There were some in the castle that I missed??!! Now I see peace returning to the world… Ooo! I really hate that! I can't watch—I'm outta here! Just you wait until next time. Until then, keep that Control Stick [Touch Screen inSuper Mario 64 DS]smokin'! Buwaa ha ha! [Gwa ha haaaaaaa! inSuper Mario 64 DS]"
  • The grate for the cannon outside ofPeach's Castle is taken out, allowing Mario to use it. The originalSuper Mario 64 allows Mario to reach the roof of the castle and meetYoshi, who will give the player 100 extra lives and an improvedTriple Jump. Due to the changes made inSuper Mario 64 DS, this does not occur; the player will instead find one of Luigi's minigameRabbits on the roof, three1-Up Mushrooms, and a? Block containing aPower Flower (or aFeather inMario's case).
  • A completed file in Super Mario 64 DS

    A completed file inSuper Mario 64 DS

  • The alternate Bowser dialogue in Super Mario 64 DS

    The alternate Bowser dialogue inSuper Mario 64 DS

Super Mario Sunshine[edit]

100% completion inSuper Mario Sunshine is achieved by collecting all of the game's 120Shine Sprites. TheDelfino Plaza area becomes progressively brighter as the player collects Shine Sprites. Collecting them all will replace the after-credit picture ofIl Piantissimo finding themagic brush to a group photo of the game's friendly characters with the caption "Have a relaxing vacation!" and adds a red sun icon to the player's save file.

  • The picture that appears in the credits after all Shine Sprites are collected.

    The picture that appears in the credits after all Shine Sprites are collected.

  • The sun icon that appears on the save file after all Shine Sprites are collected.

    The sun icon that appears on the save file after all Shine Sprites are collected.

New Super Mario Bros.[edit]

New Super Mario Bros. has up to three stars show up next to the player's save file by completing hidden objectives. They are the following:

  • BeatingWorld 8-Bowser's Castle
  • Spending all 240Star Coins.
  • Finding all alternate and secret exits.

Acquiring the secret exit star unlocks unlimited access to allToad Houses, except for the ones blocked byStar Coin Signs, but removing them will give them the treatment.

  • Three stars on the file select screen

    Three stars on the file select screen

  • Completed Star Coin icons on the world map

    CompletedStar Coin icons on the world map

Super Mario Galaxy[edit]

InSuper Mario Galaxy, collecting the game's 120Power Stars and beating the finalBowser battle a second time will unlock the "Super Luigi Galaxy" mode, in which players play through the game again as Luigi. Collecting all 120 stars and defeating Bowser twice in this mode unlocks theGrand Finale Galaxy in both modes, in which the player can obtain one final Power Star for each respective mode and send a commemorative message and photo to the Wii Message Board after talking toMailtoad. The message reads,"Dear Mario/Luigi, Congratulations! We would like to send you a galaxy-sized thanks for saving all the Power Stars and playing to the very end. Until next time, The SUPER MARIO GALAXY Staff!" InSuper Mario 3D All-Stars and theNintendo Switch port, the message is read out in-game, and the photo is sent to the Nintendo Switch album. Additionally, if the player has collected 9,999Star Bits, thecoconuts turn intowatermelons.

  • A completed save file as Mario

    A completed save file as Mario

  • The picture after collecting 121 Power Stars as Mario.

    The picture after collecting 121 Power Stars as Mario.

  • A completed save file as Luigi

    A completed save file as Luigi

  • The picture after collecting 121 Power Stars as Luigi.

    The picture after collecting 121 Power Stars as Luigi.

New Super Mario Bros. Wii[edit]

New Super Mario Bros. Wii has a similar star system to its predecessor, although the number next to the save file now goes up to five. The requirements for them are as follows:

Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. If the player triggers the appearance of aSuper Guide Block by losing eight lives in a level since it was last completed, and then the player saves, the starswill not sparkle, even if the player did not make use of the Super Guide effect.

  • Message shown when all Star Coins are collected.

    Message shown when allStar Coins are collected.

  • Message shown when completing all objectives to gain five stars on the file.

    Message shown when completing all objectives to gain five stars on the file.

  • Five shiny stars on the file select screen.

    Five shiny stars on the file select screen.

Super Mario Galaxy 2[edit]

InSuper Mario Galaxy 2, collecting the game's regular 120 Power Stars and beating the finalBowser battle a second time will unlock theGreen Star comet and a silver crown icon on the save file, with the file rank "The Green Star Challenge Is On!" Collecting all 120 Green Stars will, in turn, unlock both theGrandmaster Galaxy and a golden crown save icon. Collecting both stars from this galaxy will unlock a bejeweled platinum crown save icon and a "Master of Galaxies!" rank, as well as the number of lives used to complete the game. A photo is also sent to the Wii Message Board, with a message that reads,"Dear Player, You deserve a congratulations of cosmic proportions for collecting all of the Stars and playing to the very end. Thank you! You are truly a master of galaxies! SUPER MARIO GALAXY 2 Staff". In theNintendo Switch port, the message is read out in-game, and the photo is sent to the Nintendo Switch album.

If the player has collected 9,999 Coins in the coin collection in Starship Mario, the LuigiGhosts will be added in all levels. After depositing 9,999Star Bits withBanktoad, all coconuts in the game become watermelons andthe final mission in Grandmaster Galaxy becomes accessible, provided thatthe previous mission had already been completed beforehand.

