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Coin Rush

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This article is about the mode in New Super Mario Bros. 2. For state in the Toad Rally mode ofSuper Mario Run, seeCoin Rush (Super Mario Run). For the mode inMario Kart Tour, seeCoin Rush (Mario Kart Tour).
Coin Rush with Mario
White Raccoon Mario running throughWorld 6-A in Coin Rush
“Play three randomly selected courses back-to-back, collecting as many coins as you can. You can exchange Coin Rush records with other players via the StreetPass™ feature.”
In-game manual,New Super Mario Bros. 2

Coin Rush is a mode inNew Super Mario Bros. 2. It can be played only as one player and can be unlocked by clearing either thecastle or theWarp Cannon levels ofWorld 1. In this mode, the player, asMario orWhite Raccoon Mario, must race through three random courses while collecting as manycoins as possible. The players still have access to all the coin-rewarding items from Solo Play mode, such as theGold Block.

Once players beatWorld 6-Bowser's Castle in the main game, they are given aGold Flower in theitem storage (unless White Raccoon Mario mode is chosen, in which case the item storage is empty), which can be used in only one of the threelevels. By default, there are only 100 seconds on thetime limit allowed per course; some start with fewer than 100 seconds, such asWorld 1-1 (50 seconds) and thethird course inCoin Challenge Pack A (20 seconds). The players can boost their time limit by collecting+ Clocks and making it pastCheckpoint Flags.

Collecting 100 coins does not affect the players' life count, and all1-Up Mushrooms are replaced byGold Mushrooms, which give 50 coins (100 if collected by Gold Mario) each. Mario's remaining time is also converted into coins (one coin for every five remaining seconds). As there are noextra lives available, in the normal version ofNew Super Mario Bros. 2, losing a single life ends the challenge immediately; in theGold Edition, the player instead moves onto the next course carrying over the collected coins, and all three courses must be played.[1]

The third random course is always atower or a castle. There are three course packs, and more packs can be downloaded via paid downloadable content at theNintendo eShop.[2]

The maximum number of coins that can be collected during Coin Rush is 30,000. Once that number is reached, no other coins that are collected are added to the counter. Coin Rush also features StreetPass functionality (seebelow), which allows Coin Rush players to challenge others' Coin Rush records.

Coin values[edit]

Items[edit]

ItemReward as MarioReward asGold Mario
Coin1
Gold Mushroom50100
First*Star/Moon Coin1020
Second* Star/Moon Coin2040
Third* Star/Moon Coin50100

* - Order of Star/Moon Coins collected in a single level.

Enemies/bosses[edit]

Number of enemies defeated consecutivelyReward as Gold Mario or from defeating gold enemyReward from defeating gold enemy as Gold Mario
First defeated enemy510
Second defeated enemy1020
Third defeated enemy1530
Fourth defeated enemy2040
Fifth (or more) defeated enemy50100
Number of boss hitsReward as MarioReward as Gold Mario
First/second hit on boss030
Final hit on bossCoin total multiplied by 2

Goal Pole[edit]

HeightReward as MarioReward as Gold Mario
Top of Goal PoleCoin total multiplied by 2
Lower than top010, 20, 30, 40, or 50*

* - The amount of coins earned from grabbing the Goal Pole as Gold Mario depends on the height Mario grabbed it (i.e. The higher the point which the pole is grabbed, the more coins he receives).

Note: If Mario passes through a Goal Pole while under the effects of aMega Mushroom, he receives three Gold Mushrooms. However, Mario's coin total cannot be multiplied with this maneuver.

Starting packs[edit]

  • Mushroom Pack: Included in-game; randomly selects courses from Worlds 1, 2, and Mushroom.
  • Flower Pack: Included in-game; randomly selects from Worlds 3, 4, and Flower.
  • Star Pack: Included in-game; randomly selects from Worlds 5, 6, and Star.

Course selections list[edit]

Although the courses are selected at random with each Coin Rush run, they are not completely random, as they will only appear based on which Coin Rush round the players are in. Additionally, courses from the main game are also picked in the order of one above-ground stage, one underground/underwater/Ghost House stage, and one tower/castle stage, respectively. Below is a list of which courses the players may get for each round. Note that each pack is staged in different difficulties, with the Mushroom Pack, the easiest pack, containing the courses from World 1, World 2, and World Mushroom, the Flower Pack, the middle pack, containing the courses from World 3, World 4, and World Flower, and the Star Pack, the hardest pack, containing the courses from World 5, World 6, and World Star.

