Costume Mario
| Costume Mario | |
|---|---|
![]() | |
| Applies to | Mario |
| Item needed | Mystery Mushroom |
| Power(s) given | Similar toSuper Mario, but withSmall Mario's size. Also changes Mario's sprite to look like various characters from video games and other sources. |
| Appears in | Super Mario Maker (2015) |
- “Princess Peach! How in the world did you escape?! ...Oh, it's just a disguise...”
- —Toad,Super Mario Maker
Costume Mario[1] is the formMario takes after touching aMystery Mushroom, exclusive to theWii U version ofSuper Mario Maker, allowing him to transform into numerous Nintendo and third-party characters, objects and groups or combinations thereof. Upon scanning certainamiibo onto theWii U GamePad's
, a pixel art version of the amiibo character will be unlocked in the course maker, allowing the player to use it any time from then on without having to scan the amiibo again. In addition to amiibo characters, Mario can also transform into certain objects, such as a? Block. Costumes can also be unlocked through the 100 Mario Challenge mode, including the characters which have amiibo unlock conditions, or by completing certainEvent Courses.
There are a total of 153 costumes in the game, consisting of 100 base costumes[2][dead link] (95 of which can be unlocked by completing the 100 Mario Challenge), and 51 additional ones that are gained either from Event Courses, free updates, or as of update version 1.40, playing 100 Mario Challenge on the Normal, Expert, and Super Expert difficulty levels. Each costume that can be unlocked via the 100 Mario challenge can be unlocked randomly at a fixed difficulty tier.[3] Completing the 100 Mario challenge in a given difficulty gives a chance to unlock a costume from that difficulty or lower.
This power-up was conceived after the development team was struggling to find an interesting and effective use of amiibo for the game. According toTakashi Tezuka, the art designers pitched the idea of changing Mario's sprites after drawing some of the amiibo characters in a pixel art style.[4]
Costume Mario functions the same asSuper Mario, but withSmall Mario's physical stature; some of the costumes, however, are slightly larger. While Mario wears a costume, he cannot wear anyBuzzy Shells orSpiny Shells or collect aFire Flower. In addition to appearance, various sound effects may also be changed to reflect the character, such as thejumping sound effects and "Course Clear" fanfare. The power-up sound effect may also be replaced by a different sound effect from the character's home series. The initialPokémon series costumes are notable for lacking special sound effects, instead using the standardSuper Mario Bros. sounds. Each character has a unique pose if the player presses and holds
. The messages seen after finishing the 10 Mario Challenge and the 100 Mario Challenge also varies depending on the appearance of the player.
Mario can only transform into Costume Mario in theSuper Mario Bros. style of the game. If the player changes game styles while Mario is in his Costume Mario form, he will either change intoRaccoon Mario (Super Mario Bros. 3),Cape Mario (Super Mario World), orPropeller Mario (New Super Mario Bros. U).
The costumes do not follow the graphical limitations of theNES. Most of them are designed to follow the characters' official designs, usually using more than 3 colors.
InSuper Mario Maker for Nintendo 3DS, the Mystery Mushroom can no longer be placed, but can still spawn through the use of two different glitches. The item no longer gives Mario a costume, however, instead just giving him the same abilities as a Super Mushroom. Both glitches are fixed in later versions of the game.
Unused data in the files forSuper Mario Maker 2 suggests that Costume Mario and Mystery Mushrooms were originally intended to return in the game, but they were scrapped from the final game because they required re-negotiations for licensing and royalty agreements with all of the third-party companies owning specific costumes.[5] However, the player can transform intoLink by obtaining aMaster Sword power-up in the game, which grants additional abilities.
Originally, the costumes were known asMystery Suits.[6]
List of costumes[edit]
The following chart shows the American English names of the costumes and origins, with the British and Australian English names in smaller text.
| # | Image | Costume | Origin | Unlock method | Notes |
|---|---|---|---|---|---|
| 1 | ![]() | Mystery Mushroom | Super Mario Maker | Receive the fifth delivery of new course elements or Clear 100 Mario Challenge or Clear an Event Course or ClearGnat Attack or Use any compatible amiibo | Gives Mario a random costume that the player already unlocked. |
| 2 | ![]() | Mario | Super Mario Bros. | Clear 100 Mario Challenge on Easy setting or harder or Use any Mario amiibo | A recolor of Mario's originalSuper Mario Bros. sprite that uses his modern colors. It has a new turning sprite that looks more accurate than the original one. Upon grabbing the Mystery Mushroom, the sound effect after exiting a pipe inTiny-Huge Island and in the opening ofSuper Mario 64 can be heard. The "Course Clear" tune is replaced by the one heard after obtaining aPower Star in that game. Mario's jumping sound effects are also replaced bySuper Mario World's. The death tune is theGame Over tune fromSuper Mario 64 and theinvincibility tune is replaced with the theme ofWing Mario andVanish Mario from that same game. The sprites for this costume are additionally used forBig Mario when the form uses modern coloration, albeit re-scaled for Big Mario's size. |
| 3 | ![]() | Peach | Super Mario Bros. | Clear 100 Mario Challenge on Normal setting or harder or Use any Peach amiibo | Based on Peach's modern appearance as opposed to her original NES sprite fromSuper Mario Bros. Upon touching the Mystery Mushroom, the mushroom pickup sound fromSuper Mario Bros. 2 will play. The jumping sound, death jingle, and "Course Clear" fanfare are also replaced by theirSuper Mario Bros. 2 equivalents. Peach also takes out herparasol when she jumps or when the player presses . Upon clearing the 10-Mario Challenge or 100 Mario Challenge on Easy, in this suit, Toad will say,"Princess Peach?! How did you escape?! ...Oh. It's just a costume." Completing 100 Mario Challenge on Normal, Expert, or Super Expert and reaching the end cutscene with it will causePrincess Peach to say"You look strangely familiar... Thank you so much for making it all the way here!" as opposed to"Thank you, Mario. You're my hero!" and"Oh, Mario! It can't have been easy to make it here. You truly are my hero!" from the Normal and Expert or Super Expert settings of the 100 Mario Challenge, respectively. |
| 4 | ![]() | Luigi | Super Mario Bros. | Clear 100 Mario Challenge on Normal setting or harder or Use any Luigi amiibo | A recolor of his original NES sprite fromSuper Mario Bros. that uses his modern colors. Therefore, it has the same poses as his brother's. The "Course Clear" and "lose a life" tunes are replaced by the ones heard after obtaining a bosskey and getting a Game Over fromLuigi's Mansion, respectively. Upon getting the Mystery Mushroom, Luigi's voice shouting "Yeah!" is recycled fromMario Kart 8. |
| 5 | ![]() | Bowser | Super Mario Bros. | Clear 100 Mario Challenge on Expert setting or harder or Use any Bowser amiibo | Based on Bowser's modern design as opposed to his originalSuper Mario Bros. appearance. When touching a Mystery Mushroom, the player will hear the organ sound that played when Bowser appeared in the final battle inSuper Mario World. The "Course Clear" fanfare is also replaced by the full version of said sound. The "lose a life" is the sound used for Bowser being defeated inSuper Mario Bros. If the player completes the 10 Mario Challenge, or 100 Mario Challenge on Easy, while wearing the Bowser costume and watches the end cutscene,Toad will say,"B-B-Bowser? Aaaaghhhh! I thought you'd taken the princess to another castle!" as opposed to,"Mario! It's terrible!Princess Peach has been taken to another castle!" Completing 100 Mario Challenge on Normal, Expert, or Super Expert and reaching the end cutscene with it will causePrincess Peach to say"Bowser?! Thanks for saving me... from yourself?" as opposed to"Thank you, Mario. You're my hero!" and"Oh, Mario! It can't have been easy to make it here. You truly are my hero!" from the Normal and Expert or Super Expert settings of the 100 Mario Challenge, respectively. |
| 6 | ![]() | Goomba | Super Mario Bros. | Unlock the Mystery Mushroom course element or Use any Goomba amiibo | Has a red coloration similar to that of a redParagoomba, possibly to differentiate it from the enemy Goombas. Pressing causes it to be squished. |