  • Gold crown on the file screen with 240 Power Stars, before completing the Grandmaster Galaxy

    Gold crown on the file screen with 240 Power Stars, before completing the Grandmaster Galaxy

  • Platinum Crown with the "Master of Galaxies!" rank, after collecting both stars in the Grandmaster Galaxy

    Platinum Crown with the "Master of Galaxies!" rank, after collecting both stars in the Grandmaster Galaxy

  • Wii Message Board photo after collecting 242 Power Stars

    Wii Message Board photo after collecting 242 Power Stars

Super Mario 3D Land[edit]

Similar to theNew Super Mario Bros. games,Super Mario 3D Land gives the player up to five stars on their save file for completing various objectives. These are:

  • Beating the game (clearingWorld 8-Bowser's Castle 2).
  • Clearing all courses throughWorld 8.
  • ClearingSpecial 8-Bowser's Castle, then clearing World 8-Bowser's Castle 2 a second time.
  • Collecting all 285Star Medals in courses (excluding Star Medals collected inMystery Boxes)
  • Grabbing the top of everyGoal Pole and clearing all courses with both Mario and Luigi.

In addition to this, the stars on the player's file will sparkle as long as they have never seen anAssist Block (triggered by losing five lives in the same course).

Getting the third star makes every level display which of the brothers have cleared it, and getting all five unlocksSpecial 8-Crown.

  • A completed save file showing five stars

    A completed save file showing five stars

  • Completed level select screen with a star on all worlds, and icon of gold flag with stage cleared by both Mario and Luigi

    Completed level select screen with a star on all worlds, and icon of gold flag with stage cleared by both Mario and Luigi

New Super Mario Bros. 2[edit]

Completion of a file in New Super Mario Bros. 2
A completed save file inNew Super Mario Bros. 2, with 9,999,999 coins, a Raccoon Mario statue and five stars.

New Super Mario Bros. 2 features the save file stars seen in the previousNew Super Mario Bros. games to indicate completion. The player earns them by:

Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. The stars will also sparkle so long as noAssist Block is triggered in any course; the player can restore the stars' sparkles by clearing all courses that contain an Assist Block.

Being themed aroundcoins,New Super Mario Bros. 2 also features a coin counter that tracks the total number of coins players have collected across all three save files and inCoin Rush on their copy of the game. The title screen will also reflect the total by displaying piles of coins that grow increasingly larger as the player collects more, and the game will display a message whenever the player reaches a milestone. When the player collects 1,000,000 coins, the title screen changes to a golden color and a gold statue of Mario appears on the title screen. When the player collects 9,999,999 coins (the highest the counter goes), the statue is replaced with one ofRaccoon Mario.

  • The message that displays when the player collects 9,999,999 total coins.

    The message that displays when the player collects 9,999,999 total coins.

New Super Mario Bros. U /New Super Luigi U[edit]

Five star completion
Five stars on the profile inNew Super Mario Bros. U.

New Super Mario Bros. U and its expansion,New Super Luigi U, once again feature the ability to earn five stars on a save file for fulfilling various conditions. Unlike in the previousNew Super Mario Bros. games, the game will display a message whenever the player fulfils one of these conditions, which are:

Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. Similar toNew Super Mario Bros. 2, the stars on the player's file will sparkle so long as they never use the Super Guide, although in this case, they are permitted to trigger the Super Guide Block's appearance. Additionally, having a life count of 99 will cause the number to appear gold on the file select screen.

Additionally, earning a gold medal across allChallenge Mode categories will display a congratulatory message to the player.

  • Message shown when completing all Challenges with a gold medal

    Message shown when completing allChallenges with a gold medal

  • Message shown when completing all objectives to gain five stars on the file

    Message shown when completing all objectives to gain five stars on the file

Super Mario 3D World /Super Mario 3D World + Bowser's Fury[edit]

As inSuper Mario 3D Land,Super Mario 3D World gives the player stars on their profile to indicate completion, and uses similar criteria for them to be unlocked. To complete the game and earn five stars on their profile, the player must:

  • Touch the Goal Pole onThe Great Tower of Bowser Land for the first time, watch the credits, and return to gameplay.
  • Collect everyGreen Star in every level (except for theWorld Crown levels).
  • Collect everystamp in every level (except for the World Crown levels).
  • Touch the top of theGoal Pole on every level (except for the World Crown levels), which gives each level icon a gold flag on theWorld Map.
  • Touch the Goal Pole of every level with all five playable characters.

The progress of the latter four criteria can be checked by opening the Map menu while on the World Map and moving to the Course List section, which lists every unlocked level and their fastestclear times and highestscores, alongside indicators for Green Stars and Stamps. Individual character completion can also be viewed after unlocking World Crown.

Similarly toNew Super Mario Bros. 2, the stars on the player's file will shine if the player clears everylevel without using theInvincibility Leaf (there is no penalty for having theAssist Block appear, only for collecting itspower-up). If the player loses their shining profile stars, they can be regained by clearing all levels where the Invincibility Leaf had been used again without using it. In theNintendo Switch reissue, using the Cat Marioamiibo to obtain theInvincibility Bell does not affect the stars' shine.

Bowser's Fury

TheBowser's Fury campaign has separate profiles from the main game, which can also display a maximum of five stars.

Three stars are earned by defeating Fury Bowser asGiga Cat Mario, with each time the player defeats him adding one star until he is defeated three times. A fourth star is earned upon collecting all one hundredCat Shines, and a fifth is earned if the player defeatsGiant Bowser after collecting one hundred Cat Shines. Additionally, the stars will shine if the player does not use the Cat Mario amiibo to obtain the Invincibility Bell.[citation needed]

By collecting all one hundred Cat Shines and defeating Giant Bowser again, a special painting is shown after the credits. When returning to gameplay,Cat Mario and Bowser Jr. have different appearances, with the former's suit being changed to look likeGiga Cat Mario, and the latter gaining cat-like ears, fur, and a tail, with his Clown Car also gaining whiskers. Fury Bowser also has bright white hair and spikes. While the changes to character design are purely aesthetic, future battles against Fury Bowser and Giant Bowser on that save file are notably more difficult. However, there is no reward for completing this new version of the ending sequence.

