Badge
- This article is about the badges that influence gameplay. For the badges inMario Kart Tour, seeList of badges in Mario Kart Tour. For the badges inSuper Mario Bros. Wonder, seeBadge (Super Mario Bros. Wonder).
| Badge | |
|---|---|
Mario andLuigi finding their first badges inMario & Luigi: Dream Team | |
| First appearance | Super Mario RPG: Legend of the Seven Stars (1996) |
| Latest appearance | Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024) |
| Effect | Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc. |
- “Putting on badges and taking them off is a vital skill.”
- —Goompa,Paper Mario
Badges appear in theSuper Mario franchise primarily asitems in RPGs. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.
History[edit]
Super Mario RPG: Legend of the Seven Stars[edit]
InSuper Mario RPG: Legend of the Seven Stars, badges are usually calledpins due to character limits. They are among the various accessories in the game and always guard against status ailments.
Paper Mario series[edit]

Each badge requires a certain amount ofBP to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario'sSpin Dash to changing the sound effects of Mario'shammer andjump attacks. Some badges also allow Mario to use special attacks with the hammer andboots that useFP.
Paper Mario[edit]
- Main article:List of Badges in Paper Mario
InPaper Mario, Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought fromRowf inToad Town and fromMerlow in exchange forStar Pieces. In the prologue,Goompa givesMario thePower Jump Badge and teaches him how to use Badges. Later in the game,Merluvlee in theShooting Star Summit can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board inhis house to see how many Badges he has collected.
Paper Mario: The Thousand-Year Door[edit]
InPaper Mario: The Thousand-Year Door, as well as being scattered over the world, badges can also be dropped by enemies, bought from theLovely Howz of Badges andCharlieton inRogueport with coins, fromPianta Parlor in Rogueport withpianta tokens, and exchanged fromDazzle inRogueport Underground withStar Pieces.Ms. Mowz can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead.
Equipping multiple copies of an attack badge now doubles the FP cost of the move for each extra badge equipped, but increases the move's attack power and/or the duration of its status effect by 1. Similarly, equipping multiple copies ofCharge orCharge P will double the cost of charging, but make it provide 1 more Attack. Equipping both available copies ofDouble Dip orDouble Dip P will allow the use ofTriple Dip — unlike other badges, doing this will still allow the normal version of Double Dip to be used.
There are 85 kinds of badges in total, 87 in the remake. Interestingly, enemies cannot drop Badges until afterProfessor Frankly has given Mario thePower Smash Badge. The player can hold only a maximum of 200 badges. If the player somehow maxes out the badges in inventory duringElusive badge!, Ms. Mowz leaves theAttack FX B badge in front of Lovely Howz of Badges.
Super Paper Mario[edit]
Super Paper Mario eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games:Power Plus andHP Plus. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first twoPaper Mario games, the effects of these items inSuper Paper Mario are permanent. The player can also buy them both from theFlipside Arcade, but both are extremely expensive, costing 2,500Flipside Tokens each. Badges also get a reference in Ms. Mowz's Catch Card description.
Mario & Luigi series[edit]
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
- Main article:List of Mario & Luigi: Superstar Saga gear
- Main article:List of Mario & Luigi: Superstar Saga + Bowser's Minions gear
InMario & Luigi: Superstar Saga andMario & Luigi: Superstar Saga + Bowser's Minions, each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like theirBros. Point orPower stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies likeSharpeas andPestnuts,HP recovery, and attacks with different effects, among others. In the original game, the first badge Mario andLuigi obtain is theBean Badge (theBwaha Badge is received before the Bean Badge in the remake, which is dropped byDragohoho) from aPea before they head off toChucklehuck Woods. More badges can be bought in shops all around theBeanbean Kingdom, dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding allBeanstones for an oldBeanish inBeanbean Castle Town in exchange for aBros. Rock).
Mario & Luigi: Partners in Time[edit]
- Main article:List of Mario & Luigi: Partners in Time gear
InMario & Luigi: Partners in Time, Badges only give special effects to Mario, Luigi,Baby Mario, andBaby Luigi.Clothing instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the presentPeach's Castle'sShroom Shop,Gritzy Caves'Monty Mart,Toad Town'sGramma's Place andPeach's Castle Dungeon'sFawful's Bean 'n' Badge (forbeans). Like the game's predecessor, only one badge can be given to each bro at a time.