| 7 | ![]() | ? Block | Super Mario Bros. | Unlock the Mystery Mushroom course element | Resembles a? Box. Mario's legs can be seen underneath it when moving. Pressing causes it to change color. Unlike normal ? Blocks, this costume does not flash. |
| 8 | ![]() | Trampoline | Super Mario Bros. | Unlock the Mystery Mushroom course element | Based on its modern design opposed to its original NES sprite fromSuper Mario Bros. The jump sound has changed to the sound when something bounces on a trampoline. Pressing and holding will turn the Trampoline into its original sprite fromSuper Mario Bros. |
| 9 | ![]() | Toad | Super Mario Bros. | Clear 100 Mario Challenge on Easy setting or harder or Use any Toad amiibo | Based on Toad's modern design as opposed to his original NES sprite fromSuper Mario Bros., as well as the Pixel Toad fromCaptain Toad: Treasure Tracker. Toad will shout "Here I go!" upon touching the Mystery Mushroom. Upon clearing the 10-Mario Challenge or 100 Mario Challenge on Easy, in this suit, the kidnapped Toad will say "Ah, Captain! It's terrible! Princess Peach has been taken to another castle!" to Mario wearing the Toad costume, in reference toCaptain Toad. Upon clearing 10-Mario Challenge or 100 Mario Challenge on Normal, Expert, or Super Expert in this suit,Princess Peach will say "Thank you, Toad! I can always count on you!". |
| 10 | ![]() | Bowser Jr. | Super Mario Sunshine | Clear 100 Mario Challenge on Normal setting or harder or Use any Bowser Jr. amiibo | Bowser Jr. himself has his palette based on Bowser's original sprite inSuper Mario Bros. However, he appears in hisJunior Clown Car. When the player transforms, the sound of Bowser Jr. laughing fromNew Super Mario Bros. Wii is heard. The course clear and death music are fromSuper Mario Bros., but voice clips fromMario Kart Wii are added. His running sound is the sound of the Junior Clown Car moving, and his jump sound is his own jumping sound. His running animation is based on theClown Kart Dash, his side special move in theSuper Smash Bros. series, and when swimming, a bubble encloses the Junior Clown Car. |
| 11 | ![]() | Mario (Silver) | Super Mario Maker | Clear 100 Mario Challenge on Expert setting or harder or Use the Mario - Silver Edition amiibo from theSuper Mario series | A silver palette swap of Mario's modernizedSuper Mario Bros. sprite. TheGold Mario power-up sound effect fromNew Super Mario Bros. 2 can be heard when transforming into Silver Mario and sparkling sound effects are heard while the transformation is active. The Super Star music is also changed toMetal Mario's theme fromSuper Mario 64. |
| 12 | ![]() | Mario (Gold) | Super Mario Maker | Clear 100 Mario Challenge on Expert setting or harder or Use the Mario - Gold Edition amiibo from theSuper Mario series | A golden palette swap of Mario's modernizedSuper Mario Bros. sprite. TheGold Mario power-up sound effect fromNew Super Mario Bros. 2 can be heard when transforming into Gold Mario, and sparkling sound effects are heard while the transformation is active. The Super Star theme is also changed toMetal Mario's theme fromSuper Mario 64. |
| 13 | ![]() | Builder Mario | Super Mario Maker | Clear normalGnat Attack for the first time | A pixel art rendition of the attire Mario wears on the boxart and promotional art. Upon transformation, the "Super Mario Maker!" shout from the title screen is heard. In addition, the normalSuper Mario Bros. power-up sound is retained, the "course clear" tune is the start-up jingle fromSuper Mario Maker, and the "lose a life" sound is changed to the Game Over sound from Gnat Attack. Pressing will make Builder Mario take out a hammer. |
| 14 | ![]() | Yoshi | Super Mario World 2: Yoshi's Island | Clear 100 Mario Challenge on Easy setting or harder or Use any Yoshi amiibo | Based on Yoshi's modern design as opposed to hissprite fromMedia:Yoshi SMBDX.pngSuper Mario Bros. Deluxe. Upon touching a Mystery Mushroom, the sound effect that plays when climbing on Yoshi's back inSuper Mario World can be heard. Yoshi's jumping sounds, the "Course Clear" fanfare, and the "lose a life" tune are taken fromSuper Mario World 2: Yoshi's Island. Pressing causes Yoshi to turn into an egg. |
| 15 | ![]() | Shy Guy | Super Mario Bros. 2 | Clear 100 Mario Challenge on Easy setting or harder | Shy Guy's original sprite fromSuper Mario Bros. 2, with added shading and a yellow belt buckle. Similar to Peach, it uses sound effects fromSuper Mario Bros. 2 upon touching the Mystery Mushroom, clearing the course, and losing a life. It will turn into aSpear Guy upon pressing . |
| 16 | ![]() | Wario | Wario Land: Super Mario Land 3 | Clear 100 Mario Challenge on Easy setting or harder or Use any Wario amiibo | Wario's costume is based on his appearance from theWarioWare games. It can also be used by tapping the first "M" in theSuper Mario Maker logo on the title screen, which turns it into a "W". His sprite has a slight resemblance to the one from theWarioWare, Inc.: Mega Microgame$!microgameSuper Wario Bros. Sound effects fromWario Land: Super Mario Land 3 can be heard, including the "Course Clear" theme. |
| 17 | ![]() | Rosalina | Super Mario Galaxy | Clear 100 Mario Challenge on Normal setting or harder or Use any Rosalina amiibo | The power-up sound effect fromSuper Mario Galaxy andSuper Mario Galaxy 2 will play upon touching the Mystery Mushroom. The "course clear" and "lose a life" jingles are replaced with the "You Got a Star" and "Too Bad" fanfares from the latter game. A pixel artLuma also appears as part of Rosalina's sprite. Rosalina is the most vocal out of theSuper Mario characters; several voice clips fromSuper Mario 3D World can be heard: She exclaims "Here I go!" when transforming (the same as when she obtains aDouble Cherry in said game), yelps when she jumps, screams "No!" when she falls into a pit, and shouts "Yay!" with theSpin sound effect from said three games while holding . |
| 18 | ![]() | Sidestepper | Mario Bros. | Clear 100 Mario Challenge on Expert setting or harder | An edit of the Sidestepper's original sprite fromMario Bros. It changes color from red to purple while dashing, and holding will make it angry. |
| 19 | ![]() | Shellcreeper | Mario Bros. | Clear 100 Mario Challenge on Expert setting or harder | An edit of the Shellcreeper's sprite fromMario Bros. Returns. It changes color from green to red while dashing, and holding will make it bare its teeth, like when it comes in contact with Mario or Luigi. |
| 20 | ![]() | Mario | Mario Bros. | Clear 100 Mario Challenge on Expert setting or harder | Mario's sprite from the NES version of theMario Bros. arcade game. Upon touching the Mystery Mushroom, the "respawn" sound effect from the NES version will play. When clearing a course, the "Game Over" theme fromMario Bros. will play. He makes the losing pose when the player presses . |
| 21 | ![]() | Dr. Mario | Dr. Mario | Clear 100 Mario Challenge on Easy setting or harder or Use the Dr. Mario amiibo from theSuper Smash Bros. series | Mario's modernizedSuper Mario Bros. sprite (Costume Mario #2) further modified to look like Dr. Mario. The power-up sound effect, "course clear", and "lose a life" jingles are replaced by chain, level clear, and Game Over sound effects from the NES version ofDr. Mario, respectively. When the is pressed, Dr. Mario pulls out acapsule. |
| 22 | ![]() | Kart Mario | Super Mario Kart | Clear 100 Mario Challenge on Easy setting or harder | Mario's modernizedSuper Mario Bros. sprite (Costume Mario #2), driving aStandard Kart fromMario Kart 8. Upon touching a Mystery Mushroom, the jingle that plays prior to the start of a race inSuper Mario Kart can be heard. Thecourse clear jingle is the race finishing jingle also fromSuper Mario Kart as well as the race losing jingle when a life is lost. When jumping, aSuper Glider appears and thetires are inanti-gravity mode. TheSuper Star music changes to the version fromSuper Mario Kart when using this suit. |
| 23 | ![]() | Waluigi | Mario Tennis | Clear 100 Mario Challenge on Easy setting or harder or Use any Waluigi amiibo | An original sprite of Waluigi. When the player transforms, the sound of Waluigi laughing is heard, and when the is pressed, he pulls out his tennis racket. All the other noises are normalSuper Mario Bros. sounds. |
| 24 | ![]() | Green Yarn Yoshi | Yoshi's Woolly World | Clear 100 Mario Challenge on Easy setting or harder or Use any Yarn Yoshi amiibo | When using a Green Yarn Yoshi amiibo, the sound effects are changed to ones fromYoshi's Woolly World, including Yoshi's modern voice and the "Course Clear" fanfare. |
| 25 | ![]() | Pink Yarn Yoshi | Yoshi's Woolly World | Clear 100 Mario Challenge on Normal setting or harder or Use the Pink Yarn Yoshi amiibo fromYoshi's Woolly World series | When using a Pink Yarn Yoshi amiibo, the sound effects are changed to ones fromYoshi's Woolly World, including Yoshi's modern voice and the "Course Clear" fanfare. |