  • Five shining stars on the Bowser's Fury save file select screen

    Five shining stars on theBowser's Fury save file select screen

  • The ending screen if the player has collected less than 100 Cat Shines

    The ending screen if the player has collected less than 100 Cat Shines

  • The ending screen if the player has collected all 100 Cat Shines

    The ending screen if the player has collected all 100 Cat Shines

Super Mario Odyssey[edit]

Super Mario Odyssey has multiple stages of completion that are tracked by the game.

Collecting everyPower Moon in one Kingdom adds a star next to its Moon List, while obtaining all 880 individually named Moons (including ones from the post-game) turns the sail of theOdyssey gold and unlocks a harder version of the final boss battle against Bowser, found in a painting in the Wedding Hall of theMoon Kingdom. However, the total Power Moon count caps at 999, requiring the remaining 119 Moons to be purchased for 100 coins each atCrazy Cap stores. Doing so adds a huge top hat to Princess Peach's Castle, which can be climbed upon to activate a special fireworks display.

The game also tracks the total number ofregional coins collected in each Kingdom, alongside a total of 52captures, 55 outfits, 43souvenirs, and 82 music tracks. Like with Power Moons, completing each set adds a star next to its total. Obtaining all 880 normal Power Moons, souvenirs, outfits and caps (excluding those added in updates) and filling the capture and music lists adds a star to the save file.

TheBalloon World minigame also tracks stats, with up to ten completion stars available for each stat: coins earned in Find It, total balloons found, balloons found in a row, coins earned in Hide It, and others' tries to find the player's balloons, for a total of fifty stars. If all are gained, Luigi's balloons turn golden.

Super Mario Bros. Wonder[edit]

Completion of Super Mario Bros. Wonder
A completed save file inSuper Mario Bros. Wonder, with 6 medals.

Completion inSuper Mario Bros. Wonder is tracked by medals in a save file. A completely cleared game has six medals:

The Wonder Seed, 10-flower coins, and the top of the Goal Pole inThe Final-Final Test Badge Marathon are not counted for their respective medals, as they are already required to obtain the Sound Off? badge. Collecting all six medals and reaching completion awards the player with an alternative title screen that changes the background from light to dark.

  • Alternative title screen

    Alternative title screen

Yoshi franchise[edit]

Super Mario World 2: Yoshi's Island[edit]

File completion of Yoshi's Island: Super Mario Advance 3.
AYoshi's Island: Super Mario Advance 3 file with all six stars, showing "no. 9", the number of lives this took to achieve.

Super Mario World 2: Yoshi's Island features a scoring system that gives the player a total score out of 100 at the end of each level based on how many collectibles (Red Coins,Smiley Flowers, andStars) they have obtained in the stage. By obtaining a perfect 100 score for every stage in a world, the player unlocks a more difficult Extra level, and by completing that stage with a perfect score, a star is added to the title screen. Thus, a complete save file will have six stars (one for each world) on the title screen.

InYoshi's Island: Super Mario Advance 3, while the criteria for completion have not been changed, six Secret stages have been added to the game, accessible after defeatingBaby Bowser. Gaining 1,000 points in all six worlds (i.e. a perfect 100 score in all sixty stages) will add a number to the file screen that corresponds to how many lives it took to achieve a perfect file. A perfect score is "No. 1", meaning that it took only one Yoshi to achieve this. This version also includes a new ending cutscene that plays once this is achieved, and, like the normal ending in both this version and the original, ends on a screen where the player has to either turn off or reset the game.

Yoshi's Island DS[edit]

Yoshi's Island DS features a star system similar toSuper Mario World 2: Yoshi's Island, where collecting 1,000 points in a world will place a star on the title screen. A maximum of five stars can be displayed.

Additional collectibles are thecharacter coins found in each of the game's main levels, except forWorld 5-8. Collecting all the character coins in a world will unlock a hard version of one of theminigames. ABaby Mario head can also be seen on the game's score screen for collecting all character coins in each of the five worlds.

  • Five stars on the title screen.

    Five stars on the title screen.

  • All minigames unlocked.

    All minigames unlocked.

  • Example of 1,000 points attained in World 1, with all five Baby Mario heads displayed.

    Example of 1,000 points attained inWorld 1, with all five Baby Mario heads displayed.

Yoshi Topsy-Turvy[edit]

The completed Bonus Game beads in Yoshi Topsy-Turvy, as seen from the main menu.
All five Bonus Game beads inYoshi Topsy-Turvy.

Yoshi Topsy-Turvy may be fully completed by unlocking all of the "Bonus Game" beads on the game's main menu. Each bead may be unlocked by fulfilling the following conditions:

Yoshi's Woolly World[edit]

InYoshi's Woolly World, if allYoshi designs (excludingamiibo designs) are unlocked, a gold star will appear next to theYoshi Hut counter onCraft Island's menu screen, and an additional gold star will appear next to theScrapbook Theater counter if all enemies and music tracks have been unlocked for it.

If Yoshi finishes a level with full health and allWonder Wools,Smiley Flowers, andStamp Patches collected, a flower drawing will appear on the board at the end of the stage, and the level will be marked with a gold star in the menu. If this is done for all levels in a world, the flower drawing will mark the world's menu screen.

