Coin Heaven
| It has been suggested that this article be merged intoBonus Stage. (discuss) |
Coin Heavens[1][2][3] are bonussub-areas located in the sky in severallevels, accessed through a hidden item or secret path, and they appear in several games of theSuper Mario series. These sub-areas are loaded withcoins, which the player may or may not have the ability to completely collect, and generally put the player back into the main level after completion.
History[edit]
Super Mario Bros.[edit]
InSuper Mario Bros., theBonus Stage[4][5] (also called theSky Bonus[6] orCloud Bonus[7]) can be accessed when the player hits ablock that holds abeanstalk, which upon climbing up leads the player into theCloud Block-filled area. The player then must ride along a moving cloud in order to reach all the coins before being dumped back onto the ground. In the original game, "Invincibility BGM" is played while in a Bonus Stage, while inSuper Mario All-Stars, they use a new composition also used for underground coin rooms.
In theSuper Mario Bros. Deluxe Challenge Mode, grabbing every coin in a Bonus Stage earns the player a 10,000-point "Perfect Bonus."
Super Mario Bros. 3[edit]
Coin Heaven is accessed differently inSuper Mario Bros. 3. If the player finds an invisibleMagic Note Block, the player canjump on it, sending them into Coin Heaven. In this version of Coin Heaven, the game automatically side-scrolls the player through and gives them a chance to collect all the coins before reaching thepipe at the end, which sends them back to the ground. If the player is equipped with either theSuper Leaf or theTanooki Suit, they couldfly upward in some Coin Heavens and find aBrick Block with a1-Up Mushroom inside. However, since a Coin Level auto-scrolls, going to the left of the block can crush the player between it and the screen. The theme used for Coin Heaven is also used for the sky portion ofSky Land as well as theWarp Zone.
Super Mario World[edit]
InSuper Mario World, Coin Heaven is accessed in yet another way, namely by picking upYoshi's Wings while riding aYoshi. As inSuper Mario Bros. 3, the area auto-scrolls, though it does not have as many coins. However, it does haveDragon Coins to make up for it. A major difference with other games is that completing a Coin Heaven sequence is counted as having reached the level's regular exit, thus putting the player back at the World Map and unlocking the path to the next level.
New Super Mario Bros. subseries[edit]
TheNew Super Mario Bros. series brings back beanstalks as the Coin Heaven access method. The Coin Heavens vary wildly in layout this time, unlike in previous games. InNew Super Mario Bros. 2, an unlockableRainbow Course also appears for everyworld, should the last two digits of thetimer match the world number upon the player clearing a course (withWorld Mushroom,World Flower, andWorld Star treated as Worlds 7, 8, and 9, respectively).Star Coins are commonly found in Coin Heaven. Also inNew Super Mario Bros. 2, If the player is under the effects of theGold Flower, there are secret rooms in underwater stages that play the Coin Heaven music.
Super Mario 3D Land[edit]
InSuper Mario 3D Land, many courses contain Coin Heavens, each containing aStar Medal at the end. They can be accessed by jumping on aSuper Note Block. The most common type scrolls sideways in a 2D fashion, with a single? Block that contains aSuper Star, which the player can use to defeat the fiveBiddybuds orPara-Biddybuds present and earn a1-Up. The other type of Coin Heaven has many cloud platforms scrolling up and often starts out with coins arranged in the shape of "3D." An isometric camera view is used to trick players who do not turn on theNintendo 3DS's 3D.
Super Mario 3D World /Super Mario 3D World + Bowser's Fury[edit]
Super Mario 3D World has Coin Heavens accessed viaCloud Cannons. They always haveGreen Stars at the end, like with Star Medals inSuper Mario 3D Land, and they are always side-scrolling. These areas have eight enemies rather than five, and either have a ? Block with a Super Star or have aPotted Piranha Plant that can be used to take out enemies. The Coin Heavens inBowser's Fury are similar to those in the main game, but at the end, there areCat Shines instead, which appear only after all enemies in the Coin Heaven are defeated.
Game & Watch: Super Mario Bros.[edit]
Occasionally in the digital clock forGame & Watch: Super Mario Bros.,Mario can find a vine that leads to the Coin Heaven fromWorld 2-1.