Course PackCourse 1Course 2Course 3
Mushroom Pack
Flower Pack
Star Pack

Note:World 6-Bowser's Castle andWorldStar-Castle (both due to the length of theBowser/Dry Bowser battles), as well asWorld 3-B (due to the required use of theMini Mushroom), are never selected. This also applies to all the Rainbow courses, Cannon courses, and the Toad House "courses".

Downloadable content[edit]

Players were able to download additional course packs from theNew Super Mario Bros. 2 shop. The shop is not accessible at first, but when SpotPass is activated and the device is played for a while, a notification on the downloadable content pops up in the home menu. When players read that notification, the Shop button appears once they open the game and select Coin Rush. Each level pack includes three courses that are played in a fixed order and not found in the actual game. The packs cost ¥200 in Japan, £2.00 in the UK, $3.00 in Australia, and $2.50 in North America. Two to three course packs were released at a time, and they can be bought individually or in a set with a combined price of the costs of each pack. Four sets of DLC packs were released, with ten course packs released total; the Gold Classics Pack was not part of any set, being released in-between to celebrate three billion coins collected instead. The final set of course packs was released on December 20, 2012.

Before December 20, 2012, theCoin Challenge Packs were the only Coin Rush packs to have leaderboards.

With the discontinuation of digital purchases for Nintendo 3DS in March 2023, it is no longer possible to buy the downloadable course packs, though they can still be downloaded by those who purchased them when they were available.

October 2nd, 2012[edit]

Course Pack
/ Difficulty
/ Target
Course 1Course 2Course 3
A Coin Rush pack icon from New Super Mario Bros. 2

Gold Rush Pack
Very Easy
Target: 30,000 coins

First Course (Gold Rush Pack)

A sky level similar toWorld 5-3.
Second Course (Gold Rush Pack)

A level similar toWorld 5-A but in a beach area with jumpingCheep Cheeps.
Third Course (Gold Rush Pack)

A tower level with grayBrick Blocks.
A Coin Rush pack icon from New Super Mario Bros. 2

Coin Challenge Pack A
Normal
Target: 10,000 coins

First Course (Coin Challenge Pack A)

A level similar toWorldMushroom-1 with Fire Flower Pipes.
Second Course (Coin Challenge Pack A)

A mountain level with platforms that go up or down when the player steps on them.
Third Course (Coin Challenge Pack A)

A castle level in a volcano withSledge Bros.
A Coin Rush pack icon from New Super Mario Bros. 2

Nerve-Wrack Pack
Very Hard
Target: 15,000 coins

First Course (Nerve-Wrack Pack)

A level high in the sky, over a forest, with the entire layout being composed ofCoins and Brick Blocks.
Second Course (Nerve-Wrack Pack)

A volcano level where the majority of the layout is composed of jumping onParatroopas.
Third Course (Nerve-Wrack Pack)

A cannon level where the majority of the layout is composed of jumping onBullet Bills.

Notice that this first set of packs was available in North America on October 4th, 2012, two days after the pack released in Europe, Oceania, and Japan.

October 25th, 2012[edit]

Course Pack
/ Difficulty
/ Target
Course 1Course 2Course 3
A Coin Rush pack icon from New Super Mario Bros. 2

Gold Mushroom Pack
Easy
Target: 30,000 coins

First Course (Gold Mushroom Pack)

A sky level with forest treetops.
Second Course (Gold Mushroom Pack)

A mountain level with an icy ground.
Third Course (Gold Mushroom Pack)

A cave level with mushroom platforms.
A Coin Rush pack icon from New Super Mario Bros. 2

Coin Challenge Pack B
Normal
Target: 10,000 coins

First Course (Coin Challenge Pack B)

A Ghost House with blue disappearing/reappearing blocks.
Second Course (Coin Challenge Pack B)

A sky level withBullet Bills andBanzai Bills.
Third Course (Coin Challenge Pack B)

An outside volcano level with a castle foreground.

November 27th, 2012[edit]

From its release until January 31st, 2013, the Gold Classics Pack was free to download.

Course Pack
/ Difficulty
/ Target
Course 1Course 2Course 3
A Coin Rush pack icon from New Super Mario Bros. 2

Gold Classics Pack
Very Easy
Target: 30,000 coins

First Course (Gold Classics Pack)

A level based on World 1-1 and World 1-2 ofSuper Mario Bros.
Second Course (Gold Classics Pack)

A level based on World 1-1 and World 1-5 ofSuper Mario Bros. 3.
Third Course (Gold Classics Pack)

A level based on the castle levels ofSuper Mario Bros. that also includes an altered version ofNew Super Mario Bros. 2's World 1-1.