Donkey Kong franchise[edit]

Donkey Kong Country[edit]

InDonkey Kong Country, save files display a completion percentage. The maximum completion percentage is 101%. To complete the game, the player must:

  • Complete all 33 levels.
  • DefeatKing K. Rool.
  • Find all 67bonus rooms hidden in the game inside caves orBarrel Cannons. Once all bonus rooms are found in a level, an exclamation mark ("!") will appear beside the level's name.

Obtaining 101% completion will replace the percent character ("%") with a sunburst icon next to the save file. It also changesCranky Kong's line during the ending from "If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!" to "What a player you are, Donkey my lad! You've beaten theKremlings, and found absolutely everything! You're nearly as good as I used to be!"

  • 101% completion on the file select screen

    101% completion on the file select screen

  • Cranky Kong's congratulatory message

    Cranky Kong's congratulatory message

In theGame Boy Color version, the player will need to meet additional requirements for 101% completion:

  • Complete every level.
  • Defeat King K. Rool. This unlocks two new game modes:Star Barrels Off andDK Barrels Off.
  • Beat the game with Star Barrels Off.
  • Beat the game with DK Barrels Off.
  • Find every bonus room. This only needs to be done once across the three playthroughs.
  • Find everyDK Sticker Pack. One is hidden in one level in each world, and will be found near a bunch of greenbananas. The player will find six more DK Sticker Packs when playing the game with either Star Barrels Off and DK Barrels Off, for a total of 18.

Obtaining 101% completion will change Cranky Kong's dialogue during the ending, and the boxDiddy Kong climbs on at the end of the staff credits reveals a banana trophy.

While the minigames do not contribute towards 101%, the player can view theBanana Coins won fromCandy's Challenge on the Bonus menu and clearing all 6 levels ofCrosshair Cranky will unlock the Banner Creator for the Game Boy Printer.

In theGame Boy Advance version, the requirements are different again:

  • Complete every level.
  • Defeat King K. Rool.
  • Find every bonus room.
  • Collect everyK-O-N-G Letter.
  • Collect every photo for theScrapbook.

When the player gets at least 90% on a save file, "Hero Mode" will be unlocked. The requirements for getting 101% completion in Hero Mode are the same as in the SNES version. The player does not need to collect the K-O-N-G Letters or complete the Scrapbook.

Should Hero Mode be cleared with 101%, Cranky's dialogue will once again change, this time to "What a hero you have turned out to be, Diddy. I can't believe you have found everything! Still, you are nowhere near as good as me! I could finish this game in less than ten minutes, no problem! Can you???"

The newDK Attack mode does not contribute towards file completion, but the player does receive a rank for each level based on their top score, ranging from D-Rank to S-Rank. Obtaining an S-Rank on every level will change the menu's background to the artwork used in theSuper Famicom version's title screen.

Donkey Kong Land[edit]

InDonkey Kong Land, the player's save file displays a maximum completion percentage of 100%. To complete the game, they must:

  • Clear every level. Unlike inDonkey Kong Country, some levels can normally be skipped due to split paths on the world map. The player needs to backtrack to clear them all.
  • Find everybonus room.
  • Defeat every boss.

Achieving 100% does not affect the game or ending.

Donkey Kong Country 2: Diddy's Kong Quest[edit]

InDonkey Kong Country 2: Diddy's Kong Quest, the player's save file displays a maximum completion percentage of 102%. To complete the game, they must:

  • Clear every level and defeat every boss.
  • Visit every member of the Kong family at least once.
  • Collect all 75Kremkoins from theBonus Levels. Unlike inDonkey Kong Country, the player has to complete the objective in the Bonus Area for it to count towards completion. When all Kremkoins have been collected in a level, an exclamation mark ("!") will appear next to the level's name on the map screen. Kremkoins can be exchanged atKlubba's Kiosk for access to extra levels in theLost World. Using the cheat inPirate Panic to receive all 75 Kremkoins will not be counted towards the player's completion percentage.
  • Clear every level in the Lost World and defeat Kaptain K. Rool a second time for the true ending.
  • Collect all 40Video Game Hero Coins. When the Video Game Hero Coin has been found in a level, a Coin icon will appear next to the level's name on the map screen. If the player collects them all, Cranky will say during the ending, "I'm not afraid to admit it,Diddy m'boy. Even I'm wrong occasionally. You're as big of a hero as they come. You must take after me and Donkey. Well done!"

TheGame Boy Advance version has additional requirements:

  • Collect thegolden feather hidden in each level. If the player finds it, the level will be marked with a feather on the map screen and on the new status screen.
  • Collect the 40cameras to fillWrinkly Kong'sScrapbook.
  • Collect the 28 additional Video Game Hero Coins by clearing theFunky's Flights II missions, completing the Scrapbook, winning all Expresso Racing challenges and winning every quiz inSwanky's Bonus Bonanza.

The Game Boy Advance version allows players to unlock all levels at once by entering thecheat code "FREEDOM" on the Cheats Menu. The player can still achieve 102% when this cheat is active.

Donkey Kong Land 2[edit]

InDonkey Kong Land 2, the maximum completion percentage is 100%. The requirements are largely the same as those required for 102% inDonkey Kong Country 2: Diddy's Kong Quest. The player must:

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

The Cranky Trophy when you 105%
The Cranky Kong trophy, obtained when the game is completed with the TUFST code enabled.