| 26 | ![]() | Light-Blue Yarn Yoshi | Yoshi's Woolly World | Clear 100 Mario Challenge on Normal setting or harder or Use the Light-Blue Yarn Yoshi amiibo fromYoshi's Woolly World series | When using a Light-Blue Yarn Yoshi amiibo, the sound effects are changed to ones fromYoshi's Woolly World, including Yoshi's modern voice and the "Course Clear" fanfare. |
| 27 | ![]() | Mega Yarn Yoshi | Yoshi's Woolly World | Clear 100 Mario Challenge on Expert setting or harder or Use the Mega Yarn Yoshi amiibo fromYoshi's Woolly World series | Near identical to Green Yarn Yoshi, except slightly bigger. |
| 28 | Donkey Kong Jr. | Donkey Kong Jr. | Clear 100 Mario Challenge on Easy setting or harder | Donkey Kong Jr.'s original sprite fromDonkey Kong Jr. Sound effects from the game can be heard as well. | |
| 29 | ![]() | Donkey Kong | Donkey Kong | Clear 100 Mario Challenge on Normal setting or harder or Use any Donkey Kong amiibo | Based on the modern Donkey Kong rather than that of the originalDonkey Kong arcade game. However, this costume uses sound effects from said arcade game for all of its sounds, including the victory fanfare when completing a course and the level start theme when collecting the Mystery Mushroom. Pressing causes Donkey Kong to give a thumbs up, and the sound for scoring by jumping over a barrel plays. |
| 30 | ![]() | Diddy Kong | Donkey Kong Country | Clear 100 Mario Challenge on Normal setting or harder or Use any Diddy Kong amiibo | Sound effects fromDonkey Kong Country can be heard. Pressing will make him pull out and look at a banana. The victory fanfare is that of clearing a level inDonkey Kong Country, and the same goes for the "lose a life" jingle. |
| 31 | ![]() | Kirby | Kirby's Dream Land | Clear 100 Mario Challenge on Normal setting or harder or Use any Kirby amiibo | Kirby's original full-color sprite fromKirby's Adventure. Upon picking up a Mystery Mushroom, the power-up sound from that game plays. The "Course Clear" fanfare is replaced by the original version of the Kirby dance heard throughout theKirby series. The jumping sound and "lose a life" tune also come fromKirby's Adventure. Pressing makes him raise his arm and face the screen. When riding aGoomba's Shoe, he adopts a pose similar to when he is riding theStomper Boot inKirby's Return to Dream Land. |
| 32 | ![]() | King Dedede | Kirby's Dream Land | Clear 100 Mario Challenge on Expert setting or harder or Use any King Dedede amiibo | A modification of King Dedede's sprite fromKirby's Adventure, adjusted to match his current colors andSmall Mario's height. Upon picking up a Mystery Mushroom, the power-up sound fromKirby's Adventure plays. Pressing makes him raise his arm and face the screen. |
| 33 | ![]() | Meta Knight | Kirby's Adventure | Clear 100 Mario Challenge on Normal setting or harder or Use any Meta Knight amiibo | Meta Knight's original sprite fromKirby's Adventure, though without his sword. Upon picking up a Mystery Mushroom, the power-up sound fromKirby's Adventure plays. When Meta Knight runs at full speed, he runs similarly to how he does in Meta Knightmare fromKirby: Nightmare in Dream Land andKirby Super Star Ultra. Pressing makes him take out his sword. |
| 34 | ![]() | Pit | Kid Icarus | Clear 100 Mario Challenge on Normal setting or harder or Use any Pit amiibo | Based on Pit's appearance fromSuper Smash Bros. Brawl onwards, rather than his original NES sprite. Sound effects are taken from the Famicom Disk System and 3D ClassicsKid Icarus. Pressing makes him raise his arm and face the screen. |
| 35 | ![]() | Palutena | Kid Icarus | Clear 100 Mario Challenge on Normal setting or harder or Use any Palutena amiibo | Based on Palutena's appearance fromSuper Smash Bros. Brawl onwards, rather than her original NES sprite. Pressing makes her face the screen and assume the pose of herSuper Smash Bros. artworkMedia:Palutena SSB4.png. |
| 36 | ![]() | Dark Pit | Kid Icarus: Uprising | Clear 100 Mario Challenge on Normal setting or harder or Use any Dark Pit amiibo | A recolor of the Pit sprite above (Costume Mario #34) in Dark Pit's colors. Pressing makes him face the screen. When falling in a pit, theKid Icarus: Uprising rendition of the "lose a life" jingle fromKid Icarus will play. |
| 37 | ![]() | Mega Man | Mega Man | Clear 100 Mario Challenge on Normal setting or harder or Use any Mega Man amiibo | Based on Mega Man's original sprite from the NESMega Man games, but scaled down to fitSmall Mario's height. When grabbing the Mystery Mushroom, the sound for starting a stage inMega Man 2 plays. The "course clear" and "lose a life" sounds are the ones from said game. Pressing causes him to take out his Mega Buster and the sound for firing a shot is heard. It is one of the few sprites outside of theKirby series to have outlines. |
| 38 | ![]() | Samus | Metroid | Clear 100 Mario Challenge on Normal setting or harder or Use any Samus amiibo | Based on Samus's modernVaria Suit design as opposed to her original NES appearance inMetroid, although there are some similarities to her original sprite. When collected, sound effects from the Famicom Disk System version ofMetroid will play. Samus also turns into theMorph Ball when running at full speed. |
| 39 | ![]() | Zero Suit Samus | Metroid: Zero Mission | Clear 100 Mario Challenge on Expert setting or harder or Use any Zero Suit Samus amiibo | Based on Zero Suit Samus's appearance fromMetroid: Other M, but with her jet boots fromSuper Smash Bros. for Nintendo 3DS / Wii U. When collected, the "Item Found" jingle fromMetroid: Zero Mission plays. Pressing makes her raise theParalyzer and face the screen. |
| 40 | ![]() | R.O.B. | Nintendo Entertainment System R.O.B. | Clear 100 Mario Challenge on Normal setting or harder or Use any R.O.B amiibo. Unlike other amiibo variations, both R.O.B amiibo give the same costume. | Upon touching the Mystery Mushroom, the "Phase Begin" sound effect fromGyromite can be heard. Reflecting the accessory itself, the Japanese version of the game features the Famicom version of R.O.B. while other versions feature the NES version. Pressing makes him face the screen and his eyes flash pink. |
| 41 | ![]() | Marth | Fire Emblem: Shadow Dragon | Clear 100 Mario Challenge on Normal setting or harder or Use any Marth amiibo | Based on Marth's map sprite as Lodestar fromFire Emblem Fates rather than his original Famicom sprite, flattened and scaled down to fitSmall Mario's height and featuring more vibrant colorings to fitSuper Mario Bros.'s aesthetics. Sound effects from the originalFire Emblem: Shadow Dragon and the Blade of Light can be heard, including thelevel-up jingle. Pressing makes him take outFalchion and face the screen. |
| 42 | ![]() | Ike | Fire Emblem: Radiant Dawn | Clear 100 Mario Challenge on Normal setting or harder or Use any Ike amiibo | Based on Ike's map sprite fromFire Emblem Fates, flattened and scaled down to fit Small Mario's height and featuring more vibrant colorings to fitSuper Mario Bros.'s aesthetics. Sound effects fromFire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing will make him take outRagnell and assume hisSuper Smash Bros. poseMedia:IkeSSB4.png. |
| 43 | ![]() | Lucina | Fire Emblem Awakening Fire Emblem: Awakening | Clear 100 Mario Challenge on Expert setting or harder or Use any Lucina amiibo | Based on Lucina's map sprite fromFire Emblem Awakening, flattened and scaled down to fit Small Mario's height, recolored to match her original appearance and featuring more vibrant colorings to fitSuper Mario Bros.'s aesthetics. Sound effects fromFire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing makes her face the screen and put on her mask, as Marth. |
| 44 | ![]() | Robin | Fire Emblem Awakening Fire Emblem: Awakening | Clear 100 Mario Challenge on Expert setting or harder or Use any Robin amiibo | Based on male Robin's map sprite fromFire Emblem: Awakening, flattened and scaled down to fit Small Mario's height, recolored to match hisSuper Smash Bros. appearance and featuring more vibrant colorings to fitSuper Mario Bros.'s aesthetics. Sound effects fromFire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing will make him assume hisSuper Smash Bros. poseMedia:Male robin.png. |
| 45 | ![]() | Pikachu | Pokémon Red Version/Blue Version | Clear 100 Mario Challenge on Normal setting or harder or Use any Pikachu amiibo | Based on Pikachu's overworld sprite from the Nintendo DSPokémon games, with the outlines removed and featuring more vibrant colorings to fitSuper Mario Bros.'s aesthetics. The defaultSuper Mario Bros. sounds are used rather than new,Pokémon-themed sounds. |
