Blunderbuss

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K. Rool's Blunderbuss
The blunderbuss inSuper Smash Bros. Ultimate

Theblunderbuss is a weapon utilized byKaptain K. Rool during the events ofDonkey Kong Country 2: Diddy's Kong Quest andDonkey Kong Land 2. It resembles a real-lifeblunderbuss but with a large, horn-shaped barrel at the end.

History[edit]

Donkey Kong Country 2: Diddy's Kong Quest /Donkey Kong Land 2[edit]

InDonkey Kong Country 2: Diddy's Kong Quest andDonkey Kong Land 2, Kaptain K. Rool uses the blunderbuss during thefirst duel withDiddy Kong andDixie Kong aboardThe Flying Krock, his personal airship. Before the boss battle, he is seen batteringDonkey Kong with the butt of the gun and firing Kannonballs at him while he is tied up.

Throughout the battle, the blunderbuss is used to fireKannonballs, spiked Kannonballs, Kannonballs encased in barrels, and status-afflicting mists that can freeze (blue), slow (red), or reverse the controls (purple) of their targets. Ammunition can be launched at varying heights and speeds, in different ways (straight, bouncing, or swirling), and in diverse patterns. Additionally, Kaptain K. Rool can propel himself forward at high speeds by aiming the gun in the opposite direction and blasting fire out of it like a makeshift turbojet exhaust. Lastly, Kaptain K. Rool also occasionally uses the blunderbuss as a vacuum to pull theKongs toward him so he could strike them with the butt of his gun. This attack can be countered by throwing a Kannonball into the barrel, causing the gun to spark, misfire, and explode in his face (though attempting to hit him with a Kannonball at any other time results in the projectile bouncing off harmlessly). The Kongs exploit this flaw nine times over the course of the fight, ultimately defeating him.

K. Rool uses the blunderbuss one final time inKrocodile Kore. His first shot comically releases only fish from the barrel. In the ensuing boss battle, he fires projectiles in increasingly complex patterns, at times shooting them through one another by varying the projectile firing speed, before shooting a single Kannonball in a barrel and resorting to his vacuum attack. When the weapon is jammed again, it misfires and sends Kaptain K. Rool hurtling into the core ofCrocodile Isle, triggering the island’s destruction as it sinks into the ocean. The blunderbuss is last seen with him as he floats away on a raft in the game’s ending.

Donkey Kong 64[edit]

Paintings of K. Rool wielding the blunderbuss can be seen in the sunken ship segments ofGloomy Galleon inDonkey Kong 64.

Super Smash Bros. Ultimate[edit]

The blunderbuss appears inSuper Smash Bros. Ultimate, where it serves as King K. Rool's standard special move. When taking out the blunderbuss, King K. Rool dons his pirate hat, referencing his "Kaptain K. Rool" alter-ego. King K. Rool fires a Kannonball out of the blunderbuss, dealing damage to enemies in its path. The blunderbuss can also suck in opponents or its own Kannonballs (if reflected back at King K. Rool, or if they hit the opponent), and spit out its Kannonballs and other projectiles for extra damage, or spit opponents out for minimal damage; spat-out opponents also inflict collision damage if they come into contact with another opponent. He can also slip through platforms while using it.

Donkey Kong Bananza[edit]

Although his classic blunderbuss does not appear inDonkey Kong Bananza, King K. Rool can form one of two similar banana-based firearms across his boss encounters inPlanet Core andNew Donk City, taking the form ofK. Rool, King of Rot in the latter encounter.

The first weapon is a triple-barreled, revolving blunderbuss that K. Rool summons instantly to fire three rollingBanandium Mush Kannonballs in succession. Each Kannonball creates a trail of mush walls along its path. In the New Donk City battle, K. Rool may fire these cannonballs in such a way that they bounce or spiral across the ground rather than simply roll forward in a straight line. Additionally, in the latter battle, K. Rool can fire ordinary metal Kannonballs into the air, causing them to rain down on the battlefield in a radial pattern (one in the center of the arena, and eight positioned evenly around it). If not punched away quickly, these Kannonballs glow green and release Banandium Mush in all directions after a brief delay before eventually exploding.

The second firearm is a significantly larger, single-barreled blunderbuss. In one attack, K. Rool takes noticeably longer to summon the weapon, which he then charges (as indicated by concentric rings of bananas forming around the muzzle) before firing a reinforced metal Kannonball that travels in a straight line and does not leave any Banandium Mush. Alternatively, he can instantly call in the same weapon to use as a vacuum in an attempt to suck in Donkey Kong before launching him back out.

As with his original blunderbuss, throwing a projectile into the suction path of the vacuum attack will jam the gun, forcing K. Rool to stop and attempt to dislodge it, which triggers an explosion that damages and briefly stuns him. Additionally, all Kannonballs fired from these weapons can be sent back to him by Donkey Kong in hisKong Bananza form using a well-timedCharge Punch, with the resulting damage and stun duration depending on the strength of the punch. When battling K. Rool in his King of Rot form, deflecting a Kannonball with a fully charged punch will forcibly revert him to his default state, though he can restore his King of Rot form upon recovering by drumming his belly.

Gallery[edit]

  • Artwork of Kaptain K. Rool with his blunderbuss

    Artwork of Kaptain K. Rool with his blunderbuss

  • King K. Rool shoots his blunderbuss in Super Smash Bros. Ultimate

    King K. Rool shoots his blunderbuss inSuper Smash Bros. Ultimate

  • Super Smash Bros. Ultimate (model)

    Super Smash Bros. Ultimate (model)

  • Promotional graphic for the "Tools of Trade" Event Tourney in Super Smash Bros. Ultimate, showing

    Promotional graphic for the "Tools of Trade" Event Tourney inSuper Smash Bros. Ultimate, showing

  • Core King K. Rool's artwork in Donkey Kong Bananza featuring his blunderbuss

    Core King K. Rool's artwork inDonkey Kong Bananza featuring his blunderbuss

  • Core King K. Rool's statue in Donkey Kong Bananza featuring his triple blunderbuss

    Core King K. Rool's statue inDonkey Kong Bananza featuring his triple blunderbuss

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseパイレーツキャノン[?]
Pairētsu Kyanon
Pirate Cannon
FrenchTromblon[?]Blunderbuss
GermanDonnerbüchse[?]Blunderbuss
ItalianCannondrillo[?]Fromcannone ("cannon") andCoccodrillo ("Crocodile")
NorwegianDonderbus[?]Blunderbuss
RussianМушкетон[?]
Mushketon
Carabiner
Spanish(Latin American)Cañón Pirata[?]Pirate Cannon
Spanish(European)Trabuco pirata[?]Pirate blunderbuss
Blunderbuss coverage on otherNIWA wikis:
Donkey Kong Country 2: Diddy's Kong Quest (SNES) /Donkey Kong Country 2 (GBA)
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K. Rool's KeepArctic AbyssWindy WellCastle CrushClapper's CavernChain Link ChamberToxic TowerStronghold Showdown
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Donkey Kong Land 2
ProtagonistsDiddy KongDixie KongDonkey KongFunky KongWrinkly Kong
Animal FriendsClapperEnguardeRambiRattlySquawksSquitterQuawks
BossesKrowKleeverKing ZingKreepy KrowKaptain K. Rool
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