InDonkey Kong Country 3: Dixie Kong's Double Trouble!, the maximum completion percentage for a standard game is 103%, but the player can achieve up to 105% if they play using cheats. To complete the game, they must:

  • Clear every level and defeat every boss.
  • Collect theBonus Coin by completing the objective in everyBonus Level. Once the player has every Bonus Coin in a level, the pink or blueLevel Flag will flap in the wind, and an exclamation mark ("!") appears after the level name on the map screen. The player can exchange Bonus Coins withBoomer inKrematoa to open more levels.
  • Collect everyDK Coin by defeatingKoin in every level. Once the player has collected the DK Coin, a gold pennant will be run up along with the flag on the map screen after the level is completed.
  • DefeatBaron K. Roolenstein in Krematoa for the final DK Coin. Every DK Coin is required forFunky Kong to build theGyrocopter.
  • Collect everyBanana Bird and return toWrinkly's Save Cave for the true ending.

If the player enters the HARDRcode on a new game file (HARDER in the GBA remake), then mostDK Barrels are removed from the game. Beating the game with this code active will give the player 104% completion.

If the player enters the TUFSTcode on a new game file (TUFFER in the GBA remake), then most DK Barrels and allStar Barrels will be removed. Beating the game with this code active will give the player 105% completion, a trophy ofCranky Kong wearing a black belt Karateka outfit, and the rank "Immortal Monkey!" Using other codes in combination will instead earn the player the "Cheatin' Chump" rank.

In theGame Boy Advance version, the completion requirements are the same as the SNES version. If the player plays with the HARDER or TUFFER codes active, they will always receive the "Cheatin' Chump" rank. In addition, there are five extra Banana Birds to collect by beating the minigames.

Donkey Kong Land III[edit]

InDonkey Kong Land III, the maximum completion percentage is 103%. To complete the game, the player must:

  • Clear every level and defeat every boss.
  • Collect everyBonus Coin by completing the objective in eachBonus Level.
  • Collect everyDK Coin by defeatingKoin in every level and by doing well in theSheepy Shop memory game in each world.
  • Collect everyWatch by completing the Sheepy Shop memory game in each world.
  • DefeatBaron K. Roolenstein a second time for the final Bonus Coin, the true ending, and Time Attack mode.
  • Clear all 12 levels in Time Attack within the time limit.

Once the player achieves 103%, they are presented with a 103% trophy and the message "Congratulations, game completed!"

Donkey Kong 64[edit]

“Something for you DK64 rookies to think about: In his QA days, our studio head had to 101% the game *8 times a week* for a month.”
Playtonic Game's Twitter account

InDonkey Kong 64, the maximum completion percentage is 101%. To complete the game, the player must:

DefeatingKing K. Rool with 101% unlocks a humorous alternate ending showing theKongs swimming away withK. Lumsy followed by Cranky Kong doing "auditions" of the game's cast for an untitled "dolphin" production.

Donkey Kong Jungle Beat[edit]

InDonkey Kong Jungle Beat, the game is completed by earning fourCrests in each kingdom in the game. Once the player has all 72 Crests, the message "COMPLETE" will appear next to the total Crest counter, and the menu music permanently changes to a triumphant version of the main theme.

InNew Play Control! Donkey Kong Jungle Beat, the player completes the game by collecting three Crests in each kingdom, earning a crown. In this version, collecting all of the Crests not only changes the menu music but also gives Donkey Kong a crown when replaying stages.

DK: King of Swing[edit]

InDK: King of Swing, the player can earn a maximum completion percentage of 200%. To do this, they must:

  • Collect all 24medals and 20Crystal Coconuts.
  • Collect all of the medals again in Diddy Mode (the Crystal Coconuts cannot be collected in Diddy Mode, as there are no bonus stages).
  • Beat all the top times as both Donkey Kong and Diddy Kong in Time Attack Mode.
  • Place first in all of theJungle Jam events (including three that are only unlocked by a password screen, which in turn is accessible only through a code).

Donkey Kong Country Returns /3D /HD[edit]

InDonkey Kong Country Returns and itsNintendo 3DS andNintendo Switch ports, the player can earn a maximum completion percentage of 200%. To complete the game, they must:

  • Clear every level and beat every boss.
  • Collect all of theK-O-N-G Letters in every level in each world to open the temple level.
  • Clear the temple level in each world to earn theRare Orb. Collecting them all will unlock the final level, theGolden Temple.
  • Clear the Golden Temple. This gives the player 100% and unlocks the more challengingMirror Mode.
  • Complete the game again in Mirror Mode for 200%.

Puzzle Pieces andTime Attack medals do not contribute towards 200% completion. Collecting the K-O-N-G Letters in Mirror Mode will mark them as blue on the status screen, but this also does not contribute towards completion. Exclusive to the HD version, Turbo Attack medals have a separate completion percentage tracker.

Donkey Kong Country: Tropical Freeze[edit]

InDonkey Kong Country: Tropical Freeze and itsNintendo Switch port, the player can earn a maximum completion percentage of 200%. The requirements for completing the game are:

  • Clear every level and beat every boss.
  • Collect all theKONG Letters in every level in each world to open the temple level.
  • Clear the temple level in each world to earn themysterious relic. Collecting them all will unlock the final island,Secret Seclusion.
  • Clear the levels on Secret Seclusion. This gives the player 100% and unlocks the more challengingHard Mode.
  • Complete the game again on Hard Mode for 200%.

As inDonkey Kong Country Returns,Puzzle Pieces,Time Attack medals, and Hard Mode KONG Letters do not contribute towards 200% completion.

Donkey Kong Bananza[edit]

InDonkey Kong Bananza, completion is tracked via stars on the player's save file, much like many of theSuper Mario games. Up to three stars can be earned by completing the following:

Maxing out the Banandium Gem counter to 1,000 via theChip Exchange and unlocking allSkills are not required for completion, nor are the seven discs from theDK Island & Emerald Rush DLC.