| 46 | ![]() | Charizard | Pokémon Red Version/Blue Version | Clear 100 Mario Challenge on Normal setting or harder or Use any Charizard amiibo | Based on Charizard's overworld sprite from the Nintendo DSPokémon games, with the outlines removed and featuring more vibrant colorings to fitSuper Mario Bros.'s aesthetics. The defaultSuper Mario Bros. sounds are used rather than new,Pokémon-themed sounds. |
| 47 | ![]() | Jigglypuff | Pokémon Red Version/Blue Version | Clear 100 Mario Challenge on Normal setting or harder or Use any Jigglypuff amiibo | Based on Jigglypuff's overworld sprite from the Nintendo DSPokémon games, with the outlines removed and featuring more vibrant colorings to fitSuper Mario Bros.'s aesthetics. The defaultSuper Mario Bros. sounds are used rather than new,Pokémon-themed sounds. |
| 48 | ![]() | Mewtwo | Pokémon Red Version/Blue Version | Clear 100 Mario Challenge on Normal setting or harder or Use any Mewtwo amiibo | Based on Mewtwo's overworld sprite from the Nintendo DSPokémon games, with the outlines removed and featuring more vibrant colorings to fitSuper Mario Bros.'s aesthetics. The defaultSuper Mario Bros. sounds are used rather than new,Pokémon-themed sounds. |
| 49 | ![]() | Lucario | Pokémon Diamond Version/Pearl Version | Clear 100 Mario Challenge on Expert setting or harder or Use any Lucario amiibo | Based on Lucario's overworld sprite from the Nintendo DSPokémon games, with the outlines removed and featuring more vibrant colorings to fitSuper Mario Bros.'s aesthetics. The defaultSuper Mario Bros. sounds are used rather than new,Pokémon-themed sounds. |
| 50 | ![]() | Greninja | Pokémon X/Y | Clear 100 Mario Challenge on Expert setting or harder or Use any Greninja amiibo | An original sprite. The defaultSuper Mario Bros. sounds are used rather than new,Pokémon-themed sounds. |
| 51 | ![]() | Captain Olimar | Pikmin | Clear 100 Mario Challenge on Expert setting or harder or Use any Olimar amiibo | Olimar's voice fromPikmin 2 can be heard, and the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item inPikmin 3. If the player presses , Olimar will blow on his whistle. |
| 52 | ![]() | Pikmin | Pikmin | Clear 100 Mario Challenge on Easy setting or harder or Use any Pikmin amiibo | Pikmin sound effects can be heard, the "lose a life" tune is replaced by the Pikmin's own death cries, and the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item inPikmin 3. Pressing causes the red and blue Pikmin to mature into flowers. When underwater, all three of them are encased in a bubble. |
| 53 | ![]() | Link | Legend of Zelda, The !The Legend of Zelda | Clear 100 Mario Challenge on Easy setting or harder or Use any Link amiibo | Based on Link's sprite from and uses sound effects from the Famicom Disk System version of the originalThe Legend of Zelda, including the fanfare for collecting a piece of theTriforce after clearing a course. Upon touching the Mystery Mushroom, the original "Item Get" jingle will play. If the player presses , Link will hold up a Triforce piece. If Link falls in a pit, the death theme from the originalThe Legend of Zelda plays. |
| 54 | ![]() | Zelda | Legend of Zelda, The !The Legend of Zelda | Clear 100 Mario Challenge on Expert setting or harder or Use any Zelda amiibo | Based on Zelda's appearance inThe Legend of Zelda: Twilight Princess rather than her original NES sprite. Upon touching the Mystery Mushroom, the "Item Get" jingle fromThe Legend of Zelda: A Link to the Past will play. While holding , she will transform into Sheik. When Zelda is defeated, the death tune fromThe Legend of Zelda: A Link to the Past plays. When clearing a course, the tune that plays when Link meet Zelda for the first time fromThe Legend of Zelda: A Link to the Past plays. |
| 55 | ![]() | Ganondorf | Legend of Zelda: Ocarina of Time, The !The Legend of Zelda: Ocarina of Time | Clear 100 Mario Challenge on Easy setting or harder or Use any Ganondorf amiibo | Based on Ganondorf's appearance inThe Legend of Zelda: Twilight Princess. Upon touching the Mystery Mushroom, Ganon's jingle fromGanon's Tower inThe Legend of Zelda: A Link to the Past will play. When falling in a pit, the sound effect of a boss being defeated from that game will play. When clearing a course, the first few notes of the encounter theme when Link comes face-to-face with Ganon inThe Legend of Zelda: A Link to the Past plays. |
| 56 | ![]() | Sheik | Legend of Zelda: Ocarina of Time, The !The Legend of Zelda: Ocarina of Time | Clear 100 Mario Challenge on Normal setting or harder or Use any Sheik amiibo | Upon touching the Mystery Mushroom, the "Item Get" jingle fromThe Legend of Zelda: Ocarina of Time will play. While holdinguPadup, she will transform into Zelda andZelda's Lullaby plays. The death tune is part of her theme song. The course clear theme is the jingle that is heard when Link meets Zelda for the first time, which is also used for rescuing Gorons in the Fire Temple and rescuing the carpenters in the Thieves' Hideout. |
| 57 | ![]() | Tingle | Legend of Zelda: Majora's Mask, The !The Legend of Zelda: Majora's Mask | Clear 100 Mario Challenge on Normal setting or harder | Sounds fromThe Legend of Zelda: Majora's Mask can be heard: The victory jingle is the tune that plays when the player completes certain time-related events in said game (which was previously used for escaping Lon Lon Ranch after obtaining Epona inOcarina of Time), and the death jingle is one of the tunes that can play when failing certain such events. |
| 58 | ![]() | Toon Link | Legend of Zelda: The Wind Waker, The !The Legend of Zelda: The Wind Waker | Clear 100 Mario Challenge on Normal setting or harder or Use any Toon Link amiibo | Based on Link's appearance fromThe Legend of Zelda: The Wind Waker (large eyes, blond hair, and a greener tunic) to distinguish itself from regular Link. Upon touching the Mystery Mushroom, the "Item Get" jingle fromThe Legend of Zelda: The Wind Waker will play. Toon Link takes out hisDeku Leaf every time he jumps. The death tune is the tune that plays when Link gets caught byMoblins while trying to sneak inside theForsaken Fortress inThe Legend of Zelda: The Wind Waker. Pressing makes him pull out the Wind Waker. |
| 59 | ![]() | Shulk | Xenoblade Chronicles | Clear 100 Mario Challenge on Normal setting or harder or Use any Shulk amiibo | Uses Shulk's voice clips from the Japanese version ofXenoblade Chronicles, voiced by Shintarō Asanuma. He exclaims 「やってやるさ!」 (Yatte yaru sa!, "I'll do this!") upon touching the Mystery Mushroom, and pressing makes him pull out the Monado and face the screen. The "Course Clear" fanfare is replaced by the tune that plays when discovering a Secret Area inXenoblade Chronicles. |
| 60 | ![]() | Ness | EarthBound | Clear 100 Mario Challenge on Normal setting or harder or Use any Ness amiibo | When acquired, the PSI Healing sound effect fromEarthBound plays. Clearing a course plays the boss battle victory theme, also fromEarthBound. When falling in a pit, the sound effect of Ness's party being defeated from that game will play. When is pressed, the jingle for learning a new technique will play. |
| 61 | ![]() | Lucas | MOTHER3 | Clear 100 Mario Challenge on Expert setting or harder or Use any Lucas amiibo | The sound effect used when acquired is when an important item is gotten inMother 3. Pressing plays the jingle when a new PSI ability is learned. The course clear music that plays is when a boss is defeated. The party defeat jingle plays when the player falls into a pit. |
| 62 | ![]() | Inkling Squid | Splatoon | Clear 100 Mario Challenge on Normal setting or harder or Use any Inkling Squid amiibo | Based on the sprite from the Squid Jump minigame inSplatoon, and the "Course Clear" fanfare is replaced by the "Onward!" fanfare fromSplatoon's single-player mode. Pressing causes him to transform into a green Inkling Boy wielding a Splat Roller. The "Lose a Life" jingle is replaced by the "SPLAT!" jingle fromSplatoon's single-player mode. |
| 63 | ![]() | Inkling Boy | Splatoon | Clear 100 Mario Challenge on Expert setting or harder or Use any Inkling Boy amiibo | When crouching or swimming underwater, he turns into a blue Inkling Squid, and the "Course Clear" fanfare is replaced by the "Onward!" fanfare fromSplatoon's single-player mode. Pressing causes him to take out a Splattershot and pose. The "Lose a Life" jingle is replaced by the "SPLAT!" jingle fromSplatoon's single-player mode. |
| 64 | ![]() | Inkling Girl | Splatoon | Clear 100 Mario Challenge on Expert setting or harder or Use any Inkling Girl amiibo | When crouching or swimming underwater, she turns into an orange Inkling Squid, and the "Course Clear" fanfare is replaced by the "Onward!" fanfare fromSplatoon's single-player mode. Pressing causes her to take out a Splat Charger and pose. The "Lose a Life" jingle is replaced by the "SPLAT!" jingle fromSplatoon's single-player mode. |
