Cap Jump

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Mario performing multiple Cap Jumps.
Mario performing multiple Cap Jumps in theSand Kingdom

TheCap Jump[1] is a move that debuts inSuper Mario Odyssey. The move involvesMario jumping fromCappy, which allows Mario tojump higher than normal. It does not reach as high as aTriple Jump or aGround Pound Jump. However, it has one advantage both of those moves do not: the ability to be used while in the air. This means the Cap Jump can be combined with other jumping techniques, allowing Mario to get even higher or farther.

To perform the Cap Jump, the player must use theCap Throw to get Cappy into position, then hold theX Button orY Button button for theCap Throw and Hold to keep Cappy in place. Finally, the player must either walk into Cappy or land on top of him. Mario automatically bounces up, and Cappy returns to him. The Cap Jump concludes a number of specific states, leaving Mario in a state largely equivalent to a normal jump no matter how he started.

While powerful, the Cap Jump has three restrictions. It cannot be used after aWall Jump, it cannot be used more than once in the air, and releasing acaptured entity prevents Mario from using the Cap Jump until he lands. In all cases, Mario will pass through Cappy. (Using a Cap Jump on the ground, then using a Cap Jump in the air is allowed.) Captured characters cannot use the Cap Throw, therefore implicitly preventing them from using the Cap Jump.

In two-player mode, the Cap Jump has two extra mechanics. If Cappy has taken off, walking into him does not trigger a Cap Jump. While Cappy is floating over Mario, the second player can pressA Button orB Button to cause Mario to cap-jump. The rules preventing multiple consecutive Cap Jumps still apply to this shortcut. Repeated presses only make Cappy jump from Mario. While Cappy can take off even while a character is captured, a captured character still cannot cap-jump.

Mario performing multiple Cap Dives.
Mario performing multiple Cap Dives

The Cap Jump can also be used to perform an advanced technique known as theCap Dive[citation needed] (referred to in-game as theDive Jump). It consists of using adive onto Cappy, canceling the diving state into the jumping state via the Cap Jump. This gives Mario the extra distance and speed from a dive, then boosts him up at the end with more control available than with the dive alone. This can allow Mario to travel across large distances in midair. To perform a Cap Dive, the player must jump, throw Cappy, and quickly dive into him while holding him in the air. If Mario lands on Cappy, he performs a Cap Jump. (It is possible to miss Cappy, most easily done by holding back to reduce the dive's distance.) Since it ended on a standard Cap Jump, Mario can use any technique following it except for another Cap Jump. The most obvious choice is diving again for more distance. This technique is required in order to reach certain secretcoin piles, but it is otherwise completely optional for completing the game. Dive Jumps are the only move in the game with aTravel Tip but not an entry in the Action Guide.

The button sequence for the Cap Dive is as follows:

  • A Button orB Button to jump (any kind of jump, except for Wall Jumps)
  • X Button orY Button to throw Cappy
  • ZL Button orZR Button immediately after throwing Cappy toground-pound
  • HoldingX Button orY Button to dive while keeping Cappy in the air

Profiles[edit]

  • In-game sign:"Travel Tip: Dive Jump
    Jump and throw your cap, then while in the air pressZL Button and holdY Button. If you pull it off, you'll zoom straight to your cap and bounce really far!"
    (Different controllers display different buttons)
  • In-game instruction text:"Jump and throw your cap, then while in the air pressZL Button and holdY Button to Dive Jump." (Different controllers display different buttons)

Names in other languages[edit]

LanguageNameMeaningNotes
Japanese帽子踏みジャンプ[?]
Bōshi Fumi Janpu
Cap Step Jump
Chinese(Simplified)踩帽跳[?]
Cǎi mào tiào
Cap Step Jump
Chinese(Traditional)踩帽跳躍[?]
Cǎi mào tiàoyuè
Cap Step Jump
ItalianSalto col cappello[?]Cap jump
Korean모자 점프[?]
Moja Jeompeu
Cap Jump
RussianПрыжок со шляпы[?]
Pryzhok so shlyapy
Cap Jump

References[edit]

  1. ^SwitchForce (October 26, 2017).Super Mario Odyssey Exploring the Action Guide - All Moves Shown (NO SPOILERS).YouTube. Retrieved January 12, 2021.
Super Mario Odyssey
Playable charactersMarioCappy
Non-playable charactersPrincess PeachTiaraBonnetersBonneter biologistFrogsHint ToadUncle amiiboTalkatooTostarenansDesert WandererSheepMoe-EyesSphynxJaxiGlydonKoopasKoopas (Trace-Walking)Roving RacersLakitusGoombettesLochladiesStyle SistersDorriesSteam GardenersRabbitsNew DonkersMayor PaulineBandShiveriansShiverian RacersShiverian ElderBubblainiansCoachDogVolbonansPoochyToadsCaptain ToadToad Brigade (Green Toad ·Yellow Toad ·Purple Toad) •Archivist ToadetteJammin' ToadYoshiLuigia
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a In version 1.2.0 or later
b In version 1.3.0 or later