Gallery[edit]
Media[edit]
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Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Italian | Zona bonus[?] | Bonus zone | |
| Zona extra[8] | Extra zone | ||
| Paradiso delle Monete[9][10] | Coin Paradise |
Notes[edit]
- TheSuper Mario Bros. version of Coin Heaven is duplicated inChapter 5-3 ofSuper Paper Mario, where the player could find a ladder within a? Block leading into a similar area.
- The music that plays duringPeach's Final Smash and Daisy's Final Smash in theSuper Smash Bros. series is a sped-up version of the Coin Heaven music fromSuper Mario Bros. 3.
- The portion of theDusty Dune Galaxy's theme inSuper Mario Galaxy right before it loops sounds similar to the Coin Heaven theme fromSuper Mario Bros. 3.
- InMario + Rabbids Sparks of Hope, on the planetTerra Flora,Beep-0 mentions that The Great Kowalczynski is in Coin Heaven.
References[edit]
- ^"This Magic Note Block Launches Mario Into Coin Heaven! Kick the Koopa left so he clears away some of the blocks, then jump into this space to make a Magic Note Block appear. Jump on it and press Up to get to Coin Heaven. Once there, run back and forth to get the speed you need to fly. In the sky, at the middle of the stage, is a 1-Up!" – June 1990.Nintendo Power Volume 13.Nintendo of America (American English). Page 12.
- ^"Keep an eye out for special Red Jump Blocks, which will warp Mario to Coin Heaven." – Peterson, Erik (2003).Super Mario Advance 4: Super Mario Bros. 3 Player's Guide.Nintendo of America (American English). ISBN1930206-37-2. Page 10.
- ^"Also look for salmon-colored note blocks that must be found via jumping; leap on these and you’re whisked away to a cloud full of cash—Coin Heaven!" – Hodgson, David S J. (October 21, 2003).Super Mario Advance 4: Super Mario Bros. 3 Prima's Official Strategy Guide.Prima Games (American English). ISBN0-7615-4425-9. Page 12.
- ^Yamashita, Tatsumi (1987).The Official Nintendo Player's Guide.Tokuma Shoten. ISBN999832369X. Page 28.
- ^Spring 1991.NES Game Atlas.Nintendo of America (American English). Page 8.
- ^Tochikubo, Hiroo (1987).How to win at Super Mario Bros..Tokuma Shoten. ISBN4-19-720003-XC. Page 7.
- ^Cain, Christine (1999).Super Mario Bros. Deluxe Prima's Official Strategy Guide.Prima Games. ISBN0-7615-2190-9. Page 16.
- ^November 15, 2018.Super Mario Bros. Enciclopedia.Magazzini Salani (Italian). ISBN889367436X. Page 22.
- ^Super Mario Time! Ediz. a colori
- ^Sebastian Haley, Meagan Marie (October 2017).Playing With Super Power: Super NES Classics (Multiplayer.it Edizioni). Translated by Christian Colli. Italy:Multiplayer Ed. (Italian). ISBN9788866312833. Tab 33.
[Edit] Super Mario Bros. Special | |
|---|---|
| Protagonists | Mario •Mushroom retainer •Princess Peach |
| Worlds | World 1 •World 2 •World 3 •World 4 •World 5 •World 6 •World 7 •World 8 |
| Items and objects | 1 up Mushroom •Clock •Coin •Fire Flower •Hachisuke •Hummer •Island •Lucky Star •Magic Mushroom •Starman •Wing |
| Enemies | Barrel •Bloober •Bullet Bill •Buzzy Beetle •Cheep-cheep •Fighterfly •Fireball •Fire-Bar •Hammer Brother •Icicle •Koopa Paratroopa •Koopa Troopa •Lakitu •Little Goomba •Piranha Plant •Podoboo •Sidestepper •Spiny •Spiny's egg •Turtle Cannon |
| Boss | Bowser |
| Miscellaneous | Ax •Beanstalk •Bridge •Cloud Block •Coin Heaven •Coral •Fireworks •Fortress •Flagpole •Gallery •Glitches •Hard Block •Horsehair plant •Jumping board •Multimedia •Staff |