| 65 | ![]() | Wii Balance Board | Wii Fit | Clear 100 Mario Challenge on Normal setting or harder | The Balance Board mainly known for being used to play theWii Fit games, although this particular one appears as the living character and companion to the player from the series, where the sounds of its footsteps and jumping are taken from. Holding has it lie flat on the ground while being used by Wii Fit Trainer to perform the Dancer pose. |
| 66 | ![]() | Wii Fit Trainer | Wii Fit | Clear 100 Mario Challenge on Normal setting or harder or Use any Wii Fit Trainer amiibo | Wii Fit Trainer's various poses include the Half-Moon pose while skidding/turning around, and the stretching position while crouching. She will also utter "Up!" or "Phew!" while jumping, as well as "Come on!" while doing a pose by pressing .[7] When transforming, the sound made when logging into a profile inWii Fit can be heard. The "lose a life" and "Course Clear" jingles are respectively replaced by the game over and victory themes from certain Balance Games. |
| 67 | ![]() | Chibi-Robo | Chibi-Robo! | Clear 100 Mario Challenge on Normal setting or harder or Use any Chibi-Robo amiibo | Upon touching the Mystery Mushroom, the sound effect for putting on a suit in the originalChibi-Robo! plays. Pressing will make Chibi-Robo pick up his plug. The jumping and landing sound effects are taken directly from the original game. The sound for losing a life is replaced with the jingle that plays when Chibi-Robo runs out of energy. Upon clearing a course, the fanfare for ranking up in the originalChibi-Robo! is heard. |
| 68 | ![]() | Villager | Animal Crossing | Clear 100 Mario Challenge on Normal setting or harder or Use any Villager amiibo | Based on Villager's default appearance inSuper Smash Bros. for Nintendo 3DS / Wii U, itself based on the male villager seen in the cover art forAnimal Crossing: City Folk. Upon touching a Mystery Mushroom, the sound effect for producing an item such as a net from theAnimal Crossing series can be heard. The "lose a life" jingle is replaced with the theme that plays after fainting from being bitten or stung by a tarantula or scorpion respectively inAnimal Crossing: New Leaf. Pressing will make him pull out a balloon. |
| 69 | ![]() | Tom Nook | Animal Crossing | Clear 100 Mario Challenge on Expert setting or harder or Use any Tom Nook amiibo | Based on his appearance inAnimal Crossing: New Leaf. |
| 70 | ![]() | K.K. Slider | Animal Crossing | Clear 100 Mario Challenge on Easy setting or harder or Use any K.K. amiibo | Upon touching a Mystery Mushroom, K.K. will play a brief tune. Pressing will make him sit down on a chair and pull out his guitar, and the death tune is replaced by K.K.'s howl and a guitar twang. |
| 71 | ![]() | Resetti | Animal Crossing | Clear 100 Mario Challenge on Normal setting or harder or Use any Resetti amiibo | Pressing will make Resetti take off his hat and play the "puff" sound effect used for the "angry" emotion inAnimal Crossing. |
| 72 | ![]() | Rover | Animal Crossing | Clear 100 Mario Challenge on Expert setting or harder or Use any Rover amiibo | Pressing makes Rover face the screen. |
| 73 | ![]() | Timmy & Tommy | Animal Crossing | Clear 100 Mario Challenge on Normal setting or harder or Use anyTimmy and Tommy amiibo | Pressing will replace the twins' aprons with the suits that they wear in Nookington's (pre-New Leaf games) and T&T Emporium (New Leaf). |
| 74 | ![]() | Blathers | Animal Crossing | Clear 100 Mario Challenge on Easy setting or harder or Use any Blathers amiibo | Pressing will make Blathers read a book. |
| 75 | ![]() | Mabel | Animal Crossing | Clear 100 Mario Challenge on Normal setting or harder or Use any Mabel amiibo | Upon transforming, sound effects from the sewing machine in theAble Sisters shop fromAnimal Crossing can be heard. |
| 76 | ![]() | Kapp'n | Animal Crossing | Clear 100 Mario Challenge on Expert setting or harder or Use any Kapp'n amiibo | Holding puts him in his rowboat fromAnimal Crossing. |
| 77 | ![]() | Celeste | Animal Crossing: Wild World | Clear 100 Mario Challenge on Easy setting or harder or Use any Celeste amiibo | Pressing makes Celeste face the screen. |
| 78 | ![]() | Kicks | Animal Crossing: City Folk Animal Crossing: Let's Go to the City | Clear 100 Mario Challenge on Normal setting or harder or Use any Kicks amiibo | Pressing makes Kicks face the screen and wink. |
| 79 | ![]() | Isabelle (Summer Outfit) | Animal Crossing: New Leaf | Clear 100 Mario Challenge on Normal setting or harder or Use any Isabelle amiibo | Upon touching a Mystery Mushroom, the sound effect for producing an item such as a net from theAnimal Crossing series can be heard. Various other sounds fromAnimal Crossing: New Leaf can also be heard, including the fanfare for paying off a mortgage after clearing a course. |
| 80 | ![]() | Isabelle (Winter Outfit) | Animal Crossing: New Leaf | Clear 100 Mario Challenge on Expert setting or harder or Use any Isabelle (winter outfit) amiibo | Upon touching a Mystery Mushroom, the sound effect for producing an item such as a net from theAnimal Crossing series can be heard. Various other sounds fromAnimal Crossing: New Leaf can also be heard, including the fanfare for paying off a mortgage after clearing a course. |
| 81 | ![]() | Digby | Animal Crossing: New Leaf | Clear 100 Mario Challenge on Easy setting or harder or Use any Digby amiibo | Pressing will make him put on the yellow raincoat he wears whenever there is precipitation. |
| 82 | ![]() | Cyrus | Animal Crossing: New Leaf | Clear 100 Mario Challenge on Normal setting or harder or Use any Cyrus amiibo | Pressing makes Cyrus pull out a hammer. |
| 83 | ![]() | Reese | Animal Crossing: New Leaf | Clear 100 Mario Challenge on Expert setting or harder or Use any Reese amiibo | Pressing makes Reese wave a greeting. |
| 84 | ![]() | Lottie | Animal Crossing: Happy Home Designer | Clear 100 Mario Challenge on Expert setting or harder or Use any Lottie amiibo | Pressing makes Lottie face the screen. |
| 85 | ![]() | Captain Falcon | F-Zero | Clear 100 Mario Challenge on Normal setting or harder or Use any Captain Falcon amiibo | After grabbing the Mystery Mushroom, the sound effect that plays before starting a race in the originalF-Zero can be heard. Pressing causes him to look at the screen and salute. The standard victory fanfare is replaced with that of the fanfare upon completing a cup fromF-Zero and his death sound is the sound that plays when the player's vehicle is destroyed inF-Zero, followed by the Ranked Out theme. |
| 86 | ![]() | Mr. Game & Watch | Game & Watch | Clear 100 Mario Challenge on Expert setting or harder or Use any Mr Game & Watch amiibo | Pressing will make Mr. Game & Watch take out his bell. He also takes out a parachute fromParachute after jumping. |
| 87 | ![]() | Sonic | Sonic the Hedgehog Sonic The Hedgehog | Clear 100 Mario Challenge on Expert setting or harder or Use any Sonic amiibo | Based on Sonic's appearance in the originalSonic the Hedgehog, though scaled down to match Small Mario's proportions. The tune heard after gaining a continue from the same game plays upon collecting the Mystery Mushroom. Pressing will cause Sonic to look up while making the sound for collecting a Ring, the course clear fanfare is taken fromSonic the Hedgehog 3 and the "lose a life" tune is the Game Over theme from that same game. |
| 88 | ![]() | Duck Hunt Duck Hunt Duo | Duck Hunt | Clear 100 Mario Challenge on Normal setting or harder or Use any Duck Hunt amiibo | Based on the sprites from the originalDuck Hunt video game, though scaled down to match Small Mario's proportions. Upon picking up a Mystery Mushroom, the perfect score jingle from the original game plays, and the original dog barking sound is heard when jumping. When falling into a pit, the dog's laughter is heard. |
| 89 | ![]() | PAC-MAN | PAC-MAN | Clear 100 Mario Challenge on Expert setting or harder or Use any PAC-MAN amiibo | Based on PAC-MAN's sprite from the Japanese version ofPAC-LAND, but without the hat that he wears in said game. Sound effects from the arcadePAC-MAN can be heard (including the "Coffee Break" theme for clearing a course, and the original death jingle for losing a life) and PAC-MAN also turns into his original sprite from said game when crouching, swimming or running. Pressing causes PAC-MAN to hold up a strawberry. |
| 90 | ![]() | Foreman Spike | Wrecking Crew | Clear 100 Mario Challenge on Normal setting or harder | Based on Foreman Spike's original sprite inWrecking Crew. Sound effects fromWrecking Crew can be heard. |