Mario & Luigi: Bowser's Inside Story /Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Badges appear inMario & Luigi: Bowser's Inside Story, in which they are used in battle by only Mario and Luigi. The first two badges are given to the player byPrincess Lipid in theFlab Zone. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop inToad Town and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.
In the game's remake,Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the Badges return and are received at the same place as the original game and function how they did inMario & Luigi: Dream Team, except the badge meter does not fill up if there are two badge effects stored.
- Badges
Mario & Luigi: Bowser's Inside Story[edit]
| Name of Badge | Icon | Price (coins) | Location | Effect |
|---|---|---|---|---|
| Mushroom Badge | ![]() | N/A | Obtained from Princess Lipid | Restores HP. |
| Powerful Badge | ![]() | 2000 | Bought from Toad Town's Badge Shop | Increases both brothers' POW in the next attack. |
| Bonus Badge | ![]() | 500 | Bought from Toad Town's Badge Shop | Increases amount of EXP and Coins brothers get in the battle it was used. |
| Bro Badge | ![]() | 1000 | Bought from Toad Town's Badge Shop | Restores SP. |
| Good Badge | ![]() | N/A | Obtained from Princess Lipid | Mario or Luigi must achieve at least a "good" rating to fill the meter. |
| Great Badge | ![]() | 500 | Bought from Toad Town's Badge Shop | Mario or Luigi must achieve at least a "great" rating to fill the meter. |
| Excellent! Badge | ![]() | 1000 | Bought from Toad Town's Badge Shop | Mario or Luigi must achieve at least an "excellent" rating to fill the meter. |
| Excellent!! Badge | ![]() | N/A | Obtained after Mario and Luigi becomeRainbow-Ranked (Level 40) | Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break. |
- Combined Effects
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
| Name of Badge | Icon | Price (coins) | Location | Effect |
|---|---|---|---|---|
| Mushroom Badge | N/A | Obtained from Princess Lipid | Restores HP. | |
| Bonus Badge | 500 | Bought from Toad Town's Badge Shop | Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle. | |
| Bro Badge | 800 | Bought from Toad Town's Badge Shop after gettingWisdurm'sStar Cure | Restores BP. | |
| Powerful Badge | 1500 | Bought from Toad Town's Badge Shop | Increases both brothers' POW. | |
| Miracle Badge | N/A | Grand Prize inCholesteroad | Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies. | |
| Shield Badge | N/A | Grand Prize inMushroom Ball Derby | Reduces/blocks the damage received from enemies. | |
| Beginner Badge | N/A | Obtained from Princess Lipid | Depends on what badge it is typed with. | |
| Pro Badge | 1000 | Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure | ||
| Master Badge | 5000 | Bought from Toad Town's Badge Shop after gettingChakron's Star Cure | ||
| Expert Badge | N/A | Obtained after defeatingBowser Memory MLX |
- Combined Effects
Mario & Luigi: Dream Team[edit]
Badges reappear inMario & Luigi: Dream Team, and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths ofPi'illo Castle, where the petrifiedPrince Dreambert is also found. Mario can equip one badge out of a set of six and Luigi can equip one badge out of the a different set of six. In total, there are 36 combinations, each with a different effect.
The remaining 10 badges are purchased from specific shops in the game. All badge shops carry the same inventory, though certain events prompt the appearance of new Badges.
During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In theReal World, the badges are filled up the same way as inMario & Luigi: Bowser's Inside Story. In theDream World, regular attacks fill up Mario's side, andLuiginary Attacks fill up Luigi's side. When the two badges meet at any point on the meter, the meter resets and their corresponding badge effect is stored in a space of the touch screen called the "effect stock". The requirement to fill up the meter differs between Badge combinations, where some require more attacks than others. Additionally, the requirement inHard Mode is only 80% that of Normal Mode.
By default, there are two spots available in the effect stock. This can be increased to three spots if theBadge Stock +1 Rank-Up Bonus is selected for one of the bros, and can be increased to four spots if both characters have that bonus. Touching the badge effect displays what it does, and a second tap triggers the effect. (Badge effects are "consumed" after being used.) If a badge effect is earned while the effect stock is full, the leftmost badge effect in the effect stock is removed. All effects are moved a space backward, and the new effect takes the rightmost space.
The side of the Badge Meter corresponding to a Bro. whofalls in battle will fully deplete, akin to getting a Great! or worse when Luigi equips his Excellent!! badge inMario & Luigi: Bowser's Inside Story.
Badge effects cannot be used during the battle againstThunder Sass.
