Checkpoint block

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Checkpoint block from Wario Land: Shake It!

Checkpoint blocks[1] are objects inWario Land: Shake It!Wario can hit one of theseblocks to save his progress up to that point for everylevel. Checkpoint blocks almost always appear right before the imprisonedMerfle. They are very useful to hit, for should Wario either lose all of hisHP or not make it back to the start of the level in the given time, he pops out of that block if the player chooses to retry the level. Also, if Wario does not collect enoughcoins or treasure to his liking, or should he take damage on the way back with a Merfle, or any other type of mission that needs to be completed, he can restart the level from the start of that block at his will. However, some levels have a mission that states that the player should not hit the checkpoint block, and they have to complete the level without hitting it to clear the mission.

Names in other languages[edit]

LanguageNameMeaningNotes
ItalianCheckpoint[2]-

References[edit]

  1. ^Stratton, Steve (September 22, 2008).Wario Land: Shake It! PRIMA Official Strategy Guide.Prima Games (American English). ISBN978-0-7615-6113-2. Page 7.
  2. ^2008.Wario Land: The Shake Dimension Italian manual.Nintendo of Europe (Italian). Page 17.
Blocks
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Checkpoints
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Wario Land: Shake It!
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Rocking Range3-1:Wreck Train • 3-2:Stonetooth Cave • 3-3:Its-all Mine • 3-4:Glittertown • 3-S1:Neon City • 3-S2:Derailed Express • 3-B:Chortlebot Challenge
Jiggle Jungle4-1:Ropey Jungle • 4-2:Windbreak Bay • 4-3:Airytale Castle • 4-S1:Launchpad Labyrinth • 4-4:Soggybog River • 4-S2:Riverbloat Rapids • 4-S3:Prism Prison • 4-B:Bloomsday Blowout
Quiver Cliffs5-1:Mount Bighill • 5-2:Creep Blue Sea • 5-3:Slipshod Slopes • 5-S1:Bamboozle Village • 5-S2:Freezing Fields • 5-4:Bad Manor • 5-S3:Boogie Mansion • 5-B:Large Fry Cook-Off
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Music"Stonecarving City"
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