December 5th, 2012[edit]

Course Pack
/ Difficulty
/ Target
Course 1Course 2Course 3
A Coin Rush pack icon from New Super Mario Bros. 2
Coin Challenge Pack C
Normal
Target: 10,000 coins

First Course (Coin Challenge Pack C)

A beach level with many spikes and stars.
Second Course (Coin Challenge Pack C)

An underground desert level focusing on the Gold Flower.
Third Course (Coin Challenge Pack C)

A volcano level with descending and ascendingsegmented platforms.
A Coin Rush pack icon from New Super Mario Bros. 2
Platform Panic Pack
Hard
Target: 15,000 coins

First Course (Platform Panic Pack)

APeepa-operatedcoaster.
Second Course (Platform Panic Pack)

A jungle level with lots ofSnake Blocks.
Third Course (Platform Panic Pack)

A castle level with segmented platforms and many Bullet Bills.

December 20th, 2012[edit]

This is the last batch of packs forNew Super Mario Bros. 2. Notice that this batch of these DLC packs was released in Japan and Oceania on December 21, 2012, a day after the release in North America and Europe.

Course Pack
/ Difficulty
/ Target
Course 1Course 2Course 3
A Coin Rush pack icon from New Super Mario Bros. 2
Mystery Adventures Pack
Normal
Target: 20,000 coins

First Course (Mystery Adventures Pack)

A level in a pyramid with multiple themes.
Second Course (Mystery Adventures Pack)

A sky level with aFlying Question Block platform.
Third Course (Mystery Adventures Pack)

A pipe-themed level with many Brick Block platforms, pipes, and Bob-ombs.
A Coin Rush pack icon from New Super Mario Bros. 2
Impossible Pack
DANGER!
Target: 100 coins

First Course (Impossible Pack)

A beach level filled withCheep Chomps, followed by a sky area withLakitus,Crowbers, and apaddle wheel.
Second Course (Impossible Pack)

A mountain-themed level, whereFlame Chomps and a lot ofFire Bars must be avoided.
Third Course (Impossible Pack)

A castle with quickly-rising and loweringpoison and jumpingGrinders.

StreetPass[edit]

Coin Rush also features a StreetPass functionality. Upon the completion of a Coin Rush session, the player is allowed to save a record of their run. This record will then be exchanged with otherNew Super Mario Bros. 2 players via StreetPass. Upon receiving another player's Coin Rush record, the receiving player may challenge the same three stages in the same order to earn more coins than the other player did. Players can only receive fifteen records at a time; if the player has fifteen records and receives more, then older records are deleted to make room. The number of coins needed to win is not revealed until the player finishes all three courses. Beating the received record earns the player aCrown Coin. Whether or not the record was beaten the first time, the other player's revealed record will add to the coin total the first time.

In addition, each player may save only one of their own records at a time. This is the record that will be sent via StreetPass. Players may overwrite their previous record by either challenging their previous record on the same three stages, or by starting a brand new Coin Rush run. At the end, the player is given the choice to overwrite their previous record. However, if the record is from a DLC pack, the player that receives it but does not own the pack cannot challenge it until it is downloaded.

Profiles[edit]

New Super Mario Bros. 2[edit]

  • North American website bio: "Show off your super skills in this mode, where you'll play three levels back to back trying to earn as many coins as possible... using only one life! Your Coin Rush record is then saved and can be shared with other players via the StreetPass™ feature. These players can try to beat your score, and you can challenge theirs."
  • European website bio: "The aim of this mode is to make it through three courses with just one Mario, grabbing as many coins as you can. That's right, you get one chance: no backups, no 1-Ups, and no extra credits. If you make a mistake you'll start from the beginning of the first course again, so choose your moves – and your cash-stashing strategy – carefully! The three Coin Rush stages will be randomly selected from the levels that you have already cleared, so no spoilers there! You can now purchase additional Coin Rush course packs as add-on content – find out more about add-on-content here!"

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseコインラッシュ[?]
Koin Rasshu
Coin Rush
Chinese金幣衝衝衝[?]
Jīnbì Chōngchōngchōng(Mandarin)
Coin Go-Go-Go
DutchMuntenjacht[?]Coin Hunt
FrenchPièces en folie[?]Coin Madness
GermanMünzrausch[?]Coin Rush
ItalianFebbre dell'oro[?]Gold Fever
Korean코인 러시[?]
Koin Reosi
Coin Rush
PortugueseCaça às Moedas[?]Coin Hunt
RussianМарафон[?]
Marafon
Marathon
SpanishFiebre del oro[?]Gold Fever

References[edit]