Wario franchise[edit]

Wario Land: Super Mario Land 3[edit]

The perfect ending of Wario Land: Super Mario Land 3. Wario was given a small planet from the Genie.
Wario with his own planet, seen in the game's perfect ending.

In the closing sequence ofWario Land: Super Mario Land 3, how theGenie grantsWario's wish for acastle is dependent on the total number of coins collected throughout the game. The perfect ending requires Wario to clear all 40 courses (which involves finding the alternate course exits). All 15 treasures must be collected, and Wario's coin total must amount to the maximum of 99,999. If these requirements are fulfilled, the Genie will create a small planet in outer space, with Wario's face on it. After the credits finish, the words "PERFECT GAME!" will appear under the planet.

Additionally, the appearance of the pipe on the file section screen changes after all 40 levels are completed, although the text will only ever display 39 due to the completion save putting the player before completing level 40. The pipe will flash, and the shadow on the pipe will appear to move.

Virtual Boy Wario Land[edit]

InVirtual Boy Wario Land, the game's "hard" mode may be unlocked by beating the regular mode after finding all tentreasures. In "hard" mode, two fairies replace the usual bat on the file select screen, the game's levels contain more spike obstacles, and the appearance of the treasures changes. Additionally, theDemon Head possesses an extra attack, which involves dropping spiked boulders onto Wario. After the credits in "hard" mode, a message will appear as follows: "YOU ARE A MASTER GAMER! YOU ROCK!!"

Wario riding on a flying carpet with company, as seen in the perfect ending of Virtual Boy Wario Land.

As with many other installments of theWario Land series, the game's ending depends on whether the player has fulfilled certain conditions. The "perfect ending" involves Wario flying home from theAwazon river basin on a flying carpet, with a bag of coins and a woman dressed like aPlayboy Bunny. This ending may be seen after completing either mode with all ten treasures and a completion time of under two hours.

Wario Land II[edit]

Perfect!!
The message shown when unlockingSteal the Syrup's treasure!!.

100% completion inWario Land II is achieved by collecting all 50 treasures, completing the Picture Panel and viewing all of the game's 5 endings. Achieving this unlocks the minigameFlagman D-D and the bonus levelSteal the Syrup's treasure!!.

Wario Land 4[edit]

On an individual game file,Wario Land 4 may be fully completed by collecting all sixteenCDs, and gaining more than 10,000 points in all of the game's eighteen levels, which will display a gold crown upon selecting a level. This will permanently unlock theKaraoke track in the game's sound room (it may also be temporarily unlocked, by highlighting "Exit" and pressingStart Button,Select Button,+Control Pad up,L Button andR Button together). The appearance ofPrincess Shokora also depends on how manytreasure chests remain after defeating theGolden Diva. All twelve treasure chests must be collected by Wario for Princess Shokora's true form to be seen in the closing sequence.

Completing the game's "Hard" mode will unlock an alternate file select background, showing a purple-colored wall with Wario's face instead of a wall of golden bricks. Doing so will also allow the player to choose a new "S-Hard" mode when beginning a new save file. During the closing sequence of S-Hard mode, Wario will drive a hovercar (rather than hisWario Car and a truck in "Normal" and "Hard" modes, respectively). The game's final flashback sequence will also be displayed in the sky after the credits have finished in S-Hard mode, showing Wario in a city background with two attractive girls by his side.

  • The default file select screen.

    The default file select screen.

  • The alternate unlockable select screen.

    The alternate unlockable select screen.

  • The final flashback sequence, shown after the credits upon completing "S-Hard" mode.

    The final flashback sequence, shown after the credits upon completing "S-Hard" mode.

WarioWare, Inc.: Mega Microgame$![edit]

The complete Games mode menu with all microgames and minigames unlocked
The complete games menu.

The player must unlock every microgame and fill the requirements to unlock some minigames inWarioWare, Inc.: Mega Microgame$!, and the complete menu displays when the player unlocks all minigames.

WarioWare: Twisted![edit]

Unlocking allmicrogames inWarioWare: Twisted! and completing them in the Spindex will give the player a congratulatory message and unlock theWarioWare: Twisted!souvenir.

  • The congratulatory message when the player unlocks all microgames.

    The congratulatory message when the player unlocks all microgames.

  • Another congratulatory message when the player beat all microgames in the Spindex menu.

    Another congratulatory message when the player beat all microgames in the Spindex menu.

WarioWare: Touched![edit]

Getting a Gold Crown inWarioWare: Touched! (which involves reaching the target score of every microgame in a character's microgame album) for every character will unlock theWhistle a Tunesouvenir. A rose icon appears next to the "Toy Room 1" and "Toy Room 2" headers when all Souvenirs are unlocked.

WarioWare: Smooth Moves[edit]

A congratulatory message will appear on the town's bulletin board when the player unlocks all microgames inWarioWare: Smooth Moves. Another message signed byMona will be posted if the player unlocks allposes.

Mario Kart series[edit]

Mario Kart 64[edit]

Earning a gold trophy in all 150cc cups inMario Kart 64 unlocks an alternate title screen depicting Mario, Luigi, Yoshi, Peach, and Donkey Kong in what appears to beChoco Mountain orKalimari Desert during a sunset.

  • Default title screen

    Default title screen

  • Alternate title screen

    Alternate title screen

Mario Kart: Super Circuit[edit]

When players earn gold trophies for all normal cups inMario Kart: Super Circuit, they earn a sunset-themed title screen. When players earn a triple-star rank for all normal cups, they then earn a night-themed title screen.