| 91 | ![]() | Little Mac | Punch-Out!! | Clear 100 Mario Challenge on Expert setting or harder or Use any Little Mac amiibo | Based on his appearance fromthe Wii game onwards rather than his original design. Sound effects from the NESPunch-Out!! can be heard, including the bell after touching the Mystery Mushroom. The "Course Clear" fanfare is also replaced with the victory theme from said game, and the "Lose a Life" fanfare is replaced with the theme when Little Mac loses a round. |
| 92 | ![]() | Fox McCloud | Star Fox Starwing | Clear 100 Mario Challenge on Expert setting or harder or Use any Fox amiibo | Upon touching the Mystery Mushroom, Fox's voice clip from the originalStar Fox will play. Pressing will have General Pepper say "Good Luck" from the originalStar Fox. When clearing a course, the "Mission Complete" theme from that game plays. If Fox dies, a crashing sound can be heard and a loss of Arwing jingle can be heard; both also from that game. |
| 93 | ![]() | Falco Lombardi | Star Fox Starwing | Clear 100 Mario Challenge on Expert setting or harder or Use any Falco amiibo | Upon touching the Mystery Mushroom, Falco's voice clip from the originalStar Fox will play. Pressing will have General Pepper say "Good Luck" from the originalStar Fox. When clearing a course, the "Mission Complete" theme from that game plays. If Falco dies, a crashing sound can be heard and a loss of Arwing jingle can be heard; both also from that game. |
| 94 | ![]() | Slippy Toad | Star Fox Starwing | Clear 100 Mario Challenge on Easy setting or harder | Upon touching the Mystery Mushroom, Slippy's voice clip from the originalStar Fox will play. Pressing will have General Pepper say "Good Luck" from the originalStar Fox. When clearing a course, the "Mission Complete" theme from that game plays. If Slippy dies, a crashing sound can be heard and a loss of Arwing jingle can be heard; both also from that game. |
| 95 | ![]() | Peppy Hare | Star Fox Starwing | Clear 100 Mario Challenge on Normal setting or harder | Upon touching the Mystery Mushroom, Peppy's voice clip from the originalStar Fox will play. Pressing will have General Pepper say "Good Luck" from the originalStar Fox. When clearing a course, the "Mission Complete" theme from that game plays. If Peppy dies, a crashing sound can be heard and a loss of Arwing jingle can be heard; both also from that game. |
| 96 | ![]() | Arwing | Star Fox Zero | Clear 100 Mario Challenge on Normal setting or harder | Upon touching the Mystery Mushroom, the sound effect when collecting a supply ring inStar Fox Zero will play. Pressing will have it transform into an Arwing and use General Pepper's "Good Luck" voice clip fromStar Fox 64. It also turns into an Arwing while running at high speeds, swimming or crouching. When dying, the "Player Down" tune fromStar Fox Zero plays. When clearing a course, the "Mission Accomplished" theme fromStar Fox Zero plays. |
| 97 | ![]() | Mahjong Tile | Yakuman Ho-o | Clear 100 Mario Challenge on Normal setting or harder | Accompanied by a female Japanese voice. Declares "Pon" when pressing and "Tsumo" when clearing the course. Uses the 1 Sō tile when climbing, the 2, 3, and 4 Sō tiles when running, the 6 Sō tile when pressing , and the 8 Sō tile when jumping. |
| 98 | ![]() | Dr. Lobe | Big Brain Academy | Clear 100 Mario Challenge on Easy setting or harder | When transforming, the bells at the beginning of the title theme ofBig Brain Academy are heard. |
| 99 | ![]() | Ashley | WarioWare: Touched! | Clear 100 Mario Challenge on Easy setting or harder | Ashley says "Hocus Pocus!" when the Mystery Mushroom is grabbed. When climbing or swimming Ashley rides on her broom. The death and course completion jingles are replaced with those of theAshley minigame ofGame & Wario. |
| 100 | ![]() | Nikki | Swapnote Nintendo Letter Box | Clear 100 Mario Challenge on Normal setting or harder | A pixel art version of Nikki's redesign seen inNikki's Travel Quiz and other recent appearances. When transforming and clearing a course, the sound from receiving new notes and the HOME Menu jingle fromSwapnote play, respectively. |
| 101 | ![]() | Fighter Fly | Mario Bros. | Clear hard Gnat Attack for the first time | When jumping, the Fighter Fly will make the same chirping sound as they did in the originalMario Bros. arcade game. If the player holds , it will turn into aFreezie ( ). |
| 102 | ![]() | Totem Link | Legend of Zelda: Tri Force Heroes, The !The Legend of Zelda: Tri Force Heroes | Clear theTri Force Heroes Event Course | A pixel art rendition of the threeLinks ofThe Legend of Zelda: Tri Force Heroes (blue, red, and green) stacked up into a totem like in the game. Their transformation and course clear sounds are 8-bit renditions of the series' main theme (unique from the other Link's) and the main theme ofThe Legend of Zelda: Tri Force Heroes. Pressing causes them to pose with various weapons. Crouching will get the Links into a pyramid formation in a similar vein to a Triforce. |
| 103 | ![]() | Arino KACHO | GAMECENTERCX | Clear one of thethreeEventCourses made by Arino | A sprite rendition ofShinya Arino, host ofGameCenter CX. All of Arino's sounds are clips of his own voice, with the course clear theme involving him singing along to the standard jingle. |
| 104 | ![]() | SUPER MARIO KUN | CORO CORO COMIC | Clear theSUPER MARIO KUN 25th Anniversary Event Course | Based on Mario's design from theSuper Mario-Kun manga, originally exclusive to Japan but since partly released in English asSuper Mario Manga Mania. This costume uses the same sound effects as regular Mario. This costume was released to celebrate the twenty-fifth anniversary ofSuper Mario-Kun. |
| 105 | ![]() | Cat Mario | Super Mario 3D World | Clear theCat Mario's Course Event Course | A pixel art rendition of Cat Mario based on Mario'sSuper Mario Bros. sprite. The transformation sound is theSuper Bell transformation fromSuper Mario 3D World and the death tune and course clear themes are the corresponding ones from the same game. His running animation has him running on all four legs, and his jumping sound is Mario's jumping voice clip fromSuper Mario 3D World. Pressing causes Mario to pose with his paw in the air, making the "claw swipe" sound fromSuper Mario 3D World. |
| 106 | ![]() | Cat Peach | Super Mario 3D World | Clear theCat Peach's Course Event Course | A pixel art rendition of Cat Peach. The transformation sound is the Super Bell transformation fromSuper Mario 3D World and death tune and course clear themes from the same game. Cat Peach's jump sound is the same as fromSuper Mario 3D World as well. Pressing causes Peach to pose with her paws up, making the "claw swipe" sound fromSuper Mario 3D World. |
| 107 | ![]() | Necky | Famitsu | Clear theYoshi Is Awesome! Event Course | A sprite rendition of Necky, the mascot of the Japanese gaming magazineFamitsu, wearing Mario's outfit. All of the sound effects are unchanged. |
| 108 | ![]() | Frog Mario | Super Mario Bros. 3 | Clear theNES REMIX Event Course | Frog Mario's sprite fromSuper Mario Bros. 3. When the player presses Mario stands upright, resembling his normal sprite fromSuper Mario Bros. 3. Mario's jump sound, death tune, and course clear theme are all taken fromSuper Mario Bros. 3. |
| 109 | ![]() | Mario Trio | Mario & Luigi: Paper Jam Mario & Luigi: Paper Jam Bros. | Clear theMario & Luigi: Paper Jam Event Course | A group consisting of Mario and Luigi, based on theirMario & Luigi appearances, andPaper Mario, largely based on his appearance inMario & Luigi: Paper Jam. Upon touching the Mystery Mushroom, Mario says "Let's-a go!" and Luigi says "Okey-dokey!". When the player presses , Mario shouts "Wahoo!" and the sprite is replaced with one ofPapercraft Mario with miniature Toads around it. The jumping sound combines Mario and Luigi's jump with Paper Mario's jump. Mario exclaims "Mama Mia!" upon defeat. The victory tune, titled "Getting Stronger", comes from that game. |
| 110 | ![]() | GLA | Mercedes-Benz | Clear theMercedes-Benz Jump'n'Drive Event Course | A sprite rendition of Mario driving a Mercedes-Benz GLA. The transformation sound is the same but with a car revving over it, and the jump is replaced with a similar sound. Pressing causes Mario to appear outside the car from an open door, featuring a car horn sound followed by a sound of closing a car door. Losing a life will play a jingle that is the similar to the original one but with a car horn honking, while the "course clear" fanfare is a cover of the standard one. |
| 111 | ![]() | Felyne | Monster Hunter | Clear theMa Rio Hills Event Course | A sprite rendition of a Felyne fromMonster Hunter. Pressing turns it into its cartoonish, outlined version seen inMonster Hunter Diary: Poka Poka Airou Village.[8] |