  1. ^New Super Mario Bros. 2: Gold Edition PDF manual.Nintendo of America. (Archived April 2, 2019 via Wayback Machine.)
  2. ^http://www.gamesradar.com/new-super-mario-bros-2-dlc-and-more-detailed-new-trailer/
New Super Mario Bros. 2
Playable charactersMarioLuigi
FormsSmall MarioSuper MarioFire MarioRaccoon MarioGold MarioMega MarioMini MarioInvincible MarioWhite Raccoon Mario
Non-playable charactersPrincess PeachToads
EnemiesAmpBanzai BillBig Bone Piranha PlantBig BooBig Chain ChompBig Cheep CheepBig Deep CheepBig Dry BonesBig Fire Piranha PlantBig FuzzyBig ThwompBig WhompBlooperBlooper BabyBlooper NannyBob-ombBone Piranha PlantBooBoohemothBoomerang BroBullet BillBuzzy BeetleChain ChompCheep CheepCheep ChompClimbing KoopaCoin CofferCrowberDeep CheepDry BonesFire BroFire Piranha PlantFire SnakeFishbonesFlame ChompFuzzyGold Banzai BillGold Big BooGold Big PiranhaGold BooGold BroGold Bullet BillGold Cheep CheepGold Fire Piranha PlantGold GoombaGold Goomba TowerGold KoopaGold Koopa ParatroopaGold LakituGold Mini GoombaGold Piranha PlantGold ParagoombaGoombaGoomba TowerGrinderHammer BroKoopa TroopaKoopa ParatroopaLakituLava BubbleMini GoombaPara-bombParagoombaPeepaPiranha PlantPokeyPorcupufferScuttlebugSledge BroSmall UrchinSpike TopSpinySpiny Cheep CheepSpiny EggSwoopThwompUrchinWhompWiggler
ObstaclesBanzai Bill CannonBill BlasterBill Blaster TurretBob-omb CannonBoo WallBoulderBoulder (ice)Bowser StatueBowser's FireballBurnerCurrentFire BarFireballIceLarge spiked ballLavaLava tidePoisonous swampPoison tideQuicksandShifting wallSkewerSpike BlockSpiked ballSpikesVolcanic debrisVolcanoWhirlpool
BossesThe KoopalingsRoyIggyLarryWendyMortonLemmyLudwig
Other bossesReznorBowserSuper BowserDry Bowser
Items and power-ups+ Clock1-Up Mushroom10-Coin100-CoinBlue CoinBuzzy ShellCoinCrown CoinFire FlowerGold BlockGold FlowerGold MushroomGold ShellHidden CoinInvincibility LeafKeyKoopa ShellMega MushroomMini MushroomMoon CoinRed CoinSpringboardStar CoinSuper LeafSuper MushroomSuper Star
Objects! Pipe! Switch? Block? Switch10-Coin BlockAssist BlockBone liftBrick BlockBridgeBubble-jet pipeCheckpoint FlagCircus ballCoin VolcanoConveyor BeltConveyor Belt SwitchCrateDonut BlockDoorDotted-Line BlockElevator liftEmpty BlockFenceFloating barrelFlying ? BlockFlying Gold BlockGoal PoleGoal Pole (secret)Ghost-coasterGold RingGray BlockHanging vineHaunted StairwayHidden BlockHinged panelIce BlockIce Donut BlockLarge ! SwitchLiftLittle birdLong Donut BlockMoving FenceMushroom PlatformMushroom TrampolineNote BlockP SwitchPaddle PlatformPipePipe CannonPoleRaftRed BlockRed POW BlockRed RingRopeRotating BlockRoulette BlockRoulette Coin BlockScale LiftSeesawSegmented platformSemisolid PlatformSinking and Rising MushroomsSky Move LiftSmall pipeSnake BlockStar Coin SignStretch ShroomSwitch-BurnerTilting mushroomTrampoline BlockTreasure ChestTrick doorVineWeb
LocationsWorldsWorld 1World 2World MushroomWorld 3World 4World FlowerWorld 5World 6World Star
DLC packsGold Rush PackCoin Challenge Pack ANerve-Wrack PackGold Mushroom PackCoin Challenge Pack BGold Classics PackCoin Challenge Pack CPlatform Panic PackMystery Adventures PackImpossible Pack
MovesCrouchDashDouble JumpFlyGround PoundJumpSimultaneous Ground PoundSlideSpin JumpStompSwimTail attackTriple JumpWall Jump
Gameplay elementsCoin RushExtra lifePaahRainbow CourseScoreTime LimitTower
Further infoGalleryGlitchesIwata AsksPre-release and unused contentStaff