Castle Dash

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Level
Castle Dash
●21 Run the Tower!!
Level codeVectorized illustration of a mushroom, stylized after the ones seen on the Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards. Created for use with the Template:Icon template. Lineart version.21 (World-e)
GameSuper Mario Advance 4: Super Mario Bros. 3
Time limit60
Music trackFortress Theme
Ground Theme
Music sample
Ground Theme
Level progression
← Previous
A Towering Tour
Next →
Rich with Ropes
Super Mario Advance 4: Super Mario Bros. 3 e-Reader levels

Castle Dash is ane-Reader level forSuper Mario Advance 4: Super Mario Bros. 3. It is the 21st level ofWorld-e. This card was released in Series 2 in Japan. Its official difficulty rating is ★★★★★. It was initially released only in Japan due to the e-Reader being discontinued internationally, although the level eventually first became available overseas when the game was released on theWii UVirtual Console in 2016. The level has fiveAdvance Coins, and the time starts at 60 seconds. The key art featuredMorton Koopa Jr.

Layout[edit]

Castle Dash from World-e
Screenshot fromSuper Mario Advance 4: Super Mario Bros. 3

The level starts with sevenPower Meter Blocks, giving an extra boost to thePower Meter. There will be a series of eightThwomps trying to catch the player, each two positioned a block more down. Before the other four the next conveyor belt will be in reverse, making it difficult for the player to avoid Thwomps. Then, the player must perform a high jump to get to the next platform. There will be another conveyor belt in reverse, then the player performs a high jump and continue to run to avoid the pit that is next to. Right on, there will be another Thwomp and another conveyor belt pointing to right. There areBoos and the first Advance Coin in mid-level.

The second area starts with a few Boos and a few walls. The player must jump when in the conveyor belt to nab the second Advance Coin. After, there are fewTriangular Blocks, needed to get the third Advance Coin. After, there is a series of platforms where lies the fourth Advance Coin. The player has to get a perfect timing on the third platform to get the coin, due one tile gaps between platforms unallowingjumps.

The last area contains floating redspikes (like the red ones in theOrange Mushroom House mini-game) which makes the player lose a life even if they are powered up, no enemies, few coins, and the last Advance Coin. The player has to do tricky jumps to avoid the spikes and get the last Advance Coin. Near the end there will be a loneBrick Block containing a1-Up Mushroom, and Triangular Blocks. Now, the player has the remaining time to get out from the last area and getting the panel to exit the level.

Enemies[edit]

SpriteNameCount
Thwomp sprite from Super Mario Advance 4: Super Mario Bros. 3Thwomp9
Boo from Fortress, CastleBoo15
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.Spikes31

Level map[edit]

Castle Dash from Super Mario Advance 4: Super Mario Bros. 3.

Flavor text[edit]

  • Japanese:
  • Romaji:
  • Translation:  

たちどまって しまうようなやつは ドッスンのしたじきに なってしまえ!!
Tachidomatte shimau yō na yatsu wa Dossun no shitajiki ni natte shimae!!
"Crush idiots who stop, Thwomps!"

Multimedia[edit]

Icon of a film clapperboard.Castle Dash - Gameplay of the level.
File info
Help:Media fileHaving trouble playing?

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseとりでをかけぬけろ!![?]
Toride o Kakenukero!!
Run Through the Fortress!!

Notes[edit]

  • Despite the level only being 60 seconds long, the "Hurry Up!" music does not play when the level begins, unlike later games in a level with a time limit of 100 seconds or less.

External links[edit]

Super Mario Bros. 3 /Super Mario Advance 4: Super Mario Bros. 3levels
Grass LandWorld 1-1World 1-2World 1-3World 1-4World 1-FortressWorld 1-5World 1-6World 1-Airship
Desert LandWorld 2-1World 2-2World 2-FortressWorld 2-3World 2-DesertWorld 2-4World 2-5World 2-PyramidWorld 2-Airship
Water LandWorld 3-1World 3-2World 3-3World 3-Fortress 1 •World 3-4World 3-5World 3-6World 3-7World 3-Fortress 2 •World 3-8World 3-9World 3-Airship
Giant LandWorld 4-1World 4-2World 4-3World 4-Fortress 1 •World 4-4World 4-5World 4-6World 4-Fortress 2 •World 4-Airship
Sky LandWorld 5-1World 5-2World 5-3World 5-Fortress 1 •World 5-TowerWorld 5-4World 5-5World 5-6World 5-7World 5-Fortress 2 •World 5-8World 5-9World 5-Airship
Ice LandWorld 6-1World 6-2World 6-3World 6-Fortress 1 •World 6-4World 6-5World 6-6World 6-7World 6-Fortress 2 •World 6-8World 6-9World 6-10World 6-Fortress 3 •World 6-Airship
Pipe LandWorld 7-1World 7-2World 7-3World 7-4World 7-5World 7-Piranha Plant 1 •World 7-Fortress 1 •World 7-6World 7-7World 7-8World 7-9World 7-Fortress 2 •World 7-Piranha Plant 2 •World 7-Airship
Dark LandWorld 8-Tank (Big Tanks) •World 8-ShipWorld 8-Hand TrapWorld 8-JetWorld 8-1World 8-2World 8-FortressWorld 8-Tank (Super Tanks) •World 8-Bowser's Castle
World-e01: Classic World 1-102: Classic World 1-203: Classic World 1-304: Classic World 1-405: Classic World 2-2
Vectorized illustration of a mushroom, stylized after the ones seen on the Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards. Created for use with the Template:Icon template. Solid version.01: Wild Ride in the Sky02: Slidin' the Slopes03: Vegetable Volley04: Doors o' Plenty05: Bombarded by Bob-ombs06: Magical Note Blocks07: The ol' Switcheroo08: Piped Full of Plants09: Swinging Bars of Doom10: Para Beetle Challenge11: A Musical Trek12: Armored Airship13: Ice Dungeon14: A Sky-High Adventure15: Sea to Sky16: It's a Shoe-In17: Slip Slidin' Away18: Ice Cubed19: Puzzling Pipe Maze20: A Towering Tour21: Castle Dash22: Rich with Ropes23: Vexing Doors24: Caped Escape25: Ground Work26: An Aqueous Adventure27: Bowser's Last Stand28: Koopaling Confusion29: Bowser's Airship 130: Bowser's Airship 2
PRAirship's RevengeNo Time to DawdleTreacherous Halls