  • Default title screen

    Default title screen

  • "Sunset" title screen

    "Sunset" title screen

  • "Night" title screen

    "Night" title screen

Mario Kart: Double Dash!![edit]

When players earn Gold trophies for all cups in all race classes inMario Kart: Double Dash!!, they unlock a second title screen. It also unlocks a secondary ending photo if players beat the Special Cup in 150cc/Mirror Mode or All-Cup Tour.

  • Default title screen

    Default title screen

  • Alternate title screen, showing the two unlockable teams

    Alternate title screen, showing the two unlockable teams

Mario Kart DS[edit]

Completing all cups with a gold trophy inMario Kart DS unlocks an alternate title screen. It also unlocks a different credits sequence that features the player's playable character and the cast of racers that raced with the player, as well as having an alternate ending photo featuring all playable characters. Gaining the highest possible rank of three stars in all cups onGrand Prix will display three stars next to the player's name during online play.

Mario Kart Wii[edit]

A group photo of all characters shown after the credits.
The second ending picture forMario Kart Wii.

If players complete every cup with a gold trophy inMario Kart Wii, it unlocks several new alternate title screens featuringLuigi,Princess Peach,Bowser, and twoMario ones. It also unlocks a new ending photo featuring all playable characters. Obtaining the highest possible rank of three stars in all cups onGrand Prix will display three stars next to the player's name during online play.

Mario Kart 7[edit]

After completing all of the cups with a gold trophy inMario Kart 7, alternate character screens are shown during the title. Getting the highest possible rank of three stars in all cups onGrand Prix will display three stars next to the player's name during online play.

Mario Kart 8[edit]

InMario Kart 8, earning gold in all non-DLC cups gives out alternate character screens for single-player and multiplayer modes. It also unlocks an alternate credits roll.

Mario vs. Donkey Kong series[edit]

In theMario vs. Donkey Kong games, full completion is achieved by beating the highest goal score in every level. In games that feature save files (which include theoriginal game up toMario vs. Donkey Kong: Mini-Land Mayhem!), completed save files are signified with a marker such as the word "CLEAR" or a gold star.

Mario vs. Donkey Kong: Tipping Stars[edit]

Congratulatory message after earning a gold trophy in every level
The congratulatory screen for getting all gold trophies in the game

Level B-24, the final level ofMario vs. Donkey Kong: Tipping Stars, requires earning a goldtrophy in all previous 87 levels to unlock it. Upon completing this level with a gold trophy as well, the player receives a congratulatory message on a window showing allMini toys dancing.

Mario vs. Donkey Kong (Nintendo Switch)[edit]

Screenshot of a fully completed savefile from the Nintendo Switch version of Mario vs. Donkey Kong
A fully completed save file in the Nintendo Switch remake ofMario vs. Donkey Kong

The conditions for getting a full completion in theNintendo Switch remake ofMario vs. Donkey Kong have changed slightly due to the removal of the score system. Completing all the levels (excluding those in the Expert sets) will replace the name of the currently uncleared level on the save file with the text "All Cleared!". Completing all the levels (excluding those in the Expert sets) with a gold star ("Perfect!") marks the save file with a silver medal. A full completion marks the save file with a gold medal, and requires that the player earn a gold star ("Perfect!") on all levels, including those in the Expert sets and excludingVs. Donkey Kong andVs. Donkey Kong Plus.

There are a total of 136 stars that can be gained from all the levels. This requires collecting all thepresents in numbered levels, leading all theMini-Marios to thetoy box in "mm" levels, and beating all the boss battles against Donkey Kong without taking damage.

CompletingTime Attack mode for all levels (getting a gold medal with a clock insignia on every level) is not required, but can be considered an informal goal after completing the entire game.

Paper Mario series[edit]

Paper Mario: Sticker Star[edit]

Screenshot of all eight Super Flags during the credits of Paper Mario: Sticker Star.
All eight Super Flags seen at the end of the credits parade inPaper Mario: Sticker Star.

Beyond the main storyline ofPaper Mario: Sticker Star, the player may choose to fulfill the achievements to unroll each of the eightSuper Flags where theSticker Fest was held, inDecalburg. The different achievements are:

  • Heartthrob: Find allHP-Up Hearts.
  • Honorary Curator: Collect everysticker type in the world (completing theSticker Museum).
  • Covert Doorman: Make allsecret doors appear.
  • Comet Repairman: Collect allcomet pieces.
  • Super Shopper: Spend 10,000 coins.
  • Speed Star: Get a Perfect Bonus in 500 battles.
  • Mr. Excellent: Perform 1,000 Excellent attacks.
  • Spin Doctor: Hit theBattle Spin jackpot 50 times.

Each completed Super Flag will be carried by aToad at the end of the game's credits parade.

Additionally, finding all five locations ofLuigi will allow him to lead the parade in the credits, replacing the Green Toad.

  • Luigi leading the parade after finding him five times

    Luigi leading the parade after finding him five times

Paper Mario: Color Splash[edit]

Super Flags
All six Super Flags during the credits ofPaper Mario: Color Splash

In addition to the main storyline ofPaper Mario: Color Splash, the player may choose to fulfill six special achievements to unroll the six Super Flags inPort Prisma. These achievements are:

  • Excellence Embodied: Perform 200 Excellent attacks.
  • Sizzlin' Scissors: Perform allcutouts
  • Gold Bug: Collect 10,000 coins
  • Card Champion: Buy 200 cards fromPrisma Cardware
  • Honorary Paint Can: Repaint allcolorless spots
  • The One and Roshambonly: Beat all eightRoshambo Temples.

By doing this, the flags will be displayed in the credits parade, and a short extra scene will play with Huey after the credits finish.

Finding all locations of Luigi will make him appear drivinghis kart in the credits parade, in place of a Toad with a banner showing the number of locations found.