| 112 | ![]() | Sky Pop | Super Mario Land | Clear theSouthwest Air Adventure Event Course | Mario in his plane fromSuper Mario Land, the Sky Pop, based on the originalSuper Mario sprite from the game. If the player presses , his feet appear and he looks towards the player as thecoin sound effect fromSuper Mario Land plays. His death and clear jingles are also from that game. |
| 113 | ![]() | Arcade bunny Arcade Bunny | Nintendo Badge Arcade | Clear theNintendo Badge Arcade Event Course | The Arcade Bunny fromNintendo Badge Arcade, a pink rabbit in a suit. If the player presses , the bunny will take on a "strong man" stature and pose. Clearing the course will play the 3DS HOME Menu preview jingle, and losing a life will play the Practice Catcher results jingle. |
| 114 | ![]() | Master Belch | EarthBound | Clear theBelch Base Event Course | Based on Master Belch's overworld sprite fromEarthBound. Pressing will make him belch and a stench to appear. Collecting the Mystery Mushroom plays the boss encounter jingle fromEarthBound. Losing a life plays theEarthBound game over jingle and clearing the course plays theEarthBound boss clear jingle. |
| 115 | ![]() | Mr. Saturn | EarthBound | Clear theWelcome to Saturn Valley Event Course | Based on the Mr. Saturn sprite fromEarthBound. The transformation sound is the healing sound fromEarthBound Pressing will make Mr. Saturn raise his eyebrows. Losing a life plays the game over jingle and completing the course plays the boss clear jingle. |
| 116 | ![]() | Captain Toad | Captain Toad: Treasure Tracker | Clear theCaptain Toad: Treasure Tracker Event Course | Unlike inSuper Mario 3D World andCaptain Toad: Treasure Tracker, Captain Toad is able to jump. The transformation sound is fromSuper Mario 3D World, but with Captain Toad's voice over it. Pressing will make Captain Toad pull out a star. Losing a life plays the losing a life jingle fromCaptain Toad: Treasure Tracker and clearing a course will play the course clear jingle from that game. |
| 117 | ![]() | Bike | Excitebike | Clear theNES REMIX (Excitebike) Event Course | The sound effects are replaced by those from the 1984 NES titleExcitebike. Pressing will make the Excitebike Racer do a wheelie on the spot. |
| 118 | ![]() | Birdo | Super Mario Bros. 2 | Clear theNES REMIX (Super Mario Bros. 2) Event Course | Uses an original sprite rather than her sprite fromSuper Mario Bros. 2. Like Peach's and Shy Guy's costume, Birdo usesSuper Mario Bros. 2 sound effects. Pressing makes Birdo wink. |
| 119 | ![]() | Yamamura | Super Mario Maker | Clear theCooooo! (Feat. Yamamura) Event Course | Uses originalSuper Mario Bros. sound effects, but with pigeon sounds added. Pressing will make Yamamura face the camera with a speech bubble next to his head. |
| 120 | ![]() | Daisy | Super Mario Land | Clear theAdventure in Sarasaland Event Course | Based on Daisy's appearance fromMario Party 4 onwards rather than her original sprite. Daisy's voice clips fromMario Kart: Double Dash!!,Mario Kart Wii, andMario Kart 8, as well as the "course clear" and "lose a life" jingles fromSuper Mario Land, can be heard. Upon collecting the Mystery Mushroom, Daisy shouts "Yippee!" while the normalSuper Mario Bros. power-up sound effect plays. The jumping and dying sound effects are also replaced with voice clips (the former has her occasionally saying "Woohoo!" and the latter has her screaming "No!"). Pressing makes Daisy grunt and face the screen with her hands folded on her lap like her sprite's pose inSuper Mario Land. |
| 121 | ![]() | Professor E. Gadd | Luigi's Mansion | Clear theParanormal Research Event Course | A pixel art stylized sprite of Professor E. Gadd. His jump sounds are taken from his voice clips. His course clear fanfare is the music that plays when Luigi defeats an area boss inLuigi's Mansion. Pressing causes him to face the screen, whileGreenies appear around him. |
| 122 | ![]() | Bulbasaur | Pokémon Red Version/Blue Version/Yellow Version | Clear theI Choose You! Event Course by picking the Bulbasaur path | Unlike the otherPokémon costumes already available in the game, the costume uses sound effects from the firstPokémon games: the level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing makes Bulbasaur look towards the player and emit its cry from the original games. |
| 123 | ![]() | Charmander | Pokémon Red Version/Blue Version/Yellow Version | Clear theI Choose You! Event Course by picking the Charmander path | Unlike the otherPokémon costumes already available in the game, the costume uses sound effects from the firstPokémon games: the level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing makes Charmander look towards the player and emit its cry from the original games. |
| 124 | ![]() | Squirtle | Pokémon Red Version/Blue Version/Yellow Version | Clear theI Choose You! Event Course by picking the Squirtle path | Unlike the otherPokémon costumes already available in the game, the costume uses sound effects from the firstPokémon games: the level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing makes Squirtle look towards the player and emit its cry from the original games. |
| 125 | ![]() | Chitoge Kirisaki | Nisekoi | Clear either theNisekoi: Tsugumi & Marika orNisekoi: Chitoge & Kosaki Event Courses | The female protagonist of the manga seriesNisekoi. Pressing makes Chitoge do a winking pose with a peace sign. Her course clear jingle is the default one fromSuper Mario Bros, while her other sound effects are replaced with twinkles. |
| 126 | ![]() | Barbara the Bat | Jam with the Band | Clear theBarbara in Tomatoland Event Course | A sprite version of Barbara the Bat. All of her voice clips are in Japanese. Upon touching the Mystery Mushroom, an electric guitar sound plays and she exclaims "Mamma mia" and pressing will have her say 「ちょっとあんたたち。」(Chotto antatachi., "Hey, you there.") |
| 127 | ![]() | Statue Mario | Super Mario Bros. 3 | Clear theSecrets of Statue Mario Event Course | Statue Mario's sprite fromSuper Mario Bros. 3. The regularSuper Mario Bros. Small Mario can be seen behind the statue, which carries the statue around while moving. Sounds are used fromSuper Mario Bros. 3. Dashing will have Mario carry the statue. Pressing will have Mario peek out. |
| 128 | ![]() | Mary O. Mashiko | Super Mario Maker | Clear theMary O.'s Lunch Break Event Course | The manual's guide toSuper Mario Maker. All her sounds are Mary O. speaking in Japanese. Pressing , makes her put on Builder Mario's helmet and hold up a hammer. |
| 129 | ![]() | Toadette | Captain Toad: Treasure Tracker | Clear theToadette: Treasure Tracker Event Course | Unlike inCaptain Toad: Treasure Tracker, Toadette is able to jump. The transformation sound is fromSuper Mario 3D World, but with Toadette's voice over it. Pressing will have her hold a star and say "Oh yeah!" Losing a life plays the losing a life jingle fromCaptain Toad: Treasure Tracker and clearing a course will play the world clear jingle from that game. |
| 130 | ![]() | Yu Ayasaki | Daigasso! Band Bros. P | Clear the♪Yu Ayasaki's Big Adventure!♪ Event Course | Pressing will have her say "どうも、彩崎ゆうです。" (Dōmo, Ayasaki Yū desu.) Which translates to "Hello, it's Yu Ayasaki." Her victory music is theSuper Mario Bros. goal music as she hums along with it. |
| 131 | ![]() | Starfy | Legendary Starfy, The !The Legendary Starfy | Clear theStarfy: Prince of Pufftop Event Course | Starfy's sprite and animations are taken directly fromThe Legendary Starfy series. When is pressed, he opens his mouth wide. |
| 132 | ![]() | Wolf Link | Legend of Zelda: Twilight Princess, The !The Legend of Zelda: Twilight Princess | Clear theTwilight Princess HD Event Course or Use any Wolf Link amiibo | A sprite rendition of Wolf Link and Midna fromThe Legend of Zelda: Twilight Princess. It uses the Wolf Link and Midna audio and the theme for the death and goal fromThe Legend of Zelda: Twilight Princess. Touching the Mystery Mushroom makes Wolf Link howl, whilst pressing makes him lay down and Midna extend her hair laughing. |
| 133 | ![]() | Balloon Fighter | Balloon Fight | Clear 100 Mario Challenge on Normal setting or harder | Pressing makes the Balloon Fighter face the screen. |
| 134 | ![]() | Nabbit | New Super Mario Bros. U | Clear 100 Mario Challenge on Normal setting or harder | A sprite rendition of Nabbit fromNew Super Mario Bros. U. All sound effects and voice clips are taken from that game, including the course clear and life lost jingles. |
| 135 | ![]() | Tetra | Legend of Zelda: The Wind Waker, The !The Legend of Zelda: The Wind Waker | Clear 100 Mario Challenge on Normal setting or harder | A sprite rendition of Tetra fromThe Legend of Zelda: The Wind Waker. Pressing makes her transform into Toon Zelda ( ). Course clear and death sounds are similar to Toon Link's, albeit with Tetra's voice clips. |