In the chart below, Mario's badges are listed across and Luigi's are listed downwards.
| Badge | Starter Badge![]() | Master Badge![]() | Expert Badge![]() | Bronze Badge![]() | Silver Badge![]() | Gold Badge![]() |
|---|---|---|---|---|---|---|
Mush Badge![]() | Restores 30% of each bro's HP. | Restores 50% of each bro's HP. | Refills 80% of each bro's HP, revives KO'd bros and cures bad status effects. | Restores 30% of each bro's BP. | Restores 50% of each bro's BP. | Restores 80% of each bro's BP. |
Strike Badge![]() | Hits one enemy for 30 damage. | Hits one enemy for 80 damage. | Hits one enemy for 160 damage. | Hits all enemies for 20 damage. | Hits all enemies for 50 damage. | Hits all enemies for 100 damage. |
Guard Badge![]() | Forms a barrier that reduces damage to zero for 3 attacks. | Forms a barrier that reduces damage to zero for 6 attacks. | For 3 turns, prevents HP from hitting zero, making the user impossible to KO. | Temporarily increases DEF and reduces damage dealt by enemies. | Increases how much your Badge Meter charges during battle. | Temporarily increases your POW, letting you deal more damage to foes. |
Virus Badge![]() | Temporarily decreases enemies' POW, making them deal less damage. | Temporarily decreases enemies' DEF, making them take more damage. | Makes all enemies dizzy. (Does not work on some foes.) | Removes all status effects from all enemies. | Might turn any foe into a Mushroom of a type dependent on their coin count. | Temporarily increases the power of Lucky Hits. |
Risk Badge![]() | Either fully recovers Mario's and Luigi's HP...or drops them to 1. | Either fully charges the Badge Meter...or resets it. | Gives everyone a 50% chance of taking enough damage to drop to 0 HP. | Gives everyone a random status effect. | Temporarily increases everyone's POW, upping damage dealt and received. | Damages everyone. (256 HP of damage) |
Miracle Badge![]() | Produces more coins from enemies. (+30% coins) | Produces more EXP from enemies. (+30% EXP) | Randomly copies one of the effects of an item in your inventory.[a] | Temporarily increases the chances of Lucky Hits. | Reverts your status to the prior turn. Returns used items, cancelling effects.[b] | Stops time for a moment so that all enemies will be unable to move. |
- Footnotes
Super Mario Bros. Wonder[edit]
- Main article:Badge (Super Mario Bros. Wonder)
Badges are introduced in the mainlineSuper Mario titles inSuper Mario Bros. Wonder. WhilePrince Florian equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them inPoplin Shops. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.
List of badges[edit]
- List of Badges inPaper Mario
- List of badges inPaper Mario: The Thousand-Year Door
- List ofMario & Luigi: Superstar Saga gear § Badges
- List ofMario & Luigi: Partners in Time gear § Badges
See also[edit]
Names in other languages[edit]
- For a list of the names for each badge in other languages, seeList of badge names in other languages.
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | バッジ[?] Bajji | Badge | |
| Chinese | 勋章[?] Xūnzhāng | Badge | iQue |
| 徽章[?] Huīzhāng | Nintendo | ||
| Dutch | Badge[?] | - | |
| Penning[1] | Token | The Thousand-Year Door remake | |
| French | Badge[?] | - | |
| German | Orden[?] | Medal | |
| Italian | Emblema[2] | Emblem | Paper Mario |
| Tessera[?] | Card | Paper Mario: Thousand-Year Door and its remake,Mario & Luigi: Superstar Saga and its remake,Mario & Luigi: Partners in Time | |
| Spilla[?] | Pin | Mario & Luigi: Bowser's Inside Story and its remake,Mario & Luigi: Dream Team Bros. | |
| Korean | 배지[?] Baeji | Badge | |
| Portuguese | Medalha[?] | Medal | |
| Russian | Жетон[?] Zheton | Badge | |
| Spanish(Latin American) | Medalla[?] | Medal | Paper Mario series |
| Insignia[?] | Badge | Mario & Luigi series | |
| Spanish(European) | Medalla[?] | Medal |
References[edit]
- ^Nintendo Nederland (April 25, 2024).Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch).YouTube (Dutch). Retrieved May 1, 2024.
- ^2001.Paper Mario manual.Nintendo of Europe (Italian). Page 131.





























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