Two banners can also be unrolled in the pirate ship inViolet Passage, which require the player to get the maximum amount of coins and points in the pirate ship minigames, respectively.

An optional sidequest is to help thePort Prisma barista by letting him swap places withBarista Toad.

InPort Prisma, Mario can help reunitePiper's friends by finding them in different places. Once they are all found, they reappear playing together at the entrance tothe Crimson Tower.

Paper Mario: The Origami King[edit]

Upon completingPaper Mario: The Origami King, the player earns a silver star on the upper-left corner of their save file. To achieve 100% completion, Mario must have filled allNot-Bottomless Holes, found allhidden Toads, have hit all? Blocks, and must have collected allCollectible Treasures. After beating the game under those requirements, a scene is added to the ending sequence, in which theOrigami Craftsman places origami figures ofKing Olly andOlivia on his originalOrigami Castle model. The silver star on the player's file also changes into a gold one. There are also additional commemorations for completing the game without getting anyGame Overs or without equipping any battle accessories (those being all variations ofHeart Plus,Guard Plus, andTime Plus, as well asAlly Tambourine). A gold heart is added to the save file representing the no Game Overs achievement, and a gold Mario glove representing the no battle accessories achievement.

  • The message that displays when 100% completion is achieved.

    The message that displays when 100% completion is achieved.

  • The messages that display when the game is completed without getting any Game Overs and without equipping any battle accessories.

    The messages that display when the game is completed without getting anyGame Overs and without equipping any battle accessories.

Paper Mario: The Thousand-Year Door (Nintendo Switch)[edit]

Completion congratulatory email from Paper Mario: The Thousand-Year Door (Nintendo Switch)
The congratulatory email from the development team.

InPaper Mario: The Thousand-Year Door for the Nintendo Switch, the player is awarded trophy items as rewards for completing sections of the Journal:

Upon obtaining all three trophies, Mario receives a congratulatory email from the development team, as well as the cosmeticGold Medal badge. It has the effect of visually turning him gold, and the effect will stack with the L Emblem and W Emblem.

  • Mario attaining the Gold Medal

    Mario attaining the Gold Medal

  • A completed file screen, with player level 99 and the Gold Medal equipped

    A completed file screen, with player level 99 and the Gold Medal equipped

Captain Toad: Treasure Tracker[edit]

It is possible to obtain three goldenCaptain Toad stamps in the books representing each episode of the game, which are earned by completing every level, collecting everySuper Gem, and completing every bonus objective, respectively.

Additionally, collecting everyPixel Toad in an episode will reward the player with a golden Pixel Toad stamp.

If all of the challenge times are beaten, the stamps will begin to sparkle.

Mario Sports Mix[edit]

The main menu for Mario Sports Mix, when everything is unlocked.
The reddish background of the unlocked main menu forMario Sports Mix.

When players beat the Hard tournament of a sport inMario Sports Mix, the color of the corresponding sports equipment on the main menu becomes gold. If players then beatBehemoth King in Sports Mix mode, the main menu's background becomes red-colored.

Mario & Luigi: Paper Jam[edit]

Upon completing the game, percentages are measured for each of the following:

If the player receives an Excellent for all of these factors, which requires at least 85% for each one, a slightly different ending screen will be shown.

Mario+ Rabbids Sparks of Hope[edit]

Main game[edit]

Obtaining 100% completion on a save file inMario + Rabbids Sparks of Hope requires the following criteria:

Upon meeting the criteria, the player receives an e-mail in the sub-menu titled "Message from the Team" and reads as follows:

What a journey!

Travel humbles, for the galaxy is infinite, as does the number of people who make it hum, of which no two people are exactly alike. For this, we are all richer.
Wherever your journey through life leads you, we are humbled to have taken some small part of it with you.

The Tower of Doooom[edit]

Obtaining 100% completion on a save file forThe Tower of Doooom DLC requires the following criteria:

  • Obtaining all 30 Sparks
  • Obtaining all 9 Heroes
  • Encountering all 25 enemies
  • Obtaining all 9 Sassy Weapon Skins

The Last Spark Hunter[edit]

Obtaining 100% completion on a save file forThe Last Spark Hunter DLC requires the following criteria:

  • Clearing all Quests
  • Obtaining all 14 Memories
  • Recruiting all 5 new Sparks
  • Obtaining all 9 Ripple Weapon Skins

Rayman in the Phantom Show[edit]

Obtaining 100% completion on a save file for theRayman in the Phantom Show DLC requires the following criteria:

  • Clearing all Quests
  • Obtaining all 14 Memories
  • Obtaining all 9 Weapon Skins

Upon meeting the criteria, the player receives an e-mail in the sub-menu titled "Message from the Team" and reads as follows:

What a journey!

The bleakest dark yields to the faintest light; a light that exists within each of us. You are not alone, we are a multitude, linked together by a thin red thread that sews together our hearts and souls. Tighten the knot and we will be together forever, lighting the way.

Super Mario RPG (Nintendo Switch)[edit]

InSuper Mario RPG for the Nintendo Switch, the player earns a yellow star on their save file after clearing the game. After winning every post-game rematch for every boss and defeatingSmithy again, these bosses appear in the game's epilogue scenes, includingBelome,Chef Torte and his Apprentice,Jagger,Jinx,Culex in his 2D form, andPunchinello.

The player also earns medals after having everyMonster List entry completed, as well as completing records for the minigames, found in thePlay Report. There is no reward for obtaining every medal, however.

See also[edit]

General video game terms
Cheat codeCompletionContinueEaster eggExtra lifeFourth wallGame OverGlitchInventoryLoading zoneMissable contentPausePointUnrevisitable areaUnwinnable state