| 136 | ![]() | Donbe | Shin Onigashima | Clear 100 Mario Challenge on Expert setting or harder | Pressing makes Donbe face the screen. |
| 137 | ![]() | Hikari | Shin Onigashima | Clear 100 Mario Challenge on Expert setting or harder | Pressing makes Hikari face the screen. |
| 138 | ![]() | Ayumi Tachibana | Famicom Detective Club Part II | Clear 100 Mario Challenge on Expert setting or harder | A sprite rendition of Ayumi from theFamicom Detective Club series, specifically based on her appearance inFamicom Detective Club: The Girl Who Stands Behind. |
| 139 | ![]() | Baby Mario | Super Mario World 2: Yoshi's Island | Clear 100 Mario Challenge on Expert setting or harder | Uses an edited version of the sprite based off Baby Mario's appearance inSuper Mario World 2: Yoshi's Island. When the player presses , he cries. The Goal music is taken from that game and the death music is the Game Over theme. |
| 140 | ![]() | Iris Archwell Ella Mentree | Monster Manor StreetPass Mansion | Clear 100 Mario Challenge on Super Expert setting | The "course clear" music is replaced with the "floor clear" music, and the "lost a life" jingle is replaced with the game over music. |
| 141 | ![]() | Mallo | Pushmo Pullblox | Clear 100 Mario Challenge on Super Expert setting | A sprite rendition of Mallo fromPushmo. All sound effects are taken from that game, including the course clear and life lost jingles. |
| 142 | ![]() | Bubbles | Clu Clu Land | Clear 100 Mario Challenge on Super Expert setting | Pressing makes Bubbles raise her hand. |
| 143 | ![]() | Diskun | Famicom Disk System | Clear 100 Mario Challenge on Super Expert setting | The mascot character of the Famicom Disk System. The "Now loading..." sound effect from the system can be heard upon touching the Mystery Mushroom and holding . The "course clear" and "lose a life" jingles are replaced by the start-up jingle and disk card error beep from said console, respectively. |
| 144 | ![]() | Volleyball Player | Volleyball | Clear 100 Mario Challenge on Super Expert setting | Pressing makes the Volleyball Player squat. |
| 145 | ![]() | BABYMETAL | BABYMETAL | Clear theMETAL RESISTANCE Event Course | Features voice clips provided by the band's members (Su-Metal,Yuimetal, andMoametal); all voice clips are in Japanese regardless of language. |
| 146 | ![]() | Popo & Nana Popo and Nana | Ice Climber | Clear thePopo & Nana's Climbing Challenge Event Course | Based on Popo and Nana's original sprites fromIce Climber. Pressing will have Popo cheering and Nana feeling disappointed. The victory fanfare is the "level complete" theme fromIce Climber. |
| 147 | ![]() | Kitty White | Hello Kitty | Clear theHello Kitty & My Melody Event Course by picking the Hello Kitty path | Features sparkly sound effects; pressing will have Kitty pull out five red apples. The victory fanfare is a music box arrangement of theSuper Mario Bros. version. |
| 148 | ![]() | Melody | My Melody | Clear theHello Kitty & My Melody Event Course by picking the My Melody path | Features sparkly sound effects; pressing will have Melody pose with her hand over her mouth. The victory fanfare is a music box arrangement of theSuper Mario Bros. version. |
| 149 | ![]() | Shaun the Sheep | Shaun the Sheep | Clear theShaun's Mossy Mole Mischief Event Course | Pressing will make Shaun pose with Mario's clothes on. His voice clips from the show are used. Since the deletion of the Shaun's Mossy Mole Mischief Event Course, this costume can no longer be unlocked; he is the only costume with this distinction. |
| 150 | ![]() | Undodog | Super Mario Maker | Clear theWalkin' with Undodog Event Course | Uses originalSuper Mario Bros. sounds, but with dog sounds added. Pressing will make Undodog bark at the screen happily. When Undodog runs, he rides theReset Rocket. |
| 151 | ![]() | Dr. Kawashima Dr Kawashima | Brain Age: Train Your Brain in Minutes a Day! Dr Kawashima's Brain Training: How Old Is Your Brain? | Clear theDr Kawashima's Athletic Training Event Course | His head appears, based on his appearance in theBrain Age games. Uses sounds fromBrain Age, including the tune heard after unlocking a new minigame, which plays upon collecting the Mystery Mushroom. Pressing causes him to turn into his devil form fromBrain Age: Concentration Training. |
| 152 | ![]() | Callie | Splatoon | Clear theSquid Sisters vs. Bloopers Event Course by picking the Callie path or Use any Callie amiibo | While crouching or underwater, Callie will turn into a squid form of herself. One of her voice clips fromSplatoon is used when she poses. The course clear jingle is replaced with the tune that plays after declaring the Splatfest's winning team. The "Lose a Life" jingle is replaced by the "SPLAT!" jingle fromSplatoon's single-player mode. |
| 153 | ![]() | Marie | Splatoon | Clear theSquid Sisters vs. Bloopers Event Course by picking the Marie path or Use any Marie amiibo | While crouching or underwater, Marie will turn into a squid form of herself. One of her voice clips fromSplatoon is used when she poses. The course clear jingle is replaced with the tune that plays after declaring the Splatfest's winning team. The "Lose a Life" jingle is replaced by the "SPLAT!" jingle fromSplatoon's single-player mode. |
Gallery[edit]
See also[edit]
- List of Yoshi designs inYoshi's Woolly World: Costumes inYoshi's Woolly World and itsNintendo 3DSport that are also unlockable with amiibo.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | キャラマリオ[?] Kyara Mario | Character Mario | |
| Dutch | Kostuum-Mario[?] | Costume Mario | |
| French | Mario Cosplay[?] | Cosplay Mario | |
| German | Kostüm-Mario[?] | Costume Mario | |
| Italian | Mario Cosplay[?] | Cosplay Mario | |
| Portuguese | Mario Disfarçado[?] | Disguised Mario | |
| Spanish | Mario disfrazado[?] | Disguised Mario |
Notes[edit]
- On several occasions, costumes were released out of order. Despite being costume number 112, the Sky Pop costume and the sponsored Event Course in which it was introduced were released after costumes 113 to 118. Similarly, the Event Course costumes 129 to 131 were released after Wolf Link (unlocked via amiibo) and the 100 Mario Challenge costumes 133 to 144 were released with the 1.40 game update. Finally, costumes 150 and 151 were released after costumes 152 and 153 (Callie and Marie, respectively).
- Before the version 1.41 patch was released on March 17, 2016, in the English versions ofSuper Mario Maker, the Wolf Link costume text was in Japanese.[9][better source needed]
- Along with the Wolf Link event course, an event course for theMary O. costume was released, with "test" as its title and description, implying an error concerning a premature release of the course. It was soon removed from the server, but was still playable in the time it was up, granting players the opportunity to earn the costume early.[10][better source needed]
- Daisy, theIce Climbers,Squirtle,Cat Mario, and Cat Peach each have a Costume Mario costume but are incompatible with their respective amiibo, since their amiibo were released long afterSuper Mario Maker was, and the game was never updated to properly support them. This also applies toBirdo andBaby Mario, although their only amiibo are theMario Sports Superstars amiibo cards, all of which are incompatible (even for other characters who have compatible figures).
References[edit]
- ^Plante, Chris (June 16, 2015).Super Mario Maker will let Amiibo owners play as special Nintendo characters.The Verge. Retrieved July 9, 2015.
- ^Official AustralianSuper Mario Maker website.Nintendo of Australia (Australian English). Retrieved September 9, 2015.
- ^Playlist of video listing all the difficulty tiers and unlockable costume, before update 1.40https://www.youtube.com/watch?v=esN9GWTvO3g&list=PLPh3p_yYrx0A6pSq_-9WDTLzaOhNuHK6A
- ^Vogel, Mitch (November 2, 2015).Super Mario Maker Developers Share Details on How Costumes and Cursor Variations Came About. English. Retrieved April 12, 2024.
- ^Smashy (March 30, 2022).UNUSED and CUT Content in Super Mario Maker 2.YouTube. Retrieved July 15, 2022.
- ^Nintendo (June 18, 2015).Nintendo Treehouse Live @ E3 2015 Day 3 Super Mario Maker.YouTube. Retrieved July 8, 2015.
- ^"今日のスーパーマリオメーカー キャラマリオ紹介 その3 「『100人マリオ(ふつう)』で入手できる」編". Nintendo YouTube Channel.
- ^https://twitter.com/NintendoEurope/status/677079949912776704
- ^"They're doing Service Maintenance, I hope the Nintendo employees found out about the Wolf Link costume lefted it as Japanese and it needs to be fixed to English." – Monkey92 (March 17, 2016). Miiverse post.Miiverse. Retrieved April 12, 2024. (Archived October 25, 2017, 20:14:06 UTC via Wayback Machine.)
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